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10 x 8

+Klondike type. Two decks. Unlimited redeals. + +

Object

+Move all cards to the Foundations. + +

Quick description

+Similar to 8 x 8 +with ten rows and +Hex A Deck +variations. + +

Rules

+Game play is like 8 x 8. The rows build down in rank in alternate +color. The Wizards will play in their proper rank position on the +tableau as the alternate of either red or black. Any card or sequence +may be played on an empty row. Cards are dealt from the talon one at +a time. Cards may be played from the foundations. +

Strategy

+Try to open a row to the canvas. +

8 x 8

+

+Klondike type. 2 decks. Unlimited redeals. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+As the name implies, the eight playing +piles in the tableau all start with eight cards face-up. +

+Piles build down by alternate color, and an empty space can be filled +with any card or sequence. +

+When you click on the talon, one card is turned over onto the waste pile. +There is no limit to the number of times you go through the talon. +

+You are also permitted to move cards back out of the foundation. + +

Strategy

+

+Try to go for an empty space. +

Abacus

+

+Yukon type. 1 deck. No redeal. + +

Object

+

+Move all cards to the Foundations. + +

Quick Description

+

+A combination of +Yukon type +and +Calculation type +game elements. + +

Rules

+

+The four Foundations build up by suit the following way: +The first pile from Ace, by one. The second pile from Two, by two. +The third pile from Three, by three. The fourth pile from Four, by four. +

+Club:     A 2 3 4 5 6 7 8 9 T J Q K
+Spade:    2 4 6 8 T Q A 3 5 7 9 J K
+Heart:    3 6 9 Q 2 5 8 J A 4 7 T K
+Diamond:  4 8 Q 3 7 J 2 6 T A 5 9 K
+
+

+Cards in Tableau are built down by suit, the ranks going +the opposite way as the foundations: +Club down by one, Spade down by two, Heart down by three and +Diamond down by four. +

+Groups of cards can be moved regardless of sequence, +and an empty space can be filled with any card or sequence. +

+When no more moves are possible, click on the Talon. One card will be +added to each of the playing piles. +

Aces Up

+

+One-Deck game type. 1 deck. No redeal. + +

Object

+

+Move all cards except the four Aces to the single foundation. + +

Rules

+

+Any top card that is of lower rank and of the same suit of another +top card may be dropped to the foundation. Aces rank high. +

+There is no building on the tableau, except that an empty pile +may be filled with any card. +

+When no more moves are possible, click on the talon. One card will be +added to each of the playing piles. + +

Notes

+

+Autodrop is disabled for this game. + +

History

+

+This simple game is known by many names, such as +Aces High, Drivel and Idiot's Delight. +

Achtmal Acht (Eight Times Eight)

+

+Klondike type. 2 decks. 2 redeals. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+This is a variant of 8 x 8 +with only two redeals. +Experienced players probably will prefer this. + +

Rules

+

+[To be written] +

Akbar's Conquest

+Braid type. Two decks. Two redeals. + +

Object

+Move all cards to the Foundations. +

Quick description

+Similar to Braid +played with two Mughal +Ganjifa +decks. + +

Rules

+Game play is like Braid. In this variation there are two Braid +stacks that each have their own set of Braid reserve stacks. The +game lay out starts with the sixteen foundations in the outer most columns. +The next two columns inwards are the eight Braid reserves. Then there +are two columns with four general reserves each. The inner most two +columns are the two Braid stacks. Each Braid starts with sixteen cards. +When one of the Braid reserves becomes open the card at the top of the +corresponding Braid will be moved there. When all the cards from one +of the Braids are removed a card from the other Braid will be used. +

+The game is named after the reputed inventor of a twelve suited Ganjifa +deck of singular splendor. It was engraved on ivory and hand painted +by court artisans. No cards from this pack are known to still exist. +

Strategy

+Build sequences on the rows that will play when the correct card turns +over from the talon. This game type requires careful strategy to win. +

+
+General Ganjifa Rules +

Akbar's Triumph

+Braid type. One deck. Two redeals. + +

Object

+Move all cards to the Foundations. +

Quick description

+Similar to Braid +played with a single Mughal +Ganjifa +deck. + +

Rules

+Game play is like Braid. In this variation there are two Braid +stacks that each have their own set of Braid reserve stacks. The +game lay out starts with the eight foundations in the outer most columns. +The next two columns inwards are the eight Braid reserves. Then there +are two columns with four general reserves each. The inner most two +columns are the two Braid stacks. Each Braid starts with twelve cards. +When one of the Braid reserves becomes open the card at the top of the +corresponding Braid will be moved there. When all the cards from one +of the Braids are removed a card from the other Braid will be used. +

+The game is named after the reputed inventor of a twelve suited Ganjifa +deck of singular splendor. It was engraved on ivory and hand painted +by court artisans. No cards from this pack are known to still exist. +

Strategy

+Build sequences on the rows that will play when the correct card turns +over from the talon. This game type requires careful strategy to win. +

Alaska

+

+Yukon type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Yukon, +but the rows build up or down in suit. + +

Rules

+

+[To be written] +

American Toad

+

+Canfield type. 2 decks. 1 redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Double Canfield, +but the 8 piles build down in suit, cards are dealt singly, +the reserve is face-up, and only one redeal. + +

Rules

+

+[To be written] +

Appachan's Waterfall

+Dashavatara Ganjifa game type. 1 deck. No redeal. + +

Object

+Move all cards to the Foundation. + +

Quick description

+Build complete suits in descending rank order on the tableau then move +them to the single foundation in ascending rank and suit order. Refer +to the general Ganjifa +description for the suit order used. + +

Rules

+Cards will play on the tableau in descending rank order without regard +to suit. They can only be moved to the single foundation when a complete +suit of twelve cards is finished and only in ascending suit order. The +suit of the Fish Incarnation is first, the Tortoise next etc. When a +suit is ready to be moved to the foundation, press (a)uto or play with +auto drop enabled and all twelve cards will move there in order. Four +cards are dealt to each of the ten rows when the game begins. Press +(d)eal or click the talon to deal the next round of one card to each +row. The reserve stacks to either side of the foundation will take one +card each. Cards on the reserves may only be played to the rows. +

Strategy

+Make every play possible before dealing the next round. While the cards +will play in rank order only, it's helpful to also work on playing them by +suit. +

Ashrafi

+Mughal Ganjifa type. One deck. No redeal. + +

Object

+Move all cards to the foundations. + +

Quick description

+Play is similar to +Free Cell. +The rows build down by rank only, no more than twelve to a row. + +

Rules

+The cards on the tableau build down by rank regardless of suit. No more +than twelve cards may be placed in one row. The four reserve stacks +below the foundations will hold one card each. The foundations build +up in rank by suit starting with the Ace. Only the Mirs (Kings) may +be played on empty rows. + +

Strategy

+Move the tableau cards with the objective of releasing the Aces first. +Keep the reserve stacks open as much as possible. Build piles on +the Mirs so they can be moved to open rows. +

Ashta Dikapala

+

+One Moghul Ganjifa deck. No redeal. + +

Object

+

+Arrange the Eight Guardians in order. + +

Rules

+

+Play is similar to Picture Gallery. +The layout consists of three rows of playing piles, a row for newly +dealt cards and three free cells that will hold one card each. +

+The cards must be arranged in the top three rows as follows: +

+

+If you clear a space at the bottom it will be automatically filled +with a card from the talon. But if the talon is gone and you clear a space +at the bottom, then you can fill it with any card. You may move any card +to the free cells from the tableau on top or the rows below, but only as +long as there are cards left in the talon. When the talon is empty, you +may only move cards from, not to the free cells. +When no further moves are possible, click on the talon for a fresh row +of cards at the bottom. +

+You win when all of the suits are arranged in order. + +

Strategy

+

+Because of the many piles involved the Picture Gallery requires some +concentration, but it is not too hard to win. +

Ashwapati

+Mughal Ganjifa type. One deck. Unlimited redeals. + +

Object

+Move all cards to the foundations. + +

Quick description

+Play is similar to +Klondike. +The rows build down by rank in the same suit. + +

Rules

+The cards on the tableau build down by ranks of the same suit. The +foundations build up in rank by suit starting with the Ace. Any +card or movable pile may be played on an empty row. Cards are dealt +from the talon one at a time. There is no limit on the number of +redeals. Cards may be played from the foundations. +

+This game is one of a series of games that have names ending in "pati" +which transliterates as "lord of". Ashwapati means "Lord of Horses". +The names are the names of the suits in a twelve suit Ganjifa deck. + +

Strategy

+Move cards off of the deepest stacks first. +

Auld Lang Syne

+

+Numerica type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+The foundations build up by rank ignoring suit. +At game start the four Aces are dealt here. +

+There is no building on the tableau piles - cards can only be +moved to the foundations, and spaces are not filled. +

+When no more moves are possible, click on the talon. One card will be +added to each of the playing piles. + +

Notes

+

+Autodrop is disabled for this game. +

Baby Spiderette

+

+Spider type. 1 deck. No redeal. + +

Object

+

+Group all the cards in sets of 13 cards in descending sequence +by suit from King to Ace and move such sets to the foundations. + +

Quick Description

+

+Just like Spiderette, +but somewhat easier as groups of cards can be moved +if they build down by rank. + +

Rules

+

+[To be written] +

Bad Seven (Die böse Sieben)

+

+Two-Deck game type. 2 stripped decks. 1 redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+This game is played with two stripped decks. +

+[To be written] +

Baker's Dozen

+

+Baker's Dozen type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+The piles build down by rank regardless of suit. +Only one card can be moved at a time. +

+Empty piles cannot be filled - therefore all Kings are placed +at the bottom of a pile during the initial dealing. +

Baker's Game

+

+FreeCell type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like FreeCell, +but the piles build down by suit. + +

Rules

+

+All cards are dealt at the start of the game. To compensate for this +there are 4 free cells which can hold any - and just one - card. +

+Cards may only be moved onto cards of the same suit. +

+The number of cards you can move as a sequence is restricted by +the number of free cells - the number of free cells required is the +same as if you would make an equivalent sequence of moves with single cards. +(As a shortcut, the computer also considers the number of free piles so +that you can move even more cards as one single sequence.) + +

History

+

+Baker's Game is named after the mathematician C.L. Baker +and was first published in Martin Gardner's June 1968 +Mathematical Games column in Scientific American. +

Balarama

+Dashavatara Ganjifa type. One deck. No redeal. +

Object

+Move all cards to the foundations. +

Quick description

+The cards build down by rank in alternate colors on the tableau, no more +than twelve to a row. Any card or sequence may be played on an empty row. +

Rules

+All cards are dealt to the sixteen rows when the games begins. Cards +on the tableau build down in rank in alternating colors. See the general +Ganjifa +card rules for information on that. The foundations build up by suit. +Any card or sequence may be played on an empty row. The four reserve +stacks hold one card each. +

Strategy

+An empty row is more useful than the reserve stacks. Try for an empty row. +

Batsford

+

+Klondike type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Double Klondike, +but 10 piles, no redeal, and an extra reserve that can +hold up to 3 Kings. + +

Rules

+

+[To be written] +

Beleaguered Castle

+

+Beleaguered Castle type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+At game start the four Aces are dealt to the foundations. +

+The eight piles build down by rank regardless of suit. +Only one card can be moved at a time and +empty piles can be filled with any single card. + +

Strategy

+

+Build evenly on to foundations. Try to get an empty pile. +

Betsy Ross

+

+One-Deck game type. 1 deck. 2 redeals. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Calculation, +but using a waste with 2 redeals instead of row stacks. + +

Rules

+

+The four foundations at the top are out of play. +

+The four foundations below build regardless of suit the following way: +The first pile from Two, by one. The second pile from Four, by two. +The third pile from Six, by three. The fourth pile from Eight, by four. +

+1:  2 3 4 5 6 7 8 9 T J Q K
+2:  4 6 8 T Q A 3 5 7 9 J K
+3:  6 9 Q 2 5 8 J A 4 7 T K
+4:  8 Q 3 7 J 2 6 T A 5 9 K
+
+

+When you click on the talon, one card is turned over onto the waste pile. +There are 2 redeals. + +

History

+

+This game is known by many names, such as +Fairest, Four Kings, Musical Patience, +Quadruple Alliance and Plus Belle. +

Big Easy

+Hanafuda type. 2 decks. Unlimited redeals. + +

Object

+Move all cards to the foundations. + +

Quick description

+This is a double deck version of +Little Easy. +The rows build down by rank in the same suit. The foundations +build with cards of the same rank in suit order. Only first rank +cards may be played on an empty row. + +

Rules

+The rules are the same as in +Little Easy. + +

Strategy

+Disable auto drop and build on the rows until all cards are face up. +These games may be easy by name and easy to play but they're not easy +to win. + +

Author

+This game and documentation has been written by +T. Kirk. +

Big Harp (Die große Harfe)

+

+Klondike type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Double Klondike, +but ten piles, anything on an empty space, and no redeal. + +

Rules

+

+Piles build down by alternate color, and an empty space can be filled +with any card or sequence. +

+Cards from the talon are turned over to the waste pile, one at a time. +You can move the top card to the playing piles or the foundations. +There is no redeal. +

+You are also permitted to move cards back out of the foundations. + +

History

+

+Small Harp and Big Harp are the German ways of playing +Klondike and Double Klondike. +

Big Sumo

+Hanafuda type. 2 decks. No redeal. + +

Object

+Move all cards to the foundations. + +

Quick description

+Play is similar to +Free Cell. +Cards build from first to fourth rank on the tableau by suit and +from fourth to first on the foundations. Only first rank cards +may be played on an empty row. + +

Rules

+This is a two deck version of +Sumo. +Cards build down in rank on the rows and up in rank on the foundations. +Third and fourth rank (trash) cards are not interchangeable. Only a first +rank card or correctly ordered pile may be played on an empty row. + +

Strategy

+Don't play cards on the reserves unless they can be removed. + +

Author

+

+This game and documentation has been written by +T. Kirk. +

Bits n Bytes

+

+Hex A Deck type. 1 deck. One redeal. + +

Object

+

+Fill all row stacks. + +

Quick description

+

+Fill Byte stacks by matching the goal card's byte value, fill bit +stacks by matching the corresponding bit value. + +

Rules

+

+When play begins the four left most columns are filled with four +goal cards of different ranks, one from each suit. The next two +columns to the right are the byte stacks. They can be filled +with cards of the same rank as the goal card in that row. The +four right most columns are the bit stacks. They can be filled +with cards of the same suit as the goal card in the respective +row if their least significant bit matches the corresponding +bit on the goal card. +

+Cards from the talon are turned over to the waste pile, two at a +time. There is only one redeal. +

+The only function of the Wizards in this game is to block the +waste stack at the worst possible time. + +

Strategy

+

+Since there are only four cards of any one rank, it's important +to fill the byte columns first. + +

Author

+

+This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. +

Black Hole

+

+Fan game type. 1 deck. No redeal. + +

Object

+

+Move all cards to the single foundation. + +

Rules

+

+The foundation (the Black Hole) builds up or down by rank +ignoring color and suit, wrapping around from King to Ace +and from Ace to King. +

+There is no building on the tableau piles, and spaces +are not filled. +Only the top card can be moved. + +

Notes

+

+Autodrop is disabled for this game. + +

Strategy

+

+Plan carefully - one wrong move and you may never +be able to untangle the mess. +

Black Widow

+

+Spider type. 2 decks. No redeal. + +

Object

+

+Group all the cards in sets of 13 cards in descending sequence +by suit from King to Ace and move such sets to the foundations. + +

Quick Description

+

+Just like Spider, +but somewhat easier as groups of cards can be moved +if they build down by rank. + +

Rules

+

+[To be written] +

Blind Alleys

+

+Klondike type. 1 deck. 1 redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Klondike, +but 6 piles, anything on an empty space, and one redeal. + +

Rules

+

+Piles build down by alternate color, and an empty space can be filled +with any card or sequence. +

+Cards from the talon are turned over to the waste pile, one at a time. +You can move the top card to the playing piles or the foundations. +There is one redeal. +

+You are also permitted to move cards back out of the foundations. +

Blondes and Brunettes

+

+Terrace type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+[To be written] +

Blue Moon

+

+Montana type. 1 deck. 2 redeals. + +

Object

+

+Group all the cards in sets of 13 cards in ascending sequence +by suit from Ace to King. + +

Quick Description

+

+Just like Montana, +but the Aces are moved to the left. +
Gameplay is completely equivalent. + +

Rules

+

+This 52-card solitaire starts with the entire deck shuffled and dealt +out in four rows. The aces are then moved to the left end of the layout, +making 4 initial free spaces. You may move to a space only the card that +matches the left neighbor in suit, and is one greater in rank. Kings are +high, so no cards may be placed to their right (they create dead spaces). +

+When no moves can be made, cards still out of sequence are reshuffled +and dealt face up after the ends of the partial sequences, leaving a card +space after each sequence, so that each row looks like a partial sequence +followed by a space, followed by enough cards to make a row of 14. + +

Notes

+

+Autodrop is disabled for this game. +

Braid (Der Zopf)

+

+Napoleon type. 2 decks. 2 redeals. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+This game is somewhat harder and requires thoughtful strategy. +

+The layout consist of a Braid of 20 cards, two groups of four helper +fields, four braid fields (each showing a picture of a braid), the waste +pile, and the eight foundations. The first card automatically dealt to a +Foundation sets the beginning value for all foundations, and an indicator +displays the value of that card. +

+You choose whether the sequences on the foundations will be ascending +or descending, and your choice is displayed in an indicator. The choice is +made when you place the first card on a foundation which is not the +already-determined base card. +It must follow suit and must have a numerical value +of either one more or one less than the base card. Ace is considered one +higher than King, and at the same time one less than Two. +

+You may place cards on the foundation from anywhere on the table, +including the end of the Braid. The eight helper fields can be filled from +the waste pile but not from the Braid or the braid fields. When you move +a card from a braid field to the foundation, that field is automatically +filled with the last card on the Braid itself. +

+In going through the talon, you are limited to three rounds, and an +indicator reports on that status. + +

Strategy

+

+You can use the helper fields to temporarily store cards you expect to +use soon, and you can leave them open until the right card comes up from the +Talon. + +

History

+

+This is a solitaire variant of German origin. +

Double Bridget's Game

+Hex A Deck game type. 4 decks. 2 redeals. + +

Object

+Move all cards to the Foundations. + +

Quick description

+Similar to Lara's Game +with sixteen rows, one redeal and +Hex A Deck +variations. This is the same as +Bridget's Game +with four decks and two redeals. + +

Rules

+Refer to the description of the deal in Lara's Game. The differences +are that the cards are dealt to seventeen piles instead of fourteen +and if a dealt card is of rank eleven or over one card is dealt to +the talon. Otherwise the dealing rules are the same. +

+Play is the same as Lara's Game with two exceptions. The first exception +is that there is one redeal. When the talon is empty after the first +round the cards are gathered up from the tableau and dealt to the rows +without being shuffled using the same dealing rules as in the first round. +

+The other exception is the extra reserve stack just to the right of the +rows and the top foundations. This reserve stack has the potential to +save a game that would otherwise be lost. The way it works is this. +When empty it will accept any Wizard card, but only from a foundation. +Once a Wizard has been played on it, it will accept any two cards from +any of the row stacks. Once played on the stack, cards can only be removed +by playing them to a foundation. + +

Strategy

+Don't play on the extra reserve stack unless you are sure the +top card will play to a foundation soon. + +

Notes

+This game is dedicated to the memory of Bridget Bishop, hanged as a +witch on June 10, 1692 in Salem Massachusetts, U. S. A. and to the +nineteen other victims of that notorious witch hunt. +

Bridget's Game

+Hex A Deck game type. 2 decks. 1 redeal. + +

Object

+Move all cards to the Foundations. + +

Quick description

+Similar to Lara's Game +with sixteen rows, one redeal and +Hex A Deck +variations. + +

Rules

+Refer to the description of the deal in Lara's Game. The differences +are that the cards are dealt to seventeen piles instead of fourteen +and if a dealt card is of rank eleven or over one card is dealt to +the talon. Otherwise the dealing rules are the same. +

+Play is the same as Lara's Game with two exceptions. The first exception +is that there is one redeal. When the talon is empty after the first +round the cards are gathered up from the tableau and dealt to the rows +without being shuffled using the same dealing rules as in the first round. +

+The other exception is the extra reserve stack just to the right of the +rows and the top foundations. This reserve stack has the potential to +save a game that would otherwise be lost. The way it works is this. +When empty it will accept any Wizard card, but only from a foundation. +Once a Wizard has been played on it, it will accept one card only from +any row stack. Once played on the stack, cards can only be remove from +it to a foundation. + +

Strategy

+Don't play on the extra reserve stack unless you are sure the +top card will play to a foundation soon. + +

Notes

+This game is dedicated to the memory of Bridget Bishop, hanged as a +witch on June 10, 1692 in Salem Massachusetts, U. S. A. and to the +nineteen other victims of that notorious witch hunt. +

Bristol

+

+Fan game type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+[To be written] +

+Empty piles cannot be filled - therefore all Kings are placed +at the bottom of a pile during the initial dealing. +

Brunswick

+

+Yukon type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Just like Lexington Harp, +but deal all cards face-up. +
Very easy. + +

Rules

+

+[To be written] +

Busy Aces

+

+Forty Thieves type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Forty Thieves, +but with 12 piles. + +

Rules

+

+[To be written] +

Calculation

+

+One-Deck game type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+The four foundations build regardless of suit the following way: +The first pile from Ace, by one. The second pile from Two, by two. +The third pile from Three, by three. The fourth pile from Four, by four. +

+1:  A 2 3 4 5 6 7 8 9 T J Q K
+2:  2 4 6 8 T Q A 3 5 7 9 J K
+3:  3 6 9 Q 2 5 8 J A 4 7 T K
+4:  4 8 Q 3 7 J 2 6 T A 5 9 K
+
+Once on a stack, a card can only be moved onto a foundation. + +

Notes

+

+The auto-solver is completely clueless. +

Canfield

+

+Canfield type. 1 deck. Unlimited redeals. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+Canfield is played with one deck. The object is to build all four +of the foundations at the top right from the rank of the first card +dealt into there (varies from game to game), all in the same suit. +

+The tableau consists of four piles, starting with one card each. The +cards can be stacked according to the following rules +

+

+When there are no more possible moves, click on the talon. Three +cards will be moved from the talon to the waste pile directly to its +right. + +

Notes

+

+The auto-solver is hopeless. Don't believe the hints. They tend to +be right but it doesn't figure everything out (there may be valid +moves that it won't guess). + +

Author

+

+This game and documentation has been written by +Drew Csillag +and is part of the official PySol distribution. +

Carlton

+

+Yukon type. 2 decks. No redeal. + +

Object

+

+Move all cards to the Foundations. + +

Quick Description

+

+Just like Milligan Harp, +but deal all cards face-up. + +

Rules

+

+[To be written] +

Carpet

+

+One-Deck game type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+The four foundations are built up in suit from Ace to King. +

+The 20 reserve piles can hold any single card. +

+When you click on the talon, one card is turned over onto the waste pile. +There is no redeal. +

Casino Klondike

+

+Klondike type. 1 deck. 2 redeals. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Just like Klondike, +but only two redeals. + +

Rules

+

+[To be written] + +

Notes

+

+There is a simple casino scoring system here - you debit $52 for each game +and for every card you bear off, you get $5 credit. +Your balance is reset whenever you select a different game. +Loaded games and manually entered game numbers don't count. +

Castles in Spain

+

+Baker's Dozen type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+The piles build down by alternate color. +Only one card can be moved at a time, and empty piles +can be filled with any card. +

Cat's Tail (Der Katzenschwanz)

+

+FreeCell type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Die Schlange, +but the number of cards you can move as a sequence is not restricted. + +

Rules

+

+All cards are dealt to 9 piles at the start of the game, each King +starting a new pile. +To compensate for this there are 8 free cells which can hold any +- and just one - card. +

+Piles build down by alternate color, and an empty space cannot be filled. + +

History

+

+This is a solitaire variant of German origin. +

Cavalier

+Tarock type. 1 deck. No redeal. + +

Object

+Move all cards to the foundations. + +

Quick description

+This is a +Baker's Dozen +type game played with the 78 card Tarock deck. Piles build down +in rank in alternate colors. The Trumps can play as either color. + +

Rules

+Rows build down in rank by alternate color with the Trumps playing +as either color. A pile may be moved to another location but only +a single card may be played on an empty row. Cards may be played +from the foundations. + +

Strategy

+Use the Trumps to open spots for suit cards. + +

Author

+

+This game and documentation has been written by +T. Kirk. +

Chameleon

+

+Canfield type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Canfield, +but the three piles build down by rank, +cards are dealt singly, and no redeal. + +

Rules

+

+[To be written] + +

History

+

+This game is also known under names such as +Kansas. +

Cherry Bomb

+Hanafuda type. 2 decks. No redeal. + +

Object

+Move all cards to the foundations. + +

Quick description

+This is a double deck version of +Fire Cracker. +The rows build down in rank in the same suit. The foundations +build with cards of the same rank in suit order. + +

Rules

+The rows build from first rank to fourth rank by suit. The foundations +build in ascending suit order from Pine to Phoenix by rank. The third +and fourth rank (trash) cards are interchangeable on the tableau. Cards +may not be played from the foundations. Any card or correctly ordered +pile may be played on an empty row. + +

Strategy

+Build sequences on the tableau. Since the trash cards are interchangeable +it's possible to build a valid sequence that has more than four cards in +a two deck game. + +

Author

+This game and documentation has been written by +T. Kirk. +

Chessboard

+

+Beleaguered Castle type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+The foundations build up in suit, wrapping around from King to Ace. +The first card moved to the foundations determines the base rank. +

+The ten piles build up or down in suit, wrapping around from +King to Ace and from Ace to King. +

+Only one card can be moved at a time and +empty piles can be filled with any single card. +

Chinese Discipline

+

+Yukon type. 1 deck. No redeal. + +

Object

+

+Move all cards to the Foundations. + +

Quick Description

+

+Like Yukon, +but don't deal all cards at game start. + +

Rules

+

+Cards in Tableau are built down by alternate color. +Groups of cards can be moved regardless of sequence. +An empty pile in the Tableau can be filled with a King or a group +of cards with a King on the bottom. +

+Foundations are built up in suit from Ace to King. +Cards in Foundations are no longer in play. +

+When no more moves are possible, click on the Talon. +Three more cards will be dealt. +

Chinese Solitaire

+

+Yukon type. 1 deck. No redeal. + +

Object

+

+Move all cards to the Foundations. + +

Quick Description

+

+Just like Chinese Discipline, +but anything on an empty space. + +

Rules

+

+[To be written] +

+When no more moves are possible, click on the Talon. +Three more cards will be dealt. +

Citadel

+

+Beleaguered Castle type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Just like Beleaguered Castle, +but matching cards are moved to the foundations during initial dealing. + +

Rules

+

+[To be written] +

Cluitjar's Lair

+Klondike type. One deck. No redeal. + +

Object

+Move all cards to the Foundations. + +

Quick description

+Similar to Klondike +with Hex A Deck +variations. + +

Rules

+Game play is like Klondike. The rows build down in rank in alternate +color. Any card or sequence may be played on an empty row. The Wizards +will play in their proper rank position on the tableau regardless of +color. While two or more Wizards will play on top of each other, the stack +must still be of alternating colors to be a movable sequence. Cards are +dealt from the talon one at a time. There is no redeal. Cards may be +played from the foundations. +

Strategy

+The Wizards will not play to their foundation until all the suit cards +are on theirs. That can make the end game a bit of a puzzle. Use an +empty row to move them out of the way. +

Cockroach

+

+Tarock type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+Play is identical to +Grasshopper +except there is no redeal. +

Concentration

+

+Memory game type. 1 deck. No redeal. + +

Object

+

+Flip all pairs of matching cards and get a score of 50 points or more. + +

Rules

+

+At game start 52 cards are dealt to the tableau piles. +

+Flip any 2 cards that match in rank. +

+Any pair that matches will gain you 5 points, while a pair that +doesn't match will cost you 1 point. +

+You win if your final score reaches 50 points. + +

Notes

+

+To get awarded for a perfect game you must reach the maximum score of +130 points. You can reach this by restarting the game. +

+Undo, Bookmarks, Autodrop and Quickplay +are disabled for this game. +

Congress

+

+Forty Thieves type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Forty Thieves, +but the 8 piles build down by rank ignoring suit, +and empty piles are automatically filled from the waste or talon, + +

Rules

+

+[To be written] +

Convolution

+

+FreeCell type. Two Hex A Decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Die Schlange, +with the Hex A Deck Variations and the number of cards you can move as a +sequence is not restricted. + +

Rules

+

+All cards are dealt to 9 piles at the start of the game, each King or "Ten" +(hexadecimal) starting a new pile. Rows build down in rank regardless of +color and empty rows cannot be filled. The Wizards play as any color. +

Corkscrew

+

+FreeCell type. Two Tarock Decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Die Schlange, +using two 78 card Tarock decks and the number of cards you can move as a +sequence is not restricted. + +

Rules

+

+All cards are dealt to 9 piles at the start of the game, each King or Skiz +starting a new pile. Rows build down in rank regardless of suit. +Empty rows cannot be filled. The eight free cells will hold one card each. +

Corona

+

+Forty Thieves type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Forty Thieves, +but empty piles are automatically filled from the waste or talon. + +

Rules

+

+[To be written] +

Courtyard

+

+Forty Thieves type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Forty Thieves, +but with 12 piles, sequences can be moved, +and empty piles are automatically filled from the waste or talon. + +

Rules

+

+[To be written] +

Cruel

+

+Baker's Dozen type. 1 deck. Unlimited redeals. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+The piles build down by suit. +Only one card can be moved at a time, and empty spaces cannot be filled. +

+When no more moves are possible click on the talon for a redeal. +The cards are not re-shuffled, but re-dealt in packs of 4 cards. +

Danda

+

+FreeCell type. One Moghul Ganjifa Deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Die Schlange, +using the eight suit Moghul Ganjifa deck and the number of cards you can move as a +sequence is not restricted. + +

Rules

+

+All cards are dealt to 9 piles at the start of the game, each Raja or King +starting a new pile. Rows build down in rank by alternate force suits. +Refer to the general Ganjifa page. +Empty rows cannot be filled. The eight free cells will hold one card each. +

Dashavatara Circles

+Dashavatara Ganjifa type. One deck. No redeal. +

Object

+Move all cards to the foundations. +

Quick description

+The cards build down by rank and by suit on the tableau. Any card may be +played on an empty row. Only one card may be moved at a time. +

Rules

+All cards are dealt to the thirty two rows when the games begins. Cards +on the tableau build down by suit in descending rank order. The foundations +build up by suit. Any card may be played on an empty row. The reserve stacks +hold one card each. Only one card at a time may be moved. +

Strategy

+Try to keep a reserve stack open. Play higher ranked cards on empty rows. +

Dashavatara

+

+One Dashavatara Ganjifa deck. No redeal. + +

Object

+

+Arrange the Ten Avatars in order. + +

Rules

+

+Play is similar to Picture Gallery. +The layout consists of three rows of playing piles, a row for newly +dealt cards and three free cells that will hold one card each. +

+The cards must be arranged in the top three rows as follows: +

+

+If you clear a space at the bottom it will be automatically filled +with a card from the talon. But if the talon is gone and you clear a space +at the bottom, then you can fill it with any card. You may move any card +to the free cells from the tableau on top or the rows below, but only as +long as there are cards left in the talon. When the talon is empty, you +may only move cards from, not to the free cells. +When no further moves are possible, click on the talon for a fresh row +of cards at the bottom. +

+You win when all of the suits are arranged in order. + +

Strategy

+

+Because of the many piles involved the Picture Gallery requires some +concentration, but it is not too hard to win. +

Dead King Golf

+

+Golf type. 1 deck. No redeal. + +

Object

+

+Move all cards to the waste stack. + +

Quick Description

+

+Just like Golf, +but nothing may be placed on a King. + +

Rules

+[To be written] + +

Notes

+

+Autodrop is disabled for this game. +

Der freie Napoleon

+

+Napoleon type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Just like Der kleine Napoleon, +only with a different screen layout. +
Gameplay is completely equivalent. + +

Rules

+

+[To be written] +

Der kleine Napoleon

+

+Napoleon type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+This game is somewhat harder and requires thoughtful strategy. +

+The layout consist of 4 foundations in the middle, +8 row stacks (4 on each of the left and right side), +2 reserve stacks (one on each of the left and right side), +and a free cell in the middle. +

+The row stacks and reserve stacks grow from the middle and are laid out +open, but only the outer card is in play. +

+The foundations build either up or down in suit, depending on the +first card you play there. +They wrap around from King to Ace and Ace to King. +

+The 8 row stacks build both up and down in suit, also wrapping around. +Only a single card can be moved, and free rows can be filled with +any single card. +

+There is no building on the 2 reserve stacks. Cards can only be moved +to other stacks from there. +

+Finally there is one extra free cell that can hold any single card. +But to move a card back from the free cell at least one of the +two "blocking" reserve stacks must have been cleared. + +

Notes

+

+Try Der freie Napoleon if +you have troubles understanding the rules - it is the exactly +same game in a different layout. + +

Strategy

+

+Decide carefully if you build the foundations up or down. +

+Getting a free row stack should be one of your highest priorities. +

Deuces

+

+Forty Thieves type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Forty Thieves, +but the foundations build up from Two to Ace. + +

Rules

+

+[To be written] +

Dhanpati

+Mughal Ganjifa type. One deck. One redeal. + +

Object

+Move all cards to the foundations. + +

Quick description

+Play is similar to +Klondike. +The rows build down by rank regardless of suit. + +

Rules

+The cards on the tableau build down by rank. The foundations build +up in rank by suit starting with the Ace. Only the Mirs (Kings) may +be played on an empty row. Cards are dealt from the talon three at +a time. There is only one redeal. Cards may not be played from the +foundations. +

+This game is one of a series of games that have names ending in "pati" +which transliterates as "lord of". Dhanpati means "Lord of Treasure". +The names are the names of the suits in a twelve suit Ganjifa deck. + +

Strategy

+Move cards back and forth on the rows to make every play possible on +the first pass through the talon. Don't let the waste stack get too +deep on the second pass. +

Die Königsbergerin

+

+Gypsy type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Gypsy, +but Aces go off during dealing, and cards in the foundations +are no longer in play. + +

Rules

+

+[To be written] +

+You are not permitted to move cards back out of the foundations. +

Diplomat

+

+Forty Thieves type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Forty Thieves, +but the 8 piles build down by rank ignoring suit. + +

Rules

+

+[To be written] +

Double Dojoujis's Game

+Hanafuda game type. 4 decks. No redeal. + +

Object

+Move all cards to the Foundations. + +

Quick description

+Similar to Lara's Game +with four Hanafuda decks. + +

Rules

+Refer to the description of the deal in Lara's Game. The difference +is the use of four Hanafuda decks instead of two 52 card standard decks +When a first rank card is dealt to the rows two cards are dealt to the talon. +There are twelve first rank cards in a Hanafuda deck. There are 16 rows +in this Lara's game version. Cards are dealt to all sixteen rows based on +their rank and which deck they are from. The four decks are shuffled together +on the talon. +

+The foundations take four complete rounds of a suit. After the last card +of the first round is played to a foundation the first card of the second +round will play. +

Dojoujis's Game

+Hanafuda game type. 2 decks. No redeal. + +

Object

+Move all cards to the Foundations. + +

Quick description

+Similar to Lara's Game +with two Hanafuda decks. + +

Rules

+Refer to the description of the deal in Lara's Game. The difference +is the use of two Hanafuda decks instead of two 52 card standard decks +When a first rank card is dealt to the rows two cards are dealt to the talon. +There are twelve first rank cards in a Hanafuda deck. There are 8 rows +in this Lara's game version. Cards are dealt to all eight rows based on +their rank and which deck they are from. The decks are shuffled together +on the talon. +

+The foundations take two complete rounds of a suit. After the last card +of the first round is played to a foundation the first card of the second +round will play. +

Double Canfield

+

+Canfield type. 2 decks. Unlimited redeals. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Canfield, +but with two decks and five playing piles. + +

Rules

+

+[To be written] +

Double Cockroach

+

+Tarock type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+Play is identical to +Grasshopper +except there are two Trumps only row stacks, and nine row stacks and +there is no redeal. Twenty-eight cards are dealt to the reserve at +the start of the game. +

Double Drawbridge

+Klondike type. Two decks. One redeal. + +

Object

+Move all cards to the Foundations. + +

Quick description

+This is the two deck version of +Drawbridge. +

Rules

+Game play is like Klondike. The rows build down in rank in alternate +color. Any card or sequence may be played on an empty row. The Wizards +will play in their proper rank position on the tableau as the alternate of +either red or black. Cards are dealt from the talon one at a time. Cards +may be played from the foundations. +

Strategy

+Play cards back off of the foundations to uncover face down cards. +

Double Grasshopper

+

+Tarock type. 2 deck. 1 redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+The tableau consists of one reserve stack, two Trumps only row stacks, +and nine row stacks. Twenty-eight cards are dealt to the reserve +stack and one card each to the row stacks. When a row stack is emptied +it must be filled from the reserve stack first. When the reserve stack +is empty any card can be played on an empty row stack. The Trumps only +stacks are left empty and can be played on at will. The row stacks +build down in rank by alternate colors. The Trumps can be played as +either color. The Trumps only row stacks also build down in rank. They +will accept a stack of cards that contains suit cards as long as the +bottom card is a Trump. The foundations build up in rank by suit. + +

Strategy

+

+With skillful play and a bit of luck it's possible to sweep this one +without needing the redeal. The first priority is to empty the reserve +stack. Once that's done try to keep one or more row stacks open. Play +high rank cards on the rows and build down on them. The same goes for +the Trumps only rows. + +

Author

+

+This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. +

Double Klondike by Threes

+

+Klondike type. 2 decks. Unlimited redeals. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Double Klondike, +but deal three cards. + +

Rules

+

+[To be written] +

Double Klondike

+

+Klondike type. 2 decks. Unlimited redeals. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Klondike, +but with two decks and nine playing piles. + +

Rules

+

+[To be written] +

Double Rail

+

+Forty Thieves type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Forty Thieves, +but the 5 piles build down by rank ignoring suit, +and sequences can be moved. + +

Rules

+

+[To be written] +

Double Samuri

+

+Hanafuda type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+This is +Samuri +played with two decks. + +

Strategy

+Try not to let the waste stack get too deep. + +

Author

+

+This game and documentation has been written by +T. Kirk. +

Doublets

+

+One-Deck game type. 1 deck. 2 redeals. + +

Object

+

+Move all cards except the four Kings to the single foundation. + +

Rules

+

+The base rank for the foundation is determined at game start, +and it builds up by doubling the rank ignoring suit: +

+A, 2, 4, 8, 3, 6, Q, J, 9, 5, 10, 7, A, repeat... +

+The 7 reserve piles are automatically filled from the waste or talon. +

+Kings are blocking, therefore all Kings in the first 8 cards +are put at the bottom of the talon during game start. + +

Notes

+

+Autodrop is disabled for this game. +

Double Your Fun

+Hanafuda type. 2 decks. No redeal. + +

Object

+Move all cards to the foundations. + +

Quick description

+Play is similar to +Free Cell. +The rows build down by rank in the same suit. The foundations +build with cards of the same rank in suit order. + +

Rules

+The rows build from first rank to fourth rank by suit. The foundations +build in ascending suit order from Pine to Phoenix by rank. The third +and fourth rank (trash) cards are not interchangeable on the tableau. +Cards may not be played from the foundations. Only first rank cards +or correctly ordered piles may be played on an empty row. + +

Strategy

+Use the reserve stacks to release the fourth rank cards first. + +

Author

+This game and documentation has been written by +T. Kirk. +

Drawbridge

+Klondike type. One deck. One redeal. + +

Object

+Move all cards to the Foundations. + +

Quick description

+Similar to Klondike +with Hex A Deck +variations. + +

Rules

+Game play is like Klondike. The rows build down in rank in alternate +color. Any card or sequence may be played on an empty row. The Wizards +will play in their proper rank position on the tableau as the alternate of +either red or black. Cards are dealt from the talon one at a time. Cards +may be played from the foundations. +

Strategy

+Play cards back off of the foundations to uncover face down cards. +

Eagle Wing

+

+Canfield type. 1 deck. 2 redeals. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+[To be written] +

Eastcliff

+

+Klondike type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Klondike, +but anything on an empty space, and no redeal. + +

Rules

+

+Piles build down by alternate color, and an empty space can be filled +with any card or sequence. +

+Cards from the talon are turned over to the waste pile, one at a time. +You can move the top card to the playing piles or the foundations. +There is no redeal. +

+You are also permitted to move cards back out of the foundations. +

Easthaven

+

+Klondike type. 1 deck. No redeal. + +

Object

+

+Move all cards to the Foundations. + +

Quick description

+

+Like Klondike, +but anything on an empty space, and no redeal. + +

Rules

+

+Piles build down by alternate color, and an empty space can be filled +with any card or sequence. +

+Cards from the Talon are turned over to the Waste pile, one at a time. +You can move the top card to the playing piles or the Foundations. +There is no redeal. +

+You are also permitted to move cards back out of the Foundations. +

Easy Supreme

+Hanafuda type. 4 decks. Unlimited redeals. + +

Object

+Move all cards to the foundations. + +

Quick description

+This is a four deck version of +Little Easy. +The rows build down by rank in the same suit. The foundations +build with cards of the same rank in suit order. Only first +rank cards may be played on an empty row. + +

Rules

+The rules are the same as in +Little Easy. + +

Strategy

+Disable auto drop and build on the rows until all cards are face up. +These games may be easy by name and easy to play but they're not easy +to win. + +

Author

+This game and documentation has been written by +T. Kirk. +

Easy x One

+Hanafuda type. 1 deck. One redeal. + +

Object

+Move all cards to the foundations. + +

Quick description

+This is a variation of +Little Easy. +The rows build down by rank in the same suit. The foundations +build with cards of the same rank in suit order. Only first +rank cards may be played on an empty row. + +

Rules

+The rules are the same as in +Little Easy +except that the cards deal from the talon one at a time and there +is only one redeal. + +

Strategy

+Disable auto drop and build on the rows until all cards are face up. +These games may be easy by name and easy to play but they're not easy +to win. + +

Author

+This game and documentation has been written by +T. Kirk. +

Eiffel Tower

+

+Pairing game type. 2 decks. No redeal. + +

Object

+

+Move all cards to the tableau piles. + +

Rules

+

+This is a very simple game, which takes its name from the shape of the +layout. The object is to use up all the cards from the talon, placing them +on the Tower. You can only put a card on top of another card when the +numerical values of the two cards adds up to 14. King is worth 13, Queen is +worth 12 and Jack is worth 11. You do not have to follow suit. +

+You win when the talon is all gone. There is no redeal. + +

Notes

+

+Autodrop and Quickplay are disabled for this game. +

Eight legions

+Mughal Ganjifa type. One deck. No redeal. + +

Object

+Arrange all cards in suit and rank order on the tableau. + +

Quick description

+The cards build down by rank only on the tableau. The ten reserve +stacks hold one card each. The game is won when all cards are on the +tableau in suit and rank order. + +

Rules

+The game begins with five cards on each of the twelve rows and the ten +reserve stacks empty. Cards are dealt from the talon twelve at a time, one +to each row. Rows can be built with cards of any suit in descending rank. +Only Mirs can be played on an empty row. All twelve suits must be in +descending rank order for the game to be won. + +

Strategy

+Make as many plays as possible without filling too many reserves before taking +another deal. Put a priority on getting the Mirs and Wazirs in place. +

Eight Off

+

+FreeCell type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like King Only Baker's Game, +but with 8 free cells. + +

Rules

+

+[To be written] +

Elevator

+

+Golf type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Just like Relaxed Golf, +only with a Pyramid +like layout. + +

Rules

+

+[To be written] + +

Notes

+

+Autodrop is disabled for this game. +

Eularia

+Hanafuda type. 1 deck. Unlimited redeals. + +

Object

+Move all cards to the foundations. + +

Quick description

+Play is similar to +Eularia. +The rows build down in rank by same suit. The foundations +build up in rank by suit. + +

Rules

+The rows build from first rank to fourth rank by suit. The foundations +build from fourth to first. The third and fourth rank (trash) cards are +not interchangeable on the tableau. Cards may not be played from the +foundations. Any card or correctly ordered pile may be played on an +empty row. + +

Strategy

+Uncover the deepest row stacks first. +

Excuse

+

+Tarock type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+Rows build down in rank regardless of suit. Only one card can +be moved at a time. Foundations build up in rank by suit. An +empty row stack cannot be filled. For this reason the Kings and +the highest Trump are dealt to the bottoms of the rows. Cards +can be played from the foundations. + +

Strategy

+

+Uncover low rank cards before building on higher rank cards on +top of them. Use cards already on the foundations to assist in +moving rows. + +

Author

+

+This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. +

Falling Star

+

+Terrace type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Much like Blondes and Brunettes. + +

Rules

+

+[To be written] +

Fan

+

+Fan game type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+The 18 piles build down by suit. +Only one card can be moved at a time, and +empty piles can be filled with a King only. + +

Strategy

+

+Build evenly on to foundations. +

Fatimeh's Game

+Mughal Ganjifa game type. 1 deck. 2 redeals. + +

Object

+Move all cards to the Foundations. + +

Quick description

+Similar to Lara's Game +with twelve rows and two redeals. + +

Rules

+Refer to the description of the deal in Lara's Game. The differences +are that the cards are dealt to thirteen piles instead of fourteen +and if a dealt card is of rank Pradhan or over one card is dealt to the +talon. Otherwise the dealing rules are the same. +

+Play is the same as Lara's Game except that there are two redeals. When +the talon is empty after each round the cards are gathered up from the +tableau and dealt to the rows without being shuffled using the same +dealing rules as in the first round. +

Relaxed Fatimeh's Game

+Mughal Ganjifa game type. 1 deck. 2 redeals. + +

Object

+Move all cards to the Foundations. + +

Quick description

+Similar to Lara's Game +with twelve rows, two redeals and a reserve stack +which will hold two cards. + +

Rules

+Refer to the description of the deal in Lara's Game. The differences +are that the cards are dealt to thirteen piles instead of fourteen +and if a dealt card is of rank Pradhan or over one card is dealt to the +talon. Otherwise the dealing rules are the same. +

+Play is the same as Lara's Game except that there are two redeals. When +the talon is empty after each round the cards are gathered up from the +tableau and dealt to the rows without being shuffled using the same +dealing rules as in the first round. + +

+The reserve stack will take any two cards from the rows. + +

Strategy

+Use the reserve stack to allow buried cards to play. The best times +to use it are just before a redeal. Once played to the reserve a +card may only be played from it to a foundation. +

Fifteen Plus

+

+Tarock type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+Rows build down in rank in alternating color. The Trumps can +play as either color. Only one card can be moved at a time. +Foundations build up in rank by suit. Any card can be played +on an empty row. Cards can be played from the foundations. + +

Strategy

+

+Uncover low rank cards before building on higher rank cards on +top of them. Use cards already on the foundations to assist in +moving rows. + +

Author

+

+This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. +

Fire Cracker

+Hanafuda type. 1 deck. No redeal. + +

Object

+Move all cards to the foundations. + +

Quick description

+The rows build down in rank in the same suit. The foundations +build with cards of the same rank in suit order. Any card may +be played on an empty row. + +

Rules

+The rows build from first rank to fourth rank by suit. The foundations +build in ascending suit order from Pine to Phoenix by rank. The third +and fourth rank (trash) cards are interchangeable on the tableau. +Cards may not be played from the foundations. Any card or correctly +ordered pile may be played on an empty row. + +

Strategy

+Build sequences on the tableau. + +

Author

+This game and documentation has been written by +T. Kirk. +

Five Aces

+Tarock type. 1 deck. No redeal. + +

Object

+Move all cards to the foundations. + +

Quick description

+This is a +Baker's Dozen +type game played with the 78 card Tarock deck. Piles build down +in rank in alternate colors. The Trumps can play as either color. +The five Aces are dealt to the foundations at the start of the game. + +

Rules

+Rows build down in rank by alternate color with the Trumps playing +as either color. A pile may be moved to another location but only +a single card may be played on an empty row. Cards may be played +from the foundations. + +

Strategy

+Use the Trumps to open spots for suit cards. + +

Author

+

+This game and documentation has been written by +T. Kirk. +

Flower Arrangement

+

+Two-Deck game type. Two Hanafuda decks. No redeal. + +

Object

+

+Arrange the Flower Cards in suit order. + +

Rules

+

+The layout consists of three rows of playing piles and a row for newly +dealt cards. +

+The cards must be arranged from forth rank to first in the top three +rows as follows: +

+

+If you clear a space at the bottom it will be automatically filled +with a card from the talon. But if the talon is gone and you clear a space +at the bottom, then you can fill it with any card. +When no further moves are possible, click on the talon for a fresh row +of cards at the bottom. +

+You win when all of the suits are arranged in order. + +

Strategy

+

+Because of the many piles involved the Picture Gallery requires some +concentration, but it is not too hard to win. +

Flower Clock

+

+Hanafuda type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+This one is for people who want a mindless distraction. It's a good +way to learn the suits and ranks of the flower cards. The foundations +build from fourth rank to first, by suits. Any fourth rank card can be +played on any open foundation stack, but a game doesn't count as a win +unless the suits are in their proper order. That means Pine is at 1 +o'clock, Plum at 2 o'clock etc. Once a card is played on a foundation stack +it can't be taken off except by undoing the move. There can be no +more than eight cards in a row. + +

+The cards in the tableau build from first rank to fourth, without regard +to suit. The third and fourth rank cards are interchangable. Any card +can be played on the canvas. + +

+This is +Grandfather's Clock +with flower cards. + +

Strategy

+

+Hint: try to keep a row open to the canvas. + +

Author

+

+This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. +

ForeCell

+

+FreeCell type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like FreeCell, +but the reserves are filled at game start, and only Kings on empty spaces. + +

Rules

+

+[To be written] + +

History

+

+According to the +FreeCell FAQ +this is the first known game which bears an extremely close resemblance +to FreeCell. It was invented in Sweden and dates back at least to 1945. +

Fortress

+

+Beleaguered Castle type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+The ten piles build up or down by suit. +Only one card can be moved at a time and +empty piles can be filled with any single card. + +

Similar Games

+

+This is a very hard game - try +Chessboard +for a more enjoyful variant. +

Forty and Eight

+

+Forty Thieves type. 2 decks. 1 redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Forty Thieves, +but with eight piles and one redeal. + +

Rules

+

+[To be written] +

Forty Thieves

+

+Forty Thieves type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+Forty cards are dealt to 10 piles. These piles are built down in suit. +Only the top card of a pile is available for playing, and +spaces can be filled by any card. +

+Cards from the talon are turned over to the waste pile, one at a time. +You can move the leftmost card to the playing piles or the foundations. +There is no redeal. + +

History

+

+This is a classic solitaire game that probably dates back to the +nineteenth century. It is known by many names, such as +Napoleon at St.Helena, Big Forty and Le Cadran. +

Four Seasons

+Hanafuda type. 1 deck. No redeal. + +

Object

+Arrange all the cards on the rows. + +

Rules

+This is a Fan +type game adapted to the Hanafuda cards. The tableau consists of +twelve rows. Any stack may be moved, but only a first rank card +will play on an empty row. The trash cards are not interchangable, +and no more than eight cards can be played on a row. The game is +won when all twelve suits are arranged in order in their respective +places on the tableau. + +

Strategy

+Not all Four Seasons hands are solvable. Try to get an open row. +

Fourteen

+

+Pairing game type. 1 deck. No redeal. + +

Object

+

+Discard all pairs of cards that add up to fourteen in rank. + +

Rules

+

+The object is to use up all the cards from the tableau by +discarding pairs of cards that add up to fourteen in rank. +

+Aces are worth one and Jacks, Queens, and Kings are worth +11, 12, and 13, respectively. +

+There is no other playing on the piles. +You win when the tableau piles are all gone. + +

Notes

+

+Autodrop is disabled for this game. +

Four Winds

+

+Hanafuda type. 1 deck. 1 redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+Cards play on the four foundation stacks by rank, in ascending suit order. +Cards play on the four row stacks in descending suit order. The row stacks +will hold no more than three cards. Only one card can be move at a time. +Any card can be played on an empty row stack, but only cards of the same +rank can play on partly filled rows. There are only two passes through +the talon. + +

Strategy

+

+Winning at Four Winds requires a bit of luck and a lot of skill at +using the row stacks to the best advantage. +

+Hint: try to keep one row stack open. + +

Author

+

+This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. +

FreeCell

+

+FreeCell type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+FreeCell is played with one deck. All cards are dealt at the start of the +game. To compensate for this there are 4 free cells which can hold +any - and just one - card. +

+Piles build down by alternate color, and an empty space can be filled +with any card or sequence. +

+The number of cards you can move as a sequence is restricted by +the number of free cells - the number of free cells required is the +same as if you would make an equivalent sequence of moves with single cards. +(As a shortcut, the computer also considers the number of free piles so +that you can move even more cards as one single sequence.) + +

Notes

+

+Game numbers in the range 1 to 32000 are compatible to the ones in the +FreeCell FAQ. +Visit this page to find out a lot of interesting information +about FreeCell its variants. +

+More than 99.9% of all FreeCell games are solvable. +

Free Napoleon

+

+Napoleon type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Just like Napoleon, +only with a different screen layout. +
Gameplay is completely equivalent. + +

Rules

+

+[To be written] +

Gajapati

+Mughal Ganjifa type. One deck. Unlimited redeals. + +

Object

+Move all cards to the foundations. + +

Quick description

+Play is similar to +Klondike. +The rows build down by rank and by suit. + +

Rules

+The cards on the tableau build down in ranks of the same suit. +The foundations build up in rank by suit starting with the Ace. +Any card or movable pile of cards may be played on an empty row. +Cards are dealt from the talon three at a time. There is no limit +on redeals. Cards may be played from the foundations. +

+This game is one of a series of games that have names ending in "pati" +which transliterates as "lord of". Gajapati means "Lord of Elephants". +The names are the names of the suits in a twelve suit Ganjifa deck. + +

Strategy

+Uncover the deepest row stacks first. Play is simple but the odds +against winning this one are high. +

Gaji

+

+Hanafuda type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+When the cards are dealt, one card of each rank is placed on the four +foundation stacks. The remaining 44 cards are dealt to the tableau. +Cards from the tableau can be played on the foundations by rank, in +circular suit order. That is, Plum 1 plays on Pine 1, Rose 2 plays +on Iris 2, and Pine 3 plays on Phoenix 3. Gaji is wild. It can play +on any card in the tableau and any card can play on Gaji. Any card +can also be played on the canvas. Gaji will only play in its proper +position on the foundation. Cards play on the tableau by suit in +decending rank order. There can be no more than twelve cards in a row. +Once a card is played on a foundation stack it can't be taken off +except by undoing the move. + +

Strategy

+

+Hint: try to keep a row open to the canvas. + +

Author

+

+This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. +

Gargantua

+

+Klondike type. 2 decks. 1 redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Just like Double Klondike, +but only one redeal. + +

Rules

+

+[To be written] +

Garhpati

+Mughal Ganjifa type. One deck. Unlimited redeals. + +

Object

+Move all cards to the foundations. + +

Quick description

+Play is similar to +Klondike. +The rows build down by rank in "alternate" colors. + +

Rules

+The cards on the tableau build down by rank in alternate colors. +The foundations build up in rank by suit starting with the Ace. +Only the Mirs (Kings) may be played on an empty row. The Mughal +Ganjifa deck has eight suits and each suit has it's own color. +This makes it a bit of a challenge at times to know what colors +are the "alternates". If a card doesn't play one place, try +a different card of the same rank. Cards are dealt from the talon +three at a time. There is no limit on redeals. Cards may not be +played from the foundations. +

+This game is one of a series of games that have names ending in "pati" +which transliterates as "lord of". Garhpati means "Lord of Forts". +The names are the names of the suits in a twelve suit Ganjifa deck. + +

Strategy

+Uncover the deepest row stacks first. Move cards on the tableau +to allow playing cards from the waste stack. +

General's Patience

+

+Terrace type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Terrace, +but the foundations build up in suit. + +

Rules

+

+[To be written] +

Ghulam

+Mughal Ganjifa type. One deck. No redeal. + +

Object

+Move all cards to the foundations. + +

Quick description

+The cards build down by rank and by suit on the tableau, no more than +twelve to a row. Any card or movable pile may be played on an empty row. + +

Rules

+All cards are dealt to the fourteen rows when the games begins. Cards +on the tableau build down by suit in descending rank order. The foundations +build up by suit. Any card or movable pile may be played on an empty row. +The four reserve stacks hold one card each. + +

Strategy

+The first priority is to empty a row. Then don't fill it +unless it or another row can be emptied by doing so. +

Giant

+

+Gypsy type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Gypsy, +but you are only permitted to move cards back out of the foundations +if the talon is empty. + +

Rules

+

+[To be written] +

Golf

+

+Golf type. 1 deck. No redeal. + +

Object

+

+Move all cards to the waste stack. + +

Rules

+

+Build on the waste stack in sequence either up or down regardless of suit. +

+Only the top card is available for play on the piles. When no more moves are +possible, click on the talon to deal a new card. +

+Sequences do not wrap around, i.e. only Twos may be placed on Aces +and only Queens may be placed on Kings. + +

Notes

+

+Autodrop is disabled for this game. + +

Strategy

+

+Save Twos for Aces and Queens for Kings. +

Good Measure

+

+Baker's Dozen type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Baker's Dozen, +but 10 piles, and 2 Aces are moved to the foundations +at the start of the game. + +

Rules

+

+[To be written] +

Grandfather's Clock

+

+One-Deck game type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+Move cards to the foundations until the top of each foundation is the +clock number for that position. Jack equals 11, Queen equals 12, and +Aces must be placed on Kings. +

+The playing piles build down by rank regardless of suit. Only the top card +is available for play, and empty rows may be filled with any single card. + +

Notes

+

+Autodrop and Quickplay are disabled for this game. +

Grandmother's Game

+

+Spider type. 2 decks. No redeal. + +

Object

+

+Group all the cards in sets of 13 cards in descending sequence +by suit from King to Ace and move such sets to the foundations. + +

Quick Description

+

+Just like Relaxed Spider, +but deal 60 cards face up at game start. + +

Rules

+

+60 cards are dealt open face in 10 piles. +Piles build down by rank, regardless of suit. +However, sequences that are all of the same suit are preferred +because these are available for further movement. +

+A free space can be filled by any single card or sequence. +

+The object is to group the cards in sets of 13 cards, from King to Ace +of the same suit. Such groups can be moved to a free space and then off +the game by a mouseclick. +

+When no more sensible moves are available, click on the talon. One card +will be added to each of the playing piles (this includes the at this time +free spaces too). +

+You may deal new cards at any time. + +

Strategy

+

+Grandmother's Game is a complex strategic solitaire game which cannot be +solved very often. A good way to get to a satisfactory solution is to establish +at least one, better two or even more, free spaces to get room for moving +the cards and fit them together to descending suits. + +

History

+

+This is a Spider type game of German origin. +

Grasshopper

+

+Tarock type. 1 deck. 1 redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+The tableau consists of one reserve stack, one Trumps only row stack, +and five row stacks. Fourteen cards are dealt to the reserve +stack and one card each to the row stacks. When a row stack is emptied +it must be filled from the reserve stack first. When the reserve stack +is empty any card can be played on an empty row stack. The Trumps only +stack is left empty and can be played on at will. The row stacks +build down in rank by alternate colors. The Trumps can be played as +either color. The Trumps only row stack also builds down in rank. It +will accept a stack of cards that contains suit cards as long as the +bottom card is a Trump. The foundations build up in rank by suit. + +

Strategy

+

+The first priority is to empty the reserve stack. Once that's done +try to keep one or more row stacks open. Play +high rank cards on the rows and build down on them. The same goes for +the Trumps only row. + +

Author

+

+This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. +

Greater Queue

+Braid type. 4 decks. Two redeals. + +

Object

+Move all cards to the Foundations. + +

Quick description

+Play is similar to +Braid. + +

Rules

+Twenty five cards are dealt to the Braid when the game begins. +The foundations build in ascending suit order from Pine to Paulownia by rank. +Cards are dealt from the talon one at a time and two redeals are allowed. +Cards may not be played from the foundations. + +

Strategy

+Build sequences on the rows that will play when the correct card turns +over from the talon. Braid type games require careful strategy to win. +

Great Wall

+

+Hanafuda type. 4 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+Cards can be played on the tableau by suits or by rank. +Plum 1 plays on Pine 1, Maple 3 on Mum 3, Pine 2 on +Phoenix 2, etc. Any second rank card can be played on +any first. The third and fourth ranks are interchangable +for all suits. Only first rank cards can be played on the +canvas. There can be no more than 26 cards in a row. +

+The foundations are of two types. The finish foundations +at the top on the left and right, and the build foundations +on the bottom. Cards must be played on the foundations by +rank in suit order. The finish foundations will only accept +cards as a complete set of all twelve suits. The build +foundations will accept only one card at a time. +The finish foundations will accept three complete sets +of suits. The build foundations will accept one. When +all four decks are on the foundations in order, you have +won. Cards can be moved from the build foundations to +the finish foundations or to the tableau. They cannot +be moved from the finish foundations. + +

Strategy

+

+Since any particular card will usually play in several +different places on the tableau it's probably possible to +win every hand of Great Wall. +

+Hint: don't play all your first rank cards on the foundations +until all the cards are face up. + +

Author

+

+This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. +

Griffon

+

+Yukon type. 2 decks. No redeal. + +

Object

+

+Move all cards to the Foundations. + +

Quick description

+

+Just like Milligan Harp, +but with seven piles, and deal all cards face-up. + +

Rules

+

+[To be written] +

Ground for a Divorce

+

+Spider type. 2 decks. No redeal. + +

Object

+

+Group all the cards in sets of 13 cards in descending sequence +by same suit and move such sets to the foundations. +The sequence may wrap around. + +

Quick Description

+

+Like Spider, +but sequences wrap around from Ace to King, +and no card will be dealt to an empty space. + +

Rules

+

+50 cards are dealt in 10 piles. Cards are built down, regardless of suit. +However, sequences that are all of the same suit are preferred because +these are available for further movement. +A space can be filled by any card or legal group of cards. +

+Sequences wrap around, i.e. Kings may be placed on Aces. +

+The object is to group the cards in descending sets of 13 cards of the +same suit. These sequences may wrap around as well. +Such groups can then be moved to the foundations. +

+When no more moves are possible, click on the talon. One card will be +added to each non empty space. + +

History

+

+This is my favorite +Spider +variant. Even more decisions, and +with a fair chance of coming out. +The original German name is Scheidungsgrund. +

Gypsy

+

+Gypsy type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+The eight playing piles in the tableau all start with two +cards face-down and one showing. +Piles build down by alternate color, and an empty space can be filled +with any card or sequence. +

+When no more moves are possible, click on the talon. One card will be +added to each of the playing piles. +

+You are also permitted to move cards back out of the foundation. + +

Strategy

+

+Making heavy use of the Undo key is explicitly encouraged here - you can win +quite a number of games with a little bit of thought. + +

History

+

+Gypsy is my all time favorite - it is probably the reason +that I started writing PySol at all... +

+I first met Gypsy almost fifteen years ago in the nice +Atari ST game Patience written by Volker Weidner. +And as there seems to be no official name of +this variant I adopted the name Gypsy from another +game called xpat2. +

Hayagriva

+Dashavatara Ganjifa type. One deck. No redeal. +

Object

+Move all cards to the foundations. +

Quick description

+The cards build down by rank only on the tableau, no more +than twelve to a row. Only the Rajas may be played on an empty row. +

Rules

+All cards are dealt to the sixteen rows when the games begins. Cards +on the tableau build down in rank only. The foundations build up by suit. +Only a Raja or sequence may be played on an empty row. The four reserve +stacks hold one card each. +

Strategy

+An empty row is somewhat more useful than the reserve stacks. Try for an empty row. +

Hex A Klon by Three

+Klondike type. One deck. Unlimited redeals. + +

Object

+Move all cards to the Foundations. + +

Quick description

+Similar to Klondike +with Hex A Deck +variations. + +

Rules

+Game play is like Klondike with the Wizards being wild. They can be played +on the tableau as any rank or color. Once a Wizard is played on a row however +that row may become unmovable. If a Wizard is played in it's proper rank +position the row can still be moved. A stack with two Wizards can be moved +only if they are both in their rank position and they are not adjacent to +each other. The Wizards will not move off of the tableau until all the other +cards have been moved to the foundations. Cards are dealt from the talon three +at a time. Any card or sequence may be played on the canvas. Cards may +be played from the foundations. + +

Strategy

+Keep the Wizards off of piles that contain face down cards. Once all the +cards on the tableau are face up try to get the Wizards out of the way. Put +them all on one row stack until the suit cards have been moved to the foundations. +

Hex A Klon

+

+Hex A Deck type. 1 deck. Unlimited redeals. + +

Object

+

+Move all cards to the foundations. + +

Quick description

+

+Like Klondike, except any card can +be played on an empty row and the Wizards (Jokers) are wild. + +

Rules

+

+Game play is like Klondike with the Wizards being wild. They can be played +on the tableau as any rank or color. Once a Wizard is played on a row however +that row may become unmovable. The Wizards have ranks like the suit cards +corresponding to Ace through Four. If a Wizard is played in it's proper rank +position the row can still be moved. The rank can be determined by the height +of the hat. The Ace Wizard has the tallest hat. A stack with two Wizards can +be moved only if they are both in their rank position and they are not ajacent +to each other. The Wizards will not move off of the tableau until all the other +cards have been moved to the foundations. + +

Strategy

+

+Keep the Wizards off of piles that contain face down cards. Once all the +cards on the tableau are face up try to get the Wizards out of the way. Put +them all on one row stack until the suit cards have been moved to the foundations. + +

