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10 x 8

+Klondike type. Two decks. Unlimited redeals. + +

Object

+Move all cards to the Foundations. + +

Quick description

+Similar to 8 x 8 +with ten rows and +Hex A Deck +variations. + +

Rules

+Game play is like 8 x 8. The rows build down in rank in alternate +color. The Wizards will play in their proper rank position on the +tableau as the alternate of either red or black. Any card or sequence +may be played on an empty row. Cards are dealt from the talon one at +a time. Cards may be played from the foundations. +

Strategy

+Try to open a row to the canvas. +

8 x 8

+

+Klondike type. 2 decks. Unlimited redeals. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+As the name implies, the eight playing +piles in the tableau all start with eight cards face-up. +

+Piles build down by alternate color, and an empty space can be filled +with any card or sequence. +

+When you click on the talon, one card is turned over onto the waste pile. +There is no limit to the number of times you go through the talon. +

+You are also permitted to move cards back out of the foundation. + +

Strategy

+

+Try to go for an empty space. +

Abacus

+

+Yukon type. 1 deck. No redeal. + +

Object

+

+Move all cards to the Foundations. + +

Quick Description

+

+A combination of +Yukon type +and +Calculation type +game elements. + +

Rules

+

+The four Foundations build up by suit the following way: +The first pile from Ace, by one. The second pile from Two, by two. +The third pile from Three, by three. The fourth pile from Four, by four. +

+Club:     A 2 3 4 5 6 7 8 9 T J Q K
+Spade:    2 4 6 8 T Q A 3 5 7 9 J K
+Heart:    3 6 9 Q 2 5 8 J A 4 7 T K
+Diamond:  4 8 Q 3 7 J 2 6 T A 5 9 K
+
+

+Cards in Tableau are built down by suit, the ranks going +the opposite way as the foundations: +Club down by one, Spade down by two, Heart down by three and +Diamond down by four. +

+Groups of cards can be moved regardless of sequence, +and an empty space can be filled with any card or sequence. +

+When no more moves are possible, click on the Talon. One card will be +added to each of the playing piles. +

Aces Up

+

+One-Deck game type. 1 deck. No redeal. + +

Object

+

+Move all cards except the four Aces to the single foundation. + +

Rules

+

+Any top card that is of lower rank and of the same suit of another +top card may be dropped to the foundation. Aces rank high. +

+There is no building on the tableau, except that an empty pile +may be filled with any card. +

+When no more moves are possible, click on the talon. One card will be +added to each of the playing piles. + +

Notes

+

+Autodrop is disabled for this game. + +

History

+

+This simple game is known by many names, such as +Aces High, Drivel and Idiot's Delight. +

Achtmal Acht (Eight Times Eight)

+

+Klondike type. 2 decks. 2 redeals. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+This is a variant of 8 x 8 +with only two redeals. +Experienced players probably will prefer this. + +

Rules

+

+[To be written] +

Akbar's Conquest

+Braid type. Two decks. Two redeals. + +

Object

+Move all cards to the Foundations. +

Quick description

+Similar to Braid +played with two Mughal +Ganjifa +decks. + +

Rules

+Game play is like Braid. In this variation there are two Braid +stacks that each have their own set of Braid reserve stacks. The +game lay out starts with the sixteen foundations in the outer most columns. +The next two columns inwards are the eight Braid reserves. Then there +are two columns with four general reserves each. The inner most two +columns are the two Braid stacks. Each Braid starts with sixteen cards. +When one of the Braid reserves becomes open the card at the top of the +corresponding Braid will be moved there. When all the cards from one +of the Braids are removed a card from the other Braid will be used. +

+The game is named after the reputed inventor of a twelve suited Ganjifa +deck of singular splendor. It was engraved on ivory and hand painted +by court artisans. No cards from this pack are known to still exist. +

Strategy

+Build sequences on the rows that will play when the correct card turns +over from the talon. This game type requires careful strategy to win. +

+
+General Ganjifa Rules +

Akbar's Triumph

+Braid type. One deck. Two redeals. + +

Object

+Move all cards to the Foundations. +

Quick description

+Similar to Braid +played with a single Mughal +Ganjifa +deck. + +

Rules

+Game play is like Braid. In this variation there are two Braid +stacks that each have their own set of Braid reserve stacks. The +game lay out starts with the eight foundations in the outer most columns. +The next two columns inwards are the eight Braid reserves. Then there +are two columns with four general reserves each. The inner most two +columns are the two Braid stacks. Each Braid starts with twelve cards. +When one of the Braid reserves becomes open the card at the top of the +corresponding Braid will be moved there. When all the cards from one +of the Braids are removed a card from the other Braid will be used. +

+The game is named after the reputed inventor of a twelve suited Ganjifa +deck of singular splendor. It was engraved on ivory and hand painted +by court artisans. No cards from this pack are known to still exist. +

Strategy

+Build sequences on the rows that will play when the correct card turns +over from the talon. This game type requires careful strategy to win. +

Alaska

+

+Yukon type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Yukon, +but the rows build up or down in suit. + +

Rules

+

+[To be written] +

American Toad

+

+Canfield type. 2 decks. 1 redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Double Canfield, +but the 8 piles build down in suit, cards are dealt singly, +the reserve is face-up, and only one redeal. + +

Rules

+

+[To be written] +

Appachan's Waterfall

+Dashavatara Ganjifa game type. 1 deck. No redeal. + +

Object

+Move all cards to the Foundation. + +

Quick description

+Build complete suits in descending rank order on the tableau then move +them to the single foundation in ascending rank and suit order. Refer +to the general Ganjifa +description for the suit order used. + +

Rules

+Cards will play on the tableau in descending rank order without regard +to suit. They can only be moved to the single foundation when a complete +suit of twelve cards is finished and only in ascending suit order. The +suit of the Fish Incarnation is first, the Tortoise next etc. When a +suit is ready to be moved to the foundation, press (a)uto or play with +auto drop enabled and all twelve cards will move there in order. Four +cards are dealt to each of the ten rows when the game begins. Press +(d)eal or click the talon to deal the next round of one card to each +row. The reserve stacks to either side of the foundation will take one +card each. Cards on the reserves may only be played to the rows. +

Strategy

+Make every play possible before dealing the next round. While the cards +will play in rank order only, it's helpful to also work on playing them by +suit. +

Ashrafi

+Mughal Ganjifa type. One deck. No redeal. + +

Object

+Move all cards to the foundations. + +

Quick description

+Play is similar to +Free Cell. +The rows build down by rank only, no more than twelve to a row. + +

Rules

+The cards on the tableau build down by rank regardless of suit. No more +than twelve cards may be placed in one row. The four reserve stacks +below the foundations will hold one card each. The foundations build +up in rank by suit starting with the Ace. Only the Mirs (Kings) may +be played on empty rows. + +

Strategy

+Move the tableau cards with the objective of releasing the Aces first. +Keep the reserve stacks open as much as possible. Build piles on +the Mirs so they can be moved to open rows. +

Ashta Dikapala

+

+One Moghul Ganjifa deck. No redeal. + +

Object

+

+Arrange the Eight Guardians in order. + +

Rules

+

+Play is similar to Picture Gallery. +The layout consists of three rows of playing piles, a row for newly +dealt cards and three free cells that will hold one card each. +

+The cards must be arranged in the top three rows as follows: +

+

+If you clear a space at the bottom it will be automatically filled +with a card from the talon. But if the talon is gone and you clear a space +at the bottom, then you can fill it with any card. You may move any card +to the free cells from the tableau on top or the rows below, but only as +long as there are cards left in the talon. When the talon is empty, you +may only move cards from, not to the free cells. +When no further moves are possible, click on the talon for a fresh row +of cards at the bottom. +

+You win when all of the suits are arranged in order. + +

Strategy

+

+Because of the many piles involved the Picture Gallery requires some +concentration, but it is not too hard to win. +

Ashwapati

+Mughal Ganjifa type. One deck. Unlimited redeals. + +

Object

+Move all cards to the foundations. + +

Quick description

+Play is similar to +Klondike. +The rows build down by rank in the same suit. + +

Rules

+The cards on the tableau build down by ranks of the same suit. The +foundations build up in rank by suit starting with the Ace. Any +card or movable pile may be played on an empty row. Cards are dealt +from the talon one at a time. There is no limit on the number of +redeals. Cards may be played from the foundations. +

+This game is one of a series of games that have names ending in "pati" +which transliterates as "lord of". Ashwapati means "Lord of Horses". +The names are the names of the suits in a twelve suit Ganjifa deck. + +

Strategy

+Move cards off of the deepest stacks first. +

Auld Lang Syne

+

+Numerica type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+The foundations build up by rank ignoring suit. +At game start the four Aces are dealt here. +

+There is no building on the tableau piles - cards can only be +moved to the foundations, and spaces are not filled. +

+When no more moves are possible, click on the talon. One card will be +added to each of the playing piles. + +

Notes

+

+Autodrop is disabled for this game. +

Baby Spiderette

+

+Spider type. 1 deck. No redeal. + +

Object

+

+Group all the cards in sets of 13 cards in descending sequence +by suit from King to Ace and move such sets to the foundations. + +

Quick Description

+

+Just like Spiderette, +but somewhat easier as groups of cards can be moved +if they build down by rank. + +

Rules

+

+[To be written] +

Bad Seven (Die böse Sieben)

+

+Two-Deck game type. 2 stripped decks. 1 redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+This game is played with two stripped decks. +

+[To be written] +

Baker's Dozen

+

+Baker's Dozen type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+The piles build down by rank regardless of suit. +Only one card can be moved at a time. +

+Empty piles cannot be filled - therefore all Kings are placed +at the bottom of a pile during the initial dealing. +

Baker's Game

+

+FreeCell type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like FreeCell, +but the piles build down by suit. + +

Rules

+

+All cards are dealt at the start of the game. To compensate for this +there are 4 free cells which can hold any - and just one - card. +

+Cards may only be moved onto cards of the same suit. +

+The number of cards you can move as a sequence is restricted by +the number of free cells - the number of free cells required is the +same as if you would make an equivalent sequence of moves with single cards. +(As a shortcut, the computer also considers the number of free piles so +that you can move even more cards as one single sequence.) + +

History

+

+Baker's Game is named after the mathematician C.L. Baker +and was first published in Martin Gardner's June 1968 +Mathematical Games column in Scientific American. +

Balarama

+Dashavatara Ganjifa type. One deck. No redeal. +

Object

+Move all cards to the foundations. +

Quick description

+The cards build down by rank in alternate colors on the tableau, no more +than twelve to a row. Any card or sequence may be played on an empty row. +

Rules

+All cards are dealt to the sixteen rows when the games begins. Cards +on the tableau build down in rank in alternating colors. See the general +Ganjifa +card rules for information on that. The foundations build up by suit. +Any card or sequence may be played on an empty row. The four reserve +stacks hold one card each. +

Strategy

+An empty row is more useful than the reserve stacks. Try for an empty row. +

Batsford

+

+Klondike type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Double Klondike, +but 10 piles, no redeal, and an extra reserve that can +hold up to 3 Kings. + +

Rules

+

+[To be written] +

Beleaguered Castle

+

+Beleaguered Castle type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+At game start the four Aces are dealt to the foundations. +

+The eight piles build down by rank regardless of suit. +Only one card can be moved at a time and +empty piles can be filled with any single card. + +

Strategy

+

+Build evenly on to foundations. Try to get an empty pile. +

Betsy Ross

+

+One-Deck game type. 1 deck. 2 redeals. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Calculation, +but using a waste with 2 redeals instead of row stacks. + +

Rules

+

+The four foundations at the top are out of play. +

+The four foundations below build regardless of suit the following way: +The first pile from Two, by one. The second pile from Four, by two. +The third pile from Six, by three. The fourth pile from Eight, by four. +

+1:  2 3 4 5 6 7 8 9 T J Q K
+2:  4 6 8 T Q A 3 5 7 9 J K
+3:  6 9 Q 2 5 8 J A 4 7 T K
+4:  8 Q 3 7 J 2 6 T A 5 9 K
+
+

+When you click on the talon, one card is turned over onto the waste pile. +There are 2 redeals. + +

History

+

+This game is known by many names, such as +Fairest, Four Kings, Musical Patience, +Quadruple Alliance and Plus Belle. +

Big Easy

+Hanafuda type. 2 decks. Unlimited redeals. + +

Object

+Move all cards to the foundations. + +

Quick description

+This is a double deck version of +Little Easy. +The rows build down by rank in the same suit. The foundations +build with cards of the same rank in suit order. Only first rank +cards may be played on an empty row. + +

Rules

+The rules are the same as in +Little Easy. + +

Strategy

+Disable auto drop and build on the rows until all cards are face up. +These games may be easy by name and easy to play but they're not easy +to win. + +

Author

+This game and documentation has been written by +T. Kirk. +

Big Harp (Die große Harfe)

+

+Klondike type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Double Klondike, +but ten piles, anything on an empty space, and no redeal. + +

Rules

+

+Piles build down by alternate color, and an empty space can be filled +with any card or sequence. +

+Cards from the talon are turned over to the waste pile, one at a time. +You can move the top card to the playing piles or the foundations. +There is no redeal. +

+You are also permitted to move cards back out of the foundations. + +

History

+

+Small Harp and Big Harp are the German ways of playing +Klondike and Double Klondike. +

Big Sumo

+Hanafuda type. 2 decks. No redeal. + +

Object

+Move all cards to the foundations. + +

Quick description

+Play is similar to +Free Cell. +Cards build from first to fourth rank on the tableau by suit and +from fourth to first on the foundations. Only first rank cards +may be played on an empty row. + +

Rules

+This is a two deck version of +Sumo. +Cards build down in rank on the rows and up in rank on the foundations. +Third and fourth rank (trash) cards are not interchangeable. Only a first +rank card or correctly ordered pile may be played on an empty row. + +

Strategy

+Don't play cards on the reserves unless they can be removed. + +

Author

+

+This game and documentation has been written by +T. Kirk. +

Bits n Bytes

+

+Hex A Deck type. 1 deck. One redeal. + +

Object

+

+Fill all row stacks. + +

Quick description

+

+Fill Byte stacks by matching the goal card's byte value, fill bit +stacks by matching the corresponding bit value. + +

Rules

+

+When play begins the four left most columns are filled with four +goal cards of different ranks, one from each suit. The next two +columns to the right are the byte stacks. They can be filled +with cards of the same rank as the goal card in that row. The +four right most columns are the bit stacks. They can be filled +with cards of the same suit as the goal card in the respective +row if their least significant bit matches the corresponding +bit on the goal card. +

+Cards from the talon are turned over to the waste pile, two at a +time. There is only one redeal. +

+The only function of the Wizards in this game is to block the +waste stack at the worst possible time. + +

Strategy

+

+Since there are only four cards of any one rank, it's important +to fill the byte columns first. + +

Author

+

+This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. +

Black Hole

+

+Fan game type. 1 deck. No redeal. + +

Object

+

+Move all cards to the single foundation. + +

Rules

+

+The foundation (the Black Hole) builds up or down by rank +ignoring color and suit, wrapping around from King to Ace +and from Ace to King. +

+There is no building on the tableau piles, and spaces +are not filled. +Only the top card can be moved. + +

Notes

+

+Autodrop is disabled for this game. + +

Strategy

+

+Plan carefully - one wrong move and you may never +be able to untangle the mess. +

Black Widow

+

+Spider type. 2 decks. No redeal. + +

Object

+

+Group all the cards in sets of 13 cards in descending sequence +by suit from King to Ace and move such sets to the foundations. + +

Quick Description

+

+Just like Spider, +but somewhat easier as groups of cards can be moved +if they build down by rank. + +

Rules

+

+[To be written] +

Blind Alleys

+

+Klondike type. 1 deck. 1 redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Klondike, +but 6 piles, anything on an empty space, and one redeal. + +

Rules

+

+Piles build down by alternate color, and an empty space can be filled +with any card or sequence. +

+Cards from the talon are turned over to the waste pile, one at a time. +You can move the top card to the playing piles or the foundations. +There is one redeal. +

+You are also permitted to move cards back out of the foundations. +

Blondes and Brunettes

+

+Terrace type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+[To be written] +

Blue Moon

+

+Montana type. 1 deck. 2 redeals. + +

Object

+

+Group all the cards in sets of 13 cards in ascending sequence +by suit from Ace to King. + +

Quick Description

+

+Just like Montana, +but the Aces are moved to the left. +
Gameplay is completely equivalent. + +

Rules

+

+This 52-card solitaire starts with the entire deck shuffled and dealt +out in four rows. The aces are then moved to the left end of the layout, +making 4 initial free spaces. You may move to a space only the card that +matches the left neighbor in suit, and is one greater in rank. Kings are +high, so no cards may be placed to their right (they create dead spaces). +

+When no moves can be made, cards still out of sequence are reshuffled +and dealt face up after the ends of the partial sequences, leaving a card +space after each sequence, so that each row looks like a partial sequence +followed by a space, followed by enough cards to make a row of 14. + +

Notes

+

+Autodrop is disabled for this game. +

Braid (Der Zopf)

+

+Napoleon type. 2 decks. 2 redeals. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+This game is somewhat harder and requires thoughtful strategy. +

+The layout consist of a Braid of 20 cards, two groups of four helper +fields, four braid fields (each showing a picture of a braid), the waste +pile, and the eight foundations. The first card automatically dealt to a +Foundation sets the beginning value for all foundations, and an indicator +displays the value of that card. +

+You choose whether the sequences on the foundations will be ascending +or descending, and your choice is displayed in an indicator. The choice is +made when you place the first card on a foundation which is not the +already-determined base card. +It must follow suit and must have a numerical value +of either one more or one less than the base card. Ace is considered one +higher than King, and at the same time one less than Two. +

+You may place cards on the foundation from anywhere on the table, +including the end of the Braid. The eight helper fields can be filled from +the waste pile but not from the Braid or the braid fields. When you move +a card from a braid field to the foundation, that field is automatically +filled with the last card on the Braid itself. +

+In going through the talon, you are limited to three rounds, and an +indicator reports on that status. + +

Strategy

+

+You can use the helper fields to temporarily store cards you expect to +use soon, and you can leave them open until the right card comes up from the +Talon. + +

History

+

+This is a solitaire variant of German origin. +

Double Bridget's Game

+Hex A Deck game type. 4 decks. 2 redeals. + +

Object

+Move all cards to the Foundations. + +

Quick description

+Similar to Lara's Game +with sixteen rows, one redeal and +Hex A Deck +variations. This is the same as +Bridget's Game +with four decks and two redeals. + +

Rules

+Refer to the description of the deal in Lara's Game. The differences +are that the cards are dealt to seventeen piles instead of fourteen +and if a dealt card is of rank eleven or over one card is dealt to +the talon. Otherwise the dealing rules are the same. +

+Play is the same as Lara's Game with two exceptions. The first exception +is that there is one redeal. When the talon is empty after the first +round the cards are gathered up from the tableau and dealt to the rows +without being shuffled using the same dealing rules as in the first round. +

+The other exception is the extra reserve stack just to the right of the +rows and the top foundations. This reserve stack has the potential to +save a game that would otherwise be lost. The way it works is this. +When empty it will accept any Wizard card, but only from a foundation. +Once a Wizard has been played on it, it will accept any two cards from +any of the row stacks. Once played on the stack, cards can only be removed +by playing them to a foundation. + +

Strategy

+Don't play on the extra reserve stack unless you are sure the +top card will play to a foundation soon. + +

Notes

+This game is dedicated to the memory of Bridget Bishop, hanged as a +witch on June 10, 1692 in Salem Massachusetts, U. S. A. and to the +nineteen other victims of that notorious witch hunt. +

Bridget's Game

+Hex A Deck game type. 2 decks. 1 redeal. + +

Object

+Move all cards to the Foundations. + +

Quick description

+Similar to Lara's Game +with sixteen rows, one redeal and +Hex A Deck +variations. + +

Rules

+Refer to the description of the deal in Lara's Game. The differences +are that the cards are dealt to seventeen piles instead of fourteen +and if a dealt card is of rank eleven or over one card is dealt to +the talon. Otherwise the dealing rules are the same. +

+Play is the same as Lara's Game with two exceptions. The first exception +is that there is one redeal. When the talon is empty after the first +round the cards are gathered up from the tableau and dealt to the rows +without being shuffled using the same dealing rules as in the first round. +

+The other exception is the extra reserve stack just to the right of the +rows and the top foundations. This reserve stack has the potential to +save a game that would otherwise be lost. The way it works is this. +When empty it will accept any Wizard card, but only from a foundation. +Once a Wizard has been played on it, it will accept one card only from +any row stack. Once played on the stack, cards can only be remove from +it to a foundation. + +

Strategy

+Don't play on the extra reserve stack unless you are sure the +top card will play to a foundation soon. + +

Notes

+This game is dedicated to the memory of Bridget Bishop, hanged as a +witch on June 10, 1692 in Salem Massachusetts, U. S. A. and to the +nineteen other victims of that notorious witch hunt. +

Bristol

+

+Fan game type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+[To be written] +

+Empty piles cannot be filled - therefore all Kings are placed +at the bottom of a pile during the initial dealing. +

Brunswick

+

+Yukon type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Just like Lexington Harp, +but deal all cards face-up. +
Very easy. + +

Rules

+

+[To be written] +

Busy Aces

+

+Forty Thieves type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Forty Thieves, +but with 12 piles. + +

Rules

+

+[To be written] +

Calculation

+

+One-Deck game type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+The four foundations build regardless of suit the following way: +The first pile from Ace, by one. The second pile from Two, by two. +The third pile from Three, by three. The fourth pile from Four, by four. +

+1:  A 2 3 4 5 6 7 8 9 T J Q K
+2:  2 4 6 8 T Q A 3 5 7 9 J K
+3:  3 6 9 Q 2 5 8 J A 4 7 T K
+4:  4 8 Q 3 7 J 2 6 T A 5 9 K
+
+Once on a stack, a card can only be moved onto a foundation. + +

