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Add Relaxed Cruel game
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3 changed files with 21 additions and 1 deletions
12
html-src/rules/relaxedcruel.html
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12
html-src/rules/relaxedcruel.html
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@ -0,0 +1,12 @@
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<h1>Relaxed Cruel</h1>
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<p>
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Baker's Dozen type. 1 deck. Unlimited redeals.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Just like <a href="cruel.html">Cruel</a>,
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but the number of cards you can move as a sequence is not restricted.
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@ -594,7 +594,7 @@ class GI:
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tuple(range(19000, 19012)) + tuple(range(22303, 22311)) +
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tuple(range(22353, 22361))),
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('fc-3.1', tuple(range(961, 971))),
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('dev', tuple(range(971, 977)) + tuple(range(18005, 18007)) +
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('dev', tuple(range(971, 978)) + tuple(range(18005, 18007)) +
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(44, 526,)),
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)
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@ -225,6 +225,7 @@ class Vineyard(CastlesInSpain):
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# ************************************************************************
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# * Cruel
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# * Relaxed Cruel
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# * Unusual
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# ************************************************************************
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@ -310,6 +311,10 @@ class Cruel(CastlesInSpain):
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shallHighlightMatch = Game._shallHighlightMatch_SS
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class RelaxedCruel(Cruel):
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RowStack_Class = StackWrapper(SS_RowStack, base_rank=NO_RANK)
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class Unusual(Cruel):
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def createGame(self):
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@ -453,3 +458,6 @@ registerGame(GameInfo(876, Vineyard, "Vineyard",
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GI.SL_MOSTLY_SKILL))
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registerGame(GameInfo(907, Martha, "Stewart",
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GI.GT_BAKERS_DOZEN, 1, 0, GI.SL_BALANCED))
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registerGame(GameInfo(977, RelaxedCruel, "Relaxed Cruel",
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GI.GT_BAKERS_DOZEN | GI.GT_OPEN | GI.GT_RELAXED, 1, -1,
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GI.SL_BALANCED))
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