Author

+

+This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. +

Hidden Passages

+Klondike type. One deck. One redeal. + +

Object

+Move all cards to the Foundations. + +

Quick description

+Similar to Blind Alleys +with Hex A Deck +variations. + +

Rules

+Game play is like Blind Alleys. The rows build down in rank in alternate +color. Any card or sequence may be played on an empty row. The Wizards +will play in their proper rank position on the tableau as the alternate +of either red or black. Cards are dealt from the talon one at a time. +The four suit Aces are dealt to the foundations at the start of the +game. Cards may be played from the foundations. +

Strategy

+The Wizards will not play to their foundation until all the suit cards +are on theirs. This can make the end game a real challenge. +

Hiranyaksha

+

+FreeCell type. One Dashavatara Ganjifa Deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Die Schlange, +using the ten suit Dashavatara Ganjifa deck and the number of cards you can move as a +sequence is not restricted. + +

Rules

+

+All cards are dealt to 9 piles at the start of the game, each Raja or King +starting a new pile. Rows build down in rank regardless of suit. +Empty rows cannot be filled. The ten free cells will hold one card each. +

Hopscotch

+

+One-Deck game type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Just like Calculation, +but the initial foundation cards are in club suit. + +

Rules

+

+[To be written] +

Imperial Trumps

+

+Tarock type. 1 deck. Unlimited redeals. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+This game is similar to Klondike except the twenty-two trump +cards will play on any suit card of the next higher rank. +Cards will play on the foundation only if the trump card of +equal rank is played first. That means the Ace of Spades +won't play on the Spade foundation until the Ace of Trumps +is played on the Trump foundation. Only Kings or the highest +ranked Trump can be played on an empty row stack. The highest +Trump is called either the Fool or the Skiz depending on the +type of deck. It has either the number 0 or is not numbered. +Cards can be played from the foundations to the tableau. + +

Strategy

+

+Skillful tableau play with the trumps can make all the difference +in this game. You can move a trump from a red card to a +black card of the same rank. This will open the red card for +a black one of the next lower rank. + +

Author

+

+This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. +

Indian

+

+Forty Thieves type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Forty Thieves, +but the piles build down by any suit but own. + +

Rules

+

+[To be written] +

Interregnum

+

+Numerica type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+The foundations build up by rank ignoring suit. The base rank for +each foundation is one higher than the reserve above it. +

+Each foundation must be completed by using the card from the reserve above it. +

+There is no building on the tableau piles - cards can only be +moved to the foundations, and spaces are not filled. +

+When no more moves are possible, click on the talon. One card will be +added to each of the playing piles. + +

Notes

+

+Autodrop is disabled for this game. + +

Histoy

+

+This is a two-deck variation of +Auld Lang Syne. +

Iris

+Hanafuda type. 1 deck. Unlimited redeals. + +

Object

+Move all cards to the foundations. + +

Quick description

+Play is similar to +Iris. +The rows build down in rank by same suit. The foundations +build up in rank by suit. + +

Rules

+The rows build from first rank to fourth rank by suit. The foundations +build from fourth to first. The third and fourth rank (trash) cards are +not interchangeable on the tableau. Cards may not be played from the +foundations. Cards are dealt from the talon three at a time. Only first +rank cards or correctly ordered piles may be played on an empty row. + +

Strategy

+Uncover the deepest row stacks first. +

Irmgard

+

+Gypsy type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Gypsy, +but 9 piles and only Kings on empty spaces. + +

Rules

+

+The playing piles build down by alternate color, and an empty space +can only be filled by a King or a sequence starting with a King. +

+When no more moves are possible, click on the talon. One card will be +added to each of the playing piles, except for the last turn where only +7 cards will be dealt. +

+You are also permitted to move cards back out of the foundation. + +

Notes

+

+As with Gypsy you are allowed to make heavy use of the Undo key. +

Japanese Garden

+Hanafuda type. 1 deck. No redeal. + +

Object

+Move all cards to the foundations. + +

Rules

+This is a Fan +type game adapted to the Hanafuda cards. The tableau consists of +six flower beds in two rows above and a Koi pond below with the +foundations at the top. Cards build from first to fourth rank +on the tableau by suit and from fourth to first on the foundations. +Only first rank cards may be played on an empty row. No more than +six cards may be played on a row. Cards may be moved from the Koi +pond to either the rows or the foundations but may not be moved to +the pond. Only one card may be moved at a time. + +

Strategy

+It's not at all unusual to have no possible moves after dropping +cards to the foundations. Try to get an open row. +

Japanese Garden II

+Hanafuda type. 1 deck. No redeal. + +

Object

+Move all cards to the foundations. + +

Rules

+Play is identical to +Japanese Garden +except cards may only be played from the Koi pond to the foundations, +not to the rows. +

Japanese Garden III

+Hanafuda type. 1 deck. No redeal. + +

Object

+Move all cards to the foundations. + +

Rules

+Play is identical to +Japanese Garden +except there are eight flower bed row stacks that will each +hold up to seven cards. There is no Koi pond in this garden. +

Journey to Cuddapah

+Braid type. One deck. Two redeals. + +

Object

+Move all cards to the Foundations. +

Quick description

+Similar to Braid +played with a single Dashavatara +Ganjifa +deck. + +

Rules

+Game play is like Braid. In this variation there are two Braid +stacks that each have their own set of Braid reserve stacks. The +game lay out starts with the ten foundations in the outer most columns. +The next two columns inwards are the ten Braid reserves. Then there +are two columns with five general reserves each. The inner most two +columns are the two Braid stacks. Each Braid starts with fifteen cards. +When one of the Braid reserves becomes open the card at the top of the +corresponding Braid will be moved there. When all the cards from one +of the Braids are removed a card from the other Braid will be used. +

+Cuddapah is a city in India with a history in the production of Ganjifa cards. +

Strategy

+Build sequences on the rows that will play when the correct card turns +over from the talon. This game type requires careful strategy to win. +

Just For Fun

+Hanafuda type. 1 deck. No redeal. + +

Object

+Move all cards to the foundations. + +

Quick description

+Play is similar to +Free Cell. +The rows build down by rank in the same suit. The foundations +build with cards of the same rank in suit order. + +

Rules

+The rows build from first rank to fourth rank by suit. The foundations +build in ascending suit order from Pine to Phoenix by rank. The third +and fourth rank (trash) cards are not interchangeable on the tableau. +Cards may not be played from the foundations. Only first rank cards +or correctly ordered piles may be played on an empty row. + +

Strategy

+Use the reserve stacks to release the fourth rank cards first. + +

Author

+This game and documentation has been written by +T. Kirk. +

Double Kali's Game

+Dashavatara Ganjifa game type. 2 decks. 3 redeals. + +

Object

+Move all cards to the Foundations. + +

Quick description

+Similar to Lara's Game +with twelve rows, three redeals and a reserve stack. + +

Rules

+Refer to the description of the deal in Lara's Game. The differences +are that the cards are dealt to thirteen piles instead of fourteen +and if a dealt card is of rank Pradhan or over one card is dealt to the +talon. Only one 120 card Dashavatara deck is used. Otherwise the +dealing rules are the same. +

+Play is the same as Lara's Game except that there are three redeals. When +the talon is empty after each round the cards are gathered up from the +tableau and dealt to the rows without being shuffled using the same +dealing rules as in the first round. The foundations take two complete +rounds of a suit. After the first Raja is played to a foundation the +second Ace will play. + +

+The reserve stack will take any four cards from the rows. + +

Strategy

+Use the reserve stack to allow buried cards to play. The best times +to use it are just before a redeal. Once played to the reserve a +card may only be moved from it to a foundation. +

Kali's Game

+Dashavatara Ganjifa game type. 1 deck. 2 redeals. + +

Object

+Move all cards to the Foundations. + +

Quick description

+Similar to Lara's Game +with twelve rows and two redeals. + +

Rules

+Refer to the description of the deal in Lara's Game. The differences +are that the cards are dealt to thirteen piles instead of fourteen +and if a dealt card is of rank Pradhan or over one card is dealt to the +talon. Only one 120 card Dashavatara deck is used. Otherwise the +dealing rules are the same. +

+Play is the same as Lara's Game except that there are two redeals. When +the talon is empty after each round the cards are gathered up from the +tableau and dealt to the rows without being shuffled using the same +dealing rules as in the first round. +

Relaxed Kali's Game

+Dashavatara Ganjifa game type. 1 deck. 2 redeals. + +

Object

+Move all cards to the Foundations. + +

Quick description

+Similar to Lara's Game +with twelve rows, two redeals and a reserve stack +which will hold two cards. + +

Rules

+Refer to the description of the deal in Lara's Game. The differences +are that the cards are dealt to thirteen piles instead of fourteen +and if a dealt card is of rank Pradhan or over one card is dealt to the +talon. Only one 120 card Dashavatara deck is used. Otherwise the +dealing rules are the same. +

+Play is the same as Lara's Game except that there are two redeals. When +the talon is empty after each round the cards are gathered up from the +tableau and dealt to the rows without being shuffled using the same +dealing rules as in the first round. + +

+The reserve stack will take any two cards from the rows. + +

Strategy

+Use the reserve stack to allow buried cards to play. The best times +to use it are just before a redeal. Once played to the reserve a +card may only be moved from it to a foundation. +

Double Katrina's Game

+Tarock game type. 4 decks. 2 redeals. + +

Object

+Move all cards to the Foundations. + +

Quick description

+Similar to Lara's Game +with twenty two rows and one redeal, using the Tarock deck. +This is the same as Relaxed Katrina's Game +using four decks. + +

Rules

+Refer to the description of the deal in Lara's Game. The differences +are that the cards are dealt to twenty three piles instead of fourteen +and if a dealt card is of rank Page or over one card is dealt to the +talon. Otherwise the dealing rules are the same. +

+Play is the same as Lara's Game with two exceptions. The first exception +is that there are two redeals. When the talon is empty after the one +round the cards are gathered up from the tableau and dealt to the rows +without being shuffled using the same dealing rules as in the first round. +

+The other exception is the reserve stack just to the right of the foundations. +This stack will take any three cards from any of the rows. Once played there +however, a card may not be removed except by playing it to a foundation. + +

Strategy

+If two row cards will play on the same foundation pick the card that is on +the row that holds the most cards. Move cards from one set of foundations +to the other to get extra plays. +

Katrina's Game

+Tarock game type. 2 decks. 1 redeal. + +

Object

+Move all cards to the Foundations. + +

Quick description

+Similar to Lara's Game +with twenty two rows and one redeal, using the Tarock deck. + +

Rules

+Refer to the description of the deal in Lara's Game. The differences +are that the cards are dealt to twenty three piles instead of fourteen +and if a dealt card is of rank Page or over one card is dealt to the +talon. Otherwise the dealing rules are the same. +

+Play is the same as Lara's Game except that there is one redeal. When +the talon is empty after the first round the cards are gathered up from +the tableau and dealt to the rows without being shuffled using the same +dealing rules as in the first round. + +

Strategy

+If row two cards will play on the same foundation pick the card that is on +the row that holds the most cards. Move cards from one set of foundations +to the other to get extra plays. +

Relaxed Katrina's Game

+Tarock game type. 2 decks. 1 redeal. + +

Object

+Move all cards to the Foundations. + +

Quick description

+Similar to Lara's Game +with twenty two rows and one redeal, using the Tarock deck. +This is the same as Katrina's Game +with a reserve stack. + +

Rules

+Refer to the description of the deal in Lara's Game. The differences +are that the cards are dealt to twenty three piles instead of fourteen +and if a dealt card is of rank Page or over one card is dealt to the +talon. Otherwise the dealing rules are the same. +

+Play is the same as Lara's Game with two exceptions. The first exception +is that there is one redeal. When the talon is empty after the first +round the cards are gathered up from the tableau and dealt to the rows +without being shuffled using the same dealing rules as in the first round. +

+The other exception is the reserve stack just to the right of the foundations. +This stack will take any two cards from any of the rows. Once played there +however, a card may not be removed except by playing it to a foundation. + +

Strategy

+If two row cards will play on the same foundation pick the card that is on +the row that holds the most cards. Move cards from one set of foundations +to the other to get extra plays. +

Khadga

+

+FreeCell type. One Moghul Ganjifa Deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Snake, using the eight suit Moghul Ganjifa deck +and the number of cards you can move as a sequence is not restricted. + +

Rules

+

+All cards are dealt to 9 piles at the start of the game, each Raja or King +starting a new pile. Rows build down in rank and alternate color. +Refer to the general Ganjifa page. +Empty rows cannot be filled. The eight free cells will hold one card each. +

Kingdom

+

+Two-Deck game type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+The foundations build up by rank igonoring suit. +

+The reserve piles can hold a single card and +are automatically filled from the waste or talon. +

+There is no building on the tableau piles, so you can +only move cards to the foundations. + +

Notes

+

+Autodrop is disabled for this game. +

King Only Baker's Game

+

+FreeCell type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Just like Baker's Game, +but only Kings on empty spaces. + +

Rules

+

+All cards are dealt at the start of the game. To compensate for this +there are 4 free cells which can hold any - and just one - card. +

+Piles build down by suit, and you can only move Kings to empty slots. +

+The number of cards you can move as a sequence is restricted by +the number of free cells - the number of free cells required is the +same as if you would make an equivalent sequence of moves with single cards. +

King Only Hex A Klon

+Klondike type. One deck. One redeal. + +

Object

+Move all cards to the Foundations. + +

Quick description

+Similar to Klondike +with Hex A Deck +variations. + +

Rules

+Game play is like Klondike with the Wizards being wild. They can be played +on the tableau as any rank or color. Once a Wizard is played on a row however +that row may become unmovable. If a Wizard is played in it's proper rank +position the row can still be moved. A stack with two Wizards can be moved +only if they are both in their rank position and they are not adjacent to each +other. The Wizards will not move off of the tableau until all the other cards +have been moved to the foundations. Only Kings may be played on the canvas. +Cards may be played from the foundations. + +

Strategy

+Keep the Wizards off of piles that contain face down cards. Once all the +cards on the tableau are face up try to get the Wizards out of the way. Put +them all on one row stack until the suit cards have been moved to the foundations. +Since the Wizards will not play to the foundation until all the suit cards are on +the foundations, and since only Kings will play on an empty row, one Wizard is +dealt to the bottom of the second row from the left. If you move that Wizard +and there is no other Wizard on the canvas, you will not be able to win the +game. +

Klondike by Threes

+

+Klondike type. 1 deck. Unlimited redeals. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Klondike, +but deal three cards. + +

Rules

+

+[To be written] +

Klondike

+

+Klondike type. 1 deck. Unlimited redeals. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+Foundations are built up in suit from Ace to King. +

+The playing piles build down by alternate color, and an empty space +can only be filled by a King or a sequence starting with a King. +

+When you click on the talon, one card is turned over onto the waste pile. +There is no limit to the number of times you go through the talon. +

+You are also permitted to move cards back out of the foundations. +

Klondike Plus 16

+Klondike type. One deck. One redeal. + +

Object

+Move all cards to the Foundations. + +

Quick description

+Similar to Klondike +with Hex A Deck +variations. + +

Rules

+Game play is like Klondike with the Wizards being wild. They can be played +on the tableau as any rank or color. Once a Wizard is played on a row however +that row may become unmovable. The Wizards have ranks like the suit cards +corresponding to Ace through four. If a Wizard is played in it's proper rank +position the row can still be moved. The rank can be determined comparing some +distinctive element of the images. The first rank Wizard will be the most elaborate +in some way such as the fattest, the tallest hat etc. A stack with two Wizards can +be moved only if they are both in their rank position and they are not adjacent +to each other. Cards are dealt from the talon one at a time. Only Kings may +be played on an empty row. The Wizards may be played to the foundation at any +time in their proper rank order. Cards may be played from the foundations. + +

Strategy

+The Wizards may play to the foundation at any time, but they can be very helpful +in moving cards on the tableau. +

Kurma

+Dashavatara Ganjifa type. One deck. Unlimited redeals. + +

Object

+Move all cards to the foundations. + +

Quick description

+Play is similar to +Klondike. +The rows build down by suit and rank. + +

Rules

+The cards on the tableau build down in rank of the same suit. The +foundations build up in rank by suit starting with the Ace. The cards +are dealt from the talon one at a time. Any card or movable pile may +be played on an empty row. Cards may be played from the foundations. + +

Strategy

+The odds against winning this game are high. Try moving cards off of +the deepest piles first. +

La Belle Lucie

+

+Fan game type. 1 deck. 2 redeals. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+The 18 piles build down by suit. +Only one card can be moved at a time. +Empty piles are not filled. +

+When no more moves are possible, click on the talon. +All cards on the tableau will be re-shuffled. + +

History

+

+This game is also known under names such as +Clover Leaf and Midnight Oil. +

Labyrinth

+

+FreeCell type. Two Hex A Decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Snake, +with the Hex A Deck Variations and the number of cards you can move as a +sequence is not restricted. + +

Rules

+

+All cards are dealt to 9 piles at the start of the game, each King or "Ten" +(hexadecimal) starting a new pile. Rows build down in rank and alternate +colors. The Wizards play as any color. Empty rows cannot be filled. +

Lady Betty

+

+Numerica type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Numerica, +but the foundations build up in suit, and 6 row stacks. + +

Rules

+

+The foundations build up in suit from Ace to King. +

+One card is flipped over at a time and moved onto the stacks. There are no +restrictions on which card may go where on the stacks. Once on a stack, +a card can only be moved onto a foundation. +

Lady Palk

+

+Forty Thieves type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Forty Thieves, +but the 8 piles build down by rank ignoring suit, +and sequences can be moved. + +

Rules

+

+[To be written] +

Double Lara's Game

+Lara's game type. 4 decks. 2 redeals. + +

Object

+Move all cards to the Foundations. + +

Quick description

+Similar to Lara's Game +with four decks, two redeals and a reserve stack. + +

Rules

+Refer to the description of the deal in Lara's Game. The differences +are the use of four decks instead of two two redeals and a reserve stack. +Otherwise the play and dealing rules are the same. +

+When the talon is empty after each round the cards are gathered up from +the tableau and dealt to the rows without being shuffled using the same +dealing rules as in the first round. The foundations take two complete +rounds of a suit. After the last card of the first round is played to +a foundation the first card of the second round will play. + +

+The reserve stack will take any two cards from the rows. + +

Strategy

+Use the reserve stack to allow buried cards to play. The best times +to use it are just before a redeal. Once played to the reserve a +card may only be played from it to a foundation. +

Lara's Game

+

+Two-Deck game type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+Cards are dealt to 14 piles. The piles are organized Ace through +five, six through ten, and then the three face cards, followed by the +Talon. [Yes, cards are dealt to the talon!] The rules for this deal +are as follows: +

+Cards are dealt to the first thirteen piles in order, until the 104 +cards have been used up. If the dealt card matches the place of the +pile it is placed on, one card is dealt to the talon. If the card is +a face card, one card is dealt to the talon. If the card is an Ace, +two cards are dealt to the talon. Each time the deal reaches the King +pile, two cards are dealt to the talon and the deal starts over at the +Ace pile. +

+The four top foundations build up from Ace, while the left four +Foundations build down from King. Only the top card of any stack is +playable, and the rest of the cards are hidden. +

+The piles at the bottom of the screen represent the player's hand. +Whenever a card is dealt from the talon, the player picks up the +corresponding pile, places the dealt card at the bottom of the hand +plays any cards that can be played, and replaces the hand to the pile +that was picked up. +

+There is no redeal. + +

Notes

+

+This game was taught to me by a wonderful woman. Neither she nor I +knows where the game originated (it was taught to her by her older +sister). This game is dedicated to her. Note: it was taught to her +by her *other* older sister. So it really shouldn't be called Lara's +game. But that's what I'm used to calling it, so thus it remains. + +

Author

+

+This game and documentation has been written by +Matthew W. Hohlfeld +and is part of the official PySol distribution. +

Relaxed Lara's Game

+Lara's game type. 2 decks. 1 redeal. + +

Object

+Move all cards to the Foundations. + +

Quick description

+Similar to Lara's Game +with a redeal and a reserve stack. + +

Rules

+Refer to the description of the deal in Lara's Game. The differences +are the use of four decks instead of two two redeals and a reserve stack. +Otherwise the play and dealing rules are the same. +

+When the talon is empty after each round the cards are gathered up from +the tableau and dealt to the rows without being shuffled using the same +dealing rules as in the first round. The foundations take two complete +rounds of a suit. After the last card of the first round is played to +a foundation the first card of the second round will play. + +

+The reserve stack will take any single card from the rows. + +

Strategy

+Use the reserve stack to allow buried cards to play. The best time +to use it is just before the redeal. Once played to the reserve a +card may only be played from it to a foundation. +

Lesser Queue

+Braid type. 2 decks. Two redeals. + +

Object

+Move all cards to the Foundations. + +

Quick description

+Play is similar to +Braid. + +

Rules

+The foundations build in ascending suit order from Pine to Paulownia by rank. +Cards are dealt from the talon one at a time and two redeals are allowed. +Cards may not be played from the foundations. + +

Strategy

+Build sequences on the rows that will play when the correct card turns +over from the talon. Braid type games require careful strategy to win. +

Lexington Harp

+

+Yukon type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+Cards in tableau are built down by alternate color. +Groups of cards can be moved regardless of sequence. +An empty space can be filled with any card or sequence. +

+Foundations are built up in suit from Ace to King. +Cards in foundations are no longer in play. +

+When no more moves are possible, click on the talon. One card will be +added to each of the playing piles. + +

History

+

+This is a combination of +Yukon type and +Gypsy type +game elements. +

Little Easy

+Hanafuda type. 1 deck. Unlimited redeals. + +

Object

+Move all cards to the foundations. + +

Quick description

+Play is similar to +Klondike. +The rows build down by rank in the same suit. The foundations +build with cards of the same rank in suit order. + +

Rules

+The rows build from first rank to fourth rank by suit. The foundations +build in ascending suit order from Pine to Phoenix by rank. The third +and fourth rank (trash) cards are not interchangeable on the tableau. +Cards are dealt from the talon three at a time and there is no limit to +the number of redeals. Cards may not be played from the foundations. +Only first rank cards may be played on an empty row. + +

Strategy

+Disable auto drop and build on the rows until all cards are face up. +These games may be easy by name and easy to play but they're not easy +to win. + +

Author

+This game and documentation has been written by +T. Kirk. +

Little Forty

+

+Forty Thieves type. 2 decks. 3 redeals. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Forty Thieves, +but the piles build down by rank only, +sequences can be moved if they build down by suit and rank, +empty piles are automatically filled from the waste or talon, +deal 3 cards each time, and 3 redeals. + +

Rules

+

+[To be written] + +

History

+

+This is a combination of +Forty Thieves type and +Spider type +game elements. +

Long Braid (Der lange Zopf)

+

+Napoleon type. 2 decks. 2 redeals. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Just like Braid, +but deal 24 cards to the Braid stack at game start. + +

Rules

+

+[To be written] +

Long Journey to Cuddapah

+Braid type. Two decks. Two redeals. + +

Object

+Move all cards to the Foundations. +

Quick description

+Similar to Braid +played with two Dashavatara +Ganjifa +decks. + +

Rules

+Game play is like Braid. In this variation there are two Braid +stacks that each have their own set of Braid reserve stacks. The +game lay out starts with the twenty foundations in the outer most columns. +The next two columns inwards are the ten Braid reserves. Then there +are two columns with five general reserves each. The inner most two +columns are the two Braid stacks. Each Braid starts with twenty cards. +When one of the Braid reserves becomes open the card at the top of the +corresponding Braid will be moved there. When all the cards from one +of the Braids are removed a card from the other Braid will be used. +

+Cuddapah is a city in India with a history in the production of Ganjifa cards. +

Strategy

+Build sequences on the rows that will play when the correct card turns +over from the talon. This game type requires careful strategy to win. +

Lucas

+

+Forty Thieves type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Forty Thieves, +but with 13 piles, and sequences can be moved. + +

Rules

+

+[To be written] +

Mage's Game

+Baker's Dozen type. One deck. No redeals. + +

Object

+Move all cards to the Foundations. + +

Quick description

+Similar to Baker's Dozen +with one row of twelve alternate color row stacks and +Hex A Deck +variations. + +

Rules

+Game play is like Baker's Dozen. The rows build down in rank in alternate +color. The Wizards will play in their proper rank position on the +tableau as the alternate of either red or black. Any card or sequence +may be played on an empty row. Cards may be played from the foundations. +

Strategy

+Try to open a row to the canvas. +

Mahjongg

+Mahjongg tile based solitaire games. + +

Object

+Remove all tiles from the tableau. + +

Quick description

+Click on two matching tiles to remove them from the tableau. + +

Rules

+Tiles may be removed from the tableau only in matching pairs and only +if both tiles are free. A tile is free if there are no tiles on top +of it and no tiles either to the right or left of it. A set of Mahjongg +tiles has three suits of nine tiles plus three Dragons and four Winds, +each of which is repeated four times. And there four Seasons and four +Flowers. This makes a total of 144 tiles in a complete set. The three +suits are usually called Sticks, Coins and Strings although other names +are sometimes used. A three of Sticks will only match another three of +Sticks. The Dragons are known by their colors which are usually red, +green and white. A green Dragon will only match another green Dragon. +The Winds are North, South, East and West. North will only match North +etc. Any Flower will match any other Flower and any Season will match +any other Season. + +

Strategy

+Remove tiles from the deepest stacks first. + +

Notes

+Mahjongg is a game that requires four players referred to as the four +winds. The first widely distributed computer solitaire game that used +the Mahjongg tiles was called Shanghai and was produced by Activision. +

Makara

+

+FreeCell type. One Moghul Ganjifa Deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Snake, +using the eight suit Moghul Ganjifa deck and the number of cards you can move as a +sequence is not restricted. + +

Rules

+

+All cards are dealt to 9 piles at the start of the game, each Raja or King +starting a new pile. Rows build down in rank and suit. +Refer to the general Ganjifa page. +Empty rows cannot be filled. The eight free cells will hold one card each. +

Maria

+

+Forty Thieves type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Forty Thieves, +but the 9 piles build down by alternate color. +
Much like Streets. + +

Rules

+

+[To be written] +

Martha

+

+Baker's Dozen type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+The four Aces are dealt to the foundations at game start. +

+The piles build down by alternate color. +Sequences may be moved, but an empty pile can be only +be filled with a single card. +

Matriarchy

+

+Two-Deck game type. 2 decks. Varying number of redeals. + +

Object

+

+Move all cards to the tableau piles. + +

Rules

+

+The object of this game is to build sequences until all the cards are +used up. Cards are placed on Queens in descending order, following suit. +Kings are placed on the empty spaces above the queens, and then cards are +placed on the Kings in ascending order, starting with Ace, also following +suit. For each rank you complete, (that is, having one card of each value) +you get an extra chance at going through the talon. You are permitted to +move cards from one pile to another, as long as you still follow the rules. +The first time you go through the talon, the cards are given two at a time. +The second time, it is three cards, and so on up to twelve. If by that time +you have completed any ranks, your bonus runs start at eleven, then ten, and +so on. You win if you complete all the ranks. +

Matrix

+Matrix type. One deck. No redeals. + +

Object

+Restore game pieces to their proper order. + +

Rules

+When the game opens the all game pieces except for the final piece are +dealt to the tableau in their proper order. The pieces are then scrambled +to a random pattern. With the larger grids it may take several seconds for +the scrambling to be completed. Pieces may not be lifted from the canvas. +They may be moved by clicking on a piece which is in either the row or the +column which has the empty spot. That piece and all intervening pieces will +move one space towards the empty spot. The image game piece sets are best used +with the grid size for which they are designed. The size is indicated in the +name of the set. King of Hearts 4x4, Players Trumps 10x10, etc. The default +set of numbered pieces works with any grid size. When all the pieces have been +restored to their correct order the final piece will be dealt to the tableau and +the game has been won. Every Matrix game can be solved. + +

Strategy

+Begin in the upper left hand corner and complete one row before starting the next. +Take a screen shot of the image sets before the game is scrambled. +

MatsuKiri

+

+Hanafuda type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundation. + +

Rules

+

+The cards can only be moved to the foundation as entire suits, in order. +As in Oonsoo, +the third and fourth rank cards are interchangable +for all suits except Rain. Only first rank cards can play on the canvas. +First build the suits on the tableau. Then pick up all four cards at +once and drop them on the foundation. The foundation will only accept +a completed suit if the internal rank order is correct and it's played +in suit order. Plum after Pine, Phoenix after Rain, etc. Stacks in +the tableau can be moved if the cards in the stack are in order or +not. There can be no more than twelve cards in a row. The play in +this game is similar to Seahaven Towers, except there are no reserve +stacks. +

+This game can have "unbeatable" deals. For instance, if the second +rank card of suit "a" is on the first rank card of suit "b", and the +second rank card of "b" is on the first rank card of "a", neither second +rank card can be moved. You've lost. It's also possible to play +yourself into a similar situation. + +

Strategy

+

+Hint: try to build more than one suit on the tableau at a time. + +

Author

+

+This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. +

MatsuKiri Strict

+Hanafuda type. 1 deck. No redeal. + +

Object

+Move all cards to the single foundation. + +

Rules

+Play is identical to +MatsuKiri +except the trash (third and forth rank) cards are not interchangeable. +

Matsya

+Dashavatara Ganjifa type. One deck. No redeal. + +

Object

+Move all cards to the foundations. + +

Quick description

+Play is similar to +Klondike. +The rows build down by rank only. + +

Rules

+The cards on the tableau build down in rank regardless of suit. The +foundations build up in rank by suit starting with the Ace. The cards +are dealt from the talon one at a time. There is no redeal. Only Mirs +(Kings) may be played on an empty row. Cards may not be played from the +foundations. + +

Strategy

+The waste stack will be the biggest problem area. Play from it first. +

Maze

+

+Montana type. 1 deck. No redeal. + +

Object

+

+Group all the cards in sets of 12 cards in ascending sequence +by suit from Ace to Queen. There may be empty spaces between +but not within such sequences. The tableau wraps around. + +

Rules

+

+This solitaire starts with the entire deck shuffled and dealt +out to 54 piles. The Kings are then removed making a total of 6 +initial free spaces. +

+You may move to a space only the card that +matches the neighbor in suit, and is one greater in rank than the left +neighbour or one less in rank than the right neighbour. +

+As a special rule you may place an Ace of any suit to the right +of a Queen. +

+The tableau wraps around at the end of rows and from the +bottom-right to the top-left. + +

Notes

+

+Autodrop is disabled for this game. +

Memory 24

+

+Memory game type. 24 cards. No redeal. + +

Object

+

+Flip all pairs of matching cards and get a score of 40 points or more. + +

Rules

+

+At game start 12 pairs of cards are dealt to the tableau piles. +

+Flip any 2 cards that match in suit and rank. +

+Any pair that matches will gain you 5 points, while a pair that +doesn't match will cost you 1 point. +

+You win if your final score reaches 40 points. + +

Notes

+

+To get awarded for a perfect game you must reach the maximum score of +60 points. You can reach this by restarting the game. +

+Undo, Bookmarks, Autodrop and Quickplay +are disabled for this game. +

Memory 40

+

+Memory game type. 40 cards. No redeal. + +

Object

+

+Flip all pairs of matching cards and get a score of 50 points or more. + +

Rules

+

+At game start 20 pairs of cards are dealt to the tableau piles. +

+Flip any 2 cards that match in suit and rank. +

+Any pair that matches will gain you 5 points, while a pair that +doesn't match will cost you 1 point. +

+You win if your final score reaches 50 points. + +

Notes

+

+To get awarded for a perfect game you must reach the maximum score of +100 points. You can reach this by restarting the game. +

+Undo, Bookmarks, Autodrop and Quickplay +are disabled for this game. +

Merlin's Meander

+Braid type. Two decks. Two redeals. + +

Object

+Move all suit cards to the Foundations. +

Quick description

+Similar to Braid +with Hex A Deck +variations. + +

Rules

+Game play is like Braid. In the Hex A Deck variation the Wizards +don't have their own foundations. There are two reserve stacks to +the left of the foundations that will hold up to three Wizards each. +The game is won when all the suit cards have been moved to the foundations. +

Strategy

+Build sequences on the rows that will play when the correct card +turns over from the talon. Don't fill the Wizard stacks until you +need to. +

Midshipman

+

+Forty Thieves type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Forty Thieves, +but the 9 piles build down by any suit but own. +
Much like Indian. + +

Rules

+

+[To be written] +

Milligan Cell

+

+Gypsy type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Gypsy, +but only Kings on empty spaces, and with four extra free cells. +
Easy. + +

Rules

+

+[To be written] +

+You are not permitted to move cards back out of the foundations. +

Milligan Harp

+

+Yukon type. 2 decks. No redeal. + +

Object

+

+Move all cards to the Foundations. + +

Rules

+

+Cards in Tableau are built down by alternate color. +Groups of cards can be moved regardless of sequence. +An empty space can be filled with any card or sequence. +

+Foundations are built up in suit from Ace to King. +Cards in Foundations are no longer in play. +

+When no more moves are possible, click on the Talon. One card will be +added to each of the playing piles. + +

History

+

+This is a combination of +Yukon type and +Gypsy type +game elements. +

Mississippi

+

+Yukon type. 2 decks. No redeal. + +

Object

+

+Move all cards to the Foundations. + +

Quick description

+

+Just like Milligan Harp, +but with seven piles. + +

Rules

+

+[To be written] +

Miss Milligan

+

+Gypsy type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Gypsy, +but only Kings on empty spaces, and with an extra reserve stack +that can be used once the talon is empty. + +

Rules

+

+[To be written] +

+After the talon is exhausted, you can use the reserve stack +for storing any card or legal sequence +(this process is called weaving). +

+You are not permitted to move cards back out of the foundations. +

Montana

+

+Montana type. 1 deck. 2 redeals. + +

Object

+

+Group all the cards in sets of 12 cards in acscending sequence +by suit from Two to King. + +

Rules

+

+This solitaire starts with the entire deck shuffled and dealt +out in four rows. The Aces are then removed +making 4 initial free spaces. You may move to a space only the card that +matches the left neighbor in suit, and is one greater in rank. Kings are +high, so no cards may be placed to their right (they create dead spaces). +

+When no moves can be made, cards still out of sequence are reshuffled +and dealt face up after the ends of the partial sequences, leaving a card +space after each sequence, so that each row looks like a partial sequence +followed by a space, followed by enough cards to make a row of 13. + +

Notes

+

+Autodrop is disabled for this game. + +

Strategy

+

+A moment's reflection will show that this game cannot take more than 12 +redeals. But only 2 redeals are allowed... + +

History

+

+This game is also known under names such as +Gaps. +

Monte Carlo

+

+Pairing game type. 1 deck. No redeal. + +

Object

+

+Discard all pairs of cards of the same rank. + +

Rules

+

+The object is to use up all the cards from the tableau by +discarding pairs of cards of the same rank. +

+You can only put a card on top of another card +when the two cards are touching horizontally, vertically or diagonally +(i.e. the cards have to be neighbours). +

+When no more moves are possible, click on the talon. +The cards will be shifted up and the empty spaces at +the bottom will be filled. +

+You win when the tableau piles are all gone. + +

Notes

+

+Autodrop is disabled for this game. +

Mughal Circles

+Mughal Ganjifa type. One deck. No redeal. + +

Object

+Move all cards to the foundations. + +

Quick description

+The cards build down by rank and by suit on the tableau. Any card may be +played on an empty row. Only one card may be moved at a time. + +

Rules

+All cards are dealt to the twenty four rows when the games begins. Cards +on the tableau build down by suit in descending rank order. The foundations +build up by suit. Any card may be played on an empty row. The reserve stacks +hold one card each. Only one card at a time may be moved. + +

Strategy

+Try to keep a reserve stack open. Play higher ranked cards on empty rows. +

Napoleon

+

+Napoleon type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Der kleine Napoleon, +but a little bit easier because there are 2 free cells, +each of which is blocked by the corresponding reserve stack. + +

Rules

+

+[To be written] +

Napoleon's Exile

+

+Forty Thieves type. 2 decks. No redeal. + +

Object

+

+Move all cards to the Foundations. + +

Quick Description

+

+Like Forty Thieves, +but the piles build down by rank ignoring suit. + +

Rules

+

+[To be written] + +

Similar Games

+ +

Narasimha

+Dashavatara Ganjifa type. One deck. No redeal. + +

Object

+Move all cards to the foundations. + +

Quick description

+Play is similar to +Klondike. +The rows build down by rank in "alternate" colors. + +

Rules

+The cards on the tableau build down in rank in alternate colors. The +Dashavatara Ganjifa deck has ten suits and each suit has it's own color. +This makes it a bit problematic at times knowing which colors are alternate. +If a card of one suit doesn't play in a spot, try a different card of the +same rank. The foundations build up in rank by suit starting with the Ace. +The cards are dealt from the talon one at a time. There is no redeal. Only +the Mirs (Kings) may be played on an empty row. Cards may be played from the +foundations. + +

Strategy

+The waste stack will be the biggest problem area. Play from it first. +

Narpati

+Mughal Ganjifa type. One deck. No redeals. + +

Object

+Move all cards to the foundations. + +

Quick description

+Play is similar to +Klondike. +The rows build down by rank in "alternate" colors. + +

Rules

+The cards on the tableau build down by rank in alternate colors. +The foundations build up in rank by suit starting with the Ace. +Only the Mirs (Kings) may be played on an empty row. The Mughal +Ganjifa deck has eight suits and each suit has it's own color. +This makes it a bit of a challenge at times to know what colors +are the "alternates". If a card doesn't play one place, try +a different card of the same rank. Cards are dealt from the talon +three at a time. There are no redeals. Cards may be played from +the foundations. +

+This game is one of a series of games that have names ending in "pati" +which transliterates as "lord of". Narpati means "Lord of Men". +The names are the names of the suits in a twelve suit Ganjifa deck. + +

Strategy

+Uncover the deepest row stacks first. Move cards around on the +tableau to open spots for cards from the waste stack. +

Nasty

+Tarock type. 1 deck. Unlimited redeals. + +

Object

+Move all cards to the foundations. + +

Quick description

+This game is similar to +Cruel +played with the 78 card Tarock deck. Piles build down in rank in +by suit. Only one card may be moved at a time. + +

Rules

+Rows build down in rank by suit. Only one card may be moved at a time. +Only Kings or Skis (the highest Trump) may be played on an empty row. +When no more moves can be made click the talon for a redeal. + +

Author

+

+This game and documentation has been written by +T. Kirk. +

Neighbour

+

+Pairing game type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundation. + +

Rules

+

+The object is to use up all the cards from the tableau, placing them +on the single foundation. You can only put a card on top of another card +when the numerical values of the two cards adds up to 13 +and the two cards are touching horizontally, vertically or diagonally +(i.e. the cards have to be Neighbours). +

+You do not have to follow suit. +Jack is worth 11 and Queen is worth 12. +All Kings go off alone. +

+Empty spaces are filled automatically by shifting cards up and +dealing from the talon to the bottom piles. +

+You win when the tableau piles are all gone. + +

Notes

+

+Quickplay is disabled for this game. + +

History

+

+This is a combination of +Monte Carlo and +Pyramid game elements. +

New Tower of Hanoi

+Matrix type. One deck. No redeals. + +

Object

+Move the tower to either of the other stacks. + +

Rules

+Only one disk may be moved at a time. A larger disk may not be placed on +top of a smaller one. Click on the pile to be moved from to high +light it. Then click the pile to be moved to. + +

Strategy

+Ask +T +

Nomad

+

+Gypsy type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Gypsy, +but with one extra free cell. + +

Rules

+

+The eight playing piles in the tableau all start with four cards showing. +Piles build down by alternate color, and an empty space can be filled +with any card or sequence. The single free cell at the bottom may hold one +card at a time. +

+When no more moves are possible, click on the talon. One card will be +added to each of the playing piles. +

+You are also permitted to move cards back out of the foundation. + +

Strategy

+

+Making heavy use of the Undo key is explicitly encouraged here - you can win +many games with a little bit of thought. Keeping the free cell open for sorting +is usually a good idea. + +

History

+

+Nomad was created to be more strategic than Gypsy (hence all the open cards), +and be solvable more often than it under optimal play. From empiric data, I +find it's solvable in all but one in ten games, where I was solving only +slightly above a quarter of the Gypsy games. At the same time, the single free +cell gives it a very rich complexity. + +

Author

+

+This game and documentation has been written by +Deon Ramsey<miavir@furry.de> (based on code and documentation by +Markus Oberhumer) and is part of the official PySol distribution. +

Number Ten

+

+Forty Thieves type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Forty Thieves, +but the piles build down by alternate color, and sequences can +be moved. + +

Rules

+

+[To be written] +

Numerica

+

+Numerica type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+The foundations build up by rank - suits and colors are irrelevant. +

+One card is flipped over at a time and moved onto the stacks. There are no +restrictions on which card may go where on the stacks. Once on a stack, +a card can only be moved onto a foundation. + +

Strategy

+

+To solve this, you will need to plan carefully when placing the cards onto +the stacks - one wrong move and you'll never be able to untangle the mess. +

+A good player can win about one out of three games without taking back moves. +

+The auto-solver is hopeless. Don't believe the hints. + +

History

+

+This game is also known under names such as +Sir Tommy. + +

Author

+

+This game and documentation has been written by +Galen Brooks +and is part of the official PySol distribution. +

Odd and Even

+

+Two-Deck game type. 2 decks. 1 redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+The foundations build up in suit by steps of two. +

+The 9 reserve piles can hold a single card and are automatically +filled from the waste or talon. +

+There is no building on the tableau piles, so you can +only move cards to the foundations. + +

Notes

+

+Autodrop is disabled for this game. +

Odessa

+

+Yukon type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Just like Russian Solitaire, +only with a different initial card layout. + +

Rules

+

+Cards in tableau are built down by suit. +Groups of cards can be moved regardless of sequence. +An empty pile in the tableau can be filled with a King or a group +of cards with a King on the bottom. +

+Foundations are built up in suit from Ace to King. +Cards in foundations are no longer in play. +

Oonsoo

+

+Hanafuda type. 1 deck. No redeal. + +

Object

+

+Arrange all twelve suits in order. + +

Rules

+

+When the hand is dealt there are two rows of six cards face down with +six more face up on top. You can play a card on another card if it's +in the same suit and in decending rank order. The third and fourth +rank cards are interchangable for all suits except Rain. Plum 4 on +Plum 3 is ok. Plum 3 on Plum 4 is ok. Gaji can only be played on +Rain 3. + +

Strategy

+

+Hint: try to keep a row open to the canvas. + +

Author

+

+This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. +

Oonsoo Open

+

+Hanafuda type. 1 deck. No redeal. + +

Object

+

+Arrange all twelve suits in order. + +

Rules

+

+This game is identical to + Oonsoo +except any card or correctly +ordered pile may be played on an empty row. + +

Strategy

+Try to keep a row open to the canvas. + +

Author

+

+This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. +

Oonsoo Strict

+

+Hanafuda type. 1 deck. No redeal. + +

Object

+

+Arrange all twelve suits in order. + +

Rules

+

+The third and fourth rank (trash) cards are not +interchangeable in this version of + Oonsoo , but there are two reserve stacks. + +

Strategy

+Try to keep a row open to the canvas. Keep one or both of the reserves +open until all the cards are dealt. + +

Author

+

+This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. +

Oonsoo

+

+Hanafuda type. 1 deck. No redeal. + +

Object

+

+Arrange all twelve suits in order. + +

Rules

+

+When the hand is dealt there are two rows of six cards face down with +six more face up on top. You can play a card on another card if it's +in the same suit and in decending rank order. The third and fourth +rank cards are interchangable for all suits except Rain. Plum 4 on +Plum 3 is ok. Plum 3 on Plum 4 is ok. Gaji can only be played on +Rain 3. + +

Strategy

+

+Hint: try to keep a row open to the canvas. +

Oonsoo

+

+Hanafuda type. 1 deck. No redeal. + +

Object

+

+Arrange all twelve suits in order. + +

Rules

+This game is identical to + Oonsoo +except there is one reserve stack. + +

Strategy

+Try to keep a row open to the canvas. Keep the reserve stack open +until all the cards are dealt. + +

Author

+

+This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. +

Osmosis

+

+One-Deck game type. 1 deck. Unlimited redeals. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+[To be written] +

Pagat

+

+Tarock type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+This is a Freecell type of game. Cards on the tableau build down in rank +by suit. Cards build up in rank on the foundations. +A stack can be moved if the cards are in decending rank order +regardless of the suit. Any card or stack can be played on an empty +row. + +

Strategy

+

+The foundations are less important early in the game than +building movable stacks. Use the reserve stacks carefully. + +

Author

+

+This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. +

Pagoda

+

+Hanafuda type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+When the hand is dealt, the twenty reserve stacks of the pagoda +are filled with cards. The twelve foundation stacks on the +right are labeled with the names of the twelve suits. Cards are +played on the foundations first upwards from the fourth rank to +the first, then downwards from first to fourth. When the first +card is played on a foundation, the label changes from the suit +name to "Rising". When the fifth card is played, the label +changes to "Setting". When the last card is played, the label +reverts to the suit name. Cards can be played on the foundations +from the reserve stacks or from the waste stack. An empty foundation +will only accept the fourth rank card of the correct suit. Cards +are dealt from the talon four at a time, and there is only one +round. + +

Strategy

+

+Hint: it's important to keep one or more reserve stacks open +during the early stages of the game. + +

Author

+

+This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. +

Parashumrama

+Dashavatara Ganjifa type. One deck. One redeal. + +

Object

+Move all cards to the foundations. + +

Quick description

+Play is similar to +Klondike. +The rows build down by rank only. + +

Rules

+The cards on the tableau build down in rank regardless of suit. The +foundations build up in rank by suit starting with the Ace. The cards +are dealt from the talon three at a time. There is one redeal. Only Mirs +(Kings) may be played on an empty row. Cards may not be played from the +foundations. + +

Strategy

+The waste stack will be the biggest problem area. Play from it first. +Move cards on the tableau to make every play possible before dealing +more cards. +

Pas de Deux

+

+Montana type. 2 decks. 1 redeal. + +

Object

+

+Group all cards on the tableau in sets of 13 cards in acscending sequence +by suit from Ace to King. +The first row in Club, the second in Spade, the third in Heart and +the last in Diamond. + +

Rules

+

+This solitaire is played with two separate decks. +The first deck is shuffled and dealt out in four rows. +The second deck is shuffled and becomes the talon. +

+Only the card that is of the same rank and suit as the top card +of the waste can be moved. This card can be exchanged with any +card on the same row or on the same column of the tableau. +

+After each move a new card is dealt from the talon to the waste. +There is one redeal. +

+If you do not want to exchange a card just click on the talon. + +

Notes

+

+Autodrop is disabled for this game. +

Pas Seul

+

+Klondike type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Klondike, +but 6 piles, anything on an empty space, and no redeal. +
Much like Blind Alleys. + +

Rules

+

+Piles build down by alternate color, and an empty space can be filled +with any card or sequence. +

+Cards from the talon are turned over to the waste pile, one at a time. +You can move the top card to the playing piles or the foundations. +There is no redeal. +

+You are also permitted to move cards back out of the foundations. +

Paulownia

+Hanafuda type. 1 deck. Unlimited redeals. + +

Object

+Move all cards to the foundations. + +

Quick description

+Play is similar to +Klondike. +The rows build down in rank by same suit. The foundations +build up in rank by suit. + +

Rules

+The rows build from first rank to fourth rank by suit. The foundations +build from fourth to first. The third and fourth rank (trash) cards are +not interchangeable on the tableau. Cards may not be played from the +foundations. Only first rank cards or correctly ordered piles may be +played on an empty row. + +

Strategy

+Uncover the deepest row stacks first. + +

Author

+This game and documentation has been written by +T. Kirk. +

Peek

+

+One-Deck game type. 1 deck. Unlimited redeals. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Just like Osmosis, +but the rows are dealt face-up. + +

Rules

+

+[To be written] +

Pegged

+

+Puzzle game type. 1 deck. No redeal. + +

Object

+

+Remove all but one card. + +

Rules

+

+This is a classic puzzle game. Cards are removed by jumping over +neighbour cards, and the space beyond the neighbour must be empty. +

+You win when there is only one card left. + +

Notes

+

+To get awarded for a perfect game the remaining card must be +in the position of the initial free space. +

+Autodrop and Quickplay are disabled for this game. +

Penguin

+

+FreeCell type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+The top left card is called the Beak and determines the base +rank for the foundations. The three other cards of the same rank +are placed to the foundations. +

+The seven piles build down by same suit, wrapping around from Ace to King. +Empty spaces may only be filled by a card or a sequence +one below the Beak's rank. +

+The seven free cells (also called Flipper) can hold +any - and just one - card. +

Peony

+Hanafuda type. 1 deck. Unlimited redeals. + +

Object

+Move all cards to the foundations. + +

Quick description

+Play is similar to +Peony. +The rows build down in rank by same suit. The foundations +build up in rank by suit. + +

Rules

+The rows build from first rank to fourth rank by suit. The foundations +build from fourth to first. The third and fourth rank (trash) cards are +not interchangeable on the tableau. Cards may not be played from the +foundations. Cards are dealt from the talon three at a time. Any card +or sequence stack may be played on an empty row. + +

Strategy

+Uncover the deepest row stacks first. +

Perpetual Motion

+

+One-Deck game type. 1 deck. Unlimited redeals. + +

Object

+

+Move all cards to the single foundation. + +

Rules

+

+The piles build by cards of same rank. +

+Four cards of the same rank can be moved to the single foundation. +

+After all cards have been dealt click on the talon for a redeal. +The cards are not re-shuffled, but re-dealt in a certain pattern. + +

Strategy

+

+Good for mindless playing as sooner or later every game should come out. +

Picture Gallery (Die Bildgallerie)

+

+Two-Deck game type. 2 decks. No redeal. + +

Object

+

+Fill the entire Gallery with pictures. + +

Rules

+

+The layout consists of three rows of playing piles, a row for newly- +dealt cards, and a castoff pile for Aces. +

+All Aces are cast off to the pile on the right. Use the <A> key. +When you clear a space on the tableau, +you can only fill it with the right card: +

+You build up sequences incrementing by three, up to +the face cards. Thus, in the first row, each pile is 4-7-10-K, in the +second row 3-6-9-D, and in the third row, 2-5-8-B. Once a sequence has been +started, you have to follow suit. +

+If you clear a space at the bottom it will get automatically filled +with a card from the talon. But if the talon is gone and you clear a space +at the bottom, then you can fill it with any card. +When no further moves are possible, click on the talon for a fresh row +of cards at the bottom. +

+You win when the entire Gallery is filled with pictures, that is, face cards. + +

Strategy

+

+Because of the many piles involved the Picture Gallery requires some +concentration, but it is not too hard to win. +

PileOn

+

+One-Deck game type. 1 deck. No redeal. + +

Object

+

+Rearrange the cards so that each pile contains four cards with the +same rank. + +

Rules

+

+Rearrange the cards so that each pile contains four cards with the +same rank. This should leave two piles empty. +

+Cards can be moved on top of any other card or cards of the same rank. +Groups of cards can be moved if they are of the same rank. +

+A pile cannot have more than four cards, and an empty slot +can be filled with any card or group of cards with the same rank. + +

Strategy

+

+Keep one of the piles clear as much as possible. Don't allow a pile of +three cards to build up on top of a single card, especially if the +final card from the set is not a bottom card in another pile. +

Pine

+Hanafuda type. 1 deck. No redeal. + +

Object

+Move all cards to the foundations. + +

Quick description

+Play is similar to +Pine. +The rows build down in rank by same suit. The foundations +build up in rank by suit. + +

Rules

+The rows build from first rank to fourth rank by suit. The foundations +build from fourth to first. The third and fourth rank (trash) cards are +not interchangeable on the tableau. Cards may not be played from the +foundations. Cards are dealt from the talon three at a time and +there is no redeal. + +

Strategy

+Uncover the deepest row stacks first. +

Poker Shuffle

+

+Poker type. 1 deck. No redeal. + +

Object

+

+Arrange the 10 Poker hands for a total score of 200 points or more. + +

Rules

+

+At game start 25 cards are dealt to the tableau piles. +

+Swap any 2 cards on the tableau to maximize your score. +

+Points are awarded for the 5 Poker hands from left to right and for +the 5 hands from top to bottom. +

+You win if your score reaches 200 points. +

Poker Square

+

+Poker type. 1 deck. No redeal. + +

Object

+

+Arrange the 10 Poker hands for a total score of 100 points or more. + +

Rules

+

+Place the 25 cards on the tableau to get a score of 100 points or more. +

+Once on a stack, a card cannot be moved. +

+Points are awarded for the 5 Poker hands from left to right and for +the 5 hands from top to bottom. +

Ponytail

+

+Tarock type. 2 decks. 2 redeals. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Braid, +but with Tarock cards. + +

Rules

+

+[To be written] + +

Author

+

+This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. +

Pyramid

+

+Pairing game type. 1 deck. 2 redeals. + +

Object

+

+Move all cards to the single foundation. + +

Rules

+

+The object is to use up all the cards by placing them +on the single foundation. +

+You can only put a card on top of another card +when the numerical values of the two cards adds up to 13. +Queen is worth 12 and Jack is worth 11. You do not have to follow suit. +

+All Kings go off alone. + +

Notes

+

+Quickplay is disabled for this game. +

Quadrangle

+

+Forty Thieves type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Forty Thieves, +but with a varying base card, +the foundations and the 12 piles wrap around, +and empty piles are automatically filled from the waste or talon. + +

Rules

+

+[To be written] +

Queenie

+

+Yukon type. 1 deck. No redeal. + +

Object

+

+Move all cards to the Foundations. + +

Quick Description

+

+Like Yukon, +but don't deal all cards at game start. + +

Rules

+

+Cards in Tableau are built down by alternate color. +Groups of cards can be moved regardless of sequence. +An empty pile in the Tableau can be filled with a King or a group +of cards with a King on the bottom. +

+Foundations are built up in suit from Ace to King. +Cards in Foundations are no longer in play. +

+When no more moves are possible, click on the Talon. +One card will be added to each of the playing piles. +

Rachel

+

+Spider type. 1 deck. No redeal. + +

Object

+

+Group all the cards in sets of 13 cards in descending sequence +by suit from King to Ace and move such sets to the Foundations. + +

Rules

+

+Cards are built down, regardless of suit. +A space can be filled by any card or legal group of cards. +

+The object is to group the cards in sets of 13 cards, from King to Ace +of the same suit. Such groups can be moved to the Foundations. +

+When you click on the Talon, one card is turned over onto the Waste pile. +There is no redeal. +

Rainbow

+

+Canfield type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Canfield, +but piles build down by rank, cards are dealt singly, and no redeal. + +

Rules

+

+[To be written] +

Rainfall

+

+Canfield type. 1 deck. 2 redeals. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Canfield, +but cards are dealt singly, and two redeals. + +

Rules

+

+[To be written] +

Rambling

+

+FreeCell type. Two Tarock Decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Snake, +using two 78 card Tarock decks and the number of cards you can move as a +sequence is not restricted. + +

Rules

+

+All cards are dealt to 9 piles at the start of the game, each King or Skiz +starting a new pile. Rows build down in rank and suit. The +trumps will only play on other trumps. Empty rows cannot be filled. +The eight free cells will hold one card each. +

Rank and File

+

+Forty Thieves type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Forty Thieves, +but the piles build down by alternate color, and sequences can +be moved. +
Much like Number Ten. + +

Rules

+

+[To be written] +

Red and Black

+

+Forty Thieves type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Forty Thieves, +but the 8 piles build down by alternate color, +the foundations build up by alternate color, +and sequences can be moved. + +

Rules

+

+[To be written] +

Red Moon

+

+Montana type. 1 deck. 2 redeals. + +

Object

+

+Group all the cards in sets of 13 cards in ascending sequence +by suit from Ace to King. + +

Quick Description

+

+Just like Blue Moon, +but easier because of a different initial layout. + +

Rules

+

+[To be written] + +

Notes

+

+Autodrop is disabled for this game. +

Relaxed FreeCell

+

+FreeCell type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Just like FreeCell, +but the number of cards you can move as a sequence is not restricted. + +

Rules

+[To be written] +

Relaxed Golf

+

+Golf type. 1 deck. No redeal. + +

Object

+

+Move all cards to the waste stack. + +

Quick Description

+

+Just like Golf, +but sequences do wrap around, +i.e. Twos and Kings may be placed on Aces +and Queens and Aces may be placed on Kings. + +

Rules

+[To be written] + +

Notes

+

+Autodrop is disabled for this game. +

Relaxed Pyramid

+

+Pairing game type. 1 deck. 2 redeals. + +

Object

+

+Remove all cards from the Pyramid. + +

Quick Description

+

+Just like Pyramid, +but you win as soon as the Pyramid is cleared. + +

Rules

+

+[To be written] + +

Notes

+

+Quickplay is disabled for this game. +

Relaxed Seahaven Towers

+

+FreeCell type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Just like Seahaven Towers, +but the number of cards you can move as a sequence is not restricted. + +

Rules

+[To be written] +

Relaxed Spider

+

+Spider type. 2 decks. No redeal. + +

Object

+

+Group all the cards in sets of 13 cards in descending sequence +by suit from King to Ace and move such sets to the foundations. + +

Quick Description

+

+Just like Spider, +but you may deal new cards even if there are empty rows. + +

Rules

+[To be written] +

Relax

+Hanafuda type. 1 deck. One redeal. + +

Object

+Move all cards to the foundations. + +

Quick description

+This is a variation of +Little Easy. +The rows build down by rank in the same suit. The foundations +build with cards of the same rank in suit order. Only first +rank cards may be played on an empty row. Trash card ranks +are interchangeable. + +

Rules

+The rules are the same as in +Little Easy +except that the cards deal from the talon one at a time, there +is only one redeal and the third and fourth rank (trash) cards +are interchangeable. + +

Strategy

+Disable auto drop and build on the rows until all cards are face up. +These games may be easy by name and easy to play but they're not easy +to win. + +

Author

+This game and documentation has been written by +T. Kirk. +

Royal Cotillion

+

+Two-Deck game type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+The foundations build up in suit by steps of two. +

+The 4 reserve piles on the left can only play to the foundations. +

+The 16 reserve piles on the right can hold a single card and +are automatically filled from the waste or talon. +

+There is no building on the tableau piles, so you can +only move cards to the foundations. + +

Notes

+

+Autodrop is disabled for this game. +

Royal East

+

+One-Deck game type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+The four foundations in the corners build up in suit, +wrapping around from King to Ace. +The base rank is determined at initial dealing. +

+The five tableau piles build down by rank, +wrapping around from Ace to King. +Only the top card can be moved. +

Rushdike

+

+Yukon type. 1 deck. No redeal. + +

Object

+

+Move all cards to the Foundations. + +

Quick Description

+

+Like Russian Solitaire, +but don't deal all cards at game start. + +

Rules

+

+Cards in Tableau are built down by suit. +Groups of cards can be moved regardless of sequence. +An empty pile in the Tableau can be filled with a King or a group +of cards with a King on the bottom. +

+Foundations are built up in suit from Ace to King. +Cards in Foundations are no longer in play. +

+When no more moves are possible, click on the Talon. +One card will be added to each of the playing piles. +

Russian Patience (Die Russische)

+

+Two-Deck game type. 2 stripped decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+This game is played with two stripped decks. +

+The foundations build up in suit starting with Ace, then from Seven up to King. +

+The row stacks build down in alternate color. +Sequences may be moved, and +spaces may be filled by any single card. +

Russian Point

+

+Yukon type. 1 deck. No redeal. + +

Object

+

+Move all cards to the Foundations. + +

Quick Description

+

+Like Russian Solitaire, +but don't deal all cards at game start. + +

Rules

+

+Cards in Tableau are built down by suit. +Groups of cards can be moved regardless of sequence. +An empty pile in the Tableau can be filled with a King or a group +of cards with a King on the bottom. +

+Foundations are built up in suit from Ace to King. +Cards in Foundations are no longer in play. +

+When no more moves are possible, click on the Talon. +One card will be added to each of the playing piles. +

Russian Solitaire

+

+Yukon type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Yukon, +but piles build down by suit. + +

Rules

+

+Cards in tableau are built down by suit. +Groups of cards can be moved regardless of sequence. +An empty pile in the tableau can be filled with a King or a group +of cards with a King on the bottom. +

+Foundations are built up in suit from Ace to King. +Cards in foundations are no longer in play. +

Samuri

+

+Hanafuda type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+Samuri is a Klondike type game. Play begins with a similar layout. +There are seven row stacks with six foundations to either side. The +Talon is in the middle. Cards are dealt from the talon to the waste +stack one at a time. There is only one round. The cards play on the +foundations from fourth rank to first by suits. They play on the rows +from first to fourth, also by suits. Rank order is strict for all suits. +Only first rank cards will play on the canvas. Cards cannot be removed +from a foundation once played there. + +

Strategy

+

+Hint: try not to let the waste stack get too deep. + +

Author

+

+This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. +

Sanibel

+

+Yukon / Forty Thieves hybrid. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+Foundations are built up in suit from Ace to King. +Cards in the Foundations are no longer available for play in +the Tableau. It is not compulsory to play any card to the Foundations. +

+The Tableau is built down by alternate color. Any group of cards may be +moved regardless of sequence, so long as the bottom card of the group is +placed on top of a card (in a different pile) that is the next higher card in +rank and of the opposite color. An empty pile in the Tableau can be filled +with any group of cards, even a single card. + +

History

+

+From John Stoneham, Sanibel's inventor: +

+Sanibel and Captiva are islands off the coast of Ft. Meyers, Florida. One +summer while vacationing there, I played through all the games described in +The Complete Book of Solitaire & Patience Games by Albert H. Morehead +and Geoffrey Mott-Smith (published by Bantam, I believe). I really liked the +play of Yukon but thought the Tableau limited the strategic potential of the +game, so I added an extra deck and experimented with the Tableau layout, +aiming for a game that was almost entirely strategic in nature but not on the +10th order of mental magnitude. The result is Sanibel. The number of face-up +cards initially dealt to the Tableau determines how much "luck" will play a +factor in the game. If you only deal 3 or 4 face-up cards to each pile +retaining the balance in the Reserve, chances are you will loose some games. +Technically, there is nothing wrong with that, and sometimes I will play it +this way. On the other hand, dealing every card face up (except the last 4) +takes away nothing from the game and only serves to increase the strategy +involved. I prefer the 3-down-7-up layout, since the face down cards and the +small Reserve give you something immediate to work for, and it can generate a +little suspense when you know there is a card buried that you need and you're +trying to find a way to uncover it... + +

Strategy

+

+This is entirely a game of skill: if you loose, you just weren't paying +attention. Your first priority should be to expose all the face-down cards and +get the rest of the Reserve into play. Also, do not play a card onto a +Foundation simply because you can (Aces are OK; Twos are probably safe as +well): you may need it for building in the Tableau. You will find that you do +not need to calculate very long sequences to finish the game, but sometimes a +bit of calculation is necessary to expose the buried cards. Sometimes the piles +can grow longer than can be displayed in the window. This usually isn't a +problem, since you can break up the pile fairly often when other plays +become available. Here's something that's a lot of fun: If you have arranged +the cards in proper sequence, playing as few to the Foundations as possible +during the game, one press of the "Auto" button can play 90 or more cards to +the Foundations. It is possible to have every card in the Tableau at the end +of the game, even the Aces; the "Auto" button shoots them all up to the +Foundations in one long riffle! + +

Author

+

+This game and documentation has been written by +John Stoneham +and is part of the official PySol distribution. +

+Copyright (C) 1998 by John Stoneham. +These rules are free; you can redistribute them and/or modify them under the +terms of the GNU General Public License as published by the Free Software +Foundation; either version 2 of the License, or (at your option) any later +version. +

Scorpion

+

+Spider type. 1 deck. No redeal. + +

Object

+

+Group all the cards in sets of 13 cards in descending sequence +by suit from King to Ace and move such sets to the foundations. + +

Quick Description

+

+Object is like in Spiderette, +but the cards can be moved like in +Russian Solitaire. + +

Rules

+

+The object is to group the cards in sets of 13 cards, from King to Ace +of the same suit. Such groups can be moved to the foundations. +

+Cards in tableau are built down by suit. +Groups of cards can be moved regardless of sequence. +An empty pile in the tableau can be filled with a King or a group +of cards with a King on the bottom. +

+When no more moves are possible, click on the talon. +Three more cards will be dealt. + +

History

+

+This is an interesting combination of +Spider type and +Yukon type game elements. +

Scotch Patience

+

+Fan game type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+The foundations build up by alternate color. +

+The 18 piles build down by rank ignoring suit. +Only one card can be moved at a time, and +empty piles cannot be filled. +

Seahaven Towers

+

+FreeCell type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Just like King Only Baker's Game, +but with 10 piles. + +

Rules

+

+[To be written] +

Serpent

+

+FreeCell type. Two Tarock Decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Die Schlange, +using two 78 card Tarock decks and the number of cards you can move as a +sequence is not restricted. + +

Rules

+

+All cards are dealt to 9 piles at the start of the game, each King or Skiz +starting a new pile. Rows build down in rank by alternate color. The +trumps will play as any color. Empty rows cannot be filled. The eight +free cells will hold one card each. +

Shamrocks

+

+Fan game type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+The 18 piles build up or down regardless of suit. +Each pile can hold no more than three cards. +Only one card can be moved at a time. +Empty piles are not filled. + +

Strategy

+

+Build evenly on to foundations. +

Shamsher

+Mughal Ganjifa type. One deck. No redeal. + +

Object

+Move all cards to the foundations. + +

Quick description

+The cards on the tableau build down by rank regardless of suit, no more than +twelve to a row. Any card or movable pile may be played on an empty row. + +

Rules

+All cards are dealt to the fourteen rows when the games begins. Cards +on the tableau build down in descending rank order. The foundations +build up by suit. Any card or movable pile may be played on an empty row. + +

Strategy

+The first priority is to empty a row. Then don't fill it +unless it or another row can be emptied by doing so. +

Shanka

+Dashavatara Ganjifa type. One deck. No redeal. +

Object

+Move all cards to the foundations. +

Quick description

+The cards build down by rank only on the tableau, no more +than twelve to a row. Only the Rajas may be played on an empty row. +