Notes

+

+The auto-solver is completely clueless. +

Canfield

+

+Canfield type. 1 deck. Unlimited redeals. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+Canfield is played with one deck. The object is to build all four +of the foundations at the top right from the rank of the first card +dealt into there (varies from game to game), all in the same suit. +

+The tableau consists of four piles, starting with one card each. The +cards can be stacked according to the following rules +

+

+When there are no more possible moves, click on the talon. Three +cards will be moved from the talon to the waste pile directly to its +right. + +

Notes

+

+The auto-solver is hopeless. Don't believe the hints. They tend to +be right but it doesn't figure everything out (there may be valid +moves that it won't guess). + +

Author

+

+This game and documentation has been written by +Drew Csillag +and is part of the official PySol distribution. +

Carlton

+

+Yukon type. 2 decks. No redeal. + +

Object

+

+Move all cards to the Foundations. + +

Quick Description

+

+Just like Milligan Harp, +but deal all cards face-up. + +

Rules

+

+[To be written] +

Carpet

+

+One-Deck game type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+The four foundations are built up in suit from Ace to King. +

+The 20 reserve piles can hold any single card. +

+When you click on the talon, one card is turned over onto the waste pile. +There is no redeal. +

Casino Klondike

+

+Klondike type. 1 deck. 2 redeals. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Just like Klondike, +but only two redeals. + +

Rules

+

+[To be written] + +

Notes

+

+There is a simple casino scoring system here - you debit $52 for each game +and for every card you bear off, you get $5 credit. +Your balance is reset whenever you select a different game. +Loaded games and manually entered game numbers don't count. +

Castles in Spain

+

+Baker's Dozen type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+The piles build down by alternate color. +Only one card can be moved at a time, and empty piles +can be filled with any card. +

Cat's Tail (Der Katzenschwanz)

+

+FreeCell type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Die Schlange, +but the number of cards you can move as a sequence is not restricted. + +

Rules

+

+All cards are dealt to 9 piles at the start of the game, each King +starting a new pile. +To compensate for this there are 8 free cells which can hold any +- and just one - card. +

+Piles build down by alternate color, and an empty space cannot be filled. + +

History

+

+This is a solitaire variant of German origin. +

Cavalier

+Tarock type. 1 deck. No redeal. + +

Object

+Move all cards to the foundations. + +

Quick description

+This is a +Baker's Dozen +type game played with the 78 card Tarock deck. Piles build down +in rank in alternate colors. The Trumps can play as either color. + +

Rules

+Rows build down in rank by alternate color with the Trumps playing +as either color. A pile may be moved to another location but only +a single card may be played on an empty row. Cards may be played +from the foundations. + +

Strategy

+Use the Trumps to open spots for suit cards. + +

Author

+

+This game and documentation has been written by +T. Kirk. +

Chameleon

+

+Canfield type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Canfield, +but the three piles build down by rank, +cards are dealt singly, and no redeal. + +

Rules

+

+[To be written] + +

History

+

+This game is also known under names such as +Kansas. +

Cherry Bomb

+Hanafuda type. 2 decks. No redeal. + +

Object

+Move all cards to the foundations. + +

Quick description

+This is a double deck version of +Fire Cracker. +The rows build down in rank in the same suit. The foundations +build with cards of the same rank in suit order. + +

Rules

+The rows build from first rank to fourth rank by suit. The foundations +build in ascending suit order from Pine to Phoenix by rank. The third +and fourth rank (trash) cards are interchangeable on the tableau. Cards +may not be played from the foundations. Any card or correctly ordered +pile may be played on an empty row. + +

Strategy

+Build sequences on the tableau. Since the trash cards are interchangeable +it's possible to build a valid sequence that has more than four cards in +a two deck game. + +

Author

+This game and documentation has been written by +T. Kirk. +

Chessboard

+

+Beleaguered Castle type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+The foundations build up in suit, wrapping around from King to Ace. +The first card moved to the foundations determines the base rank. +

+The ten piles build up or down in suit, wrapping around from +King to Ace and from Ace to King. +

+Only one card can be moved at a time and +empty piles can be filled with any single card. +

Chinese Discipline

+

+Yukon type. 1 deck. No redeal. + +

Object

+

+Move all cards to the Foundations. + +

Quick Description

+

+Like Yukon, +but don't deal all cards at game start. + +

Rules

+

+Cards in Tableau are built down by alternate color. +Groups of cards can be moved regardless of sequence. +An empty pile in the Tableau can be filled with a King or a group +of cards with a King on the bottom. +

+Foundations are built up in suit from Ace to King. +Cards in Foundations are no longer in play. +

+When no more moves are possible, click on the Talon. +Three more cards will be dealt. +

Chinese Solitaire

+

+Yukon type. 1 deck. No redeal. + +

Object

+

+Move all cards to the Foundations. + +

Quick Description

+

+Just like Chinese Discipline, +but anything on an empty space. + +

Rules

+

+[To be written] +

+When no more moves are possible, click on the Talon. +Three more cards will be dealt. +

Citadel

+

+Beleaguered Castle type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Just like Beleaguered Castle, +but matching cards are moved to the foundations during initial dealing. + +

Rules

+

+[To be written] +

Cluitjar's Lair

+Klondike type. One deck. No redeal. + +

Object

+Move all cards to the Foundations. + +

Quick description

+Similar to Klondike +with Hex A Deck +variations. + +

Rules

+Game play is like Klondike. The rows build down in rank in alternate +color. Any card or sequence may be played on an empty row. The Wizards +will play in their proper rank position on the tableau regardless of +color. While two or more Wizards will play on top of each other, the stack +must still be of alternating colors to be a movable sequence. Cards are +dealt from the talon one at a time. There is no redeal. Cards may be +played from the foundations. +

Strategy

+The Wizards will not play to their foundation until all the suit cards +are on theirs. That can make the end game a bit of a puzzle. Use an +empty row to move them out of the way. +

Cockroach

+

+Tarock type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+Play is identical to +Grasshopper +except there is no redeal. +

Concentration

+

+Memory game type. 1 deck. No redeal. + +

Object

+

+Flip all pairs of matching cards and get a score of 50 points or more. + +

Rules

+

+At game start 52 cards are dealt to the tableau piles. +

+Flip any 2 cards that match in rank. +

+Any pair that matches will gain you 5 points, while a pair that +doesn't match will cost you 1 point. +

+You win if your final score reaches 50 points. + +

Notes

+

+To get awarded for a perfect game you must reach the maximum score of +130 points. You can reach this by restarting the game. +

+Undo, Bookmarks, Autodrop and Quickplay +are disabled for this game. +

Congress

+

+Forty Thieves type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Forty Thieves, +but the 8 piles build down by rank ignoring suit, +and empty piles are automatically filled from the waste or talon, + +

Rules

+

+[To be written] +

Convolution

+

+FreeCell type. Two Hex A Decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Die Schlange, +with the Hex A Deck Variations and the number of cards you can move as a +sequence is not restricted. + +

Rules

+

+All cards are dealt to 9 piles at the start of the game, each King or "Ten" +(hexadecimal) starting a new pile. Rows build down in rank regardless of +color and empty rows cannot be filled. The Wizards play as any color. +

Corkscrew

+

+FreeCell type. Two Tarock Decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Die Schlange, +using two 78 card Tarock decks and the number of cards you can move as a +sequence is not restricted. + +

Rules

+

+All cards are dealt to 9 piles at the start of the game, each King or Skiz +starting a new pile. Rows build down in rank regardless of suit. +Empty rows cannot be filled. The eight free cells will hold one card each. +

Corona

+

+Forty Thieves type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Forty Thieves, +but empty piles are automatically filled from the waste or talon. + +

Rules

+

+[To be written] +

Courtyard

+

+Forty Thieves type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Forty Thieves, +but with 12 piles, sequences can be moved, +and empty piles are automatically filled from the waste or talon. + +

Rules

+

+[To be written] +

Cruel

+

+Baker's Dozen type. 1 deck. Unlimited redeals. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+The piles build down by suit. +Only one card can be moved at a time, and empty spaces cannot be filled. +

+When no more moves are possible click on the talon for a redeal. +The cards are not re-shuffled, but re-dealt in packs of 4 cards. +

Danda

+

+FreeCell type. One Moghul Ganjifa Deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Die Schlange, +using the eight suit Moghul Ganjifa deck and the number of cards you can move as a +sequence is not restricted. + +

Rules

+

+All cards are dealt to 9 piles at the start of the game, each Raja or King +starting a new pile. Rows build down in rank by alternate force suits. +Refer to the general Ganjifa page. +Empty rows cannot be filled. The eight free cells will hold one card each. +

Dashavatara Circles

+Dashavatara Ganjifa type. One deck. No redeal. +

Object

+Move all cards to the foundations. +

Quick description

+The cards build down by rank and by suit on the tableau. Any card may be +played on an empty row. Only one card may be moved at a time. +

Rules

+All cards are dealt to the thirty two rows when the games begins. Cards +on the tableau build down by suit in descending rank order. The foundations +build up by suit. Any card may be played on an empty row. The reserve stacks +hold one card each. Only one card at a time may be moved. +

Strategy

+Try to keep a reserve stack open. Play higher ranked cards on empty rows. +

Dashavatara

+

+One Dashavatara Ganjifa deck. No redeal. + +

Object

+

+Arrange the Ten Avatars in order. + +

Rules

+

+Play is similar to Picture Gallery. +The layout consists of three rows of playing piles, a row for newly +dealt cards and three free cells that will hold one card each. +

+The cards must be arranged in the top three rows as follows: +

+

+If you clear a space at the bottom it will be automatically filled +with a card from the talon. But if the talon is gone and you clear a space +at the bottom, then you can fill it with any card. You may move any card +to the free cells from the tableau on top or the rows below, but only as +long as there are cards left in the talon. When the talon is empty, you +may only move cards from, not to the free cells. +When no further moves are possible, click on the talon for a fresh row +of cards at the bottom. +

+You win when all of the suits are arranged in order. + +

Strategy

+

+Because of the many piles involved the Picture Gallery requires some +concentration, but it is not too hard to win. +

Dead King Golf

+

+Golf type. 1 deck. No redeal. + +

Object

+

+Move all cards to the waste stack. + +

Quick Description

+

+Just like Golf, +but nothing may be placed on a King. + +

Rules

+[To be written] + +

Notes

+

+Autodrop is disabled for this game. +

Der freie Napoleon

+

+Napoleon type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Just like Der kleine Napoleon, +only with a different screen layout. +
Gameplay is completely equivalent. + +

Rules

+

+[To be written] +

Der kleine Napoleon

+

+Napoleon type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+This game is somewhat harder and requires thoughtful strategy. +

+The layout consist of 4 foundations in the middle, +8 row stacks (4 on each of the left and right side), +2 reserve stacks (one on each of the left and right side), +and a free cell in the middle. +

+The row stacks and reserve stacks grow from the middle and are laid out +open, but only the outer card is in play. +

+The foundations build either up or down in suit, depending on the +first card you play there. +They wrap around from King to Ace and Ace to King. +

+The 8 row stacks build both up and down in suit, also wrapping around. +Only a single card can be moved, and free rows can be filled with +any single card. +

+There is no building on the 2 reserve stacks. Cards can only be moved +to other stacks from there. +

+Finally there is one extra free cell that can hold any single card. +But to move a card back from the free cell at least one of the +two "blocking" reserve stacks must have been cleared. + +

Notes

+

+Try Der freie Napoleon if +you have troubles understanding the rules - it is the exactly +same game in a different layout. + +

Strategy

+

+Decide carefully if you build the foundations up or down. +

+Getting a free row stack should be one of your highest priorities. +

Deuces

+

+Forty Thieves type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Forty Thieves, +but the foundations build up from Two to Ace. + +

Rules

+

+[To be written] +

Dhanpati

+Mughal Ganjifa type. One deck. One redeal. + +

Object

+Move all cards to the foundations. + +

Quick description

+Play is similar to +Klondike. +The rows build down by rank regardless of suit. + +

Rules

+The cards on the tableau build down by rank. The foundations build +up in rank by suit starting with the Ace. Only the Mirs (Kings) may +be played on an empty row. Cards are dealt from the talon three at +a time. There is only one redeal. Cards may not be played from the +foundations. +

+This game is one of a series of games that have names ending in "pati" +which transliterates as "lord of". Dhanpati means "Lord of Treasure". +The names are the names of the suits in a twelve suit Ganjifa deck. + +

Strategy

+Move cards back and forth on the rows to make every play possible on +the first pass through the talon. Don't let the waste stack get too +deep on the second pass. +

Die Königsbergerin

+

+Gypsy type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Gypsy, +but Aces go off during dealing, and cards in the foundations +are no longer in play. + +

Rules

+

+[To be written] +

+You are not permitted to move cards back out of the foundations. +

Diplomat

+

+Forty Thieves type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Forty Thieves, +but the 8 piles build down by rank ignoring suit. + +

Rules

+

+[To be written] +

Double Dojoujis's Game

+Hanafuda game type. 4 decks. No redeal. + +

Object

+Move all cards to the Foundations. + +

Quick description

+Similar to Lara's Game +with four Hanafuda decks. + +

Rules

+Refer to the description of the deal in Lara's Game. The difference +is the use of four Hanafuda decks instead of two 52 card standard decks +When a first rank card is dealt to the rows two cards are dealt to the talon. +There are twelve first rank cards in a Hanafuda deck. There are 16 rows +in this Lara's game version. Cards are dealt to all sixteen rows based on +their rank and which deck they are from. The four decks are shuffled together +on the talon. +

+The foundations take four complete rounds of a suit. After the last card +of the first round is played to a foundation the first card of the second +round will play. +

Dojoujis's Game

+Hanafuda game type. 2 decks. No redeal. + +

Object

+Move all cards to the Foundations. + +

Quick description

+Similar to Lara's Game +with two Hanafuda decks. + +

Rules

+Refer to the description of the deal in Lara's Game. The difference +is the use of two Hanafuda decks instead of two 52 card standard decks +When a first rank card is dealt to the rows two cards are dealt to the talon. +There are twelve first rank cards in a Hanafuda deck. There are 8 rows +in this Lara's game version. Cards are dealt to all eight rows based on +their rank and which deck they are from. The decks are shuffled together +on the talon. +

+The foundations take two complete rounds of a suit. After the last card +of the first round is played to a foundation the first card of the second +round will play. +

Double Canfield

+

+Canfield type. 2 decks. Unlimited redeals. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Canfield, +but with two decks and five playing piles. + +

Rules

+

+[To be written] +

Double Cockroach

+

+Tarock type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+Play is identical to +Grasshopper +except there are two Trumps only row stacks, and nine row stacks and +there is no redeal. Twenty-eight cards are dealt to the reserve at +the start of the game. +

Double Drawbridge

+Klondike type. Two decks. One redeal. + +

Object

+Move all cards to the Foundations. + +

Quick description

+This is the two deck version of +Drawbridge. +

Rules

+Game play is like Klondike. The rows build down in rank in alternate +color. Any card or sequence may be played on an empty row. The Wizards +will play in their proper rank position on the tableau as the alternate of +either red or black. Cards are dealt from the talon one at a time. Cards +may be played from the foundations. +

Strategy

+Play cards back off of the foundations to uncover face down cards. +

Double Grasshopper

+

+Tarock type. 2 deck. 1 redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+The tableau consists of one reserve stack, two Trumps only row stacks, +and nine row stacks. Twenty-eight cards are dealt to the reserve +stack and one card each to the row stacks. When a row stack is emptied +it must be filled from the reserve stack first. When the reserve stack +is empty any card can be played on an empty row stack. The Trumps only +stacks are left empty and can be played on at will. The row stacks +build down in rank by alternate colors. The Trumps can be played as +either color. The Trumps only row stacks also build down in rank. They +will accept a stack of cards that contains suit cards as long as the +bottom card is a Trump. The foundations build up in rank by suit. + +

Strategy

+

+With skillful play and a bit of luck it's possible to sweep this one +without needing the redeal. The first priority is to empty the reserve +stack. Once that's done try to keep one or more row stacks open. Play +high rank cards on the rows and build down on them. The same goes for +the Trumps only rows. + +

Author

+

+This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. +

Double Klondike by Threes

+

+Klondike type. 2 decks. Unlimited redeals. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Double Klondike, +but deal three cards. + +

Rules

+

+[To be written] +

Double Klondike

+

+Klondike type. 2 decks. Unlimited redeals. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Klondike, +but with two decks and nine playing piles. + +

Rules

+

+[To be written] +

Double Rail

+

+Forty Thieves type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Forty Thieves, +but the 5 piles build down by rank ignoring suit, +and sequences can be moved. + +

Rules

+

+[To be written] +

Double Samuri

+

+Hanafuda type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+This is +Samuri +played with two decks. + +

Strategy

+Try not to let the waste stack get too deep. + +

Author

+

+This game and documentation has been written by +T. Kirk. +

Doublets

+

+One-Deck game type. 1 deck. 2 redeals. + +

Object

+

+Move all cards except the four Kings to the single foundation. + +

Rules

+

+The base rank for the foundation is determined at game start, +and it builds up by doubling the rank ignoring suit: +

+A, 2, 4, 8, 3, 6, Q, J, 9, 5, 10, 7, A, repeat... +

+The 7 reserve piles are automatically filled from the waste or talon. +

+Kings are blocking, therefore all Kings in the first 8 cards +are put at the bottom of the talon during game start. + +

Notes

+

+Autodrop is disabled for this game. +

Double Your Fun

+Hanafuda type. 2 decks. No redeal. + +

Object

+Move all cards to the foundations. + +

Quick description

+Play is similar to +Free Cell. +The rows build down by rank in the same suit. The foundations +build with cards of the same rank in suit order. + +

Rules

+The rows build from first rank to fourth rank by suit. The foundations +build in ascending suit order from Pine to Phoenix by rank. The third +and fourth rank (trash) cards are not interchangeable on the tableau. +Cards may not be played from the foundations. Only first rank cards +or correctly ordered piles may be played on an empty row. + +

Strategy

+Use the reserve stacks to release the fourth rank cards first. + +

Author

+This game and documentation has been written by +T. Kirk. +

Drawbridge

+Klondike type. One deck. One redeal. + +

Object

+Move all cards to the Foundations. + +

Quick description

+Similar to Klondike +with Hex A Deck +variations. + +

Rules

+Game play is like Klondike. The rows build down in rank in alternate +color. Any card or sequence may be played on an empty row. The Wizards +will play in their proper rank position on the tableau as the alternate of +either red or black. Cards are dealt from the talon one at a time. Cards +may be played from the foundations. +

Strategy

+Play cards back off of the foundations to uncover face down cards. +

Eagle Wing

+

+Canfield type. 1 deck. 2 redeals. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+[To be written] +

Eastcliff

+

+Klondike type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Klondike, +but anything on an empty space, and no redeal. + +

Rules

+

+Piles build down by alternate color, and an empty space can be filled +with any card or sequence. +

+Cards from the talon are turned over to the waste pile, one at a time. +You can move the top card to the playing piles or the foundations. +There is no redeal. +

+You are also permitted to move cards back out of the foundations. +

Easthaven

+

+Klondike type. 1 deck. No redeal. + +

Object

+

+Move all cards to the Foundations. + +

Quick description

+

+Like Klondike, +but anything on an empty space, and no redeal. + +

Rules

+

+Piles build down by alternate color, and an empty space can be filled +with any card or sequence. +

+Cards from the Talon are turned over to the Waste pile, one at a time. +You can move the top card to the playing piles or the Foundations. +There is no redeal. +

+You are also permitted to move cards back out of the Foundations. +

Easy Supreme

+Hanafuda type. 4 decks. Unlimited redeals. + +

Object

+Move all cards to the foundations. + +

Quick description

+This is a four deck version of +Little Easy. +The rows build down by rank in the same suit. The foundations +build with cards of the same rank in suit order. Only first +rank cards may be played on an empty row. + +

Rules

+The rules are the same as in +Little Easy. + +

Strategy

+Disable auto drop and build on the rows until all cards are face up. +These games may be easy by name and easy to play but they're not easy +to win. + +

Author

+This game and documentation has been written by +T. Kirk. +

Easy x One

+Hanafuda type. 1 deck. One redeal. + +

Object

+Move all cards to the foundations. + +

Quick description

+This is a variation of +Little Easy. +The rows build down by rank in the same suit. The foundations +build with cards of the same rank in suit order. Only first +rank cards may be played on an empty row. + +

Rules

+The rules are the same as in +Little Easy +except that the cards deal from the talon one at a time and there +is only one redeal. + +

Strategy

+Disable auto drop and build on the rows until all cards are face up. +These games may be easy by name and easy to play but they're not easy +to win. + +

Author

+This game and documentation has been written by +T. Kirk. +

Eiffel Tower

+

+Pairing game type. 2 decks. No redeal. + +

Object

+

+Move all cards to the tableau piles. + +

Rules

+

+This is a very simple game, which takes its name from the shape of the +layout. The object is to use up all the cards from the talon, placing them +on the Tower. You can only put a card on top of another card when the +numerical values of the two cards adds up to 14. King is worth 13, Queen is +worth 12 and Jack is worth 11. You do not have to follow suit. +

+You win when the talon is all gone. There is no redeal. + +

Notes

+

+Autodrop and Quickplay are disabled for this game. +

Eight legions

+Mughal Ganjifa type. One deck. No redeal. + +

Object

+Arrange all cards in suit and rank order on the tableau. + +

Quick description

+The cards build down by rank only on the tableau. The ten reserve +stacks hold one card each. The game is won when all cards are on the +tableau in suit and rank order. + +

Rules

+The game begins with five cards on each of the twelve rows and the ten +reserve stacks empty. Cards are dealt from the talon twelve at a time, one +to each row. Rows can be built with cards of any suit in descending rank. +Only Mirs can be played on an empty row. All twelve suits must be in +descending rank order for the game to be won. + +

