mirror of
https://github.com/shlomif/PySolFC.git
synced 2025-04-05 00:02:29 -04:00
Added 8 foundation variation of Take Away/Eliminator.
This commit is contained in:
parent
9a7bc59c8b
commit
86ee7c9767
3 changed files with 48 additions and 3 deletions
20
html-src/rules/takeaway.html
Normal file
20
html-src/rules/takeaway.html
Normal file
|
@ -0,0 +1,20 @@
|
|||
<h1>Take Away</h1>
|
||||
<p>
|
||||
One-Deck game type. 1 deck. No redeal.
|
||||
|
||||
<h3>Object</h3>
|
||||
<p>
|
||||
Move all of the cards to the foundations.
|
||||
|
||||
<h3>Rules</h3>
|
||||
<p>
|
||||
The cards are dealt into four tableau stacks of 13 face-up cards each.
|
||||
Cards may be moved to one of the six foundations one at a time. Any
|
||||
card may be used to start one of the foundations, but after that, the
|
||||
foundations are built in sequence up or down in rank. Turning the
|
||||
corner is allowed, so aces may be played on kings, and vice versa.
|
||||
<p>
|
||||
You may not move cards between tableau stacks.
|
||||
<p>
|
||||
You win if you get all the cards to the foundations.
|
||||
|
12
html-src/rules/takeaway8.html
Normal file
12
html-src/rules/takeaway8.html
Normal file
|
@ -0,0 +1,12 @@
|
|||
<h1>Take Away 8</h1>
|
||||
<p>
|
||||
One-Deck game type. 1 deck. No redeal.
|
||||
|
||||
<h3>Object</h3>
|
||||
<p>
|
||||
Move all of the cards to the foundations.
|
||||
|
||||
<h3>Quick Description</h3>
|
||||
<p>
|
||||
Like <a href="takeaway.html">Take Away</a>,
|
||||
but with eight foundations.
|
|
@ -72,7 +72,7 @@ class TakeAway(Game):
|
|||
l, s = Layout(self), self.s
|
||||
|
||||
# set window
|
||||
w, h = 2*l.XM+10*l.XS, l.YM+l.YS+16*l.YOFFSET
|
||||
w, h = 2 * l.XM + (4 + reserves) * l.XS, l.YM + l.YS + 16 * l.YOFFSET
|
||||
self.setSize(w, h)
|
||||
|
||||
# create stacks
|
||||
|
@ -82,7 +82,7 @@ class TakeAway(Game):
|
|||
max_move=1, max_accept=0))
|
||||
x += l.XS
|
||||
x += l.XM
|
||||
for i in range(6):
|
||||
for i in range(reserves):
|
||||
stack = self.Foundation_Class(x, y, self, suit=ANY_SUIT,
|
||||
base_rank=ANY_RANK)
|
||||
stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, l.YOFFSET
|
||||
|
@ -230,10 +230,23 @@ class Striptease(TakeAway):
|
|||
return ((r1+1) % 13 == r2 or (r2+1) % 13 == r1)
|
||||
|
||||
|
||||
# ************************************************************************
|
||||
# * Take Away 8
|
||||
# ************************************************************************
|
||||
|
||||
|
||||
class TakeAway8(TakeAway):
|
||||
def createGame(self):
|
||||
TakeAway.createGame(self, reserves=8)
|
||||
|
||||
|
||||
# register the game
|
||||
registerGame(GameInfo(334, TakeAway, "Take Away",
|
||||
GI.GT_1DECK_TYPE | GI.GT_OPEN, 1, 0, GI.SL_MOSTLY_SKILL))
|
||||
GI.GT_1DECK_TYPE | GI.GT_OPEN, 1, 0, GI.SL_MOSTLY_SKILL,
|
||||
altnames=("Eliminator")))
|
||||
registerGame(GameInfo(335, FourStacks, "Four Stacks",
|
||||
GI.GT_1DECK_TYPE | GI.GT_OPEN, 1, 0, GI.SL_MOSTLY_SKILL))
|
||||
registerGame(GameInfo(654, Striptease, "Striptease",
|
||||
GI.GT_1DECK_TYPE, 1, 0, GI.SL_MOSTLY_SKILL))
|
||||
registerGame(GameInfo(784, TakeAway8, "Take Away 8",
|
||||
GI.GT_1DECK_TYPE | GI.GT_OPEN, 1, 0, GI.SL_MOSTLY_SKILL))
|
||||
|
|
Loading…
Add table
Reference in a new issue