Rules

+All cards are dealt to the sixteen rows when the games begins. Cards +on the tableau build down in rank only. The foundations build up by suit. +Only a Raja or sequence may be played on an empty row. +

+Shanka is the conch incarnation of Vishnu. +

Strategy

+Try for an empty row. +

Shisen-Sho

+

+Shisen-Sho is a single-player-game similar to Mahjongg and uses the same +set of tiles as Mahjongg. + +

Object

+

+The object of the game is to remove all tiles from the field. + +

Rules

+

+The aim of the game is to remove all tiles from the board. Only two +matching tiles can be removed at a time. Two tiles can only be removed if they +can be connected with a maximum of three connected lines. Lines can be +horizontal or vertical, but not diagonal. +

+You don't have to draw the lines by yourself, the game does this for +you. Just mark two matching tiles on the board, if they can be connected with a +maximum of three lines, the lines will be drawn and the tiles are +removed. +

+Remember that lines only may cross the empty border. If you are stuck, you +can use the Hint feature to find two tiles which may be removed. Clicking a +tile with the right mouse button will show you all corresponding tiles, no +matter if they are removable at the moment or not. +

Sieben bis As

+

+Montana type. 1 stripped deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+This game is played with one stripped deck. +

+This 32-card solitaire starts with the entire deck shuffled and dealt +out in three rows and two extra reserves at the top. +All Sevens from the rows are then dealt to the foundations thereby +making initial free spaces. +

+You may move to a space only the card that +matches the neighbor in suit, and is one greater in rank than the left +neighbour or one less in rank than the right neighbour. Aces are +high, so no cards may be placed to their right (they create dead spaces). +

+The foundations build up from Seven to King and then Ace. +You may only move a card from the rows (and not from the reserves) to +the foundations if it has an empty left neightbour - this implies +that you cannot drop a card from the leftmost column without +moving it somewhere else first. + +

Strategy

+

+Don't drop cards to early - you should turn off Autodrop for this game. +

Simple Carlo

+

+Pairing game type. 1 deck. No redeal. + +

Object

+

+Discard all pairs of cards of the same rank. + +

Quick Description

+

+Just like Monte Carlo, +but all pairs of the same rank may be discarded. +
Extremely easy. + +

Rules

+

+The object is to use up all the cards from the tableau by +discarding pairs of cards of the same rank. +

+Empty spaces are filled automatically by shifting cards up and +dealing from the talon to the bottom piles. +

+You win when the tableau piles are all gone. + +

Notes

+

+Autodrop is disabled for this game. +

Simple Pairs

+

+Pairing game type. 1 deck. No redeal. + +

Object

+

+Discard all pairs of cards of the same rank. + +

Rules

+

+The object is to use up all the cards from the tableau by +discarding pairs of cards of the same rank. +

+You win when the tableau piles are all gone. + +

Notes

+

+Autodrop is disabled for this game. +

Simple Simon

+

+Spider type. 1 deck. No redeal. + +

Object

+

+Group all the cards in sets of 13 cards in descending sequence +by suit from King to Ace and move such sets to the foundations. + +

Quick Description

+

+Just like Spiderette, +but all cards are dealt at the beginning to the 10 piles. + +

Rules

+

+[To be written] +

Single Rail

+

+Forty Thieves type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Just like Double Rail, +but with one deck and 4 piles. + +

Rules

+

+[To be written] +

Six Sages

+Hanafuda type. 1 deck. No redeal. + +

Object

+Move all cards to the foundations. + +

Rules

+Play is identical to +Japanese Garden +except there are six row stacks that will each hold up to nine +cards and a reserve stack that will hold one card. +

Six Tengus

+Hanafuda type. 1 deck. No redeal. + +

Object

+Move all cards to the foundations. + +

Rules

+Play is identical to +Japanese Garden +except there are six row stacks that will each hold up to nine cards. +Two cards may be moved at a time if they are in rank order. + +

Notes

+The Tengu is a mythical Japanese character of exceptional fighting skill. +You will need great skill (and more than a little luck) yourself to over +come six of them. +

Skiz

+

+Tarock type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+This is a Freecell type of game. Cards on the tableau build down in rank +by suit. Cards build up in rank on the foundations. +A stack can be moved if the cards are in decending rank order +regardless of the suit. Only a King or the highest trump can be played +on an empty row. + +

Strategy

+

+The foundations are less important early in the game than +building movable stacks. Use the reserve stacks carefully. + +

Author

+

+This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. +

Small Harp (Die kleine Harfe)

+

+Klondike type. 1 deck. Unlimited redeals. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Just like Klondike, +only with a different layout. + +

Rules

+

+[To be written] + +

History

+

+Small Harp and Big Harp are the German ways of playing +Klondike and Double Klondike. +

Snake (Die Schlange)

+

+FreeCell type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like FreeCell, +but with 2 decks, and empty rows are not filled. + +

Rules

+

+All cards are dealt to 9 piles at the start of the game, each King +starting a new pile. +To compensate for this there are 7 free cells which can hold any +- and just one - card. +

+Piles build down by alternate color, and an empty space cannot be filled. +

+The number of cards you can move as a sequence is restricted by +the number of free cells - the number of free cells required is the +same as if you would make an equivalent sequence of moves with single cards. + +

History

+

+This is a FreeCell type game of German origin. +It is related to Cat's Tail. +

Snakestone

+

+FreeCell type. Two Hex A Decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Snake, +with the Hex A Deck Variations and the number of cards you can move as a +sequence is not restricted. + +

Rules

+

+All cards are dealt to 9 piles at the start of the game, each King or "Ten" +(hexadecimal) starting a new pile. Rows build down in rank and suit. +The Wizards will play as any color. Empty rows cannot be filled. +

Spaces

+

+Montana type. 1 deck. 2 redeals. + +

Object

+

+Group all the cards in sets of 12 cards in acscending sequence +by suit from Two to King. + +

Quick Description

+

+Just like Montana, +but with random spaces after each redeal. + +

Rules

+

+[To be written] + +

Notes

+

+Autodrop is disabled for this game. +

Spanish Patience

+

+Baker's Dozen type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Baker's Dozen, +but the Foundations build up in alternate color. + +

Rules

+

+[To be written] +

Spiderette

+

+Spider type. 1 deck. No redeal. + +

Object

+

+Group all the cards in sets of 13 cards in descending sequence +by suit from King to Ace and move such sets to the foundations. + +

Quick Description

+

+Like Spider, +but with one deck and 7 piles. Very hard. + +

Rules

+

+[To be written] +

Spider

+

+Spider type. 2 decks. No redeal. + +

Object

+

+Group all the cards in sets of 13 cards in descending sequence +by suit from King to Ace and move such sets to the foundations. + +

Rules

+

+54 cards are dealt in 10 piles. Cards are built down, regardless of suit. +However, sequences that are all of the same suit are preferred because +these are available for further movement. +A space can be filled by any card or legal group of cards. +

+The object is to group the cards in sets of 13 cards, from King to Ace +of the same suit. Such groups can be moved to the foundations. +

+When no more moves are possible, click on the talon. One card will be +added to each of the playing piles. +

+You only may deal new cards if there are no empty spaces. + +

History

+

+Spider is one of the classic solitaire card games. +It offers a lot of decisions, so choose a good strategy. +

Stalactites

+

+FreeCell type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+The foundations build up by rank ignoring color and suit, wrapping +around from King to Ace. +The base rank is determined at initial dealing. +

+There is no building on the tableau piles, and spaces +are not filled. +Only the top card can be moved. +

+The two free cells can hold any - and just one - card. +

Steps

+

+Klondike type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Double Klondike, +but seven piles, anything on an empty space, and no redeal. +
Much like Big Harp. + +

Rules

+

+[To be written] +

Storehouse

+

+Canfield type. 1 deck. 2 redeals. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Canfield, +but the piles build down by suit, +cards are dealt singly, and two redeals. + +

Rules

+

+[To be written] + +

History

+

+This game is also known under names such as +Straight Up. +

Strategy

+

+Numerica type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+One card is flipped over at a time and moved onto the row stacks. There are no +restrictions on which card may go where on the stacks. Once on a stack, +a card can only be moved onto a foundation. +

+The foundations build up in suit from Ace to King. You can only move +cards to the foundations once all cards have been placed on the +row stacks and the talon is empty. +

Streets and Alleys

+

+Beleaguered Castle type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Just like Beleaguered Castle, +but the Aces are not dealt to the foundations at game start. + +

Rules

+

+[To be written] +

Streets

+

+Forty Thieves type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Forty Thieves, +but the piles build down by alternate color. + +

Rules

+

+[To be written] +

Sumo

+Hanafuda type. 1 deck. No redeal. + +

Object

+Move all cards to the foundations. + +

Quick description

+Play is similar to +Free Cell. +Cards build from first to fourth rank on the tableau by suit and +from fourth to first on the foundations. Only first rank cards +may be played on an empty row. + +

Rules

+Cards build down in rank on the rows and up in rank on the foundations. +Third and fourth rank (trash) cards are not interchangeable. Only a first +rank card or correctly ordered pile may be played on an empty row. + +

Strategy

+Don't play cards on the reserves unless they can be removed. + +

Author

+

+This game and documentation has been written by +T. Kirk. +

Super Flower Garden

+

+Fan game type. 1 deck. 2 redeals. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Just like La Belle Lucie, +but the piles build down by rank. + +

Rules

+

+The 18 piles build down by rank. +Only one card can be moved at a time. +Empty piles are not filled. +

+When no more moves are possible, click on the talon. +All cards on the tableau will be re-shuffled. +

Superior Canfield

+

+Canfield type. 1 deck. Unlimited redeals. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Canfield, +but the reserve is dealt face-up, and +empty rows are not automatically filled. + +

Rules

+

+[To be written] +

Super Samuri

+

+Hanafuda type. 4 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+This is +Samuri +played with four decks. + +

Strategy

+Try not to let the waste stack get too deep. + +

Author

+

+This game and documentation has been written by +T. Kirk. +

Surukh

+Dashavatara Ganjifa type. One deck. No redeal. +

Object

+Move all cards to the foundations. +

Quick description

+The cards build down by rank in alternating force on the tableau, no more +than twelve to a row. Only the Rajas may be played on an empty row. +

Rules

+All cards are dealt to the sixteen rows when the games begins. Cards +on the tableau build down in rank in alternating force. See the general +Ganjifa +rules for more information. The easy way to remember the force of a suit +is that the foundations to the left are one force and the foundations to the +right are the other. The foundations build up by suit. Any card or sequence +may be played on an empty row. +

Strategy

+Try for an empty row. +

Tam O'Shanter

+

+Numerica type. 1 deck. No redeal. + +

Quick Description

+

+Like Auld Lang Syne, +but do not deal the Aces at game start. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+The foundations build up by rank ignoring suit. +

+There is no building on the tableau piles - cards can only be +moved to the foundations, and spaces are not filled. +

+When no more moves are possible, click on the talon. One card will be +added to each of the playing piles. + +

Notes

+

+Autodrop is disabled for this game. +

Ten Avatars

+Dashavatara Ganjifa type. One deck. No redeal. +

Object

+Arrange all cards in suit and rank order on the tableau. +

Quick description

+The cards may be built down by rank only on the tableau. The twelve +reserve stacks hold one card each. The game is won when all cards are +on the tableau in suit and rank order. +

Rules

+The game begins with five cards on each of the ten rows and the twelve +reserve stacks empty. Cards are dealt from the talon ten at a time, one +to each row. Rows can be built with cards of any suit in descending rank. +Only Rajas can be played on an empty row. All ten suits must be in +descending rank order for the game to be won. +

Strategy

+Make as many plays as possible without filling too many reserves before taking +another deal. Put a priority on getting the Rajas and Pradhans in place. +

Terrace

+

+Terrace type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+[To be written] +

The Familiar

+Klondike type. One deck. One redeal. + +

Object

+Move all cards to the Foundations. + +

Quick description

+Similar to Klondike +with Hex A Deck +variations. + +

Rules

+Game play is like Klondike. The rows build down in rank in alternate +color. The color of the Wizards is the alternate of either red or black. +Only the Tens (top rank cards) may be played on an empty row. There is +one reserve stack that will hold up to three Wizards. No suit cards can +be played there. The Wizards will also play in their proper rank position +on the tableau. They play as the alternate of either red or black. Cards +are dealt from the talon one at a time. Cards may be played from the +foundations. + +

Strategy

+Use caution when playing the Wizards on the reserve stack. If you play a +lower rank Wizard on top of a higher rank one, you will have to move it off +before the high rank one will play to the foundation. +

The last Monarch (Der letzte Monarch)

+

+One-Deck game type. 1 deck. No redeal. + +

Object

+

+Move 51 cards (all cards except the last King) to the foundations. + +

Rules

+

+Cards on the tableau must be captured by one of their left, right, top or +bottom neighbour. The captured card is then moved to the foundations or +Reserves, and the capturing card moves into place. +

+Cards from the reserve can only be moved to the foundations. + +

Notes

+

+Quickplay is disabled for this game. +

Three Peaks

+Pairing type game. 1 deck. No redeal. + +

Object

+Remove all cards from the tableau. + +

Rules

+The object is to remove all the cards from the tableau by playing +them to the waste stack. Cards from the tableau will play to the +waste if they are one rank higher or lower than the card at the top +of the waste. A King will play on an Ace and vice versa. Cards are +played to the waste by clicking on them. Points are made as follows: + +
+
When a hand is dealt 52 points are subtracted from the score. +
For each of the first four cards played from the tableau in a + sequence one point is added. +
For each of the second four cards played from the tableau in a + sequence two points are added. +
Then four points for the next four cards, eight for the next four, + then sixteen etc. +
If one peak is empty the points added are doubled. +
If two peaks are empty the points added are quadrupled. +

+

Ten points are added for emptying the first peak. +
Twenty points are added for the second peak. +
Forty points are added for emptying the last peak. +

+

When all the cards are removed from the tableau ten points are + added for each card remaining in the talon. +

+

The highest possible score for a single hand is 2336 points. +
+ +

Notes

+Undo is disabled in this game. +

Three Peaks Non-scoring

+Pairing type game. 1 deck. No redeal. + +

Object

+Remove all cards from the tableau. + +

Rules

+Play is identical to +Three Peaks +except no score is kept and plays can be undone. +

Three Shuffles and a Draw

+

+Fan game type. 1 deck. 2 redeals. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Just like La Belle Lucie, +but with an additional draw. + +

Rules

+

+The 18 piles build down by suit. +Only one card can be moved at a time. +Empty piles are not filled. +

+When no more moves are possible, click on the talon. +All cards on the tableau will be re-shuffled. +

+Once during the game, any one card below the top of a fan may +be drawn out and used on foundations or fan builds. +Do this by moving the top card of the fan to the Draw pile. +

Thumb and Pouch

+

+Klondike type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Klondike, +but piles build down by any suit but own, anything on an empty space, +and no redeal. + +

Rules

+

+[To be written] +

Tipati

+Mughal Ganjifa type. One deck. No redeals. + +

Object

+Move all cards to the foundations. + +

Quick description

+Play is similar to +Klondike. +The rows build down by rank regardless of suit. + +

Rules

+The cards on the tableau build down by rank. The foundations build +up in rank by suit starting with the Ace. Only the Mirs (Kings) may +be played on an empty row. Cards are dealt from the talon one at +a time. There are no redeals. Cards may not be played from the +foundations. +

+This game is one of a series of games that have names ending in "pati" +which transliterates as "lord of". Tipati means "Lord (Highest/Queen) of +Women". The names are the names of the suits in a twelve suit Ganjifa deck. + +

Strategy

+Move cards back and forth on the rows to make every play possible. +Don't let the waste stack get too deep. +

Tower of Hanoy

+

+Puzzle game type. 9 cards. No redeal. + +

Object

+

+Build a pile containing all 9 cards. + +

Rules

+

+A card may only be placed onto another card that is of higher rank. +

+Only the top card may be moved, and spaces may be filled +with any single card. + +

Notes

+

+Autodrop is disabled for this game. +

Trefoil

+

+Fan game type. 1 deck. 2 redeals. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like La Belle Lucie, +but 16 piles, and the Aces are moved to the foundations at game start. + +

Rules

+

+The 16 piles build down by suit. +Only one card can be moved at a time. +Empty piles are not filled. +

+When no more moves are possible, click on the talon. +All cards on the tableau will be re-shuffled. +

Tri Peaks

+

+Golf type. 1 deck. No redeal. + +

Object

+

+Move all cards to the waste stack. + +

Quick Description

+

+Much like Relaxed Golf, +only with a Pyramid +related layout. + +

Rules

+

+Build singly on the waste stack up or down regardless of suit. +

+Only the top card is available for play. When no more moves are +possible, click on the talon to deal a new card. +

+Sequences wrap around, +i.e. Twos and Kings may be placed on Aces +and Queens and Aces may be placed on Kings. + +

Notes

+

+There is a simple scoring system here - you debit $120 for each game +($5 for each of the 24 cards in the talon) and for every card you +bear off, you get $1, $2, $3,... credit, depending on the length +of your current streak. +
+Each cleared peak gains $15 bonus, and there's an +additional $30 if you manage to clear all three peaks. +
+Your balance is reset whenever you select a different game. +Loaded games and manually entered game numbers don't count. +

+Autodrop is disabled for this game. +

Triple Klondike by Threes

+

+Klondike type. 3 decks. Unlimited redeals. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Triple Klondike, +but deal three cards. + +

Rules

+

+[To be written] +

Triple Klondike

+

+Klondike type. 3 decks. Unlimited redeals. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Klondike, +but with three decks and 13 playing piles. + +

Rules

+

+[To be written] +

Triple Line

+

+Forty Thieves type. 2 decks. No redeal. + +

Object

+

+Move all cards to the Foundations. + +

Quick Description

+

+Like Forty Thieves, +but the 12 piles build down by alternate color, +empty rows are automatically filled from the Waste or Talon, +and sequences can be moved. + +

Rules

+

+[To be written] +

Two Familiars

+Klondike type. Two decks. One redeal. + +

Object

+Move all cards to the Foundations. + +

Quick description

+This is a two deck version of The Familiar. + +

Rules

+Game play is like Klondike. The rows build down in rank in alternate +color. The color of the Wizards is the alternate of either red or black. +Only the Tens (top rank cards) may be played on an empty row. There is +one reserve stack that will hold up to three Wizards. No suit cards can +be played there. The Wizards will also play in their proper rank position +on the tableau. They play as the alternate of either red or black. Cards +are dealt from the talon one at a time. Cards may be played from the +foundations. + +

Strategy

+Use caution when playing the Wizards on the reserve stack. If you play a +lower rank Wizard on top of a higher rank one, you will have to move it off +before the high rank one will play to the foundation. +

Union Square

+

+Two-Deck game type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+Cards in tableau can be built either up or down in suit. However, each pile must follow only one of +these rules. For example, if a tableau pile has a three of clubs over a two of clubs, one can only +play a four of clubs on this pile. Any available card can be played on to an empty tableau pile. +

+Foundation piles are to be built in suit from Ace to King, followed by another King, then back down +to Ace, giving 26 cards per pile when game is won. Cards in foundation piles are no longer in play. +

+Cards can be flipped singly from the talon to the waste. +Top card of waste is available for play. +There is no redeal. + +

Strategy

+

+A string of beads can be added to from both ends, and so should your piles. +Make good use of any empty slots to append cards. +With a little perseverance, this game can be a lot of fun! +

Vajra

+

+FreeCell type. One Moghul Ganjifa Deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Die Schlange, +using the eight suit Moghul Ganjifa deck and the number of cards you can move as a +sequence is not restricted. + +

Rules

+

+All cards are dealt to 9 piles at the start of the game, each Raja or King +starting a new pile. Rows build down in rank regardless of suit. +Empty rows cannot be filled. The eight free cells will hold one card each. +

Vamana

+Dashavatara Ganjifa type. One deck. Unlimited redeals. + +

Object

+Move all cards to the foundations. + +

Quick description

+Play is similar to +Klondike. +The rows build down by rank in "alternate" colors. + +

Rules

+The cards on the tableau build down in rank in alternate colors. The +Dashavatara Ganjifa deck has ten suits and each suit has it's own color. +This makes it a bit problematic at times knowing which colors are alternate. +If a card of one suit doesn't play in a spot, try a different card of the +same rank. The foundations build up in rank by suit starting with the Ace. +The cards are dealt from the talon three at a time. There are unlimited redeals. +Only Mirs (Kings) may be played on an empty row. Cards may not be played from +the foundations. + +

Strategy

+The waste stack will be the biggest problem area. Move cards on the tableau +to free up spots for cards on the waste stack. +

Varaha

+Dashavatara Ganjifa type. One deck. Unlimited redeals. + +

Object

+Move all cards to the foundations. + +

Quick description

+Play is similar to +Klondike. +The rows build down in rank by suit. + +

Rules

+The cards on the tableau build down in rank by suit. The foundations build up +in rank by suit starting with the Ace. The cards are dealt from the talon three +at a time. There are unlimited redeals. Any card or movable pile may be played +on an empty row. Cards may not be played from the foundations. + +

Strategy

+The odds against winning this game are high. +

Variegated Canfield

+

+Canfield type. 2 decks. 2 redeals. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Double Canfield, +but the reserve is dealt face-up, and two redeals. + +

Rules

+

+[To be written] +

Vegas Klondike

+

+Klondike type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Just like Klondike, +but no redeal. + +

Rules

+

+[To be written] + +

Notes

+

+There is a simple casino scoring system here - you debit $52 for each game +and for every card you bear off, you get $5 credit. +Your balance is reset whenever you select a different game. +Loaded games and manually entered game numbers don't count. +

Waning Moon

+

+Forty Thieves type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Forty Thieves, +but with 13 piles. + +

Rules

+

+[To be written] +

Wasp

+

+Spider type. 1 deck. No redeal. + +

Object

+

+Group all the cards in sets of 13 cards in descending sequence +by suit from King to Ace and move such sets to the foundations. + +

Quick Description

+

+Just like Scorpion, +but anything on an empty space. + +

Rules

+

+[To be written] +

Westcliff

+

+Klondike type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Klondike, +but 10 piles, anything on an empty space, and no redeal. +
Very easy. + +

Rules

+

+Piles build down by alternate color, and an empty space can be filled +with any card or sequence. +

+Cards from the talon are turned over to the waste pile, one at a time. +You can move the top card to the playing piles or the foundations. +There is no redeal. +

+You are not permitted to move cards back out of the foundations. +

Wheel of Fortune

+

+Tarock type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+Cards on the tableau build down by suit. Only two cards +can be placed on a row stack. Only one card can be moved at a +time. Any card can be played on an empty row stack. +The foundations build up in rank from the Ace by suit. +Cards are dealt from the talon two at a time. + +

Strategy

+

+Keeping one or more open row stacks is critical in the early +stages of the game since the cards are dealt two at a time. +It's also important not to let low ranked cards get buried +too deep in the waste stack. Do all you can to place as +many cards as possible on the row stacks. + +

Author

+

+This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. +

Whitehead

+

+Klondike type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Klondike, +but piles build down by same color +(sequences can be moved only if they build down by same suit), +anything on an empty space, and no redeal. + +

Rules

+

+[To be written] +

Wicked

+Tarock type. 1 deck. Unlimited redeals. + +

Object

+Move all cards to the foundations. + +

Quick description

+This game is similar to +Cruel +played with the 78 card Tarock deck. Piles build down in rank in +by suit. Only one card may be moved at a time. + +

Rules

+Rows build down in rank by suit. Only one card may be moved at a time. +An empty row can not be filled. When no more moves can be made click +the talon for a redeal. + +

Author

+

+This game and documentation has been written by +T. Kirk. +

Will o' the Wisp

+

+Spider type. 1 deck. No redeal. + +

Object

+

+Group all the cards in sets of 13 cards in descending sequence +by suit from King to Ace and move such sets to the foundations. + +

Quick Description

+

+Exactly like Spiderette, +but a little bit easier due to the different layout. + +

Rules

+

+[To be written] + +

History

+

+This game was invented by Albert H. Morehead and Geoffrey Mott-Smith. +

Windmill

+

+Two-Deck game type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+The 4 foundations in the corners build down by rank from King to Ace. +

+The foundation in the center builds up by rank from Ace to King, +four times wrapping around until it contains 52 cards. +

+The 8 reserve piles can hold a single card and are +automatically filled from the waste or talon. +

+Cards can be flipped singly from the talon to the waste. +There is no redeal. + +

Notes

+

+Autodrop and Quickplay are disabled for this game. +

Wisteria

+

+Hanafuda FreeCell type. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Snake, +with the Hanafuda deck but the number of cards you can move as a sequence is +not restricted and there are no "free" cells. + +

Rules

+

+All cards are dealt to 9 piles at the start of the game, each first rank card +starting a new pile. +

+Piles build from first rank to fourth, and an empty space cannot be filled. +

Yukon

+

+Yukon type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+Cards in tableau are built down by alternate color. +Groups of cards can be moved regardless of sequence. +An empty pile in the tableau can be filled with a King or a group +of cards with a King on the bottom. +

+Foundations are built up in suit from Ace to King. +Cards in foundations are no longer in play. + +

History

+

+Yukon is one of the classic solitaire card games. +

Zebra

+

+Forty Thieves type. 2 decks. 1 redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Forty Thieves, +but the 8 piles build down by alternate color, +the foundations build up by alternate color, +empty piles are automatically filled from the waste or talon, +and one redeal. + +

Rules

+

+[To be written] diff --git a/data/html-src/credits.html b/data/html-src/credits.html new file mode 100644 index 00000000..58a2e2b4 --- /dev/null +++ b/data/html-src/credits.html @@ -0,0 +1,98 @@ +

PySol credits go to

+ + +

Game contributors are

+ + +

Cardset contributors are

+ + +

Music contributors are

+ + +

Special thanks to

+ + +

PySol uses the following OpenSource technologies

+ + +

PySol was created using the following OpenSource technologies

+ diff --git a/data/html-src/ganjifa.html b/data/html-src/ganjifa.html new file mode 100644 index 00000000..6dbcc9fc --- /dev/null +++ b/data/html-src/ganjifa.html @@ -0,0 +1,13 @@ +

General Ganjifa Card Rules

+Ganjifa are playing cards from India and other nations in the region. +Usually round, some rectangular decks have been produced. The most significant +difference between Ganjifa and other types of cards is that Ganjifa cards have +traditionally been individually hand painted. There are any where from eight +to twelve or more suits per deck, each suit having usually twelve ranks. The +two most common Ganjifa decks are the Mughal which has eight suits and the +Dashavatara which has ten. The suits have pip cards numbered from Ace through +ten and two court cards, the Wazir and the Mir. Ganjifa solitaire games play +the same as games that use the standard deck but the larger number of different +cards in a deck (96 or 120) adds an element of complexity. The fact that each +suit has it's own color makes things quite interesting in games that use +"Alternate Color" row stacks. diff --git a/data/html-src/gen-html.py b/data/html-src/gen-html.py new file mode 100755 index 00000000..f681bb21 --- /dev/null +++ b/data/html-src/gen-html.py @@ -0,0 +1,234 @@ +#!/usr/bin/env python +# -*- mode: python; coding: koi8-r; -*- +# +# $Id$ +# + +#outdir = '../html' +pysollib_dir = '../..' + +import sys, os, re +from glob import glob + +import gettext +gettext.install('pysol', 'locale', unicode=True) + +try: os.mkdir('html') +except: pass +try: os.mkdir('html/rules') +except: pass + +pysollib_path = os.path.join(sys.path[0], pysollib_dir) +sys.path[0] = os.path.normpath(pysollib_path) +#print sys.path + +import pysollib.games +import pysollib.games.special +import pysollib.games.ultra +import pysollib.games.mahjongg + +from pysollib.gamedb import GAME_DB +from pysollib.gamedb import GI +from pysollib.mfxutil import latin1_to_ascii + + +files = [ + ('credits.html', 'PySol Credits'), + ('ganjifa.html', 'PySol - General Ganjifa Card Rules'), + ('general_rules.html', 'PySol - General Rules'), + ('glossary.html', 'PySol - Glossary'), + ('hanafuda.html', 'PySol - Rules for General Flower Card Rules'), + ('hexadeck.html', 'PySol - General Hex A Deck Card Rules'), + ('howtoplay.html', 'How to play PySol'), + ('index.html', 'PySol - a Solitaire Game Collection'), + ('install.html', 'PySol - Installation'), + ('intro.html', 'PySol - Introduction'), + ('license.html', 'PySol Software License'), + ('news.html', 'PySol - a Solitaire Game Collection'), + #('rules_alternate.html', 'PySol - a Solitaire Game Collection'), + #('rules.html', 'PySol - a Solitaire Game Collection'), + ] + +rules_files = [ + #('hanoipuzzle.html', ), + ('mahjongg.html', 'PySol - Rules for Mahjongg'), + ('matrix.html', 'PySol - Rules for Matrix'), + ('pegged.html', 'PySol - Rules for Pegged'), + ('shisensho.html', 'PySol - Rules for Shisen-Sho'), + ('spider.html', 'PySol - Rules for Spider'), + ('freecell.html', 'PySol - Rules for FreeCell'), + ] +wikipedia_files = [ + ('houseinthewood.html', 'PySol - Rules for House in the Woods'), + ('fourseasons.html', 'PySol - Rules for Four Seasons'), + ] + +main_header = ''' + + +%s + + + + + +
+''' +main_footer = ''' +

+
+%s + +''' + +rules_header = ''' + + +%s + + + + + +
+''' +rules_footer = ''' +

+%s +
+Glossary +
+General rules + +

+Back to the index + +''' + +wikipedia_header = ''' + + +%s + + + + + +
+''' + + +def getGameRulesFilename(n): + if n.startswith('Mahjongg'): return 'mahjongg.html' + ##n = re.sub(r"[\[\(].*$", "", n) + n = latin1_to_ascii(n) + n = re.sub(r"[^\w]", "", n) + n = n.lower() + ".html" + return n + +def gen_main_html(): + for infile, title in files: + outfile = open(os.path.join('html', infile), 'w') + print >> outfile, main_header % title + print >> outfile, open(infile).read() + s = 'Back to the index' + if infile == 'index.html': + s = '' + print >> outfile, main_footer % s + +def gen_rules_html(): + ##ls = glob(os.path.join('rules', '*.html')) + rules_ls = os.listdir('rules') + rules_ls.sort() + wikipedia_ls = os.listdir('wikipedia') + wikipedia_ls.sort() + + games = GAME_DB.getGamesIdSortedByName() + rules_list = [] + files_list = [] + for fn, tt in rules_files: + rules_list.append(('rules', fn, tt, '')) + files_list.append(fn) + for fn, tt in wikipedia_files: + rules_list.append(('wikipedia', fn, tt, '')) + files_list.append(fn) + altnames = [] + + # open file of list of all rules + out_rules = open(os.path.join('html', 'rules.html'), 'w') + print >> out_rules, main_header % 'PySol - a Solitaire Game Collection' + print >> out_rules, open('rules.html').read() + + for id in games: + # create list of rules + + gi = GAME_DB.get(id) + + rules_fn = gi.rules_filename + if not rules_fn: + rules_fn = getGameRulesFilename(gi.name) + + if rules_fn in files_list: + continue + + if rules_fn in rules_ls: + rules_dir = 'rules' + elif rules_fn in wikipedia_ls: + rules_dir = 'wikipedia' + else: + print 'missing rules for %s (file: %s)' \ + % (gi.name.encode('utf-8'), rules_fn) + continue + + ##print '>>>', rules_fn + + title = 'PySol - Rules for ' + gi.name + s = '' + if gi.si.game_type == GI.GT_HANAFUDA: + s = 'General Flower Card rules' + elif gi.si.game_type == GI.GT_DASHAVATARA_GANJIFA: + s = 'About Ganjifa' + elif gi.si.game_type == GI.GT_HEXADECK: + s = 'General Hex A Deck rules' + elif gi.si.game_type == GI.GT_MUGHAL_GANJIFA: + s = 'About Ganjifa' + #print '***', gi.name, '***' + + rules_list.append((rules_dir, rules_fn, title, s)) + files_list.append(rules_fn) + #rules_list.append((rules_fn, gi.name)) + print >> out_rules, '

  • %s' \ + % (rules_fn, gi.name.encode('utf-8')) + for n in gi.altnames: + altnames.append((n, rules_fn)) + + print >> out_rules, '\n' + \ + main_footer % 'Back to the index' + + # create file of altnames + out_rules_alt = open(os.path.join('html', 'rules_alternate.html'), 'w') + print >> out_rules_alt, main_header % 'PySol - a Solitaire Game Collection' + print >> out_rules_alt, open('rules_alternate.html').read() + altnames.sort() + for name, fn in altnames: + print >> out_rules_alt, '
  • %s' \ + % (fn, name.encode('utf-8')) + print >> out_rules_alt, '\n' + \ + main_footer % 'Back to the index' + + # create rules + for dir, filename, title, footer in rules_list: + outfile = open(os.path.join('html', 'rules', filename), 'w') + if dir == 'rules': + print >> outfile, (rules_header % title).encode('utf-8') + else: # d == 'wikipedia' + print >> outfile, (wikipedia_header % title).encode('utf-8') + print >> outfile, open(os.path.join(dir, filename)).read() + print >> outfile, rules_footer % footer + + +gen_main_html() +gen_rules_html() + + + diff --git a/data/html-src/general_rules.html b/data/html-src/general_rules.html new file mode 100644 index 00000000..4c0d6cb9 --- /dev/null +++ b/data/html-src/general_rules.html @@ -0,0 +1,38 @@ +

    General Rules

    +

    +There are some characteristics common to all the games in this package. +Most of them are played with standard 52-card decks, either one or two. The +cards in each suit are ranked King high. K stands for King, Q stands for +Queen and J stands for Jack. In each game, the cards are piled up in either +ascending or descending order, on stacks in the main playing area, called +the Tableau, or piles off to the side, called Foundations. Some piles must +be built up in sequence within the same suit, and others are built up in +suits of alternating colors. + +

    +The Talon is the stack of cards remaining in the deck, not yet played +upon any of the piles, and not yet placed in the discard pile. Some people +also call it the Stock or the Hand. + +

    +The object of each of these games is to use up all the cards in +building Foundations, or to use up all cards in the Talon according to the +rules of the particular game. If all the cards are used up, you win. If +not, you lose. + +

    +In all of the games, you deal cards from the Talon to the discard pile +by clicking once on the Talon with the left mouse button, or pressing <D>. +Where permitted by the rules, you can turn over any face-down card with a +single click of the left mouse button. You pick up and move a card by +clicking on it and holding the button down while you drag it to its intended +destination. If the move would violate the rules, the card will not go +anywhere. If any card or cards can be put on a +Foundation, or in the Ace discard pile of Picture Gallery, a single press of +the <A> key will do all of them, a handy way to quickly finish certain +games. Sometimes the <A> key will build up the Foundations more than you +would like, and these rules allow you to put cards back into the Tableau +from the Foundations. Of course, you can also use the Undo key <Z>. + +

    +If you're confused by all this, just watch a demo game :-) diff --git a/data/html-src/glossary.html b/data/html-src/glossary.html new file mode 100644 index 00000000..281d30b8 --- /dev/null +++ b/data/html-src/glossary.html @@ -0,0 +1,240 @@ +

    Glossary

    + +

    Author's note: These definitions are meant as a guideline only. +See individual game rules as any game has the right to redefine or +modify the rules to make it fun.

    + +
    +
    BASE CARD
    + +
    +

    The first card dealt into a foundation pile. Other foundations +usually have to start with a card of this rank. See: FOUNDATION

    +
    + +
    BUILD BY ALTERNATE COLOR
    + +
    +

    Building by placing a card on to another card of the opposite +color is permitted. Example: Placing a Diamond on a Spade is good, +but placing a Diamond on a Heart is not.

    +
    + +
    BUILD BY ANY SUIT BUT OWN
    + +
    +

    Building by placing a card on to another card of any suit but +the suit of the original card is permitted. Example: Placing a +Diamond on a Heart is good, but placing a Heart on a Heart is +not.

    +
    + +
    BUILD BY COLOR
    + +
    +

    Building by placing a card on to another card of the same color +is permitted. Example: Placing a Diamond on a Heart is good, but +Placing a Diamond on a Club is not.

    +
    + +
    BUILD BY RANK
    + +
    +

    BUILD DOWN or UP ignoring color and suit.

    +
    + +
    BUILD REGARDLESS OF SUIT
    + +
    +

    See BUILD BY RANK.

    +
    + +
    BUILD BY SUIT
    + +
    +

    Building by placing a card on to another card of the same suit +is permitted. Example: Placing a Spade on a Spade is good, but +placing a Spade on a Club is not.

    +
    + +
    BUILD DOWN
    + +
    +

    Building by placing a card of a lower rank on to a card of a +higher rank is permitted. Usually implies a difference of only one +ranking between the two cards. Example: Placing a 10 on a Jack is +good, but placing a 10 on a 9 is not.

    +
    + +
    BUILD DOWN BY *
    + +
    +

    Building by placing a card of a lower rank on to a card of a +higher rank by * is permitted. Example: If * is 2, placing a 10 on +a Queen is good, but placing a 10 on a Jack is not.

    +
    + +
    BUILD UP
    + +
    +

    Building by placing a card of a higher rank on to a card of a +lower rank is permitted. Usually implies a difference of only one +ranking between the two cards. Example: Placing a Queen on a Jack +is good, but placing a Queen on a King is not.

    +
    + +
    BUILD UP BY *
    + +
    +

    Building by placing a card of a higher rank on to a card of a +lower rank by * is permitted. Example: If * is 2, placing a 10 on +an 8 is good, but placing a 10 on a 9 is not.

    +
    + +
    BUILD UP OR DOWN
    + +
    +

    Building by placing a card on to a card of one higher or one +lower rank is permitted. Example: Placing a Jack on a Queen or a 10 +is good, but placing a 10 on a Queen is not.

    +
    + +
    BUILDING
    + +
    +

    The ability to place a card (or group of cards) on another card. +In regards to rank, you can BUILD UP, BUILD DOWN, or BUILD UP/DOWN +BY *. In regards to suit/color, you can BUILD BY SUIT, BUILD BY +COLOR, BUILD BY ALTERNATE COLOR, BUILD BY ANY SUIT BUT OWN, or +BUILD REGARDLESS OF SUIT. Note that all games that build will +follow two of these rules, one from each list.

    +
    + +
    DECK
    + +
    +

    The set of cards used. Most games use a STANDARD DECK, but games +that use a DOUBLE DECK, a JOKER DECK, or a STRIPPED DECK are not +uncommon.

    +
    + +
    DOUBLE DECK
    + +
    +

    A deck of cards consisting of two STANDARD DECKS making a total +of 104 cards.

    +
    + +
    FOUNDATION
    + +
    +

    If a game has a foundation, the game is usually won by placing +all the cards in the foundation pile(s).

    +
    + +
    JOKER DECK
    + +
    +

    A deck of cards consisting of a STANDARD DECK and two jokers +making a total of 54 cards.

    +
    + +
    PILE
    + +
    +

    A designated area where cards can exist.

    +
    + +
    RANK
    + +
    +

    The value of the card. Numbered cards usually have the rank of +the associated number. Aces can either be high or low. If high, +aces are ranked 1. If low, aces are ranked as 14. J, Q, and K are +usually ranked 11, 12, and 13 respectively. However, some games may +rank these cards as 10. In such a case, a high ace might be ranked +as 11.

    +
    + +
    RESERVE
    + +
    +

    Cards in the reserve are usually available to play anywhere. +Usually cannot be built on.

    +
    + +
    SLOT
    + +
    +

    See PILE.

    +
    + +
    STANDARD DECK
    + +
    +

    A 52 card deck. There are four suits of thirteen cards +each. Each suit contains an Ace, 2 through 10, Jack, Queen, and +King. These suits are usually Clubs, Spades, Hearts and Diamonds. +These suits can be grouped into two colors, usually black and red. +The Clubs and the Spaces are black while the Hearts and the +Diamonds are red. PySol allows the possibility of using +different decks. In this case, the new colors and/or suits are +substituted into this paradigm.

    +
    + +
    STRIPPED DECK
    + +
    +

    A 32 card deck. There are four suits of eight cards +each. Each suit contains an Ace, 7 through 10, Jack, Queen, and +King.

    +
    + +
    STOCK
    + +
    +

    See TALON.

    +
    + +
    SUIT
    + +
    +

    Four different kinds in a STANDARD DECK. Usually Clubs, Spades, +Hearts, and Diamonds.

    +
    + +
    TABLEAU
    + +
    +

    The playing field, where the main action occurs. Usually allows +building.

    +
    + +
    TALON
    + +
    +

    The remainder of the deck after all the original cards have been +dealt and are usually kept faced down.

    +
    + +
    VALUE
    + +
    +

    See RANK.

    +
    + +
    WASTE
    + +
    +

    A stack of cards face up, usually next to the TALON. Top card +usually in play.

    +
    + +
    WRAP AROUND
    + +
    +

    In some games card sequences may wrap around. +When BUILDING UP this means you can place an Ace on a King. +When BUILDING DOWN this means you can place a King on an Ace.

    +
    +
    diff --git a/data/html-src/hanafuda.html b/data/html-src/hanafuda.html new file mode 100644 index 00000000..a7868375 --- /dev/null +++ b/data/html-src/hanafuda.html @@ -0,0 +1,21 @@ +

    General Flower Card Rules

    + +

    +There are some characteristics common to all the games played with Hanafuda +cards. They are all played with one or more of the Asian flower card decks. +This deck is common in a number of Pacific regions including Hawaii. There are +twelve suits of four cards each. The suits are associated with the twelve +months of the year. For a good explanation of what the suits are, try Graham +Leonard's Hanafuda and Kabufuda site at +http://hana.kirisame.org/ + +

    +Most of the flower card solitaire games are played like western deck games +with minor changes. See the General Rules for +basic instructions on how to play solitaire. The object in most cases is to +move all the cards from the tableau to the foundations. Probably the most +difficult part of learning to play with hanafuda cards is learning which cards +belong in which suits and what their ranking is. The ranking of the suits is +sometimes as important as the ranking of the cards in the suit. Try keeping +this hanafuda help image displayed where you can refer to it as you play. + diff --git a/data/html-src/hexadeck.html b/data/html-src/hexadeck.html new file mode 100644 index 00000000..58ed2feb --- /dev/null +++ b/data/html-src/hexadeck.html @@ -0,0 +1,21 @@ +

    General Hex A Deck Card Rules

    +The Hex A Deck is similar to a few card packs published in the early 20th +century that had sixteen cards in each suit. Those decks were intended to +be used when popular games of the period such as Whist were played by five +or more players. The extra cards meant that each player had more cards in their +hand which added interest to the play. The Wizards in the Hex A Deck corresponds +to the Jokers in a regular pack. Their main purpose in most Hex A Deck games +is to show up at the worst possible time. Either that or at the best possible +time. They're very successful at doing that. In games that use alternate +color stacks they may be played as either color. They have ranks from one +through four and sometimes can only be played in rank order. The ranks may +or may not be indicated on the cards. If they are not indicated there is +usually a way to tell which is which. The rank can be determined by comparing +some distinctive element of the images. The first rank Wizard will be the most +elaborate in some way such as the fattest, having the tallest hat etc. They +play on their foundation (if any) in descending order of rank. That is first +through fourth. In some games the Wizards will not move off of the tableau +until all the other cards have been moved to the foundations. In some games +they don't actually enter into play at all. They are just there to make +things interesting. Which is to say make things difficult. And they are +very good at doing that. diff --git a/data/html-src/howtoplay.html b/data/html-src/howtoplay.html new file mode 100644 index 00000000..4a21ab78 --- /dev/null +++ b/data/html-src/howtoplay.html @@ -0,0 +1,131 @@ +

    How to play PySol

    + +

    Mouse Usage

    +

    +Left mouse button: +

    +

    +Right mouse button (or double-click the left button): +

    +

    +Middle mouse button (or Ctrl-click the right button): +

    +

    +Ctrl-click the left mouse button: +

    +

    +Shift-click the left mouse button: +

    + + +

    Two-handed play

    +

    +Put three fingers of one hand on 'A' (auto drop), +'S' (undo) and 'D' (deal). +You can also reach 'R' (redo) from there. +

    +Left-handed people may prefer using 'L' (auto drop), +'K' (undo) and 'J' (deal). + + + +

    Automatic play

    +

    +Note that automatic play can spoil the gameplay, so purists should +not enable any option but maybe Auto face up. Also, some games +disable certain features as they would be trivial otherwise. +

    +Auto face up +

    +Auto drop + +Auto deal + +Quick play + + + +

    The animation is too slow...

    +

    +Unfortunately the Tcl/Tk toolkit lacks a sprite concept, so +there is a lot of (invisible double-buffered) redraw going on +when dragging cards around. +

    +Disabling Card shadow, Shade legal moves, +background table tiles and sound will somewhat improve the display speed. + + +

    The table tiles look strange

    +

    +Background table tiles should only be enabled when using +a true-color video mode - otherwise they may look bad +because of dithering. +

    +BTW, you can add your own background tiles by copying the images +to the main data/tiles or your home ~/.PySolFC/tiles directory. + + + +

    Some notes about scoring

    +

    +

    + + +

    Undocumented key bindings

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    + +

    Introduction +

    Installation +

    How to play + +

    Rules

    + + + +

    PySol license terms +

    +


    + + + +

    +PySol is distributed under the terms of the +GNU General Public License. diff --git a/data/html-src/install.html b/data/html-src/install.html new file mode 100644 index 00000000..ff96dd87 --- /dev/null +++ b/data/html-src/install.html @@ -0,0 +1,47 @@ +

    Installation

    +

    +There is no need to compile anything since the whole program is just +a Python script. Just run it, and that's all. +

    +PySol requires Python 1.5.2 and Tcl/Tk 8.0.5 or better. Both packages are +freely available for Unix, Windows and Macintosh platforms. +

    +PySol is free Open Source software distributed under the terms of the +GNU GPL. + + +

    Windows 95/98/ME/NT/2000

    + +PySol now ships as a completely self-contained setup file, so there's +no need to install anything else. +

    +If you want to modify the PySol source code or write your own +Python programs you can get the development system from +http://www.python.org/download/download_windows.html + + +

    Unix

    + +There are good chances that your system already ships with Python and Tcl/Tk.
    +Otherwise visit +http://www.python.org/download/ +for full source code. +

    +Also, installable packages exist for all major Linux distributions, +FreeBSD and HPUX. + + +

    Macintosh

    + +Self installing exectuables for Python and Tcl/Tk are available from
    +http://www.python.org/download/download_mac.html +

    +As I don't have access to a Mac I'd appreciate any detailed feedback on +installation and look & feel. "Porting" from X11 to Windows only required some +minor changes in the default font settings, so I hope the situation on Macs is +similar. +

    +[ I have been told that PySol works fine on a Mac - just drop "pysol.py" + on the Python interpreter and that's it. But for some reason you must + assign a large amount of memory to the Python interpreter. ] + diff --git a/data/html-src/intro.html b/data/html-src/intro.html new file mode 100644 index 00000000..79cee346 --- /dev/null +++ b/data/html-src/intro.html @@ -0,0 +1,39 @@ +

    Introduction

    +

    +"Why yet another solitaire game ?" you may ask. +The answer is simple... + +

    PySol highlights

    +
      +
    • currently supports more than 200 distinct solitaire games +
    • based upon an extensible solitaire engine +
    • lots of classic games like Forty Thieves, FreeCell, Klondike and Spider +
    • special games like Ganjifa, Hanafuda, Poker and Tarock type games +
    • very nice look and feel +
    • multiple cardsets and backgrounds +
    • background table tiles +
    • unlimited undo & redo +
    • persistent bookmarks +
    • load & save games +
    • player statistics +
    • hint system +
    • demo games +
    • support for user written plug-ins +
    • sound samples and background music +
    • integrated HTML help browser +
    • lots of documentation +
    • portable across Unix/X11, Windows 95/98/2000/NT and MacOS +
    • written in 100% pure Python +
    • distributed under the terms of the GNU General Public License +
    • Commercial Quality Freeware +
    + + diff --git a/data/html-src/license.html b/data/html-src/license.html new file mode 100644 index 00000000..0e92c7ab --- /dev/null +++ b/data/html-src/license.html @@ -0,0 +1,331 @@ +

    + GNU GENERAL PUBLIC LICENSE
    + Version 2, June 1991 +

    + +

    + Copyright (C) 1989, 1991 Free Software Foundation, Inc. + 675 Mass Ave, Cambridge, MA 02139, USA +
    + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. +

    + +
    +

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    NO WARRANTY + +

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    END OF TERMS AND CONDITIONS diff --git a/data/html-src/news.html b/data/html-src/news.html new file mode 100644 index 00000000..994ee5f1 --- /dev/null +++ b/data/html-src/news.html @@ -0,0 +1,221 @@ +

    +==================================================================
    +User visible changes for PySol - a solitaire game collection
    +==================================================================
    +
    +Changes in 4.82 (02 Sep 2003, 202 games)
    +  * support Python 2.3
    +  - a number of small bug fixes
    +  + stay tuned for Pysol 5 with *lots* of improvements :-)
    +
    +Changes in 4.81 (24 Jun 2002, 202 games)
    +  * adapted for new pysol-sound-server 3.00
    +  - fixed Spider-type games
    +
    +Changes in 4.80 (28 Nov 2001, 202 games)
    +  * support Python 2.2
    +
    +Changes in 4.73 (28 Sep 2001, 202 games)
    +  - fixed rules of Irmgard
    +  - a number of other bug fixes
    +
    +Changes in 4.72 (31 May 2001, 202 games)
    +  - fixed a problem when using hints in Black Hole
    +
    +Changes in 4.71 (20 Apr 2001, 202 games)
    +  * improved dynamic scrollbar handling
    +  * support both Python 1.5, Python 2.0 and Python 2.1 within one package
    +
    +Changes in 4.70 (05 Mar 2001, 202 games)
    +  * 1 new game
    +  * added dynamic scrollbars
    +  * support both Python 1.5 and Python 2.0 within one package
    +  * fixed some minor problems
    +
    +Changes in 4.60 (02 Aug 2000, 201 games)
    +  * 6 new games
    +  * added persistent bookmarks
    +  * implemented smart playing that keeps the redo history
    +  * new statistics dialog featuring real 3D bar charts
    +  - Windows: fixed a problem where the sound could cause crashes
    +  - corrected a number of game rules and descriptions
    +
    +Changes in 4.50 (11 Jun 2000, 195 games)
    +  * added support for small toolbar icons
    +  * added "Alternate Names" to the game selection dialog
    +  * improved the sound dialog
    +  - moved the Mahjongg games to the new PyJongg package
    +
    +Changes in 4.41 (30 May 2000, 195 games)
    +  * 6 new games
    +  - Windows: avoid loading incompatible DLLs from the system directory
    +
    +Changes in 4.30 (23 May 2000, 189 games)
    +  * 6 new games
    +  - fixed an internal error in Grasshopper and Double Grasshopper
    +  - corrected rules of Penguin
    +
    +Changes in 4.20 (27 Apr 2000, 183 games)
    +  * 14 new games, including HexADeck and Memory type variants
    +  * added a "Recent games" menubar entry
    +  * improved statistics dialog
    +  - really fixed the detection of Straights in Poker type games
    +  - fixed a problem when changing the card background
    +
    +Changes in 4.10 (18 Apr 2000, 169 games)
    +  - fixed a memory leak
    +
    +Changes in 4.00 (12 Apr 2000, 169 games)
    +  * PySol now plays Tarock type games
    +  * display a floating "Demo" logo while playing demo games
    +  * options are now saved automatically at program exit
    +  - Poker type games: cards for a Straight can now be in any sequence
    +  - fixed a scoring problem in Casino Klondike and Vegas Klondike
    +
    +Changes in 3.40 (12 Feb 2000, 161 games)
    +  * 3 new games
    +  * updated the pysol-sound-server
    +  - fixed a problem with winning in Golf type games
    +  - some other minor fixes
    +
    +Changes in 3.30 (26 Jan 2000, 158 games)
    +  * 7 new games
    +  * converted the pysol-sound-server into a Python extension module
    +
    +Changes in 3.21 (21 Jan 2000, 151 games)
    +  * 2 new games
    +  * updated the pysol-sound-server
    +  - Windows: added the missing PyWinTypes15.dll to the setup file
    +
    +Changes in 3.20 (18 Jan 2000, 149 games)
    +  * added 8 Hanafuda type games (Oonsoo, Pagoda, MatsuKiri, ...)
    +  * added 2 Poker type games (Poker Shuffle, Poker Square)
    +  * added 13 other new games (Der Katzenschwanz, Perpetual Motion,
    +    Die Schlange, Three Shuffles and a Draw, Vegas Klondike, ...)
    +  * background music is supported under Win32 as well
    +  - corrected redeal rules of La Belle Lucie and Trefoil
    +  - corrected rules of Aces Up
    +
    +Changes in 3.10 (21 Dec 1999, 126 games)
    +  * 17 new games
    +  * new sound support (including background MP3 and MOD music under Unix)
    +  * added a playable preview dialog (yes, you can play games there :-)
    +  * nice cardset and table-tile select dialogs
    +  * added "Hold and quit" to continue a game on next start
    +  - quite a number of bug and feature fixes
    +
    +Changes in 3.00 (04 Nov 1999, 111 games)
    +  * bought a new solitaire book and implemented 67 new games :-)
    +  * added a menubar entry for popular games
    +  * new assist function: highlight all cards with the same rank
    +    (shift-click the left mouse button)
    +  * added images for the Talon redeal state
    +  * FreeCell game numbers are now compatible to the FreeCell FAQ
    +  * added a "Next number" button to the game number dialog
    +  * improved statistics and log views
    +  * the bundled version now ships as pre-compiled Python bytecode
    +    because it loads faster and uses much less memory
    +  - corrected some layout problems
    +
    +Changes in 2.99 (13 Oct 1999, 44 games)
    +  * 1 new game: Lara's Game
    +  * re-enabled the relaxed game variants
    +  * due to popular demand I've finally implemented "Quick play"
    +  * statistics and logs can be exported to a file
    +  * a huge number of other improvements
    +  - saved games are not compatible with previous versions
    +  - some changes in key and mouse bindings
    +
    +Changes in 2.91 (23 Jun 1999, 43 games)
    +  - check for Python 1.5.2 at program startup
    +  - some other minor fixes
    +
    +Changes in 2.90 (16 Jun 1999, 43 games)
    +  * added 19 new games (2 games disabled)
    +  * implemented a nice select-game tree dialog
    +  * starting a new game is noticeably faster now
    +  * documentation updated
    +  - PySol now requires Python 1.5.2
    +
    +Changes in 2.14 (26 May 1999, 24 games)
    +  - fixed rules of Calculation which got broken in 2.02
    +
    +Changes in 2.13 (13 May 1999, 24 games)
    +  - fixed a small bug in "Select game by number..."
    +
    +Changes in 2.12 (20 Apr 1999, 24 games)
    +  - another small bug fix
    +
    +Changes in 2.11 (07 Apr 1999, 24 games)
    +  - some finor fixes
    +
    +Changes in 2.10 (11 Mar 1999, 24 games)
    +  * major display speed improvements
    +  * added support for background table tiles
    +  * rearranged source code to prepare for a future Gnome, KDE,
    +    wxWindows or JPython/Swing version
    +  - fixed rules of Spider and Divorce which got broken in 2.02
    +
    +Changes in 2.02 (20 Jan 1999, 24 games)
    +  * 1 new game: Canfield
    +  * new assist function: autoplay
    +  * new assist function: automatic face up
    +  * new assist function: highlight all matching cards
    +    (control-click the left mouse button)
    +  * can change card background
    +  * support for timer-based animations
    +  * improved interaction with the window manager (X11)
    +
    +Changes in 2.01 (21 Dec 1998, 23 games)
    +  * 4 new games: Eight Off, Dead King Golf, Relaxed Golf and Grandfather's Clock
    +  * created new package PySol-Cardsets - get it from the PySol home page
    +  * implemented a statusbar
    +  * new assist function: highlight all moveable piles
    +  * enabled tearoff menus under Unix
    +  * improved table layout with small and large cardsets
    +
    +Changes in 2.00 (30 Nov 1998, 19 games)
    +  * 2 new games: Calculation and Numerica
    +  * implemented support for plugins - now you can easily add your own games
    +  * new option to automatically shade legal moves
    +  * added additional cardsets for low and high screen resolutions
    +  * major source code rearrangements
    +
    +Changes in 1.12 (13 Oct 1998, 17 games)
    +  * display a progress bar during startup
    +
    +Changes in 1.11 (09 Oct 1998, 17 games)
    +  * 3 new games: Big Harp, Eiffel Tower and Matriarchy
    +  * enhanced statistics, can change player name
    +  * added "Select game by number"
    +  * implemented tooltips
    +  - some fixes for Windows (vanishing menubar, problems when $HOME was
    +    not set, better toplevel geometry)
    +  - corrected rules of Ground for a Divorce
    +
    +Changes in 1.10 (02 Oct 1998, 14 games)
    +  * 1 new game: Ground for a Divorce
    +  * added a toolbar
    +  * implemented shadows
    +
    +Changes in 1.03 (26 Sep 1998, 13 games)
    +  * 4 new games: Spider, Relaxed Spider, Braid and Forty Thieves
    +  * middle mouse button (or Control-left) shows partially hidden cards
    +  * menus restructured
    +  * major source code rearrangements
    +
    +Changes in 1.02 (16 Sep 1998, 9 games)
    +  * 1 new game: Picture Gallery
    +  * added strict-rules variants of FreeCell and Seahaven Towers
    +  * added a small manual page
    +  * improved animation speed
    +
    +Changes in 1.01 (14 Sep 1998, 6 games)
    +  * 2 new games: FreeCell and Seahaven Towers
    +  * the Undo key is now bound both to 'z' as well as 's'
    +
    +Changes in 1.00 (10 Sep 1998, 4 games)
    +  * includes 4 games: Gypsy, Irmgard, 8x8 and Klondike
    +  * first public release
    +
    +
    diff --git a/data/html-src/rules.html b/data/html-src/rules.html new file mode 100644 index 00000000..de62bce8 --- /dev/null +++ b/data/html-src/rules.html @@ -0,0 +1,10 @@ +

    PySol - Game Rules

    +
    + +

    Basic Concepts

    + +

    Game Rules

    +
      diff --git a/data/html-src/rules/10x8.html b/data/html-src/rules/10x8.html new file mode 100644 index 00000000..d087a43c --- /dev/null +++ b/data/html-src/rules/10x8.html @@ -0,0 +1,20 @@ +

      10 x 8

      +Klondike type. Two decks. Unlimited redeals. + +

      Object

      +Move all cards to the Foundations. + +

      Quick description

      +Similar to 8 x 8 +with ten rows and +Hex A Deck +variations. + +

      Rules

      +Game play is like 8 x 8. The rows build down in rank in alternate +color. The Wizards will play in their proper rank position on the +tableau as the alternate of either red or black. Any card or sequence +may be played on an empty row. Cards are dealt from the talon one at +a time. Cards may be played from the foundations. +

      Strategy

      +Try to open a row to the canvas. diff --git a/data/html-src/rules/8x8.html b/data/html-src/rules/8x8.html new file mode 100644 index 00000000..7166f4c2 --- /dev/null +++ b/data/html-src/rules/8x8.html @@ -0,0 +1,24 @@ +

      8 x 8

      +

      +Klondike type. 2 decks. Unlimited redeals. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +As the name implies, the eight playing +piles in the tableau all start with eight cards face-up. +

      +Piles build down by alternate color, and an empty space can be filled +with any card or sequence. +

      +When you click on the talon, one card is turned over onto the waste pile. +There is no limit to the number of times you go through the talon. +

      +You are also permitted to move cards back out of the foundation. + +

      Strategy

      +

      +Try to go for an empty space. diff --git a/data/html-src/rules/abacus.html b/data/html-src/rules/abacus.html new file mode 100644 index 00000000..7cc057e2 --- /dev/null +++ b/data/html-src/rules/abacus.html @@ -0,0 +1,38 @@ +

      Abacus

      +

      +Yukon type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the Foundations. + +

      Quick Description

      +

      +A combination of +Yukon type +and +Calculation type +game elements. + +

      Rules

      +

      +The four Foundations build up by suit the following way: +The first pile from Ace, by one. The second pile from Two, by two. +The third pile from Three, by three. The fourth pile from Four, by four. +

      +Club:     A 2 3 4 5 6 7 8 9 T J Q K
      +Spade:    2 4 6 8 T Q A 3 5 7 9 J K
      +Heart:    3 6 9 Q 2 5 8 J A 4 7 T K
      +Diamond:  4 8 Q 3 7 J 2 6 T A 5 9 K
      +
      +

      +Cards in Tableau are built down by suit, the ranks going +the opposite way as the foundations: +Club down by one, Spade down by two, Heart down by three and +Diamond down by four. +

      +Groups of cards can be moved regardless of sequence, +and an empty space can be filled with any card or sequence. +

      +When no more moves are possible, click on the Talon. One card will be +added to each of the playing piles. diff --git a/data/html-src/rules/acesup.html b/data/html-src/rules/acesup.html new file mode 100644 index 00000000..4a63ee82 --- /dev/null +++ b/data/html-src/rules/acesup.html @@ -0,0 +1,27 @@ +

      Aces Up

      +

      +One-Deck game type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards except the four Aces to the single foundation. + +

      Rules

      +

      +Any top card that is of lower rank and of the same suit of another +top card may be dropped to the foundation. Aces rank high. +

      +There is no building on the tableau, except that an empty pile +may be filled with any card. +

      +When no more moves are possible, click on the talon. One card will be +added to each of the playing piles. + +

      Notes

      +

      +Autodrop is disabled for this game. + +

      History

      +

      +This simple game is known by many names, such as +Aces High, Drivel and Idiot's Delight. diff --git a/data/html-src/rules/acesup5.html b/data/html-src/rules/acesup5.html new file mode 100644 index 00000000..f771d828 --- /dev/null +++ b/data/html-src/rules/acesup5.html @@ -0,0 +1,16 @@ +

      Ace Up 5

      +

      +One-Deck game type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards except the four Aces to the single foundation. + +

      Quick Description

      +

      +Like Aces Up, +but five piles. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/agnessorel.html b/data/html-src/rules/agnessorel.html new file mode 100644 index 00000000..7e295f30 --- /dev/null +++ b/data/html-src/rules/agnessorel.html @@ -0,0 +1,25 @@ +

      Agnes Sorel

      +

      +Gypsy type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +Cards in the Tableau are built down by same color. Groups of cards in sequence +and same color can be moved as a unit. +

      +Each deal flips one card from the Stock to each pile of the Tableau. There are +no redeals. +

      +Foundations are built up in suit in sequence, wrapping from King to Ace when +necessary. Cards in Foundations are still in play. Double clicking on a card +in the Tableau will move it to the appropriate Foundation pile if such a move +is possible. + +

      Strategy

      +

      +Try to build down in suit whenever possible. Try to score as many points as +you can as this game is very hard to win. diff --git a/data/html-src/rules/akbarsconquest.html b/data/html-src/rules/akbarsconquest.html new file mode 100644 index 00000000..88d9b846 --- /dev/null +++ b/data/html-src/rules/akbarsconquest.html @@ -0,0 +1,31 @@ +

      Akbar's Conquest

      +Braid type. Two decks. Two redeals. + +

      Object

      +Move all cards to the Foundations. +

      Quick description

      +Similar to Braid +played with two Mughal +Ganjifa +decks. + +

      Rules

      +Game play is like Braid. In this variation there are two Braid +stacks that each have their own set of Braid reserve stacks. The +game lay out starts with the sixteen foundations in the outer most columns. +The next two columns inwards are the eight Braid reserves. Then there +are two columns with four general reserves each. The inner most two +columns are the two Braid stacks. Each Braid starts with sixteen cards. +When one of the Braid reserves becomes open the card at the top of the +corresponding Braid will be moved there. When all the cards from one +of the Braids are removed a card from the other Braid will be used. +

      +The game is named after the reputed inventor of a twelve suited Ganjifa +deck of singular splendor. It was engraved on ivory and hand painted +by court artisans. No cards from this pack are known to still exist. +

      Strategy

      +Build sequences on the rows that will play when the correct card turns +over from the talon. This game type requires careful strategy to win. +

      +
      +General Ganjifa Rules diff --git a/data/html-src/rules/akbarstriumph.html b/data/html-src/rules/akbarstriumph.html new file mode 100644 index 00000000..cb543894 --- /dev/null +++ b/data/html-src/rules/akbarstriumph.html @@ -0,0 +1,28 @@ +

      Akbar's Triumph

      +Braid type. One deck. Two redeals. + +

      Object

      +Move all cards to the Foundations. +

      Quick description

      +Similar to Braid +played with a single Mughal +Ganjifa +deck. + +

      Rules

      +Game play is like Braid. In this variation there are two Braid +stacks that each have their own set of Braid reserve stacks. The +game lay out starts with the eight foundations in the outer most columns. +The next two columns inwards are the eight Braid reserves. Then there +are two columns with four general reserves each. The inner most two +columns are the two Braid stacks. Each Braid starts with twelve cards. +When one of the Braid reserves becomes open the card at the top of the +corresponding Braid will be moved there. When all the cards from one +of the Braids are removed a card from the other Braid will be used. +

      +The game is named after the reputed inventor of a twelve suited Ganjifa +deck of singular splendor. It was engraved on ivory and hand painted +by court artisans. No cards from this pack are known to still exist. +

      Strategy

      +Build sequences on the rows that will play when the correct card turns +over from the talon. This game type requires careful strategy to win. diff --git a/data/html-src/rules/alaska.html b/data/html-src/rules/alaska.html new file mode 100644 index 00000000..3305e57d --- /dev/null +++ b/data/html-src/rules/alaska.html @@ -0,0 +1,16 @@ +

      Alaska

      +

      +Yukon type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Yukon, +but the rows build up or down in suit. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/americantoad.html b/data/html-src/rules/americantoad.html new file mode 100644 index 00000000..4c2ff194 --- /dev/null +++ b/data/html-src/rules/americantoad.html @@ -0,0 +1,17 @@ +