Strategy

+Make as many plays as possible without filling too many reserves before taking +another deal. Put a priority on getting the Mirs and Wazirs in place. +

Eight Off

+

+FreeCell type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like King Only Baker's Game, +but with 8 free cells. + +

Rules

+

+[To be written] +

Elevator

+

+Golf type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Just like Relaxed Golf, +only with a Pyramid +like layout. + +

Rules

+

+[To be written] + +

Notes

+

+Autodrop is disabled for this game. +

Eularia

+Hanafuda type. 1 deck. Unlimited redeals. + +

Object

+Move all cards to the foundations. + +

Quick description

+Play is similar to +Eularia. +The rows build down in rank by same suit. The foundations +build up in rank by suit. + +

Rules

+The rows build from first rank to fourth rank by suit. The foundations +build from fourth to first. The third and fourth rank (trash) cards are +not interchangeable on the tableau. Cards may not be played from the +foundations. Any card or correctly ordered pile may be played on an +empty row. + +

Strategy

+Uncover the deepest row stacks first. +

Excuse

+

+Tarock type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+Rows build down in rank regardless of suit. Only one card can +be moved at a time. Foundations build up in rank by suit. An +empty row stack cannot be filled. For this reason the Kings and +the highest Trump are dealt to the bottoms of the rows. Cards +can be played from the foundations. + +

Strategy

+

+Uncover low rank cards before building on higher rank cards on +top of them. Use cards already on the foundations to assist in +moving rows. + +

Author

+

+This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. +

Falling Star

+

+Terrace type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Much like Blondes and Brunettes. + +

Rules

+

+[To be written] +

Fan

+

+Fan game type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+The 18 piles build down by suit. +Only one card can be moved at a time, and +empty piles can be filled with a King only. + +

Strategy

+

+Build evenly on to foundations. +

Fatimeh's Game

+Mughal Ganjifa game type. 1 deck. 2 redeals. + +

Object

+Move all cards to the Foundations. + +

Quick description

+Similar to Lara's Game +with twelve rows and two redeals. + +

Rules

+Refer to the description of the deal in Lara's Game. The differences +are that the cards are dealt to thirteen piles instead of fourteen +and if a dealt card is of rank Pradhan or over one card is dealt to the +talon. Otherwise the dealing rules are the same. +

+Play is the same as Lara's Game except that there are two redeals. When +the talon is empty after each round the cards are gathered up from the +tableau and dealt to the rows without being shuffled using the same +dealing rules as in the first round. +

Relaxed Fatimeh's Game

+Mughal Ganjifa game type. 1 deck. 2 redeals. + +

Object

+Move all cards to the Foundations. + +

Quick description

+Similar to Lara's Game +with twelve rows, two redeals and a reserve stack +which will hold two cards. + +

Rules

+Refer to the description of the deal in Lara's Game. The differences +are that the cards are dealt to thirteen piles instead of fourteen +and if a dealt card is of rank Pradhan or over one card is dealt to the +talon. Otherwise the dealing rules are the same. +

+Play is the same as Lara's Game except that there are two redeals. When +the talon is empty after each round the cards are gathered up from the +tableau and dealt to the rows without being shuffled using the same +dealing rules as in the first round. + +

+The reserve stack will take any two cards from the rows. + +

Strategy

+Use the reserve stack to allow buried cards to play. The best times +to use it are just before a redeal. Once played to the reserve a +card may only be played from it to a foundation. +

Fifteen Plus

+

+Tarock type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+Rows build down in rank in alternating color. The Trumps can +play as either color. Only one card can be moved at a time. +Foundations build up in rank by suit. Any card can be played +on an empty row. Cards can be played from the foundations. + +

Strategy

+

+Uncover low rank cards before building on higher rank cards on +top of them. Use cards already on the foundations to assist in +moving rows. + +

Author

+

+This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. +

Fire Cracker

+Hanafuda type. 1 deck. No redeal. + +

Object

+Move all cards to the foundations. + +

Quick description

+The rows build down in rank in the same suit. The foundations +build with cards of the same rank in suit order. Any card may +be played on an empty row. + +

Rules

+The rows build from first rank to fourth rank by suit. The foundations +build in ascending suit order from Pine to Phoenix by rank. The third +and fourth rank (trash) cards are interchangeable on the tableau. +Cards may not be played from the foundations. Any card or correctly +ordered pile may be played on an empty row. + +

Strategy

+Build sequences on the tableau. + +

Author

+This game and documentation has been written by +T. Kirk. +

Five Aces

+Tarock type. 1 deck. No redeal. + +

Object

+Move all cards to the foundations. + +

Quick description

+This is a +Baker's Dozen +type game played with the 78 card Tarock deck. Piles build down +in rank in alternate colors. The Trumps can play as either color. +The five Aces are dealt to the foundations at the start of the game. + +

Rules

+Rows build down in rank by alternate color with the Trumps playing +as either color. A pile may be moved to another location but only +a single card may be played on an empty row. Cards may be played +from the foundations. + +

Strategy

+Use the Trumps to open spots for suit cards. + +

Author

+

+This game and documentation has been written by +T. Kirk. +

Flower Arrangement

+

+Two-Deck game type. Two Hanafuda decks. No redeal. + +

Object

+

+Arrange the Flower Cards in suit order. + +

Rules

+

+The layout consists of three rows of playing piles and a row for newly +dealt cards. +

+The cards must be arranged from forth rank to first in the top three +rows as follows: +

+

+If you clear a space at the bottom it will be automatically filled +with a card from the talon. But if the talon is gone and you clear a space +at the bottom, then you can fill it with any card. +When no further moves are possible, click on the talon for a fresh row +of cards at the bottom. +

+You win when all of the suits are arranged in order. + +

Strategy

+

+Because of the many piles involved the Picture Gallery requires some +concentration, but it is not too hard to win. +

Flower Clock

+

+Hanafuda type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+This one is for people who want a mindless distraction. It's a good +way to learn the suits and ranks of the flower cards. The foundations +build from fourth rank to first, by suits. Any fourth rank card can be +played on any open foundation stack, but a game doesn't count as a win +unless the suits are in their proper order. That means Pine is at 1 +o'clock, Plum at 2 o'clock etc. Once a card is played on a foundation stack +it can't be taken off except by undoing the move. There can be no +more than eight cards in a row. + +

+The cards in the tableau build from first rank to fourth, without regard +to suit. The third and fourth rank cards are interchangable. Any card +can be played on the canvas. + +

+This is +Grandfather's Clock +with flower cards. + +

Strategy

+

+Hint: try to keep a row open to the canvas. + +

Author

+

+This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. +

ForeCell

+

+FreeCell type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like FreeCell, +but the reserves are filled at game start, and only Kings on empty spaces. + +

Rules

+

+[To be written] + +

History

+

+According to the +FreeCell FAQ +this is the first known game which bears an extremely close resemblance +to FreeCell. It was invented in Sweden and dates back at least to 1945. +

Fortress

+

+Beleaguered Castle type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+The ten piles build up or down by suit. +Only one card can be moved at a time and +empty piles can be filled with any single card. + +

Similar Games

+

+This is a very hard game - try +Chessboard +for a more enjoyful variant. +

Forty and Eight

+

+Forty Thieves type. 2 decks. 1 redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Forty Thieves, +but with eight piles and one redeal. + +

Rules

+

+[To be written] +

Forty Thieves

+

+Forty Thieves type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+Forty cards are dealt to 10 piles. These piles are built down in suit. +Only the top card of a pile is available for playing, and +spaces can be filled by any card. +

+Cards from the talon are turned over to the waste pile, one at a time. +You can move the leftmost card to the playing piles or the foundations. +There is no redeal. + +

History

+

+This is a classic solitaire game that probably dates back to the +nineteenth century. It is known by many names, such as +Napoleon at St.Helena, Big Forty and Le Cadran. +

Four Seasons

+Hanafuda type. 1 deck. No redeal. + +

Object

+Arrange all the cards on the rows. + +

Rules

+This is a Fan +type game adapted to the Hanafuda cards. The tableau consists of +twelve rows. Any stack may be moved, but only a first rank card +will play on an empty row. The trash cards are not interchangable, +and no more than eight cards can be played on a row. The game is +won when all twelve suits are arranged in order in their respective +places on the tableau. + +

Strategy

+Not all Four Seasons hands are solvable. Try to get an open row. +

Fourteen

+

+Pairing game type. 1 deck. No redeal. + +

Object

+

+Discard all pairs of cards that add up to fourteen in rank. + +

Rules

+

+The object is to use up all the cards from the tableau by +discarding pairs of cards that add up to fourteen in rank. +

+Aces are worth one and Jacks, Queens, and Kings are worth +11, 12, and 13, respectively. +

+There is no other playing on the piles. +You win when the tableau piles are all gone. + +

Notes

+

+Autodrop is disabled for this game. +

Four Winds

+

+Hanafuda type. 1 deck. 1 redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+Cards play on the four foundation stacks by rank, in ascending suit order. +Cards play on the four row stacks in descending suit order. The row stacks +will hold no more than three cards. Only one card can be move at a time. +Any card can be played on an empty row stack, but only cards of the same +rank can play on partly filled rows. There are only two passes through +the talon. + +

Strategy

+

+Winning at Four Winds requires a bit of luck and a lot of skill at +using the row stacks to the best advantage. +

+Hint: try to keep one row stack open. + +

Author

+

+This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. +

FreeCell

+

+FreeCell type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+FreeCell is played with one deck. All cards are dealt at the start of the +game. To compensate for this there are 4 free cells which can hold +any - and just one - card. +

+Piles build down by alternate color, and an empty space can be filled +with any card or sequence. +

+The number of cards you can move as a sequence is restricted by +the number of free cells - the number of free cells required is the +same as if you would make an equivalent sequence of moves with single cards. +(As a shortcut, the computer also considers the number of free piles so +that you can move even more cards as one single sequence.) + +

Notes

+

+Game numbers in the range 1 to 32000 are compatible to the ones in the +FreeCell FAQ. +Visit this page to find out a lot of interesting information +about FreeCell its variants. +

+More than 99.9% of all FreeCell games are solvable. +

Free Napoleon

+

+Napoleon type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Just like Napoleon, +only with a different screen layout. +
Gameplay is completely equivalent. + +

Rules

+

+[To be written] +

Gajapati

+Mughal Ganjifa type. One deck. Unlimited redeals. + +

Object

+Move all cards to the foundations. + +

Quick description

+Play is similar to +Klondike. +The rows build down by rank and by suit. + +

Rules

+The cards on the tableau build down in ranks of the same suit. +The foundations build up in rank by suit starting with the Ace. +Any card or movable pile of cards may be played on an empty row. +Cards are dealt from the talon three at a time. There is no limit +on redeals. Cards may be played from the foundations. +

+This game is one of a series of games that have names ending in "pati" +which transliterates as "lord of". Gajapati means "Lord of Elephants". +The names are the names of the suits in a twelve suit Ganjifa deck. + +

Strategy

+Uncover the deepest row stacks first. Play is simple but the odds +against winning this one are high. +

Gaji

+

+Hanafuda type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+When the cards are dealt, one card of each rank is placed on the four +foundation stacks. The remaining 44 cards are dealt to the tableau. +Cards from the tableau can be played on the foundations by rank, in +circular suit order. That is, Plum 1 plays on Pine 1, Rose 2 plays +on Iris 2, and Pine 3 plays on Phoenix 3. Gaji is wild. It can play +on any card in the tableau and any card can play on Gaji. Any card +can also be played on the canvas. Gaji will only play in its proper +position on the foundation. Cards play on the tableau by suit in +decending rank order. There can be no more than twelve cards in a row. +Once a card is played on a foundation stack it can't be taken off +except by undoing the move. + +

Strategy

+

+Hint: try to keep a row open to the canvas. + +

Author

+

+This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. +

Gargantua

+

+Klondike type. 2 decks. 1 redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Just like Double Klondike, +but only one redeal. + +

Rules

+

+[To be written] +

Garhpati

+Mughal Ganjifa type. One deck. Unlimited redeals. + +

Object

+Move all cards to the foundations. + +

Quick description

+Play is similar to +Klondike. +The rows build down by rank in "alternate" colors. + +

Rules

+The cards on the tableau build down by rank in alternate colors. +The foundations build up in rank by suit starting with the Ace. +Only the Mirs (Kings) may be played on an empty row. The Mughal +Ganjifa deck has eight suits and each suit has it's own color. +This makes it a bit of a challenge at times to know what colors +are the "alternates". If a card doesn't play one place, try +a different card of the same rank. Cards are dealt from the talon +three at a time. There is no limit on redeals. Cards may not be +played from the foundations. +

+This game is one of a series of games that have names ending in "pati" +which transliterates as "lord of". Garhpati means "Lord of Forts". +The names are the names of the suits in a twelve suit Ganjifa deck. + +

Strategy

+Uncover the deepest row stacks first. Move cards on the tableau +to allow playing cards from the waste stack. +

General's Patience

+

+Terrace type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Terrace, +but the foundations build up in suit. + +

Rules

+

+[To be written] +

Ghulam

+Mughal Ganjifa type. One deck. No redeal. + +

Object

+Move all cards to the foundations. + +

Quick description

+The cards build down by rank and by suit on the tableau, no more than +twelve to a row. Any card or movable pile may be played on an empty row. + +

Rules

+All cards are dealt to the fourteen rows when the games begins. Cards +on the tableau build down by suit in descending rank order. The foundations +build up by suit. Any card or movable pile may be played on an empty row. +The four reserve stacks hold one card each. + +

Strategy

+The first priority is to empty a row. Then don't fill it +unless it or another row can be emptied by doing so. +

Giant

+

+Gypsy type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Gypsy, +but you are only permitted to move cards back out of the foundations +if the talon is empty. + +

Rules

+

+[To be written] +

Golf

+

+Golf type. 1 deck. No redeal. + +

Object

+

+Move all cards to the waste stack. + +

Rules

+

+Build on the waste stack in sequence either up or down regardless of suit. +

+Only the top card is available for play on the piles. When no more moves are +possible, click on the talon to deal a new card. +

+Sequences do not wrap around, i.e. only Twos may be placed on Aces +and only Queens may be placed on Kings. + +

Notes

+

+Autodrop is disabled for this game. + +

Strategy

+

+Save Twos for Aces and Queens for Kings. +

Good Measure

+

+Baker's Dozen type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Baker's Dozen, +but 10 piles, and 2 Aces are moved to the foundations +at the start of the game. + +

Rules

+

+[To be written] +

Grandfather's Clock

+

+One-Deck game type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+Move cards to the foundations until the top of each foundation is the +clock number for that position. Jack equals 11, Queen equals 12, and +Aces must be placed on Kings. +

+The playing piles build down by rank regardless of suit. Only the top card +is available for play, and empty rows may be filled with any single card. + +

Notes

+

+Autodrop and Quickplay are disabled for this game. +

Grandmother's Game

+

+Spider type. 2 decks. No redeal. + +

Object

+

+Group all the cards in sets of 13 cards in descending sequence +by suit from King to Ace and move such sets to the foundations. + +

Quick Description

+

+Just like Relaxed Spider, +but deal 60 cards face up at game start. + +

Rules

+

+60 cards are dealt open face in 10 piles. +Piles build down by rank, regardless of suit. +However, sequences that are all of the same suit are preferred +because these are available for further movement. +

+A free space can be filled by any single card or sequence. +

+The object is to group the cards in sets of 13 cards, from King to Ace +of the same suit. Such groups can be moved to a free space and then off +the game by a mouseclick. +

+When no more sensible moves are available, click on the talon. One card +will be added to each of the playing piles (this includes the at this time +free spaces too). +

+You may deal new cards at any time. + +

Strategy

+

+Grandmother's Game is a complex strategic solitaire game which cannot be +solved very often. A good way to get to a satisfactory solution is to establish +at least one, better two or even more, free spaces to get room for moving +the cards and fit them together to descending suits. + +

History

+

+This is a Spider type game of German origin. +

Grasshopper

+

+Tarock type. 1 deck. 1 redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+The tableau consists of one reserve stack, one Trumps only row stack, +and five row stacks. Fourteen cards are dealt to the reserve +stack and one card each to the row stacks. When a row stack is emptied +it must be filled from the reserve stack first. When the reserve stack +is empty any card can be played on an empty row stack. The Trumps only +stack is left empty and can be played on at will. The row stacks +build down in rank by alternate colors. The Trumps can be played as +either color. The Trumps only row stack also builds down in rank. It +will accept a stack of cards that contains suit cards as long as the +bottom card is a Trump. The foundations build up in rank by suit. + +

Strategy

+

+The first priority is to empty the reserve stack. Once that's done +try to keep one or more row stacks open. Play +high rank cards on the rows and build down on them. The same goes for +the Trumps only row. + +

Author

+

+This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. +

Greater Queue

+Braid type. 4 decks. Two redeals. + +

Object

+Move all cards to the Foundations. + +

Quick description

+Play is similar to +Braid. + +

Rules

+Twenty five cards are dealt to the Braid when the game begins. +The foundations build in ascending suit order from Pine to Paulownia by rank. +Cards are dealt from the talon one at a time and two redeals are allowed. +Cards may not be played from the foundations. + +

Strategy

+Build sequences on the rows that will play when the correct card turns +over from the talon. Braid type games require careful strategy to win. +

Great Wall

+

+Hanafuda type. 4 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+Cards can be played on the tableau by suits or by rank. +Plum 1 plays on Pine 1, Maple 3 on Mum 3, Pine 2 on +Phoenix 2, etc. Any second rank card can be played on +any first. The third and fourth ranks are interchangable +for all suits. Only first rank cards can be played on the +canvas. There can be no more than 26 cards in a row. +

+The foundations are of two types. The finish foundations +at the top on the left and right, and the build foundations +on the bottom. Cards must be played on the foundations by +rank in suit order. The finish foundations will only accept +cards as a complete set of all twelve suits. The build +foundations will accept only one card at a time. +The finish foundations will accept three complete sets +of suits. The build foundations will accept one. When +all four decks are on the foundations in order, you have +won. Cards can be moved from the build foundations to +the finish foundations or to the tableau. They cannot +be moved from the finish foundations. + +

Strategy

+

+Since any particular card will usually play in several +different places on the tableau it's probably possible to +win every hand of Great Wall. +

+Hint: don't play all your first rank cards on the foundations +until all the cards are face up. + +

Author

+

+This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. +

Griffon

+

+Yukon type. 2 decks. No redeal. + +

Object

+

+Move all cards to the Foundations. + +

Quick description

+

+Just like Milligan Harp, +but with seven piles, and deal all cards face-up. + +

Rules

+

+[To be written] +

Ground for a Divorce

+

+Spider type. 2 decks. No redeal. + +

Object

+

+Group all the cards in sets of 13 cards in descending sequence +by same suit and move such sets to the foundations. +The sequence may wrap around. + +

Quick Description

+

+Like Spider, +but sequences wrap around from Ace to King, +and no card will be dealt to an empty space. + +

Rules

+

+50 cards are dealt in 10 piles. Cards are built down, regardless of suit. +However, sequences that are all of the same suit are preferred because +these are available for further movement. +A space can be filled by any card or legal group of cards. +

+Sequences wrap around, i.e. Kings may be placed on Aces. +

+The object is to group the cards in descending sets of 13 cards of the +same suit. These sequences may wrap around as well. +Such groups can then be moved to the foundations. +

+When no more moves are possible, click on the talon. One card will be +added to each non empty space. + +

History

+

+This is my favorite +Spider +variant. Even more decisions, and +with a fair chance of coming out. +The original German name is Scheidungsgrund. +

Gypsy

+

+Gypsy type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+The eight playing piles in the tableau all start with two +cards face-down and one showing. +Piles build down by alternate color, and an empty space can be filled +with any card or sequence. +

+When no more moves are possible, click on the talon. One card will be +added to each of the playing piles. +

+You are also permitted to move cards back out of the foundation. + +

Strategy

+

+Making heavy use of the Undo key is explicitly encouraged here - you can win +quite a number of games with a little bit of thought. + +

History

+

+Gypsy is my all time favorite - it is probably the reason +that I started writing PySol at all... +

+I first met Gypsy almost fifteen years ago in the nice +Atari ST game Patience written by Volker Weidner. +And as there seems to be no official name of +this variant I adopted the name Gypsy from another +game called xpat2. +

Hayagriva

+Dashavatara Ganjifa type. One deck. No redeal. +

Object

+Move all cards to the foundations. +

Quick description

+The cards build down by rank only on the tableau, no more +than twelve to a row. Only the Rajas may be played on an empty row. +

Rules

+All cards are dealt to the sixteen rows when the games begins. Cards +on the tableau build down in rank only. The foundations build up by suit. +Only a Raja or sequence may be played on an empty row. The four reserve +stacks hold one card each. +

Strategy

+An empty row is somewhat more useful than the reserve stacks. Try for an empty row. +

Hex A Klon by Three

+Klondike type. One deck. Unlimited redeals. + +

Object

+Move all cards to the Foundations. + +

Quick description

+Similar to Klondike +with Hex A Deck +variations. + +

Rules

+Game play is like Klondike with the Wizards being wild. They can be played +on the tableau as any rank or color. Once a Wizard is played on a row however +that row may become unmovable. If a Wizard is played in it's proper rank +position the row can still be moved. A stack with two Wizards can be moved +only if they are both in their rank position and they are not adjacent to +each other. The Wizards will not move off of the tableau until all the other +cards have been moved to the foundations. Cards are dealt from the talon three +at a time. Any card or sequence may be played on the canvas. Cards may +be played from the foundations. + +

Strategy

+Keep the Wizards off of piles that contain face down cards. Once all the +cards on the tableau are face up try to get the Wizards out of the way. Put +them all on one row stack until the suit cards have been moved to the foundations. +