      American Toad

      +

      +Canfield type. 2 decks. 1 redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Double Canfield, +but the 8 piles build down in suit, cards are dealt singly, +the reserve is face-up, and only one redeal. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/appachanswaterfall.html b/data/html-src/rules/appachanswaterfall.html new file mode 100644 index 00000000..bbbf032e --- /dev/null +++ b/data/html-src/rules/appachanswaterfall.html @@ -0,0 +1,27 @@ +

      Appachan's Waterfall

      +Dashavatara Ganjifa game type. 1 deck. No redeal. + +

      Object

      +Move all cards to the Foundation. + +

      Quick description

      +Build complete suits in descending rank order on the tableau then move +them to the single foundation in ascending rank and suit order. Refer +to the general Ganjifa +description for the suit order used. + +

      Rules

      +Cards will play on the tableau in descending rank order without regard +to suit. They can only be moved to the single foundation when a complete +suit of twelve cards is finished and only in ascending suit order. The +suit of the Fish Incarnation is first, the Tortoise next etc. When a +suit is ready to be moved to the foundation, press (a)uto or play with +auto drop enabled and all twelve cards will move there in order. Four +cards are dealt to each of the ten rows when the game begins. Press +(d)eal or click the talon to deal the next round of one card to each +row. The reserve stacks to either side of the foundation will take one +card each. Cards on the reserves may only be played to the rows. +

      Strategy

      +Make every play possible before dealing the next round. While the cards +will play in rank order only, it's helpful to also work on playing them by +suit. diff --git a/data/html-src/rules/ashrafi.html b/data/html-src/rules/ashrafi.html new file mode 100644 index 00000000..2187c8e0 --- /dev/null +++ b/data/html-src/rules/ashrafi.html @@ -0,0 +1,22 @@ +

      Ashrafi

      +Mughal Ganjifa type. One deck. No redeal. + +

      Object

      +Move all cards to the foundations. + +

      Quick description

      +Play is similar to +Free Cell. +The rows build down by rank only, no more than twelve to a row. + +

      Rules

      +The cards on the tableau build down by rank regardless of suit. No more +than twelve cards may be placed in one row. The four reserve stacks +below the foundations will hold one card each. The foundations build +up in rank by suit starting with the Ace. Only the Mirs (Kings) may +be played on empty rows. + +

      Strategy

      +Move the tableau cards with the objective of releasing the Aces first. +Keep the reserve stacks open as much as possible. Build piles on +the Mirs so they can be moved to open rows. diff --git a/data/html-src/rules/ashtadikapala.html b/data/html-src/rules/ashtadikapala.html new file mode 100644 index 00000000..bd5be880 --- /dev/null +++ b/data/html-src/rules/ashtadikapala.html @@ -0,0 +1,36 @@ +

      Ashta Dikapala

      +

      +One Moghul Ganjifa deck. No redeal. + +

      Object

      +

      +Arrange the Eight Guardians in order. + +

      Rules

      +

      +Play is similar to Picture Gallery. +The layout consists of three rows of playing piles, a row for newly +dealt cards and three free cells that will hold one card each. +

      +The cards must be arranged in the top three rows as follows: +

        +
      • The top row must start with a three and build by suit in increments of three, +
      • the second row must with a two, +
      • and the third row must start with an Ace. +
      +

      +If you clear a space at the bottom it will be automatically filled +with a card from the talon. But if the talon is gone and you clear a space +at the bottom, then you can fill it with any card. You may move any card +to the free cells from the tableau on top or the rows below, but only as +long as there are cards left in the talon. When the talon is empty, you +may only move cards from, not to the free cells. +When no further moves are possible, click on the talon for a fresh row +of cards at the bottom. +

      +You win when all of the suits are arranged in order. + +

      Strategy

      +

      +Because of the many piles involved the Picture Gallery requires some +concentration, but it is not too hard to win. diff --git a/data/html-src/rules/ashwapati.html b/data/html-src/rules/ashwapati.html new file mode 100644 index 00000000..b7e84bda --- /dev/null +++ b/data/html-src/rules/ashwapati.html @@ -0,0 +1,24 @@ +

      Ashwapati

      +Mughal Ganjifa type. One deck. Unlimited redeals. + +

      Object

      +Move all cards to the foundations. + +

      Quick description

      +Play is similar to +Klondike. +The rows build down by rank in the same suit. + +

      Rules

      +The cards on the tableau build down by ranks of the same suit. The +foundations build up in rank by suit starting with the Ace. Any +card or movable pile may be played on an empty row. Cards are dealt +from the talon one at a time. There is no limit on the number of +redeals. Cards may be played from the foundations. +

      +This game is one of a series of games that have names ending in "pati" +which transliterates as "lord of". Ashwapati means "Lord of Horses". +The names are the names of the suits in a twelve suit Ganjifa deck. + +

      Strategy

      +Move cards off of the deepest stacks first. diff --git a/data/html-src/rules/auldlangsyne.html b/data/html-src/rules/auldlangsyne.html new file mode 100644 index 00000000..a1726959 --- /dev/null +++ b/data/html-src/rules/auldlangsyne.html @@ -0,0 +1,22 @@ +

      Auld Lang Syne

      +

      +Numerica type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +The foundations build up by rank ignoring suit. +At game start the four Aces are dealt here. +

      +There is no building on the tableau piles - cards can only be +moved to the foundations, and spaces are not filled. +

      +When no more moves are possible, click on the talon. One card will be +added to each of the playing piles. + +

      Notes

      +

      +Autodrop is disabled for this game. diff --git a/data/html-src/rules/babyspiderette.html b/data/html-src/rules/babyspiderette.html new file mode 100644 index 00000000..1c903af0 --- /dev/null +++ b/data/html-src/rules/babyspiderette.html @@ -0,0 +1,18 @@ +

      Baby Spiderette

      +

      +Spider type. 1 deck. No redeal. + +

      Object

      +

      +Group all the cards in sets of 13 cards in descending sequence +by suit from King to Ace and move such sets to the foundations. + +

      Quick Description

      +

      +Just like Spiderette, +but somewhat easier as groups of cards can be moved +if they build down by rank. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/badseven.html b/data/html-src/rules/badseven.html new file mode 100644 index 00000000..6741f45a --- /dev/null +++ b/data/html-src/rules/badseven.html @@ -0,0 +1,13 @@ +

      Bad Seven (Die böse Sieben)

      +

      +Two-Deck game type. 2 stripped decks. 1 redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +This game is played with two stripped decks. +

      +[To be written] diff --git a/data/html-src/rules/bakersdozen.html b/data/html-src/rules/bakersdozen.html new file mode 100644 index 00000000..0da4fd1b --- /dev/null +++ b/data/html-src/rules/bakersdozen.html @@ -0,0 +1,15 @@ +

      Baker's Dozen

      +

      +Baker's Dozen type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +The piles build down by rank regardless of suit. +Only one card can be moved at a time. +

      +Empty piles cannot be filled - therefore all Kings are placed +at the bottom of a pile during the initial dealing. diff --git a/data/html-src/rules/bakersgame.html b/data/html-src/rules/bakersgame.html new file mode 100644 index 00000000..7abfc288 --- /dev/null +++ b/data/html-src/rules/bakersgame.html @@ -0,0 +1,31 @@ +

      Baker's Game

      +

      +FreeCell type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like FreeCell, +but the piles build down by suit. + +

      Rules

      +

      +All cards are dealt at the start of the game. To compensate for this +there are 4 free cells which can hold any - and just one - card. +

      +Cards may only be moved onto cards of the same suit. +

      +The number of cards you can move as a sequence is restricted by +the number of free cells - the number of free cells required is the +same as if you would make an equivalent sequence of moves with single cards. +(As a shortcut, the computer also considers the number of free piles so +that you can move even more cards as one single sequence.) + +

      History

      +

      +Baker's Game is named after the mathematician C.L. Baker +and was first published in Martin Gardner's June 1968 +Mathematical Games column in Scientific American. diff --git a/data/html-src/rules/balarama.html b/data/html-src/rules/balarama.html new file mode 100644 index 00000000..10999184 --- /dev/null +++ b/data/html-src/rules/balarama.html @@ -0,0 +1,16 @@ +

      Balarama

      +Dashavatara Ganjifa type. One deck. No redeal. +

      Object

      +Move all cards to the foundations. +

      Quick description

      +The cards build down by rank in alternate colors on the tableau, no more +than twelve to a row. Any card or sequence may be played on an empty row. +

      Rules

      +All cards are dealt to the sixteen rows when the games begins. Cards +on the tableau build down in rank in alternating colors. See the general +Ganjifa +card rules for information on that. The foundations build up by suit. +Any card or sequence may be played on an empty row. The four reserve +stacks hold one card each. +

      Strategy

      +An empty row is more useful than the reserve stacks. Try for an empty row. diff --git a/data/html-src/rules/batsford.html b/data/html-src/rules/batsford.html new file mode 100644 index 00000000..c414229f --- /dev/null +++ b/data/html-src/rules/batsford.html @@ -0,0 +1,17 @@ +

      Batsford

      +

      +Klondike type. 2 decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Double Klondike, +but 10 piles, no redeal, and an extra reserve that can +hold up to 3 Kings. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/beleagueredcastle.html b/data/html-src/rules/beleagueredcastle.html new file mode 100644 index 00000000..90142dbf --- /dev/null +++ b/data/html-src/rules/beleagueredcastle.html @@ -0,0 +1,19 @@ +

      Beleaguered Castle

      +

      +Beleaguered Castle type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +At game start the four Aces are dealt to the foundations. +

      +The eight piles build down by rank regardless of suit. +Only one card can be moved at a time and +empty piles can be filled with any single card. + +

      Strategy

      +

      +Build evenly on to foundations. Try to get an empty pile. diff --git a/data/html-src/rules/betsyross.html b/data/html-src/rules/betsyross.html new file mode 100644 index 00000000..f2a47d41 --- /dev/null +++ b/data/html-src/rules/betsyross.html @@ -0,0 +1,35 @@ +

      Betsy Ross

      +

      +One-Deck game type. 1 deck. 2 redeals. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Calculation, +but using a waste with 2 redeals instead of row stacks. + +

      Rules

      +

      +The four foundations at the top are out of play. +

      +The four foundations below build regardless of suit the following way: +The first pile from Two, by one. The second pile from Four, by two. +The third pile from Six, by three. The fourth pile from Eight, by four. +

      +1:  2 3 4 5 6 7 8 9 T J Q K
      +2:  4 6 8 T Q A 3 5 7 9 J K
      +3:  6 9 Q 2 5 8 J A 4 7 T K
      +4:  8 Q 3 7 J 2 6 T A 5 9 K
      +
      +

      +When you click on the talon, one card is turned over onto the waste pile. +There are 2 redeals. + +

      History

      +

      +This game is known by many names, such as +Fairest, Four Kings, Musical Patience, +Quadruple Alliance and Plus Belle. diff --git a/data/html-src/rules/bigbraid.html b/data/html-src/rules/bigbraid.html new file mode 100644 index 00000000..b7a6e767 --- /dev/null +++ b/data/html-src/rules/bigbraid.html @@ -0,0 +1,16 @@ +

      Big Braid

      +

      +Napoleon type. 3 decks. 2 redeals. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Braid, +but with three decks. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/bigdivorce.html b/data/html-src/rules/bigdivorce.html new file mode 100644 index 00000000..a6ee42b9 --- /dev/null +++ b/data/html-src/rules/bigdivorce.html @@ -0,0 +1,16 @@ +

      Big Divorce

      +

      +Spider type. 3 decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Ground for a Divorce, +but with three decks and 13 playing piles. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/bigeasy.html b/data/html-src/rules/bigeasy.html new file mode 100644 index 00000000..54f55329 --- /dev/null +++ b/data/html-src/rules/bigeasy.html @@ -0,0 +1,25 @@ +

      Big Easy

      +Hanafuda type. 2 decks. Unlimited redeals. + +

      Object

      +Move all cards to the foundations. + +

      Quick description

      +This is a double deck version of +Little Easy. +The rows build down by rank in the same suit. The foundations +build with cards of the same rank in suit order. Only first rank +cards may be played on an empty row. + +

      Rules

      +The rules are the same as in +Little Easy. + +

      Strategy

      +Disable auto drop and build on the rows until all cards are face up. +These games may be easy by name and easy to play but they're not easy +to win. + +

      Author

      +This game and documentation has been written by +T. Kirk. diff --git a/data/html-src/rules/bigharp.html b/data/html-src/rules/bigharp.html new file mode 100644 index 00000000..888182a6 --- /dev/null +++ b/data/html-src/rules/bigharp.html @@ -0,0 +1,28 @@ +

      Big Harp (Die große Harfe)

      +

      +Klondike type. 2 decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Double Klondike, +but ten piles, anything on an empty space, and no redeal. + +

      Rules

      +

      +Piles build down by alternate color, and an empty space can be filled +with any card or sequence. +

      +Cards from the talon are turned over to the waste pile, one at a time. +You can move the top card to the playing piles or the foundations. +There is no redeal. +

      +You are also permitted to move cards back out of the foundations. + +

      History

      +

      +Small Harp and Big Harp are the German ways of playing +Klondike and Double Klondike. diff --git a/data/html-src/rules/bigspider.html b/data/html-src/rules/bigspider.html new file mode 100644 index 00000000..cbbebc44 --- /dev/null +++ b/data/html-src/rules/bigspider.html @@ -0,0 +1,16 @@ +

      Big Spider

      +

      +Spider type. 3 decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Spider, +but with three decks and 13 playing piles. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/bigsumo.html b/data/html-src/rules/bigsumo.html new file mode 100644 index 00000000..09ce32ff --- /dev/null +++ b/data/html-src/rules/bigsumo.html @@ -0,0 +1,27 @@ +

      Big Sumo

      +Hanafuda type. 2 decks. No redeal. + +

      Object

      +Move all cards to the foundations. + +

      Quick description

      +Play is similar to +Free Cell. +Cards build from first to fourth rank on the tableau by suit and +from fourth to first on the foundations. Only first rank cards +may be played on an empty row. + +

      Rules

      +This is a two deck version of +Sumo. +Cards build down in rank on the rows and up in rank on the foundations. +Third and fourth rank (trash) cards are not interchangeable. Only a first +rank card or correctly ordered pile may be played on an empty row. + +

      Strategy

      +Don't play cards on the reserves unless they can be removed. + +

      Author

      +

      +This game and documentation has been written by +T. Kirk. diff --git a/data/html-src/rules/bitsnbytes.html b/data/html-src/rules/bitsnbytes.html new file mode 100644 index 00000000..a3dc35c2 --- /dev/null +++ b/data/html-src/rules/bitsnbytes.html @@ -0,0 +1,40 @@ +

      Bits n Bytes

      +

      +Hex A Deck type. 1 deck. One redeal. + +

      Object

      +

      +Fill all row stacks. + +

      Quick description

      +

      +Fill Byte stacks by matching the goal card's byte value, fill bit +stacks by matching the corresponding bit value. + +

      Rules

      +

      +When play begins the four left most columns are filled with four +goal cards of different ranks, one from each suit. The next two +columns to the right are the byte stacks. They can be filled +with cards of the same rank as the goal card in that row. The +four right most columns are the bit stacks. They can be filled +with cards of the same suit as the goal card in the respective +row if their least significant bit matches the corresponding +bit on the goal card. +

      +Cards from the talon are turned over to the waste pile, two at a +time. There is only one redeal. +

      +The only function of the Wizards in this game is to block the +waste stack at the worst possible time. + +

      Strategy

      +

      +Since there are only four cards of any one rank, it's important +to fill the byte columns first. + +

      Author

      +

      +This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. diff --git a/data/html-src/rules/blackhole.html b/data/html-src/rules/blackhole.html new file mode 100644 index 00000000..6d3e236c --- /dev/null +++ b/data/html-src/rules/blackhole.html @@ -0,0 +1,26 @@ +

      Black Hole

      +

      +Fan game type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the single foundation. + +

      Rules

      +

      +The foundation (the Black Hole) builds up or down by rank +ignoring color and suit, wrapping around from King to Ace +and from Ace to King. +

      +There is no building on the tableau piles, and spaces +are not filled. +Only the top card can be moved. + +

      Notes

      +

      +Autodrop is disabled for this game. + +

      Strategy

      +

      +Plan carefully - one wrong move and you may never +be able to untangle the mess. diff --git a/data/html-src/rules/blackwidow.html b/data/html-src/rules/blackwidow.html new file mode 100644 index 00000000..ef765dd1 --- /dev/null +++ b/data/html-src/rules/blackwidow.html @@ -0,0 +1,18 @@ +

      Black Widow

      +

      +Spider type. 2 decks. No redeal. + +

      Object

      +

      +Group all the cards in sets of 13 cards in descending sequence +by suit from King to Ace and move such sets to the foundations. + +

      Quick Description

      +

      +Just like Spider, +but somewhat easier as groups of cards can be moved +if they build down by rank. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/blindalleys.html b/data/html-src/rules/blindalleys.html new file mode 100644 index 00000000..0f5de20c --- /dev/null +++ b/data/html-src/rules/blindalleys.html @@ -0,0 +1,23 @@ +

      Blind Alleys

      +

      +Klondike type. 1 deck. 1 redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Klondike, +but 6 piles, anything on an empty space, and one redeal. + +

      Rules

      +

      +Piles build down by alternate color, and an empty space can be filled +with any card or sequence. +

      +Cards from the talon are turned over to the waste pile, one at a time. +You can move the top card to the playing piles or the foundations. +There is one redeal. +

      +You are also permitted to move cards back out of the foundations. diff --git a/data/html-src/rules/blondesandbrunettes.html b/data/html-src/rules/blondesandbrunettes.html new file mode 100644 index 00000000..d2845dac --- /dev/null +++ b/data/html-src/rules/blondesandbrunettes.html @@ -0,0 +1,11 @@ +

      Blondes and Brunettes

      +

      +Terrace type. 2 decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/bluemoon.html b/data/html-src/rules/bluemoon.html new file mode 100644 index 00000000..0ef1aea7 --- /dev/null +++ b/data/html-src/rules/bluemoon.html @@ -0,0 +1,31 @@ +

      Blue Moon

      +

      +Montana type. 1 deck. 2 redeals. + +

      Object

      +

      +Group all the cards in sets of 13 cards in ascending sequence +by suit from Ace to King. + +

      Quick Description

      +

      +Just like Montana, +but the Aces are moved to the left. +
      Gameplay is completely equivalent. + +

      Rules

      +

      +This 52-card solitaire starts with the entire deck shuffled and dealt +out in four rows. The aces are then moved to the left end of the layout, +making 4 initial free spaces. You may move to a space only the card that +matches the left neighbor in suit, and is one greater in rank. Kings are +high, so no cards may be placed to their right (they create dead spaces). +

      +When no moves can be made, cards still out of sequence are reshuffled +and dealt face up after the ends of the partial sequences, leaving a card +space after each sequence, so that each row looks like a partial sequence +followed by a space, followed by enough cards to make a row of 14. + +

      Notes

      +

      +Autodrop is disabled for this game. diff --git a/data/html-src/rules/braid.html b/data/html-src/rules/braid.html new file mode 100644 index 00000000..03976cf0 --- /dev/null +++ b/data/html-src/rules/braid.html @@ -0,0 +1,44 @@ +

      Braid (Der Zopf)

      +

      +Napoleon type. 2 decks. 2 redeals. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +This game is somewhat harder and requires thoughtful strategy. +

      +The layout consist of a Braid of 20 cards, two groups of four helper +fields, four braid fields (each showing a picture of a braid), the waste +pile, and the eight foundations. The first card automatically dealt to a +Foundation sets the beginning value for all foundations, and an indicator +displays the value of that card. +

      +You choose whether the sequences on the foundations will be ascending +or descending, and your choice is displayed in an indicator. The choice is +made when you place the first card on a foundation which is not the +already-determined base card. +It must follow suit and must have a numerical value +of either one more or one less than the base card. Ace is considered one +higher than King, and at the same time one less than Two. +

      +You may place cards on the foundation from anywhere on the table, +including the end of the Braid. The eight helper fields can be filled from +the waste pile but not from the Braid or the braid fields. When you move +a card from a braid field to the foundation, that field is automatically +filled with the last card on the Braid itself. +

      +In going through the talon, you are limited to three rounds, and an +indicator reports on that status. + +

      Strategy

      +

      +You can use the helper fields to temporarily store cards you expect to +use soon, and you can leave them open until the right card comes up from the +Talon. + +

      History

      +

      +This is a solitaire variant of German origin. diff --git a/data/html-src/rules/bridgetsgame.html b/data/html-src/rules/bridgetsgame.html new file mode 100644 index 00000000..eace2a57 --- /dev/null +++ b/data/html-src/rules/bridgetsgame.html @@ -0,0 +1,39 @@ +

      Bridget's Game

      +Hex A Deck game type. 2 decks. 1 redeal. + +

      Object

      +Move all cards to the Foundations. + +

      Quick description

      +Similar to Lara's Game +with sixteen rows, one redeal and +Hex A Deck +variations. + +

      Rules

      +Refer to the description of the deal in Lara's Game. The differences +are that the cards are dealt to seventeen piles instead of fourteen +and if a dealt card is of rank eleven or over one card is dealt to +the talon. Otherwise the dealing rules are the same. +

      +Play is the same as Lara's Game with two exceptions. The first exception +is that there is one redeal. When the talon is empty after the first +round the cards are gathered up from the tableau and dealt to the rows +without being shuffled using the same dealing rules as in the first round. +

      +The other exception is the extra reserve stack just to the right of the +rows and the top foundations. This reserve stack has the potential to +save a game that would otherwise be lost. The way it works is this. +When empty it will accept any Wizard card, but only from a foundation. +Once a Wizard has been played on it, it will accept one card only from +any row stack. Once played on the stack, cards can only be remove from +it to a foundation. + +

      Strategy

      +Don't play on the extra reserve stack unless you are sure the +top card will play to a foundation soon. + +

      Notes

      +This game is dedicated to the memory of Bridget Bishop, hanged as a +witch on June 10, 1692 in Salem Massachusetts, U. S. A. and to the +nineteen other victims of that notorious witch hunt. diff --git a/data/html-src/rules/bridgetsgamedoubled.html b/data/html-src/rules/bridgetsgamedoubled.html new file mode 100644 index 00000000..c667ff44 --- /dev/null +++ b/data/html-src/rules/bridgetsgamedoubled.html @@ -0,0 +1,41 @@ +

      Double Bridget's Game

      +Hex A Deck game type. 4 decks. 2 redeals. + +

      Object

      +Move all cards to the Foundations. + +

      Quick description

      +Similar to Lara's Game +with sixteen rows, one redeal and +Hex A Deck +variations. This is the same as +Bridget's Game +with four decks and two redeals. + +

      Rules

      +Refer to the description of the deal in Lara's Game. The differences +are that the cards are dealt to seventeen piles instead of fourteen +and if a dealt card is of rank eleven or over one card is dealt to +the talon. Otherwise the dealing rules are the same. +

      +Play is the same as Lara's Game with two exceptions. The first exception +is that there is one redeal. When the talon is empty after the first +round the cards are gathered up from the tableau and dealt to the rows +without being shuffled using the same dealing rules as in the first round. +

      +The other exception is the extra reserve stack just to the right of the +rows and the top foundations. This reserve stack has the potential to +save a game that would otherwise be lost. The way it works is this. +When empty it will accept any Wizard card, but only from a foundation. +Once a Wizard has been played on it, it will accept any two cards from +any of the row stacks. Once played on the stack, cards can only be removed +by playing them to a foundation. + +

      Strategy

      +Don't play on the extra reserve stack unless you are sure the +top card will play to a foundation soon. + +

      Notes

      +This game is dedicated to the memory of Bridget Bishop, hanged as a +witch on June 10, 1692 in Salem Massachusetts, U. S. A. and to the +nineteen other victims of that notorious witch hunt. diff --git a/data/html-src/rules/bristol.html b/data/html-src/rules/bristol.html new file mode 100644 index 00000000..a329133c --- /dev/null +++ b/data/html-src/rules/bristol.html @@ -0,0 +1,14 @@ +

      Bristol

      +

      +Fan game type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +[To be written] +

      +Empty piles cannot be filled - therefore all Kings are placed +at the bottom of a pile during the initial dealing. diff --git a/data/html-src/rules/brunswick.html b/data/html-src/rules/brunswick.html new file mode 100644 index 00000000..67dd2c2b --- /dev/null +++ b/data/html-src/rules/brunswick.html @@ -0,0 +1,17 @@ +

      Brunswick

      +

      +Yukon type. 2 decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Just like Lexington Harp, +but deal all cards face-up. +
      Very easy. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/busyaces.html b/data/html-src/rules/busyaces.html new file mode 100644 index 00000000..2e809302 --- /dev/null +++ b/data/html-src/rules/busyaces.html @@ -0,0 +1,16 @@ +

      Busy Aces

      +

      +Forty Thieves type. 2 decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Forty Thieves, +but with 12 piles. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/calculation.html b/data/html-src/rules/calculation.html new file mode 100644 index 00000000..9435edc6 --- /dev/null +++ b/data/html-src/rules/calculation.html @@ -0,0 +1,24 @@ +

      Calculation

      +

      +One-Deck game type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +The four foundations build regardless of suit the following way: +The first pile from Ace, by one. The second pile from Two, by two. +The third pile from Three, by three. The fourth pile from Four, by four. +

      +1:  A 2 3 4 5 6 7 8 9 T J Q K
      +2:  2 4 6 8 T Q A 3 5 7 9 J K
      +3:  3 6 9 Q 2 5 8 J A 4 7 T K
      +4:  4 8 Q 3 7 J 2 6 T A 5 9 K
      +
      +Once on a stack, a card can only be moved onto a foundation. + +

      Notes

      +

      +The auto-solver is completely clueless. diff --git a/data/html-src/rules/camelot.html b/data/html-src/rules/camelot.html new file mode 100644 index 00000000..0560b7c8 --- /dev/null +++ b/data/html-src/rules/camelot.html @@ -0,0 +1,53 @@ +

      Camelot

      + +

      Object

      + +

      +Remove all cards but picture cards (Jacks, Queens, and Kings). You have +won if your Tableau looks like this --
      + +The Winning Tableau. + +

      +-- and your Stock and Waste are empty. The suits do not matter. + +

      Rules

      + +

      +There are two phases to this game. Alternate between the two phases +until game is lost or won. Start with Phase One until Tableau is +completely filled. At that point, move to Phase Two. Please note that +you cannot begin Phase Two unless Tableau is completely filled. At any +point, you can return to Phase One, but remember that you cannot go back +to Phase Two unless the tableau is once again filled. An exception to +this rule is if the stock and waste are empty. + +

      +Phase One -- Click on the Stock to move a card into the empty Waste pile. If +card is a: +

        +
      • +King: Place in one of the empty four corner spaces. +
      • +
      • +Queen: Place in one of the empty middle two spaces of the top or bottom row. +
      • +
      • +Jack: Place in any of the empty middle two spaces of the leftmost or rightmost +column. +
      • +
      • +Any other card: Place in any empty space. +
      • +
      + +

      +Phase Two -- Remove 10's singly by clicking on them. Remove pairs that +add up to 10 by dragging one card on top of its pair. + +

      Strategy

      +

      +It is always safest in the middle. During Phase One of play, deal in +the middle before going to the edges. If you see a possible pair, place +that card on the edge so as to free more edge spaces during Phase Two of +play. diff --git a/data/html-src/rules/canfield.html b/data/html-src/rules/canfield.html new file mode 100644 index 00000000..7f135f46 --- /dev/null +++ b/data/html-src/rules/canfield.html @@ -0,0 +1,44 @@ +

      Canfield

      +

      +Canfield type. 1 deck. Unlimited redeals. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +Canfield is played with one deck. The object is to build all four +of the foundations at the top right from the rank of the first card +dealt into there (varies from game to game), all in the same suit. +

      +The tableau consists of four piles, starting with one card each. The +cards can be stacked according to the following rules +

        +
      • Red cards may be only played on black cards, and black only on + red. +
      • Only the next smaller card may be played, so that the stacks + are in descending sequence except when the previous card is an Ace, + in which only the King may be played. +
      • You may not move parts of a sequence except the top card. +
      • Empty spaces in the tableau will be filled automatically from + the reserve (the pile below the talon) until it is exhausted. When + the reserve is exhausted, the empty spaces can be filled with any + card. +
      +

      +When there are no more possible moves, click on the talon. Three +cards will be moved from the talon to the waste pile directly to its +right. + +

      Notes

      +

      +The auto-solver is hopeless. Don't believe the hints. They tend to +be right but it doesn't figure everything out (there may be valid +moves that it won't guess). + +

      Author

      +

      +This game and documentation has been written by +Drew Csillag +and is part of the official PySol distribution. diff --git a/data/html-src/rules/carlton.html b/data/html-src/rules/carlton.html new file mode 100644 index 00000000..59ffb63a --- /dev/null +++ b/data/html-src/rules/carlton.html @@ -0,0 +1,16 @@ +

      Carlton

      +

      +Yukon type. 2 decks. No redeal. + +

      Object

      +

      +Move all cards to the Foundations. + +

      Quick Description

      +

      +Just like Milligan Harp, +but deal all cards face-up. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/carpet.html b/data/html-src/rules/carpet.html new file mode 100644 index 00000000..797c50d4 --- /dev/null +++ b/data/html-src/rules/carpet.html @@ -0,0 +1,16 @@ +

      Carpet

      +

      +One-Deck game type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +The four foundations are built up in suit from Ace to King. +

      +The 20 reserve piles can hold any single card. +

      +When you click on the talon, one card is turned over onto the waste pile. +There is no redeal. diff --git a/data/html-src/rules/casinoklondike.html b/data/html-src/rules/casinoklondike.html new file mode 100644 index 00000000..ee439d43 --- /dev/null +++ b/data/html-src/rules/casinoklondike.html @@ -0,0 +1,23 @@ +

      Casino Klondike

      +

      +Klondike type. 1 deck. 2 redeals. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Just like Klondike, +but only two redeals. + +

      Rules

      +

      +[To be written] + +

      Notes

      +

      +There is a simple casino scoring system here - you debit $52 for each game +and for every card you bear off, you get $5 credit. +Your balance is reset whenever you select a different game. +Loaded games and manually entered game numbers don't count. diff --git a/data/html-src/rules/castlesinspain.html b/data/html-src/rules/castlesinspain.html new file mode 100644 index 00000000..7c9b5983 --- /dev/null +++ b/data/html-src/rules/castlesinspain.html @@ -0,0 +1,13 @@ +

      Castles in Spain

      +

      +Baker's Dozen type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +The piles build down by alternate color. +Only one card can be moved at a time, and empty piles +can be filled with any card. diff --git a/data/html-src/rules/catstail.html b/data/html-src/rules/catstail.html new file mode 100644 index 00000000..2ecf1460 --- /dev/null +++ b/data/html-src/rules/catstail.html @@ -0,0 +1,25 @@ +

      Cat's Tail (Der Katzenschwanz)

      +

      +FreeCell type. 2 decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Snake, +but the number of cards you can move as a sequence is not restricted. + +

      Rules

      +

      +All cards are dealt to 9 piles at the start of the game, each King +starting a new pile. +To compensate for this there are 8 free cells which can hold any +- and just one - card. +

      +Piles build down by alternate color, and an empty space cannot be filled. + +

      History

      +

      +This is a solitaire variant of German origin. diff --git a/data/html-src/rules/cavalier.html b/data/html-src/rules/cavalier.html new file mode 100644 index 00000000..14802ab0 --- /dev/null +++ b/data/html-src/rules/cavalier.html @@ -0,0 +1,25 @@ +

      Cavalier

      +Tarock type. 1 deck. No redeal. + +

      Object

      +Move all cards to the foundations. + +

      Quick description

      +This is a +Baker's Dozen +type game played with the 78 card Tarock deck. Piles build down +in rank in alternate colors. The Trumps can play as either color. + +

      Rules

      +Rows build down in rank by alternate color with the Trumps playing +as either color. A pile may be moved to another location but only +a single card may be played on an empty row. Cards may be played +from the foundations. + +

      Strategy

      +Use the Trumps to open spots for suit cards. + +

      Author

      +

      +This game and documentation has been written by +T. Kirk. diff --git a/data/html-src/rules/chameleon.html b/data/html-src/rules/chameleon.html new file mode 100644 index 00000000..eda5104a --- /dev/null +++ b/data/html-src/rules/chameleon.html @@ -0,0 +1,22 @@ +

      Chameleon

      +

      +Canfield type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Canfield, +but the three piles build down by rank, +cards are dealt singly, and no redeal. + +

      Rules

      +

      +[To be written] + +

      History

      +

      +This game is also known under names such as +Kansas. diff --git a/data/html-src/rules/cherrybomb.html b/data/html-src/rules/cherrybomb.html new file mode 100644 index 00000000..b1ea6a5c --- /dev/null +++ b/data/html-src/rules/cherrybomb.html @@ -0,0 +1,27 @@ +

      Cherry Bomb

      +Hanafuda type. 2 decks. No redeal. + +

      Object

      +Move all cards to the foundations. + +

      Quick description

      +This is a double deck version of +Fire Cracker. +The rows build down in rank in the same suit. The foundations +build with cards of the same rank in suit order. + +

      Rules

      +The rows build from first rank to fourth rank by suit. The foundations +build in ascending suit order from Pine to Phoenix by rank. The third +and fourth rank (trash) cards are interchangeable on the tableau. Cards +may not be played from the foundations. Any card or correctly ordered +pile may be played on an empty row. + +

      Strategy

      +Build sequences on the tableau. Since the trash cards are interchangeable +it's possible to build a valid sequence that has more than four cards in +a two deck game. + +

      Author

      +This game and documentation has been written by +T. Kirk. diff --git a/data/html-src/rules/chessboard.html b/data/html-src/rules/chessboard.html new file mode 100644 index 00000000..9f19821e --- /dev/null +++ b/data/html-src/rules/chessboard.html @@ -0,0 +1,18 @@ +

      Chessboard

      +

      +Beleaguered Castle type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +The foundations build up in suit, wrapping around from King to Ace. +The first card moved to the foundations determines the base rank. +

      +The ten piles build up or down in suit, wrapping around from +King to Ace and from Ace to King. +

      +Only one card can be moved at a time and +empty piles can be filled with any single card. diff --git a/data/html-src/rules/chinesediscipline.html b/data/html-src/rules/chinesediscipline.html new file mode 100644 index 00000000..3f59656a --- /dev/null +++ b/data/html-src/rules/chinesediscipline.html @@ -0,0 +1,25 @@ +

      Chinese Discipline

      +

      +Yukon type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the Foundations. + +

      Quick Description

      +

      +Like Yukon, +but don't deal all cards at game start. + +

      Rules

      +

      +Cards in Tableau are built down by alternate color. +Groups of cards can be moved regardless of sequence. +An empty pile in the Tableau can be filled with a King or a group +of cards with a King on the bottom. +

      +Foundations are built up in suit from Ace to King. +Cards in Foundations are no longer in play. +

      +When no more moves are possible, click on the Talon. +Three more cards will be dealt. diff --git a/data/html-src/rules/chinesesolitaire.html b/data/html-src/rules/chinesesolitaire.html new file mode 100644 index 00000000..863407e6 --- /dev/null +++ b/data/html-src/rules/chinesesolitaire.html @@ -0,0 +1,19 @@ +

      Chinese Solitaire

      +

      +Yukon type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the Foundations. + +

      Quick Description

      +

      +Just like Chinese Discipline, +but anything on an empty space. + +

      Rules

      +

      +[To be written] +

      +When no more moves are possible, click on the Talon. +Three more cards will be dealt. diff --git a/data/html-src/rules/citadel.html b/data/html-src/rules/citadel.html new file mode 100644 index 00000000..12f545a7 --- /dev/null +++ b/data/html-src/rules/citadel.html @@ -0,0 +1,16 @@ +

      Citadel

      +

      +Beleaguered Castle type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Just like Beleaguered Castle, +but matching cards are moved to the foundations during initial dealing. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/cluitjarslair.html b/data/html-src/rules/cluitjarslair.html new file mode 100644 index 00000000..6327982b --- /dev/null +++ b/data/html-src/rules/cluitjarslair.html @@ -0,0 +1,23 @@ +

      Cluitjar's Lair

      +Klondike type. One deck. No redeal. + +

      Object

      +Move all cards to the Foundations. + +

      Quick description

      +Similar to Klondike +with Hex A Deck +variations. + +

      Rules

      +Game play is like Klondike. The rows build down in rank in alternate +color. Any card or sequence may be played on an empty row. The Wizards +will play in their proper rank position on the tableau regardless of +color. While two or more Wizards will play on top of each other, the stack +must still be of alternating colors to be a movable sequence. Cards are +dealt from the talon one at a time. There is no redeal. Cards may be +played from the foundations. +

      Strategy

      +The Wizards will not play to their foundation until all the suit cards +are on theirs. That can make the end game a bit of a puzzle. Use an +empty row to move them out of the way. diff --git a/data/html-src/rules/cockroach.html b/data/html-src/rules/cockroach.html new file mode 100644 index 00000000..acfae589 --- /dev/null +++ b/data/html-src/rules/cockroach.html @@ -0,0 +1,13 @@ +

      Cockroach

      +

      +Tarock type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +Play is identical to +Grasshopper +except there is no redeal. diff --git a/data/html-src/rules/concentration.html b/data/html-src/rules/concentration.html new file mode 100644 index 00000000..c70f12e8 --- /dev/null +++ b/data/html-src/rules/concentration.html @@ -0,0 +1,26 @@ +

      Concentration

      +

      +Memory game type. 1 deck. No redeal. + +

      Object

      +

      +Flip all pairs of matching cards and get a score of 50 points or more. + +

      Rules

      +

      +At game start 52 cards are dealt to the tableau piles. +

      +Flip any 2 cards that match in rank. +

      +Any pair that matches will gain you 5 points, while a pair that +doesn't match will cost you 1 point. +

      +You win if your final score reaches 50 points. + +

      Notes

      +

      +To get awarded for a perfect game you must reach the maximum score of +130 points. You can reach this by restarting the game. +

      +Undo, Bookmarks, Autodrop and Quickplay +are disabled for this game. diff --git a/data/html-src/rules/congress.html b/data/html-src/rules/congress.html new file mode 100644 index 00000000..727738cc --- /dev/null +++ b/data/html-src/rules/congress.html @@ -0,0 +1,17 @@ +

      Congress

      +

      +Forty Thieves type. 2 decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Forty Thieves, +but the 8 piles build down by rank ignoring suit, +and empty piles are automatically filled from the waste or talon, + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/convolution.html b/data/html-src/rules/convolution.html new file mode 100644 index 00000000..d86cae05 --- /dev/null +++ b/data/html-src/rules/convolution.html @@ -0,0 +1,19 @@ +

      Convolution

      +

      +FreeCell type. Two Hex A Decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Snake, +with the Hex A Deck Variations and the number of cards you can move as a +sequence is not restricted. + +

      Rules

      +

      +All cards are dealt to 9 piles at the start of the game, each King or "Ten" +(hexadecimal) starting a new pile. Rows build down in rank regardless of +color and empty rows cannot be filled. The Wizards play as any color. diff --git a/data/html-src/rules/corkscrew.html b/data/html-src/rules/corkscrew.html new file mode 100644 index 00000000..018420e1 --- /dev/null +++ b/data/html-src/rules/corkscrew.html @@ -0,0 +1,19 @@ +

      Corkscrew

      +

      +FreeCell type. Two Tarock Decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Snake, +using two 78 card Tarock decks and the number of cards you can move as a +sequence is not restricted. + +

      Rules

      +

      +All cards are dealt to 9 piles at the start of the game, each King or Skiz +starting a new pile. Rows build down in rank regardless of suit. +Empty rows cannot be filled. The eight free cells will hold one card each. diff --git a/data/html-src/rules/corona.html b/data/html-src/rules/corona.html new file mode 100644 index 00000000..7b1f1693 --- /dev/null +++ b/data/html-src/rules/corona.html @@ -0,0 +1,16 @@ +

      Corona

      +

      +Forty Thieves type. 2 decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Forty Thieves, +but empty piles are automatically filled from the waste or talon. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/courtyard.html b/data/html-src/rules/courtyard.html new file mode 100644 index 00000000..6b59b2bf --- /dev/null +++ b/data/html-src/rules/courtyard.html @@ -0,0 +1,17 @@ +

      Courtyard

      +

      +Forty Thieves type. 2 decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Forty Thieves, +but with 12 piles, sequences can be moved, +and empty piles are automatically filled from the waste or talon. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/cruel.html b/data/html-src/rules/cruel.html new file mode 100644 index 00000000..7e9b1b73 --- /dev/null +++ b/data/html-src/rules/cruel.html @@ -0,0 +1,15 @@ +

      Cruel

      +

      +Baker's Dozen type. 1 deck. Unlimited redeals. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +The piles build down by suit. +Only one card can be moved at a time, and empty spaces cannot be filled. +

      +When no more moves are possible click on the talon for a redeal. +The cards are not re-shuffled, but re-dealt in packs of 4 cards. diff --git a/data/html-src/rules/danda.html b/data/html-src/rules/danda.html new file mode 100644 index 00000000..637237ba --- /dev/null +++ b/data/html-src/rules/danda.html @@ -0,0 +1,20 @@ +

      Danda

      +

      +FreeCell type. One Moghul Ganjifa Deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Snake, +using the eight suit Moghul Ganjifa deck and the number of cards you can move +as a sequence is not restricted. + +

      Rules

      +

      +All cards are dealt to 9 piles at the start of the game, each Raja or King +starting a new pile. Rows build down in rank by alternate force suits. +Refer to the general Ganjifa page. +Empty rows cannot be filled. The eight free cells will hold one card each. diff --git a/data/html-src/rules/dashavatara.html b/data/html-src/rules/dashavatara.html new file mode 100644 index 00000000..1827571f --- /dev/null +++ b/data/html-src/rules/dashavatara.html @@ -0,0 +1,36 @@ +

      Dashavatara

      +

      +One Dashavatara Ganjifa deck. No redeal. + +

      Object

      +

      +Arrange the Ten Avatars in order. + +

      Rules

      +

      +Play is similar to Picture Gallery. +The layout consists of three rows of playing piles, a row for newly +dealt cards and three free cells that will hold one card each. +

      +The cards must be arranged in the top three rows as follows: +

        +
      • The top row must start with a three and build by suit in increments of three, +
      • the second row must with a two, +
      • and the third row must start with an Ace. +
      +

      +If you clear a space at the bottom it will be automatically filled +with a card from the talon. But if the talon is gone and you clear a space +at the bottom, then you can fill it with any card. You may move any card +to the free cells from the tableau on top or the rows below, but only as +long as there are cards left in the talon. When the talon is empty, you +may only move cards from, not to the free cells. +When no further moves are possible, click on the talon for a fresh row +of cards at the bottom. +

      +You win when all of the suits are arranged in order. + +

      Strategy

      +

      +Because of the many piles involved the Picture Gallery requires some +concentration, but it is not too hard to win. diff --git a/data/html-src/rules/dashavataracircles.html b/data/html-src/rules/dashavataracircles.html new file mode 100644 index 00000000..19361062 --- /dev/null +++ b/data/html-src/rules/dashavataracircles.html @@ -0,0 +1,14 @@ +

      Dashavatara Circles

      +Dashavatara Ganjifa type. One deck. No redeal. +

      Object

      +Move all cards to the foundations. +

      Quick description

      +The cards build down by rank and by suit on the tableau. Any card may be +played on an empty row. Only one card may be moved at a time. +

      Rules

      +All cards are dealt to the thirty two rows when the games begins. Cards +on the tableau build down by suit in descending rank order. The foundations +build up by suit. Any card may be played on an empty row. The reserve stacks +hold one card each. Only one card at a time may be moved. +

      Strategy

      +Try to keep a reserve stack open. Play higher ranked cards on empty rows. diff --git a/data/html-src/rules/deadkinggolf.html b/data/html-src/rules/deadkinggolf.html new file mode 100644 index 00000000..7ffaccce --- /dev/null +++ b/data/html-src/rules/deadkinggolf.html @@ -0,0 +1,19 @@ +

      Dead King Golf

      +

      +Golf type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the waste stack. + +

      Quick Description

      +

      +Just like Golf, +but nothing may be placed on a King. + +

      Rules

      +[To be written] + +

      Notes

      +

      +Autodrop is disabled for this game. diff --git a/data/html-src/rules/derfreienapoleon.html b/data/html-src/rules/derfreienapoleon.html new file mode 100644 index 00000000..bb78e806 --- /dev/null +++ b/data/html-src/rules/derfreienapoleon.html @@ -0,0 +1,17 @@ +

      Der freie Napoleon

      +

      +Napoleon type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Just like Der kleine Napoleon, +only with a different screen layout. +
      Gameplay is completely equivalent. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/derkleinenapoleon.html b/data/html-src/rules/derkleinenapoleon.html new file mode 100644 index 00000000..fe4af762 --- /dev/null +++ b/data/html-src/rules/derkleinenapoleon.html @@ -0,0 +1,46 @@ +

      Der kleine Napoleon

      +

      +Napoleon type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +This game is somewhat harder and requires thoughtful strategy. +

      +The layout consist of 4 foundations in the middle, +8 row stacks (4 on each of the left and right side), +2 reserve stacks (one on each of the left and right side), +and a free cell in the middle. +

      +The row stacks and reserve stacks grow from the middle and are laid out +open, but only the outer card is in play. +

      +The foundations build either up or down in suit, depending on the +first card you play there. +They wrap around from King to Ace and Ace to King. +

      +The 8 row stacks build both up and down in suit, also wrapping around. +Only a single card can be moved, and free rows can be filled with +any single card. +

      +There is no building on the 2 reserve stacks. Cards can only be moved +to other stacks from there. +

      +Finally there is one extra free cell that can hold any single card. +But to move a card back from the free cell at least one of the +two "blocking" reserve stacks must have been cleared. + +

      Notes

      +

      +Try Der freie Napoleon if +you have troubles understanding the rules - it is the exactly +same game in a different layout. + +

      Strategy

      +

      +Decide carefully if you build the foundations up or down. +

      +Getting a free row stack should be one of your highest priorities. diff --git a/data/html-src/rules/deuces.html b/data/html-src/rules/deuces.html new file mode 100644 index 00000000..cd928bca --- /dev/null +++ b/data/html-src/rules/deuces.html @@ -0,0 +1,16 @@ +

      Deuces

      +

      +Forty Thieves type. 2 decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Forty Thieves, +but the foundations build up from Two to Ace. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/dhanpati.html b/data/html-src/rules/dhanpati.html new file mode 100644 index 00000000..ccb8794c --- /dev/null +++ b/data/html-src/rules/dhanpati.html @@ -0,0 +1,26 @@ +

      Dhanpati

      +Mughal Ganjifa type. One deck. One redeal. + +

      Object

      +Move all cards to the foundations. + +

      Quick description

      +Play is similar to +Klondike. +The rows build down by rank regardless of suit. + +

      Rules

      +The cards on the tableau build down by rank. The foundations build +up in rank by suit starting with the Ace. Only the Mirs (Kings) may +be played on an empty row. Cards are dealt from the talon three at +a time. There is only one redeal. Cards may not be played from the +foundations. +

      +This game is one of a series of games that have names ending in "pati" +which transliterates as "lord of". Dhanpati means "Lord of Treasure". +The names are the names of the suits in a twelve suit Ganjifa deck. + +

      Strategy

      +Move cards back and forth on the rows to make every play possible on +the first pass through the talon. Don't let the waste stack get too +deep on the second pass. diff --git a/data/html-src/rules/diekoenigsbergerin.html b/data/html-src/rules/diekoenigsbergerin.html new file mode 100644 index 00000000..073a62c3 --- /dev/null +++ b/data/html-src/rules/diekoenigsbergerin.html @@ -0,0 +1,19 @@ +

      Die Königsbergerin

      +

      +Gypsy type. 2 decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Gypsy, +but Aces go off during dealing, and cards in the foundations +are no longer in play. + +

      Rules

      +

      +[To be written] +

      +You are not permitted to move cards back out of the foundations. diff --git a/data/html-src/rules/diplomat.html b/data/html-src/rules/diplomat.html new file mode 100644 index 00000000..28ff88cc --- /dev/null +++ b/data/html-src/rules/diplomat.html @@ -0,0 +1,16 @@ +

      Diplomat

      +

      +Forty Thieves type. 2 decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Forty Thieves, +but the 8 piles build down by rank ignoring suit. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/dojoujisgame.html b/data/html-src/rules/dojoujisgame.html new file mode 100644 index 00000000..0184ae45 --- /dev/null +++ b/data/html-src/rules/dojoujisgame.html @@ -0,0 +1,22 @@ +

      Dojoujis's Game

      +Hanafuda game type. 2 decks. No redeal. + +

      Object

      +Move all cards to the Foundations. + +

      Quick description

      +Similar to Lara's Game +with two Hanafuda decks. + +

      Rules

      +Refer to the description of the deal in Lara's Game. The difference +is the use of two Hanafuda decks instead of two 52 card standard decks +When a first rank card is dealt to the rows two cards are dealt to the talon. +There are twelve first rank cards in a Hanafuda deck. There are 8 rows +in this Lara's game version. Cards are dealt to all eight rows based on +their rank and which deck they are from. The decks are shuffled together +on the talon. +

      +The foundations take two complete rounds of a suit. After the last card +of the first round is played to a foundation the first card of the second +round will play. diff --git a/data/html-src/rules/dojoujisgamedoubled.html b/data/html-src/rules/dojoujisgamedoubled.html new file mode 100644 index 00000000..c53387ea --- /dev/null +++ b/data/html-src/rules/dojoujisgamedoubled.html @@ -0,0 +1,22 @@ +

      Double Dojoujis's Game

      +Hanafuda game type. 4 decks. No redeal. + +

      Object

      +Move all cards to the Foundations. + +

      Quick description

      +Similar to Lara's Game +with four Hanafuda decks. + +

      Rules

      +Refer to the description of the deal in Lara's Game. The difference +is the use of four Hanafuda decks instead of two 52 card standard decks +When a first rank card is dealt to the rows two cards are dealt to the talon. +There are twelve first rank cards in a Hanafuda deck. There are 16 rows +in this Lara's game version. Cards are dealt to all sixteen rows based on +their rank and which deck they are from. The four decks are shuffled together +on the talon. +

      +The foundations take four complete rounds of a suit. After the last card +of the first round is played to a foundation the first card of the second +round will play. diff --git a/data/html-src/rules/doublebisley.html b/data/html-src/rules/doublebisley.html new file mode 100644 index 00000000..2cd42d55 --- /dev/null +++ b/data/html-src/rules/doublebisley.html @@ -0,0 +1,16 @@ +

      Double Bisley

      +

      +Two-Deck game type. 2 decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Bisley, +but two decks and twenty four playing piles. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/doublecanfield.html b/data/html-src/rules/doublecanfield.html new file mode 100644 index 00000000..f26971bc --- /dev/null +++ b/data/html-src/rules/doublecanfield.html @@ -0,0 +1,16 @@ +

      Double Canfield

      +

      +Canfield type. 2 decks. Unlimited redeals. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Canfield, +but with two decks and five playing piles. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/doublecockroach.html b/data/html-src/rules/doublecockroach.html new file mode 100644 index 00000000..4b1c9bc9 --- /dev/null +++ b/data/html-src/rules/doublecockroach.html @@ -0,0 +1,15 @@ +

      Double Cockroach

      +

      +Tarock type. 2 decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +Play is identical to +Grasshopper +except there are two Trumps only row stacks, and nine row stacks and +there is no redeal. Twenty-eight cards are dealt to the reserve at +the start of the game. diff --git a/data/html-src/rules/doubledrawbridge.html b/data/html-src/rules/doubledrawbridge.html new file mode 100644 index 00000000..bf05aee0 --- /dev/null +++ b/data/html-src/rules/doubledrawbridge.html @@ -0,0 +1,17 @@ +

      Double Drawbridge

      +Klondike type. Two decks. One redeal. + +

      Object

      +Move all cards to the Foundations. + +

      Quick description

      +This is the two deck version of +Drawbridge. +

      Rules

      +Game play is like Klondike. The rows build down in rank in alternate +color. Any card or sequence may be played on an empty row. The Wizards +will play in their proper rank position on the tableau as the alternate of +either red or black. Cards are dealt from the talon one at a time. Cards +may be played from the foundations. +

      Strategy

      +Play cards back off of the foundations to uncover face down cards. diff --git a/data/html-src/rules/doublegrasshopper.html b/data/html-src/rules/doublegrasshopper.html new file mode 100644 index 00000000..e1d915bd --- /dev/null +++ b/data/html-src/rules/doublegrasshopper.html @@ -0,0 +1,34 @@ +

      Double Grasshopper

      +

      +Tarock type. 2 deck. 1 redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +The tableau consists of one reserve stack, two Trumps only row stacks, +and nine row stacks. Twenty-eight cards are dealt to the reserve +stack and one card each to the row stacks. When a row stack is emptied +it must be filled from the reserve stack first. When the reserve stack +is empty any card can be played on an empty row stack. The Trumps only +stacks are left empty and can be played on at will. The row stacks +build down in rank by alternate colors. The Trumps can be played as +either color. The Trumps only row stacks also build down in rank. They +will accept a stack of cards that contains suit cards as long as the +bottom card is a Trump. The foundations build up in rank by suit. + +

      Strategy

      +

      +With skillful play and a bit of luck it's possible to sweep this one +without needing the redeal. The first priority is to empty the reserve +stack. Once that's done try to keep one or more row stacks open. Play +high rank cards on the rows and build down on them. The same goes for +the Trumps only rows. + +

      Author

      +

      +This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. diff --git a/data/html-src/rules/doubleklondike.html b/data/html-src/rules/doubleklondike.html new file mode 100644 index 00000000..88f4f741 --- /dev/null +++ b/data/html-src/rules/doubleklondike.html @@ -0,0 +1,16 @@ +

      Double Klondike

      +

      +Klondike type. 2 decks. Unlimited redeals. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Klondike, +but with two decks and nine playing piles. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/doubleklondikebythrees.html b/data/html-src/rules/doubleklondikebythrees.html new file mode 100644 index 00000000..76770e3b --- /dev/null +++ b/data/html-src/rules/doubleklondikebythrees.html @@ -0,0 +1,16 @@ +

      Double Klondike by Threes

      +

      +Klondike type. 2 decks. Unlimited redeals. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Double Klondike, +but deal three cards. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/doublerail.html b/data/html-src/rules/doublerail.html new file mode 100644 index 00000000..e422c258 --- /dev/null +++ b/data/html-src/rules/doublerail.html @@ -0,0 +1,17 @@ +

      Double Rail

      +

      +Forty Thieves type. 2 decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Forty Thieves, +but the 5 piles build down by rank ignoring suit, +and sequences can be moved. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/doublesamuri.html b/data/html-src/rules/doublesamuri.html new file mode 100644 index 00000000..87a8626d --- /dev/null +++ b/data/html-src/rules/doublesamuri.html @@ -0,0 +1,20 @@ +

      Double Samuri

      +

      +Hanafuda type. 2 decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +This is +Samuri +played with two decks. + +

      Strategy

      +Try not to let the waste stack get too deep. + +

      Author

      +

      +This game and documentation has been written by +T. Kirk. diff --git a/data/html-src/rules/doublets.html b/data/html-src/rules/doublets.html new file mode 100644 index 00000000..48b14a1a --- /dev/null +++ b/data/html-src/rules/doublets.html @@ -0,0 +1,23 @@ +

      Doublets

      +

      +One-Deck game type. 1 deck. 2 redeals. + +

      Object

      +

      +Move all cards except the four Kings to the single foundation. + +

      Rules

      +

      +The base rank for the foundation is determined at game start, +and it builds up by doubling the rank ignoring suit: +

      +A, 2, 4, 8, 3, 6, Q, J, 9, 5, 10, 7, A, repeat... +

      +The 7 reserve piles are automatically filled from the waste or talon. +

      +Kings are blocking, therefore all Kings in the first 8 cards +are put at the bottom of the talon during game start. + +

      Notes

      +

      +Autodrop is disabled for this game. diff --git a/data/html-src/rules/doubleyourfun.html b/data/html-src/rules/doubleyourfun.html new file mode 100644 index 00000000..38c006af --- /dev/null +++ b/data/html-src/rules/doubleyourfun.html @@ -0,0 +1,25 @@ +

      Double Your Fun

      +Hanafuda type. 2 decks. No redeal. + +

      Object

      +Move all cards to the foundations. + +

      Quick description

      +Play is similar to +Free Cell. +The rows build down by rank in the same suit. The foundations +build with cards of the same rank in suit order. + +

      Rules

      +The rows build from first rank to fourth rank by suit. The foundations +build in ascending suit order from Pine to Phoenix by rank. The third +and fourth rank (trash) cards are not interchangeable on the tableau. +Cards may not be played from the foundations. Only first rank cards +or correctly ordered piles may be played on an empty row. + +

      Strategy

      +Use the reserve stacks to release the fourth rank cards first. + +

      Author

      +This game and documentation has been written by +T. Kirk. diff --git a/data/html-src/rules/dover.html b/data/html-src/rules/dover.html new file mode 100644 index 00000000..5f307947 --- /dev/null +++ b/data/html-src/rules/dover.html @@ -0,0 +1,16 @@ +

      Dover

      +

      +Fan type. 2 decks. No redeals. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Bristol, +but with two decks. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/drawbridge.html b/data/html-src/rules/drawbridge.html new file mode 100644 index 00000000..e1b96eb2 --- /dev/null +++ b/data/html-src/rules/drawbridge.html @@ -0,0 +1,19 @@ +

      Drawbridge

      +Klondike type. One deck. One redeal. + +

      Object

      +Move all cards to the Foundations. + +

      Quick description

      +Similar to Klondike +with Hex A Deck +variations. + +

      Rules

      +Game play is like Klondike. The rows build down in rank in alternate +color. Any card or sequence may be played on an empty row. The Wizards +will play in their proper rank position on the tableau as the alternate of +either red or black. Cards are dealt from the talon one at a time. Cards +may be played from the foundations. +

      Strategy

      +Play cards back off of the foundations to uncover face down cards. diff --git a/data/html-src/rules/eaglewing.html b/data/html-src/rules/eaglewing.html new file mode 100644 index 00000000..b9e72446 --- /dev/null +++ b/data/html-src/rules/eaglewing.html @@ -0,0 +1,11 @@ +

      Eagle Wing

      +

      +Canfield type. 1 deck. 2 redeals. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/eastcliff.html b/data/html-src/rules/eastcliff.html new file mode 100644 index 00000000..a3222a3f --- /dev/null +++ b/data/html-src/rules/eastcliff.html @@ -0,0 +1,23 @@ +

      Eastcliff

      +

      +Klondike type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Klondike, +but anything on an empty space, and no redeal. + +

      Rules

      +

      +Piles build down by alternate color, and an empty space can be filled +with any card or sequence. +

      +Cards from the talon are turned over to the waste pile, one at a time. +You can move the top card to the playing piles or the foundations. +There is no redeal. +

      +You are also permitted to move cards back out of the foundations. diff --git a/data/html-src/rules/easthaven.html b/data/html-src/rules/easthaven.html new file mode 100644 index 00000000..86303b30 --- /dev/null +++ b/data/html-src/rules/easthaven.html @@ -0,0 +1,23 @@ +

      Easthaven

      +

      +Klondike type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the Foundations. + +

      Quick description

      +

      +Like Klondike, +but anything on an empty space, and no redeal. + +

      Rules

      +

      +Piles build down by alternate color, and an empty space can be filled +with any card or sequence. +

      +Cards from the Talon are turned over to the Waste pile, one at a time. +You can move the top card to the playing piles or the Foundations. +There is no redeal. +

      +You are also permitted to move cards back out of the Foundations. diff --git a/data/html-src/rules/easysupreme.html b/data/html-src/rules/easysupreme.html new file mode 100644 index 00000000..3e6d008b --- /dev/null +++ b/data/html-src/rules/easysupreme.html @@ -0,0 +1,25 @@ +

      Easy Supreme

      +Hanafuda type. 4 decks. Unlimited redeals. + +

      Object

      +Move all cards to the foundations. + +

      Quick description

      +This is a four deck version of +Little Easy. +The rows build down by rank in the same suit. The foundations +build with cards of the same rank in suit order. Only first +rank cards may be played on an empty row. + +

      Rules

      +The rules are the same as in +Little Easy. + +

      Strategy

      +Disable auto drop and build on the rows until all cards are face up. +These games may be easy by name and easy to play but they're not easy +to win. + +

      Author

      +This game and documentation has been written by +T. Kirk. diff --git a/data/html-src/rules/easyxone.html b/data/html-src/rules/easyxone.html new file mode 100644 index 00000000..792affa2 --- /dev/null +++ b/data/html-src/rules/easyxone.html @@ -0,0 +1,27 @@ +

      Easy x One

      +Hanafuda type. 1 deck. One redeal. + +

      Object

      +Move all cards to the foundations. + +

      Quick description

      +This is a variation of +Little Easy. +The rows build down by rank in the same suit. The foundations +build with cards of the same rank in suit order. Only first +rank cards may be played on an empty row. + +

      Rules

      +The rules are the same as in +Little Easy +except that the cards deal from the talon one at a time and there +is only one redeal. + +

      Strategy

      +Disable auto drop and build on the rows until all cards are face up. +These games may be easy by name and easy to play but they're not easy +to win. + +

      Author

      +This game and documentation has been written by +T. Kirk. diff --git a/data/html-src/rules/eiffeltower.html b/data/html-src/rules/eiffeltower.html new file mode 100644 index 00000000..d6737b6a --- /dev/null +++ b/data/html-src/rules/eiffeltower.html @@ -0,0 +1,21 @@ +

      Eiffel Tower

      +

      +Pairing game type. 2 decks. No redeal. + +

      Object

      +

      +Move all cards to the tableau piles. + +

      Rules

      +

      +This is a very simple game, which takes its name from the shape of the +layout. The object is to use up all the cards from the talon, placing them +on the Tower. You can only put a card on top of another card when the +numerical values of the two cards adds up to 14. King is worth 13, Queen is +worth 12 and Jack is worth 11. You do not have to follow suit. +

      +You win when the talon is all gone. There is no redeal. + +

      Notes

      +

      +Autodrop and Quickplay are disabled for this game. diff --git a/data/html-src/rules/eightlegions.html b/data/html-src/rules/eightlegions.html new file mode 100644 index 00000000..97afbec6 --- /dev/null +++ b/data/html-src/rules/eightlegions.html @@ -0,0 +1,21 @@ +

      Eight legions

      +Mughal Ganjifa type. One deck. No redeal. + +

      Object

      +Arrange all cards in suit and rank order on the tableau. + +

      Quick description

      +The cards build down by rank only on the tableau. The ten reserve +stacks hold one card each. The game is won when all cards are on the +tableau in suit and rank order. + +

      Rules

      +The game begins with five cards on each of the twelve rows and the ten +reserve stacks empty. Cards are dealt from the talon twelve at a time, one +to each row. Rows can be built with cards of any suit in descending rank. +Only Mirs can be played on an empty row. All twelve suits must be in +descending rank order for the game to be won. + +

      Strategy

      +Make as many plays as possible without filling too many reserves before taking +another deal. Put a priority on getting the Mirs and Wazirs in place. diff --git a/data/html-src/rules/eightoff.html b/data/html-src/rules/eightoff.html new file mode 100644 index 00000000..787bc02e --- /dev/null +++ b/data/html-src/rules/eightoff.html @@ -0,0 +1,16 @@ +

      Eight Off

      +

      +FreeCell type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like King Only Baker's Game, +but with 8 free cells. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/eighttimeseight.html b/data/html-src/rules/eighttimeseight.html new file mode 100644 index 00000000..68c81c24 --- /dev/null +++ b/data/html-src/rules/eighttimeseight.html @@ -0,0 +1,17 @@ +

      Eight Times Eight (Achtmal Acht)

      +

      +Klondike type. 2 decks. 2 redeals. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +This is a variant of 8 x 8 +with only two redeals. +Experienced players probably will prefer this. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/elevator.html b/data/html-src/rules/elevator.html new file mode 100644 index 00000000..8591c9b3 --- /dev/null +++ b/data/html-src/rules/elevator.html @@ -0,0 +1,21 @@ +

      Elevator

      +

      +Golf type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Just like Relaxed Golf, +only with a Pyramid +like layout. + +

      Rules

      +

      +[To be written] + +

      Notes

      +

      +Autodrop is disabled for this game. diff --git a/data/html-src/rules/eularia.html b/data/html-src/rules/eularia.html new file mode 100644 index 00000000..9b23eff2 --- /dev/null +++ b/data/html-src/rules/eularia.html @@ -0,0 +1,21 @@ +

      Eularia

      +Hanafuda type. 1 deck. Unlimited redeals. + +

      Object

      +Move all cards to the foundations. + +

      Quick description

      +Play is similar to +Eularia. +The rows build down in rank by same suit. The foundations +build up in rank by suit. + +

      Rules

      +The rows build from first rank to fourth rank by suit. The foundations +build from fourth to first. The third and fourth rank (trash) cards are +not interchangeable on the tableau. Cards may not be played from the +foundations. Any card or correctly ordered pile may be played on an +empty row. + +

      Strategy

      +Uncover the deepest row stacks first. diff --git a/data/html-src/rules/excuse.html b/data/html-src/rules/excuse.html new file mode 100644 index 00000000..73931fea --- /dev/null +++ b/data/html-src/rules/excuse.html @@ -0,0 +1,27 @@ +

      Excuse

      +

      +Tarock type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +Rows build down in rank regardless of suit. Only one card can +be moved at a time. Foundations build up in rank by suit. An +empty row stack cannot be filled. For this reason the Kings and +the highest Trump are dealt to the bottoms of the rows. Cards +can be played from the foundations. + +

      Strategy

      +

      +Uncover low rank cards before building on higher rank cards on +top of them. Use cards already on the foundations to assist in +moving rows. + +