Hex A Klon

+

+Hex A Deck type. 1 deck. Unlimited redeals. + +

Object

+

+Move all cards to the foundations. + +

Quick description

+

+Like Klondike, except any card can +be played on an empty row and the Wizards (Jokers) are wild. + +

Rules

+

+Game play is like Klondike with the Wizards being wild. They can be played +on the tableau as any rank or color. Once a Wizard is played on a row however +that row may become unmovable. The Wizards have ranks like the suit cards +corresponding to Ace through Four. If a Wizard is played in it's proper rank +position the row can still be moved. The rank can be determined by the height +of the hat. The Ace Wizard has the tallest hat. A stack with two Wizards can +be moved only if they are both in their rank position and they are not ajacent +to each other. The Wizards will not move off of the tableau until all the other +cards have been moved to the foundations. + +

Strategy

+

+Keep the Wizards off of piles that contain face down cards. Once all the +cards on the tableau are face up try to get the Wizards out of the way. Put +them all on one row stack until the suit cards have been moved to the foundations. + +

Author

+

+This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. +

Hidden Passages

+Klondike type. One deck. One redeal. + +

Object

+Move all cards to the Foundations. + +

Quick description

+Similar to Blind Alleys +with Hex A Deck +variations. + +

Rules

+Game play is like Blind Alleys. The rows build down in rank in alternate +color. Any card or sequence may be played on an empty row. The Wizards +will play in their proper rank position on the tableau as the alternate +of either red or black. Cards are dealt from the talon one at a time. +The four suit Aces are dealt to the foundations at the start of the +game. Cards may be played from the foundations. +

Strategy

+The Wizards will not play to their foundation until all the suit cards +are on theirs. This can make the end game a real challenge. +

Hiranyaksha

+

+FreeCell type. One Dashavatara Ganjifa Deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Die Schlange, +using the ten suit Dashavatara Ganjifa deck and the number of cards you can move as a +sequence is not restricted. + +

Rules

+

+All cards are dealt to 9 piles at the start of the game, each Raja or King +starting a new pile. Rows build down in rank regardless of suit. +Empty rows cannot be filled. The ten free cells will hold one card each. +

Hopscotch

+

+One-Deck game type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Just like Calculation, +but the initial foundation cards are in club suit. + +

Rules

+

+[To be written] +

Imperial Trumps

+

+Tarock type. 1 deck. Unlimited redeals. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+This game is similar to Klondike except the twenty-two trump +cards will play on any suit card of the next higher rank. +Cards will play on the foundation only if the trump card of +equal rank is played first. That means the Ace of Spades +won't play on the Spade foundation until the Ace of Trumps +is played on the Trump foundation. Only Kings or the highest +ranked Trump can be played on an empty row stack. The highest +Trump is called either the Fool or the Skiz depending on the +type of deck. It has either the number 0 or is not numbered. +Cards can be played from the foundations to the tableau. + +

Strategy

+

+Skillful tableau play with the trumps can make all the difference +in this game. You can move a trump from a red card to a +black card of the same rank. This will open the red card for +a black one of the next lower rank. + +

Author

+

+This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. +

Indian

+

+Forty Thieves type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Forty Thieves, +but the piles build down by any suit but own. + +

Rules

+

+[To be written] +

Interregnum

+

+Numerica type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+The foundations build up by rank ignoring suit. The base rank for +each foundation is one higher than the reserve above it. +

+Each foundation must be completed by using the card from the reserve above it. +

+There is no building on the tableau piles - cards can only be +moved to the foundations, and spaces are not filled. +

+When no more moves are possible, click on the talon. One card will be +added to each of the playing piles. + +

Notes

+

+Autodrop is disabled for this game. + +

Histoy

+

+This is a two-deck variation of +Auld Lang Syne. +

Iris

+Hanafuda type. 1 deck. Unlimited redeals. + +

Object

+Move all cards to the foundations. + +

Quick description

+Play is similar to +Iris. +The rows build down in rank by same suit. The foundations +build up in rank by suit. + +

Rules

+The rows build from first rank to fourth rank by suit. The foundations +build from fourth to first. The third and fourth rank (trash) cards are +not interchangeable on the tableau. Cards may not be played from the +foundations. Cards are dealt from the talon three at a time. Only first +rank cards or correctly ordered piles may be played on an empty row. + +

Strategy

+Uncover the deepest row stacks first. +

Irmgard

+

+Gypsy type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Gypsy, +but 9 piles and only Kings on empty spaces. + +

Rules

+

+The playing piles build down by alternate color, and an empty space +can only be filled by a King or a sequence starting with a King. +

+When no more moves are possible, click on the talon. One card will be +added to each of the playing piles, except for the last turn where only +7 cards will be dealt. +

+You are also permitted to move cards back out of the foundation. + +

Notes

+

+As with Gypsy you are allowed to make heavy use of the Undo key. +

Japanese Garden

+Hanafuda type. 1 deck. No redeal. + +

Object

+Move all cards to the foundations. + +

Rules

+This is a Fan +type game adapted to the Hanafuda cards. The tableau consists of +six flower beds in two rows above and a Koi pond below with the +foundations at the top. Cards build from first to fourth rank +on the tableau by suit and from fourth to first on the foundations. +Only first rank cards may be played on an empty row. No more than +six cards may be played on a row. Cards may be moved from the Koi +pond to either the rows or the foundations but may not be moved to +the pond. Only one card may be moved at a time. + +

Strategy

+It's not at all unusual to have no possible moves after dropping +cards to the foundations. Try to get an open row. +

Japanese Garden II

+Hanafuda type. 1 deck. No redeal. + +

Object

+Move all cards to the foundations. + +

Rules

+Play is identical to +Japanese Garden +except cards may only be played from the Koi pond to the foundations, +not to the rows. +

Japanese Garden III

+Hanafuda type. 1 deck. No redeal. + +

Object

+Move all cards to the foundations. + +

Rules

+Play is identical to +Japanese Garden +except there are eight flower bed row stacks that will each +hold up to seven cards. There is no Koi pond in this garden. +

Journey to Cuddapah

+Braid type. One deck. Two redeals. + +

Object

+Move all cards to the Foundations. +

Quick description

+Similar to Braid +played with a single Dashavatara +Ganjifa +deck. + +

Rules

+Game play is like Braid. In this variation there are two Braid +stacks that each have their own set of Braid reserve stacks. The +game lay out starts with the ten foundations in the outer most columns. +The next two columns inwards are the ten Braid reserves. Then there +are two columns with five general reserves each. The inner most two +columns are the two Braid stacks. Each Braid starts with fifteen cards. +When one of the Braid reserves becomes open the card at the top of the +corresponding Braid will be moved there. When all the cards from one +of the Braids are removed a card from the other Braid will be used. +

+Cuddapah is a city in India with a history in the production of Ganjifa cards. +

Strategy

+Build sequences on the rows that will play when the correct card turns +over from the talon. This game type requires careful strategy to win. +

Just For Fun

+Hanafuda type. 1 deck. No redeal. + +

Object

+Move all cards to the foundations. + +

Quick description

+Play is similar to +Free Cell. +The rows build down by rank in the same suit. The foundations +build with cards of the same rank in suit order. + +

Rules

+The rows build from first rank to fourth rank by suit. The foundations +build in ascending suit order from Pine to Phoenix by rank. The third +and fourth rank (trash) cards are not interchangeable on the tableau. +Cards may not be played from the foundations. Only first rank cards +or correctly ordered piles may be played on an empty row. + +

Strategy

+Use the reserve stacks to release the fourth rank cards first. + +

Author

+This game and documentation has been written by +T. Kirk. +

Double Kali's Game

+Dashavatara Ganjifa game type. 2 decks. 3 redeals. + +

Object

+Move all cards to the Foundations. + +

Quick description

+Similar to Lara's Game +with twelve rows, three redeals and a reserve stack. + +

Rules

+Refer to the description of the deal in Lara's Game. The differences +are that the cards are dealt to thirteen piles instead of fourteen +and if a dealt card is of rank Pradhan or over one card is dealt to the +talon. Only one 120 card Dashavatara deck is used. Otherwise the +dealing rules are the same. +

+Play is the same as Lara's Game except that there are three redeals. When +the talon is empty after each round the cards are gathered up from the +tableau and dealt to the rows without being shuffled using the same +dealing rules as in the first round. The foundations take two complete +rounds of a suit. After the first Raja is played to a foundation the +second Ace will play. + +

+The reserve stack will take any four cards from the rows. + +

Strategy

+Use the reserve stack to allow buried cards to play. The best times +to use it are just before a redeal. Once played to the reserve a +card may only be moved from it to a foundation. +

Kali's Game

+Dashavatara Ganjifa game type. 1 deck. 2 redeals. + +

Object

+Move all cards to the Foundations. + +

Quick description

+Similar to Lara's Game +with twelve rows and two redeals. + +

Rules

+Refer to the description of the deal in Lara's Game. The differences +are that the cards are dealt to thirteen piles instead of fourteen +and if a dealt card is of rank Pradhan or over one card is dealt to the +talon. Only one 120 card Dashavatara deck is used. Otherwise the +dealing rules are the same. +

+Play is the same as Lara's Game except that there are two redeals. When +the talon is empty after each round the cards are gathered up from the +tableau and dealt to the rows without being shuffled using the same +dealing rules as in the first round. +

Relaxed Kali's Game

+Dashavatara Ganjifa game type. 1 deck. 2 redeals. + +

Object

+Move all cards to the Foundations. + +

Quick description

+Similar to Lara's Game +with twelve rows, two redeals and a reserve stack +which will hold two cards. + +

Rules

+Refer to the description of the deal in Lara's Game. The differences +are that the cards are dealt to thirteen piles instead of fourteen +and if a dealt card is of rank Pradhan or over one card is dealt to the +talon. Only one 120 card Dashavatara deck is used. Otherwise the +dealing rules are the same. +

+Play is the same as Lara's Game except that there are two redeals. When +the talon is empty after each round the cards are gathered up from the +tableau and dealt to the rows without being shuffled using the same +dealing rules as in the first round. + +

+The reserve stack will take any two cards from the rows. + +

Strategy

+Use the reserve stack to allow buried cards to play. The best times +to use it are just before a redeal. Once played to the reserve a +card may only be moved from it to a foundation. +

Double Katrina's Game

+Tarock game type. 4 decks. 2 redeals. + +

Object

+Move all cards to the Foundations. + +

Quick description

+Similar to Lara's Game +with twenty two rows and one redeal, using the Tarock deck. +This is the same as Relaxed Katrina's Game +using four decks. + +

Rules

+Refer to the description of the deal in Lara's Game. The differences +are that the cards are dealt to twenty three piles instead of fourteen +and if a dealt card is of rank Page or over one card is dealt to the +talon. Otherwise the dealing rules are the same. +

+Play is the same as Lara's Game with two exceptions. The first exception +is that there are two redeals. When the talon is empty after the one +round the cards are gathered up from the tableau and dealt to the rows +without being shuffled using the same dealing rules as in the first round. +

+The other exception is the reserve stack just to the right of the foundations. +This stack will take any three cards from any of the rows. Once played there +however, a card may not be removed except by playing it to a foundation. + +

Strategy

+If two row cards will play on the same foundation pick the card that is on +the row that holds the most cards. Move cards from one set of foundations +to the other to get extra plays. +

Katrina's Game

+Tarock game type. 2 decks. 1 redeal. + +

Object

+Move all cards to the Foundations. + +

Quick description

+Similar to Lara's Game +with twenty two rows and one redeal, using the Tarock deck. + +

Rules

+Refer to the description of the deal in Lara's Game. The differences +are that the cards are dealt to twenty three piles instead of fourteen +and if a dealt card is of rank Page or over one card is dealt to the +talon. Otherwise the dealing rules are the same. +

+Play is the same as Lara's Game except that there is one redeal. When +the talon is empty after the first round the cards are gathered up from +the tableau and dealt to the rows without being shuffled using the same +dealing rules as in the first round. + +

Strategy

+If row two cards will play on the same foundation pick the card that is on +the row that holds the most cards. Move cards from one set of foundations +to the other to get extra plays. +

Relaxed Katrina's Game

+Tarock game type. 2 decks. 1 redeal. + +

Object

+Move all cards to the Foundations. + +

Quick description

+Similar to Lara's Game +with twenty two rows and one redeal, using the Tarock deck. +This is the same as Katrina's Game +with a reserve stack. + +

Rules

+Refer to the description of the deal in Lara's Game. The differences +are that the cards are dealt to twenty three piles instead of fourteen +and if a dealt card is of rank Page or over one card is dealt to the +talon. Otherwise the dealing rules are the same. +

+Play is the same as Lara's Game with two exceptions. The first exception +is that there is one redeal. When the talon is empty after the first +round the cards are gathered up from the tableau and dealt to the rows +without being shuffled using the same dealing rules as in the first round. +

+The other exception is the reserve stack just to the right of the foundations. +This stack will take any two cards from any of the rows. Once played there +however, a card may not be removed except by playing it to a foundation. + +

Strategy

+If two row cards will play on the same foundation pick the card that is on +the row that holds the most cards. Move cards from one set of foundations +to the other to get extra plays. +

Khadga

+

+FreeCell type. One Moghul Ganjifa Deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Snake, using the eight suit Moghul Ganjifa deck +and the number of cards you can move as a sequence is not restricted. + +

Rules

+

+All cards are dealt to 9 piles at the start of the game, each Raja or King +starting a new pile. Rows build down in rank and alternate color. +Refer to the general Ganjifa page. +Empty rows cannot be filled. The eight free cells will hold one card each. +

Kingdom

+

+Two-Deck game type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+The foundations build up by rank igonoring suit. +

+The reserve piles can hold a single card and +are automatically filled from the waste or talon. +

+There is no building on the tableau piles, so you can +only move cards to the foundations. + +

Notes

+

+Autodrop is disabled for this game. +

King Only Baker's Game

+

+FreeCell type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Just like Baker's Game, +but only Kings on empty spaces. + +

Rules

+

+All cards are dealt at the start of the game. To compensate for this +there are 4 free cells which can hold any - and just one - card. +

+Piles build down by suit, and you can only move Kings to empty slots. +

+The number of cards you can move as a sequence is restricted by +the number of free cells - the number of free cells required is the +same as if you would make an equivalent sequence of moves with single cards. +

King Only Hex A Klon

+Klondike type. One deck. One redeal. + +

Object

+Move all cards to the Foundations. + +

Quick description

+Similar to Klondike +with Hex A Deck +variations. + +

Rules

+Game play is like Klondike with the Wizards being wild. They can be played +on the tableau as any rank or color. Once a Wizard is played on a row however +that row may become unmovable. If a Wizard is played in it's proper rank +position the row can still be moved. A stack with two Wizards can be moved +only if they are both in their rank position and they are not adjacent to each +other. The Wizards will not move off of the tableau until all the other cards +have been moved to the foundations. Only Kings may be played on the canvas. +Cards may be played from the foundations. + +

Strategy

+Keep the Wizards off of piles that contain face down cards. Once all the +cards on the tableau are face up try to get the Wizards out of the way. Put +them all on one row stack until the suit cards have been moved to the foundations. +Since the Wizards will not play to the foundation until all the suit cards are on +the foundations, and since only Kings will play on an empty row, one Wizard is +dealt to the bottom of the second row from the left. If you move that Wizard +and there is no other Wizard on the canvas, you will not be able to win the +game. +

Klondike by Threes

+

+Klondike type. 1 deck. Unlimited redeals. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Klondike, +but deal three cards. + +

Rules

+

+[To be written] +

Klondike

+

+Klondike type. 1 deck. Unlimited redeals. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+Foundations are built up in suit from Ace to King. +

+The playing piles build down by alternate color, and an empty space +can only be filled by a King or a sequence starting with a King. +

+When you click on the talon, one card is turned over onto the waste pile. +There is no limit to the number of times you go through the talon. +

+You are also permitted to move cards back out of the foundations. +

Klondike Plus 16

+Klondike type. One deck. One redeal. + +

Object

+Move all cards to the Foundations. + +

Quick description

+Similar to Klondike +with Hex A Deck +variations. + +

Rules

+Game play is like Klondike with the Wizards being wild. They can be played +on the tableau as any rank or color. Once a Wizard is played on a row however +that row may become unmovable. The Wizards have ranks like the suit cards +corresponding to Ace through four. If a Wizard is played in it's proper rank +position the row can still be moved. The rank can be determined comparing some +distinctive element of the images. The first rank Wizard will be the most elaborate +in some way such as the fattest, the tallest hat etc. A stack with two Wizards can +be moved only if they are both in their rank position and they are not adjacent +to each other. Cards are dealt from the talon one at a time. Only Kings may +be played on an empty row. The Wizards may be played to the foundation at any +time in their proper rank order. Cards may be played from the foundations. + +

Strategy

+The Wizards may play to the foundation at any time, but they can be very helpful +in moving cards on the tableau. +

Kurma

+Dashavatara Ganjifa type. One deck. Unlimited redeals. + +

Object

+Move all cards to the foundations. + +

Quick description

+Play is similar to +Klondike. +The rows build down by suit and rank. + +

Rules

+The cards on the tableau build down in rank of the same suit. The +foundations build up in rank by suit starting with the Ace. The cards +are dealt from the talon one at a time. Any card or movable pile may +be played on an empty row. Cards may be played from the foundations. + +

Strategy

+The odds against winning this game are high. Try moving cards off of +the deepest piles first. +

La Belle Lucie

+

+Fan game type. 1 deck. 2 redeals. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+The 18 piles build down by suit. +Only one card can be moved at a time. +Empty piles are not filled. +

+When no more moves are possible, click on the talon. +All cards on the tableau will be re-shuffled. + +

History

+

+This game is also known under names such as +Clover Leaf and Midnight Oil. +

Labyrinth

+

+FreeCell type. Two Hex A Decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Snake, +with the Hex A Deck Variations and the number of cards you can move as a +sequence is not restricted. + +

Rules

+

+All cards are dealt to 9 piles at the start of the game, each King or "Ten" +(hexadecimal) starting a new pile. Rows build down in rank and alternate +colors. The Wizards play as any color. Empty rows cannot be filled. +

Lady Betty

+

+Numerica type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Numerica, +but the foundations build up in suit, and 6 row stacks. + +

Rules

+

+The foundations build up in suit from Ace to King. +

+One card is flipped over at a time and moved onto the stacks. There are no +restrictions on which card may go where on the stacks. Once on a stack, +a card can only be moved onto a foundation. +

Lady Palk

+

+Forty Thieves type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Forty Thieves, +but the 8 piles build down by rank ignoring suit, +and sequences can be moved. + +

Rules

+

+[To be written] +

Double Lara's Game

+Lara's game type. 4 decks. 2 redeals. + +

Object

+Move all cards to the Foundations. + +

Quick description

+Similar to Lara's Game +with four decks, two redeals and a reserve stack. + +

Rules

+Refer to the description of the deal in Lara's Game. The differences +are the use of four decks instead of two two redeals and a reserve stack. +Otherwise the play and dealing rules are the same. +

+When the talon is empty after each round the cards are gathered up from +the tableau and dealt to the rows without being shuffled using the same +dealing rules as in the first round. The foundations take two complete +rounds of a suit. After the last card of the first round is played to +a foundation the first card of the second round will play. + +

+The reserve stack will take any two cards from the rows. + +

Strategy

+Use the reserve stack to allow buried cards to play. The best times +to use it are just before a redeal. Once played to the reserve a +card may only be played from it to a foundation. +

Lara's Game

+

+Two-Deck game type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+Cards are dealt to 14 piles. The piles are organized Ace through +five, six through ten, and then the three face cards, followed by the +Talon. [Yes, cards are dealt to the talon!] The rules for this deal +are as follows: +

+Cards are dealt to the first thirteen piles in order, until the 104 +cards have been used up. If the dealt card matches the place of the +pile it is placed on, one card is dealt to the talon. If the card is +a face card, one card is dealt to the talon. If the card is an Ace, +two cards are dealt to the talon. Each time the deal reaches the King +pile, two cards are dealt to the talon and the deal starts over at the +Ace pile. +

+The four top foundations build up from Ace, while the left four +Foundations build down from King. Only the top card of any stack is +playable, and the rest of the cards are hidden. +

+The piles at the bottom of the screen represent the player's hand. +Whenever a card is dealt from the talon, the player picks up the +corresponding pile, places the dealt card at the bottom of the hand +plays any cards that can be played, and replaces the hand to the pile +that was picked up. +

+There is no redeal. + +

Notes

+

+This game was taught to me by a wonderful woman. Neither she nor I +knows where the game originated (it was taught to her by her older +sister). This game is dedicated to her. Note: it was taught to her +by her *other* older sister. So it really shouldn't be called Lara's +game. But that's what I'm used to calling it, so thus it remains. + +

Author

+

+This game and documentation has been written by +Matthew W. Hohlfeld +and is part of the official PySol distribution. +

Relaxed Lara's Game

+Lara's game type. 2 decks. 1 redeal. + +

Object

+Move all cards to the Foundations. + +

Quick description

+Similar to Lara's Game +with a redeal and a reserve stack. + +

Rules

+Refer to the description of the deal in Lara's Game. The differences +are the use of four decks instead of two two redeals and a reserve stack. +Otherwise the play and dealing rules are the same. +

+When the talon is empty after each round the cards are gathered up from +the tableau and dealt to the rows without being shuffled using the same +dealing rules as in the first round. The foundations take two complete +rounds of a suit. After the last card of the first round is played to +a foundation the first card of the second round will play. + +

+The reserve stack will take any single card from the rows. + +

Strategy

+Use the reserve stack to allow buried cards to play. The best time +to use it is just before the redeal. Once played to the reserve a +card may only be played from it to a foundation. +

Lesser Queue

+Braid type. 2 decks. Two redeals. + +

Object

+Move all cards to the Foundations. + +

Quick description

+Play is similar to +Braid. + +

Rules

+The foundations build in ascending suit order from Pine to Paulownia by rank. +Cards are dealt from the talon one at a time and two redeals are allowed. +Cards may not be played from the foundations. + +