      Author

      +

      +This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. diff --git a/data/html-src/rules/fallingstar.html b/data/html-src/rules/fallingstar.html new file mode 100644 index 00000000..7589d848 --- /dev/null +++ b/data/html-src/rules/fallingstar.html @@ -0,0 +1,15 @@ +

      Falling Star

      +

      +Terrace type. 2 decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Much like Blondes and Brunettes. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/fan.html b/data/html-src/rules/fan.html new file mode 100644 index 00000000..bf430f9c --- /dev/null +++ b/data/html-src/rules/fan.html @@ -0,0 +1,17 @@ +

      Fan

      +

      +Fan game type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +The 18 piles build down by suit. +Only one card can be moved at a time, and +empty piles can be filled with a King only. + +

      Strategy

      +

      +Build evenly on to foundations. diff --git a/data/html-src/rules/fastness.html b/data/html-src/rules/fastness.html new file mode 100644 index 00000000..436be3c1 --- /dev/null +++ b/data/html-src/rules/fastness.html @@ -0,0 +1,16 @@ +

      Fastness

      +

      +Beleaguered Castle type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Streets and Alleys, +but with two free cells. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/fatimehsgame.html b/data/html-src/rules/fatimehsgame.html new file mode 100644 index 00000000..253129dc --- /dev/null +++ b/data/html-src/rules/fatimehsgame.html @@ -0,0 +1,20 @@ +

      Fatimeh's Game

      +Mughal Ganjifa game type. 1 deck. 2 redeals. + +

      Object

      +Move all cards to the Foundations. + +

      Quick description

      +Similar to Lara's Game +with twelve rows and two redeals. + +

      Rules

      +Refer to the description of the deal in Lara's Game. The differences +are that the cards are dealt to thirteen piles instead of fourteen +and if a dealt card is of rank Pradhan or over one card is dealt to the +talon. Otherwise the dealing rules are the same. +

      +Play is the same as Lara's Game except that there are two redeals. When +the talon is empty after each round the cards are gathered up from the +tableau and dealt to the rows without being shuffled using the same +dealing rules as in the first round. diff --git a/data/html-src/rules/fatimehsgamerelaxed.html b/data/html-src/rules/fatimehsgamerelaxed.html new file mode 100644 index 00000000..9f0e700c --- /dev/null +++ b/data/html-src/rules/fatimehsgamerelaxed.html @@ -0,0 +1,29 @@ +

      Relaxed Fatimeh's Game

      +Mughal Ganjifa game type. 1 deck. 2 redeals. + +

      Object

      +Move all cards to the Foundations. + +

      Quick description

      +Similar to Lara's Game +with twelve rows, two redeals and a reserve stack +which will hold two cards. + +

      Rules

      +Refer to the description of the deal in Lara's Game. The differences +are that the cards are dealt to thirteen piles instead of fourteen +and if a dealt card is of rank Pradhan or over one card is dealt to the +talon. Otherwise the dealing rules are the same. +

      +Play is the same as Lara's Game except that there are two redeals. When +the talon is empty after each round the cards are gathered up from the +tableau and dealt to the rows without being shuffled using the same +dealing rules as in the first round. + +

      +The reserve stack will take any two cards from the rows. + +

      Strategy

      +Use the reserve stack to allow buried cards to play. The best times +to use it are just before a redeal. Once played to the reserve a +card may only be played from it to a foundation. diff --git a/data/html-src/rules/fifteenplus.html b/data/html-src/rules/fifteenplus.html new file mode 100644 index 00000000..9b335ab8 --- /dev/null +++ b/data/html-src/rules/fifteenplus.html @@ -0,0 +1,26 @@ +

      Fifteen Plus

      +

      +Tarock type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +Rows build down in rank in alternating color. The Trumps can +play as either color. Only one card can be moved at a time. +Foundations build up in rank by suit. Any card can be played +on an empty row. Cards can be played from the foundations. + +

      Strategy

      +

      +Uncover low rank cards before building on higher rank cards on +top of them. Use cards already on the foundations to assist in +moving rows. + +

      Author

      +

      +This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. diff --git a/data/html-src/rules/firecracker.html b/data/html-src/rules/firecracker.html new file mode 100644 index 00000000..d9e1f006 --- /dev/null +++ b/data/html-src/rules/firecracker.html @@ -0,0 +1,24 @@ +

      Fire Cracker

      +Hanafuda type. 1 deck. No redeal. + +

      Object

      +Move all cards to the foundations. + +

      Quick description

      +The rows build down in rank in the same suit. The foundations +build with cards of the same rank in suit order. Any card may +be played on an empty row. + +

      Rules

      +The rows build from first rank to fourth rank by suit. The foundations +build in ascending suit order from Pine to Phoenix by rank. The third +and fourth rank (trash) cards are interchangeable on the tableau. +Cards may not be played from the foundations. Any card or correctly +ordered pile may be played on an empty row. + +

      Strategy

      +Build sequences on the tableau. + +

      Author

      +This game and documentation has been written by +T. Kirk. diff --git a/data/html-src/rules/fiveaces.html b/data/html-src/rules/fiveaces.html new file mode 100644 index 00000000..cd59759c --- /dev/null +++ b/data/html-src/rules/fiveaces.html @@ -0,0 +1,26 @@ +

      Five Aces

      +Tarock type. 1 deck. No redeal. + +

      Object

      +Move all cards to the foundations. + +

      Quick description

      +This is a +Baker's Dozen +type game played with the 78 card Tarock deck. Piles build down +in rank in alternate colors. The Trumps can play as either color. +The five Aces are dealt to the foundations at the start of the game. + +

      Rules

      +Rows build down in rank by alternate color with the Trumps playing +as either color. A pile may be moved to another location but only +a single card may be played on an empty row. Cards may be played +from the foundations. + +

      Strategy

      +Use the Trumps to open spots for suit cards. + +

      Author

      +

      +This game and documentation has been written by +T. Kirk. diff --git a/data/html-src/rules/flowerarrangement.html b/data/html-src/rules/flowerarrangement.html new file mode 100644 index 00000000..4a51b6f2 --- /dev/null +++ b/data/html-src/rules/flowerarrangement.html @@ -0,0 +1,33 @@ +

      Flower Arrangement

      +

      +Two-Deck game type. Two Hanafuda decks. No redeal. + +

      Object

      +

      +Arrange the Flower Cards in suit order. + +

      Rules

      +

      +The layout consists of three rows of playing piles and a row for newly +dealt cards. +

      +The cards must be arranged from forth rank to first in the top three +rows as follows: +

        +
      • The first row will only accept the first four suits, Pine, Plum, Cherry and Wisteria +
      • the second row will accept the second four, Iris, Peony, Bush Clover and Eularia +
      • and the third row will accept the last four, Chrysanthemum, Maple, Willow and Paulownia. +
      +

      +If you clear a space at the bottom it will be automatically filled +with a card from the talon. But if the talon is gone and you clear a space +at the bottom, then you can fill it with any card. +When no further moves are possible, click on the talon for a fresh row +of cards at the bottom. +

      +You win when all of the suits are arranged in order. + +

      Strategy

      +

      +Because of the many piles involved the Picture Gallery requires some +concentration, but it is not too hard to win. diff --git a/data/html-src/rules/flowerclock.html b/data/html-src/rules/flowerclock.html new file mode 100644 index 00000000..9464ec22 --- /dev/null +++ b/data/html-src/rules/flowerclock.html @@ -0,0 +1,38 @@ +

      Flower Clock

      +

      +Hanafuda type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +This one is for people who want a mindless distraction. It's a good +way to learn the suits and ranks of the flower cards. The foundations +build from fourth rank to first, by suits. Any fourth rank card can be +played on any open foundation stack, but a game doesn't count as a win +unless the suits are in their proper order. That means Pine is at 1 +o'clock, Plum at 2 o'clock etc. Once a card is played on a foundation stack +it can't be taken off except by undoing the move. There can be no +more than eight cards in a row. + +

      +The cards in the tableau build from first rank to fourth, without regard +to suit. The third and fourth rank cards are interchangable. Any card +can be played on the canvas. + +

      +This is +Grandfather's Clock +with flower cards. + +

      Strategy

      +

      +Hint: try to keep a row open to the canvas. + +

      Author

      +

      +This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. diff --git a/data/html-src/rules/forecell.html b/data/html-src/rules/forecell.html new file mode 100644 index 00000000..2a41dc1e --- /dev/null +++ b/data/html-src/rules/forecell.html @@ -0,0 +1,23 @@ +

      ForeCell

      +

      +FreeCell type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like FreeCell, +but the reserves are filled at game start, and only Kings on empty spaces. + +

      Rules

      +

      +[To be written] + +

      History

      +

      +According to the +FreeCell FAQ +this is the first known game which bears an extremely close resemblance +to FreeCell. It was invented in Sweden and dates back at least to 1945. diff --git a/data/html-src/rules/fortress.html b/data/html-src/rules/fortress.html new file mode 100644 index 00000000..06091b9d --- /dev/null +++ b/data/html-src/rules/fortress.html @@ -0,0 +1,19 @@ +

      Fortress

      +

      +Beleaguered Castle type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +The ten piles build up or down by suit. +Only one card can be moved at a time and +empty piles can be filled with any single card. + +

      Similar Games

      +

      +This is a very hard game - try +Chessboard +for a more enjoyful variant. diff --git a/data/html-src/rules/fortyandeight.html b/data/html-src/rules/fortyandeight.html new file mode 100644 index 00000000..8f4fed76 --- /dev/null +++ b/data/html-src/rules/fortyandeight.html @@ -0,0 +1,16 @@ +

      Forty and Eight

      +

      +Forty Thieves type. 2 decks. 1 redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Forty Thieves, +but with eight piles and one redeal. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/fortythieves.html b/data/html-src/rules/fortythieves.html new file mode 100644 index 00000000..4a498933 --- /dev/null +++ b/data/html-src/rules/fortythieves.html @@ -0,0 +1,23 @@ +

      Forty Thieves

      +

      +Forty Thieves type. 2 decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +Forty cards are dealt to 10 piles. These piles are built down in suit. +Only the top card of a pile is available for playing, and +spaces can be filled by any card. +

      +Cards from the talon are turned over to the waste pile, one at a time. +You can move the leftmost card to the playing piles or the foundations. +There is no redeal. + +

      History

      +

      +This is a classic solitaire game that probably dates back to the +nineteenth century. It is known by many names, such as +Napoleon at St.Helena, Big Forty and Le Cadran. diff --git a/data/html-src/rules/fourteen.html b/data/html-src/rules/fourteen.html new file mode 100644 index 00000000..adb706d5 --- /dev/null +++ b/data/html-src/rules/fourteen.html @@ -0,0 +1,22 @@ +

      Fourteen

      +

      +Pairing game type. 1 deck. No redeal. + +

      Object

      +

      +Discard all pairs of cards that add up to fourteen in rank. + +

      Rules

      +

      +The object is to use up all the cards from the tableau by +discarding pairs of cards that add up to fourteen in rank. +

      +Aces are worth one and Jacks, Queens, and Kings are worth +11, 12, and 13, respectively. +

      +There is no other playing on the piles. +You win when the tableau piles are all gone. + +

      Notes

      +

      +Autodrop is disabled for this game. diff --git a/data/html-src/rules/freecell.html b/data/html-src/rules/freecell.html new file mode 100644 index 00000000..e1a91730 --- /dev/null +++ b/data/html-src/rules/freecell.html @@ -0,0 +1,31 @@ +

      FreeCell

      +

      +FreeCell type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +FreeCell is played with one deck. All cards are dealt at the start of the +game. To compensate for this there are 4 free cells which can hold +any - and just one - card. +

      +Piles build down by alternate color, and an empty space can be filled +with any card or sequence. +

      +The number of cards you can move as a sequence is restricted by +the number of free cells - the number of free cells required is the +same as if you would make an equivalent sequence of moves with single cards. +(As a shortcut, the computer also considers the number of free piles so +that you can move even more cards as one single sequence.) + +

      Notes

      +

      +Game numbers in the range 1 to 32000 are compatible to the ones in the +FreeCell FAQ. +Visit this page to find out a lot of interesting information +about FreeCell its variants. +

      +More than 99.9% of all FreeCell games are solvable. diff --git a/data/html-src/rules/freefan.html b/data/html-src/rules/freefan.html new file mode 100644 index 00000000..6e93d9b0 --- /dev/null +++ b/data/html-src/rules/freefan.html @@ -0,0 +1,16 @@ +

      Free Fan

      +

      +Fan game type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Fan, +but with two extra free cells. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/freenapoleon.html b/data/html-src/rules/freenapoleon.html new file mode 100644 index 00000000..b3669ca6 --- /dev/null +++ b/data/html-src/rules/freenapoleon.html @@ -0,0 +1,17 @@ +

      Free Napoleon

      +

      +Napoleon type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Just like Napoleon, +only with a different screen layout. +
      Gameplay is completely equivalent. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/gajapati.html b/data/html-src/rules/gajapati.html new file mode 100644 index 00000000..e9f7d13c --- /dev/null +++ b/data/html-src/rules/gajapati.html @@ -0,0 +1,25 @@ +

      Gajapati

      +Mughal Ganjifa type. One deck. Unlimited redeals. + +

      Object

      +Move all cards to the foundations. + +

      Quick description

      +Play is similar to +Klondike. +The rows build down by rank and by suit. + +

      Rules

      +The cards on the tableau build down in ranks of the same suit. +The foundations build up in rank by suit starting with the Ace. +Any card or movable pile of cards may be played on an empty row. +Cards are dealt from the talon three at a time. There is no limit +on redeals. Cards may be played from the foundations. +

      +This game is one of a series of games that have names ending in "pati" +which transliterates as "lord of". Gajapati means "Lord of Elephants". +The names are the names of the suits in a twelve suit Ganjifa deck. + +

      Strategy

      +Uncover the deepest row stacks first. Play is simple but the odds +against winning this one are high. diff --git a/data/html-src/rules/gaji.html b/data/html-src/rules/gaji.html new file mode 100644 index 00000000..5c25b37c --- /dev/null +++ b/data/html-src/rules/gaji.html @@ -0,0 +1,31 @@ +

      Gaji

      +

      +Hanafuda type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +When the cards are dealt, one card of each rank is placed on the four +foundation stacks. The remaining 44 cards are dealt to the tableau. +Cards from the tableau can be played on the foundations by rank, in +circular suit order. That is, Plum 1 plays on Pine 1, Rose 2 plays +on Iris 2, and Pine 3 plays on Phoenix 3. Gaji is wild. It can play +on any card in the tableau and any card can play on Gaji. Any card +can also be played on the canvas. Gaji will only play in its proper +position on the foundation. Cards play on the tableau by suit in +decending rank order. There can be no more than twelve cards in a row. +Once a card is played on a foundation stack it can't be taken off +except by undoing the move. + +

      Strategy

      +

      +Hint: try to keep a row open to the canvas. + +

      Author

      +

      +This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. diff --git a/data/html-src/rules/gargantua.html b/data/html-src/rules/gargantua.html new file mode 100644 index 00000000..5a9f05c4 --- /dev/null +++ b/data/html-src/rules/gargantua.html @@ -0,0 +1,16 @@ +

      Gargantua

      +

      +Klondike type. 2 decks. 1 redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Just like Double Klondike, +but only one redeal. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/garhpati.html b/data/html-src/rules/garhpati.html new file mode 100644 index 00000000..91f6c70a --- /dev/null +++ b/data/html-src/rules/garhpati.html @@ -0,0 +1,29 @@ +

      Garhpati

      +Mughal Ganjifa type. One deck. Unlimited redeals. + +

      Object

      +Move all cards to the foundations. + +

      Quick description

      +Play is similar to +Klondike. +The rows build down by rank in "alternate" colors. + +

      Rules

      +The cards on the tableau build down by rank in alternate colors. +The foundations build up in rank by suit starting with the Ace. +Only the Mirs (Kings) may be played on an empty row. The Mughal +Ganjifa deck has eight suits and each suit has it's own color. +This makes it a bit of a challenge at times to know what colors +are the "alternates". If a card doesn't play one place, try +a different card of the same rank. Cards are dealt from the talon +three at a time. There is no limit on redeals. Cards may not be +played from the foundations. +

      +This game is one of a series of games that have names ending in "pati" +which transliterates as "lord of". Garhpati means "Lord of Forts". +The names are the names of the suits in a twelve suit Ganjifa deck. + +

      Strategy

      +Uncover the deepest row stacks first. Move cards on the tableau +to allow playing cards from the waste stack. diff --git a/data/html-src/rules/generalspatience.html b/data/html-src/rules/generalspatience.html new file mode 100644 index 00000000..e044a995 --- /dev/null +++ b/data/html-src/rules/generalspatience.html @@ -0,0 +1,16 @@ +

      General's Patience

      +

      +Terrace type. 2 decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Terrace, +but the foundations build up in suit. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/ghulam.html b/data/html-src/rules/ghulam.html new file mode 100644 index 00000000..2c8f7b9f --- /dev/null +++ b/data/html-src/rules/ghulam.html @@ -0,0 +1,19 @@ +

      Ghulam

      +Mughal Ganjifa type. One deck. No redeal. + +

      Object

      +Move all cards to the foundations. + +

      Quick description

      +The cards build down by rank and by suit on the tableau, no more than +twelve to a row. Any card or movable pile may be played on an empty row. + +

      Rules

      +All cards are dealt to the fourteen rows when the games begins. Cards +on the tableau build down by suit in descending rank order. The foundations +build up by suit. Any card or movable pile may be played on an empty row. +The four reserve stacks hold one card each. + +

      Strategy

      +The first priority is to empty a row. Then don't fill it +unless it or another row can be emptied by doing so. diff --git a/data/html-src/rules/giant.html b/data/html-src/rules/giant.html new file mode 100644 index 00000000..d8485636 --- /dev/null +++ b/data/html-src/rules/giant.html @@ -0,0 +1,17 @@ +

      Giant

      +

      +Gypsy type. 2 decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Gypsy, +but you are only permitted to move cards back out of the foundations +if the talon is empty. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/glenwood.html b/data/html-src/rules/glenwood.html new file mode 100644 index 00000000..f2a13bcb --- /dev/null +++ b/data/html-src/rules/glenwood.html @@ -0,0 +1,29 @@ +

      Glenwood

      +

      +Canfield type. 1 deck. One redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +The first item of play is to select an available card for the first +Foundation. Once selected, all other Foundations must also start with this +value. +

      +Foundations are built up by suit, wrapping from King to Ace where necessary. +Once a card is placed on a Foundation pile, it is out of play. +

      +Cards in the Tableau are built down by alternating color. Whole piles of cards +can be moved on to another Tableau pile. Empty slots in the Tableau can be +filled by any available card in the Reserves or, if all the Reserves are +empty, from the Waste. +

      +Cards are flipped singly from Stock to Waste. There is one redeal. + +

      Strategy

      +

      +Be careful when selecting your first Foundation pile. Try to get the cards out +of the Reserves as early as possible. Sometimes keeping cards in play is more +important than moving them to the Foundation. diff --git a/data/html-src/rules/golf.html b/data/html-src/rules/golf.html new file mode 100644 index 00000000..b247b85e --- /dev/null +++ b/data/html-src/rules/golf.html @@ -0,0 +1,25 @@ +

      Golf

      +

      +Golf type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the waste stack. + +

      Rules

      +

      +Build on the waste stack in sequence either up or down regardless of suit. +

      +Only the top card is available for play on the piles. When no more moves are +possible, click on the talon to deal a new card. +

      +Sequences do not wrap around, i.e. only Twos may be placed on Aces +and only Queens may be placed on Kings. + +

      Notes

      +

      +Autodrop is disabled for this game. + +

      Strategy

      +

      +Save Twos for Aces and Queens for Kings. diff --git a/data/html-src/rules/goodmeasure.html b/data/html-src/rules/goodmeasure.html new file mode 100644 index 00000000..c3d881aa --- /dev/null +++ b/data/html-src/rules/goodmeasure.html @@ -0,0 +1,17 @@ +

      Good Measure

      +

      +Baker's Dozen type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Baker's Dozen, +but 10 piles, and 2 Aces are moved to the foundations +at the start of the game. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/grandfathersclock.html b/data/html-src/rules/grandfathersclock.html new file mode 100644 index 00000000..572e4488 --- /dev/null +++ b/data/html-src/rules/grandfathersclock.html @@ -0,0 +1,20 @@ +

      Grandfather's Clock

      +

      +One-Deck game type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +Move cards to the foundations until the top of each foundation is the +clock number for that position. Jack equals 11, Queen equals 12, and +Aces must be placed on Kings. +

      +The playing piles build down by rank regardless of suit. Only the top card +is available for play, and empty rows may be filled with any single card. + +

      Notes

      +

      +Autodrop and Quickplay are disabled for this game. diff --git a/data/html-src/rules/grandmothersgame.html b/data/html-src/rules/grandmothersgame.html new file mode 100644 index 00000000..514d9f9a --- /dev/null +++ b/data/html-src/rules/grandmothersgame.html @@ -0,0 +1,43 @@ +

      Grandmother's Game

      +

      +Spider type. 2 decks. No redeal. + +

      Object

      +

      +Group all the cards in sets of 13 cards in descending sequence +by suit from King to Ace and move such sets to the foundations. + +

      Quick Description

      +

      +Just like Relaxed Spider, +but deal 60 cards face up at game start. + +

      Rules

      +

      +60 cards are dealt open face in 10 piles. +Piles build down by rank, regardless of suit. +However, sequences that are all of the same suit are preferred +because these are available for further movement. +

      +A free space can be filled by any single card or sequence. +

      +The object is to group the cards in sets of 13 cards, from King to Ace +of the same suit. Such groups can be moved to a free space and then off +the game by a mouseclick. +

      +When no more sensible moves are available, click on the talon. One card +will be added to each of the playing piles (this includes the at this time +free spaces too). +

      +You may deal new cards at any time. + +

      Strategy

      +

      +Grandmother's Game is a complex strategic solitaire game which cannot be +solved very often. A good way to get to a satisfactory solution is to establish +at least one, better two or even more, free spaces to get room for moving +the cards and fit them together to descending suits. + +

      History

      +

      +This is a Spider type game of German origin. diff --git a/data/html-src/rules/grasshopper.html b/data/html-src/rules/grasshopper.html new file mode 100644 index 00000000..240ba9aa --- /dev/null +++ b/data/html-src/rules/grasshopper.html @@ -0,0 +1,33 @@ +

      Grasshopper

      +

      +Tarock type. 1 deck. 1 redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +The tableau consists of one reserve stack, one Trumps only row stack, +and five row stacks. Fourteen cards are dealt to the reserve +stack and one card each to the row stacks. When a row stack is emptied +it must be filled from the reserve stack first. When the reserve stack +is empty any card can be played on an empty row stack. The Trumps only +stack is left empty and can be played on at will. The row stacks +build down in rank by alternate colors. The Trumps can be played as +either color. The Trumps only row stack also builds down in rank. It +will accept a stack of cards that contains suit cards as long as the +bottom card is a Trump. The foundations build up in rank by suit. + +

      Strategy

      +

      +The first priority is to empty the reserve stack. Once that's done +try to keep one or more row stacks open. Play +high rank cards on the rows and build down on them. The same goes for +the Trumps only row. + +

      Author

      +

      +This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. diff --git a/data/html-src/rules/greaterqueue.html b/data/html-src/rules/greaterqueue.html new file mode 100644 index 00000000..3acfcb8b --- /dev/null +++ b/data/html-src/rules/greaterqueue.html @@ -0,0 +1,19 @@ +

      Greater Queue

      +Braid type. 4 decks. Two redeals. + +

      Object

      +Move all cards to the Foundations. + +

      Quick description

      +Play is similar to +Braid. + +

      Rules

      +Twenty five cards are dealt to the Braid when the game begins. +The foundations build in ascending suit order from Pine to Paulownia by rank. +Cards are dealt from the talon one at a time and two redeals are allowed. +Cards may not be played from the foundations. + +

      Strategy

      +Build sequences on the rows that will play when the correct card turns +over from the talon. Braid type games require careful strategy to win. diff --git a/data/html-src/rules/greatwall.html b/data/html-src/rules/greatwall.html new file mode 100644 index 00000000..54129af3 --- /dev/null +++ b/data/html-src/rules/greatwall.html @@ -0,0 +1,44 @@ +

      Great Wall

      +

      +Hanafuda type. 4 decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +Cards can be played on the tableau by suits or by rank. +Plum 1 plays on Pine 1, Maple 3 on Mum 3, Pine 2 on +Phoenix 2, etc. Any second rank card can be played on +any first. The third and fourth ranks are interchangable +for all suits. Only first rank cards can be played on the +canvas. There can be no more than 26 cards in a row. +

      +The foundations are of two types. The finish foundations +at the top on the left and right, and the build foundations +on the bottom. Cards must be played on the foundations by +rank in suit order. The finish foundations will only accept +cards as a complete set of all twelve suits. The build +foundations will accept only one card at a time. +The finish foundations will accept three complete sets +of suits. The build foundations will accept one. When +all four decks are on the foundations in order, you have +won. Cards can be moved from the build foundations to +the finish foundations or to the tableau. They cannot +be moved from the finish foundations. + +

      Strategy

      +

      +Since any particular card will usually play in several +different places on the tableau it's probably possible to +win every hand of Great Wall. +

      +Hint: don't play all your first rank cards on the foundations +until all the cards are face up. + +

      Author

      +

      +This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. diff --git a/data/html-src/rules/griffon.html b/data/html-src/rules/griffon.html new file mode 100644 index 00000000..9a2b54de --- /dev/null +++ b/data/html-src/rules/griffon.html @@ -0,0 +1,16 @@ +

      Griffon

      +

      +Yukon type. 2 decks. No redeal. + +

      Object

      +

      +Move all cards to the Foundations. + +

      Quick description

      +

      +Just like Milligan Harp, +but with seven piles, and deal all cards face-up. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/groundforadivorce.html b/data/html-src/rules/groundforadivorce.html new file mode 100644 index 00000000..45e3f744 --- /dev/null +++ b/data/html-src/rules/groundforadivorce.html @@ -0,0 +1,39 @@ +

      Ground for a Divorce

      +

      +Spider type. 2 decks. No redeal. + +

      Object

      +

      +Group all the cards in sets of 13 cards in descending sequence +by same suit and move such sets to the foundations. +The sequence may wrap around. + +

      Quick Description

      +

      +Like Spider, +but sequences wrap around from Ace to King, +and no card will be dealt to an empty space. + +

      Rules

      +

      +50 cards are dealt in 10 piles. Cards are built down, regardless of suit. +However, sequences that are all of the same suit are preferred because +these are available for further movement. +A space can be filled by any card or legal group of cards. +

      +Sequences wrap around, i.e. Kings may be placed on Aces. +

      +The object is to group the cards in descending sets of 13 cards of the +same suit. These sequences may wrap around as well. +Such groups can then be moved to the foundations. +

      +When no more moves are possible, click on the talon. One card will be +added to each non empty space. + +

      History

      +

      +This is my favorite +Spider +variant. Even more decisions, and +with a fair chance of coming out. +The original German name is Scheidungsgrund. diff --git a/data/html-src/rules/gypsy.html b/data/html-src/rules/gypsy.html new file mode 100644 index 00000000..e9c1935e --- /dev/null +++ b/data/html-src/rules/gypsy.html @@ -0,0 +1,35 @@ +

      Gypsy

      +

      +Gypsy type. 2 decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +The eight playing piles in the tableau all start with two +cards face-down and one showing. +Piles build down by alternate color, and an empty space can be filled +with any card or sequence. +

      +When no more moves are possible, click on the talon. One card will be +added to each of the playing piles. +

      +You are also permitted to move cards back out of the foundation. + +

      Strategy

      +

      +Making heavy use of the Undo key is explicitly encouraged here - you can win +quite a number of games with a little bit of thought. + +

      History

      +

      +Gypsy is my all time favorite - it is probably the reason +that I started writing PySol at all... +

      +I first met Gypsy almost fifteen years ago in the nice +Atari ST game Patience written by Volker Weidner. +And as there seems to be no official name of +this variant I adopted the name Gypsy from another +game called xpat2. diff --git a/data/html-src/rules/hanafudafourseasons.html b/data/html-src/rules/hanafudafourseasons.html new file mode 100644 index 00000000..832d7687 --- /dev/null +++ b/data/html-src/rules/hanafudafourseasons.html @@ -0,0 +1,17 @@ +

      Four Seasons

      +Hanafuda type. 1 deck. No redeal. + +

      Object

      +Arrange all the cards on the rows. + +

      Rules

      +This is a Fan +type game adapted to the Hanafuda cards. The tableau consists of +twelve rows. Any stack may be moved, but only a first rank card +will play on an empty row. The trash cards are not interchangable, +and no more than eight cards can be played on a row. The game is +won when all twelve suits are arranged in order in their respective +places on the tableau. + +

      Strategy

      +Not all Four Seasons hands are solvable. Try to get an open row. diff --git a/data/html-src/rules/hanafudafourwinds.html b/data/html-src/rules/hanafudafourwinds.html new file mode 100644 index 00000000..558a4739 --- /dev/null +++ b/data/html-src/rules/hanafudafourwinds.html @@ -0,0 +1,29 @@ +

      Four Winds

      +

      +Hanafuda type. 1 deck. 1 redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +Cards play on the four foundation stacks by rank, in ascending suit order. +Cards play on the four row stacks in descending suit order. The row stacks +will hold no more than three cards. Only one card can be move at a time. +Any card can be played on an empty row stack, but only cards of the same +rank can play on partly filled rows. There are only two passes through +the talon. + +

      Strategy

      +

      +Winning at Four Winds requires a bit of luck and a lot of skill at +using the row stacks to the best advantage. +

      +Hint: try to keep one row stack open. + +

      Author

      +

      +This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. diff --git a/data/html-src/rules/hayagriva.html b/data/html-src/rules/hayagriva.html new file mode 100644 index 00000000..d9eaab06 --- /dev/null +++ b/data/html-src/rules/hayagriva.html @@ -0,0 +1,14 @@ +

      Hayagriva

      +Dashavatara Ganjifa type. One deck. No redeal. +

      Object

      +Move all cards to the foundations. +

      Quick description

      +The cards build down by rank only on the tableau, no more +than twelve to a row. Only the Rajas may be played on an empty row. +

      Rules

      +All cards are dealt to the sixteen rows when the games begins. Cards +on the tableau build down in rank only. The foundations build up by suit. +Only a Raja or sequence may be played on an empty row. The four reserve +stacks hold one card each. +

      Strategy

      +An empty row is somewhat more useful than the reserve stacks. Try for an empty row. diff --git a/data/html-src/rules/hexaklon.html b/data/html-src/rules/hexaklon.html new file mode 100644 index 00000000..a6b8a92e --- /dev/null +++ b/data/html-src/rules/hexaklon.html @@ -0,0 +1,36 @@ +

      Hex A Klon

      +

      +Hex A Deck type. 1 deck. Unlimited redeals. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick description

      +

      +Like Klondike, except any card can +be played on an empty row and the Wizards (Jokers) are wild. + +

      Rules

      +

      +Game play is like Klondike with the Wizards being wild. They can be played +on the tableau as any rank or color. Once a Wizard is played on a row however +that row may become unmovable. The Wizards have ranks like the suit cards +corresponding to Ace through Four. If a Wizard is played in it's proper rank +position the row can still be moved. The rank can be determined by the height +of the hat. The Ace Wizard has the tallest hat. A stack with two Wizards can +be moved only if they are both in their rank position and they are not ajacent +to each other. The Wizards will not move off of the tableau until all the other +cards have been moved to the foundations. + +

      Strategy

      +

      +Keep the Wizards off of piles that contain face down cards. Once all the +cards on the tableau are face up try to get the Wizards out of the way. Put +them all on one row stack until the suit cards have been moved to the foundations. + +

      Author

      +

      +This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. diff --git a/data/html-src/rules/hexaklonbythrees.html b/data/html-src/rules/hexaklonbythrees.html new file mode 100644 index 00000000..075f8a95 --- /dev/null +++ b/data/html-src/rules/hexaklonbythrees.html @@ -0,0 +1,26 @@ +

      Hex A Klon by Three

      +Klondike type. One deck. Unlimited redeals. + +

      Object

      +Move all cards to the Foundations. + +

      Quick description

      +Similar to Klondike +with Hex A Deck +variations. + +

      Rules

      +Game play is like Klondike with the Wizards being wild. They can be played +on the tableau as any rank or color. Once a Wizard is played on a row however +that row may become unmovable. If a Wizard is played in it's proper rank +position the row can still be moved. A stack with two Wizards can be moved +only if they are both in their rank position and they are not adjacent to +each other. The Wizards will not move off of the tableau until all the other +cards have been moved to the foundations. Cards are dealt from the talon three +at a time. Any card or sequence may be played on the canvas. Cards may +be played from the foundations. + +

      Strategy

      +Keep the Wizards off of piles that contain face down cards. Once all the +cards on the tableau are face up try to get the Wizards out of the way. Put +them all on one row stack until the suit cards have been moved to the foundations. diff --git a/data/html-src/rules/hexlabyrinth.html b/data/html-src/rules/hexlabyrinth.html new file mode 100644 index 00000000..1cd4aef3 --- /dev/null +++ b/data/html-src/rules/hexlabyrinth.html @@ -0,0 +1,19 @@ +

      Hex Labyrinth

      +

      +FreeCell type. Two Hex A Decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Snake, +with the Hex A Deck Variations and the number of cards you can move as a +sequence is not restricted. + +

      Rules

      +

      +All cards are dealt to 9 piles at the start of the game, each King or "Ten" +(hexadecimal) starting a new pile. Rows build down in rank and alternate +colors. The Wizards play as any color. Empty rows cannot be filled. diff --git a/data/html-src/rules/hiddenpassages.html b/data/html-src/rules/hiddenpassages.html new file mode 100644 index 00000000..205cce6f --- /dev/null +++ b/data/html-src/rules/hiddenpassages.html @@ -0,0 +1,21 @@ +

      Hidden Passages

      +Klondike type. One deck. One redeal. + +

      Object

      +Move all cards to the Foundations. + +

      Quick description

      +Similar to Blind Alleys +with Hex A Deck +variations. + +

      Rules

      +Game play is like Blind Alleys. The rows build down in rank in alternate +color. Any card or sequence may be played on an empty row. The Wizards +will play in their proper rank position on the tableau as the alternate +of either red or black. Cards are dealt from the talon one at a time. +The four suit Aces are dealt to the foundations at the start of the +game. Cards may be played from the foundations. +

      Strategy

      +The Wizards will not play to their foundation until all the suit cards +are on theirs. This can make the end game a real challenge. diff --git a/data/html-src/rules/hiranyaksha.html b/data/html-src/rules/hiranyaksha.html new file mode 100644 index 00000000..e453d834 --- /dev/null +++ b/data/html-src/rules/hiranyaksha.html @@ -0,0 +1,19 @@ +

      Hiranyaksha

      +

      +FreeCell type. One Dashavatara Ganjifa Deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Snake, +using the ten suit Dashavatara Ganjifa deck and the number of cards you can +move as a sequence is not restricted. + +

      Rules

      +

      +All cards are dealt to 9 piles at the start of the game, each Raja or King +starting a new pile. Rows build down in rank regardless of suit. +Empty rows cannot be filled. The ten free cells will hold one card each. diff --git a/data/html-src/rules/hopscotch.html b/data/html-src/rules/hopscotch.html new file mode 100644 index 00000000..446884fe --- /dev/null +++ b/data/html-src/rules/hopscotch.html @@ -0,0 +1,16 @@ +

      Hopscotch

      +

      +One-Deck game type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Just like Calculation, +but the initial foundation cards are in club suit. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/imperialtrumps.html b/data/html-src/rules/imperialtrumps.html new file mode 100644 index 00000000..e22fa818 --- /dev/null +++ b/data/html-src/rules/imperialtrumps.html @@ -0,0 +1,33 @@ +

      Imperial Trumps

      +

      +Tarock type. 1 deck. Unlimited redeals. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +This game is similar to Klondike except the twenty-two trump +cards will play on any suit card of the next higher rank. +Cards will play on the foundation only if the trump card of +equal rank is played first. That means the Ace of Spades +won't play on the Spade foundation until the Ace of Trumps +is played on the Trump foundation. Only Kings or the highest +ranked Trump can be played on an empty row stack. The highest +Trump is called either the Fool or the Skiz depending on the +type of deck. It has either the number 0 or is not numbered. +Cards can be played from the foundations to the tableau. + +

      Strategy

      +

      +Skillful tableau play with the trumps can make all the difference +in this game. You can move a trump from a red card to a +black card of the same rank. This will open the red card for +a black one of the next lower rank. + +

      Author

      +

      +This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. diff --git a/data/html-src/rules/indian.html b/data/html-src/rules/indian.html new file mode 100644 index 00000000..07b6a5c3 --- /dev/null +++ b/data/html-src/rules/indian.html @@ -0,0 +1,16 @@ +

      Indian

      +

      +Forty Thieves type. 2 decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Forty Thieves, +but the piles build down by any suit but own. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/interregnum.html b/data/html-src/rules/interregnum.html new file mode 100644 index 00000000..b1230e21 --- /dev/null +++ b/data/html-src/rules/interregnum.html @@ -0,0 +1,29 @@ +

      Interregnum

      +

      +Numerica type. 2 decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +The foundations build up by rank ignoring suit. The base rank for +each foundation is one higher than the reserve above it. +

      +Each foundation must be completed by using the card from the reserve above it. +

      +There is no building on the tableau piles - cards can only be +moved to the foundations, and spaces are not filled. +

      +When no more moves are possible, click on the talon. One card will be +added to each of the playing piles. + +

      Notes

      +

      +Autodrop is disabled for this game. + +

      Histoy

      +

      +This is a two-deck variation of +Auld Lang Syne. diff --git a/data/html-src/rules/iris.html b/data/html-src/rules/iris.html new file mode 100644 index 00000000..f245a6e0 --- /dev/null +++ b/data/html-src/rules/iris.html @@ -0,0 +1,21 @@ +

      Iris

      +Hanafuda type. 1 deck. Unlimited redeals. + +

      Object

      +Move all cards to the foundations. + +

      Quick description

      +Play is similar to +Iris. +The rows build down in rank by same suit. The foundations +build up in rank by suit. + +

      Rules

      +The rows build from first rank to fourth rank by suit. The foundations +build from fourth to first. The third and fourth rank (trash) cards are +not interchangeable on the tableau. Cards may not be played from the +foundations. Cards are dealt from the talon three at a time. Only first +rank cards or correctly ordered piles may be played on an empty row. + +

      Strategy

      +Uncover the deepest row stacks first. diff --git a/data/html-src/rules/irmgard.html b/data/html-src/rules/irmgard.html new file mode 100644 index 00000000..f7454ba6 --- /dev/null +++ b/data/html-src/rules/irmgard.html @@ -0,0 +1,27 @@ +

      Irmgard

      +

      +Gypsy type. 2 decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Gypsy, +but 9 piles and only Kings on empty spaces. + +

      Rules

      +

      +The playing piles build down by alternate color, and an empty space +can only be filled by a King or a sequence starting with a King. +

      +When no more moves are possible, click on the talon. One card will be +added to each of the playing piles, except for the last turn where only +7 cards will be dealt. +

      +You are also permitted to move cards back out of the foundation. + +

      Notes

      +

      +As with Gypsy you are allowed to make heavy use of the Undo key. diff --git a/data/html-src/rules/jane.html b/data/html-src/rules/jane.html new file mode 100644 index 00000000..a18975ea --- /dev/null +++ b/data/html-src/rules/jane.html @@ -0,0 +1,32 @@ +

      Jane

      +

      +Raglan type. 1 deck. No redeals. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +Cards in the Tableau are built down by alternating color. Groups of cards can +be moved. An empty pile in the Tableau can be filled with a card whose rank is +one lower than the base card or with a group of cards starting with a card +with this rank. +

      +Cards are dealt from the Stock to the Reserve. Each deal places one card on +each pile of the Reserve. +

      +The top card of each Reserve pile is always available for play on to either +the Tableau or the Foundation. There is no building on the Reserve piles. +

      +Foundations are built up in suit from the base card. New Foundations are +started when a card of the same rank as the first card placed during the +dealing period are placed on empty Foundation piles. Aces are placed on Kings, +and twos on Aces. Cards in Foundations are still in play. Double clicking on a +card will move it to the appropriate Foundation pile if such a move is +possible. + +

      Strategy

      +

      +The deeper something is, the harder it is to get to. Try and move cards out of +the Reserve whenever possible. diff --git a/data/html-src/rules/japanesegarden.html b/data/html-src/rules/japanesegarden.html new file mode 100644 index 00000000..1cc169e0 --- /dev/null +++ b/data/html-src/rules/japanesegarden.html @@ -0,0 +1,20 @@ +

      Japanese Garden

      +Hanafuda type. 1 deck. No redeal. + +

      Object

      +Move all cards to the foundations. + +

      Rules

      +This is a Fan +type game adapted to the Hanafuda cards. The tableau consists of +six flower beds in two rows above and a Koi pond below with the +foundations at the top. Cards build from first to fourth rank +on the tableau by suit and from fourth to first on the foundations. +Only first rank cards may be played on an empty row. No more than +six cards may be played on a row. Cards may be moved from the Koi +pond to either the rows or the foundations but may not be moved to +the pond. Only one card may be moved at a time. + +

      Strategy

      +It's not at all unusual to have no possible moves after dropping +cards to the foundations. Try to get an open row. diff --git a/data/html-src/rules/japanesegardenii.html b/data/html-src/rules/japanesegardenii.html new file mode 100644 index 00000000..27c72637 --- /dev/null +++ b/data/html-src/rules/japanesegardenii.html @@ -0,0 +1,11 @@ +

      Japanese Garden II

      +Hanafuda type. 1 deck. No redeal. + +

      Object

      +Move all cards to the foundations. + +

      Rules

      +Play is identical to +Japanese Garden +except cards may only be played from the Koi pond to the foundations, +not to the rows. diff --git a/data/html-src/rules/japanesegardeniii.html b/data/html-src/rules/japanesegardeniii.html new file mode 100644 index 00000000..206a4d8d --- /dev/null +++ b/data/html-src/rules/japanesegardeniii.html @@ -0,0 +1,11 @@ +

      Japanese Garden III

      +Hanafuda type. 1 deck. No redeal. + +

      Object

      +Move all cards to the foundations. + +

      Rules

      +Play is identical to +Japanese Garden +except there are eight flower bed row stacks that will each +hold up to seven cards. There is no Koi pond in this garden. diff --git a/data/html-src/rules/journeytocuddapah.html b/data/html-src/rules/journeytocuddapah.html new file mode 100644 index 00000000..91c8696d --- /dev/null +++ b/data/html-src/rules/journeytocuddapah.html @@ -0,0 +1,26 @@ +

      Journey to Cuddapah

      +Braid type. One deck. Two redeals. + +

      Object

      +Move all cards to the Foundations. +

      Quick description

      +Similar to Braid +played with a single Dashavatara +Ganjifa +deck. + +

      Rules

      +Game play is like Braid. In this variation there are two Braid +stacks that each have their own set of Braid reserve stacks. The +game lay out starts with the ten foundations in the outer most columns. +The next two columns inwards are the ten Braid reserves. Then there +are two columns with five general reserves each. The inner most two +columns are the two Braid stacks. Each Braid starts with fifteen cards. +When one of the Braid reserves becomes open the card at the top of the +corresponding Braid will be moved there. When all the cards from one +of the Braids are removed a card from the other Braid will be used. +

      +Cuddapah is a city in India with a history in the production of Ganjifa cards. +

      Strategy

      +Build sequences on the rows that will play when the correct card turns +over from the talon. This game type requires careful strategy to win. diff --git a/data/html-src/rules/jumbo.html b/data/html-src/rules/jumbo.html new file mode 100644 index 00000000..8c21b4b2 --- /dev/null +++ b/data/html-src/rules/jumbo.html @@ -0,0 +1,16 @@ +

      Jumbo

      +

      +Klondike type. 2 decks. One redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Klondike, +but with two decks and nine playing piles. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/justforfun.html b/data/html-src/rules/justforfun.html new file mode 100644 index 00000000..a7775ee2 --- /dev/null +++ b/data/html-src/rules/justforfun.html @@ -0,0 +1,25 @@ +

      Just For Fun

      +Hanafuda type. 1 deck. No redeal. + +

      Object

      +Move all cards to the foundations. + +

      Quick description

      +Play is similar to +Free Cell. +The rows build down by rank in the same suit. The foundations +build with cards of the same rank in suit order. + +

      Rules

      +The rows build from first rank to fourth rank by suit. The foundations +build in ascending suit order from Pine to Phoenix by rank. The third +and fourth rank (trash) cards are not interchangeable on the tableau. +Cards may not be played from the foundations. Only first rank cards +or correctly ordered piles may be played on an empty row. + +

      Strategy

      +Use the reserve stacks to release the fourth rank cards first. + +

      Author

      +This game and documentation has been written by +T. Kirk. diff --git a/data/html-src/rules/kalisgame.html b/data/html-src/rules/kalisgame.html new file mode 100644 index 00000000..c8f34bbc --- /dev/null +++ b/data/html-src/rules/kalisgame.html @@ -0,0 +1,21 @@ +

      Kali's Game

      +Dashavatara Ganjifa game type. 1 deck. 2 redeals. + +

      Object

      +Move all cards to the Foundations. + +

      Quick description

      +Similar to Lara's Game +with twelve rows and two redeals. + +

      Rules

      +Refer to the description of the deal in Lara's Game. The differences +are that the cards are dealt to thirteen piles instead of fourteen +and if a dealt card is of rank Pradhan or over one card is dealt to the +talon. Only one 120 card Dashavatara deck is used. Otherwise the +dealing rules are the same. +

      +Play is the same as Lara's Game except that there are two redeals. When +the talon is empty after each round the cards are gathered up from the +tableau and dealt to the rows without being shuffled using the same +dealing rules as in the first round. diff --git a/data/html-src/rules/kalisgamedoubled.html b/data/html-src/rules/kalisgamedoubled.html new file mode 100644 index 00000000..d1c53f6f --- /dev/null +++ b/data/html-src/rules/kalisgamedoubled.html @@ -0,0 +1,31 @@ +

      Double Kali's Game

      +Dashavatara Ganjifa game type. 2 decks. 3 redeals. + +

      Object

      +Move all cards to the Foundations. + +

      Quick description

      +Similar to Lara's Game +with twelve rows, three redeals and a reserve stack. + +

      Rules

      +Refer to the description of the deal in Lara's Game. The differences +are that the cards are dealt to thirteen piles instead of fourteen +and if a dealt card is of rank Pradhan or over one card is dealt to the +talon. Only one 120 card Dashavatara deck is used. Otherwise the +dealing rules are the same. +

      +Play is the same as Lara's Game except that there are three redeals. When +the talon is empty after each round the cards are gathered up from the +tableau and dealt to the rows without being shuffled using the same +dealing rules as in the first round. The foundations take two complete +rounds of a suit. After the first Raja is played to a foundation the +second Ace will play. + +

      +The reserve stack will take any four cards from the rows. + +

      Strategy

      +Use the reserve stack to allow buried cards to play. The best times +to use it are just before a redeal. Once played to the reserve a +card may only be moved from it to a foundation. diff --git a/data/html-src/rules/kalisgamerelaxed.html b/data/html-src/rules/kalisgamerelaxed.html new file mode 100644 index 00000000..6bd1d1be --- /dev/null +++ b/data/html-src/rules/kalisgamerelaxed.html @@ -0,0 +1,30 @@ +

      Relaxed Kali's Game

      +Dashavatara Ganjifa game type. 1 deck. 2 redeals. + +

      Object

      +Move all cards to the Foundations. + +

      Quick description

      +Similar to Lara's Game +with twelve rows, two redeals and a reserve stack +which will hold two cards. + +

      Rules

      +Refer to the description of the deal in Lara's Game. The differences +are that the cards are dealt to thirteen piles instead of fourteen +and if a dealt card is of rank Pradhan or over one card is dealt to the +talon. Only one 120 card Dashavatara deck is used. Otherwise the +dealing rules are the same. +

      +Play is the same as Lara's Game except that there are two redeals. When +the talon is empty after each round the cards are gathered up from the +tableau and dealt to the rows without being shuffled using the same +dealing rules as in the first round. + +

      +The reserve stack will take any two cards from the rows. + +

      Strategy

      +Use the reserve stack to allow buried cards to play. The best times +to use it are just before a redeal. Once played to the reserve a +card may only be moved from it to a foundation. diff --git a/data/html-src/rules/katrinasgame.html b/data/html-src/rules/katrinasgame.html new file mode 100644 index 00000000..5e173c1c --- /dev/null +++ b/data/html-src/rules/katrinasgame.html @@ -0,0 +1,25 @@ +

      Katrina's Game

      +Tarock game type. 2 decks. 1 redeal. + +

      Object

      +Move all cards to the Foundations. + +

      Quick description

      +Similar to Lara's Game +with twenty two rows and one redeal, using the Tarock deck. + +

      Rules

      +Refer to the description of the deal in Lara's Game. The differences +are that the cards are dealt to twenty three piles instead of fourteen +and if a dealt card is of rank Page or over one card is dealt to the +talon. Otherwise the dealing rules are the same. +

      +Play is the same as Lara's Game except that there is one redeal. When +the talon is empty after the first round the cards are gathered up from +the tableau and dealt to the rows without being shuffled using the same +dealing rules as in the first round. + +

      Strategy

      +If row two cards will play on the same foundation pick the card that is on +the row that holds the most cards. Move cards from one set of foundations +to the other to get extra plays. diff --git a/data/html-src/rules/katrinasgamedoubled.html b/data/html-src/rules/katrinasgamedoubled.html new file mode 100644 index 00000000..92c50feb --- /dev/null +++ b/data/html-src/rules/katrinasgamedoubled.html @@ -0,0 +1,31 @@ +

      Double Katrina's Game

      +Tarock game type. 4 decks. 2 redeals. + +

      Object

      +Move all cards to the Foundations. + +

      Quick description

      +Similar to Lara's Game +with twenty two rows and one redeal, using the Tarock deck. +This is the same as Relaxed Katrina's Game +using four decks. + +

      Rules

      +Refer to the description of the deal in Lara's Game. The differences +are that the cards are dealt to twenty three piles instead of fourteen +and if a dealt card is of rank Page or over one card is dealt to the +talon. Otherwise the dealing rules are the same. +

      +Play is the same as Lara's Game with two exceptions. The first exception +is that there are two redeals. When the talon is empty after the one +round the cards are gathered up from the tableau and dealt to the rows +without being shuffled using the same dealing rules as in the first round. +

      +The other exception is the reserve stack just to the right of the foundations. +This stack will take any three cards from any of the rows. Once played there +however, a card may not be removed except by playing it to a foundation. + +

      Strategy

      +If two row cards will play on the same foundation pick the card that is on +the row that holds the most cards. Move cards from one set of foundations +to the other to get extra plays. diff --git a/data/html-src/rules/katrinasgamerelaxed.html b/data/html-src/rules/katrinasgamerelaxed.html new file mode 100644 index 00000000..333f628d --- /dev/null +++ b/data/html-src/rules/katrinasgamerelaxed.html @@ -0,0 +1,31 @@ +

      Relaxed Katrina's Game

      +Tarock game type. 2 decks. 1 redeal. + +

      Object

      +Move all cards to the Foundations. + +

      Quick description

      +Similar to Lara's Game +with twenty two rows and one redeal, using the Tarock deck. +This is the same as Katrina's Game +with a reserve stack. + +

      Rules

      +Refer to the description of the deal in Lara's Game. The differences +are that the cards are dealt to twenty three piles instead of fourteen +and if a dealt card is of rank Page or over one card is dealt to the +talon. Otherwise the dealing rules are the same. +

      +Play is the same as Lara's Game with two exceptions. The first exception +is that there is one redeal. When the talon is empty after the first +round the cards are gathered up from the tableau and dealt to the rows +without being shuffled using the same dealing rules as in the first round. +

      +The other exception is the reserve stack just to the right of the foundations. +This stack will take any two cards from any of the rows. Once played there +however, a card may not be removed except by playing it to a foundation. + +

      Strategy

      +If two row cards will play on the same foundation pick the card that is on +the row that holds the most cards. Move cards from one set of foundations +to the other to get extra plays. diff --git a/data/html-src/rules/khadga.html b/data/html-src/rules/khadga.html new file mode 100644 index 00000000..9a20365e --- /dev/null +++ b/data/html-src/rules/khadga.html @@ -0,0 +1,19 @@ +

      Khadga

      +

      +FreeCell type. One Moghul Ganjifa Deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Snake, using the eight suit Moghul Ganjifa deck +and the number of cards you can move as a sequence is not restricted. + +

      Rules

      +

      +All cards are dealt to 9 piles at the start of the game, each Raja or King +starting a new pile. Rows build down in rank and alternate color. +Refer to the general Ganjifa page. +Empty rows cannot be filled. The eight free cells will hold one card each. diff --git a/data/html-src/rules/kingalbert.html b/data/html-src/rules/kingalbert.html new file mode 100644 index 00000000..d3d340e1 --- /dev/null +++ b/data/html-src/rules/kingalbert.html @@ -0,0 +1,23 @@ +

      King Albert

      +

      +Raglan type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +Cards in the Tableau are built down by alternating color. Empty Tableau slots +can be filled by any card or build of cards. +

      +Cards in the Reserve can be played on to the Tableau or the Foundation. Empty +Reserve piles cannot be filled. +

      +Foundation piles are built up in suit from Ace to King. Cards in Foundation +are still in play. + +

      Strategy

      +

      +Remember that any card can be placed on an empty Tableau slot. Exposing new +cards is the top priority in this game. diff --git a/data/html-src/rules/kingdom.html b/data/html-src/rules/kingdom.html new file mode 100644 index 00000000..bb73ab0a --- /dev/null +++ b/data/html-src/rules/kingdom.html @@ -0,0 +1,21 @@ +

      Kingdom

      +

      +Two-Deck game type. 2 decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +The foundations build up by rank igonoring suit. +

      +The reserve piles can hold a single card and +are automatically filled from the waste or talon. +

      +There is no building on the tableau piles, so you can +only move cards to the foundations. + +

      Notes

      +

      +Autodrop is disabled for this game. diff --git a/data/html-src/rules/kingonlybakersgame.html b/data/html-src/rules/kingonlybakersgame.html new file mode 100644 index 00000000..4a679a57 --- /dev/null +++ b/data/html-src/rules/kingonlybakersgame.html @@ -0,0 +1,23 @@ +

      King Only Baker's Game

      +

      +FreeCell type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Just like Baker's Game, +but only Kings on empty spaces. + +

      Rules

      +

      +All cards are dealt at the start of the game. To compensate for this +there are 4 free cells which can hold any - and just one - card. +

      +Piles build down by suit, and you can only move Kings to empty slots. +

      +The number of cards you can move as a sequence is restricted by +the number of free cells - the number of free cells required is the +same as if you would make an equivalent sequence of moves with single cards. diff --git a/data/html-src/rules/kingonlyhexaklon.html b/data/html-src/rules/kingonlyhexaklon.html new file mode 100644 index 00000000..331e02d9 --- /dev/null +++ b/data/html-src/rules/kingonlyhexaklon.html @@ -0,0 +1,30 @@ +

      King Only Hex A Klon

      +Klondike type. One deck. One redeal. + +

      Object

      +Move all cards to the Foundations. + +

      Quick description

      +Similar to Klondike +with Hex A Deck +variations. + +

      Rules

      +Game play is like Klondike with the Wizards being wild. They can be played +on the tableau as any rank or color. Once a Wizard is played on a row however +that row may become unmovable. If a Wizard is played in it's proper rank +position the row can still be moved. A stack with two Wizards can be moved +only if they are both in their rank position and they are not adjacent to each +other. The Wizards will not move off of the tableau until all the other cards +have been moved to the foundations. Only Kings may be played on the canvas. +Cards may be played from the foundations. + +

      Strategy

      +Keep the Wizards off of piles that contain face down cards. Once all the +cards on the tableau are face up try to get the Wizards out of the way. Put +them all on one row stack until the suit cards have been moved to the foundations. +Since the Wizards will not play to the foundation until all the suit cards are on +the foundations, and since only Kings will play on an empty row, one Wizard is +dealt to the bottom of the second row from the left. If you move that Wizard +and there is no other Wizard on the canvas, you will not be able to win the +game. diff --git a/data/html-src/rules/kings.html b/data/html-src/rules/kings.html new file mode 100644 index 00000000..5ae710b7 --- /dev/null +++ b/data/html-src/rules/kings.html @@ -0,0 +1,25 @@ +

      Kings

      +

      +FreeCell type. 2 decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like FreeCell, +but with 2 decks, and empty rows are not filled. + +

      Rules

      +

      +All cards are dealt to 8 piles at the start of the game, each King +starting a new pile. +To compensate for this there are 8 free cells which can hold any +- and just one - card. +

      +Piles build down by alternate color, and an empty space cannot be filled. +

      +The number of cards you can move as a sequence is restricted by +the number of free cells - the number of free cells required is the +same as if you would make an equivalent sequence of moves with single cards. diff --git a/data/html-src/rules/klondike.html b/data/html-src/rules/klondike.html new file mode 100644 index 00000000..a2cf54e2 --- /dev/null +++ b/data/html-src/rules/klondike.html @@ -0,0 +1,19 @@ +

      Klondike

      +

      +Klondike type. 1 deck. Unlimited redeals. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +Foundations are built up in suit from Ace to King. +

      +The playing piles build down by alternate color, and an empty space +can only be filled by a King or a sequence starting with a King. +

      +When you click on the talon, one card is turned over onto the waste pile. +There is no limit to the number of times you go through the talon. +

      +You are also permitted to move cards back out of the foundations. diff --git a/data/html-src/rules/klondikebythrees.html b/data/html-src/rules/klondikebythrees.html new file mode 100644 index 00000000..11ed6d0a --- /dev/null +++ b/data/html-src/rules/klondikebythrees.html @@ -0,0 +1,16 @@ +

      Klondike by Threes

      +

      +Klondike type. 1 deck. Unlimited redeals. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Klondike, +but deal three cards. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/klondikeplus16.html b/data/html-src/rules/klondikeplus16.html new file mode 100644 index 00000000..ffdccf97 --- /dev/null +++ b/data/html-src/rules/klondikeplus16.html @@ -0,0 +1,27 @@ +

      Klondike Plus 16

      +Klondike type. One deck. One redeal. + +

      Object

      +Move all cards to the Foundations. + +

      Quick description

      +Similar to Klondike +with Hex A Deck +variations. + +

      Rules

      +Game play is like Klondike with the Wizards being wild. They can be played +on the tableau as any rank or color. Once a Wizard is played on a row however +that row may become unmovable. The Wizards have ranks like the suit cards +corresponding to Ace through four. If a Wizard is played in it's proper rank +position the row can still be moved. The rank can be determined comparing some +distinctive element of the images. The first rank Wizard will be the most elaborate +in some way such as the fattest, the tallest hat etc. A stack with two Wizards can +be moved only if they are both in their rank position and they are not adjacent +to each other. Cards are dealt from the talon one at a time. Only Kings may +be played on an empty row. The Wizards may be played to the foundation at any +time in their proper rank order. Cards may be played from the foundations. + +

      Strategy

      +The Wizards may play to the foundation at any time, but they can be very helpful +in moving cards on the tableau. diff --git a/data/html-src/rules/kurma.html b/data/html-src/rules/kurma.html new file mode 100644 index 00000000..d0737b95 --- /dev/null +++ b/data/html-src/rules/kurma.html @@ -0,0 +1,20 @@ +

      Kurma

      +Dashavatara Ganjifa type. One deck. Unlimited redeals. + +

      Object

      +Move all cards to the foundations. + +

      Quick description

      +Play is similar to +Klondike. +The rows build down by suit and rank. + +

      Rules

      +The cards on the tableau build down in rank of the same suit. The +foundations build up in rank by suit starting with the Ace. The cards +are dealt from the talon one at a time. Any card or movable pile may +be played on an empty row. Cards may be played from the foundations. + +

      Strategy

      +The odds against winning this game are high. Try moving cards off of +the deepest piles first. diff --git a/data/html-src/rules/labellelucie.html b/data/html-src/rules/labellelucie.html new file mode 100644 index 00000000..09b47af8 --- /dev/null +++ b/data/html-src/rules/labellelucie.html @@ -0,0 +1,21 @@ +

      La Belle Lucie

      +

      +Fan game type. 1 deck. 2 redeals. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +The 18 piles build down by suit. +Only one card can be moved at a time. +Empty piles are not filled. +

      +When no more moves are possible, click on the talon. +All cards on the tableau will be re-shuffled. + +

      History

      +

      +This game is also known under names such as +Clover Leaf and Midnight Oil. diff --git a/data/html-src/rules/ladybetty.html b/data/html-src/rules/ladybetty.html new file mode 100644 index 00000000..c93b3c96 --- /dev/null +++ b/data/html-src/rules/ladybetty.html @@ -0,0 +1,20 @@ +

      Lady Betty

      +

      +Numerica type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Numerica, +but the foundations build up in suit, and 6 row stacks. + +

      Rules

      +

      +The foundations build up in suit from Ace to King. +

      +One card is flipped over at a time and moved onto the stacks. There are no +restrictions on which card may go where on the stacks. Once on a stack, +a card can only be moved onto a foundation. diff --git a/data/html-src/rules/ladypalk.html b/data/html-src/rules/ladypalk.html new file mode 100644 index 00000000..cda3de61 --- /dev/null +++ b/data/html-src/rules/ladypalk.html @@ -0,0 +1,17 @@ +

      Lady Palk

      +

      +Forty Thieves type. 2 decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Forty Thieves, +but the 8 piles build down by rank ignoring suit, +and sequences can be moved. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/larasgame.html b/data/html-src/rules/larasgame.html new file mode 100644 index 00000000..46b43fbc --- /dev/null +++ b/data/html-src/rules/larasgame.html @@ -0,0 +1,48 @@ +

      Lara's Game

      +

      +Two-Deck game type. 2 decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +Cards are dealt to 14 piles. The piles are organized Ace through +five, six through ten, and then the three face cards, followed by the +Talon. [Yes, cards are dealt to the talon!] The rules for this deal +are as follows: +

      +Cards are dealt to the first thirteen piles in order, until the 104 +cards have been used up. If the dealt card matches the place of the +pile it is placed on, one card is dealt to the talon. If the card is +a face card, one card is dealt to the talon. If the card is an Ace, +two cards are dealt to the talon. Each time the deal reaches the King +pile, two cards are dealt to the talon and the deal starts over at the +Ace pile. +

      +The four top foundations build up from Ace, while the left four +Foundations build down from King. Only the top card of any stack is +playable, and the rest of the cards are hidden. +

      +The piles at the bottom of the screen represent the player's hand. +Whenever a card is dealt from the talon, the player picks up the +corresponding pile, places the dealt card at the bottom of the hand +plays any cards that can be played, and replaces the hand to the pile +that was picked up. +

      +There is no redeal. + +

      Notes

      +

      +This game was taught to me by a wonderful woman. Neither she nor I +knows where the game originated (it was taught to her by her older +sister). This game is dedicated to her. Note: it was taught to her +by her *other* older sister. So it really shouldn't be called Lara's +game. But that's what I'm used to calling it, so thus it remains. + +

      Author

      +

      +This game and documentation has been written by +Matthew W. Hohlfeld +and is part of the official PySol distribution. diff --git a/data/html-src/rules/larasgamedoubled.html b/data/html-src/rules/larasgamedoubled.html new file mode 100644 index 00000000..759a3d44 --- /dev/null +++ b/data/html-src/rules/larasgamedoubled.html @@ -0,0 +1,28 @@ +

      Double Lara's Game

      +Lara's game type. 4 decks. 2 redeals. + +

      Object

      +Move all cards to the Foundations. + +

      Quick description

      +Similar to Lara's Game +with four decks, two redeals and a reserve stack. + +

      Rules

      +Refer to the description of the deal in Lara's Game. The differences +are the use of four decks instead of two two redeals and a reserve stack. +Otherwise the play and dealing rules are the same. +

      +When the talon is empty after each round the cards are gathered up from +the tableau and dealt to the rows without being shuffled using the same +dealing rules as in the first round. The foundations take two complete +rounds of a suit. After the last card of the first round is played to +a foundation the first card of the second round will play. + +

      +The reserve stack will take any two cards from the rows. + +

      Strategy

      +Use the reserve stack to allow buried cards to play. The best times +to use it are just before a redeal. Once played to the reserve a +card may only be played from it to a foundation. diff --git a/data/html-src/rules/larasgamerelaxed.html b/data/html-src/rules/larasgamerelaxed.html new file mode 100644 index 00000000..7ccde665 --- /dev/null +++ b/data/html-src/rules/larasgamerelaxed.html @@ -0,0 +1,28 @@ +

      Relaxed Lara's Game

      +Lara's game type. 2 decks. 1 redeal. + +

      Object

      +Move all cards to the Foundations. + +

      Quick description

      +Similar to Lara's Game +with a redeal and a reserve stack. + +

      Rules

      +Refer to the description of the deal in Lara's Game. The differences +are the use of four decks instead of two two redeals and a reserve stack. +Otherwise the play and dealing rules are the same. +

      +When the talon is empty after each round the cards are gathered up from +the tableau and dealt to the rows without being shuffled using the same +dealing rules as in the first round. The foundations take two complete +rounds of a suit. After the last card of the first round is played to +a foundation the first card of the second round will play. + +

      +The reserve stack will take any single card from the rows. + +

      Strategy

      +Use the reserve stack to allow buried cards to play. The best time +to use it is just before the redeal. Once played to the reserve a +card may only be played from it to a foundation. diff --git a/data/html-src/rules/lesserqueue.html b/data/html-src/rules/lesserqueue.html new file mode 100644 index 00000000..76088cac --- /dev/null +++ b/data/html-src/rules/lesserqueue.html @@ -0,0 +1,18 @@ +