Strategy

+Build sequences on the rows that will play when the correct card turns +over from the talon. Braid type games require careful strategy to win. +

Lexington Harp

+

+Yukon type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+Cards in tableau are built down by alternate color. +Groups of cards can be moved regardless of sequence. +An empty space can be filled with any card or sequence. +

+Foundations are built up in suit from Ace to King. +Cards in foundations are no longer in play. +

+When no more moves are possible, click on the talon. One card will be +added to each of the playing piles. + +

History

+

+This is a combination of +Yukon type and +Gypsy type +game elements. +

Little Easy

+Hanafuda type. 1 deck. Unlimited redeals. + +

Object

+Move all cards to the foundations. + +

Quick description

+Play is similar to +Klondike. +The rows build down by rank in the same suit. The foundations +build with cards of the same rank in suit order. + +

Rules

+The rows build from first rank to fourth rank by suit. The foundations +build in ascending suit order from Pine to Phoenix by rank. The third +and fourth rank (trash) cards are not interchangeable on the tableau. +Cards are dealt from the talon three at a time and there is no limit to +the number of redeals. Cards may not be played from the foundations. +Only first rank cards may be played on an empty row. + +

Strategy

+Disable auto drop and build on the rows until all cards are face up. +These games may be easy by name and easy to play but they're not easy +to win. + +

Author

+This game and documentation has been written by +T. Kirk. +

Little Forty

+

+Forty Thieves type. 2 decks. 3 redeals. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Forty Thieves, +but the piles build down by rank only, +sequences can be moved if they build down by suit and rank, +empty piles are automatically filled from the waste or talon, +deal 3 cards each time, and 3 redeals. + +

Rules

+

+[To be written] + +

History

+

+This is a combination of +Forty Thieves type and +Spider type +game elements. +

Long Braid (Der lange Zopf)

+

+Napoleon type. 2 decks. 2 redeals. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Just like Braid, +but deal 24 cards to the Braid stack at game start. + +

Rules

+

+[To be written] +

Long Journey to Cuddapah

+Braid type. Two decks. Two redeals. + +

Object

+Move all cards to the Foundations. +

Quick description

+Similar to Braid +played with two Dashavatara +Ganjifa +decks. + +

Rules

+Game play is like Braid. In this variation there are two Braid +stacks that each have their own set of Braid reserve stacks. The +game lay out starts with the twenty foundations in the outer most columns. +The next two columns inwards are the ten Braid reserves. Then there +are two columns with five general reserves each. The inner most two +columns are the two Braid stacks. Each Braid starts with twenty cards. +When one of the Braid reserves becomes open the card at the top of the +corresponding Braid will be moved there. When all the cards from one +of the Braids are removed a card from the other Braid will be used. +

+Cuddapah is a city in India with a history in the production of Ganjifa cards. +

Strategy

+Build sequences on the rows that will play when the correct card turns +over from the talon. This game type requires careful strategy to win. +

Lucas

+

+Forty Thieves type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Forty Thieves, +but with 13 piles, and sequences can be moved. + +

Rules

+

+[To be written] +

Mage's Game

+Baker's Dozen type. One deck. No redeals. + +

Object

+Move all cards to the Foundations. + +

Quick description

+Similar to Baker's Dozen +with one row of twelve alternate color row stacks and +Hex A Deck +variations. + +

Rules

+Game play is like Baker's Dozen. The rows build down in rank in alternate +color. The Wizards will play in their proper rank position on the +tableau as the alternate of either red or black. Any card or sequence +may be played on an empty row. Cards may be played from the foundations. +

Strategy

+Try to open a row to the canvas. +

Mahjongg

+Mahjongg tile based solitaire games. + +

Object

+Remove all tiles from the tableau. + +

Quick description

+Click on two matching tiles to remove them from the tableau. + +

Rules

+Tiles may be removed from the tableau only in matching pairs and only +if both tiles are free. A tile is free if there are no tiles on top +of it and no tiles either to the right or left of it. A set of Mahjongg +tiles has three suits of nine tiles plus three Dragons and four Winds, +each of which is repeated four times. And there four Seasons and four +Flowers. This makes a total of 144 tiles in a complete set. The three +suits are usually called Sticks, Coins and Strings although other names +are sometimes used. A three of Sticks will only match another three of +Sticks. The Dragons are known by their colors which are usually red, +green and white. A green Dragon will only match another green Dragon. +The Winds are North, South, East and West. North will only match North +etc. Any Flower will match any other Flower and any Season will match +any other Season. + +

Strategy

+Remove tiles from the deepest stacks first. + +

Notes

+Mahjongg is a game that requires four players referred to as the four +winds. The first widely distributed computer solitaire game that used +the Mahjongg tiles was called Shanghai and was produced by Activision. +

Makara

+

+FreeCell type. One Moghul Ganjifa Deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Snake, +using the eight suit Moghul Ganjifa deck and the number of cards you can move as a +sequence is not restricted. + +

Rules

+

+All cards are dealt to 9 piles at the start of the game, each Raja or King +starting a new pile. Rows build down in rank and suit. +Refer to the general Ganjifa page. +Empty rows cannot be filled. The eight free cells will hold one card each. +

Maria

+

+Forty Thieves type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Forty Thieves, +but the 9 piles build down by alternate color. +
Much like Streets. + +

Rules

+

+[To be written] +

Martha

+

+Baker's Dozen type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+The four Aces are dealt to the foundations at game start. +

+The piles build down by alternate color. +Sequences may be moved, but an empty pile can be only +be filled with a single card. +

Matriarchy

+

+Two-Deck game type. 2 decks. Varying number of redeals. + +

Object

+

+Move all cards to the tableau piles. + +

Rules

+

+The object of this game is to build sequences until all the cards are +used up. Cards are placed on Queens in descending order, following suit. +Kings are placed on the empty spaces above the queens, and then cards are +placed on the Kings in ascending order, starting with Ace, also following +suit. For each rank you complete, (that is, having one card of each value) +you get an extra chance at going through the talon. You are permitted to +move cards from one pile to another, as long as you still follow the rules. +The first time you go through the talon, the cards are given two at a time. +The second time, it is three cards, and so on up to twelve. If by that time +you have completed any ranks, your bonus runs start at eleven, then ten, and +so on. You win if you complete all the ranks. +

Matrix

+Matrix type. One deck. No redeals. + +

Object

+Restore game pieces to their proper order. + +

Rules

+When the game opens the all game pieces except for the final piece are +dealt to the tableau in their proper order. The pieces are then scrambled +to a random pattern. With the larger grids it may take several seconds for +the scrambling to be completed. Pieces may not be lifted from the canvas. +They may be moved by clicking on a piece which is in either the row or the +column which has the empty spot. That piece and all intervening pieces will +move one space towards the empty spot. The image game piece sets are best used +with the grid size for which they are designed. The size is indicated in the +name of the set. King of Hearts 4x4, Players Trumps 10x10, etc. The default +set of numbered pieces works with any grid size. When all the pieces have been +restored to their correct order the final piece will be dealt to the tableau and +the game has been won. Every Matrix game can be solved. + +

Strategy

+Begin in the upper left hand corner and complete one row before starting the next. +Take a screen shot of the image sets before the game is scrambled. +

MatsuKiri

+

+Hanafuda type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundation. + +

Rules

+

+The cards can only be moved to the foundation as entire suits, in order. +As in Oonsoo, +the third and fourth rank cards are interchangable +for all suits except Rain. Only first rank cards can play on the canvas. +First build the suits on the tableau. Then pick up all four cards at +once and drop them on the foundation. The foundation will only accept +a completed suit if the internal rank order is correct and it's played +in suit order. Plum after Pine, Phoenix after Rain, etc. Stacks in +the tableau can be moved if the cards in the stack are in order or +not. There can be no more than twelve cards in a row. The play in +this game is similar to Seahaven Towers, except there are no reserve +stacks. +

+This game can have "unbeatable" deals. For instance, if the second +rank card of suit "a" is on the first rank card of suit "b", and the +second rank card of "b" is on the first rank card of "a", neither second +rank card can be moved. You've lost. It's also possible to play +yourself into a similar situation. + +

Strategy

+

+Hint: try to build more than one suit on the tableau at a time. + +

Author

+

+This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. +

MatsuKiri Strict

+Hanafuda type. 1 deck. No redeal. + +

Object

+Move all cards to the single foundation. + +

Rules

+Play is identical to +MatsuKiri +except the trash (third and forth rank) cards are not interchangeable. +

Matsya

+Dashavatara Ganjifa type. One deck. No redeal. + +

Object

+Move all cards to the foundations. + +

Quick description

+Play is similar to +Klondike. +The rows build down by rank only. + +

Rules

+The cards on the tableau build down in rank regardless of suit. The +foundations build up in rank by suit starting with the Ace. The cards +are dealt from the talon one at a time. There is no redeal. Only Mirs +(Kings) may be played on an empty row. Cards may not be played from the +foundations. + +

Strategy

+The waste stack will be the biggest problem area. Play from it first. +

Maze

+

+Montana type. 1 deck. No redeal. + +

Object

+

+Group all the cards in sets of 12 cards in ascending sequence +by suit from Ace to Queen. There may be empty spaces between +but not within such sequences. The tableau wraps around. + +

Rules

+

+This solitaire starts with the entire deck shuffled and dealt +out to 54 piles. The Kings are then removed making a total of 6 +initial free spaces. +

+You may move to a space only the card that +matches the neighbor in suit, and is one greater in rank than the left +neighbour or one less in rank than the right neighbour. +

+As a special rule you may place an Ace of any suit to the right +of a Queen. +

+The tableau wraps around at the end of rows and from the +bottom-right to the top-left. + +

Notes

+

+Autodrop is disabled for this game. +

Memory 24

+

+Memory game type. 24 cards. No redeal. + +

Object

+

+Flip all pairs of matching cards and get a score of 40 points or more. + +

Rules

+

+At game start 12 pairs of cards are dealt to the tableau piles. +

+Flip any 2 cards that match in suit and rank. +

+Any pair that matches will gain you 5 points, while a pair that +doesn't match will cost you 1 point. +

+You win if your final score reaches 40 points. + +

Notes

+

+To get awarded for a perfect game you must reach the maximum score of +60 points. You can reach this by restarting the game. +

+Undo, Bookmarks, Autodrop and Quickplay +are disabled for this game. +

Memory 40

+

+Memory game type. 40 cards. No redeal. + +

Object

+

+Flip all pairs of matching cards and get a score of 50 points or more. + +

Rules

+

+At game start 20 pairs of cards are dealt to the tableau piles. +

+Flip any 2 cards that match in suit and rank. +

+Any pair that matches will gain you 5 points, while a pair that +doesn't match will cost you 1 point. +

+You win if your final score reaches 50 points. + +

Notes

+

+To get awarded for a perfect game you must reach the maximum score of +100 points. You can reach this by restarting the game. +

+Undo, Bookmarks, Autodrop and Quickplay +are disabled for this game. +

Merlin's Meander

+Braid type. Two decks. Two redeals. + +

Object

+Move all suit cards to the Foundations. +

Quick description

+Similar to Braid +with Hex A Deck +variations. + +

Rules

+Game play is like Braid. In the Hex A Deck variation the Wizards +don't have their own foundations. There are two reserve stacks to +the left of the foundations that will hold up to three Wizards each. +The game is won when all the suit cards have been moved to the foundations. +

Strategy

+Build sequences on the rows that will play when the correct card +turns over from the talon. Don't fill the Wizard stacks until you +need to. +

Midshipman

+

+Forty Thieves type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Forty Thieves, +but the 9 piles build down by any suit but own. +
Much like Indian. + +

Rules

+

+[To be written] +

Milligan Cell

+

+Gypsy type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Gypsy, +but only Kings on empty spaces, and with four extra free cells. +
Easy. + +

Rules

+

+[To be written] +

+You are not permitted to move cards back out of the foundations. +

Milligan Harp

+

+Yukon type. 2 decks. No redeal. + +

Object

+

+Move all cards to the Foundations. + +

Rules

+

+Cards in Tableau are built down by alternate color. +Groups of cards can be moved regardless of sequence. +An empty space can be filled with any card or sequence. +

+Foundations are built up in suit from Ace to King. +Cards in Foundations are no longer in play. +

+When no more moves are possible, click on the Talon. One card will be +added to each of the playing piles. + +

History

+

+This is a combination of +Yukon type and +Gypsy type +game elements. +

Mississippi

+

+Yukon type. 2 decks. No redeal. + +

Object

+

+Move all cards to the Foundations. + +

Quick description

+

+Just like Milligan Harp, +but with seven piles. + +

Rules

+

+[To be written] +

Miss Milligan

+

+Gypsy type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Gypsy, +but only Kings on empty spaces, and with an extra reserve stack +that can be used once the talon is empty. + +

Rules

+

+[To be written] +

+After the talon is exhausted, you can use the reserve stack +for storing any card or legal sequence +(this process is called weaving). +

+You are not permitted to move cards back out of the foundations. +

Montana

+

+Montana type. 1 deck. 2 redeals. + +

Object

+

+Group all the cards in sets of 12 cards in acscending sequence +by suit from Two to King. + +

Rules

+

+This solitaire starts with the entire deck shuffled and dealt +out in four rows. The Aces are then removed +making 4 initial free spaces. You may move to a space only the card that +matches the left neighbor in suit, and is one greater in rank. Kings are +high, so no cards may be placed to their right (they create dead spaces). +

+When no moves can be made, cards still out of sequence are reshuffled +and dealt face up after the ends of the partial sequences, leaving a card +space after each sequence, so that each row looks like a partial sequence +followed by a space, followed by enough cards to make a row of 13. + +

Notes

+

+Autodrop is disabled for this game. + +

Strategy

+

+A moment's reflection will show that this game cannot take more than 12 +redeals. But only 2 redeals are allowed... + +

History

+

+This game is also known under names such as +Gaps. +

Monte Carlo

+

+Pairing game type. 1 deck. No redeal. + +

Object

+

+Discard all pairs of cards of the same rank. + +

Rules

+

+The object is to use up all the cards from the tableau by +discarding pairs of cards of the same rank. +

+You can only put a card on top of another card +when the two cards are touching horizontally, vertically or diagonally +(i.e. the cards have to be neighbours). +

+When no more moves are possible, click on the talon. +The cards will be shifted up and the empty spaces at +the bottom will be filled. +

+You win when the tableau piles are all gone. + +

Notes

+

+Autodrop is disabled for this game. +

Mughal Circles

+Mughal Ganjifa type. One deck. No redeal. + +

Object

+Move all cards to the foundations. + +

Quick description

+The cards build down by rank and by suit on the tableau. Any card may be +played on an empty row. Only one card may be moved at a time. + +

Rules

+All cards are dealt to the twenty four rows when the games begins. Cards +on the tableau build down by suit in descending rank order. The foundations +build up by suit. Any card may be played on an empty row. The reserve stacks +hold one card each. Only one card at a time may be moved. + +

Strategy

+Try to keep a reserve stack open. Play higher ranked cards on empty rows. +

Napoleon

+

+Napoleon type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Der kleine Napoleon, +but a little bit easier because there are 2 free cells, +each of which is blocked by the corresponding reserve stack. + +

Rules

+

+[To be written] +

Napoleon's Exile

+

+Forty Thieves type. 2 decks. No redeal. + +

Object

+

+Move all cards to the Foundations. + +

Quick Description

+

+Like Forty Thieves, +but the piles build down by rank ignoring suit. + +

Rules

+

+[To be written] + +

Similar Games

+ +

Narasimha

+Dashavatara Ganjifa type. One deck. No redeal. + +

Object

+Move all cards to the foundations. + +

Quick description

+Play is similar to +Klondike. +The rows build down by rank in "alternate" colors. + +

Rules

+The cards on the tableau build down in rank in alternate colors. The +Dashavatara Ganjifa deck has ten suits and each suit has it's own color. +This makes it a bit problematic at times knowing which colors are alternate. +If a card of one suit doesn't play in a spot, try a different card of the +same rank. The foundations build up in rank by suit starting with the Ace. +The cards are dealt from the talon one at a time. There is no redeal. Only +the Mirs (Kings) may be played on an empty row. Cards may be played from the +foundations. + +

Strategy

+The waste stack will be the biggest problem area. Play from it first. +

Narpati

+Mughal Ganjifa type. One deck. No redeals. + +

Object

+Move all cards to the foundations. + +

Quick description

+Play is similar to +Klondike. +The rows build down by rank in "alternate" colors. + +

Rules

+The cards on the tableau build down by rank in alternate colors. +The foundations build up in rank by suit starting with the Ace. +Only the Mirs (Kings) may be played on an empty row. The Mughal +Ganjifa deck has eight suits and each suit has it's own color. +This makes it a bit of a challenge at times to know what colors +are the "alternates". If a card doesn't play one place, try +a different card of the same rank. Cards are dealt from the talon +three at a time. There are no redeals. Cards may be played from +the foundations. +

+This game is one of a series of games that have names ending in "pati" +which transliterates as "lord of". Narpati means "Lord of Men". +The names are the names of the suits in a twelve suit Ganjifa deck. + +

Strategy

+Uncover the deepest row stacks first. Move cards around on the +tableau to open spots for cards from the waste stack. +

Nasty

+Tarock type. 1 deck. Unlimited redeals. + +

Object

+Move all cards to the foundations. + +

Quick description

+This game is similar to +Cruel +played with the 78 card Tarock deck. Piles build down in rank in +by suit. Only one card may be moved at a time. + +

Rules

+Rows build down in rank by suit. Only one card may be moved at a time. +Only Kings or Skis (the highest Trump) may be played on an empty row. +When no more moves can be made click the talon for a redeal. + +

Author

+

+This game and documentation has been written by +T. Kirk. +

Neighbour

+

+Pairing game type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundation. + +

Rules

+

+The object is to use up all the cards from the tableau, placing them +on the single foundation. You can only put a card on top of another card +when the numerical values of the two cards adds up to 13 +and the two cards are touching horizontally, vertically or diagonally +(i.e. the cards have to be Neighbours). +

+You do not have to follow suit. +Jack is worth 11 and Queen is worth 12. +All Kings go off alone. +

+Empty spaces are filled automatically by shifting cards up and +dealing from the talon to the bottom piles. +

+You win when the tableau piles are all gone. + +

Notes

+

+Quickplay is disabled for this game. + +

History

+

+This is a combination of +Monte Carlo and +Pyramid game elements. +

New Tower of Hanoi

+Matrix type. One deck. No redeals. + +

Object

+Move the tower to either of the other stacks. + +

Rules

+Only one disk may be moved at a time. A larger disk may not be placed on +top of a smaller one. Click on the pile to be moved from to high +light it. Then click the pile to be moved to. + +

Strategy

+Ask +T +

Nomad

+

+Gypsy type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Gypsy, +but with one extra free cell. + +

Rules

+

+The eight playing piles in the tableau all start with four cards showing. +Piles build down by alternate color, and an empty space can be filled +with any card or sequence. The single free cell at the bottom may hold one +card at a time. +

+When no more moves are possible, click on the talon. One card will be +added to each of the playing piles. +

+You are also permitted to move cards back out of the foundation. + +

Strategy

+

+Making heavy use of the Undo key is explicitly encouraged here - you can win +many games with a little bit of thought. Keeping the free cell open for sorting +is usually a good idea. + +

History

+

+Nomad was created to be more strategic than Gypsy (hence all the open cards), +and be solvable more often than it under optimal play. From empiric data, I +find it's solvable in all but one in ten games, where I was solving only +slightly above a quarter of the Gypsy games. At the same time, the single free +cell gives it a very rich complexity. + +

Author

+

+This game and documentation has been written by +Deon Ramsey<miavir@furry.de> (based on code and documentation by +Markus Oberhumer) and is part of the official PySol distribution. +

Number Ten

+

+Forty Thieves type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Forty Thieves, +but the piles build down by alternate color, and sequences can +be moved. + +

Rules

+

+[To be written] +

Numerica

+

+Numerica type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+The foundations build up by rank - suits and colors are irrelevant. +

+One card is flipped over at a time and moved onto the stacks. There are no +restrictions on which card may go where on the stacks. Once on a stack, +a card can only be moved onto a foundation. + +

Strategy

+

+To solve this, you will need to plan carefully when placing the cards onto +the stacks - one wrong move and you'll never be able to untangle the mess. +

+A good player can win about one out of three games without taking back moves. +

+The auto-solver is hopeless. Don't believe the hints. + +

History

+

+This game is also known under names such as +Sir Tommy. + +

Author

+

+This game and documentation has been written by +Galen Brooks +and is part of the official PySol distribution. +

Odd and Even

+

+Two-Deck game type. 2 decks. 1 redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+The foundations build up in suit by steps of two. +

+The 9 reserve piles can hold a single card and are automatically +filled from the waste or talon. +

+There is no building on the tableau piles, so you can +only move cards to the foundations. + +

Notes

+

+Autodrop is disabled for this game. +

Odessa

+

+Yukon type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Just like Russian Solitaire, +only with a different initial card layout. + +

Rules

+

+Cards in tableau are built down by suit. +Groups of cards can be moved regardless of sequence. +An empty pile in the tableau can be filled with a King or a group +of cards with a King on the bottom. +

+Foundations are built up in suit from Ace to King. +Cards in foundations are no longer in play. +

Oonsoo

+

+Hanafuda type. 1 deck. No redeal. + +

Object

+

+Arrange all twelve suits in order. + +

Rules

+

+When the hand is dealt there are two rows of six cards face down with +six more face up on top. You can play a card on another card if it's +in the same suit and in decending rank order. The third and fourth +rank cards are interchangable for all suits except Rain. Plum 4 on +Plum 3 is ok. Plum 3 on Plum 4 is ok. Gaji can only be played on +Rain 3. + +

Strategy

+

+Hint: try to keep a row open to the canvas. + +

Author

+

+This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. +

Oonsoo Open

+

+Hanafuda type. 1 deck. No redeal. + +

Object

+

+Arrange all twelve suits in order. + +

Rules

+

+This game is identical to + Oonsoo +except any card or correctly +ordered pile may be played on an empty row. + +

Strategy

+Try to keep a row open to the canvas. + +

Author

+

+This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. +

Oonsoo Strict

+

+Hanafuda type. 1 deck. No redeal. + +

Object

+

+Arrange all twelve suits in order. + +

Rules

+

+The third and fourth rank (trash) cards are not +interchangeable in this version of + Oonsoo , but there are two reserve stacks. + +

Strategy

+Try to keep a row open to the canvas. Keep one or both of the reserves +open until all the cards are dealt. + +

Author

+

+This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. +

Oonsoo

+

+Hanafuda type. 1 deck. No redeal. + +

Object

+

+Arrange all twelve suits in order. + +

Rules

+

+When the hand is dealt there are two rows of six cards face down with +six more face up on top. You can play a card on another card if it's +in the same suit and in decending rank order. The third and fourth +rank cards are interchangable for all suits except Rain. Plum 4 on +Plum 3 is ok. Plum 3 on Plum 4 is ok. Gaji can only be played on +Rain 3. + +

Strategy

+

+Hint: try to keep a row open to the canvas. +

Oonsoo

+

+Hanafuda type. 1 deck. No redeal. + +

Object

+

+Arrange all twelve suits in order. + +

Rules

+This game is identical to + Oonsoo +except there is one reserve stack. + +

Strategy

+Try to keep a row open to the canvas. Keep the reserve stack open +until all the cards are dealt. + +

Author

+

+This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. +

Osmosis

+

+One-Deck game type. 1 deck. Unlimited redeals. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+[To be written] +

Pagat

+

+Tarock type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+This is a Freecell type of game. Cards on the tableau build down in rank +by suit. Cards build up in rank on the foundations. +A stack can be moved if the cards are in decending rank order +regardless of the suit. Any card or stack can be played on an empty +row. + +

Strategy

+

+The foundations are less important early in the game than +building movable stacks. Use the reserve stacks carefully. + +

Author

+

+This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. +

Pagoda

+

+Hanafuda type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+When the hand is dealt, the twenty reserve stacks of the pagoda +are filled with cards. The twelve foundation stacks on the +right are labeled with the names of the twelve suits. Cards are +played on the foundations first upwards from the fourth rank to +the first, then downwards from first to fourth. When the first +card is played on a foundation, the label changes from the suit +name to "Rising". When the fifth card is played, the label +changes to "Setting". When the last card is played, the label +reverts to the suit name. Cards can be played on the foundations +from the reserve stacks or from the waste stack. An empty foundation +will only accept the fourth rank card of the correct suit. Cards +are dealt from the talon four at a time, and there is only one +round. + +

Strategy

+

+Hint: it's important to keep one or more reserve stacks open +during the early stages of the game. + +

Author

+

+This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. +

Parashumrama

+Dashavatara Ganjifa type. One deck. One redeal. + +

Object

+Move all cards to the foundations. + +

Quick description

+Play is similar to +Klondike. +The rows build down by rank only. + +

Rules

+The cards on the tableau build down in rank regardless of suit. The +foundations build up in rank by suit starting with the Ace. The cards +are dealt from the talon three at a time. There is one redeal. Only Mirs +(Kings) may be played on an empty row. Cards may not be played from the +foundations. + +

Strategy

+The waste stack will be the biggest problem area. Play from it first. +Move cards on the tableau to make every play possible before dealing +more cards. +

Pas de Deux

+

+Montana type. 2 decks. 1 redeal. + +

Object

+

+Group all cards on the tableau in sets of 13 cards in acscending sequence +by suit from Ace to King. +The first row in Club, the second in Spade, the third in Heart and +the last in Diamond. + +

Rules

+

+This solitaire is played with two separate decks. +The first deck is shuffled and dealt out in four rows. +The second deck is shuffled and becomes the talon. +

+Only the card that is of the same rank and suit as the top card +of the waste can be moved. This card can be exchanged with any +card on the same row or on the same column of the tableau. +

+After each move a new card is dealt from the talon to the waste. +There is one redeal. +

+If you do not want to exchange a card just click on the talon. + +

Notes

+

+Autodrop is disabled for this game. +

Pas Seul

+

+Klondike type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Klondike, +but 6 piles, anything on an empty space, and no redeal. +
Much like Blind Alleys. + +

Rules

+

+Piles build down by alternate color, and an empty space can be filled +with any card or sequence. +

+Cards from the talon are turned over to the waste pile, one at a time. +You can move the top card to the playing piles or the foundations. +There is no redeal. +

+You are also permitted to move cards back out of the foundations. +

Paulownia

+Hanafuda type. 1 deck. Unlimited redeals. + +

Object

+Move all cards to the foundations. + +

Quick description

+Play is similar to +Klondike. +The rows build down in rank by same suit. The foundations +build up in rank by suit. + +

Rules

+The rows build from first rank to fourth rank by suit. The foundations +build from fourth to first. The third and fourth rank (trash) cards are +not interchangeable on the tableau. Cards may not be played from the +foundations. Only first rank cards or correctly ordered piles may be +played on an empty row. + +

Strategy

+Uncover the deepest row stacks first. + +

Author

+This game and documentation has been written by +T. Kirk. +

Peek

+

+One-Deck game type. 1 deck. Unlimited redeals. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Just like Osmosis, +but the rows are dealt face-up. + +

Rules

+

+[To be written] +

Pegged

+

+Puzzle game type. 1 deck. No redeal. + +

Object

+

+Remove all but one card. + +

Rules

+

+This is a classic puzzle game. Cards are removed by jumping over +neighbour cards, and the space beyond the neighbour must be empty. +

+You win when there is only one card left. + +

Notes

+

+To get awarded for a perfect game the remaining card must be +in the position of the initial free space. +

+Autodrop and Quickplay are disabled for this game. +

Penguin

+

+FreeCell type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+The top left card is called the Beak and determines the base +rank for the foundations. The three other cards of the same rank +are placed to the foundations. +

+The seven piles build down by same suit, wrapping around from Ace to King. +Empty spaces may only be filled by a card or a sequence +one below the Beak's rank. +

+The seven free cells (also called Flipper) can hold +any - and just one - card. +

Peony

+Hanafuda type. 1 deck. Unlimited redeals. + +

Object

+Move all cards to the foundations. + +

Quick description

+Play is similar to +Peony. +The rows build down in rank by same suit. The foundations +build up in rank by suit. + +

Rules

+The rows build from first rank to fourth rank by suit. The foundations +build from fourth to first. The third and fourth rank (trash) cards are +not interchangeable on the tableau. Cards may not be played from the +foundations. Cards are dealt from the talon three at a time. Any card +or sequence stack may be played on an empty row. + +

Strategy

+Uncover the deepest row stacks first. +

Perpetual Motion

+

+One-Deck game type. 1 deck. Unlimited redeals. + +

Object

+

+Move all cards to the single foundation. + +

Rules

+

+The piles build by cards of same rank. +

+Four cards of the same rank can be moved to the single foundation. +

+After all cards have been dealt click on the talon for a redeal. +The cards are not re-shuffled, but re-dealt in a certain pattern. + +

Strategy

+

+Good for mindless playing as sooner or later every game should come out. +

Picture Gallery (Die Bildgallerie)

+

+Two-Deck game type. 2 decks. No redeal. + +

Object

+

+Fill the entire Gallery with pictures. + +

Rules

+

+The layout consists of three rows of playing piles, a row for newly- +dealt cards, and a castoff pile for Aces. +

+All Aces are cast off to the pile on the right. Use the <A> key. +When you clear a space on the tableau, +you can only fill it with the right card: +

+You build up sequences incrementing by three, up to +the face cards. Thus, in the first row, each pile is 4-7-10-K, in the +second row 3-6-9-D, and in the third row, 2-5-8-B. Once a sequence has been +started, you have to follow suit. +

+If you clear a space at the bottom it will get automatically filled +with a card from the talon. But if the talon is gone and you clear a space +at the bottom, then you can fill it with any card. +When no further moves are possible, click on the talon for a fresh row +of cards at the bottom. +

+You win when the entire Gallery is filled with pictures, that is, face cards. + +

Strategy

+

+Because of the many piles involved the Picture Gallery requires some +concentration, but it is not too hard to win. +

PileOn

+

+One-Deck game type. 1 deck. No redeal. + +

Object

+

+Rearrange the cards so that each pile contains four cards with the +same rank. + +

Rules

+

+Rearrange the cards so that each pile contains four cards with the +same rank. This should leave two piles empty. +

+Cards can be moved on top of any other card or cards of the same rank. +Groups of cards can be moved if they are of the same rank. +

+A pile cannot have more than four cards, and an empty slot +can be filled with any card or group of cards with the same rank. + +

Strategy

+

+Keep one of the piles clear as much as possible. Don't allow a pile of +three cards to build up on top of a single card, especially if the +final card from the set is not a bottom card in another pile. +

Pine

+Hanafuda type. 1 deck. No redeal. + +

Object

+Move all cards to the foundations. + +

Quick description

+Play is similar to +Pine. +The rows build down in rank by same suit. The foundations +build up in rank by suit. + +

Rules

+The rows build from first rank to fourth rank by suit. The foundations +build from fourth to first. The third and fourth rank (trash) cards are +not interchangeable on the tableau. Cards may not be played from the +foundations. Cards are dealt from the talon three at a time and +there is no redeal. + +

Strategy

+Uncover the deepest row stacks first. +

Poker Shuffle

+

+Poker type. 1 deck. No redeal. + +

Object

+

+Arrange the 10 Poker hands for a total score of 200 points or more. + +

Rules

+

+At game start 25 cards are dealt to the tableau piles. +

+Swap any 2 cards on the tableau to maximize your score. +

+Points are awarded for the 5 Poker hands from left to right and for +the 5 hands from top to bottom. +

+You win if your score reaches 200 points. +

Poker Square

+

+Poker type. 1 deck. No redeal. + +

Object

+

+Arrange the 10 Poker hands for a total score of 100 points or more. + +

Rules

+

+Place the 25 cards on the tableau to get a score of 100 points or more. +

+Once on a stack, a card cannot be moved. +

+Points are awarded for the 5 Poker hands from left to right and for +the 5 hands from top to bottom. +

Ponytail

+

+Tarock type. 2 decks. 2 redeals. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Braid, +but with Tarock cards. + +

Rules

+

+[To be written] + +

Author

+

+This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. +

Pyramid

+

+Pairing game type. 1 deck. 2 redeals. + +

Object

+

+Move all cards to the single foundation. + +

Rules

+

+The object is to use up all the cards by placing them +on the single foundation. +

+You can only put a card on top of another card +when the numerical values of the two cards adds up to 13. +Queen is worth 12 and Jack is worth 11. You do not have to follow suit. +

+All Kings go off alone. + +

Notes

+

+Quickplay is disabled for this game. +

Quadrangle

+

+Forty Thieves type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Forty Thieves, +but with a varying base card, +the foundations and the 12 piles wrap around, +and empty piles are automatically filled from the waste or talon. + +

Rules

+

+[To be written] +

Queenie

+

+Yukon type. 1 deck. No redeal. + +

Object

+

+Move all cards to the Foundations. + +

Quick Description

+

+Like Yukon, +but don't deal all cards at game start. + +

Rules

+

+Cards in Tableau are built down by alternate color. +Groups of cards can be moved regardless of sequence. +An empty pile in the Tableau can be filled with a King or a group +of cards with a King on the bottom. +

+Foundations are built up in suit from Ace to King. +Cards in Foundations are no longer in play. +

+When no more moves are possible, click on the Talon. +One card will be added to each of the playing piles. +

Rachel

+

+Spider type. 1 deck. No redeal. + +

Object

+

+Group all the cards in sets of 13 cards in descending sequence +by suit from King to Ace and move such sets to the Foundations. + +

Rules

+

+Cards are built down, regardless of suit. +A space can be filled by any card or legal group of cards. +

+The object is to group the cards in sets of 13 cards, from King to Ace +of the same suit. Such groups can be moved to the Foundations. +

+When you click on the Talon, one card is turned over onto the Waste pile. +There is no redeal. +

Rainbow

+

+Canfield type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Canfield, +but piles build down by rank, cards are dealt singly, and no redeal. + +

Rules

+

+[To be written] +

Rainfall

+

+Canfield type. 1 deck. 2 redeals. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Canfield, +but cards are dealt singly, and two redeals. + +

Rules

+

+[To be written] +

Rambling

+

+FreeCell type. Two Tarock Decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Snake, +using two 78 card Tarock decks and the number of cards you can move as a +sequence is not restricted. + +

Rules

+

+All cards are dealt to 9 piles at the start of the game, each King or Skiz +starting a new pile. Rows build down in rank and suit. The +trumps will only play on other trumps. Empty rows cannot be filled. +The eight free cells will hold one card each. +

Rank and File

+

+Forty Thieves type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Forty Thieves, +but the piles build down by alternate color, and sequences can +be moved. +
Much like Number Ten. + +

Rules

+

+[To be written] +

Red and Black

+

+Forty Thieves type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Forty Thieves, +but the 8 piles build down by alternate color, +the foundations build up by alternate color, +and sequences can be moved. + +

Rules

+

+[To be written] +

Red Moon

+

+Montana type. 1 deck. 2 redeals. + +

Object

+

+Group all the cards in sets of 13 cards in ascending sequence +by suit from Ace to King. + +

Quick Description

+

+Just like Blue Moon, +but easier because of a different initial layout. + +

Rules

+

+[To be written] + +

Notes

+

+Autodrop is disabled for this game. +

Relaxed FreeCell

+

+FreeCell type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Just like FreeCell, +but the number of cards you can move as a sequence is not restricted. + +

Rules

+[To be written] +

Relaxed Golf

+

+Golf type. 1 deck. No redeal. + +

Object

+

+Move all cards to the waste stack. + +

Quick Description

+

+Just like Golf, +but sequences do wrap around, +i.e. Twos and Kings may be placed on Aces +and Queens and Aces may be placed on Kings. + +

Rules

+[To be written] + +

Notes

+

+Autodrop is disabled for this game. +

Relaxed Pyramid

+

+Pairing game type. 1 deck. 2 redeals. + +

Object

+

+Remove all cards from the Pyramid. + +

Quick Description

+

+Just like Pyramid, +but you win as soon as the Pyramid is cleared. + +

Rules

+

+[To be written] + +

Notes

+

+Quickplay is disabled for this game. +

Relaxed Seahaven Towers

+

+FreeCell type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Just like Seahaven Towers, +but the number of cards you can move as a sequence is not restricted. + +

Rules

+[To be written] +

Relaxed Spider

+

+Spider type. 2 decks. No redeal. + +

Object

+

+Group all the cards in sets of 13 cards in descending sequence +by suit from King to Ace and move such sets to the foundations. + +

Quick Description

+

+Just like Spider, +but you may deal new cards even if there are empty rows. + +

Rules

+[To be written] +

Relax

+Hanafuda type. 1 deck. One redeal. + +

Object

+Move all cards to the foundations. + +

Quick description

+This is a variation of +Little Easy. +The rows build down by rank in the same suit. The foundations +build with cards of the same rank in suit order. Only first +rank cards may be played on an empty row. Trash card ranks +are interchangeable. + +

Rules

+The rules are the same as in +Little Easy +except that the cards deal from the talon one at a time, there +is only one redeal and the third and fourth rank (trash) cards +are interchangeable. + +

Strategy

+Disable auto drop and build on the rows until all cards are face up. +These games may be easy by name and easy to play but they're not easy +to win. + +

Author

+This game and documentation has been written by +T. Kirk. +

Royal Cotillion

+

+Two-Deck game type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+The foundations build up in suit by steps of two. +

+The 4 reserve piles on the left can only play to the foundations. +

+The 16 reserve piles on the right can hold a single card and +are automatically filled from the waste or talon. +

+There is no building on the tableau piles, so you can +only move cards to the foundations. + +

Notes

+

+Autodrop is disabled for this game. +

Royal East

+

+One-Deck game type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+The four foundations in the corners build up in suit, +wrapping around from King to Ace. +The base rank is determined at initial dealing. +

+The five tableau piles build down by rank, +wrapping around from Ace to King. +Only the top card can be moved. +

Rushdike

+

+Yukon type. 1 deck. No redeal. + +

Object

+

+Move all cards to the Foundations. + +

Quick Description

+

+Like Russian Solitaire, +but don't deal all cards at game start. + +

Rules

+

+Cards in Tableau are built down by suit. +Groups of cards can be moved regardless of sequence. +An empty pile in the Tableau can be filled with a King or a group +of cards with a King on the bottom. +

+Foundations are built up in suit from Ace to King. +Cards in Foundations are no longer in play. +

+When no more moves are possible, click on the Talon. +One card will be added to each of the playing piles. +

Russian Patience (Die Russische)

+

+Two-Deck game type. 2 stripped decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+This game is played with two stripped decks. +

+The foundations build up in suit starting with Ace, then from Seven up to King. +

+The row stacks build down in alternate color. +Sequences may be moved, and +spaces may be filled by any single card. +

Russian Point

+

+Yukon type. 1 deck. No redeal. + +

Object

+

+Move all cards to the Foundations. + +

Quick Description

+

+Like Russian Solitaire, +but don't deal all cards at game start. + +

Rules

+

+Cards in Tableau are built down by suit. +Groups of cards can be moved regardless of sequence. +An empty pile in the Tableau can be filled with a King or a group +of cards with a King on the bottom. +

+Foundations are built up in suit from Ace to King. +Cards in Foundations are no longer in play. +

+When no more moves are possible, click on the Talon. +One card will be added to each of the playing piles. +

Russian Solitaire

+

+Yukon type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Yukon, +but piles build down by suit. + +

Rules

+

+Cards in tableau are built down by suit. +Groups of cards can be moved regardless of sequence. +An empty pile in the tableau can be filled with a King or a group +of cards with a King on the bottom. +

+Foundations are built up in suit from Ace to King. +Cards in foundations are no longer in play. +

Samuri

+

+Hanafuda type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+Samuri is a Klondike type game. Play begins with a similar layout. +There are seven row stacks with six foundations to either side. The +Talon is in the middle. Cards are dealt from the talon to the waste +stack one at a time. There is only one round. The cards play on the +foundations from fourth rank to first by suits. They play on the rows +from first to fourth, also by suits. Rank order is strict for all suits. +Only first rank cards will play on the canvas. Cards cannot be removed +from a foundation once played there. + +

Strategy

+

+Hint: try not to let the waste stack get too deep. + +

Author

+

+This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. +

Sanibel

+

+Yukon / Forty Thieves hybrid. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+Foundations are built up in suit from Ace to King. +Cards in the Foundations are no longer available for play in +the Tableau. It is not compulsory to play any card to the Foundations. +

+The Tableau is built down by alternate color. Any group of cards may be +moved regardless of sequence, so long as the bottom card of the group is +placed on top of a card (in a different pile) that is the next higher card in +rank and of the opposite color. An empty pile in the Tableau can be filled +with any group of cards, even a single card. + +

History

+

+From John Stoneham, Sanibel's inventor: +

+Sanibel and Captiva are islands off the coast of Ft. Meyers, Florida. One +summer while vacationing there, I played through all the games described in +The Complete Book of Solitaire & Patience Games by Albert H. Morehead +and Geoffrey Mott-Smith (published by Bantam, I believe). I really liked the +play of Yukon but thought the Tableau limited the strategic potential of the +game, so I added an extra deck and experimented with the Tableau layout, +aiming for a game that was almost entirely strategic in nature but not on the +10th order of mental magnitude. The result is Sanibel. The number of face-up +cards initially dealt to the Tableau determines how much "luck" will play a +factor in the game. If you only deal 3 or 4 face-up cards to each pile +retaining the balance in the Reserve, chances are you will loose some games. +Technically, there is nothing wrong with that, and sometimes I will play it +this way. On the other hand, dealing every card face up (except the last 4) +takes away nothing from the game and only serves to increase the strategy +involved. I prefer the 3-down-7-up layout, since the face down cards and the +small Reserve give you something immediate to work for, and it can generate a +little suspense when you know there is a card buried that you need and you're +trying to find a way to uncover it... + +

Strategy

+

+This is entirely a game of skill: if you loose, you just weren't paying +attention. Your first priority should be to expose all the face-down cards and +get the rest of the Reserve into play. Also, do not play a card onto a +Foundation simply because you can (Aces are OK; Twos are probably safe as +well): you may need it for building in the Tableau. You will find that you do +not need to calculate very long sequences to finish the game, but sometimes a +bit of calculation is necessary to expose the buried cards. Sometimes the piles +can grow longer than can be displayed in the window. This usually isn't a +problem, since you can break up the pile fairly often when other plays +become available. Here's something that's a lot of fun: If you have arranged +the cards in proper sequence, playing as few to the Foundations as possible +during the game, one press of the "Auto" button can play 90 or more cards to +the Foundations. It is possible to have every card in the Tableau at the end +of the game, even the Aces; the "Auto" button shoots them all up to the +Foundations in one long riffle! + +

Author

+

+This game and documentation has been written by +John Stoneham +and is part of the official PySol distribution. +

+Copyright (C) 1998 by John Stoneham. +These rules are free; you can redistribute them and/or modify them under the +terms of the GNU General Public License as published by the Free Software +Foundation; either version 2 of the License, or (at your option) any later +version. +

Scorpion

+

+Spider type. 1 deck. No redeal. + +

Object

+

+Group all the cards in sets of 13 cards in descending sequence +by suit from King to Ace and move such sets to the foundations. + +

Quick Description

+

+Object is like in Spiderette, +but the cards can be moved like in +Russian Solitaire. + +