      Lesser Queue

      +Braid type. 2 decks. Two redeals. + +

      Object

      +Move all cards to the Foundations. + +

      Quick description

      +Play is similar to +Braid. + +

      Rules

      +The foundations build in ascending suit order from Pine to Paulownia by rank. +Cards are dealt from the talon one at a time and two redeals are allowed. +Cards may not be played from the foundations. + +

      Strategy

      +Build sequences on the rows that will play when the correct card turns +over from the talon. Braid type games require careful strategy to win. diff --git a/data/html-src/rules/lexingtonharp.html b/data/html-src/rules/lexingtonharp.html new file mode 100644 index 00000000..24b9110a --- /dev/null +++ b/data/html-src/rules/lexingtonharp.html @@ -0,0 +1,26 @@ +

      Lexington Harp

      +

      +Yukon type. 2 decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +Cards in tableau are built down by alternate color. +Groups of cards can be moved regardless of sequence. +An empty space can be filled with any card or sequence. +

      +Foundations are built up in suit from Ace to King. +Cards in foundations are no longer in play. +

      +When no more moves are possible, click on the talon. One card will be +added to each of the playing piles. + +

      History

      +

      +This is a combination of +Yukon type and +Gypsy type +game elements. diff --git a/data/html-src/rules/littleeasy.html b/data/html-src/rules/littleeasy.html new file mode 100644 index 00000000..d3bc3fa3 --- /dev/null +++ b/data/html-src/rules/littleeasy.html @@ -0,0 +1,28 @@ +

      Little Easy

      +Hanafuda type. 1 deck. Unlimited redeals. + +

      Object

      +Move all cards to the foundations. + +

      Quick description

      +Play is similar to +Klondike. +The rows build down by rank in the same suit. The foundations +build with cards of the same rank in suit order. + +

      Rules

      +The rows build from first rank to fourth rank by suit. The foundations +build in ascending suit order from Pine to Phoenix by rank. The third +and fourth rank (trash) cards are not interchangeable on the tableau. +Cards are dealt from the talon three at a time and there is no limit to +the number of redeals. Cards may not be played from the foundations. +Only first rank cards may be played on an empty row. + +

      Strategy

      +Disable auto drop and build on the rows until all cards are face up. +These games may be easy by name and easy to play but they're not easy +to win. + +

      Author

      +This game and documentation has been written by +T. Kirk. diff --git a/data/html-src/rules/littleforty.html b/data/html-src/rules/littleforty.html new file mode 100644 index 00000000..128165d8 --- /dev/null +++ b/data/html-src/rules/littleforty.html @@ -0,0 +1,26 @@ +

      Little Forty

      +

      +Forty Thieves type. 2 decks. 3 redeals. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Forty Thieves, +but the piles build down by rank only, +sequences can be moved if they build down by suit and rank, +empty piles are automatically filled from the waste or talon, +deal 3 cards each time, and 3 redeals. + +

      Rules

      +

      +[To be written] + +

      History

      +

      +This is a combination of +Forty Thieves type and +Spider type +game elements. diff --git a/data/html-src/rules/longbraid.html b/data/html-src/rules/longbraid.html new file mode 100644 index 00000000..24815593 --- /dev/null +++ b/data/html-src/rules/longbraid.html @@ -0,0 +1,16 @@ +

      Long Braid (Der lange Zopf)

      +

      +Napoleon type. 2 decks. 2 redeals. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Just like Braid, +but deal 24 cards to the Braid stack at game start. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/longjourneytocuddapah.html b/data/html-src/rules/longjourneytocuddapah.html new file mode 100644 index 00000000..b03b1d8c --- /dev/null +++ b/data/html-src/rules/longjourneytocuddapah.html @@ -0,0 +1,26 @@ +

      Long Journey to Cuddapah

      +Braid type. Two decks. Two redeals. + +

      Object

      +Move all cards to the Foundations. +

      Quick description

      +Similar to Braid +played with two Dashavatara +Ganjifa +decks. + +

      Rules

      +Game play is like Braid. In this variation there are two Braid +stacks that each have their own set of Braid reserve stacks. The +game lay out starts with the twenty foundations in the outer most columns. +The next two columns inwards are the ten Braid reserves. Then there +are two columns with five general reserves each. The inner most two +columns are the two Braid stacks. Each Braid starts with twenty cards. +When one of the Braid reserves becomes open the card at the top of the +corresponding Braid will be moved there. When all the cards from one +of the Braids are removed a card from the other Braid will be used. +

      +Cuddapah is a city in India with a history in the production of Ganjifa cards. +

      Strategy

      +Build sequences on the rows that will play when the correct card turns +over from the talon. This game type requires careful strategy to win. diff --git a/data/html-src/rules/lucas.html b/data/html-src/rules/lucas.html new file mode 100644 index 00000000..c38be5f6 --- /dev/null +++ b/data/html-src/rules/lucas.html @@ -0,0 +1,16 @@ +

      Lucas

      +

      +Forty Thieves type. 2 decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Forty Thieves, +but with 13 piles, and sequences can be moved. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/magesgame.html b/data/html-src/rules/magesgame.html new file mode 100644 index 00000000..b29d7b34 --- /dev/null +++ b/data/html-src/rules/magesgame.html @@ -0,0 +1,19 @@ +

      Mage's Game

      +Baker's Dozen type. One deck. No redeals. + +

      Object

      +Move all cards to the Foundations. + +

      Quick description

      +Similar to Baker's Dozen +with one row of twelve alternate color row stacks and +Hex A Deck +variations. + +

      Rules

      +Game play is like Baker's Dozen. The rows build down in rank in alternate +color. The Wizards will play in their proper rank position on the +tableau as the alternate of either red or black. Any card or sequence +may be played on an empty row. Cards may be played from the foundations. +

      Strategy

      +Try to open a row to the canvas. diff --git a/data/html-src/rules/mahjongg.html b/data/html-src/rules/mahjongg.html new file mode 100644 index 00000000..c678ab1f --- /dev/null +++ b/data/html-src/rules/mahjongg.html @@ -0,0 +1,31 @@ +

      Mahjongg

      +Mahjongg tile based solitaire games. + +

      Object

      +Remove all tiles from the tableau. + +

      Quick description

      +Click on two matching tiles to remove them from the tableau. + +

      Rules

      +Tiles may be removed from the tableau only in matching pairs and only +if both tiles are free. A tile is free if there are no tiles on top +of it and no tiles either to the right or left of it. A set of Mahjongg +tiles has three suits of nine tiles plus three Dragons and four Winds, +each of which is repeated four times. And there four Seasons and four +Flowers. This makes a total of 144 tiles in a complete set. The three +suits are usually called Sticks, Coins and Strings although other names +are sometimes used. A three of Sticks will only match another three of +Sticks. The Dragons are known by their colors which are usually red, +green and white. A green Dragon will only match another green Dragon. +The Winds are North, South, East and West. North will only match North +etc. Any Flower will match any other Flower and any Season will match +any other Season. + +

      Strategy

      +Remove tiles from the deepest stacks first. + +

      Notes

      +Mahjongg is a game that requires four players referred to as the four +winds. The first widely distributed computer solitaire game that used +the Mahjongg tiles was called Shanghai and was produced by Activision. diff --git a/data/html-src/rules/makara.html b/data/html-src/rules/makara.html new file mode 100644 index 00000000..9c690cbc --- /dev/null +++ b/data/html-src/rules/makara.html @@ -0,0 +1,20 @@ +

      Makara

      +

      +FreeCell type. One Moghul Ganjifa Deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Snake, +using the eight suit Moghul Ganjifa deck and the number of cards you can move as a +sequence is not restricted. + +

      Rules

      +

      +All cards are dealt to 9 piles at the start of the game, each Raja or King +starting a new pile. Rows build down in rank and suit. +Refer to the general Ganjifa page. +Empty rows cannot be filled. The eight free cells will hold one card each. diff --git a/data/html-src/rules/maria.html b/data/html-src/rules/maria.html new file mode 100644 index 00000000..32a9f2f2 --- /dev/null +++ b/data/html-src/rules/maria.html @@ -0,0 +1,17 @@ +

      Maria

      +

      +Forty Thieves type. 2 decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Forty Thieves, +but the 9 piles build down by alternate color. +
      Much like Streets. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/martha.html b/data/html-src/rules/martha.html new file mode 100644 index 00000000..d73f683d --- /dev/null +++ b/data/html-src/rules/martha.html @@ -0,0 +1,15 @@ +

      Martha

      +

      +Baker's Dozen type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +The four Aces are dealt to the foundations at game start. +

      +The piles build down by alternate color. +Sequences may be moved, but an empty pile can be only +be filled with a single card. diff --git a/data/html-src/rules/matriarchy.html b/data/html-src/rules/matriarchy.html new file mode 100644 index 00000000..b0fc73c9 --- /dev/null +++ b/data/html-src/rules/matriarchy.html @@ -0,0 +1,21 @@ +

      Matriarchy

      +

      +Two-Deck game type. 2 decks. Varying number of redeals. + +

      Object

      +

      +Move all cards to the tableau piles. + +

      Rules

      +

      +The object of this game is to build sequences until all the cards are +used up. Cards are placed on Queens in descending order, following suit. +Kings are placed on the empty spaces above the queens, and then cards are +placed on the Kings in ascending order, starting with Ace, also following +suit. For each rank you complete, (that is, having one card of each value) +you get an extra chance at going through the talon. You are permitted to +move cards from one pile to another, as long as you still follow the rules. +The first time you go through the talon, the cards are given two at a time. +The second time, it is three cards, and so on up to twelve. If by that time +you have completed any ranks, your bonus runs start at eleven, then ten, and +so on. You win if you complete all the ranks. diff --git a/data/html-src/rules/matrix.html b/data/html-src/rules/matrix.html new file mode 100644 index 00000000..a25271a1 --- /dev/null +++ b/data/html-src/rules/matrix.html @@ -0,0 +1,23 @@ +

      Matrix

      +Matrix type. One deck. No redeals. + +

      Object

      +Restore game pieces to their proper order. + +

      Rules

      +When the game opens the all game pieces except for the final piece are +dealt to the tableau in their proper order. The pieces are then scrambled +to a random pattern. With the larger grids it may take several seconds for +the scrambling to be completed. Pieces may not be lifted from the canvas. +They may be moved by clicking on a piece which is in either the row or the +column which has the empty spot. That piece and all intervening pieces will +move one space towards the empty spot. The image game piece sets are best used +with the grid size for which they are designed. The size is indicated in the +name of the set. King of Hearts 4x4, Players Trumps 10x10, etc. The default +set of numbered pieces works with any grid size. When all the pieces have been +restored to their correct order the final piece will be dealt to the tableau and +the game has been won. Every Matrix game can be solved. + +

      Strategy

      +Begin in the upper left hand corner and complete one row before starting the next. +Take a screen shot of the image sets before the game is scrambled. diff --git a/data/html-src/rules/matsukiri.html b/data/html-src/rules/matsukiri.html new file mode 100644 index 00000000..05385bad --- /dev/null +++ b/data/html-src/rules/matsukiri.html @@ -0,0 +1,38 @@ +

      MatsuKiri

      +

      +Hanafuda type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundation. + +

      Rules

      +

      +The cards can only be moved to the foundation as entire suits, in order. +As in Oonsoo, +the third and fourth rank cards are interchangable +for all suits except Rain. Only first rank cards can play on the canvas. +First build the suits on the tableau. Then pick up all four cards at +once and drop them on the foundation. The foundation will only accept +a completed suit if the internal rank order is correct and it's played +in suit order. Plum after Pine, Phoenix after Rain, etc. Stacks in +the tableau can be moved if the cards in the stack are in order or +not. There can be no more than twelve cards in a row. The play in +this game is similar to Seahaven Towers, except there are no reserve +stacks. +

      +This game can have "unbeatable" deals. For instance, if the second +rank card of suit "a" is on the first rank card of suit "b", and the +second rank card of "b" is on the first rank card of "a", neither second +rank card can be moved. You've lost. It's also possible to play +yourself into a similar situation. + +

      Strategy

      +

      +Hint: try to build more than one suit on the tableau at a time. + +

      Author

      +

      +This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. diff --git a/data/html-src/rules/matsukiristrict.html b/data/html-src/rules/matsukiristrict.html new file mode 100644 index 00000000..7a1d157f --- /dev/null +++ b/data/html-src/rules/matsukiristrict.html @@ -0,0 +1,10 @@ +

      MatsuKiri Strict

      +Hanafuda type. 1 deck. No redeal. + +

      Object

      +Move all cards to the single foundation. + +

      Rules

      +Play is identical to +MatsuKiri +except the trash (third and forth rank) cards are not interchangeable. diff --git a/data/html-src/rules/matsya.html b/data/html-src/rules/matsya.html new file mode 100644 index 00000000..e71419ba --- /dev/null +++ b/data/html-src/rules/matsya.html @@ -0,0 +1,20 @@ +

      Matsya

      +Dashavatara Ganjifa type. One deck. No redeal. + +

      Object

      +Move all cards to the foundations. + +

      Quick description

      +Play is similar to +Klondike. +The rows build down by rank only. + +

      Rules

      +The cards on the tableau build down in rank regardless of suit. The +foundations build up in rank by suit starting with the Ace. The cards +are dealt from the talon one at a time. There is no redeal. Only Mirs +(Kings) may be played on an empty row. Cards may not be played from the +foundations. + +

      Strategy

      +The waste stack will be the biggest problem area. Play from it first. diff --git a/data/html-src/rules/maze.html b/data/html-src/rules/maze.html new file mode 100644 index 00000000..bfcae194 --- /dev/null +++ b/data/html-src/rules/maze.html @@ -0,0 +1,29 @@ +

      Maze

      +

      +Montana type. 1 deck. No redeal. + +

      Object

      +

      +Group all the cards in sets of 12 cards in ascending sequence +by suit from Ace to Queen. There may be empty spaces between +but not within such sequences. The tableau wraps around. + +

      Rules

      +

      +This solitaire starts with the entire deck shuffled and dealt +out to 54 piles. The Kings are then removed making a total of 6 +initial free spaces. +

      +You may move to a space only the card that +matches the neighbor in suit, and is one greater in rank than the left +neighbour or one less in rank than the right neighbour. +

      +As a special rule you may place an Ace of any suit to the right +of a Queen. +

      +The tableau wraps around at the end of rows and from the +bottom-right to the top-left. + +

      Notes

      +

      +Autodrop is disabled for this game. diff --git a/data/html-src/rules/memory24.html b/data/html-src/rules/memory24.html new file mode 100644 index 00000000..de8c7475 --- /dev/null +++ b/data/html-src/rules/memory24.html @@ -0,0 +1,26 @@ +

      Memory 24

      +

      +Memory game type. 24 cards. No redeal. + +

      Object

      +

      +Flip all pairs of matching cards and get a score of 40 points or more. + +

      Rules

      +

      +At game start 12 pairs of cards are dealt to the tableau piles. +

      +Flip any 2 cards that match in suit and rank. +

      +Any pair that matches will gain you 5 points, while a pair that +doesn't match will cost you 1 point. +

      +You win if your final score reaches 40 points. + +

      Notes

      +

      +To get awarded for a perfect game you must reach the maximum score of +60 points. You can reach this by restarting the game. +

      +Undo, Bookmarks, Autodrop and Quickplay +are disabled for this game. diff --git a/data/html-src/rules/memory40.html b/data/html-src/rules/memory40.html new file mode 100644 index 00000000..20b904e7 --- /dev/null +++ b/data/html-src/rules/memory40.html @@ -0,0 +1,26 @@ +

      Memory 40

      +

      +Memory game type. 40 cards. No redeal. + +

      Object

      +

      +Flip all pairs of matching cards and get a score of 50 points or more. + +

      Rules

      +

      +At game start 20 pairs of cards are dealt to the tableau piles. +

      +Flip any 2 cards that match in suit and rank. +

      +Any pair that matches will gain you 5 points, while a pair that +doesn't match will cost you 1 point. +

      +You win if your final score reaches 50 points. + +

      Notes

      +

      +To get awarded for a perfect game you must reach the maximum score of +100 points. You can reach this by restarting the game. +

      +Undo, Bookmarks, Autodrop and Quickplay +are disabled for this game. diff --git a/data/html-src/rules/merlinsmeander.html b/data/html-src/rules/merlinsmeander.html new file mode 100644 index 00000000..b21b3b55 --- /dev/null +++ b/data/html-src/rules/merlinsmeander.html @@ -0,0 +1,19 @@ +

      Merlin's Meander

      +Braid type. Two decks. Two redeals. + +

      Object

      +Move all suit cards to the Foundations. +

      Quick description

      +Similar to Braid +with Hex A Deck +variations. + +

      Rules

      +Game play is like Braid. In the Hex A Deck variation the Wizards +don't have their own foundations. There are two reserve stacks to +the left of the foundations that will hold up to three Wizards each. +The game is won when all the suit cards have been moved to the foundations. +

      Strategy

      +Build sequences on the rows that will play when the correct card +turns over from the talon. Don't fill the Wizard stacks until you +need to. diff --git a/data/html-src/rules/midshipman.html b/data/html-src/rules/midshipman.html new file mode 100644 index 00000000..209457b4 --- /dev/null +++ b/data/html-src/rules/midshipman.html @@ -0,0 +1,17 @@ +

      Midshipman

      +

      +Forty Thieves type. 2 decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Forty Thieves, +but the 9 piles build down by any suit but own. +
      Much like Indian. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/milligancell.html b/data/html-src/rules/milligancell.html new file mode 100644 index 00000000..3aa3fbcc --- /dev/null +++ b/data/html-src/rules/milligancell.html @@ -0,0 +1,19 @@ +

      Milligan Cell

      +

      +Gypsy type. 2 decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Gypsy, +but only Kings on empty spaces, and with four extra free cells. +
      Easy. + +

      Rules

      +

      +[To be written] +

      +You are not permitted to move cards back out of the foundations. diff --git a/data/html-src/rules/milliganharp.html b/data/html-src/rules/milliganharp.html new file mode 100644 index 00000000..25c7641f --- /dev/null +++ b/data/html-src/rules/milliganharp.html @@ -0,0 +1,26 @@ +

      Milligan Harp

      +

      +Yukon type. 2 decks. No redeal. + +

      Object

      +

      +Move all cards to the Foundations. + +

      Rules

      +

      +Cards in Tableau are built down by alternate color. +Groups of cards can be moved regardless of sequence. +An empty space can be filled with any card or sequence. +

      +Foundations are built up in suit from Ace to King. +Cards in Foundations are no longer in play. +

      +When no more moves are possible, click on the Talon. One card will be +added to each of the playing piles. + +

      History

      +

      +This is a combination of +Yukon type and +Gypsy type +game elements. diff --git a/data/html-src/rules/mississippi.html b/data/html-src/rules/mississippi.html new file mode 100644 index 00000000..ea7f70e5 --- /dev/null +++ b/data/html-src/rules/mississippi.html @@ -0,0 +1,16 @@ +

      Mississippi

      +

      +Yukon type. 2 decks. No redeal. + +

      Object

      +

      +Move all cards to the Foundations. + +

      Quick description

      +

      +Just like Milligan Harp, +but with seven piles. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/missmilligan.html b/data/html-src/rules/missmilligan.html new file mode 100644 index 00000000..986a81de --- /dev/null +++ b/data/html-src/rules/missmilligan.html @@ -0,0 +1,23 @@ +

      Miss Milligan

      +

      +Gypsy type. 2 decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Gypsy, +but only Kings on empty spaces, and with an extra reserve stack +that can be used once the talon is empty. + +

      Rules

      +

      +[To be written] +

      +After the talon is exhausted, you can use the reserve stack +for storing any card or legal sequence +(this process is called weaving). +

      +You are not permitted to move cards back out of the foundations. diff --git a/data/html-src/rules/missmuffet.html b/data/html-src/rules/missmuffet.html new file mode 100644 index 00000000..c2be4f8b --- /dev/null +++ b/data/html-src/rules/missmuffet.html @@ -0,0 +1,12 @@ +

      Miss Muffet

      +

      +One-Deck game type. 1 deck. No redeal. + +

      Quick Description

      +

      +Like Curds and Whey, +but with 10 piles. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/montana.html b/data/html-src/rules/montana.html new file mode 100644 index 00000000..86b119c4 --- /dev/null +++ b/data/html-src/rules/montana.html @@ -0,0 +1,35 @@ +

      Montana

      +

      +Montana type. 1 deck. 2 redeals. + +

      Object

      +

      +Group all the cards in sets of 12 cards in acscending sequence +by suit from Two to King. + +

      Rules

      +

      +This solitaire starts with the entire deck shuffled and dealt +out in four rows. The Aces are then removed +making 4 initial free spaces. You may move to a space only the card that +matches the left neighbor in suit, and is one greater in rank. Kings are +high, so no cards may be placed to their right (they create dead spaces). +

      +When no moves can be made, cards still out of sequence are reshuffled +and dealt face up after the ends of the partial sequences, leaving a card +space after each sequence, so that each row looks like a partial sequence +followed by a space, followed by enough cards to make a row of 13. + +

      Notes

      +

      +Autodrop is disabled for this game. + +

      Strategy

      +

      +A moment's reflection will show that this game cannot take more than 12 +redeals. But only 2 redeals are allowed... + +

      History

      +

      +This game is also known under names such as +Gaps. diff --git a/data/html-src/rules/montecarlo.html b/data/html-src/rules/montecarlo.html new file mode 100644 index 00000000..65dfea74 --- /dev/null +++ b/data/html-src/rules/montecarlo.html @@ -0,0 +1,26 @@ +

      Monte Carlo

      +

      +Pairing game type. 1 deck. No redeal. + +

      Object

      +

      +Discard all pairs of cards of the same rank. + +

      Rules

      +

      +The object is to use up all the cards from the tableau by +discarding pairs of cards of the same rank. +

      +You can only put a card on top of another card +when the two cards are touching horizontally, vertically or diagonally +(i.e. the cards have to be neighbours). +

      +When no more moves are possible, click on the talon. +The cards will be shifted up and the empty spaces at +the bottom will be filled. +

      +You win when the tableau piles are all gone. + +

      Notes

      +

      +Autodrop is disabled for this game. diff --git a/data/html-src/rules/moosehide.html b/data/html-src/rules/moosehide.html new file mode 100644 index 00000000..bc81456f --- /dev/null +++ b/data/html-src/rules/moosehide.html @@ -0,0 +1,16 @@ +

      Moosehide

      +

      +Yukon type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Yukon, +but build down in any suit but the same. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/mughalcircles.html b/data/html-src/rules/mughalcircles.html new file mode 100644 index 00000000..0eda257b --- /dev/null +++ b/data/html-src/rules/mughalcircles.html @@ -0,0 +1,18 @@ +

      Mughal Circles

      +Mughal Ganjifa type. One deck. No redeal. + +

      Object

      +Move all cards to the foundations. + +

      Quick description

      +The cards build down by rank and by suit on the tableau. Any card may be +played on an empty row. Only one card may be moved at a time. + +

      Rules

      +All cards are dealt to the twenty four rows when the games begins. Cards +on the tableau build down by suit in descending rank order. The foundations +build up by suit. Any card may be played on an empty row. The reserve stacks +hold one card each. Only one card at a time may be moved. + +

      Strategy

      +Try to keep a reserve stack open. Play higher ranked cards on empty rows. diff --git a/data/html-src/rules/napoleon.html b/data/html-src/rules/napoleon.html new file mode 100644 index 00000000..8a21c6c1 --- /dev/null +++ b/data/html-src/rules/napoleon.html @@ -0,0 +1,17 @@ +

      Napoleon

      +

      +Napoleon type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Der kleine Napoleon, +but a little bit easier because there are 2 free cells, +each of which is blocked by the corresponding reserve stack. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/napoleonsexile.html b/data/html-src/rules/napoleonsexile.html new file mode 100644 index 00000000..02be9558 --- /dev/null +++ b/data/html-src/rules/napoleonsexile.html @@ -0,0 +1,24 @@ +

      Napoleon's Exile

      +

      +Forty Thieves type. 2 decks. No redeal. + +

      Object

      +

      +Move all cards to the Foundations. + +

      Quick Description

      +

      +Like Forty Thieves, +but the piles build down by rank ignoring suit. + +

      Rules

      +

      +[To be written] + +

      Similar Games

      + diff --git a/data/html-src/rules/narasimha.html b/data/html-src/rules/narasimha.html new file mode 100644 index 00000000..76368fbd --- /dev/null +++ b/data/html-src/rules/narasimha.html @@ -0,0 +1,23 @@ +

      Narasimha

      +Dashavatara Ganjifa type. One deck. No redeal. + +

      Object

      +Move all cards to the foundations. + +

      Quick description

      +Play is similar to +Klondike. +The rows build down by rank in "alternate" colors. + +

      Rules

      +The cards on the tableau build down in rank in alternate colors. The +Dashavatara Ganjifa deck has ten suits and each suit has it's own color. +This makes it a bit problematic at times knowing which colors are alternate. +If a card of one suit doesn't play in a spot, try a different card of the +same rank. The foundations build up in rank by suit starting with the Ace. +The cards are dealt from the talon one at a time. There is no redeal. Only +the Mirs (Kings) may be played on an empty row. Cards may be played from the +foundations. + +

      Strategy

      +The waste stack will be the biggest problem area. Play from it first. diff --git a/data/html-src/rules/narpati.html b/data/html-src/rules/narpati.html new file mode 100644 index 00000000..bfe12f98 --- /dev/null +++ b/data/html-src/rules/narpati.html @@ -0,0 +1,29 @@ +

      Narpati

      +Mughal Ganjifa type. One deck. No redeals. + +

      Object

      +Move all cards to the foundations. + +

      Quick description

      +Play is similar to +Klondike. +The rows build down by rank in "alternate" colors. + +

      Rules

      +The cards on the tableau build down by rank in alternate colors. +The foundations build up in rank by suit starting with the Ace. +Only the Mirs (Kings) may be played on an empty row. The Mughal +Ganjifa deck has eight suits and each suit has it's own color. +This makes it a bit of a challenge at times to know what colors +are the "alternates". If a card doesn't play one place, try +a different card of the same rank. Cards are dealt from the talon +three at a time. There are no redeals. Cards may be played from +the foundations. +

      +This game is one of a series of games that have names ending in "pati" +which transliterates as "lord of". Narpati means "Lord of Men". +The names are the names of the suits in a twelve suit Ganjifa deck. + +

      Strategy

      +Uncover the deepest row stacks first. Move cards around on the +tableau to open spots for cards from the waste stack. diff --git a/data/html-src/rules/nasty.html b/data/html-src/rules/nasty.html new file mode 100644 index 00000000..4694a1f4 --- /dev/null +++ b/data/html-src/rules/nasty.html @@ -0,0 +1,21 @@ +

      Nasty

      +Tarock type. 1 deck. Unlimited redeals. + +

      Object

      +Move all cards to the foundations. + +

      Quick description

      +This game is similar to +Cruel +played with the 78 card Tarock deck. Piles build down in rank in +by suit. Only one card may be moved at a time. + +

      Rules

      +Rows build down in rank by suit. Only one card may be moved at a time. +Only Kings or Skis (the highest Trump) may be played on an empty row. +When no more moves can be made click the talon for a redeal. + +

      Author

      +

      +This game and documentation has been written by +T. Kirk. diff --git a/data/html-src/rules/neighbour.html b/data/html-src/rules/neighbour.html new file mode 100644 index 00000000..398128da --- /dev/null +++ b/data/html-src/rules/neighbour.html @@ -0,0 +1,34 @@ +

      Neighbour

      +

      +Pairing game type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundation. + +

      Rules

      +

      +The object is to use up all the cards from the tableau, placing them +on the single foundation. You can only put a card on top of another card +when the numerical values of the two cards adds up to 13 +and the two cards are touching horizontally, vertically or diagonally +(i.e. the cards have to be Neighbours). +

      +You do not have to follow suit. +Jack is worth 11 and Queen is worth 12. +All Kings go off alone. +

      +Empty spaces are filled automatically by shifting cards up and +dealing from the talon to the bottom piles. +

      +You win when the tableau piles are all gone. + +

      Notes

      +

      +Quickplay is disabled for this game. + +

      History

      +

      +This is a combination of +Monte Carlo and +Pyramid game elements. diff --git a/data/html-src/rules/newtowerofhanoi.html b/data/html-src/rules/newtowerofhanoi.html new file mode 100644 index 00000000..31f0a7b5 --- /dev/null +++ b/data/html-src/rules/newtowerofhanoi.html @@ -0,0 +1,14 @@ +

      New Tower of Hanoi

      +Matrix type. One deck. No redeals. + +

      Object

      +Move the tower to either of the other stacks. + +

      Rules

      +Only one disk may be moved at a time. A larger disk may not be placed on +top of a smaller one. Click on the pile to be moved from to high +light it. Then click the pile to be moved to. + +

      Strategy

      +Ask +T diff --git a/data/html-src/rules/nomad.html b/data/html-src/rules/nomad.html new file mode 100644 index 00000000..640f18cb --- /dev/null +++ b/data/html-src/rules/nomad.html @@ -0,0 +1,44 @@ +

      Nomad

      +

      +Gypsy type. 2 decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Gypsy, +but with one extra free cell. + +

      Rules

      +

      +The eight playing piles in the tableau all start with four cards showing. +Piles build down by alternate color, and an empty space can be filled +with any card or sequence. The single free cell at the bottom may hold one +card at a time. +

      +When no more moves are possible, click on the talon. One card will be +added to each of the playing piles. +

      +You are also permitted to move cards back out of the foundation. + +

      Strategy

      +

      +Making heavy use of the Undo key is explicitly encouraged here - you can win +many games with a little bit of thought. Keeping the free cell open for sorting +is usually a good idea. + +

      History

      +

      +Nomad was created to be more strategic than Gypsy (hence all the open cards), +and be solvable more often than it under optimal play. From empiric data, I +find it's solvable in all but one in ten games, where I was solving only +slightly above a quarter of the Gypsy games. At the same time, the single free +cell gives it a very rich complexity. + +

      Author

      +

      +This game and documentation has been written by +Deon Ramsey<miavir@furry.de> (based on code and documentation by +Markus Oberhumer) and is part of the official PySol distribution. diff --git a/data/html-src/rules/nordic.html b/data/html-src/rules/nordic.html new file mode 100644 index 00000000..423ca727 --- /dev/null +++ b/data/html-src/rules/nordic.html @@ -0,0 +1,12 @@ +

      Nordic

      +

      +One-Deck game type. 1 deck. No redeal. + +

      Quick Description

      +

      +Like Curds and Whey, +but ten piles, and anything on an empty space. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/numberten.html b/data/html-src/rules/numberten.html new file mode 100644 index 00000000..487f21f8 --- /dev/null +++ b/data/html-src/rules/numberten.html @@ -0,0 +1,17 @@ +

      Number Ten

      +

      +Forty Thieves type. 2 decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Forty Thieves, +but the piles build down by alternate color, and sequences can +be moved. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/numerica.html b/data/html-src/rules/numerica.html new file mode 100644 index 00000000..18a8cfe4 --- /dev/null +++ b/data/html-src/rules/numerica.html @@ -0,0 +1,35 @@ +

      Numerica

      +

      +Numerica type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +The foundations build up by rank - suits and colors are irrelevant. +

      +One card is flipped over at a time and moved onto the stacks. There are no +restrictions on which card may go where on the stacks. Once on a stack, +a card can only be moved onto a foundation. + +

      Strategy

      +

      +To solve this, you will need to plan carefully when placing the cards onto +the stacks - one wrong move and you'll never be able to untangle the mess. +

      +A good player can win about one out of three games without taking back moves. +

      +The auto-solver is hopeless. Don't believe the hints. + +

      History

      +

      +This game is also known under names such as +Sir Tommy. + +

      Author

      +

      +This game and documentation has been written by +Galen Brooks +and is part of the official PySol distribution. diff --git a/data/html-src/rules/oddandeven.html b/data/html-src/rules/oddandeven.html new file mode 100644 index 00000000..45236539 --- /dev/null +++ b/data/html-src/rules/oddandeven.html @@ -0,0 +1,21 @@ +

      Odd and Even

      +

      +Two-Deck game type. 2 decks. 1 redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +The foundations build up in suit by steps of two. +

      +The 9 reserve piles can hold a single card and are automatically +filled from the waste or talon. +

      +There is no building on the tableau piles, so you can +only move cards to the foundations. + +

      Notes

      +

      +Autodrop is disabled for this game. diff --git a/data/html-src/rules/odessa.html b/data/html-src/rules/odessa.html new file mode 100644 index 00000000..7937b58a --- /dev/null +++ b/data/html-src/rules/odessa.html @@ -0,0 +1,22 @@ +

      Odessa

      +

      +Yukon type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Just like Russian Solitaire, +only with a different initial card layout. + +

      Rules

      +

      +Cards in tableau are built down by suit. +Groups of cards can be moved regardless of sequence. +An empty pile in the tableau can be filled with a King or a group +of cards with a King on the bottom. +

      +Foundations are built up in suit from Ace to King. +Cards in foundations are no longer in play. diff --git a/data/html-src/rules/oonsoo.html b/data/html-src/rules/oonsoo.html new file mode 100644 index 00000000..fd2a6a65 --- /dev/null +++ b/data/html-src/rules/oonsoo.html @@ -0,0 +1,26 @@ +

      Oonsoo

      +

      +Hanafuda type. 1 deck. No redeal. + +

      Object

      +

      +Arrange all twelve suits in order. + +

      Rules

      +

      +When the hand is dealt there are two rows of six cards face down with +six more face up on top. You can play a card on another card if it's +in the same suit and in decending rank order. The third and fourth +rank cards are interchangable for all suits except Rain. Plum 4 on +Plum 3 is ok. Plum 3 on Plum 4 is ok. Gaji can only be played on +Rain 3. + +

      Strategy

      +

      +Hint: try to keep a row open to the canvas. + +

      Author

      +

      +This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. diff --git a/data/html-src/rules/oonsooopen.html b/data/html-src/rules/oonsooopen.html new file mode 100644 index 00000000..951897b5 --- /dev/null +++ b/data/html-src/rules/oonsooopen.html @@ -0,0 +1,23 @@ +

      Oonsoo Open

      +

      +Hanafuda type. 1 deck. No redeal. + +

      Object

      +

      +Arrange all twelve suits in order. + +

      Rules

      +

      +This game is identical to + Oonsoo +except any card or correctly +ordered pile may be played on an empty row. + +

      Strategy

      +Try to keep a row open to the canvas. + +

      Author

      +

      +This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. diff --git a/data/html-src/rules/oonsoostrict.html b/data/html-src/rules/oonsoostrict.html new file mode 100644 index 00000000..dcf7b9ba --- /dev/null +++ b/data/html-src/rules/oonsoostrict.html @@ -0,0 +1,23 @@ +

      Oonsoo Strict

      +

      +Hanafuda type. 1 deck. No redeal. + +

      Object

      +

      +Arrange all twelve suits in order. + +

      Rules

      +

      +The third and fourth rank (trash) cards are not +interchangeable in this version of + Oonsoo , but there are two reserve stacks. + +

      Strategy

      +Try to keep a row open to the canvas. Keep one or both of the reserves +open until all the cards are dealt. + +

      Author

      +

      +This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. diff --git a/data/html-src/rules/oonsootimestwo.html b/data/html-src/rules/oonsootimestwo.html new file mode 100644 index 00000000..95d15558 --- /dev/null +++ b/data/html-src/rules/oonsootimestwo.html @@ -0,0 +1,20 @@ +

      Oonsoo

      +

      +Hanafuda type. 1 deck. No redeal. + +

      Object

      +

      +Arrange all twelve suits in order. + +

      Rules

      +

      +When the hand is dealt there are two rows of six cards face down with +six more face up on top. You can play a card on another card if it's +in the same suit and in decending rank order. The third and fourth +rank cards are interchangable for all suits except Rain. Plum 4 on +Plum 3 is ok. Plum 3 on Plum 4 is ok. Gaji can only be played on +Rain 3. + +

      Strategy

      +

      +Hint: try to keep a row open to the canvas. diff --git a/data/html-src/rules/oonsootoo.html b/data/html-src/rules/oonsootoo.html new file mode 100644 index 00000000..cea7a6ef --- /dev/null +++ b/data/html-src/rules/oonsootoo.html @@ -0,0 +1,22 @@ +

      Oonsoo

      +

      +Hanafuda type. 1 deck. No redeal. + +

      Object

      +

      +Arrange all twelve suits in order. + +

      Rules

      +This game is identical to + Oonsoo +except there is one reserve stack. + +

      Strategy

      +Try to keep a row open to the canvas. Keep the reserve stack open +until all the cards are dealt. + +

      Author

      +

      +This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. diff --git a/data/html-src/rules/osmosis.html b/data/html-src/rules/osmosis.html new file mode 100644 index 00000000..23112be7 --- /dev/null +++ b/data/html-src/rules/osmosis.html @@ -0,0 +1,11 @@ +

      Osmosis

      +

      +One-Deck game type. 1 deck. Unlimited redeals. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/pagat.html b/data/html-src/rules/pagat.html new file mode 100644 index 00000000..9de65f90 --- /dev/null +++ b/data/html-src/rules/pagat.html @@ -0,0 +1,26 @@ +

      Pagat

      +

      +Tarock type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +This is a Freecell type of game. Cards on the tableau build down in rank +by suit. Cards build up in rank on the foundations. +A stack can be moved if the cards are in decending rank order +regardless of the suit. Any card or stack can be played on an empty +row. + +

      Strategy

      +

      +The foundations are less important early in the game than +building movable stacks. Use the reserve stacks carefully. + +

      Author

      +

      +This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. diff --git a/data/html-src/rules/pagoda.html b/data/html-src/rules/pagoda.html new file mode 100644 index 00000000..2acb15a6 --- /dev/null +++ b/data/html-src/rules/pagoda.html @@ -0,0 +1,34 @@ +

      Pagoda

      +

      +Hanafuda type. 2 decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +When the hand is dealt, the twenty reserve stacks of the pagoda +are filled with cards. The twelve foundation stacks on the +right are labeled with the names of the twelve suits. Cards are +played on the foundations first upwards from the fourth rank to +the first, then downwards from first to fourth. When the first +card is played on a foundation, the label changes from the suit +name to "Rising". When the fifth card is played, the label +changes to "Setting". When the last card is played, the label +reverts to the suit name. Cards can be played on the foundations +from the reserve stacks or from the waste stack. An empty foundation +will only accept the fourth rank card of the correct suit. Cards +are dealt from the talon four at a time, and there is only one +round. + +

      Strategy

      +

      +Hint: it's important to keep one or more reserve stacks open +during the early stages of the game. + +

      Author

      +

      +This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. diff --git a/data/html-src/rules/parashurama.html b/data/html-src/rules/parashurama.html new file mode 100644 index 00000000..29f636cc --- /dev/null +++ b/data/html-src/rules/parashurama.html @@ -0,0 +1,22 @@ +

      Parashumrama

      +Dashavatara Ganjifa type. One deck. One redeal. + +

      Object

      +Move all cards to the foundations. + +

      Quick description

      +Play is similar to +Klondike. +The rows build down by rank only. + +

      Rules

      +The cards on the tableau build down in rank regardless of suit. The +foundations build up in rank by suit starting with the Ace. The cards +are dealt from the talon three at a time. There is one redeal. Only Mirs +(Kings) may be played on an empty row. Cards may not be played from the +foundations. + +

      Strategy

      +The waste stack will be the biggest problem area. Play from it first. +Move cards on the tableau to make every play possible before dealing +more cards. diff --git a/data/html-src/rules/pasdedeux.html b/data/html-src/rules/pasdedeux.html new file mode 100644 index 00000000..02365b57 --- /dev/null +++ b/data/html-src/rules/pasdedeux.html @@ -0,0 +1,29 @@ +

      Pas de Deux

      +

      +Montana type. 2 decks. 1 redeal. + +

      Object

      +

      +Group all cards on the tableau in sets of 13 cards in acscending sequence +by suit from Ace to King. +The first row in Club, the second in Spade, the third in Heart and +the last in Diamond. + +

      Rules

      +

      +This solitaire is played with two separate decks. +The first deck is shuffled and dealt out in four rows. +The second deck is shuffled and becomes the talon. +

      +Only the card that is of the same rank and suit as the top card +of the waste can be moved. This card can be exchanged with any +card on the same row or on the same column of the tableau. +

      +After each move a new card is dealt from the talon to the waste. +There is one redeal. +

      +If you do not want to exchange a card just click on the talon. + +

      Notes

      +

      +Autodrop is disabled for this game. diff --git a/data/html-src/rules/passeul.html b/data/html-src/rules/passeul.html new file mode 100644 index 00000000..f470d62a --- /dev/null +++ b/data/html-src/rules/passeul.html @@ -0,0 +1,24 @@ +

      Pas Seul

      +

      +Klondike type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Klondike, +but 6 piles, anything on an empty space, and no redeal. +
      Much like Blind Alleys. + +

      Rules

      +

      +Piles build down by alternate color, and an empty space can be filled +with any card or sequence. +

      +Cards from the talon are turned over to the waste pile, one at a time. +You can move the top card to the playing piles or the foundations. +There is no redeal. +

      +You are also permitted to move cards back out of the foundations. diff --git a/data/html-src/rules/paulownia.html b/data/html-src/rules/paulownia.html new file mode 100644 index 00000000..dbc57a11 --- /dev/null +++ b/data/html-src/rules/paulownia.html @@ -0,0 +1,25 @@ +

      Paulownia

      +Hanafuda type. 1 deck. Unlimited redeals. + +

      Object

      +Move all cards to the foundations. + +

      Quick description

      +Play is similar to +Klondike. +The rows build down in rank by same suit. The foundations +build up in rank by suit. + +

      Rules

      +The rows build from first rank to fourth rank by suit. The foundations +build from fourth to first. The third and fourth rank (trash) cards are +not interchangeable on the tableau. Cards may not be played from the +foundations. Only first rank cards or correctly ordered piles may be +played on an empty row. + +

      Strategy

      +Uncover the deepest row stacks first. + +

      Author

      +This game and documentation has been written by +T. Kirk. diff --git a/data/html-src/rules/peek.html b/data/html-src/rules/peek.html new file mode 100644 index 00000000..3d116fe3 --- /dev/null +++ b/data/html-src/rules/peek.html @@ -0,0 +1,16 @@ +

      Peek

      +

      +One-Deck game type. 1 deck. Unlimited redeals. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Just like Osmosis, +but the rows are dealt face-up. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/pegged.html b/data/html-src/rules/pegged.html new file mode 100644 index 00000000..32559f2d --- /dev/null +++ b/data/html-src/rules/pegged.html @@ -0,0 +1,21 @@ +

      Pegged

      +

      +Puzzle game type. 1 deck. No redeal. + +

      Object

      +

      +Remove all but one card. + +

      Rules

      +

      +This is a classic puzzle game. Cards are removed by jumping over +neighbour cards, and the space beyond the neighbour must be empty. +

      +You win when there is only one card left. + +

      Notes

      +

      +To get awarded for a perfect game the remaining card must be +in the position of the initial free space. +

      +Autodrop and Quickplay are disabled for this game. diff --git a/data/html-src/rules/penguin.html b/data/html-src/rules/penguin.html new file mode 100644 index 00000000..ed317bf1 --- /dev/null +++ b/data/html-src/rules/penguin.html @@ -0,0 +1,20 @@ +

      Penguin

      +

      +FreeCell type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +The top left card is called the Beak and determines the base +rank for the foundations. The three other cards of the same rank +are placed to the foundations. +

      +The seven piles build down by same suit, wrapping around from Ace to King. +Empty spaces may only be filled by a card or a sequence +one below the Beak's rank. +

      +The seven free cells (also called Flipper) can hold +any - and just one - card. diff --git a/data/html-src/rules/peony.html b/data/html-src/rules/peony.html new file mode 100644 index 00000000..1e491d2d --- /dev/null +++ b/data/html-src/rules/peony.html @@ -0,0 +1,21 @@ +

      Peony

      +Hanafuda type. 1 deck. Unlimited redeals. + +

      Object

      +Move all cards to the foundations. + +

      Quick description

      +Play is similar to +Peony. +The rows build down in rank by same suit. The foundations +build up in rank by suit. + +

      Rules

      +The rows build from first rank to fourth rank by suit. The foundations +build from fourth to first. The third and fourth rank (trash) cards are +not interchangeable on the tableau. Cards may not be played from the +foundations. Cards are dealt from the talon three at a time. Any card +or sequence stack may be played on an empty row. + +

      Strategy

      +Uncover the deepest row stacks first. diff --git a/data/html-src/rules/perpetualmotion.html b/data/html-src/rules/perpetualmotion.html new file mode 100644 index 00000000..9c21d5b1 --- /dev/null +++ b/data/html-src/rules/perpetualmotion.html @@ -0,0 +1,20 @@ +

      Perpetual Motion

      +

      +One-Deck game type. 1 deck. Unlimited redeals. + +

      Object

      +

      +Move all cards to the single foundation. + +

      Rules

      +

      +The piles build by cards of same rank. +

      +Four cards of the same rank can be moved to the single foundation. +

      +After all cards have been dealt click on the talon for a redeal. +The cards are not re-shuffled, but re-dealt in a certain pattern. + +

      Strategy

      +

      +Good for mindless playing as sooner or later every game should come out. diff --git a/data/html-src/rules/picturegallery.html b/data/html-src/rules/picturegallery.html new file mode 100644 index 00000000..f35b2bb0 --- /dev/null +++ b/data/html-src/rules/picturegallery.html @@ -0,0 +1,38 @@ +

      Picture Gallery (Die Bildgallerie)

      +

      +Two-Deck game type. 2 decks. No redeal. + +

      Object

      +

      +Fill the entire Gallery with pictures. + +

      Rules

      +

      +The layout consists of three rows of playing piles, a row for newly- +dealt cards, and a castoff pile for Aces. +

      +All Aces are cast off to the pile on the right. Use the <A> key. +When you clear a space on the tableau, +you can only fill it with the right card: +

        +
      • In the first row, you build up sequences starting with a Four, +
      • in the second row with a Three, and in the +
      • third row with a Two. +
      +You build up sequences incrementing by three, up to +the face cards. Thus, in the first row, each pile is 4-7-10-K, in the +second row 3-6-9-D, and in the third row, 2-5-8-B. Once a sequence has been +started, you have to follow suit. +

      +If you clear a space at the bottom it will get automatically filled +with a card from the talon. But if the talon is gone and you clear a space +at the bottom, then you can fill it with any card. +When no further moves are possible, click on the talon for a fresh row +of cards at the bottom. +

      +You win when the entire Gallery is filled with pictures, that is, face cards. + +

      Strategy

      +

      +Because of the many piles involved the Picture Gallery requires some +concentration, but it is not too hard to win. diff --git a/data/html-src/rules/pileon.html b/data/html-src/rules/pileon.html new file mode 100644 index 00000000..996cfce3 --- /dev/null +++ b/data/html-src/rules/pileon.html @@ -0,0 +1,25 @@ +

      PileOn

      +

      +One-Deck game type. 1 deck. No redeal. + +

      Object

      +

      +Rearrange the cards so that each pile contains four cards with the +same rank. + +

      Rules

      +

      +Rearrange the cards so that each pile contains four cards with the +same rank. This should leave two piles empty. +

      +Cards can be moved on top of any other card or cards of the same rank. +Groups of cards can be moved if they are of the same rank. +

      +A pile cannot have more than four cards, and an empty slot +can be filled with any card or group of cards with the same rank. + +

      Strategy

      +

      +Keep one of the piles clear as much as possible. Don't allow a pile of +three cards to build up on top of a single card, especially if the +final card from the set is not a bottom card in another pile. diff --git a/data/html-src/rules/pine.html b/data/html-src/rules/pine.html new file mode 100644 index 00000000..776fdda3 --- /dev/null +++ b/data/html-src/rules/pine.html @@ -0,0 +1,21 @@ +

      Pine

      +Hanafuda type. 1 deck. No redeal. + +

      Object

      +Move all cards to the foundations. + +

      Quick description

      +Play is similar to +Pine. +The rows build down in rank by same suit. The foundations +build up in rank by suit. + +

      Rules

      +The rows build from first rank to fourth rank by suit. The foundations +build from fourth to first. The third and fourth rank (trash) cards are +not interchangeable on the tableau. Cards may not be played from the +foundations. Cards are dealt from the talon three at a time and +there is no redeal. + +

      Strategy

      +Uncover the deepest row stacks first. diff --git a/data/html-src/rules/pokershuffle.html b/data/html-src/rules/pokershuffle.html new file mode 100644 index 00000000..8843cf85 --- /dev/null +++ b/data/html-src/rules/pokershuffle.html @@ -0,0 +1,18 @@ +

      Poker Shuffle

      +

      +Poker type. 1 deck. No redeal. + +

      Object

      +

      +Arrange the 10 Poker hands for a total score of 200 points or more. + +

      Rules

      +

      +At game start 25 cards are dealt to the tableau piles. +

      +Swap any 2 cards on the tableau to maximize your score. +

      +Points are awarded for the 5 Poker hands from left to right and for +the 5 hands from top to bottom. +

      +You win if your score reaches 200 points. diff --git a/data/html-src/rules/pokersquare.html b/data/html-src/rules/pokersquare.html new file mode 100644 index 00000000..ae79cdda --- /dev/null +++ b/data/html-src/rules/pokersquare.html @@ -0,0 +1,16 @@ +

      Poker Square

      +

      +Poker type. 1 deck. No redeal. + +

      Object

      +

      +Arrange the 10 Poker hands for a total score of 100 points or more. + +

      Rules

      +

      +Place the 25 cards on the tableau to get a score of 100 points or more. +

      +Once on a stack, a card cannot be moved. +

      +Points are awarded for the 5 Poker hands from left to right and for +the 5 hands from top to bottom. diff --git a/data/html-src/rules/ponytail.html b/data/html-src/rules/ponytail.html new file mode 100644 index 00000000..67cbbba7 --- /dev/null +++ b/data/html-src/rules/ponytail.html @@ -0,0 +1,22 @@ +

      Ponytail

      +

      +Tarock type. 2 decks. 2 redeals. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Braid, +but with Tarock cards. + +

      Rules

      +

      +[To be written] + +

      Author

      +

      +This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. diff --git a/data/html-src/rules/pyramid.html b/data/html-src/rules/pyramid.html new file mode 100644 index 00000000..568dac03 --- /dev/null +++ b/data/html-src/rules/pyramid.html @@ -0,0 +1,22 @@ +

      Pyramid

      +

      +Pairing game type. 1 deck. 2 redeals. + +

      Object

      +

      +Move all cards to the single foundation. + +

      Rules

      +

      +The object is to use up all the cards by placing them +on the single foundation. +

      +You can only put a card on top of another card +when the numerical values of the two cards adds up to 13. +Queen is worth 12 and Jack is worth 11. You do not have to follow suit. +

      +All Kings go off alone. + +

      Notes

      +

      +Quickplay is disabled for this game. diff --git a/data/html-src/rules/quadrangle.html b/data/html-src/rules/quadrangle.html new file mode 100644 index 00000000..ed0d3e42 --- /dev/null +++ b/data/html-src/rules/quadrangle.html @@ -0,0 +1,18 @@ +

      Quadrangle

      +

      +Forty Thieves type. 2 decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Forty Thieves, +but with a varying base card, +the foundations and the 12 piles wrap around, +and empty piles are automatically filled from the waste or talon. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/queenie.html b/data/html-src/rules/queenie.html new file mode 100644 index 00000000..c37c2b3b --- /dev/null +++ b/data/html-src/rules/queenie.html @@ -0,0 +1,25 @@ +

      Queenie

      +

      +Yukon type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the Foundations. + +

      Quick Description

      +

      +Like Yukon, +but don't deal all cards at game start. + +

      Rules

      +

      +Cards in Tableau are built down by alternate color. +Groups of cards can be moved regardless of sequence. +An empty pile in the Tableau can be filled with a King or a group +of cards with a King on the bottom. +

      +Foundations are built up in suit from Ace to King. +Cards in Foundations are no longer in play. +

      +When no more moves are possible, click on the Talon. +One card will be added to each of the playing piles. diff --git a/data/html-src/rules/rachel.html b/data/html-src/rules/rachel.html new file mode 100644 index 00000000..027604b2 --- /dev/null +++ b/data/html-src/rules/rachel.html @@ -0,0 +1,19 @@ +

      Rachel

      +

      +Spider type. 1 deck. No redeal. + +

      Object

      +

      +Group all the cards in sets of 13 cards in descending sequence +by suit from King to Ace and move such sets to the Foundations. + +

      Rules

      +

      +Cards are built down, regardless of suit. +A space can be filled by any card or legal group of cards. +

      +The object is to group the cards in sets of 13 cards, from King to Ace +of the same suit. Such groups can be moved to the Foundations. +

      +When you click on the Talon, one card is turned over onto the Waste pile. +There is no redeal. diff --git a/data/html-src/rules/rainbow.html b/data/html-src/rules/rainbow.html new file mode 100644 index 00000000..a4d85acb --- /dev/null +++ b/data/html-src/rules/rainbow.html @@ -0,0 +1,16 @@ +

      Rainbow

      +

      +Canfield type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Canfield, +but piles build down by rank, cards are dealt singly, and no redeal. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/rainfall.html b/data/html-src/rules/rainfall.html new file mode 100644 index 00000000..c3df580c --- /dev/null +++ b/data/html-src/rules/rainfall.html @@ -0,0 +1,16 @@ +

      Rainfall

      +

      +Canfield type. 1 deck. 2 redeals. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Canfield, +but cards are dealt singly, and two redeals. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/rambling.html b/data/html-src/rules/rambling.html new file mode 100644 index 00000000..28fad372 --- /dev/null +++ b/data/html-src/rules/rambling.html @@ -0,0 +1,20 @@ +

      Rambling

      +

      +FreeCell type. Two Tarock Decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Snake, +using two 78 card Tarock decks and the number of cards you can move as a +sequence is not restricted. + +

      Rules

      +

      +All cards are dealt to 9 piles at the start of the game, each King or Skiz +starting a new pile. Rows build down in rank and suit. The +trumps will only play on other trumps. Empty rows cannot be filled. +The eight free cells will hold one card each. diff --git a/data/html-src/rules/rankandfile.html b/data/html-src/rules/rankandfile.html new file mode 100644 index 00000000..18f9b165 --- /dev/null +++ b/data/html-src/rules/rankandfile.html @@ -0,0 +1,18 @@ +

      Rank and File

      +

      +Forty Thieves type. 2 decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Forty Thieves, +but the piles build down by alternate color, and sequences can +be moved. +
      Much like Number Ten. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/redandblack.html b/data/html-src/rules/redandblack.html new file mode 100644 index 00000000..72420e4a --- /dev/null +++ b/data/html-src/rules/redandblack.html @@ -0,0 +1,18 @@ +

      Red and Black

      +

      +Forty Thieves type. 2 decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Forty Thieves, +but the 8 piles build down by alternate color, +the foundations build up by alternate color, +and sequences can be moved. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/redmoon.html b/data/html-src/rules/redmoon.html new file mode 100644 index 00000000..220d6039 --- /dev/null +++ b/data/html-src/rules/redmoon.html @@ -0,0 +1,21 @@ +

      Red Moon

      +

      +Montana type. 1 deck. 2 redeals. + +

      Object

      +

      +Group all the cards in sets of 13 cards in ascending sequence +by suit from Ace to King. + +

      Quick Description

      +

      +Just like Blue Moon, +but easier because of a different initial layout. + +

      Rules

      +

      +[To be written] + +

      Notes

      +

      +Autodrop is disabled for this game. diff --git a/data/html-src/rules/relax.html b/data/html-src/rules/relax.html new file mode 100644 index 00000000..942991bf --- /dev/null +++ b/data/html-src/rules/relax.html @@ -0,0 +1,29 @@ +

      Relax

      +Hanafuda type. 1 deck. One redeal. + +

      Object

      +Move all cards to the foundations. + +

      Quick description

      +This is a variation of +Little Easy. +The rows build down by rank in the same suit. The foundations +build with cards of the same rank in suit order. Only first +rank cards may be played on an empty row. Trash card ranks +are interchangeable. + +

      Rules

      +The rules are the same as in +Little Easy +except that the cards deal from the talon one at a time, there +is only one redeal and the third and fourth rank (trash) cards +are interchangeable. + +

      Strategy

      +Disable auto drop and build on the rows until all cards are face up. +These games may be easy by name and easy to play but they're not easy +to win. + +

      Author

      +This game and documentation has been written by +T. Kirk. diff --git a/data/html-src/rules/relaxedfreecell.html b/data/html-src/rules/relaxedfreecell.html new file mode 100644 index 00000000..1fa6dde6 --- /dev/null +++ b/data/html-src/rules/relaxedfreecell.html @@ -0,0 +1,15 @@ +

      Relaxed FreeCell

      +

      +FreeCell type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Just like FreeCell, +but the number of cards you can move as a sequence is not restricted. + +

      Rules

      +[To be written] diff --git a/data/html-src/rules/relaxedgolf.html b/data/html-src/rules/relaxedgolf.html new file mode 100644 index 00000000..fcde3c26 --- /dev/null +++ b/data/html-src/rules/relaxedgolf.html @@ -0,0 +1,21 @@ +

      Relaxed Golf

      +

      +Golf type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the waste stack. + +

      Quick Description

      +

      +Just like Golf, +but sequences do wrap around, +i.e. Twos and Kings may be placed on Aces +and Queens and Aces may be placed on Kings. + +

      Rules

      +[To be written] + +

      Notes

      +

      +Autodrop is disabled for this game. diff --git a/data/html-src/rules/relaxedpyramid.html b/data/html-src/rules/relaxedpyramid.html new file mode 100644 index 00000000..ee1574aa --- /dev/null +++ b/data/html-src/rules/relaxedpyramid.html @@ -0,0 +1,20 @@ +

      Relaxed Pyramid

      +

      +Pairing game type. 1 deck. 2 redeals. + +

      Object

      +

      +Remove all cards from the Pyramid. + +

      Quick Description

      +

      +Just like Pyramid, +but you win as soon as the Pyramid is cleared. + +

      Rules

      +

      +[To be written] + +

      Notes

      +

      +Quickplay is disabled for this game. diff --git a/data/html-src/rules/relaxedseahaventowers.html b/data/html-src/rules/relaxedseahaventowers.html new file mode 100644 index 00000000..b0815254 --- /dev/null +++ b/data/html-src/rules/relaxedseahaventowers.html @@ -0,0 +1,15 @@ +

      Relaxed Seahaven Towers

      +

      +FreeCell type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Just like Seahaven Towers, +but the number of cards you can move as a sequence is not restricted. + +

      Rules

      +[To be written] diff --git a/data/html-src/rules/relaxedspider.html b/data/html-src/rules/relaxedspider.html new file mode 100644 index 00000000..2729c394 --- /dev/null +++ b/data/html-src/rules/relaxedspider.html @@ -0,0 +1,16 @@ +

      Relaxed Spider

      +

      +Spider type. 2 decks. No redeal. + +

      Object

      +

      +Group all the cards in sets of 13 cards in descending sequence +by suit from King to Ace and move such sets to the foundations. + +

      Quick Description

      +

      +Just like Spider, +but you may deal new cards even if there are empty rows. + +

      Rules

      +[To be written] diff --git a/data/html-src/rules/roslin.html b/data/html-src/rules/roslin.html new file mode 100644 index 00000000..2fb03d8b --- /dev/null +++ b/data/html-src/rules/roslin.html @@ -0,0 +1,16 @@ +

      Roslin

      +

      +Yukon type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Yukon, +but piles build up or down by alternate color. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/royalcotillion.html b/data/html-src/rules/royalcotillion.html new file mode 100644 index 00000000..3ddb81d1 --- /dev/null +++ b/data/html-src/rules/royalcotillion.html @@ -0,0 +1,23 @@ +

      Royal Cotillion

      +

      +Two-Deck game type. 2 decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +The foundations build up in suit by steps of two. +

      +The 4 reserve piles on the left can only play to the foundations. +

      +The 16 reserve piles on the right can hold a single card and +are automatically filled from the waste or talon. +

      +There is no building on the tableau piles, so you can +only move cards to the foundations. + +

      Notes

      +

      +Autodrop is disabled for this game. diff --git a/data/html-src/rules/royaleast.html b/data/html-src/rules/royaleast.html new file mode 100644 index 00000000..504d387c --- /dev/null +++ b/data/html-src/rules/royaleast.html @@ -0,0 +1,17 @@ +

      Royal East

      +

      +One-Deck game type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +The four foundations in the corners build up in suit, +wrapping around from King to Ace. +The base rank is determined at initial dealing. +

      +The five tableau piles build down by rank, +wrapping around from Ace to King. +Only the top card can be moved. diff --git a/data/html-src/rules/rushdike.html b/data/html-src/rules/rushdike.html new file mode 100644 index 00000000..13f3644d --- /dev/null +++ b/data/html-src/rules/rushdike.html @@ -0,0 +1,25 @@ +

      Rushdike

      +

      +Yukon type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the Foundations. + +

      Quick Description

      +

      +Like Russian Solitaire, +but don't deal all cards at game start. + +

      Rules

      +

      +Cards in Tableau are built down by suit. +Groups of cards can be moved regardless of sequence. +An empty pile in the Tableau can be filled with a King or a group +of cards with a King on the bottom. +

      +Foundations are built up in suit from Ace to King. +Cards in Foundations are no longer in play. +

      +When no more moves are possible, click on the Talon. +One card will be added to each of the playing piles. diff --git a/data/html-src/rules/russianpatience.html b/data/html-src/rules/russianpatience.html new file mode 100644 index 00000000..d00e5f88 --- /dev/null +++ b/data/html-src/rules/russianpatience.html @@ -0,0 +1,17 @@ +

      Russian Patience (Die Russische)

      +

      +Two-Deck game type. 2 stripped decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +This game is played with two stripped decks. +

      +The foundations build up in suit starting with Ace, then from Seven up to King. +

      +The row stacks build down in alternate color. +Sequences may be moved, and +spaces may be filled by any single card. diff --git a/data/html-src/rules/russianpoint.html b/data/html-src/rules/russianpoint.html new file mode 100644 index 00000000..7331c227 --- /dev/null +++ b/data/html-src/rules/russianpoint.html @@ -0,0 +1,25 @@ +

      Russian Point

      +

      +Yukon type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the Foundations. + +

      Quick Description

      +

      +Like Russian Solitaire, +but don't deal all cards at game start. + +

      Rules

      +

      +Cards in Tableau are built down by suit. +Groups of cards can be moved regardless of sequence. +An empty pile in the Tableau can be filled with a King or a group +of cards with a King on the bottom. +

      +Foundations are built up in suit from Ace to King. +Cards in Foundations are no longer in play. +

      +When no more moves are possible, click on the Talon. +One card will be added to each of the playing piles. diff --git a/data/html-src/rules/russiansolitaire.html b/data/html-src/rules/russiansolitaire.html new file mode 100644 index 00000000..3819c08f --- /dev/null +++ b/data/html-src/rules/russiansolitaire.html @@ -0,0 +1,22 @@ +

      Russian Solitaire

      +

      +Yukon type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Yukon, +but piles build down by suit. + +

      Rules

      +

      +Cards in tableau are built down by suit. +Groups of cards can be moved regardless of sequence. +An empty pile in the tableau can be filled with a King or a group +of cards with a King on the bottom. +

      +Foundations are built up in suit from Ace to King. +Cards in foundations are no longer in play. diff --git a/data/html-src/rules/samuri.html b/data/html-src/rules/samuri.html new file mode 100644 index 00000000..587d26b9 --- /dev/null +++ b/data/html-src/rules/samuri.html @@ -0,0 +1,28 @@ +

      Samuri

      +

      +Hanafuda type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +Samuri is a Klondike type game. Play begins with a similar layout. +There are seven row stacks with six foundations to either side. The +Talon is in the middle. Cards are dealt from the talon to the waste +stack one at a time. There is only one round. The cards play on the +foundations from fourth rank to first by suits. They play on the rows +from first to fourth, also by suits. Rank order is strict for all suits. +Only first rank cards will play on the canvas. Cards cannot be removed +from a foundation once played there. + +

      Strategy

      +

      +Hint: try not to let the waste stack get too deep. + +

      Author

      +

      +This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. diff --git a/data/html-src/rules/sanibel.html b/data/html-src/rules/sanibel.html new file mode 100644 index 00000000..85608649 --- /dev/null +++ b/data/html-src/rules/sanibel.html @@ -0,0 +1,72 @@ +

      Sanibel

      +

      +Yukon / Forty Thieves hybrid. 2 decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +Foundations are built up in suit from Ace to King. +Cards in the Foundations are no longer available for play in +the Tableau. It is not compulsory to play any card to the Foundations. +

      +The Tableau is built down by alternate color. Any group of cards may be +moved regardless of sequence, so long as the bottom card of the group is +placed on top of a card (in a different pile) that is the next higher card in +rank and of the opposite color. An empty pile in the Tableau can be filled +with any group of cards, even a single card. + +

      History

      +

      +From John Stoneham, Sanibel's inventor: +

      +Sanibel and Captiva are islands off the coast of Ft. Meyers, Florida. One +summer while vacationing there, I played through all the games described in +The Complete Book of Solitaire & Patience Games by Albert H. Morehead +and Geoffrey Mott-Smith (published by Bantam, I believe). I really liked the +play of Yukon but thought the Tableau limited the strategic potential of the +game, so I added an extra deck and experimented with the Tableau layout, +aiming for a game that was almost entirely strategic in nature but not on the +10th order of mental magnitude. The result is Sanibel. The number of face-up +cards initially dealt to the Tableau determines how much "luck" will play a +factor in the game. If you only deal 3 or 4 face-up cards to each pile +retaining the balance in the Reserve, chances are you will loose some games. +Technically, there is nothing wrong with that, and sometimes I will play it +this way. On the other hand, dealing every card face up (except the last 4) +takes away nothing from the game and only serves to increase the strategy +involved. I prefer the 3-down-7-up layout, since the face down cards and the +small Reserve give you something immediate to work for, and it can generate a +little suspense when you know there is a card buried that you need and you're +trying to find a way to uncover it... + +