Rules

+

+The object is to group the cards in sets of 13 cards, from King to Ace +of the same suit. Such groups can be moved to the foundations. +

+Cards in tableau are built down by suit. +Groups of cards can be moved regardless of sequence. +An empty pile in the tableau can be filled with a King or a group +of cards with a King on the bottom. +

+When no more moves are possible, click on the talon. +Three more cards will be dealt. + +

History

+

+This is an interesting combination of +Spider type and +Yukon type game elements. +

Scotch Patience

+

+Fan game type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+The foundations build up by alternate color. +

+The 18 piles build down by rank ignoring suit. +Only one card can be moved at a time, and +empty piles cannot be filled. +

Seahaven Towers

+

+FreeCell type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Just like King Only Baker's Game, +but with 10 piles. + +

Rules

+

+[To be written] +

Serpent

+

+FreeCell type. Two Tarock Decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Die Schlange, +using two 78 card Tarock decks and the number of cards you can move as a +sequence is not restricted. + +

Rules

+

+All cards are dealt to 9 piles at the start of the game, each King or Skiz +starting a new pile. Rows build down in rank by alternate color. The +trumps will play as any color. Empty rows cannot be filled. The eight +free cells will hold one card each. +

Shamrocks

+

+Fan game type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+The 18 piles build up or down regardless of suit. +Each pile can hold no more than three cards. +Only one card can be moved at a time. +Empty piles are not filled. + +

Strategy

+

+Build evenly on to foundations. +

Shamsher

+Mughal Ganjifa type. One deck. No redeal. + +

Object

+Move all cards to the foundations. + +

Quick description

+The cards on the tableau build down by rank regardless of suit, no more than +twelve to a row. Any card or movable pile may be played on an empty row. + +

Rules

+All cards are dealt to the fourteen rows when the games begins. Cards +on the tableau build down in descending rank order. The foundations +build up by suit. Any card or movable pile may be played on an empty row. + +

Strategy

+The first priority is to empty a row. Then don't fill it +unless it or another row can be emptied by doing so. +

Shanka

+Dashavatara Ganjifa type. One deck. No redeal. +

Object

+Move all cards to the foundations. +

Quick description

+The cards build down by rank only on the tableau, no more +than twelve to a row. Only the Rajas may be played on an empty row. +

Rules

+All cards are dealt to the sixteen rows when the games begins. Cards +on the tableau build down in rank only. The foundations build up by suit. +Only a Raja or sequence may be played on an empty row. +

+Shanka is the conch incarnation of Vishnu. +

Strategy

+Try for an empty row. +

Shisen-Sho

+

+Shisen-Sho is a single-player-game similar to Mahjongg and uses the same +set of tiles as Mahjongg. + +

Object

+

+The object of the game is to remove all tiles from the field. + +

Rules

+

+The aim of the game is to remove all tiles from the board. Only two +matching tiles can be removed at a time. Two tiles can only be removed if they +can be connected with a maximum of three connected lines. Lines can be +horizontal or vertical, but not diagonal. +

+You don't have to draw the lines by yourself, the game does this for +you. Just mark two matching tiles on the board, if they can be connected with a +maximum of three lines, the lines will be drawn and the tiles are +removed. +

+Remember that lines only may cross the empty border. If you are stuck, you +can use the Hint feature to find two tiles which may be removed. Clicking a +tile with the right mouse button will show you all corresponding tiles, no +matter if they are removable at the moment or not. +

Sieben bis As

+

+Montana type. 1 stripped deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+This game is played with one stripped deck. +

+This 32-card solitaire starts with the entire deck shuffled and dealt +out in three rows and two extra reserves at the top. +All Sevens from the rows are then dealt to the foundations thereby +making initial free spaces. +

+You may move to a space only the card that +matches the neighbor in suit, and is one greater in rank than the left +neighbour or one less in rank than the right neighbour. Aces are +high, so no cards may be placed to their right (they create dead spaces). +

+The foundations build up from Seven to King and then Ace. +You may only move a card from the rows (and not from the reserves) to +the foundations if it has an empty left neightbour - this implies +that you cannot drop a card from the leftmost column without +moving it somewhere else first. + +

Strategy

+

+Don't drop cards to early - you should turn off Autodrop for this game. +

Simple Carlo

+

+Pairing game type. 1 deck. No redeal. + +

Object

+

+Discard all pairs of cards of the same rank. + +

Quick Description

+

+Just like Monte Carlo, +but all pairs of the same rank may be discarded. +
Extremely easy. + +

Rules

+

+The object is to use up all the cards from the tableau by +discarding pairs of cards of the same rank. +

+Empty spaces are filled automatically by shifting cards up and +dealing from the talon to the bottom piles. +

+You win when the tableau piles are all gone. + +

Notes

+

+Autodrop is disabled for this game. +

Simple Pairs

+

+Pairing game type. 1 deck. No redeal. + +

Object

+

+Discard all pairs of cards of the same rank. + +

Rules

+

+The object is to use up all the cards from the tableau by +discarding pairs of cards of the same rank. +

+You win when the tableau piles are all gone. + +

Notes

+

+Autodrop is disabled for this game. +

Simple Simon

+

+Spider type. 1 deck. No redeal. + +

Object

+

+Group all the cards in sets of 13 cards in descending sequence +by suit from King to Ace and move such sets to the foundations. + +

Quick Description

+

+Just like Spiderette, +but all cards are dealt at the beginning to the 10 piles. + +

Rules

+

+[To be written] +

Single Rail

+

+Forty Thieves type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Just like Double Rail, +but with one deck and 4 piles. + +

Rules

+

+[To be written] +

Six Sages

+Hanafuda type. 1 deck. No redeal. + +

Object

+Move all cards to the foundations. + +

Rules

+Play is identical to +Japanese Garden +except there are six row stacks that will each hold up to nine +cards and a reserve stack that will hold one card. +

Six Tengus

+Hanafuda type. 1 deck. No redeal. + +

Object

+Move all cards to the foundations. + +

Rules

+Play is identical to +Japanese Garden +except there are six row stacks that will each hold up to nine cards. +Two cards may be moved at a time if they are in rank order. + +

Notes

+The Tengu is a mythical Japanese character of exceptional fighting skill. +You will need great skill (and more than a little luck) yourself to over +come six of them. +

Skiz

+

+Tarock type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+This is a Freecell type of game. Cards on the tableau build down in rank +by suit. Cards build up in rank on the foundations. +A stack can be moved if the cards are in decending rank order +regardless of the suit. Only a King or the highest trump can be played +on an empty row. + +

Strategy

+

+The foundations are less important early in the game than +building movable stacks. Use the reserve stacks carefully. + +

Author

+

+This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. +

Small Harp (Die kleine Harfe)

+

+Klondike type. 1 deck. Unlimited redeals. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Just like Klondike, +only with a different layout. + +

Rules

+

+[To be written] + +

History

+

+Small Harp and Big Harp are the German ways of playing +Klondike and Double Klondike. +

Snake (Die Schlange)

+

+FreeCell type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like FreeCell, +but with 2 decks, and empty rows are not filled. + +

Rules

+

+All cards are dealt to 9 piles at the start of the game, each King +starting a new pile. +To compensate for this there are 7 free cells which can hold any +- and just one - card. +

+Piles build down by alternate color, and an empty space cannot be filled. +

+The number of cards you can move as a sequence is restricted by +the number of free cells - the number of free cells required is the +same as if you would make an equivalent sequence of moves with single cards. + +

History

+

+This is a FreeCell type game of German origin. +It is related to Cat's Tail. +

Snakestone

+

+FreeCell type. Two Hex A Decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Snake, +with the Hex A Deck Variations and the number of cards you can move as a +sequence is not restricted. + +

Rules

+

+All cards are dealt to 9 piles at the start of the game, each King or "Ten" +(hexadecimal) starting a new pile. Rows build down in rank and suit. +The Wizards will play as any color. Empty rows cannot be filled. +

Spaces

+

+Montana type. 1 deck. 2 redeals. + +

Object

+

+Group all the cards in sets of 12 cards in acscending sequence +by suit from Two to King. + +

Quick Description

+

+Just like Montana, +but with random spaces after each redeal. + +

Rules

+

+[To be written] + +

Notes

+

+Autodrop is disabled for this game. +

Spanish Patience

+

+Baker's Dozen type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Baker's Dozen, +but the Foundations build up in alternate color. + +

Rules

+

+[To be written] +

Spiderette

+

+Spider type. 1 deck. No redeal. + +

Object

+

+Group all the cards in sets of 13 cards in descending sequence +by suit from King to Ace and move such sets to the foundations. + +

Quick Description

+

+Like Spider, +but with one deck and 7 piles. Very hard. + +

Rules

+

+[To be written] +

Spider

+

+Spider type. 2 decks. No redeal. + +

Object

+

+Group all the cards in sets of 13 cards in descending sequence +by suit from King to Ace and move such sets to the foundations. + +

Rules

+

+54 cards are dealt in 10 piles. Cards are built down, regardless of suit. +However, sequences that are all of the same suit are preferred because +these are available for further movement. +A space can be filled by any card or legal group of cards. +

+The object is to group the cards in sets of 13 cards, from King to Ace +of the same suit. Such groups can be moved to the foundations. +

+When no more moves are possible, click on the talon. One card will be +added to each of the playing piles. +

+You only may deal new cards if there are no empty spaces. + +

History

+

+Spider is one of the classic solitaire card games. +It offers a lot of decisions, so choose a good strategy. +

Stalactites

+

+FreeCell type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+The foundations build up by rank ignoring color and suit, wrapping +around from King to Ace. +The base rank is determined at initial dealing. +

+There is no building on the tableau piles, and spaces +are not filled. +Only the top card can be moved. +

+The two free cells can hold any - and just one - card. +

Steps

+

+Klondike type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Double Klondike, +but seven piles, anything on an empty space, and no redeal. +
Much like Big Harp. + +

Rules

+

+[To be written] +

Storehouse

+

+Canfield type. 1 deck. 2 redeals. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Canfield, +but the piles build down by suit, +cards are dealt singly, and two redeals. + +

Rules

+

+[To be written] + +

History

+

+This game is also known under names such as +Straight Up. +

Strategy

+

+Numerica type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+One card is flipped over at a time and moved onto the row stacks. There are no +restrictions on which card may go where on the stacks. Once on a stack, +a card can only be moved onto a foundation. +

+The foundations build up in suit from Ace to King. You can only move +cards to the foundations once all cards have been placed on the +row stacks and the talon is empty. +

Streets and Alleys

+

+Beleaguered Castle type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Just like Beleaguered Castle, +but the Aces are not dealt to the foundations at game start. + +

Rules

+

+[To be written] +

Streets

+

+Forty Thieves type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Forty Thieves, +but the piles build down by alternate color. + +

Rules

+

+[To be written] +

Sumo

+Hanafuda type. 1 deck. No redeal. + +

Object

+Move all cards to the foundations. + +

Quick description

+Play is similar to +Free Cell. +Cards build from first to fourth rank on the tableau by suit and +from fourth to first on the foundations. Only first rank cards +may be played on an empty row. + +

Rules

+Cards build down in rank on the rows and up in rank on the foundations. +Third and fourth rank (trash) cards are not interchangeable. Only a first +rank card or correctly ordered pile may be played on an empty row. + +

Strategy

+Don't play cards on the reserves unless they can be removed. + +

Author

+

+This game and documentation has been written by +T. Kirk. +

Super Flower Garden

+

+Fan game type. 1 deck. 2 redeals. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Just like La Belle Lucie, +but the piles build down by rank. + +

Rules

+

+The 18 piles build down by rank. +Only one card can be moved at a time. +Empty piles are not filled. +

+When no more moves are possible, click on the talon. +All cards on the tableau will be re-shuffled. +

Superior Canfield

+

+Canfield type. 1 deck. Unlimited redeals. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Canfield, +but the reserve is dealt face-up, and +empty rows are not automatically filled. + +

Rules

+

+[To be written] +

Super Samuri

+

+Hanafuda type. 4 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+This is +Samuri +played with four decks. + +

Strategy

+Try not to let the waste stack get too deep. + +

Author

+

+This game and documentation has been written by +T. Kirk. +

Surukh

+Dashavatara Ganjifa type. One deck. No redeal. +

Object

+Move all cards to the foundations. +

Quick description

+The cards build down by rank in alternating force on the tableau, no more +than twelve to a row. Only the Rajas may be played on an empty row. +

Rules

+All cards are dealt to the sixteen rows when the games begins. Cards +on the tableau build down in rank in alternating force. See the general +Ganjifa +rules for more information. The easy way to remember the force of a suit +is that the foundations to the left are one force and the foundations to the +right are the other. The foundations build up by suit. Any card or sequence +may be played on an empty row. +

Strategy

+Try for an empty row. +

Tam O'Shanter

+

+Numerica type. 1 deck. No redeal. + +

Quick Description

+

+Like Auld Lang Syne, +but do not deal the Aces at game start. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+The foundations build up by rank ignoring suit. +

+There is no building on the tableau piles - cards can only be +moved to the foundations, and spaces are not filled. +

+When no more moves are possible, click on the talon. One card will be +added to each of the playing piles. + +

Notes

+

+Autodrop is disabled for this game. +

Ten Avatars

+Dashavatara Ganjifa type. One deck. No redeal. +

Object

+Arrange all cards in suit and rank order on the tableau. +

Quick description

+The cards may be built down by rank only on the tableau. The twelve +reserve stacks hold one card each. The game is won when all cards are +on the tableau in suit and rank order. +

Rules

+The game begins with five cards on each of the ten rows and the twelve +reserve stacks empty. Cards are dealt from the talon ten at a time, one +to each row. Rows can be built with cards of any suit in descending rank. +Only Rajas can be played on an empty row. All ten suits must be in +descending rank order for the game to be won. +

Strategy

+Make as many plays as possible without filling too many reserves before taking +another deal. Put a priority on getting the Rajas and Pradhans in place. +

Terrace

+

+Terrace type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+[To be written] +

The Familiar

+Klondike type. One deck. One redeal. + +

Object

+Move all cards to the Foundations. + +

Quick description

+Similar to Klondike +with Hex A Deck +variations. + +

Rules

+Game play is like Klondike. The rows build down in rank in alternate +color. The color of the Wizards is the alternate of either red or black. +Only the Tens (top rank cards) may be played on an empty row. There is +one reserve stack that will hold up to three Wizards. No suit cards can +be played there. The Wizards will also play in their proper rank position +on the tableau. They play as the alternate of either red or black. Cards +are dealt from the talon one at a time. Cards may be played from the +foundations. + +

Strategy

+Use caution when playing the Wizards on the reserve stack. If you play a +lower rank Wizard on top of a higher rank one, you will have to move it off +before the high rank one will play to the foundation. +

The last Monarch (Der letzte Monarch)

+

+One-Deck game type. 1 deck. No redeal. + +

Object

+

+Move 51 cards (all cards except the last King) to the foundations. + +

Rules

+

+Cards on the tableau must be captured by one of their left, right, top or +bottom neighbour. The captured card is then moved to the foundations or +Reserves, and the capturing card moves into place. +

+Cards from the reserve can only be moved to the foundations. + +

Notes

+

+Quickplay is disabled for this game. +

Three Peaks

+Pairing type game. 1 deck. No redeal. + +

Object

+Remove all cards from the tableau. + +

Rules

+The object is to remove all the cards from the tableau by playing +them to the waste stack. Cards from the tableau will play to the +waste if they are one rank higher or lower than the card at the top +of the waste. A King will play on an Ace and vice versa. Cards are +played to the waste by clicking on them. Points are made as follows: + +
+
When a hand is dealt 52 points are subtracted from the score. +
For each of the first four cards played from the tableau in a + sequence one point is added. +
For each of the second four cards played from the tableau in a + sequence two points are added. +
Then four points for the next four cards, eight for the next four, + then sixteen etc. +
If one peak is empty the points added are doubled. +
If two peaks are empty the points added are quadrupled. +

+

Ten points are added for emptying the first peak. +
Twenty points are added for the second peak. +
Forty points are added for emptying the last peak. +

+

When all the cards are removed from the tableau ten points are + added for each card remaining in the talon. +

+

The highest possible score for a single hand is 2336 points. +
+ +

Notes

+Undo is disabled in this game. +

Three Peaks Non-scoring

+Pairing type game. 1 deck. No redeal. + +

Object

+Remove all cards from the tableau. + +

Rules

+Play is identical to +Three Peaks +except no score is kept and plays can be undone. +

Three Shuffles and a Draw

+

+Fan game type. 1 deck. 2 redeals. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Just like La Belle Lucie, +but with an additional draw. + +

Rules

+

+The 18 piles build down by suit. +Only one card can be moved at a time. +Empty piles are not filled. +

+When no more moves are possible, click on the talon. +All cards on the tableau will be re-shuffled. +

+Once during the game, any one card below the top of a fan may +be drawn out and used on foundations or fan builds. +Do this by moving the top card of the fan to the Draw pile. +

Thumb and Pouch

+

+Klondike type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Klondike, +but piles build down by any suit but own, anything on an empty space, +and no redeal. + +

Rules

+

+[To be written] +

Tipati

+Mughal Ganjifa type. One deck. No redeals. + +

Object

+Move all cards to the foundations. + +

Quick description

+Play is similar to +Klondike. +The rows build down by rank regardless of suit. + +

Rules

+The cards on the tableau build down by rank. The foundations build +up in rank by suit starting with the Ace. Only the Mirs (Kings) may +be played on an empty row. Cards are dealt from the talon one at +a time. There are no redeals. Cards may not be played from the +foundations. +

+This game is one of a series of games that have names ending in "pati" +which transliterates as "lord of". Tipati means "Lord (Highest/Queen) of +Women". The names are the names of the suits in a twelve suit Ganjifa deck. + +

Strategy

+Move cards back and forth on the rows to make every play possible. +Don't let the waste stack get too deep. +

Tower of Hanoy

+

+Puzzle game type. 9 cards. No redeal. + +

Object

+

+Build a pile containing all 9 cards. + +

Rules

+

+A card may only be placed onto another card that is of higher rank. +

+Only the top card may be moved, and spaces may be filled +with any single card. + +

Notes

+

+Autodrop is disabled for this game. +

Trefoil

+

+Fan game type. 1 deck. 2 redeals. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like La Belle Lucie, +but 16 piles, and the Aces are moved to the foundations at game start. + +

Rules

+

+The 16 piles build down by suit. +Only one card can be moved at a time. +Empty piles are not filled. +

+When no more moves are possible, click on the talon. +All cards on the tableau will be re-shuffled. +

Tri Peaks

+

+Golf type. 1 deck. No redeal. + +

Object

+

+Move all cards to the waste stack. + +

Quick Description

+

+Much like Relaxed Golf, +only with a Pyramid +related layout. + +

Rules

+

+Build singly on the waste stack up or down regardless of suit. +

+Only the top card is available for play. When no more moves are +possible, click on the talon to deal a new card. +

+Sequences wrap around, +i.e. Twos and Kings may be placed on Aces +and Queens and Aces may be placed on Kings. + +

Notes

+

+There is a simple scoring system here - you debit $120 for each game +($5 for each of the 24 cards in the talon) and for every card you +bear off, you get $1, $2, $3,... credit, depending on the length +of your current streak. +
+Each cleared peak gains $15 bonus, and there's an +additional $30 if you manage to clear all three peaks. +
+Your balance is reset whenever you select a different game. +Loaded games and manually entered game numbers don't count. +

+Autodrop is disabled for this game. +

Triple Klondike by Threes

+

+Klondike type. 3 decks. Unlimited redeals. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Triple Klondike, +but deal three cards. + +

Rules

+

+[To be written] +

Triple Klondike

+

+Klondike type. 3 decks. Unlimited redeals. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Klondike, +but with three decks and 13 playing piles. + +

Rules

+

+[To be written] +

Triple Line

+

+Forty Thieves type. 2 decks. No redeal. + +

Object

+

+Move all cards to the Foundations. + +

Quick Description

+

+Like Forty Thieves, +but the 12 piles build down by alternate color, +empty rows are automatically filled from the Waste or Talon, +and sequences can be moved. + +

Rules

+

+[To be written] +

Two Familiars

+Klondike type. Two decks. One redeal. + +

Object

+Move all cards to the Foundations. + +

Quick description

+This is a two deck version of The Familiar. + +

Rules

+Game play is like Klondike. The rows build down in rank in alternate +color. The color of the Wizards is the alternate of either red or black. +Only the Tens (top rank cards) may be played on an empty row. There is +one reserve stack that will hold up to three Wizards. No suit cards can +be played there. The Wizards will also play in their proper rank position +on the tableau. They play as the alternate of either red or black. Cards +are dealt from the talon one at a time. Cards may be played from the +foundations. + +

Strategy

+Use caution when playing the Wizards on the reserve stack. If you play a +lower rank Wizard on top of a higher rank one, you will have to move it off +before the high rank one will play to the foundation. +

Union Square

+

+Two-Deck game type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+Cards in tableau can be built either up or down in suit. However, each pile must follow only one of +these rules. For example, if a tableau pile has a three of clubs over a two of clubs, one can only +play a four of clubs on this pile. Any available card can be played on to an empty tableau pile. +

+Foundation piles are to be built in suit from Ace to King, followed by another King, then back down +to Ace, giving 26 cards per pile when game is won. Cards in foundation piles are no longer in play. +

+Cards can be flipped singly from the talon to the waste. +Top card of waste is available for play. +There is no redeal. + +

Strategy

+

+A string of beads can be added to from both ends, and so should your piles. +Make good use of any empty slots to append cards. +With a little perseverance, this game can be a lot of fun! +

Vajra

+

+FreeCell type. One Moghul Ganjifa Deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Die Schlange, +using the eight suit Moghul Ganjifa deck and the number of cards you can move as a +sequence is not restricted. + +