      Strategy

      +

      +This is entirely a game of skill: if you loose, you just weren't paying +attention. Your first priority should be to expose all the face-down cards and +get the rest of the Reserve into play. Also, do not play a card onto a +Foundation simply because you can (Aces are OK; Twos are probably safe as +well): you may need it for building in the Tableau. You will find that you do +not need to calculate very long sequences to finish the game, but sometimes a +bit of calculation is necessary to expose the buried cards. Sometimes the piles +can grow longer than can be displayed in the window. This usually isn't a +problem, since you can break up the pile fairly often when other plays +become available. Here's something that's a lot of fun: If you have arranged +the cards in proper sequence, playing as few to the Foundations as possible +during the game, one press of the "Auto" button can play 90 or more cards to +the Foundations. It is possible to have every card in the Tableau at the end +of the game, even the Aces; the "Auto" button shoots them all up to the +Foundations in one long riffle! + +

      Author

      +

      +This game and documentation has been written by +John Stoneham +and is part of the official PySol distribution. +

      +Copyright (C) 1998 by John Stoneham. +These rules are free; you can redistribute them and/or modify them under the +terms of the GNU General Public License as published by the Free Software +Foundation; either version 2 of the License, or (at your option) any later +version. diff --git a/data/html-src/rules/saratoga.html b/data/html-src/rules/saratoga.html new file mode 100644 index 00000000..2e9a4556 --- /dev/null +++ b/data/html-src/rules/saratoga.html @@ -0,0 +1,16 @@ +

      Saratoga

      +

      +Klondike type. 1 deck. Unlimited redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Klondike by Threes, +but all the cards in the tableau visible. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/scorpion.html b/data/html-src/rules/scorpion.html new file mode 100644 index 00000000..4c1638c0 --- /dev/null +++ b/data/html-src/rules/scorpion.html @@ -0,0 +1,33 @@ +

      Scorpion

      +

      +Spider type. 1 deck. No redeal. + +

      Object

      +

      +Group all the cards in sets of 13 cards in descending sequence +by suit from King to Ace and move such sets to the foundations. + +

      Quick Description

      +

      +Object is like in Spiderette, +but the cards can be moved like in +Russian Solitaire. + +

      Rules

      +

      +The object is to group the cards in sets of 13 cards, from King to Ace +of the same suit. Such groups can be moved to the foundations. +

      +Cards in tableau are built down by suit. +Groups of cards can be moved regardless of sequence. +An empty pile in the tableau can be filled with a King or a group +of cards with a King on the bottom. +

      +When no more moves are possible, click on the talon. +Three more cards will be dealt. + +

      History

      +

      +This is an interesting combination of +Spider type and +Yukon type game elements. diff --git a/data/html-src/rules/scorpionhead.html b/data/html-src/rules/scorpionhead.html new file mode 100644 index 00000000..67b77e7d --- /dev/null +++ b/data/html-src/rules/scorpionhead.html @@ -0,0 +1,16 @@ +

      Scorpion Head

      +

      +Spider type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Scorpion, +but with four extra free cells. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/scorpiontail.html b/data/html-src/rules/scorpiontail.html new file mode 100644 index 00000000..8f014863 --- /dev/null +++ b/data/html-src/rules/scorpiontail.html @@ -0,0 +1,16 @@ +

      Scorpion Tail

      +

      +Spider type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Scorpion, +but the piles build down by alternate color. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/scotchpatience.html b/data/html-src/rules/scotchpatience.html new file mode 100644 index 00000000..9de60c27 --- /dev/null +++ b/data/html-src/rules/scotchpatience.html @@ -0,0 +1,15 @@ +

      Scotch Patience

      +

      +Fan game type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +The foundations build up by alternate color. +

      +The 18 piles build down by rank ignoring suit. +Only one card can be moved at a time, and +empty piles cannot be filled. diff --git a/data/html-src/rules/seahaventowers.html b/data/html-src/rules/seahaventowers.html new file mode 100644 index 00000000..641007d1 --- /dev/null +++ b/data/html-src/rules/seahaventowers.html @@ -0,0 +1,16 @@ +

      Seahaven Towers

      +

      +FreeCell type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Just like King Only Baker's Game, +but with 10 piles. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/serpent.html b/data/html-src/rules/serpent.html new file mode 100644 index 00000000..8963a7f8 --- /dev/null +++ b/data/html-src/rules/serpent.html @@ -0,0 +1,20 @@ +

      Serpent

      +

      +FreeCell type. Two Tarock Decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Snake, +using two 78 card Tarock decks and the number of cards you can move as a +sequence is not restricted. + +

      Rules

      +

      +All cards are dealt to 9 piles at the start of the game, each King or Skiz +starting a new pile. Rows build down in rank by alternate color. The +trumps will play as any color. Empty rows cannot be filled. The eight +free cells will hold one card each. diff --git a/data/html-src/rules/sevenbyfive.html b/data/html-src/rules/sevenbyfive.html new file mode 100644 index 00000000..a24708ba --- /dev/null +++ b/data/html-src/rules/sevenbyfive.html @@ -0,0 +1,16 @@ +

      Seven by Five

      +

      +FreeCell type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like FreeCell, +but with only three free cells and seven playing piles. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/sevenbyfour.html b/data/html-src/rules/sevenbyfour.html new file mode 100644 index 00000000..50151888 --- /dev/null +++ b/data/html-src/rules/sevenbyfour.html @@ -0,0 +1,16 @@ +

      Seven by Four

      +

      +FreeCell type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like FreeCell, +but with seven playing piles. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/shamrocks.html b/data/html-src/rules/shamrocks.html new file mode 100644 index 00000000..07aefe73 --- /dev/null +++ b/data/html-src/rules/shamrocks.html @@ -0,0 +1,18 @@ +

      Shamrocks

      +

      +Fan game type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +The 18 piles build up or down regardless of suit. +Each pile can hold no more than three cards. +Only one card can be moved at a time. +Empty piles are not filled. + +

      Strategy

      +

      +Build evenly on to foundations. diff --git a/data/html-src/rules/shamsher.html b/data/html-src/rules/shamsher.html new file mode 100644 index 00000000..06dabf46 --- /dev/null +++ b/data/html-src/rules/shamsher.html @@ -0,0 +1,18 @@ +

      Shamsher

      +Mughal Ganjifa type. One deck. No redeal. + +

      Object

      +Move all cards to the foundations. + +

      Quick description

      +The cards on the tableau build down by rank regardless of suit, no more than +twelve to a row. Any card or movable pile may be played on an empty row. + +

      Rules

      +All cards are dealt to the fourteen rows when the games begins. Cards +on the tableau build down in descending rank order. The foundations +build up by suit. Any card or movable pile may be played on an empty row. + +

      Strategy

      +The first priority is to empty a row. Then don't fill it +unless it or another row can be emptied by doing so. diff --git a/data/html-src/rules/shanka.html b/data/html-src/rules/shanka.html new file mode 100644 index 00000000..fc86303b --- /dev/null +++ b/data/html-src/rules/shanka.html @@ -0,0 +1,15 @@ +

      Shanka

      +Dashavatara Ganjifa type. One deck. No redeal. +

      Object

      +Move all cards to the foundations. +

      Quick description

      +The cards build down by rank only on the tableau, no more +than twelve to a row. Only the Rajas may be played on an empty row. +

      Rules

      +All cards are dealt to the sixteen rows when the games begins. Cards +on the tableau build down in rank only. The foundations build up by suit. +Only a Raja or sequence may be played on an empty row. +

      +Shanka is the conch incarnation of Vishnu. +

      Strategy

      +Try for an empty row. diff --git a/data/html-src/rules/shisensho.html b/data/html-src/rules/shisensho.html new file mode 100644 index 00000000..563544b8 --- /dev/null +++ b/data/html-src/rules/shisensho.html @@ -0,0 +1,25 @@ +

      Shisen-Sho

      +

      +Shisen-Sho is a single-player-game similar to Mahjongg and uses the same +set of tiles as Mahjongg. + +

      Object

      +

      +The object of the game is to remove all tiles from the field. + +

      Rules

      +

      +The aim of the game is to remove all tiles from the board. Only two +matching tiles can be removed at a time. Two tiles can only be removed if they +can be connected with a maximum of three connected lines. Lines can be +horizontal or vertical, but not diagonal. +

      +You don't have to draw the lines by yourself, the game does this for +you. Just mark two matching tiles on the board, if they can be connected with a +maximum of three lines, the lines will be drawn and the tiles are +removed. +

      +Remember that lines only may cross the empty border. If you are stuck, you +can use the Hint feature to find two tiles which may be removed. Clicking a +tile with the right mouse button will show you all corresponding tiles, no +matter if they are removable at the moment or not. diff --git a/data/html-src/rules/siebenbisas.html b/data/html-src/rules/siebenbisas.html new file mode 100644 index 00000000..780213d8 --- /dev/null +++ b/data/html-src/rules/siebenbisas.html @@ -0,0 +1,31 @@ +

      Sieben bis As

      +

      +Montana type. 1 stripped deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +This game is played with one stripped deck. +

      +This 32-card solitaire starts with the entire deck shuffled and dealt +out in three rows and two extra reserves at the top. +All Sevens from the rows are then dealt to the foundations thereby +making initial free spaces. +

      +You may move to a space only the card that +matches the neighbor in suit, and is one greater in rank than the left +neighbour or one less in rank than the right neighbour. Aces are +high, so no cards may be placed to their right (they create dead spaces). +

      +The foundations build up from Seven to King and then Ace. +You may only move a card from the rows (and not from the reserves) to +the foundations if it has an empty left neightbour - this implies +that you cannot drop a card from the leftmost column without +moving it somewhere else first. + +

      Strategy

      +

      +Don't drop cards to early - you should turn off Autodrop for this game. diff --git a/data/html-src/rules/simplecarlo.html b/data/html-src/rules/simplecarlo.html new file mode 100644 index 00000000..4a9364da --- /dev/null +++ b/data/html-src/rules/simplecarlo.html @@ -0,0 +1,27 @@ +

      Simple Carlo

      +

      +Pairing game type. 1 deck. No redeal. + +

      Object

      +

      +Discard all pairs of cards of the same rank. + +

      Quick Description

      +

      +Just like Monte Carlo, +but all pairs of the same rank may be discarded. +
      Extremely easy. + +

      Rules

      +

      +The object is to use up all the cards from the tableau by +discarding pairs of cards of the same rank. +

      +Empty spaces are filled automatically by shifting cards up and +dealing from the talon to the bottom piles. +

      +You win when the tableau piles are all gone. + +

      Notes

      +

      +Autodrop is disabled for this game. diff --git a/data/html-src/rules/simplepairs.html b/data/html-src/rules/simplepairs.html new file mode 100644 index 00000000..f028e00e --- /dev/null +++ b/data/html-src/rules/simplepairs.html @@ -0,0 +1,18 @@ +

      Simple Pairs

      +

      +Pairing game type. 1 deck. No redeal. + +

      Object

      +

      +Discard all pairs of cards of the same rank. + +

      Rules

      +

      +The object is to use up all the cards from the tableau by +discarding pairs of cards of the same rank. +

      +You win when the tableau piles are all gone. + +

      Notes

      +

      +Autodrop is disabled for this game. diff --git a/data/html-src/rules/simplesimon.html b/data/html-src/rules/simplesimon.html new file mode 100644 index 00000000..1c4e421c --- /dev/null +++ b/data/html-src/rules/simplesimon.html @@ -0,0 +1,17 @@ +

      Simple Simon

      +

      +Spider type. 1 deck. No redeal. + +

      Object

      +

      +Group all the cards in sets of 13 cards in descending sequence +by suit from King to Ace and move such sets to the foundations. + +

      Quick Description

      +

      +Just like Spiderette, +but all cards are dealt at the beginning to the 10 piles. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/singlerail.html b/data/html-src/rules/singlerail.html new file mode 100644 index 00000000..e055b43d --- /dev/null +++ b/data/html-src/rules/singlerail.html @@ -0,0 +1,16 @@ +

      Single Rail

      +

      +Forty Thieves type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Just like Double Rail, +but with one deck and 4 piles. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/sixsages.html b/data/html-src/rules/sixsages.html new file mode 100644 index 00000000..2ee8157b --- /dev/null +++ b/data/html-src/rules/sixsages.html @@ -0,0 +1,11 @@ +

      Six Sages

      +Hanafuda type. 1 deck. No redeal. + +

      Object

      +Move all cards to the foundations. + +

      Rules

      +Play is identical to +Japanese Garden +except there are six row stacks that will each hold up to nine +cards and a reserve stack that will hold one card. diff --git a/data/html-src/rules/sixtengus.html b/data/html-src/rules/sixtengus.html new file mode 100644 index 00000000..39d3c6c6 --- /dev/null +++ b/data/html-src/rules/sixtengus.html @@ -0,0 +1,16 @@ +

      Six Tengus

      +Hanafuda type. 1 deck. No redeal. + +

      Object

      +Move all cards to the foundations. + +

      Rules

      +Play is identical to +Japanese Garden +except there are six row stacks that will each hold up to nine cards. +Two cards may be moved at a time if they are in rank order. + +

      Notes

      +The Tengu is a mythical Japanese character of exceptional fighting skill. +You will need great skill (and more than a little luck) yourself to over +come six of them. diff --git a/data/html-src/rules/skiz.html b/data/html-src/rules/skiz.html new file mode 100644 index 00000000..fa4260d7 --- /dev/null +++ b/data/html-src/rules/skiz.html @@ -0,0 +1,26 @@ +

      Skiz

      +

      +Tarock type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +This is a Freecell type of game. Cards on the tableau build down in rank +by suit. Cards build up in rank on the foundations. +A stack can be moved if the cards are in decending rank order +regardless of the suit. Only a King or the highest trump can be played +on an empty row. + +

      Strategy

      +

      +The foundations are less important early in the game than +building movable stacks. Use the reserve stacks carefully. + +

      Author

      +

      +This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. diff --git a/data/html-src/rules/smallharp.html b/data/html-src/rules/smallharp.html new file mode 100644 index 00000000..fef7f97c --- /dev/null +++ b/data/html-src/rules/smallharp.html @@ -0,0 +1,21 @@ +

      Small Harp (Die kleine Harfe)

      +

      +Klondike type. 1 deck. Unlimited redeals. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Just like Klondike, +only with a different layout. + +

      Rules

      +

      +[To be written] + +

      History

      +

      +Small Harp and Big Harp are the German ways of playing +Klondike and Double Klondike. diff --git a/data/html-src/rules/snake.html b/data/html-src/rules/snake.html new file mode 100644 index 00000000..e8368174 --- /dev/null +++ b/data/html-src/rules/snake.html @@ -0,0 +1,30 @@ +

      Snake (Die Schlange)

      +

      +FreeCell type. 2 decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like FreeCell, +but with 2 decks, and empty rows are not filled. + +

      Rules

      +

      +All cards are dealt to 9 piles at the start of the game, each King +starting a new pile. +To compensate for this there are 7 free cells which can hold any +- and just one - card. +

      +Piles build down by alternate color, and an empty space cannot be filled. +

      +The number of cards you can move as a sequence is restricted by +the number of free cells - the number of free cells required is the +same as if you would make an equivalent sequence of moves with single cards. + +

      History

      +

      +This is a FreeCell type game of German origin. +It is related to Cat's Tail. diff --git a/data/html-src/rules/snakestone.html b/data/html-src/rules/snakestone.html new file mode 100644 index 00000000..48b65576 --- /dev/null +++ b/data/html-src/rules/snakestone.html @@ -0,0 +1,19 @@ +

      Snakestone

      +

      +FreeCell type. Two Hex A Decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Snake, +with the Hex A Deck Variations and the number of cards you can move as a +sequence is not restricted. + +

      Rules

      +

      +All cards are dealt to 9 piles at the start of the game, each King or "Ten" +(hexadecimal) starting a new pile. Rows build down in rank and suit. +The Wizards will play as any color. Empty rows cannot be filled. diff --git a/data/html-src/rules/spaces.html b/data/html-src/rules/spaces.html new file mode 100644 index 00000000..d8345869 --- /dev/null +++ b/data/html-src/rules/spaces.html @@ -0,0 +1,21 @@ +

      Spaces

      +

      +Montana type. 1 deck. 2 redeals. + +

      Object

      +

      +Group all the cards in sets of 12 cards in acscending sequence +by suit from Two to King. + +

      Quick Description

      +

      +Just like Montana, +but with random spaces after each redeal. + +

      Rules

      +

      +[To be written] + +

      Notes

      +

      +Autodrop is disabled for this game. diff --git a/data/html-src/rules/spanishpatience.html b/data/html-src/rules/spanishpatience.html new file mode 100644 index 00000000..7b927585 --- /dev/null +++ b/data/html-src/rules/spanishpatience.html @@ -0,0 +1,16 @@ +

      Spanish Patience

      +

      +Baker's Dozen type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Baker's Dozen, +but the Foundations build up in alternate color. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/spider.html b/data/html-src/rules/spider.html new file mode 100644 index 00000000..7ac13eb5 --- /dev/null +++ b/data/html-src/rules/spider.html @@ -0,0 +1,28 @@ +

      Spider

      +

      +Spider type. 2 decks. No redeal. + +

      Object

      +

      +Group all the cards in sets of 13 cards in descending sequence +by suit from King to Ace and move such sets to the foundations. + +

      Rules

      +

      +54 cards are dealt in 10 piles. Cards are built down, regardless of suit. +However, sequences that are all of the same suit are preferred because +these are available for further movement. +A space can be filled by any card or legal group of cards. +

      +The object is to group the cards in sets of 13 cards, from King to Ace +of the same suit. Such groups can be moved to the foundations. +

      +When no more moves are possible, click on the talon. One card will be +added to each of the playing piles. +

      +You only may deal new cards if there are no empty spaces. + +

      History

      +

      +Spider is one of the classic solitaire card games. +It offers a lot of decisions, so choose a good strategy. diff --git a/data/html-src/rules/spiderette.html b/data/html-src/rules/spiderette.html new file mode 100644 index 00000000..206edad1 --- /dev/null +++ b/data/html-src/rules/spiderette.html @@ -0,0 +1,17 @@ +

      Spiderette

      +

      +Spider type. 1 deck. No redeal. + +

      Object

      +

      +Group all the cards in sets of 13 cards in descending sequence +by suit from King to Ace and move such sets to the foundations. + +

      Quick Description

      +

      +Like Spider, +but with one deck and 7 piles. Very hard. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/stalactites.html b/data/html-src/rules/stalactites.html new file mode 100644 index 00000000..fe562b26 --- /dev/null +++ b/data/html-src/rules/stalactites.html @@ -0,0 +1,19 @@ +

      Stalactites

      +

      +FreeCell type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +The foundations build up by rank ignoring color and suit, wrapping +around from King to Ace. +The base rank is determined at initial dealing. +

      +There is no building on the tableau piles, and spaces +are not filled. +Only the top card can be moved. +

      +The two free cells can hold any - and just one - card. diff --git a/data/html-src/rules/steps.html b/data/html-src/rules/steps.html new file mode 100644 index 00000000..1e7afd5f --- /dev/null +++ b/data/html-src/rules/steps.html @@ -0,0 +1,17 @@ +

      Steps

      +

      +Klondike type. 2 decks. One redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Double Klondike, +but seven piles, anything on an empty space, and one redeal. +
      Much like Big Harp. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/storehouse.html b/data/html-src/rules/storehouse.html new file mode 100644 index 00000000..64841826 --- /dev/null +++ b/data/html-src/rules/storehouse.html @@ -0,0 +1,22 @@ +

      Storehouse

      +

      +Canfield type. 1 deck. 2 redeals. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Canfield, +but the piles build down by suit, +cards are dealt singly, and two redeals. + +

      Rules

      +

      +[To be written] + +

      History

      +

      +This game is also known under names such as +Straight Up. diff --git a/data/html-src/rules/strategy.html b/data/html-src/rules/strategy.html new file mode 100644 index 00000000..623312be --- /dev/null +++ b/data/html-src/rules/strategy.html @@ -0,0 +1,17 @@ +

      Strategy

      +

      +Numerica type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +One card is flipped over at a time and moved onto the row stacks. There are no +restrictions on which card may go where on the stacks. Once on a stack, +a card can only be moved onto a foundation. +

      +The foundations build up in suit from Ace to King. You can only move +cards to the foundations once all cards have been placed on the +row stacks and the talon is empty. diff --git a/data/html-src/rules/streets.html b/data/html-src/rules/streets.html new file mode 100644 index 00000000..bdafd2d7 --- /dev/null +++ b/data/html-src/rules/streets.html @@ -0,0 +1,16 @@ +

      Streets

      +

      +Forty Thieves type. 2 decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Forty Thieves, +but the piles build down by alternate color. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/streetsandalleys.html b/data/html-src/rules/streetsandalleys.html new file mode 100644 index 00000000..dd228b30 --- /dev/null +++ b/data/html-src/rules/streetsandalleys.html @@ -0,0 +1,16 @@ +

      Streets and Alleys

      +

      +Beleaguered Castle type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Just like Beleaguered Castle, +but the Aces are not dealt to the foundations at game start. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/stronghold.html b/data/html-src/rules/stronghold.html new file mode 100644 index 00000000..ffa7a712 --- /dev/null +++ b/data/html-src/rules/stronghold.html @@ -0,0 +1,16 @@ +

      Stronghold

      +

      +Beleaguered Castle type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Streets and Alleys, +but with one free cell. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/sumo.html b/data/html-src/rules/sumo.html new file mode 100644 index 00000000..8f57b6cc --- /dev/null +++ b/data/html-src/rules/sumo.html @@ -0,0 +1,25 @@ +

      Sumo

      +Hanafuda type. 1 deck. No redeal. + +

      Object

      +Move all cards to the foundations. + +

      Quick description

      +Play is similar to +Free Cell. +Cards build from first to fourth rank on the tableau by suit and +from fourth to first on the foundations. Only first rank cards +may be played on an empty row. + +

      Rules

      +Cards build down in rank on the rows and up in rank on the foundations. +Third and fourth rank (trash) cards are not interchangeable. Only a first +rank card or correctly ordered pile may be played on an empty row. + +

      Strategy

      +Don't play cards on the reserves unless they can be removed. + +

      Author

      +

      +This game and documentation has been written by +T. Kirk. diff --git a/data/html-src/rules/superflowergarden.html b/data/html-src/rules/superflowergarden.html new file mode 100644 index 00000000..349c4756 --- /dev/null +++ b/data/html-src/rules/superflowergarden.html @@ -0,0 +1,21 @@ +

      Super Flower Garden

      +

      +Fan game type. 1 deck. 2 redeals. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Just like La Belle Lucie, +but the piles build down by rank. + +

      Rules

      +

      +The 18 piles build down by rank. +Only one card can be moved at a time. +Empty piles are not filled. +

      +When no more moves are possible, click on the talon. +All cards on the tableau will be re-shuffled. diff --git a/data/html-src/rules/superiorcanfield.html b/data/html-src/rules/superiorcanfield.html new file mode 100644 index 00000000..d4717338 --- /dev/null +++ b/data/html-src/rules/superiorcanfield.html @@ -0,0 +1,17 @@ +

      Superior Canfield

      +

      +Canfield type. 1 deck. Unlimited redeals. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Canfield, +but the reserve is dealt face-up, and +empty rows are not automatically filled. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/supersamuri.html b/data/html-src/rules/supersamuri.html new file mode 100644 index 00000000..72bdf9c9 --- /dev/null +++ b/data/html-src/rules/supersamuri.html @@ -0,0 +1,20 @@ +

      Super Samuri

      +

      +Hanafuda type. 4 decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +This is +Samuri +played with four decks. + +

      Strategy

      +Try not to let the waste stack get too deep. + +

      Author

      +

      +This game and documentation has been written by +T. Kirk. diff --git a/data/html-src/rules/surukh.html b/data/html-src/rules/surukh.html new file mode 100644 index 00000000..5ef4f37d --- /dev/null +++ b/data/html-src/rules/surukh.html @@ -0,0 +1,17 @@ +

      Surukh

      +Dashavatara Ganjifa type. One deck. No redeal. +

      Object

      +Move all cards to the foundations. +

      Quick description

      +The cards build down by rank in alternating force on the tableau, no more +than twelve to a row. Only the Rajas may be played on an empty row. +

      Rules

      +All cards are dealt to the sixteen rows when the games begins. Cards +on the tableau build down in rank in alternating force. See the general +Ganjifa +rules for more information. The easy way to remember the force of a suit +is that the foundations to the left are one force and the foundations to the +right are the other. The foundations build up by suit. Any card or sequence +may be played on an empty row. +

      Strategy

      +Try for an empty row. diff --git a/data/html-src/rules/tamoshanter.html b/data/html-src/rules/tamoshanter.html new file mode 100644 index 00000000..52cfd99a --- /dev/null +++ b/data/html-src/rules/tamoshanter.html @@ -0,0 +1,26 @@ +

      Tam O'Shanter

      +

      +Numerica type. 1 deck. No redeal. + +

      Quick Description

      +

      +Like Auld Lang Syne, +but do not deal the Aces at game start. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +The foundations build up by rank ignoring suit. +

      +There is no building on the tableau piles - cards can only be +moved to the foundations, and spaces are not filled. +

      +When no more moves are possible, click on the talon. One card will be +added to each of the playing piles. + +

      Notes

      +

      +Autodrop is disabled for this game. diff --git a/data/html-src/rules/tenavatars.html b/data/html-src/rules/tenavatars.html new file mode 100644 index 00000000..1f757f4e --- /dev/null +++ b/data/html-src/rules/tenavatars.html @@ -0,0 +1,17 @@ +

      Ten Avatars

      +Dashavatara Ganjifa type. One deck. No redeal. +

      Object

      +Arrange all cards in suit and rank order on the tableau. +

      Quick description

      +The cards may be built down by rank only on the tableau. The twelve +reserve stacks hold one card each. The game is won when all cards are +on the tableau in suit and rank order. +

      Rules

      +The game begins with five cards on each of the ten rows and the twelve +reserve stacks empty. Cards are dealt from the talon ten at a time, one +to each row. Rows can be built with cards of any suit in descending rank. +Only Rajas can be played on an empty row. All ten suits must be in +descending rank order for the game to be won. +

      Strategy

      +Make as many plays as possible without filling too many reserves before taking +another deal. Put a priority on getting the Rajas and Pradhans in place. diff --git a/data/html-src/rules/terrace.html b/data/html-src/rules/terrace.html new file mode 100644 index 00000000..222919f0 --- /dev/null +++ b/data/html-src/rules/terrace.html @@ -0,0 +1,11 @@ +

      Terrace

      +

      +Terrace type. 2 decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/thefamiliar.html b/data/html-src/rules/thefamiliar.html new file mode 100644 index 00000000..55efcba0 --- /dev/null +++ b/data/html-src/rules/thefamiliar.html @@ -0,0 +1,25 @@ +

      The Familiar

      +Klondike type. One deck. One redeal. + +

      Object

      +Move all cards to the Foundations. + +

      Quick description

      +Similar to Klondike +with Hex A Deck +variations. + +

      Rules

      +Game play is like Klondike. The rows build down in rank in alternate +color. The color of the Wizards is the alternate of either red or black. +Only the Tens (top rank cards) may be played on an empty row. There is +one reserve stack that will hold up to three Wizards. No suit cards can +be played there. The Wizards will also play in their proper rank position +on the tableau. They play as the alternate of either red or black. Cards +are dealt from the talon one at a time. Cards may be played from the +foundations. + +

      Strategy

      +Use caution when playing the Wizards on the reserve stack. If you play a +lower rank Wizard on top of a higher rank one, you will have to move it off +before the high rank one will play to the foundation. diff --git a/data/html-src/rules/thelastmonarch.html b/data/html-src/rules/thelastmonarch.html new file mode 100644 index 00000000..fd84633d --- /dev/null +++ b/data/html-src/rules/thelastmonarch.html @@ -0,0 +1,19 @@ +

      The last Monarch (Der letzte Monarch)

      +

      +One-Deck game type. 1 deck. No redeal. + +

      Object

      +

      +Move 51 cards (all cards except the last King) to the foundations. + +

      Rules

      +

      +Cards on the tableau must be captured by one of their left, right, top or +bottom neighbour. The captured card is then moved to the foundations or +Reserves, and the capturing card moves into place. +

      +Cards from the reserve can only be moved to the foundations. + +

      Notes

      +

      +Quickplay is disabled for this game. diff --git a/data/html-src/rules/threepeaks.html b/data/html-src/rules/threepeaks.html new file mode 100644 index 00000000..450c630f --- /dev/null +++ b/data/html-src/rules/threepeaks.html @@ -0,0 +1,36 @@ +

      Three Peaks

      +Pairing type game. 1 deck. No redeal. + +

      Object

      +Remove all cards from the tableau. + +

      Rules

      +The object is to remove all the cards from the tableau by playing +them to the waste stack. Cards from the tableau will play to the +waste if they are one rank higher or lower than the card at the top +of the waste. A King will play on an Ace and vice versa. Cards are +played to the waste by clicking on them. Points are made as follows: + +
      +
      When a hand is dealt 52 points are subtracted from the score. +
      For each of the first four cards played from the tableau in a + sequence one point is added. +
      For each of the second four cards played from the tableau in a + sequence two points are added. +
      Then four points for the next four cards, eight for the next four, + then sixteen etc. +
      If one peak is empty the points added are doubled. +
      If two peaks are empty the points added are quadrupled. +

      +

      Ten points are added for emptying the first peak. +
      Twenty points are added for the second peak. +
      Forty points are added for emptying the last peak. +

      +

      When all the cards are removed from the tableau ten points are + added for each card remaining in the talon. +

      +

      The highest possible score for a single hand is 2336 points. +
      + +

      Notes

      +Undo is disabled in this game. diff --git a/data/html-src/rules/threepeaksnonscoring.html b/data/html-src/rules/threepeaksnonscoring.html new file mode 100644 index 00000000..1a37137c --- /dev/null +++ b/data/html-src/rules/threepeaksnonscoring.html @@ -0,0 +1,10 @@ +

      Three Peaks Non-scoring

      +Pairing type game. 1 deck. No redeal. + +

      Object

      +Remove all cards from the tableau. + +

      Rules

      +Play is identical to +Three Peaks +except no score is kept and plays can be undone. diff --git a/data/html-src/rules/threeshufflesandadraw.html b/data/html-src/rules/threeshufflesandadraw.html new file mode 100644 index 00000000..f9d83974 --- /dev/null +++ b/data/html-src/rules/threeshufflesandadraw.html @@ -0,0 +1,25 @@ +

      Three Shuffles and a Draw

      +

      +Fan game type. 1 deck. 2 redeals. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Just like La Belle Lucie, +but with an additional draw. + +

      Rules

      +

      +The 18 piles build down by suit. +Only one card can be moved at a time. +Empty piles are not filled. +

      +When no more moves are possible, click on the talon. +All cards on the tableau will be re-shuffled. +

      +Once during the game, any one card below the top of a fan may +be drawn out and used on foundations or fan builds. +Do this by moving the top card of the fan to the Draw pile. diff --git a/data/html-src/rules/thumbandpouch.html b/data/html-src/rules/thumbandpouch.html new file mode 100644 index 00000000..1d0e3d20 --- /dev/null +++ b/data/html-src/rules/thumbandpouch.html @@ -0,0 +1,17 @@ +

      Thumb and Pouch

      +

      +Klondike type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Klondike, +but piles build down by any suit but own, anything on an empty space, +and no redeal. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/tipati.html b/data/html-src/rules/tipati.html new file mode 100644 index 00000000..cae8042f --- /dev/null +++ b/data/html-src/rules/tipati.html @@ -0,0 +1,25 @@ +

      Tipati

      +Mughal Ganjifa type. One deck. No redeals. + +

      Object

      +Move all cards to the foundations. + +

      Quick description

      +Play is similar to +Klondike. +The rows build down by rank regardless of suit. + +

      Rules

      +The cards on the tableau build down by rank. The foundations build +up in rank by suit starting with the Ace. Only the Mirs (Kings) may +be played on an empty row. Cards are dealt from the talon one at +a time. There are no redeals. Cards may not be played from the +foundations. +

      +This game is one of a series of games that have names ending in "pati" +which transliterates as "lord of". Tipati means "Lord (Highest/Queen) of +Women". The names are the names of the suits in a twelve suit Ganjifa deck. + +

      Strategy

      +Move cards back and forth on the rows to make every play possible. +Don't let the waste stack get too deep. diff --git a/data/html-src/rules/towerofhanoy.html b/data/html-src/rules/towerofhanoy.html new file mode 100644 index 00000000..569af323 --- /dev/null +++ b/data/html-src/rules/towerofhanoy.html @@ -0,0 +1,18 @@ +

      Tower of Hanoy

      +

      +Puzzle game type. 9 cards. No redeal. + +

      Object

      +

      +Build a pile containing all 9 cards. + +

      Rules

      +

      +A card may only be placed onto another card that is of higher rank. +

      +Only the top card may be moved, and spaces may be filled +with any single card. + +

      Notes

      +

      +Autodrop is disabled for this game. diff --git a/data/html-src/rules/trefoil.html b/data/html-src/rules/trefoil.html new file mode 100644 index 00000000..de781dbe --- /dev/null +++ b/data/html-src/rules/trefoil.html @@ -0,0 +1,21 @@ +

      Trefoil

      +

      +Fan game type. 1 deck. 2 redeals. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like La Belle Lucie, +but 16 piles, and the Aces are moved to the foundations at game start. + +

      Rules

      +

      +The 16 piles build down by suit. +Only one card can be moved at a time. +Empty piles are not filled. +

      +When no more moves are possible, click on the talon. +All cards on the tableau will be re-shuffled. diff --git a/data/html-src/rules/tripeaks.html b/data/html-src/rules/tripeaks.html new file mode 100644 index 00000000..6fe358ab --- /dev/null +++ b/data/html-src/rules/tripeaks.html @@ -0,0 +1,39 @@ +

      Tri Peaks

      +

      +Golf type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the waste stack. + +

      Quick Description

      +

      +Much like Relaxed Golf, +only with a Pyramid +related layout. + +

      Rules

      +

      +Build singly on the waste stack up or down regardless of suit. +

      +Only the top card is available for play. When no more moves are +possible, click on the talon to deal a new card. +

      +Sequences wrap around, +i.e. Twos and Kings may be placed on Aces +and Queens and Aces may be placed on Kings. + +

      Notes

      +

      +There is a simple scoring system here - you debit $120 for each game +($5 for each of the 24 cards in the talon) and for every card you +bear off, you get $1, $2, $3,... credit, depending on the length +of your current streak. +
      +Each cleared peak gains $15 bonus, and there's an +additional $30 if you manage to clear all three peaks. +
      +Your balance is reset whenever you select a different game. +Loaded games and manually entered game numbers don't count. +

      +Autodrop is disabled for this game. diff --git a/data/html-src/rules/tripleklondike.html b/data/html-src/rules/tripleklondike.html new file mode 100644 index 00000000..6860e0e7 --- /dev/null +++ b/data/html-src/rules/tripleklondike.html @@ -0,0 +1,16 @@ +

      Triple Klondike

      +

      +Klondike type. 3 decks. Unlimited redeals. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Klondike, +but with three decks and 13 playing piles. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/tripleklondikebythrees.html b/data/html-src/rules/tripleklondikebythrees.html new file mode 100644 index 00000000..eeb83cab --- /dev/null +++ b/data/html-src/rules/tripleklondikebythrees.html @@ -0,0 +1,16 @@ +

      Triple Klondike by Threes

      +

      +Klondike type. 3 decks. Unlimited redeals. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Triple Klondike, +but deal three cards. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/tripleline.html b/data/html-src/rules/tripleline.html new file mode 100644 index 00000000..2b1986f5 --- /dev/null +++ b/data/html-src/rules/tripleline.html @@ -0,0 +1,18 @@ +

      Triple Line

      +

      +Forty Thieves type. 2 decks. One redeal. + +

      Object

      +

      +Move all cards to the Foundations. + +

      Quick Description

      +

      +Like Forty Thieves, +but the 12 piles build down by alternate color, +empty rows are automatically filled from the Waste or Talon, +and sequences can be moved. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/twofamiliars.html b/data/html-src/rules/twofamiliars.html new file mode 100644 index 00000000..5c723e81 --- /dev/null +++ b/data/html-src/rules/twofamiliars.html @@ -0,0 +1,23 @@ +

      Two Familiars

      +Klondike type. Two decks. One redeal. + +

      Object

      +Move all cards to the Foundations. + +

      Quick description

      +This is a two deck version of The Familiar. + +

      Rules

      +Game play is like Klondike. The rows build down in rank in alternate +color. The color of the Wizards is the alternate of either red or black. +Only the Tens (top rank cards) may be played on an empty row. There is +one reserve stack that will hold up to three Wizards. No suit cards can +be played there. The Wizards will also play in their proper rank position +on the tableau. They play as the alternate of either red or black. Cards +are dealt from the talon one at a time. Cards may be played from the +foundations. + +

      Strategy

      +Use caution when playing the Wizards on the reserve stack. If you play a +lower rank Wizard on top of a higher rank one, you will have to move it off +before the high rank one will play to the foundation. diff --git a/data/html-src/rules/unionsquare.html b/data/html-src/rules/unionsquare.html new file mode 100644 index 00000000..bd00d1e2 --- /dev/null +++ b/data/html-src/rules/unionsquare.html @@ -0,0 +1,26 @@ +

      Union Square

      +

      +Two-Deck game type. 2 decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +Cards in tableau can be built either up or down in suit. However, each pile must follow only one of +these rules. For example, if a tableau pile has a three of clubs over a two of clubs, one can only +play a four of clubs on this pile. Any available card can be played on to an empty tableau pile. +

      +Foundation piles are to be built in suit from Ace to King, followed by another King, then back down +to Ace, giving 26 cards per pile when game is won. Cards in foundation piles are no longer in play. +

      +Cards can be flipped singly from the talon to the waste. +Top card of waste is available for play. +There is no redeal. + +

      Strategy

      +

      +A string of beads can be added to from both ends, and so should your piles. +Make good use of any empty slots to append cards. +With a little perseverance, this game can be a lot of fun! diff --git a/data/html-src/rules/vajra.html b/data/html-src/rules/vajra.html new file mode 100644 index 00000000..9a47586e --- /dev/null +++ b/data/html-src/rules/vajra.html @@ -0,0 +1,19 @@ +

      Vajra

      +

      +FreeCell type. One Moghul Ganjifa Deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Snake, +using the eight suit Moghul Ganjifa deck and the number of cards you can move +as a sequence is not restricted. + +

      Rules

      +

      +All cards are dealt to 9 piles at the start of the game, each Raja or King +starting a new pile. Rows build down in rank regardless of suit. +Empty rows cannot be filled. The eight free cells will hold one card each. diff --git a/data/html-src/rules/vamana.html b/data/html-src/rules/vamana.html new file mode 100644 index 00000000..e59f0269 --- /dev/null +++ b/data/html-src/rules/vamana.html @@ -0,0 +1,24 @@ +

      Vamana

      +Dashavatara Ganjifa type. One deck. Unlimited redeals. + +

      Object

      +Move all cards to the foundations. + +

      Quick description

      +Play is similar to +Klondike. +The rows build down by rank in "alternate" colors. + +

      Rules

      +The cards on the tableau build down in rank in alternate colors. The +Dashavatara Ganjifa deck has ten suits and each suit has it's own color. +This makes it a bit problematic at times knowing which colors are alternate. +If a card of one suit doesn't play in a spot, try a different card of the +same rank. The foundations build up in rank by suit starting with the Ace. +The cards are dealt from the talon three at a time. There are unlimited redeals. +Only Mirs (Kings) may be played on an empty row. Cards may not be played from +the foundations. + +

      Strategy

      +The waste stack will be the biggest problem area. Move cards on the tableau +to free up spots for cards on the waste stack. diff --git a/data/html-src/rules/varaha.html b/data/html-src/rules/varaha.html new file mode 100644 index 00000000..c914e311 --- /dev/null +++ b/data/html-src/rules/varaha.html @@ -0,0 +1,19 @@ +

      Varaha

      +Dashavatara Ganjifa type. One deck. Unlimited redeals. + +

      Object

      +Move all cards to the foundations. + +

      Quick description

      +Play is similar to +Klondike. +The rows build down in rank by suit. + +

      Rules

      +The cards on the tableau build down in rank by suit. The foundations build up +in rank by suit starting with the Ace. The cards are dealt from the talon three +at a time. There are unlimited redeals. Any card or movable pile may be played +on an empty row. Cards may not be played from the foundations. + +

      Strategy

      +The odds against winning this game are high. diff --git a/data/html-src/rules/variegatedcanfield.html b/data/html-src/rules/variegatedcanfield.html new file mode 100644 index 00000000..59f2d48d --- /dev/null +++ b/data/html-src/rules/variegatedcanfield.html @@ -0,0 +1,16 @@ +

      Variegated Canfield

      +

      +Canfield type. 2 decks. 2 redeals. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Double Canfield, +but the reserve is dealt face-up, and two redeals. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/vegasklondike.html b/data/html-src/rules/vegasklondike.html new file mode 100644 index 00000000..3c1e279f --- /dev/null +++ b/data/html-src/rules/vegasklondike.html @@ -0,0 +1,23 @@ +

      Vegas Klondike

      +

      +Klondike type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Just like Klondike, +but no redeal. + +

      Rules

      +

      +[To be written] + +

      Notes

      +

      +There is a simple casino scoring system here - you debit $52 for each game +and for every card you bear off, you get $5 credit. +Your balance is reset whenever you select a different game. +Loaded games and manually entered game numbers don't count. diff --git a/data/html-src/rules/waningmoon.html b/data/html-src/rules/waningmoon.html new file mode 100644 index 00000000..be809f3d --- /dev/null +++ b/data/html-src/rules/waningmoon.html @@ -0,0 +1,16 @@ +

      Waning Moon

      +

      +Forty Thieves type. 2 decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Forty Thieves, +but with 13 piles. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/wasp.html b/data/html-src/rules/wasp.html new file mode 100644 index 00000000..b214ecf9 --- /dev/null +++ b/data/html-src/rules/wasp.html @@ -0,0 +1,17 @@ +

      Wasp

      +

      +Spider type. 1 deck. No redeal. + +

      Object

      +

      +Group all the cards in sets of 13 cards in descending sequence +by suit from King to Ace and move such sets to the foundations. + +

      Quick Description

      +

      +Just like Scorpion, +but anything on an empty space. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/westcliff.html b/data/html-src/rules/westcliff.html new file mode 100644 index 00000000..de54dfc5 --- /dev/null +++ b/data/html-src/rules/westcliff.html @@ -0,0 +1,24 @@ +

      Westcliff

      +

      +Klondike type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Klondike, +but 10 piles, anything on an empty space, and no redeal. +
      Very easy. + +

      Rules

      +

      +Piles build down by alternate color, and an empty space can be filled +with any card or sequence. +

      +Cards from the talon are turned over to the waste pile, one at a time. +You can move the top card to the playing piles or the foundations. +There is no redeal. +

      +You are not permitted to move cards back out of the foundations. diff --git a/data/html-src/rules/wheeloffortune.html b/data/html-src/rules/wheeloffortune.html new file mode 100644 index 00000000..45fdbebd --- /dev/null +++ b/data/html-src/rules/wheeloffortune.html @@ -0,0 +1,29 @@ +

      Wheel of Fortune

      +

      +Tarock type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +Cards on the tableau build down by suit. Only two cards +can be placed on a row stack. Only one card can be moved at a +time. Any card can be played on an empty row stack. +The foundations build up in rank from the Ace by suit. +Cards are dealt from the talon two at a time. + +

      Strategy

      +

      +Keeping one or more open row stacks is critical in the early +stages of the game since the cards are dealt two at a time. +It's also important not to let low ranked cards get buried +too deep in the waste stack. Do all you can to place as +many cards as possible on the row stacks. + +

      Author

      +

      +This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. diff --git a/data/html-src/rules/whitehead.html b/data/html-src/rules/whitehead.html new file mode 100644 index 00000000..a91062dd --- /dev/null +++ b/data/html-src/rules/whitehead.html @@ -0,0 +1,18 @@ +

      Whitehead

      +

      +Klondike type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Klondike, +but piles build down by same color +(sequences can be moved only if they build down by same suit), +anything on an empty space, and no redeal. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules/wicked.html b/data/html-src/rules/wicked.html new file mode 100644 index 00000000..2ca23c2d --- /dev/null +++ b/data/html-src/rules/wicked.html @@ -0,0 +1,21 @@ +

      Wicked

      +Tarock type. 1 deck. Unlimited redeals. + +

      Object

      +Move all cards to the foundations. + +

      Quick description

      +This game is similar to +Cruel +played with the 78 card Tarock deck. Piles build down in rank in +by suit. Only one card may be moved at a time. + +

      Rules

      +Rows build down in rank by suit. Only one card may be moved at a time. +An empty row can not be filled. When no more moves can be made click +the talon for a redeal. + +

      Author

      +

      +This game and documentation has been written by +T. Kirk. diff --git a/data/html-src/rules/willothewisp.html b/data/html-src/rules/willothewisp.html new file mode 100644 index 00000000..758b7c3f --- /dev/null +++ b/data/html-src/rules/willothewisp.html @@ -0,0 +1,21 @@ +

      Will o' the Wisp

      +

      +Spider type. 1 deck. No redeal. + +

      Object

      +

      +Group all the cards in sets of 13 cards in descending sequence +by suit from King to Ace and move such sets to the foundations. + +

      Quick Description

      +

      +Exactly like Spiderette, +but a little bit easier due to the different layout. + +

      Rules

      +

      +[To be written] + +

      History

      +

      +This game was invented by Albert H. Morehead and Geoffrey Mott-Smith. diff --git a/data/html-src/rules/windmill.html b/data/html-src/rules/windmill.html new file mode 100644 index 00000000..ef2cdc8c --- /dev/null +++ b/data/html-src/rules/windmill.html @@ -0,0 +1,24 @@ +

      Windmill

      +

      +Two-Deck game type. 2 decks. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +The 4 foundations in the corners build down by rank from King to Ace. +

      +The foundation in the center builds up by rank from Ace to King, +four times wrapping around until it contains 52 cards. +

      +The 8 reserve piles can hold a single card and are +automatically filled from the waste or talon. +

      +Cards can be flipped singly from the talon to the waste. +There is no redeal. + +

      Notes

      +

      +Autodrop and Quickplay are disabled for this game. diff --git a/data/html-src/rules/wisteria.html b/data/html-src/rules/wisteria.html new file mode 100644 index 00000000..5045410c --- /dev/null +++ b/data/html-src/rules/wisteria.html @@ -0,0 +1,20 @@ +

      Wisteria

      +

      +Hanafuda FreeCell type. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Snake, +with the Hanafuda deck but the number of cards you can move as a sequence is +not restricted and there are no "free" cells. + +

      Rules

      +

      +All cards are dealt to 9 piles at the start of the game, each first rank card +starting a new pile. +

      +Piles build from first rank to fourth, and an empty space cannot be filled. diff --git a/data/html-src/rules/yukon.html b/data/html-src/rules/yukon.html new file mode 100644 index 00000000..ca8c5fa0 --- /dev/null +++ b/data/html-src/rules/yukon.html @@ -0,0 +1,21 @@ +

      Yukon

      +

      +Yukon type. 1 deck. No redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Rules

      +

      +Cards in tableau are built down by alternate color. +Groups of cards can be moved regardless of sequence. +An empty pile in the tableau can be filled with a King or a group +of cards with a King on the bottom. +

      +Foundations are built up in suit from Ace to King. +Cards in foundations are no longer in play. + +

      History

      +

      +Yukon is one of the classic solitaire card games. diff --git a/data/html-src/rules/zebra.html b/data/html-src/rules/zebra.html new file mode 100644 index 00000000..135c2654 --- /dev/null +++ b/data/html-src/rules/zebra.html @@ -0,0 +1,19 @@ +

      Zebra

      +

      +Forty Thieves type. 2 decks. 1 redeal. + +

      Object

      +

      +Move all cards to the foundations. + +

      Quick Description

      +

      +Like Forty Thieves, +but the 8 piles build down by alternate color, +the foundations build up by alternate color, +empty piles are automatically filled from the waste or talon, +and one redeal. + +

      Rules

      +

      +[To be written] diff --git a/data/html-src/rules_alternate.html b/data/html-src/rules_alternate.html new file mode 100644 index 00000000..4b52d4fe --- /dev/null +++ b/data/html-src/rules_alternate.html @@ -0,0 +1,2 @@ +

      Alternate Names

      +
        diff --git a/data/html-src/wikipedia/accordion.html b/data/html-src/wikipedia/accordion.html new file mode 100644 index 00000000..44353b6b --- /dev/null +++ b/data/html-src/wikipedia/accordion.html @@ -0,0 +1,43 @@ +

        Accordion

        +

        From Wikipedia, the free encyclopedia

        +

        +Accordion is a solitaire game using one deck of playing cards. The object is +to compress the entire deck into one pile like an accordion. +

        +There are two variants of the game in terms of how the game begins. +

        +In one variant, the cards are laid out one by one and are immediately put into +play if possible. The number of cards to be laid out range from just one card +to how many cards the width of the table can allow (usually a second or third +row is constructed in the process). While practical, it also allows an element +of surprise as the player does not know the next card to be dealt until all +possible plays are exhausted. +

        +In another variant, the cards are spread out in one line. While this variant +allows for some tactics to be applied, it can prove to be cumbersome when +played with a real deck. This variant of the game is implemented in BVS +Solitaire Collection and Patience Pack. +

        +No matter the layout variant, the game is the same. A pile can be moved on top +of another pile immediately to its left or separated to its left by two piles +if the top cards of each pile have the same suit or rank. Gaps left behind are +filled by moving piles to the left. +

        +Here's an example: +5 +6 +10 +5 +K +

        +According to this example, either 6 or +5 can be placed over 5. These are the only allowable moves. +

        +The game is won when all cards are compressed into one pile. But since +achieving this is next to impossible under these rigid rules, Alfred Sheinwold +mentions in his book 101 Best Family Card Games (ISBN 0806986352) that +it is considered a win when there are five piles or less at the end of the +game. +

        +(Retrieved from http://en.wikipedia.org/wiki/Accordion_(solitaire)) diff --git a/data/html-src/wikipedia/agnes.html b/data/html-src/wikipedia/agnes.html new file mode 100644 index 00000000..289bedad --- /dev/null +++ b/data/html-src/wikipedia/agnes.html @@ -0,0 +1,39 @@ +

        Agnes

        +

        From Wikipedia, the free encyclopedia

        +

        +Agnes is a solitaire card game which is a variant of the very popular game +Klondike. It is similar to the latter except on how the stock is dealt. +

        +Dealing the first 28 cards onto the tableau is a lot like in Klondike. Then a +card is placed in the first of the four foundations. This card will be the +first card of that foundation and all other cards with the same rank should be +placed at the other three foundations. +

        +Seven cards are then dealt in a row either above or below the tableau. This +will act as the reserve. The cards in the reserve are available for play. +

        +Playing the game is a lot like Klondike except that any gaps are filled in by +a card a rank lower than the first card of the foundation. For instance, if +the first card of each foundation is a 10, gaps are only filled by 9s. +Foundations are built up by suit, while the columns on the tableau are built +down in alternating colors, wrapping from Ace to King if necessary. When play +is no longer possible on the tableau, any card on the reserve can be used to +continue the game. Gaps in the reserve are not filled until a new set is +dealt. +

        +If the game cannot continue even from the reserve, a new set of seven cards is +dealt from the stock to the reserve. The stock is good for two deals on the +reserve with two cards left over. So after the third new deal and no more +moves possible, the two left over cards are dealt as if they each have a +reserve pile on their own. +

        +The game is won when all cards have made their way to the foundations. +

        +There are two versions of the game of Agnes. The one described above is called +Agnes Bernauer. In another version called Agnes Sorel (no connection to the +woman with the same name), the game is played the same way except the cards in +the tableau are built down by color, i.e. Red suits on red, black suits on +black. Furthermore, in Agnes Sorel, spaces are not filled. David Parlett is +said to have given these two versions their separate names. +

        +(Retrieved from http://en.wikipedia.org/wiki/Agnes) diff --git a/data/html-src/wikipedia/alhambra.html b/data/html-src/wikipedia/alhambra.html new file mode 100644 index 00000000..503d38ec --- /dev/null +++ b/data/html-src/wikipedia/alhambra.html @@ -0,0 +1,28 @@ +

        Alhambra

        +

        From Wikipedia, the free encyclopedia

        +

        +Alhambra is a solitaire card game which is played using two decks of playing +cards. Its unusual feature is akin to that of Crazy Quilt: the cards in the +reserve are built either on the foundations or on a waste pile. +

        +First, one King and one Ace is removed from the shuffled decks and placed in a +row as foundations. Right below them, eight piles of four cards are dealt; +these piles serve as the reserve. +

        +The King foundations are built down by suit while the Ace foundations are +built up, also by suit. +

        +The top cards of the reserve piles are available only to be built on the +foundation; there is no building. When there are no more moves possible, the +stock is dealt, one card at a time, on the waste pile, the top card of which +is available. The cards on the wastepile can be built on the foundations, +while it can be built upon by cards from the reserve piles. +

        +When the stock is exhausted, the waste pile (which by then already includes +cards from the reserve) is picked up and turned over to become the new stock. +This can be done twice in the entire game. +

        +The game finishes soon after the stock is exhausted the third time. The game +is won when all cards are built into the foundations. +

        +(Retrieved from http://en.wikipedia.org/wiki/Alhambra_(solitaire)) diff --git a/data/html-src/wikipedia/alternation.html b/data/html-src/wikipedia/alternation.html new file mode 100644 index 00000000..c73a8d19 --- /dev/null +++ b/data/html-src/wikipedia/alternation.html @@ -0,0 +1,28 @@ +

        Alternation

        +

        From Wikipedia, the free encyclopedia

        +

        +Alternation is a solitaire card game which is played using two decks of +playing cards. Its tableau (or playing area) is similar to that of another +solitaire game Stonewall. +

        +Forty-nine cards are set up into seven columns of seven cards each. Keep in +mind that in each column, the top card, as well as the third, fifth cards from +the top and the bottom card, are face up, while the second, fourth, and sixth +cards from the top are face down, much like the pattern OXOXOXO. +

        +The object of the game is to release the Aces as they become available and +built each of them by suit. +

        +The top cards of each column are the only ones available for play, to be built +up by suit on the foundations, or on each other down by alternating colors. A +sequence or part of a sequence can be moved as a unit. +

        +When no more cards can be moved, the stock (the remaining cards) is dealt one +card at a time. A card that cannot be built on the tableau or on the +foundations is placed on the waste pile, the top card of which is available +for play. +

        +The game ends soon after the entire stock has run out. The game is won when +all cards are built onto the foundations. +

        +(Retrieved from http://en.wikipedia.org/wiki/Alternation) diff --git a/data/html-src/wikipedia/amazons.html b/data/html-src/wikipedia/amazons.html new file mode 100644 index 00000000..1fdc7b3d --- /dev/null +++ b/data/html-src/wikipedia/amazons.html @@ -0,0 +1,31 @@ +

        Amazons

        +

        From Wikipedia, the free encyclopedia

        +

        +Amazons is a solitaire card game which is played with a deck of playing cards. +What is interesting about this game is that it is played with a stripped deck, +i.e. one that has its deuces, treys, fours, fives, and sixes removed. This +game is so named because if the game is won, all queens are shown on full +view, so all kings are removed as well. +

        +First, four cards are dealt. They would be the reserve. Above it is a space +for the foundations. Once an ace is available, it is placed on the foundations +and each ace should be placed in order on which they become available. +

        +The first four cards dealt are the bases of the reserve piles, the top card of +each being available only to the foundation immediately above it. The +exception to this rule is a queen can be moved to its foundation from any +pile. The order of placing is A-7-8-9-10-J-Q. +

        +When play goes on a standstill, four more cards are then dealt, one on each +reserve pile, and stop to see if any of the cards dealt can be placed on the +foundations. Spaces are not filled until the next deal. This process is +repeated until the stock runs out. When it does, a new stock is formed by +placing each pile over its right-hand neighbor, turn them face down and deal; +this should be done without reshuffling. The process of dealing the cards, +building to the foundations, and redealing, is repeated without limits until +the game is won or lost. +

        +The game is won when all cards are built onto the foundations, with the queens +at the top. +

        +(Retrieved from http://en.wikipedia.org/wiki/Amazons_(solitaire)) diff --git a/data/html-src/wikipedia/baroness.html b/data/html-src/wikipedia/baroness.html new file mode 100644 index 00000000..604f654c --- /dev/null +++ b/data/html-src/wikipedia/baroness.html @@ -0,0 +1,37 @@ +

        Baroness

        +

        From Wikipedia, the free encyclopedia

        +

        +Baroness is a solitaire card game that is played with a deck of 52 playing +cards. Also known as Five Piles and Thirteens, it is a game that +has an arrangement that is almost like that of Aces Up but with the game play +of Pyramid. +

        +Five cards are dealt in a row; they will form the bases of the five piles, the +top cards of which are available for play. +

        +In order to win, one has to remove Kings and pairs of cards that total 13. In +this game, spot cards are taken at face value, Jacks value at 11, Queens 12, +and Kings 13. So the following combinations of cards are discarded: +

          +
        • Queen and Ace +
        • Jack and 2 +
        • 10 and 3 +
        • 9 and 4 +
        • 8 and 5 +
        • 7 and 6 +
        • Kings on their own. +
        +

        +When gaps occur, they are filled by the top cards of the other piles; but when +there are not enough cards to do this (less than five), cards from the stock +are used. +

        +When gaps are filled and no kings and/or pairs of cards totalling 13 are +present, five new cards are dealt from the stock, one onto each pile. Game +play then continues, with the top cards of each pile, as mentioned above, are +available. This cycle of discarding and dealing of new cards goes on until the +stock has been used up. +

        +The game is successfully won when all cards have been discarded. +

        +(Retrieved from http://en.wikipedia.org/wiki/Baroness_(solitaire)) diff --git a/data/html-src/wikipedia/bisley.html b/data/html-src/wikipedia/bisley.html new file mode 100644 index 00000000..887c4e5d --- /dev/null +++ b/data/html-src/wikipedia/bisley.html @@ -0,0 +1,47 @@ +

        Bisley

        +

        From Wikipedia, the free encyclopedia

        +

        +Bisley is a solitaire card game which uses a deck of 52 playing cards. It is +one of the few one-deck games in which the player has options on which +foundation a card can be placed. +

        +First the four aces are taken out and laid on the tableau to start the +foundations. Then four columns of three cards are placed overlapping each +other separately under the aces. After that, nine columns of four cards, also +overlapping each other, are dealt to the right of the aces and first four +columns. If the player decides to lay out all of the cards, he must make sure +that there are four rows of thirteen cards and the first four cards on the +first row should be the four aces. +

        +Here is the method of game play: +

          +
        • Only the bottom cards are available for play. Thus, if the cards are +overlapping, it is the exposed card of each column; if the cards are laid out, +it is the card at the bottom each column. +
        • Only one card can be moved at a time. +
        • The cards on the tableau can be built either up or down by suit. +
        • Whenever a column becomes empty, it stays empty for the rest of the game. +
        • The foundations (the four aces) are built up by suit. However, whenever a +King is released and becomes available, it becomes a foundation and is placed +above its counterpart ace foundation to be built down, also by suit. The same +thing can be done for the three other kings. This rule also gives the player +an opportunity to place a card on one of the foundations of the same suit if +it can be placed on either of them. +
        +

        +The game is won when all cards end up in the foundations. It actually does not +matter where the ace and king foundations of each suit would meet and how many +cards the ace and king foundations of each suit will have. At the end of one +game for example, the K is the only one on +its foundation while the rest of spade cards are built on the A; the A remains +unbuilt because all club cards are built on the K; the A is built up to +4 while the K is built down to 5; +and the A is built up to +8 while the K is built down to 9. +In fact, the ace and king foundation of a suit can meet anywhere. +

        +(Retrieved from http://en.wikipedia.org/wiki/Bisley_(solitaire)) diff --git a/data/html-src/wikipedia/blockade.html b/data/html-src/wikipedia/blockade.html new file mode 100644 index 00000000..e9f467b0 --- /dev/null +++ b/data/html-src/wikipedia/blockade.html @@ -0,0 +1,21 @@ +

        Blockade

        +

        From Wikipedia, the free encyclopedia

        +

        +Blockade is a solitaire card game which uses two decks of 52 playing cards +each. Akin to solitaire games like Klondike and Gargantua, the object of the +game is play the cards into the eight foundations. +

        +The game starts with twelve piles, each containing a card (the rest form the +stock). Cards are built down by suit (e.g., 7-6-5-4) and cards or groups of +cards can be moved from one pile to another or to the foundations. The +foundations are built up also by suit, starting from the ace. An empty pile +will be filled up immediately by a card from the stock. +

        +When all possible moves are done without success, a card is dealt onto each +pile, even with those that have sequences. This and the placing of cards on +empty piles is done until the stock runs out. After that, any card or group of +cards can be placed on any empty space. +

        +The game is won when all 104 cards are successfully moved to the foundations. +

        +(Retrieved from http://en.wikipedia.org/wiki/Blockade_(solitaire)) diff --git a/data/html-src/wikipedia/britishconstitution.html b/data/html-src/wikipedia/britishconstitution.html new file mode 100644 index 00000000..35152411 --- /dev/null +++ b/data/html-src/wikipedia/britishconstitution.html @@ -0,0 +1,41 @@ +

        British Constitution

        +

        From Wikipedia, the free encyclopedia

        +

        +British Constitution (or simply Constitution) is a solitaire card game which +is played with two decks of playing cards. It is a card game with a high +chance in winning. +

        +First, the kings, queens, and aces are removed from the stock. The kings and +queens are discarded, while the aces are placed in a row to form the +"Government" or the foundations, which are built up by suit to jacks. +

        +Below the aces, four rows of eight cards each are dealt. This forms the +tableau (also known as the "Constitution"). +

        +The cards available for building in the foundations should come from Row 1 +(also known as the "Privy Council") only. Furthermore, cards in Row 1 can be +built down by alternating colors. Available for building in Row 1 are the top +cards of the piles in Row 1 (initially containing only one card per pile) and +the cards from Row 2. Only one card can be moved at a time. +

        +When a card leaves from either Row 1 or 2, the space it leaves behind must be +filled with any card from the row immediately below it, not necessarily the +one immediately below the space. The space, in essence, is pushed downwards +until it reaches Row 4 (the "People Row"), where it is filled with a card from +the stock. This is the only way cards from the stock enter the game. +Furthermore, cards from the stock cannot be played directly to the +foundations. If no more spaces appear in Row 4 with cards still undealt from +the stock, the game is lost. +

        +The game is won when all cards are built in the foundations up to jacks. +

        +Lady Cadogan's rule set specified that as the tableau is being set up, one +Queen of Diamonds and the eight kings are put above the foundations; the +Q being "The Sovereign," the black Kings +being the "Bishops," and the red Kings the "Judges," all placed above the +foundation. The other Queens are discarded. Since these nine cards clearly +play a purely decorative role in this game, most modern rule sets bypass this, +which explains the reason the kings and queens are discarded completely as +mentioned above. +

        +(Retrieved from http://en.wikipedia.org/wiki/British_Constitution_(solitaire)) diff --git a/data/html-src/wikipedia/capricieuse.html b/data/html-src/wikipedia/capricieuse.html new file mode 100644 index 00000000..38f0a021 --- /dev/null +++ b/data/html-src/wikipedia/capricieuse.html @@ -0,0 +1,31 @@ +

        Capricieuse

        +

        From Wikipedia, the free encyclopedia

        +

        +Capricieuse (or Capricious) is a solitaire card game which is played using two +decks of playing cards. +

        +The entire deck must be dealt into twelve piles of cards. Any arrangement will +do, but for convenience, two rows of six piles each will be form. During +dealing, one Ace and one King of each suit is removed, all of which will form +the foundations. The Aces are built up while the Kings are built down, all by +suit. +

        +During the process of dealing the twelve piles, cards that can be built on a +foundation must be built. Also, none of the twelve piles should be left out, +i.e. when a card is immediately built on a foundation, the next card is dealt +on the pile the previous card left. +

        +No building is done during the process of dealing until all cards are dealt. +Afterwards, the top cards of each pile are built on the foundations or on each +other's piles. The cards on the piles are built on each other either up or +down by suit. Building can go on both directions, but a King cannot be placed +over an Ace and vice versa. Only one card can be moved at a time, and any +empty pile can be filled with any card. +

        +After the player has made all the moves he can make, the piles are collected +in the reverse order the piles are dealt and the process is repeated. This +redeal can be done twice in the game. +

        +The game is won when all cards end up in the foundations. +

        +(Retrieved from http://en.wikipedia.org/wiki/Capricieuse) diff --git a/data/html-src/wikipedia/captivequeens.html b/data/html-src/wikipedia/captivequeens.html new file mode 100644 index 00000000..1e91e0eb --- /dev/null +++ b/data/html-src/wikipedia/captivequeens.html @@ -0,0 +1,37 @@ +

        Captive Queens

        +

        From Wikipedia, the free encyclopedia

        +

        +Captive Queens is a solitaire card game using a deck of 52 playing cards. The +game is so named because the queens are being "enclosed" as the foundations +are built. +

        +There are two ways that the queens are played in this game: either they are +laid in the center of the tableau immediately or shuffled into the deck and +laid out later. Either way, their role is just purely decorative and have no +further part in the game. +

        +The game starts by laying the cards from the stock one at a time into a +wastepile in search for fives or sixes. Once any of these cards are found, it +becomes a foundation and can be placed on a circle surrounding the area where +queens are placed; it can be built upon immediately. The foundations' places +in this circle are irrelevant. +

        +The fives are built down and the sixes are built up, all by suit. Here's the +chart of which cards are placed on these cards: +

        +5  4  3  2  A  K
        +6  7  8  9 10  J
        +
        +

        +After the foundation cards are found, the rest of the stock is dealt to look +for cards that can be built in to the foundations. In case the queens are +shuffled into the deck, when a queen is found, it is placed on the center. +

        +Once the stock runs out, the cards are gathered from the wastepile and become +the new stock from which cards are to be dealt. This can only be done twice in +the whole game. +

        +The game is won when all the cards are in the foundations with the face cards +(kings and jacks) are at the top of each foundation. +

        +(Retrieved from http://en.wikipedia.org/wiki/Captive_Queens) diff --git a/data/html-src/wikipedia/colorado.html b/data/html-src/wikipedia/colorado.html new file mode 100644 index 00000000..36e8d188 --- /dev/null +++ b/data/html-src/wikipedia/colorado.html @@ -0,0 +1,35 @@ +

        Colorado

        +

        From Wikipedia, the free encyclopedia

        +

        +Colorado is a solitaire card game which is played using two decks of playing +cards. It is a game of card-building which belongs to the same family as +Strategy, Sir Tommy, Calculation and Sly Fox. +

        +First, twenty cards are dealt in any arrangement the player desires; it is +suggested that cards should be two rows of ten cards each. +

        +Then the player searches for an Ace and a King of each suit. These cards +should go to the foundations whenever they become available for play. The +foundations that start with the Aces are built up by suit, while those that +start with Kings are built down by suit. The spaces that they left behind are +immediately filled with cards from the stock. +

        +The stock is then dealt one card at a time, and any card that cannot be built +yet to the foundations is placed on one of the 20 cards which are in fact +bases for waste piles. When placing cards onto a wastepile, they do not have +to follow suit or rank. However, there is no building; when a card is placed +on a waste pile, the only place it would go is to a foundation. +

        +After each deal, the player will determine if any of the cards on the waste +piles can be built onto the foundations. +

        +Again, whenever a waste pile becomes empty, no matter how many cards it +previously had, it is filled with a card from the wastepile. This is the only +way an empty pile is refilled because when the stock runs out, spaces are no +longer filled. +

        +The game ends soon after the stock has run out. The game is won when all cards +are built into the foundations; but when there are still cards that are stuck +and cannot be possibly released, the game is lost. +

        +(Retrieved from http://en.wikipedia.org/wiki/Colorado_(solitaire)) diff --git a/data/html-src/wikipedia/contradance.html b/data/html-src/wikipedia/contradance.html new file mode 100644 index 00000000..5c6fb6c3 --- /dev/null +++ b/data/html-src/wikipedia/contradance.html @@ -0,0 +1,22 @@ +

        Contradance

        +

        From Wikipedia, the free encyclopedia

        +

        +Contradance (also known as Cotillion) is a solitaire card game which is played +with two decks of playing cards. It is probably so called because when the +game is won, it shows the king and the queen of each suit about to do a dance. +It should not be confused with another solitaire game of Royal Cotillion. +

        +Before the game starts, all fives and sixes are separated from the shuffled +decks and placed on the table. These sixteen cards are the foundations; the +fives are built down to aces, then kings, while the sixes are built up to +queens, all by suit. +

        +The stock is dealt one at a time, and cards that cannot be built yet on the +foundations are placed on a wastepile, the top card of which is available for +play on the foundations. The predominant rule sets allow only one redeal. To +do this, the unplayed cards on the wastepile are picked up and turned face +down to make the new stock. +

        +The game is won when all cards are built on the foundations. +

        +(Retrieved from http://en.wikipedia.org/wiki/Contradance_(solitaire)) diff --git a/data/html-src/wikipedia/curdsandwhey.html b/data/html-src/wikipedia/curdsandwhey.html new file mode 100644 index 00000000..018305f7 --- /dev/null +++ b/data/html-src/wikipedia/curdsandwhey.html @@ -0,0 +1,39 @@ +

        Curds and Whey

        +

        From Wikipedia, the free encyclopedia

        +

        +Curds and Whey is a solitaire card game which uses a deck of 52 playing cards. +Invented by David Parlett, this game belongs to the family of solitaire games +that includes Spider and Scorpion. +

        +The cards are dealt into 13 piles (or columns) of four cards each. The top +card of each pile is available for play. +

        +There are no foundations in this game; the object is to form four suit +sequences each running from King down to Ace. +

        +A card can be built in only two ways: +

          +
        • Over a card that is of the same suit and of a higher rank, or +
        • Over a card that is of the same rank but of a different suit. +
        +

        +For example, the 8 of spades can be built over the 9 of spades or any other 8 +(such as the 8 of clubs). +

        +One card can be moved at a time unless a sequence has been made. If a sequence +of cards follows either one of the following two guidelines: +

          +
        • Sequences that are built down by suit +
        • Sequences of cards with the same rank +
        +...it can be moved as a unit in part or in whole. However, a sequence that +follows both guidelines at once must be rearranged to follow only one +guideline before moving as a unit. +

        +When a column becomes empty, it can only be filled by a King or a sequence +starting with a King. +

        +The game is won when the object above is fulfilled, forming four suit +sequences each running from King down to Ace. +

        +(Retrieved from http://en.wikipedia.org/wiki/Curds_and_Whey) diff --git a/data/html-src/wikipedia/emperor.html b/data/html-src/wikipedia/emperor.html new file mode 100644 index 00000000..ffbd212a --- /dev/null +++ b/data/html-src/wikipedia/emperor.html @@ -0,0 +1,33 @@ +

        Emperor

        +

        From Wikipedia, the free encyclopedia

        +

        +Emperor (or The Emperor) is a solitaire card game which is played using two +decks of playing cards. Its rules are not so clearly explained that it has at +least two versions, one of which is exactly like Rank and File, a variant of +Forty Thieves. But it also one card game that lends itself to "forethough and +much integrity," according to author Peter Arnold. +

        +The set-up of the tableau is not clearly defined either. The prevalent version +prescribes that forty cards are set up into ten columns of four cards each. +Each column should have its bottom three cards face down and its top card face +up. The three face down cards are collectively known as a "sealed" packet. +

        +The goal of this game is to put the aces in the foundations as soon as they +are available and build each of them up to kings. +

        +All the exposed (face-up) cards are available for play, to be built on the +foundations or on other exposed cards on the tableau, and when an face-down +card becomes fully exposed, it is turned face-up. Building in the tableau is +down by alternating color. Some rule sets (like that of Solsuite) allow moving +of packed sequences as a single unit, making it like Rank and File, while +other rule sets (such as that of Pretty Good Solitaire) don't allow moving of +sequences. +

        +When all possible moves are made, the stock is dealt one at a time. A card +that cannot be played yet onto tableau or on the foundations is placed on the +waste pile, the top card of which is available for play. +

        +The game ends soon after the stock has run out. The game is won when all cards +are built onto the foundations. +

        +(Retrieved From http://en.wikipedia.org/wiki/Emperor_(solitaire)) diff --git a/data/html-src/wikipedia/flowergarden.html b/data/html-src/wikipedia/flowergarden.html new file mode 100644 index 00000000..9959baf5 --- /dev/null +++ b/data/html-src/wikipedia/flowergarden.html @@ -0,0 +1,25 @@ +

        Flower Garden

        +

        From Wikipedia, the free encyclopedia

        +

        +Flower Garden is a solitaire card game using a deck of 52 playing cards. It is +not known why the game is called such, but the terms used in this game do have +a relation to those in gardening and it takes merit that some skill is needed. +It is also known under the names The Bouquet and The Garden. +

        +Thirty-six cards are dealt in to six columns, each containing six cards. The +columns are called the "flower beds" and the entire tableau is sometimes +called "the garden." The sixteen leftover cards become the reserve, or "the +bouquet." +

        +The top cards of each flower-bed and all of the cards in the bouquet are +available for play. Cards can only be moved one at a time and can be built +either on the foundations or on the other flower beds. The foundations are +built up by suit, from Ace to King (a general idea of the game is to release +the aces first). The cards in the garden, on the other hand, can be built down +regardless of suit and any empty flower bed can be filled with any card. The +cards in the bouquet can be used to aid in building, be put into the +foundations, or fill an empty flower bed. +

        +The game is won when all cards end up in the foundations. +

        +(Retrieved from http://en.wikipedia.org/wiki/Flower_Garden_(solitaire)) diff --git a/data/html-src/wikipedia/fortunesfavor.html b/data/html-src/wikipedia/fortunesfavor.html new file mode 100644 index 00000000..587c84d0 --- /dev/null +++ b/data/html-src/wikipedia/fortunesfavor.html @@ -0,0 +1,24 @@ +

        Fortune's Favor

        +

        From Wikipedia, the free encyclopedia

        +

        +Fortune's Favor is a solitaire card game which is playing with a deck of 52 +playing cards. It is so-called probably because the chances of winning are +completely on the player's side. +

        +First, the four aces are removed from the deck and placed in a row to form the +bases of the foundations. These foundations are built up by suit to kings. +

        +Below the foundations, two rows of six cards each (or any preferred +arrangement of twelve cards) are dealt. These form the bases of the twelve +tableau piles. The top cards on the tableau piles are available for building +on the foundations and on the tableau. Building in the tableau is down by suit +and spaces which result in moving a card is filled from the wastepile or, if +there is none, the stock. Only one card can be moved at a time. +

        +The stock, when play goes on a standstill, is dealt one card at a time onto a +wastepile, the top card of which is available for play on the tableau or +foundations. +

        +The game is won when all cards are built onto the foundations. +

        +(Retrieved from http://en.wikipedia.org/wiki/Fortune's Favor) diff --git a/data/html-src/wikipedia/fourseasons.html b/data/html-src/wikipedia/fourseasons.html new file mode 100644 index 00000000..7063b32d --- /dev/null +++ b/data/html-src/wikipedia/fourseasons.html @@ -0,0 +1,48 @@ +

        Four Seasons

        +

        From Wikipedia, the free encyclopedia

        +

        +Four Seasons is a solitaire card game which is played with a deck of playing +cards. It is given the more appropriate alternate names of Corner Card +and Vanishing Cross because of where the foundations are placed and the +arrangement of the tableau respectively. +

        +First, five cards are dealt in form of a cross: three cards are placed in a +row, then two cards are each placed above and below the middle of the three +cards. A sixth card is dealt in the upper left corner of the cross. This card +will be the base for the first of four foundations. The three cards of the +same rank are placed in the other three corners of the cross to become the +foundations themselves. +

        +The foundations are built up in suit and building is round-the-corner, i.e. +aces are placed above kings, except when aces are the foundation bases. +

        +Cards in the cross are built down regardless of suit and any space in the +cross is filled with any available card, whether it is the top card of a pile +within the cross, the top card of the wastepile, or a card from the stock. +Like the foundations, building in the cross is round-the-corner, i.e. kings +are placed over aces, unless aces are the foundations. Only one card can be +moved at a time. +

        +Whenever the game goes on a standstill, the stock is dealt one card at a time +into the wastepile, the top card of which is available for play on the cross +or on the foundations. There is no redeal. +

        +The game ends when goes on another standstill after the stock has run out. The +game is won when all cards end up in the foundations. +

        +

        Variations

        +

        +Below are the variations of Four Seasons: +

          +
        • In Czarina, any space in the cross is immediately filled only from +the stock. +
        • In Corners, the cross is in fact a reserve, not a tableau, and each +space is a cell, which should have room for only one card. Empty cells in this +game are filled immediately from the stock. +
        • Simplicity is played like Four Seasons. The only exception is that +the tableau (instead of a cross) contains twelve cards dealt into two rows of +six. The thirteenth card deal becomes the base of the first formation. Also, +building in the tableau is down by alternating colors. +
        +

        +(Retrieved from http://en.wikipedia.org/wiki/Four_Seasons_(solitaire)) diff --git a/data/html-src/wikipedia/frog.html b/data/html-src/wikipedia/frog.html new file mode 100644 index 00000000..155b48cc --- /dev/null +++ b/data/html-src/wikipedia/frog.html @@ -0,0 +1,42 @@ +

        Frog

        +

        From Wikipedia, the free encyclopedia

        +

        +Frog (also known as Toad) is a solitaire card game which is played with two +decks of playing cards. Because of its gameplay, it belongs to the same family +of solitaire games as Strategy, Sir Tommy, Calculation, and Puss in the +Corner. +

        +Thirteen cards are dealt face up to become the reserve, also known as the +"Frog." Any aces that are about to be dealt are separated and placed in the +foundations; they are not counted in the reserve count. Once the reserve is +formed, it is then squared up (i. e. arranged to become one neat pile) and +placed on the tableau face up. The aces that are separated in making the +reserve are placed next to the reserve. If case there is no ace segregated in +making the reserve, an ace is removed from the stock to become the first +foundation. +

        +The foundations are built up regardless of suit up to kings. The aces already +in the foundations can be built immediately while any ace that becomes +available in the game is placed in the foundations. +

        +The cards are dealt one at a time onto one of five wastepiles. It is the +player's discretion where each pile is placed as long as it is placed in one +of only five wastepiles. The top cards of each wastepile is available for play +to the foundations. The same goes for the top card of the reserve. However, +once a card is in a wastepile, it stays there until it can be built on the +foundations. Also, there is no redeal. +

        +The game ends long after the stock runs out. The game is won when all cards +are built in the foundations. +

        +As in the other games mentioned above, it is a good idea to reserve a +wastepile for both kings and queens and to build downwards whenever possible +in order to win. + +

        Fly

        +

        +Fly is a solitaire card game which is played the same way as Frog. The +difference is that the Aces are removed and placed in the foundations before +the game begins. In this game, the reserve is called the "Fly." +

        +(Retrieved from http://en.wikipedia.org/wiki/Frog_(game)) diff --git a/data/html-src/wikipedia/gate.html b/data/html-src/wikipedia/gate.html new file mode 100644 index 00000000..e561da10 --- /dev/null +++ b/data/html-src/wikipedia/gate.html @@ -0,0 +1,39 @@ +

        Gate

        +

        From Wikipedia, the free encyclopedia

        +

        +Gate is a solitaire card game which is playing using a deck of 52 playing +cards. It is called such because the cards are laid own in such a way that +they form a gate. +

        +First, two columns of five cards are laid out face-up with their faces +showing. These act as the reserve or "gate posts." Then, between these +columns, two rows of four cards are dealt, again face-up. These compose the +"rails" or the tableau. The spaces for the foundations are allotted over the +first row of cards. +

        +The object of the game, like solitaire games, is to find the aces, place then +onto the foundations, and build each of them up by suit to kings. +

        +The cards in the rails are available for play, to be placed on the foundations +or onto other cards in the rail. The cards in the rails are built down by +alternating color (a card with a red suit over a one with a black suit, and +vice versa). Spaces in the rails are filled using cards from the gate posts. +If the cards in the gate posts are used up, the top card of the wastepile, or +the next card in the stock if there is no wastepile, can be used to fill +spaces. The gate posts are never replenished. +

        +Generally, one card can be moved at a time. The most prevalent rule regarding +moves of sequences is that sequences can be moved as a whole. However, there +is a rule set which does not allow moving groups of cards, effectively making +the game harder (mentioned in Card Games Made Easy by Marks and Harrod, +ISBN 1-899606-17-3). +

        +The stock can be dealt one card at a time to a wastepile. The top card of +which is available for play, either to placed in on the foundations or on the +rails, or to fill a gap on the rails. However, once the stock runs out, there +are no redeals. +

        +The game ends soon after the stock runs out. The game is won when all cards +are played to the foundations. +

        +(Retrieved from http://en.wikipedia.org/wiki/Gate_(solitaire)) diff --git a/data/html-src/wikipedia/germanpatience.html b/data/html-src/wikipedia/germanpatience.html new file mode 100644 index 00000000..31edb9db --- /dev/null +++ b/data/html-src/wikipedia/germanpatience.html @@ -0,0 +1,28 @@ +

        German Patience

        +

        From Wikipedia, the free encyclopedia

        +

        +German Patience is a solitaire card game which is played with two decks of +playing cards shuffled together. It is an unusual game because building in the +tableau or playing area is up, as opposed to building down in many others. +Despite its name, it is not known if this game originated from Germany. +

        +The object of this game is to form eight columns of thirteen cards each. Each +column starts with any card and ends with the card a rank lower than the +first. In this game, building is round-the-corner, i.e. an Ace can be built +over a King and a Deuce (or Two card) can be placed over an Ace. +

        +At the start of the game, each column in the tableau starts with one card. The +cards in the tableau are built up regardless of suit. Only the top card of +each column is available for play and cards are moved one at a time. Spaces +can be filled with any card. +

        +When there are no more moves that can be make, the stock is dealt one a time. +Any card that cannot be placed onto the tableau yet is placed on the waste +pile, the top card of which is available for play. +

        +The game ends soon after the stock has run out (although some rule sets allow +a redeal by picking up the waste pile and turning it face down to make a new +stock). The game is won when all cards are built onto the tableau. It actually +does not matter which card starts each column. +

        +(Retrieved from http://en.wikipedia.org/wiki/German_Patience) diff --git a/data/html-src/wikipedia/grandduchess.html b/data/html-src/wikipedia/grandduchess.html new file mode 100644 index 00000000..ea52e261 --- /dev/null +++ b/data/html-src/wikipedia/grandduchess.html @@ -0,0 +1,49 @@ +

        Grand Duchess

        +

        From Wikipedia, the free encyclopedia

        +

        +Grand Duchess (also known as Duchess de Luynes) is a solitaire card game which +is played with two decks of playing cards. One unique feature of this game is +the building of the reserve, which is not used until the entire stock runs +out. +

        +First, four cards are dealt face-up, one onto each tableau pile, and two more +cards are dealt face-down on the reserve to be used later. After each deal of +six cards, the player pauses to see if any cards are playable. Available for +play to the foundations (which are above the four tableau piles) are the top +cards of each tableau pile. +

        +As they become available, one ace and one king of each suit are placed in the +foundations. The aces are built up to kings while the kings are built down to +aces, all by suit. Furthermore, once a foundation card is set, any can be +built upon it at any time. +

        +Once the player builds the necessary cards one could, another set of six is +dealt: one on each of the four tableau piles and two face-down ones set aside +on the reserve. Afterwards, the plays builds more cards and the process is +repeated until the stock runs out. Once this occurs, the entire reserve is +turned face-up. All cards in that reserve become available to built on the +foundations, along with the top cards of each reserve pile. +

        +When play goes on a stand still (when the tableau and the reserve no longer +yields playable cards), the player is then entitled to three redeals. To do a +redeal, the player picks up first tableau pile and places it over the second +pile, picks up that newly formed pile and puts in over the third pile, and +these three piles are then laid over the fourth pile. Then, the piles are +turned face-down to form the new stock, and the remaining reserve piles are +placed under it. On the first two redeals, the process of dealing one card on +each of the four tableau piles and two more on the reserve faced down, +stopping each time to make any play, and using the reserve when the stock runs +out is repeated. But on the last redeal, there is no more reserve; all cards +are dealt four at a time, one on each tableau pile. +

        +The game ends soon after the stock runs out in the last redeal. The game is +won when all cards end up in the foundations. +

        +

        Parisienne

        +

        +Parisienne (also known as La Parisienne or Parisian) is a variant of Grand +Duchess. The game is played like Grand Duchess except the before the game +starts, one ace and one king of each suit is removed from the deck and placed +on the foundations. +

        +(Retrieved from http://en.wikipedia.org/wiki/Grand_Duchess_(solitaire)) diff --git a/data/html-src/wikipedia/headsandtails.html b/data/html-src/wikipedia/headsandtails.html new file mode 100644 index 00000000..a2e86920 --- /dev/null +++ b/data/html-src/wikipedia/headsandtails.html @@ -0,0 +1,32 @@ +

        Heads And Tails

        +

        From Wikipedia, the free encyclopedia

        +

        +Heads and Tails is a solitaire card game which uses two decks of playing +cards. It is mostly based on luck. +

        +First, a row of eight cards are dealt; this is the "Heads" row. Then 8 piles +of 11 cards are dealt; this is reserve. Below them is another row of eight +cards, the "Tails" row. +

        +The object of the game is to free one Ace and one King of each suit and built +each of them by suit; the Aces are built up to Kings while the Kings are built +down to Aces. +

        +Only the cards on the Heads and Tails rows are available to play on the +foundations or on either the Heads or Tails row; the eight piles are used only +to fill gaps. The cards on the Heads or Tails rows can be built either up or +down by suit; building can change direction, but Aces cannot be built onto +Kings and vice versa. +

        +When a gap occurs on either the Heads or the Tails row, it is filled by the +top card of the reserve pile immediately below or above it (depending on which +row the gap is). But when a gap occurs above or below an empty pile, two +different rule sets say the gap is filled with: +

          +
        • The top card of the pile to the immediate left of the empty pile (Solsuite) +
        • The top card of any other pile. (Pretty Good Solitaire) +
        +

        +The game is won when all cards are built onto the foundations. +

        +(Retrieved from http://en.wikipedia.org/wiki/Heads_And_Tails) diff --git a/data/html-src/wikipedia/houseinthewood.html b/data/html-src/wikipedia/houseinthewood.html new file mode 100644 index 00000000..14613207 --- /dev/null +++ b/data/html-src/wikipedia/houseinthewood.html @@ -0,0 +1,33 @@ +

        House in the Woods

        + +

        From Wikipedia, the free encyclopedia

        +

        +House in the Woods is a solitaire card game with uses two decks of 52 playing +cards each. The game is basically a two-deck version of La Belle Lucie, but it +borrows two things from its cousin Shamrocks. The object of the game is to +place all the cards into eight foundations. +

        +The cards are dealt in sets of three, resulting in 34 piles, with two cards +left over as a thirty-fifth. The top card of each pile is available for play. +

        +The cards on the tableau are built either up or down by suit; the player can +have the cards go both directions at the same pile. However, an ace cannot be +placed on a king and vice versa; an ace should be transferred to the +foundations. Furthermore, when a pile becomes empty, it cannot be filled. All +eight foundations are built up in suit starting from aces. +

        +The game is won when all 104 card end up in the foundations. +

        +As already mentioned, it is basically a two-deck version of La Belle Lucie. +But the two things that make this game also similar to Shamrocks is the +building the cards up or down and the fact that there are no redeals. +

        +

        House on the Hill

        +

        +House on the Hill is another solitaire card game using two decks. It is played +with the same rules as those of House in the Woods except that while the aces, +one of each suit, must occupy four of the eight foundations, the kings, also +one of each suit, must occupy the other four. The aces are built up by suit up +to kings, the kings are built down by suit to aces. +

        +(Retrieved from http://en.wikipedia.org/wiki/House_in_the_Woods) diff --git a/data/html-src/wikipedia/intelligence.html b/data/html-src/wikipedia/intelligence.html new file mode 100644 index 00000000..d22d0596 --- /dev/null +++ b/data/html-src/wikipedia/intelligence.html @@ -0,0 +1,37 @@ +

        Intelligence

        +

        From Wikipedia, the free encyclopedia

        +

        +Intelligence is a solitaire card game which uses two decks of playing cards +mixed together. It is basically a two-deck version of another solitaire game +La Belle Lucie and its game play is somewhat closer to the parent game than +its cousins House in the Wood and House on the Hill. +

        +First, 18 piles (or fans) of three cards are dealt. During this deal any ace +encountered regardless of where it would end up in the pile will be moved to a +foundation and be replaced with another card. As they become available, the +other aces are placed on the foundations, which are all built up by suit. +

        +The top cards of the piles are available to be built on the foundations or on +each other's piles on the tableau. When building on the tableau, the cards are +built either up or down by suit. Aces cannot be placed over kings, however, +and vice versa. +

        +When a gap occurs, it is immediately filled by three new cards from the stock. +This is the only way cards from the stock are introduced from the game and the +only way spaces are refilled. As in the original deal, any ace that comes up +is immediately placed on the foundations. +

        +When all moves have been made and become stuck, even if there are still cards +in the stock, the stock and all the cards in the tableau are gathered, +reshuffled, and 18 piles of three cards each are redealt, or as many piles of +three cards as the remaining ones can allow. This can be done twice and during +both redeals as in the original deal, any aces the player encounters are +immediately placed onto the foundations. +

        +The game is won when all cards end up in the foundations. +

        +Sloane Lee and Gabriel Packard's version of the game (in the book 100 Best +Solitaire Games) slightly increased the number of tableau piles to 19 +because they think this improves the game. +

        +(Retrieved from http://en.wikipedia.org/wiki/Intelligence_(solitaire)) diff --git a/data/html-src/wikipedia/intrigue.html b/data/html-src/wikipedia/intrigue.html new file mode 100644 index 00000000..0d77bfbf --- /dev/null +++ b/data/html-src/wikipedia/intrigue.html @@ -0,0 +1,46 @@ +

        Intrigue

        +

        From Wikipedia, the free encyclopedia

        +

        +Intrigue is a solitaire card game which is played using two decks of playing +cards. It is similar to another solitaire game of +Salic Law, but it also involves the queens and +building in the foundations goes both ways. +

        +First, one queen is removed from the rest of the deck is placed on the layout +as the base for the first tableau column. +

        +As they become available, all fives and sixes are placed at the foundations +above the queens. The fives are built down to Aces, then to Kings while the +sixes are built up to Jacks, all regardless of suit. +

        +Over the first queen, the cards are dealt over it until another queen appears. +This new queen becomes the base for a new tableau column and cards are dealt +over it. This is repeated until all eight queens are uncovered and all cards +are deal. +

        +During the dealing, all fives and sixes are immediately placed in the +foundations and any card that be built on the foundations must be placed +there. +

        +Once all cards are dealt and all those that can be built in the foundations +make their way there, building continues. The top cards of each column is +available for play on the foundations. A column containing only a queen is +considered empty and any card can be placed on it. There is no building in the +tableau. +

        +The game is won when all cards are build on the foundations with the face +cards on top. +

        +

        Variations

        +

        +Below are harder variations of Intrigue: +

          +
        • In Laggard Lady, the fives and sixes may not be moved faster then +the queens. Therefore, for example, if there are five queens dealt so far, a +sixth five or a sixth six must be dealt to the tableau. +
        • In Glencoe, each five and six must be placed over the queen of its +respective suit. If the appropriate queen is not yet available at a time a +five or six appears, that five or six must be dealt to the tableau. +
        +

        +(Retrieved from http://en.wikipedia.org/wiki/Intrigue_(solitaire)) diff --git a/data/html-src/wikipedia/kingalbert.html b/data/html-src/wikipedia/kingalbert.html new file mode 100644 index 00000000..c7910980 --- /dev/null +++ b/data/html-src/wikipedia/kingalbert.html @@ -0,0 +1,29 @@ +

        King Albert

        +

        From Wikipedia, the free encyclopedia

        +

        +King Albert is a solitaire card game using a deck of 52 playing cards. It is +said to be named after King Albert of Belgium the first. It is also the best +known of the three games that are each called Idiot's Delight because of the +low chance of winning the game (the other two are Aces Up and Perpetual +Motion). +

        +The aim of the game, like many solitaire games, is to release the aces to the +foundations and built each of them up by suit to Kings. +

        +First, the cards are deal into nine columns in such a way that the first +column contains nine cards, the second having eight cards, the third seven, +and so on until the ninth column having a single card. The seven left over +cards form the reserve, sometimes known as "the Belgian Reserve." +

        +Building on the tableau is down by alternating colors and only one card can be +moved at a time. Only the top card of each column and all cards in the reserve +are available for play. Furthermore, an empty column can be filled with any +available card. +

        +Once an ace is released, it can be built upon immediately. +

        +The game is won when all cards end up in the foundations. But achieveing this +is difficult as one in only ten games can be won, hence the alternate name +of Idiot's Delight. +

        +(Retrieved from http://en.wikipedia.org/wiki/King_Albert_(solitaire)) diff --git a/data/html-src/wikipedia/lanivernaise.html b/data/html-src/wikipedia/lanivernaise.html new file mode 100644 index 00000000..abd572ef --- /dev/null +++ b/data/html-src/wikipedia/lanivernaise.html @@ -0,0 +1,10 @@ +

        La Nivernaise

        +

        From Wikipedia, the free encyclopedia

        +

        +La Nivernaise or just Nivernaise (also known as Napoleon's Flank) is an older +version of Tournament. It is played exactly as +Tournament except the six columns of four cards each are just piles with only +their top cards exposed. Here, the reserve is the "flank" while the piles are +the "line." +

        +(Retrieved from http://en.wikipedia.org/wiki/Tournament_(solitaire)) diff --git a/data/html-src/wikipedia/mountolympus.html b/data/html-src/wikipedia/mountolympus.html new file mode 100644 index 00000000..b2ab9e16 --- /dev/null +++ b/data/html-src/wikipedia/mountolympus.html @@ -0,0 +1,37 @@ +

        Mount Olympus

        +

        From Wikipedia, the free encyclopedia

        +

        +Mount Olympus is a solitaire card game using two decks of 52 playing cards +each. It is probably named because of the tableau's mountain shape and shows +all the Kings and Queens in the end, if won successfully, like the Greek gods +and goddesses who are said to be residing on the mountain with the same name. +

        +First, all aces and deuces, or twos (16 cards in all), are removed from the +two decks. Then the remaining 88 cards are shuffled and nine of them are laid +out on the tableau in an inverted "V" formation. Although this is one of the +two bases mentioned above that gives the game its name, the player can opt to +just lay the nine cards in a straight line. These nine cards start each of the +nine piles in the tableau. +

        +Building on the 16 foundations is up by suit in intervals of two. Therefore, +building should be like this:
        +On the aces: 3-5-7-9-J-K
        +On the deuces: 4-6-8-10-Q +

        +Building on the tableau is down, also by suit in intervals of two (i.e. the +5 must be placed over the 7). A card can be placed over an applicable card and any +gap must be filled immediately with a card from the stock. A sequence of cards +(such as 6-8-10) can be moved as one unit. +Any card can be placed on the foundation at any appropriate time. +

        +Once all possible moves have been made or the player has done all moves he +wanted to make, a new set of nine cards are dealt, one for each pile. Moving, +filling gaps with new cards, and dealing a new set of nine cards continue +until the stock has been used up. After this has happened, building continues, +but spaces left behind are not filled. +

        +The game is successfully won when all cards are built with the Kings and +Queens at front. +

        +(Retrieved from http://en.wikipedia.org/wiki/Mount_Olympus_(solitaire)) diff --git a/data/html-src/wikipedia/mrsmop.html b/data/html-src/wikipedia/mrsmop.html new file mode 100644 index 00000000..6af7258e --- /dev/null +++ b/data/html-src/wikipedia/mrsmop.html @@ -0,0 +1,26 @@ +

        Mrs. Mop

        +

        From Wikipedia, the free encyclopedia

        +

        +Mrs. Mop is a solitaire card game which is played using two decks of playing +cards. Invented by Charles Jewell, it is a distant relative of another +solitaire card game Spider where all of the cards are dealt. The game seems +easy at first, but when played, chances of winning are low. +

        +First the cards are dealt into thirteen columns of eight cards each. The +player will then aim to form eight full suit sequences of 13 cards each. Every +sequence should run from King down to Ace. +

        +To achieve this, the cards are built down regardless of suit. One card can be +moved at a time, unless there are two or more cards of the same suit forming a +sequence (such as 7-6-5-4 of spades) at which case they are moved as a single +unit. +

        +When a suit sequence is formed on the same column, running from King down to +Ace (such as K-Q-J-10-9-8-7-6-5-4-3-2-A of clubs), the sequence is discarded. +This game is won when all eight such sequences are removed. +

        +Like in Spider, it is generally a good idea for the player to built down in +suit whenever possible because the earlier this is done, the sooner a sequence +is removed, giving the player more space to maneuver. +

        +(Retrieved from http://en.wikipedia.org/wiki/Mrs._Mop) diff --git a/data/html-src/wikipedia/napoleonssquare.html b/data/html-src/wikipedia/napoleonssquare.html new file mode 100644 index 00000000..5bd465d6 --- /dev/null +++ b/data/html-src/wikipedia/napoleonssquare.html @@ -0,0 +1,30 @@ +

        Napoleon's Square

        +

        From Wikipedia, the free encyclopedia

        +

        +Napoleon's Square is a solitaire card game which uses two decks of playing +cards. First described by Lady Adelaide Cadogan in the early 1900s, it is an +easy variation of Forty Thieves. It is not determined if Napoleon actually +played this game, or any solitaire game named after him. +

        +First, forty-eight cards are dealt into twelve piles of four cards each, +forming three sides of a square. The rest of the deck consist the stock. +Fourth "side" of the square is left to be occupied by the foundations. +

        +The object of this game is to place the Aces as they become available and +build each of them up to kings. +

        +The top card of each pile is available for play, to be built on the +foundations or on another pile. Cards on the tableau are built down in suit +and sequences can be moved as a unit. (Solsuite's version of the game, +however, does not allow moving sequences as a unit) Spaces, whenever they +occur, can be filled with any available card or sequence. +

        +When there are no more plays on the tableau that can be made, the stock is +dealt one at a time, and any card that cannot be built on the foundations or +on the tableau can be placed on a waste pile, the top card of which is +available for play. The stock can only be dealt once. +

        +The game ends soon after the stock has run out. The game is won (which is very +likely) when all cards are built onto the foundations. +

        +(Retrieved from http://en.wikipedia.org/wiki/Napoleon's_Square) diff --git a/data/html-src/wikipedia/nestor.html b/data/html-src/wikipedia/nestor.html new file mode 100644 index 00000000..33fecdab --- /dev/null +++ b/data/html-src/wikipedia/nestor.html @@ -0,0 +1,23 @@ +

        Nestor

        +

        From Wikipedia, the free encyclopedia

        +

        +Nestor is a solitaire card game where the object is the removal of pairs. +

        +Cards are dealt into eight columns of six cards. They are dealt in such a way +that no two cards in the same column have the same rank. If it is about to be +the case, the card about to dealt is placed at the bottom of the deck and a +new one is dealt as long as its rank doesn't match with any of the cards +already in that column. +

        +Once the eight columns are dealt, the four remaining cards are placed either +face-up or face-down in a row above or below the columns. These four cards +will be the reserve. +

        +Play is composed of removing pairs of cards with the same rank (such as two +kings or two 7s). All cards in the reserve and the top card of each column are +available for play. Once a pair has been removed, new cards become exposed and +available for play. +

        +The game is won once all cards are discarded. +

        +(Retrieved from http://en.wikipedia.org/wiki/Nestor_(solitaire)) diff --git a/data/html-src/wikipedia/osmosis_w.html b/data/html-src/wikipedia/osmosis_w.html new file mode 100644 index 00000000..5211afb3 --- /dev/null +++ b/data/html-src/wikipedia/osmosis_w.html @@ -0,0 +1,45 @@ +

        Osmosis

        +

        From Wikipedia, the free encyclopedia

        +

        +Osmosis is a solitaire game played with a deck of 52 playing cards where the +object, like many solitaire games, is to put the cards into foundations, +although not in numberical order. +

        +Game play consists of a tableau with four piles of four cards each (one +face-up card on top of three face-down cards). A seventeenth card is put in +the first of four foundations. Cards with the same suit as this card must be +moved to this foundation and the three other foundations must begin with cards +of the same rank. All undealt cards make up the stock. +

        +The top cards in each pile in the tableau are the only cards in play and must +be moved to the foundations. A card can be moved to a foundation if a card of +the same value has already been placed in the foundation before it. Once cards +have been placed on the foundation, any face-down cards remaining in the +tableau are turned face-up. When placing cards from the tableau is no longer +possible, one can use the stock, deal three cards at a time, and use its top +card to make possible moves. One can redeal the stock as long as there are +possible moves from the stock or from the tableau to the foundations. +

        +Here's an example (foundations only): +

        +hearts:    7 8 10 2 4 9 K A
        +spades:    7 A 8 K 9
        +diamonds:  7 8 K
        +
        +

        +Suppose that from the example above, any heart card can be moved to the top +foundation. One can also place 10 of spades into its foundation, but one +cannot put 2 of diamonds yet into its foundation because 2 of spades hasn't +turned up yet in its foundation. No club cannot be placed at this time as the +7 of clubs hasn't appeared. +

        +The game is won when all cards have been moved to the foundations. But winning +any game can rely on where certain cards are placed in the either one of the +piles in the tableau or in the stock pile. Because of this, finishing a game +of Osmosis is slim if not rare. +

        +Peek is another solitaire card game using a deck of 52 playing cards. It is +played exactly as Osmosis except all the cards on the this game's tableau are +face-up. +

        +(Retrieved from http://en.wikipedia.org/wiki/Osmosis_(solitaire)) diff --git a/data/html-src/wikipedia/parallels.html b/data/html-src/wikipedia/parallels.html new file mode 100644 index 00000000..631ce8e2 --- /dev/null +++ b/data/html-src/wikipedia/parallels.html @@ -0,0 +1,46 @@ +

        Parallels

        +

        From Wikipedia, the free encyclopedia

        +

        +Parallels is a solitaire card game which is played with two decks of playing +cards. It is so called because the cards are lined up in rows parallel to each +other, so to speak. +

        +First, one king and one ace of each suit is removed and the aces and kings are +each lined into columns to form the foundations. The aces are built up while +the kings are built down all by suit. +

        +Between the two foundation columns, the player deals a row of ten cards, +forming the tableau. All of these cards are available for play on the +foundations and the spaces they leave behind are immediately filled from the +stock. +

        +When play comes to a stand still, a second row of ten cards is dealt below the +first row. All cards are still available for play and the spaces left behind +are immediately filled from the stock. +

        +When play comes to a stand still a second time, a third row of ten cards is +dealt. At this point onwards, the following rules apply: +

          +
        • A card is available to be built to the foundations if at least one of its +narrower edges is free. Therefore, the cards at the top and bottom rows are +available for play and card in the middle rows becomes available after a card +immediately above or below it is played. +
        • There is no compulsion in filling spaces in the tableau. As long as there +are moves available for player to make, spaces can be filled later. +
        • All spaces in the tableau must be filled when play goes on a standstill. +The order is from left to right, top to bottom. There is no building at this +point. +
        • Only when the existing spaces in the tableau are filled is the time +another row of ten card is dealt at the bottom of the existing rows. +
        • Peeking on the next card in the stock is absolutely not allowed; doing so +will force that card dealt to the tableau. +
        +

        +Also, reversals are allowed in the game, i.e. when the two foundations of the +same suit meet at one point, the player can move the cards from one foundation +to the other except the base cards (ace and king) of the foundations. +

        +The game ends when play stops after the stock has run out. The game is won +when all cards are built into the foundations. +

        +(Retrieved from http://en.wikipedia.org/wiki/Parallels_(solitaire)) diff --git a/data/html-src/wikipedia/patriarchs.html b/data/html-src/wikipedia/patriarchs.html new file mode 100644 index 00000000..a5102339 --- /dev/null +++ b/data/html-src/wikipedia/patriarchs.html @@ -0,0 +1,44 @@ +

        Patriarchs

        +

        From Wikipedia, the free encyclopedia

        +

        +Patriarchs is a solitaire card game which is played with two decks of playing +cards. It is similar in reserve layout to Odd and +Even but with different game play. +

        +First, one king and one ace are removed from the deck and placed in two +columns: one with all aces and the other with all kings. In between these two +columns is a space for the reserve, which is composed of nine cards arranged +in three rows of three cards each. +

        +Ace and King columns are the foundations. The ace foundations are built up to +Kings while the king foundations are built down to aces, all by suit. When the +top cards of the ace and king foundations of the same suit are in sequence, a +reversal can be done, i.e. cards can be moved one at a time from one +foundation to the other, except the base aces and kings. +

        +The nine reserve cards are available for play on the foundations (not on each +other). When a card leaves the reserve, the space it leaves behind is filled +with the top card of the waste pile (or the stock if there is no waste pile +yet). +

        +If play comes to a standstill in the reserve, the stock is dealt one card at a +time, and if a card is unplayable, it is placed on the waste pile, the top +card of which is available for building on the foundations or filling a space +on the reserve. Only one redeal is allowed; to do this the unused cards in the +waste pile is picked up and turned face down to be used as the new stock. +

        +The game is won when all cards end up in the foundations. + +

        Picture Patience

        +

        +Picture Patience is a solitaire game which is played exactly like Patriarchs +except for the following: +

          +
        • At the onset, no card is placed in the foundations; aces and kings needed +are mixed in the deck. +
        • Reversals are not allowed. +
        • SolSuite's version of the game allows one redeal while Pretty Good +Solitaire's version doesn't allow any redeal. +
        +

        +(Retrieved from http://en.wikipedia.org/wiki/Patriarchs_(solitaire)) diff --git a/data/html-src/wikipedia/perseverance.html b/data/html-src/wikipedia/perseverance.html new file mode 100644 index 00000000..1718de54 --- /dev/null +++ b/data/html-src/wikipedia/perseverance.html @@ -0,0 +1,34 @@ +

        Perseverance

        +

        From Wikipedia, the free encyclopedia

        +

        +Perseverance is a solitaire card game played with a deck of 52 playing cards. +The reason is not known for the name is not known, but probably, the player +must play this game with perseverance to succeed. +

        +First, the four aces are taken out of the deck. These form the four +foundations. +

        +Then the rest are shuffled and dealt into twelve piles of four cards each. One +can distribute one card at a time for each pile or deal four cards at a time +to form a pile. +

        +The top cards of each pile are available for play to the foundations or on the +tableau piles. The foundations are built up by suit, with the cards on the +tableau are built down, also by suit. +

        +One card can be moved at a time. However, the player is allowed to move a +sequence of cards as a unit to another pile with an appropriate card (e.g. +6-5-4-3 of spades can be placed on the 7 of spades). +

        +When all possible moves are made (or the player has done all the possible +moves one can make), the piles are picked up in reverse order. For example, +the twelth pile is placed over the eleventh pile, and this new pile is placed +on the tenth pile, and so on. Then, without shuffling, the cards are dealt to +as many piles of four as the remaining decks will allow. To ensure that the +order of the cards is not disturbed for the most part, it is suggested that +the cards are dealt four at time. This can be done only twice. +

        +The game is won successfully when all cards are built onto the foundations up +to Kings. +

        +(Retrieved from http://en.wikipedia.org/wiki/Perseverance_(solitaire)) diff --git a/data/html-src/wikipedia/pussinthecorner.html b/data/html-src/wikipedia/pussinthecorner.html new file mode 100644 index 00000000..4d0de900 --- /dev/null +++ b/data/html-src/wikipedia/pussinthecorner.html @@ -0,0 +1,33 @@ +

        Puss in the Corner

        +

        From Wikipedia, the free encyclopedia

        +

        +Puss in the Corner is a solitaire card game which is played with a deck of 52 +playing cards. It is similar to another solitaire game Sir Tommy, but with +modifications and with the waste piles placed at the corners of the +foundations, hence the name. +

        +First, the four aces are separated from the rest of the deck and placed side +by side in two cards of two, forming a square. The four waste piles, which +initially would contain a card each, are located at the corners of the square. +

        +Building on the foundations is up by color (red suits on red, black suits on +black, no matter the suit) to kings. The player first examines the cards to +move any cards that can be built on the foundations. If a gap occurs, it is +not immediately filled. Only one card can be moved at a time. +

        +After the sufficient cards are built, four cards, one at a time, are dealt +onto any of the wastepiles (not necessarily one on each waste piles). +Afterwards, any cards that can be built to the foundations are moved. There +should be no building on the wastepiles themselves. The process is repeated, +i.e. dealing four cards any on the wastepiles and moving any available cards +(the top card of each wastepile) to the foundations over and over, until the +stock is exhausted. +

        +After the stock is exhausted, the player can do a redeal. To do this, the +player must pick up the four waste piles in any order one wishes, and without +shuffling, restarts dealing four cards, restarting the process. The game ends +when this second stock is used up. +

        +The game is won when all the cards end up in the foundations. +

        +(Retrieved from http://en.wikipedia.org/wiki/Puss_in_the_Corner) diff --git a/data/html-src/wikipedia/rougeetnoir.html b/data/html-src/wikipedia/rougeetnoir.html new file mode 100644 index 00000000..b621708c --- /dev/null +++ b/data/html-src/wikipedia/rougeetnoir.html @@ -0,0 +1,47 @@ +

        Rouge et Noir

        +

        From Wikipedia, the free encyclopedia

        +

        +Rouge et Noir (i. e. red and black) is a solitaire card game which is played +using two decks of playing cards. Invented by Charles Jewell, it is one unique +game where two types of building are done in the same game. It should not be +confused with the similarly named Red and Black, although the latter can also +be known under this name. +

        +In this game, there are ten columns. The first column contains eight cards, +the second column contains seven cards, the third contains six and so on until +the eighth and ninth columns each contain one card. The ten column is left +empty at the start of the game. All cards in each column except for the top +card are faced down. +

        +The object of the game is to release two red aces and two black aces +(regardless of suit) to become foundations and built each of them up by color +to kings, while at the same time built four columns of cards in the tableau, +each starting with a King and built down by alternating color. +

        +All exposed cards are available for play to be built either on the foundations +or in the tableau. Building in the tableau is down by alternating color. +Sequences can be moved in part or in whole and any empty column can be filled +only by a King or a sequence that begins with a King. +

        +When there are no more moves to be played, one card is placed onto each column +from the stock; afterwards, play proceeds as normal. This cycle continues +until the entire stock has run out. +

        +When a sequence that starts with a King, ends with an Ace, and is built down +in alternating colors is formed, it may be discarded at the player's +discretion. +

        +The game ends when soon after the stock has run out. The game is won when 52 +cards are built onto the four foundations while four King sequences are +discarded. +

        +In winning such a game, the player must decide which cards should be built one +at a time into the four foundations and which must be built into +King-foundations which should be discarded later. As a suggestion, the player +should do neither to help cleaning up a column later. It also helps when the +player should not touch a completed column of thirteen cards to aid in +splitting and reach the faced down cards. It is also good to focus on +releasing the face down cards on the leftmost columns, especially the first +three ones. +

        +(Retrieved from http://en.wikipedia.org/wiki/Rouge_et_Noir) diff --git a/data/html-src/wikipedia/royalmarriage.html b/data/html-src/wikipedia/royalmarriage.html new file mode 100644 index 00000000..72c11c83 --- /dev/null +++ b/data/html-src/wikipedia/royalmarriage.html @@ -0,0 +1,25 @@ +

        Royal Marriage

        +

        From Wikipedia, the free encyclopedia

        +

        +Royal Marriage is a solitaire card game using a deck of 52 playing cards. +

        +The game is so called because the player seems to remove anything that comes +between the Queen and the King of the same suit for them to "marry." Although +the King and the Queen may be of any suit, commonly it is the King and Queen +of Hearts that are being "wed." For this same object, this game is also called +Betrothal. +

        +The Queen of the suit chosen (most commonly the Queen of Hearts) is placed +immediately on the table while her corresponding King (in this case, the King +of Hearts) will always be dealt last. The remaining fifty cards are shuffled +and placed on the top of the King. +

        +Cards are dealt one at a time to the right of the Queen. When a pair of cards +with the same rank or suit are found to be separated by one or two cards, +those in-between cards are discarded. Afterwards, the player can look for any +resulting pairs with in-between cards to be discarded. +

        +The game is won when Queen and the King are brought together with all other +cards discarded. +

        +(Retrieved from http://en.wikipedia.org/wiki/Royal_Marriage) diff --git a/data/html-src/wikipedia/saliclaw.html b/data/html-src/wikipedia/saliclaw.html new file mode 100644 index 00000000..456dd435 --- /dev/null +++ b/data/html-src/wikipedia/saliclaw.html @@ -0,0 +1,33 @@ +

        Salic Law

        +

        From Wikipedia, the free encyclopedia

        +

        +Salic Law is a solitaire card game using two decks of 52 playing cards each. +It is named after the Salic Law which prohibits women from ascending to the +throne or obtaining inheritance. +

        +First, the Queens are taken out of the stock. Then a King is placed on the +tableau. The rest on the cards are shuffled and dealt on the King to form a +column. The player deals as many cards over the King until another King +appears, starting a new column. This is done until all eight Kings are laid +out cards have been dealt, resulting in eight columns of various lengths. +

        +During dealing, whenever an Ace appears, it is put onto the foundations. In +fact, once aces are in the foundations over the kings, they can be built up to +Jacks regardless of suit, even while dealing is in progress as long as the top +cards of the columns already dealt are available for play, as well as any +applicable card that appears during dealing. +

        +Once all cards have been dealt, building to the foundations continue. Cards on +the tableau cannot be built on each other. However, a column containing just a +King is considered vacant and any card can be placed there. One card can be +moved at a time and as mentioned earlier, the top card of each column is +available for play. +

        +The game is won when all cards available are placed on the foundations with +the Jacks on the top of the foundations and the Kings exposed. +

        +Sometimes, players still give the Queens a decorative role by putting them +between the foundations and the King columns or shuffling them with the rest +of the deck and putting them between the foundations and the columns later. +

        +(Retrieved from http://en.wikipedia.org/wiki/Salic_Law_(solitaire)) diff --git a/data/html-src/wikipedia/sevendevils.html b/data/html-src/wikipedia/sevendevils.html new file mode 100644 index 00000000..3bf70a92 --- /dev/null +++ b/data/html-src/wikipedia/sevendevils.html @@ -0,0 +1,36 @@ +

        Seven Devils

        +

        From Wikipedia, the free encyclopedia

        +

        +Seven Devils is arguably the most difficult of all solitaire games. It is a +two pack game widely available as a computer version. +

        +28 cards are dealt out to seven diminishing columns with the bottom card of +each column face up, and a further seven cards (the \u201cdevil\u201d) are +dealt face up to the right of the columns. +

        +The aim is to move all the cards into thirteen-card sequences on the goal +piles (at the right of the board), ascending in sequence and following suit, +starting with the Aces. +

        +Cards on the table can be stacked red-on-black in descending sequence. Any +card can be used to fill an empty column. +

        +Only one card can be moved at a time, but if there are empty columns multiple +cards can be moved as if the empty columns were used as temporary spots. +

        +The seven devils in the right-hand stack cannot be placed on other stacks, and +can be moved only to the goal piles. +

        +The difficulty of this game arises from three factors +

          +
        • Many games are unwinnable from the start. If two higher cards overlie any +card in the same suit in the devil, the lower card can never be reached. +
        • Even if this is not the case, if high cards overlay lower ones in the +devil, the low cards can be very difficult to get to. +
        • If low cards like twos or threes cannot be played to a column, they will +be buried in the discard pile, and become difficult to retrieve. +
        • Key low cards may be hidden face down in columns where they may well prove +inaccessible +
        +

        +(Retrieved from http://en.wikipedia.org/wiki/Seven_Devils) diff --git a/data/html-src/wikipedia/slyfox.html b/data/html-src/wikipedia/slyfox.html new file mode 100644 index 00000000..608fc673 --- /dev/null +++ b/data/html-src/wikipedia/slyfox.html @@ -0,0 +1,48 @@ +

        Sly Fox

        +

        From Wikipedia, the free encyclopedia

        +

        +Sly Fox is a solitaire card game played with two decks of 52 playing cards +each. It is probably named because the player has to be "sly as fox," so to +speak, to win, if played correctly. +

        +First, one king and one ace of each suit are removed. The aces are placed +vertically on one side of the tableau, the kings are placed on the other side. +These form the foundations. +

        +The rest of the cards are shuffled and twenty cards are placed between the +ace-foundations and the king foundations. These 20 cards form the reserve and +are available to play only onto the foundations. The aces are built up, while +the kings are built down, all by suit. +

        +Gameplay is divided into three phases. +

        +The first phase involves moving the cards from the reserve to the foundations +for building only. When a card leaves the foundation, the gap it leaves behind +is immediately filled with a new card from the stock. When all possible moves +are made, or when the player had done all the moves he can make, play moves to +the second phase. +

        +The second phase of gameplay involves dealing 20 cards from the stock, one at +a time, to any of the 20 piles (the cards already there serve as bases) on the +reserve. It does not matter where each card ends up; a pile can contain more +than two cards while a pile would end up with just one card. In this phase, no +building is allowed until all twenty cards are deal. Once the twenty cards are +dealt, gameplay moves to the third phase. +

        +The third phase is similar to the first phase, moving cards from the reserve +to the foundations. The top cards of each reserve pile are available for play. +This time though, when gaps occur, they are not immediately filled. +Furthermore, the cards on the reserve are not built on each other; they can +only be transferred to the foundations, and cards on the foundations cannot be +moved once built. When all possible moves have been made, or when the player +has made all moves one can make, gameplay moves back to the second phase. +

        +During this deal of 20 new cards, the player has the discretion of filling the +gaps left behind during the third phase. When all twenty cards are dealt, +gameplay shifts to the third phase. The second and third phases are repeated +until the stock has been used up. +

        +The game is won when all cards end up in the foundations. As mentioned +earlier, if done correctly, it can be won; but chances of doing this are low. +

        +(Retrieved from http://en.wikipedia.org/wiki/Sly_Fox_(solitaire)) diff --git a/data/html-src/wikipedia/sthelena.html b/data/html-src/wikipedia/sthelena.html new file mode 100644 index 00000000..09679569 --- /dev/null +++ b/data/html-src/wikipedia/sthelena.html @@ -0,0 +1,65 @@ +

        St. Helena

        +

        From Wikipedia, the free encyclopedia

        +

        +St. Helena (also known as Napoleon's Favorite or Washington's Favorite) is a +solitaire card game using two decks of playing cards mixed together. Despite +its name, it has no connection the island with the same name. Furthermore, +because of its game play, it should not be confused with Napoleon at St. +Helena a.k.a. Forty Thieves. Explained here is the prevalent version. +

        +First, one king and one ace of each suit are removed to become the bases for +the foundations. The kings form the upper foundations, while the aces form the +lower foundations. Then, the rest of the cards are dealt clockwise into twelve +piles that run from above the left king to its left. The tableau and +foundations should look like this: +

        +    1  2  3  4
        +12  K  K  K  K  5
        +11  A  A  A  A  6
        +   10  9  8  7
        +
        +

        +The object is to build the upper foundations down by suit to aces while the +lower foundations up by suit. +

        +The top card of each pile surrounding the foundations is available for play +onto another pile or to the foundations. Building on the piles is either up or +down by suit. However a king cannot be placed over an ace and an ace cannot be +placed over a king. Only one card can be moved at a time. +

        +There is no mention in The Complete Book of Solitaire and Patience +Games of what to do on the spaces. This gives rise to at least two rule +sets: one that allows any card to be placed in a space; and another that does +not allow a space to be filled. +

        +For the first deal, there are restrictions as to which card goes to which +foundation. Cards on piles 1 to 4 are available only to the upper foundations, +cards on piles 7 to 10 are available only to the lower foundations, and cards +on piles 5, 6, 11, and 12 are available to either the upper or lower +foundations. +

        +After all possible moves have been made, the piles are collected in reverse +order. That is, Pile 12 is placed over the Pile 11, then the new pile is +placed over Pile 10, and so on until all piles are placed over Pile 1. Then, +without reshuffling, they are redealt again, one by one, into twelve piles. +This can be done twice. But after the cards are dealt anew, the restrictions +no longer apply, i.e. a card can be placed in any foundation. This goes for +after the second redeal. +

        +The game is won when all cards are built into the foundations. + +

        Louis

        +

        +Louis is a solitaire variant of St. Helena. It is played exactly as St. Helena +except for the follow modifications: +

          +
        • First, 12 cards are dealt, one on each pile. From these twelve, the player +builds playable cards onto the foundations, filling a gap every time a card is +played. Once the game goes on standstill at this point, the rest of the deck +is dealt onto the twelve piles. +
        • All top cards of piles are available to be built in any foundation (no +restrictions). +
        • Building in the piles can be up or down, but always by suit. +
        +

        +(Retrieved from http://en.wikipedia.org/wiki/St._Helena_(solitaire)) diff --git a/data/html-src/wikipedia/stonewall.html b/data/html-src/wikipedia/stonewall.html new file mode 100644 index 00000000..91d2b577 --- /dev/null +++ b/data/html-src/wikipedia/stonewall.html @@ -0,0 +1,27 @@ +

        Stonewall

        +

        From Wikipedia, the free encyclopedia

        +

        +Stonewall is a solitaire card game using a deck of 52 playing cards. It is +probably named because the player seems to break down walls as one exposes +more of the face-down cards. Its tableau is similar to that of Flower Garden +with its beds as columns. +

        +Thirty-six cards are dealt onto the tableau into six columns of six cards +each. It should be noted that the exposed (top) card and the third and fifth +cards from it are faced up while the second, fourth, and sixth cards from the +top are faced down. The 16 leftover cards act as the reserve. +

        +The object of the game is to move the Aces to the foundations and build each +of them up by suit. +

        +The top cards of each column, as well as all the cards in the reserve, are +available for play to the foundations or the tableau. Building on the tableau +is down by alternating colors and a sequence (or a part of a sequence) can be +moved as unit. Any gap on the tableau can be filled by any exposed card or any +sequence. +

        +The game is won when all cards are built onto the foundations. But chances of +winning are low, especially, for instance, that the needed cards are those +faced down. +

        +(Retrieved from http://en.wikipedia.org/wiki/Stonewall_(solitaire)) diff --git a/data/html-src/wikipedia/sultan.html b/data/html-src/wikipedia/sultan.html new file mode 100644 index 00000000..6c7df6d9 --- /dev/null +++ b/data/html-src/wikipedia/sultan.html @@ -0,0 +1,32 @@ +

        Sultan

        +

        From Wikipedia, the free encyclopedia

        +

        +Sultan (or Sultan of Turkey) is a solitaire card game, meaning it is played +only by one person. However this game uses two packs of playing cards. +

        +These cards make up the foundations and will be built up by suit in order. On +the single Ace of hearts foundation, the next cards will be 2 of hearts, 3 of +hearts, etc,. On the Kings, the order is Ace, 2, 3, etc, of the appropriate +suits. Throughout the game, the only card which you cannot place other cards +on is the King of hearts (the Sultan) in the center location. +

        +Six cards (or eight in some versions) from the deck are placed around the main +layout to make up the reserve. +

        +The player then makes moves, which may be: +

          +
        • Taking the top card from the face-down deck and placing it in the face-up +waste pile. +
        • Taking the top card from the waste and adding it to one of the foundation +cards. +
        • Moving a card from the reserve into the main design (following on the +suit) and then replacing it with the next card from the deck. +
        +

        +The goal is to end the game with the Sultan (King of Hearts) surrounded by his +"Queens". When there are no more cards in the deck, the player may re-deal +(shuffle the waste and place face-down), but only twice per game. This means +the player may only run through the deck three times total, and then the game +ends. +

        +(Retrieved from http://en.wikipedia.org/wiki/Sultan_(solitaire)) diff --git a/data/html-src/wikipedia/tournament.html b/data/html-src/wikipedia/tournament.html new file mode 100644 index 00000000..5555cdaa --- /dev/null +++ b/data/html-src/wikipedia/tournament.html @@ -0,0 +1,51 @@ +

        Tournament

        +

        From Wikipedia, the free encyclopedia

        +

        +Tournament is a solitaire card game which uses two decks of playing cards +shuffled together. Despite the name, the game play doesn't seem to be related +to the word tournament. +

        +First, the cards are shuffled and dealt as two columns of four cards laid out. +The player must make sure that these eight cards include either a king, an +ace, or both. If neither a king or an ace is found among these eight cards, +all cards are collected and shuffled and two new columns of four cards are +dealt. As long there is no king or ace among the eight cards, the shuffling +and dealing continues. When at least a king or an ace are present, six columns +of four cards are then dealt. At least a king or an ace must be present among +the first eight cards for the game to work. The first eight cards compose the +reserve (or "the kibitzers") and the six columns of four cards form the +tableau (or "the dormitzers"). +

        +The object of the game is to free one king and one ace of each suit and built +them by suit. The kings should be built down while the aces should be built +up. +

        +The top cards of each column on the tableau and all eight cards on the reserve +are available. +

        +The cards on the reserve are available to be built on the foundations, and any +space it leaves behind are filled from any from the tableau. But filling +spaces doesn't have to be done immediately; it is the player's discretion on +whether to fill a gap or leave it open. +

        +The cards on the tableau are available only to be built on the foundation or +placed on a space in the reserve; they are not built on each other. In case +there is a gap resulting on all cards on the column leaving it, it is +immediately filled by a new set of four cards. +

        +Furthermore, the top cards of foundations are available to be built on each +other, handy when the two foundations of the same suit meet. +

        +When the player has made all the moves one could make, four cards from the +stock are deal onto each column. Then game play continues. Dealing of new +cards and making of new moves continue until all cards have been played. +

        +After the game play goes on a standstill, the player then collects all the +cards on the tableau by first gathering the rightmost column and placing it on +the pile to its left, and then placing this new pile to the pile on its left +and so on. Then, without shuffling, six new columns of four cards each are +dealt. And game play continues as before. This can be done twice in the game. +

        +The game is won when all cards are dealt onto the foundations. +

        +(Retrieved from http://en.wikipedia.org/wiki/Tournament_(solitaire)) diff --git a/data/html-src/wikipedia/virginiareel.html b/data/html-src/wikipedia/virginiareel.html new file mode 100644 index 00000000..9a7641ba --- /dev/null +++ b/data/html-src/wikipedia/virginiareel.html @@ -0,0 +1,60 @@ +

        Virginia Reel

        +

        From Wikipedia, the free encyclopedia

        +

        +Virginia Reel is a solitaire card game which uses two decks of 52 playing +cards mixed together. The object of the game is to place all the cards in the +24 foundations. +

        +First three cards, a 2, a 3, and a 4, are placed vertically. Then, beside each +of the three cards is a row of seven cards. The first card in each row shows +that it is the row for all other cards with the same rank. The first row is +known as the "2s' row," the second row the "3s' row," and the third row the +"4s' row." +

        +A fourth row of eight cards is dealt. This serves as the reserve with each +card forming a pile. +

        +The foundations are built up by suit in intervals of three. The table below +shows how. +

        +2  5  8  J
        +3  6  9  Q
        +4  7 10  K
        +
        +

        +To play, a card can be moved to a foundation or to a rightful row from the +other rows or from the reserve. But the player has to bear in mind that when a +card is moved from anywhere in the tableau, the gap it leaves behind must be +filled with a card appropriate for the row where the gap is located. For +instance, when a card has left the 2s' row, the gap it left behind must be +filled with a 2, either from the other rows or from the reserve. This is +especially true at the beginning of the game, where some cards are on each +other's rows like a 4 in the 3s' row and a 3 in the 4s' row. Exchanging cards +to their rightful rows in this case is also possible. +

        +While the first card in each row is already a foundation in itself and it can +be built on, once a card ends up in its proper row no matter where in the row, +it becomes a foundation itself. +

        +The top cards in the reserve are in play and can be placed on the foundations, +or be placed on a row (if it is a 2, 3, or 4), but empty piles are not filled +until a new batch of eight cards are dealt every time no more moves are +possible. +

        +Aces play no part in this game. Any ace that is in the reserve is immediately +discarded. But an ace in any of the rows must be replaced by any applicable +card for that row. So in order to discard an ace from the 2s' row, for +example, a 2 must be available to replace it. +

        +The game is considered won when all the cards are in foundations, with all +face cards on top. +

        +

        Royal Parade

        +

        +Royal Parade is another solitaire card game which is played much the same way +as Virginia Reel. The difference between this game and Virginia Reel is that +in Royal Parade when a card is moved from anywhere in the tableau, the gap +it leaves behind does not have to be filled right away. It can be filled +later by a card appropriate for the row that the gap is located in. +

        +(Retrieved from http://en.wikipedia.org/wiki/Virginia_Reel_(solitaire)) diff --git a/data/html-src/wikipedia/zodiac.html b/data/html-src/wikipedia/zodiac.html new file mode 100644 index 00000000..1bab3cc8 --- /dev/null +++ b/data/html-src/wikipedia/zodiac.html @@ -0,0 +1,54 @@ +

        Zodiac

        +

        From Wikipedia, the free encyclopedia

        +

        +Zodiac is a solitaire card game which is played with two decks of playing +cards shuffled together. It is an old game which first appeared in Lady +Adelaide Cadogan's book Illustrated Games of Patience is so-named +probably because of its "globe"-shaped layout. +

        +First, eight cards are deal in a row. They form the cells which make up the +reserve, or the "Equator". Each reserve cell can only hold one card. Then +twenty four cards are dealt in a circle surrounding the Equator to form the +tableau, or the "Zodiac." +

        +The game is divided into two phases: the first phases consists of playing the +rest of the cards into the Zodiac and the Equator; the second phase is the +building of the cards into the foundations. +

        +In the first phase of the game, the cards in the Zodiac are built up or down +by suit; the build can change direction in the same pile. However, the cards +in Zodiac cannot be touched until the second phase. This means that until the +second phase starts, the cards in the Zodiac cannot be used to build on each +other. Also, any card build on a pile in the Zodiac stays there until the +start of the second phase. +

        +The cards on the Equator are used to build on the cards on the Zodiac. The +space in the Equator can be filled with an available card from the stock or +the top card of the wastepile. However, filling a space is not compulsory, +i.e. a player can leave a space open for as long as the player finds it +advantageous. +

        +Meanwhile, the stock is dealt one card at a time, and unplayable cards are +placed on a wastepile, the top card of which is available to be built on a +pile in the Zodiac or to fill a space on the Equator. Once the stock runs out, +the player can just pick up the remaining cards in the wastepile and turn it +face down to make it the new stock. The player can do this as many times as he +wants as long as there still more cards neither in the Zodiac nor in the +Equator. +

        +Only when all cards are both in the Zodiac and in the Equator, the second +phase begins. The cards in the Zodiac and Equator are built straight to the +foundations. The foundations are built up by suit from Aces to Kings. The game +is won when all the cards are built on the foundations. +

        +At any point in the game, when it becomes stuck, i.e. the cards in the +stock/wastepile cannot be built without blocking other cards during the first +phase, or encountering a block during the second phase, the game is lost. +

        +Obviously the player must have great care and consideration in building the +cards in the Zodiac in order for the game to be won. Also, the layout of the +game is large when played with standard-sized playing cards. So, as a +suggestion, the player can just deal eight cards for the Equator and +twenty-four cards for the Zodiac to save space. +

        +(Retrieved from http://en.wikipedia.org/wiki/Zodiac_(solitaire))