Rules

+

+All cards are dealt to 9 piles at the start of the game, each Raja or King +starting a new pile. Rows build down in rank regardless of suit. +Empty rows cannot be filled. The eight free cells will hold one card each. +

Vamana

+Dashavatara Ganjifa type. One deck. Unlimited redeals. + +

Object

+Move all cards to the foundations. + +

Quick description

+Play is similar to +Klondike. +The rows build down by rank in "alternate" colors. + +

Rules

+The cards on the tableau build down in rank in alternate colors. The +Dashavatara Ganjifa deck has ten suits and each suit has it's own color. +This makes it a bit problematic at times knowing which colors are alternate. +If a card of one suit doesn't play in a spot, try a different card of the +same rank. The foundations build up in rank by suit starting with the Ace. +The cards are dealt from the talon three at a time. There are unlimited redeals. +Only Mirs (Kings) may be played on an empty row. Cards may not be played from +the foundations. + +

Strategy

+The waste stack will be the biggest problem area. Move cards on the tableau +to free up spots for cards on the waste stack. +

Varaha

+Dashavatara Ganjifa type. One deck. Unlimited redeals. + +

Object

+Move all cards to the foundations. + +

Quick description

+Play is similar to +Klondike. +The rows build down in rank by suit. + +

Rules

+The cards on the tableau build down in rank by suit. The foundations build up +in rank by suit starting with the Ace. The cards are dealt from the talon three +at a time. There are unlimited redeals. Any card or movable pile may be played +on an empty row. Cards may not be played from the foundations. + +

Strategy

+The odds against winning this game are high. +

Variegated Canfield

+

+Canfield type. 2 decks. 2 redeals. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Double Canfield, +but the reserve is dealt face-up, and two redeals. + +

Rules

+

+[To be written] +

Vegas Klondike

+

+Klondike type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Just like Klondike, +but no redeal. + +

Rules

+

+[To be written] + +

Notes

+

+There is a simple casino scoring system here - you debit $52 for each game +and for every card you bear off, you get $5 credit. +Your balance is reset whenever you select a different game. +Loaded games and manually entered game numbers don't count. +

Waning Moon

+

+Forty Thieves type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Forty Thieves, +but with 13 piles. + +

Rules

+

+[To be written] +

Wasp

+

+Spider type. 1 deck. No redeal. + +

Object

+

+Group all the cards in sets of 13 cards in descending sequence +by suit from King to Ace and move such sets to the foundations. + +

Quick Description

+

+Just like Scorpion, +but anything on an empty space. + +

Rules

+

+[To be written] +

Westcliff

+

+Klondike type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Klondike, +but 10 piles, anything on an empty space, and no redeal. +
Very easy. + +

Rules

+

+Piles build down by alternate color, and an empty space can be filled +with any card or sequence. +

+Cards from the talon are turned over to the waste pile, one at a time. +You can move the top card to the playing piles or the foundations. +There is no redeal. +

+You are not permitted to move cards back out of the foundations. +

Wheel of Fortune

+

+Tarock type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+Cards on the tableau build down by suit. Only two cards +can be placed on a row stack. Only one card can be moved at a +time. Any card can be played on an empty row stack. +The foundations build up in rank from the Ace by suit. +Cards are dealt from the talon two at a time. + +

Strategy

+

+Keeping one or more open row stacks is critical in the early +stages of the game since the cards are dealt two at a time. +It's also important not to let low ranked cards get buried +too deep in the waste stack. Do all you can to place as +many cards as possible on the row stacks. + +

Author

+

+This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. +

Whitehead

+

+Klondike type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Klondike, +but piles build down by same color +(sequences can be moved only if they build down by same suit), +anything on an empty space, and no redeal. + +

Rules

+

+[To be written] +

Wicked

+Tarock type. 1 deck. Unlimited redeals. + +

Object

+Move all cards to the foundations. + +

Quick description

+This game is similar to +Cruel +played with the 78 card Tarock deck. Piles build down in rank in +by suit. Only one card may be moved at a time. + +

Rules

+Rows build down in rank by suit. Only one card may be moved at a time. +An empty row can not be filled. When no more moves can be made click +the talon for a redeal. + +

Author

+

+This game and documentation has been written by +T. Kirk. +

Will o' the Wisp

+

+Spider type. 1 deck. No redeal. + +

Object

+

+Group all the cards in sets of 13 cards in descending sequence +by suit from King to Ace and move such sets to the foundations. + +

Quick Description

+

+Exactly like Spiderette, +but a little bit easier due to the different layout. + +

Rules

+

+[To be written] + +

History

+

+This game was invented by Albert H. Morehead and Geoffrey Mott-Smith. +

Windmill

+

+Two-Deck game type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+The 4 foundations in the corners build down by rank from King to Ace. +

+The foundation in the center builds up by rank from Ace to King, +four times wrapping around until it contains 52 cards. +

+The 8 reserve piles can hold a single card and are +automatically filled from the waste or talon. +

+Cards can be flipped singly from the talon to the waste. +There is no redeal. + +

Notes

+

+Autodrop and Quickplay are disabled for this game. +

Wisteria

+

+Hanafuda FreeCell type. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Snake, +with the Hanafuda deck but the number of cards you can move as a sequence is +not restricted and there are no "free" cells. + +

Rules

+

+All cards are dealt to 9 piles at the start of the game, each first rank card +starting a new pile. +

+Piles build from first rank to fourth, and an empty space cannot be filled. +

Yukon

+

+Yukon type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+Cards in tableau are built down by alternate color. +Groups of cards can be moved regardless of sequence. +An empty pile in the tableau can be filled with a King or a group +of cards with a King on the bottom. +

+Foundations are built up in suit from Ace to King. +Cards in foundations are no longer in play. + +

History

+

+Yukon is one of the classic solitaire card games. +

Zebra

+

+Forty Thieves type. 2 decks. 1 redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Forty Thieves, +but the 8 piles build down by alternate color, +the foundations build up by alternate color, +empty piles are automatically filled from the waste or talon, +and one redeal. + +

Rules

+

+[To be written] diff --git a/data/html-src/credits.html b/data/html-src/credits.html new file mode 100644 index 00000000..58a2e2b4 --- /dev/null +++ b/data/html-src/credits.html @@ -0,0 +1,98 @@ +

PySol credits go to

+ + +

Game contributors are

+ + +

Cardset contributors are

+ + +

Music contributors are

+ + +

Special thanks to

+ + +

PySol uses the following OpenSource technologies

+ + +

PySol was created using the following OpenSource technologies

+ diff --git a/data/html-src/ganjifa.html b/data/html-src/ganjifa.html new file mode 100644 index 00000000..6dbcc9fc --- /dev/null +++ b/data/html-src/ganjifa.html @@ -0,0 +1,13 @@ +

General Ganjifa Card Rules

+Ganjifa are playing cards from India and other nations in the region. +Usually round, some rectangular decks have been produced. The most significant +difference between Ganjifa and other types of cards is that Ganjifa cards have +traditionally been individually hand painted. There are any where from eight +to twelve or more suits per deck, each suit having usually twelve ranks. The +two most common Ganjifa decks are the Mughal which has eight suits and the +Dashavatara which has ten. The suits have pip cards numbered from Ace through +ten and two court cards, the Wazir and the Mir. Ganjifa solitaire games play +the same as games that use the standard deck but the larger number of different +cards in a deck (96 or 120) adds an element of complexity. The fact that each +suit has it's own color makes things quite interesting in games that use +"Alternate Color" row stacks. diff --git a/data/html-src/gen-html.py b/data/html-src/gen-html.py new file mode 100755 index 00000000..f681bb21 --- /dev/null +++ b/data/html-src/gen-html.py @@ -0,0 +1,234 @@ +#!/usr/bin/env python +# -*- mode: python; coding: koi8-r; -*- +# +# $Id$ +# + +#outdir = '../html' +pysollib_dir = '../..' + +import sys, os, re +from glob import glob + +import gettext +gettext.install('pysol', 'locale', unicode=True) + +try: os.mkdir('html') +except: pass +try: os.mkdir('html/rules') +except: pass + +pysollib_path = os.path.join(sys.path[0], pysollib_dir) +sys.path[0] = os.path.normpath(pysollib_path) +#print sys.path + +import pysollib.games +import pysollib.games.special +import pysollib.games.ultra +import pysollib.games.mahjongg + +from pysollib.gamedb import GAME_DB +from pysollib.gamedb import GI +from pysollib.mfxutil import latin1_to_ascii + + +files = [ + ('credits.html', 'PySol Credits'), + ('ganjifa.html', 'PySol - General Ganjifa Card Rules'), + ('general_rules.html', 'PySol - General Rules'), + ('glossary.html', 'PySol - Glossary'), + ('hanafuda.html', 'PySol - Rules for General Flower Card Rules'), + ('hexadeck.html', 'PySol - General Hex A Deck Card Rules'), + ('howtoplay.html', 'How to play PySol'), + ('index.html', 'PySol - a Solitaire Game Collection'), + ('install.html', 'PySol - Installation'), + ('intro.html', 'PySol - Introduction'), + ('license.html', 'PySol Software License'), + ('news.html', 'PySol - a Solitaire Game Collection'), + #('rules_alternate.html', 'PySol - a Solitaire Game Collection'), + #('rules.html', 'PySol - a Solitaire Game Collection'), + ] + +rules_files = [ + #('hanoipuzzle.html', ), + ('mahjongg.html', 'PySol - Rules for Mahjongg'), + ('matrix.html', 'PySol - Rules for Matrix'), + ('pegged.html', 'PySol - Rules for Pegged'), + ('shisensho.html', 'PySol - Rules for Shisen-Sho'), + ('spider.html', 'PySol - Rules for Spider'), + ('freecell.html', 'PySol - Rules for FreeCell'), + ] +wikipedia_files = [ + ('houseinthewood.html', 'PySol - Rules for House in the Woods'), + ('fourseasons.html', 'PySol - Rules for Four Seasons'), + ] + +main_header = ''' + + +%s + + + + + +
+''' +main_footer = ''' +

+
+%s + +''' + +rules_header = ''' + + +%s + + + + + +
+''' +rules_footer = ''' +

+%s +
+Glossary +
+General rules + +

+Back to the index + +''' + +wikipedia_header = ''' + + +%s + + + + + +
+''' + + +def getGameRulesFilename(n): + if n.startswith('Mahjongg'): return 'mahjongg.html' + ##n = re.sub(r"[\[\(].*$", "", n) + n = latin1_to_ascii(n) + n = re.sub(r"[^\w]", "", n) + n = n.lower() + ".html" + return n + +def gen_main_html(): + for infile, title in files: + outfile = open(os.path.join('html', infile), 'w') + print >> outfile, main_header % title + print >> outfile, open(infile).read() + s = 'Back to the index' + if infile == 'index.html': + s = '' + print >> outfile, main_footer % s + +def gen_rules_html(): + ##ls = glob(os.path.join('rules', '*.html')) + rules_ls = os.listdir('rules') + rules_ls.sort() + wikipedia_ls = os.listdir('wikipedia') + wikipedia_ls.sort() + + games = GAME_DB.getGamesIdSortedByName() + rules_list = [] + files_list = [] + for fn, tt in rules_files: + rules_list.append(('rules', fn, tt, '')) + files_list.append(fn) + for fn, tt in wikipedia_files: + rules_list.append(('wikipedia', fn, tt, '')) + files_list.append(fn) + altnames = [] + + # open file of list of all rules + out_rules = open(os.path.join('html', 'rules.html'), 'w') + print >> out_rules, main_header % 'PySol - a Solitaire Game Collection' + print >> out_rules, open('rules.html').read() + + for id in games: + # create list of rules + + gi = GAME_DB.get(id) + + rules_fn = gi.rules_filename + if not rules_fn: + rules_fn = getGameRulesFilename(gi.name) + + if rules_fn in files_list: + continue + + if rules_fn in rules_ls: + rules_dir = 'rules' + elif rules_fn in wikipedia_ls: + rules_dir = 'wikipedia' + else: + print 'missing rules for %s (file: %s)' \ + % (gi.name.encode('utf-8'), rules_fn) + continue + + ##print '>>>', rules_fn + + title = 'PySol - Rules for ' + gi.name + s = '' + if gi.si.game_type == GI.GT_HANAFUDA: + s = 'General Flower Card rules' + elif gi.si.game_type == GI.GT_DASHAVATARA_GANJIFA: + s = 'About Ganjifa' + elif gi.si.game_type == GI.GT_HEXADECK: + s = 'General Hex A Deck rules' + elif gi.si.game_type == GI.GT_MUGHAL_GANJIFA: + s = 'About Ganjifa' + #print '***', gi.name, '***' + + rules_list.append((rules_dir, rules_fn, title, s)) + files_list.append(rules_fn) + #rules_list.append((rules_fn, gi.name)) + print >> out_rules, '

  • %s' \ + % (rules_fn, gi.name.encode('utf-8')) + for n in gi.altnames: + altnames.append((n, rules_fn)) + + print >> out_rules, '\n' + \ + main_footer % 'Back to the index' + + # create file of altnames + out_rules_alt = open(os.path.join('html', 'rules_alternate.html'), 'w') + print >> out_rules_alt, main_header % 'PySol - a Solitaire Game Collection' + print >> out_rules_alt, open('rules_alternate.html').read() + altnames.sort() + for name, fn in altnames: + print >> out_rules_alt, '
  • %s' \ + % (fn, name.encode('utf-8')) + print >> out_rules_alt, '\n' + \ + main_footer % 'Back to the index' + + # create rules + for dir, filename, title, footer in rules_list: + outfile = open(os.path.join('html', 'rules', filename), 'w') + if dir == 'rules': + print >> outfile, (rules_header % title).encode('utf-8') + else: # d == 'wikipedia' + print >> outfile, (wikipedia_header % title).encode('utf-8') + print >> outfile, open(os.path.join(dir, filename)).read() + print >> outfile, rules_footer % footer + + +gen_main_html() +gen_rules_html() + + + diff --git a/data/html-src/general_rules.html b/data/html-src/general_rules.html new file mode 100644 index 00000000..4c0d6cb9 --- /dev/null +++ b/data/html-src/general_rules.html @@ -0,0 +1,38 @@ +

    General Rules

    +

    +There are some characteristics common to all the games in this package. +Most of them are played with standard 52-card decks, either one or two. The +cards in each suit are ranked King high. K stands for King, Q stands for +Queen and J stands for Jack. In each game, the cards are piled up in either +ascending or descending order, on stacks in the main playing area, called +the Tableau, or piles off to the side, called Foundations. Some piles must +be built up in sequence within the same suit, and others are built up in +suits of alternating colors. + +

    +The Talon is the stack of cards remaining in the deck, not yet played +upon any of the piles, and not yet placed in the discard pile. Some people +also call it the Stock or the Hand. + +

    +The object of each of these games is to use up all the cards in +building Foundations, or to use up all cards in the Talon according to the +rules of the particular game. If all the cards are used up, you win. If +not, you lose. + +

    +In all of the games, you deal cards from the Talon to the discard pile +by clicking once on the Talon with the left mouse button, or pressing <D>. +Where permitted by the rules, you can turn over any face-down card with a +single click of the left mouse button. You pick up and move a card by +clicking on it and holding the button down while you drag it to its intended +destination. If the move would violate the rules, the card will not go +anywhere. If any card or cards can be put on a +Foundation, or in the Ace discard pile of Picture Gallery, a single press of +the <A> key will do all of them, a handy way to quickly finish certain +games. Sometimes the <A> key will build up the Foundations more than you +would like, and these rules allow you to put cards back into the Tableau +from the Foundations. Of course, you can also use the Undo key <Z>. + +

    +If you're confused by all this, just watch a demo game :-) diff --git a/data/html-src/glossary.html b/data/html-src/glossary.html new file mode 100644 index 00000000..281d30b8 --- /dev/null +++ b/data/html-src/glossary.html @@ -0,0 +1,240 @@ +

    Glossary

    + +

    Author's note: These definitions are meant as a guideline only. +See individual game rules as any game has the right to redefine or +modify the rules to make it fun.

    + +
    +
    BASE CARD
    + +
    +

    The first card dealt into a foundation pile. Other foundations +usually have to start with a card of this rank. See: FOUNDATION

    +
    + +
    BUILD BY ALTERNATE COLOR
    + +
    +

    Building by placing a card on to another card of the opposite +color is permitted. Example: Placing a Diamond on a Spade is good, +but placing a Diamond on a Heart is not.

    +
    + +
    BUILD BY ANY SUIT BUT OWN
    + +
    +

    Building by placing a card on to another card of any suit but +the suit of the original card is permitted. Example: Placing a +Diamond on a Heart is good, but placing a Heart on a Heart is +not.

    +
    + +
    BUILD BY COLOR
    + +
    +

    Building by placing a card on to another card of the same color +is permitted. Example: Placing a Diamond on a Heart is good, but +Placing a Diamond on a Club is not.

    +
    + +
    BUILD BY RANK
    + +
    +

    BUILD DOWN or UP ignoring color and suit.

    +
    + +
    BUILD REGARDLESS OF SUIT
    + +
    +

    See BUILD BY RANK.

    +
    + +
    BUILD BY SUIT
    + +
    +

    Building by placing a card on to another card of the same suit +is permitted. Example: Placing a Spade on a Spade is good, but +placing a Spade on a Club is not.

    +
    + +
    BUILD DOWN
    + +
    +

    Building by placing a card of a lower rank on to a card of a +higher rank is permitted. Usually implies a difference of only one +ranking between the two cards. Example: Placing a 10 on a Jack is +good, but placing a 10 on a 9 is not.

    +
    + +
    BUILD DOWN BY *
    + +
    +

    Building by placing a card of a lower rank on to a card of a +higher rank by * is permitted. Example: If * is 2, placing a 10 on +a Queen is good, but placing a 10 on a Jack is not.

    +
    + +
    BUILD UP
    + +
    +

    Building by placing a card of a higher rank on to a card of a +lower rank is permitted. Usually implies a difference of only one +ranking between the two cards. Example: Placing a Queen on a Jack +is good, but placing a Queen on a King is not.

    +
    + +
    BUILD UP BY *
    + +
    +

    Building by placing a card of a higher rank on to a card of a +lower rank by * is permitted. Example: If * is 2, placing a 10 on +an 8 is good, but placing a 10 on a 9 is not.

    +
    + +
    BUILD UP OR DOWN
    + +
    +

    Building by placing a card on to a card of one higher or one +lower rank is permitted. Example: Placing a Jack on a Queen or a 10 +is good, but placing a 10 on a Queen is not.

    +
    + +
    BUILDING
    + +
    +

    The ability to place a card (or group of cards) on another card. +In regards to rank, you can BUILD UP, BUILD DOWN, or BUILD UP/DOWN +BY *. In regards to suit/color, you can BUILD BY SUIT, BUILD BY +COLOR, BUILD BY ALTERNATE COLOR, BUILD BY ANY SUIT BUT OWN, or +BUILD REGARDLESS OF SUIT. Note that all games that build will +follow two of these rules, one from each list.

    +
    + +
    DECK
    + +
    +

    The set of cards used. Most games use a STANDARD DECK, but games +that use a DOUBLE DECK, a JOKER DECK, or a STRIPPED DECK are not +uncommon.

    +
    + +
    DOUBLE DECK
    + +
    +

    A deck of cards consisting of two STANDARD DECKS making a total +of 104 cards.

    +
    + +
    FOUNDATION
    + +
    +

    If a game has a foundation, the game is usually won by placing +all the cards in the foundation pile(s).

    +
    + +
    JOKER DECK
    + +
    +

    A deck of cards consisting of a STANDARD DECK and two jokers +making a total of 54 cards.

    +
    + +
    PILE
    + +
    +

    A designated area where cards can exist.

    +
    + +
    RANK
    + +
    +

    The value of the card. Numbered cards usually have the rank of +the associated number. Aces can either be high or low. If high, +aces are ranked 1. If low, aces are ranked as 14. J, Q, and K are +usually ranked 11, 12, and 13 respectively. However, some games may +rank these cards as 10. In such a case, a high ace might be ranked +as 11.

    +
    + +
    RESERVE
    + +
    +

    Cards in the reserve are usually available to play anywhere. +Usually cannot be built on.

    +
    + +
    SLOT
    + +
    +

    See PILE.

    +
    + +
    STANDARD DECK
    + +
    +

    A 52 card deck. There are four suits of thirteen cards +each. Each suit contains an Ace, 2 through 10, Jack, Queen, and +King. These suits are usually Clubs, Spades, Hearts and Diamonds. +These suits can be grouped into two colors, usually black and red. +The Clubs and the Spaces are black while the Hearts and the +Diamonds are red. PySol allows the possibility of using +different decks. In this case, the new colors and/or suits are +substituted into this paradigm.

    +
    + +
    STRIPPED DECK
    + +
    +

    A 32 card deck. There are four suits of eight cards +each. Each suit contains an Ace, 7 through 10, Jack, Queen, and +King.

    +
    + +
    STOCK
    + +
    +

    See TALON.

    +
    + +
    SUIT
    + +
    +

    Four different kinds in a STANDARD DECK. Usually Clubs, Spades, +Hearts, and Diamonds.

    +
    + +
    TABLEAU
    + +
    +

    The playing field, where the main action occurs. Usually allows +building.

    +
    + +
    TALON
    + +
    +

    The remainder of the deck after all the original cards have been +dealt and are usually kept faced down.

    +
    + +
    VALUE
    + +
    +

    See RANK.

    +
    + +
    WASTE
    + +
    +

    A stack of cards face up, usually next to the TALON. Top card +usually in play.

    +
    + +
    WRAP AROUND
    + +
    +

    In some games card sequences may wrap around. +When BUILDING UP this means you can place an Ace on a King. +When BUILDING DOWN this means you can place a King on an Ace.

    +
    +
    diff --git a/data/html-src/hanafuda.html b/data/html-src/hanafuda.html new file mode 100644 index 00000000..a7868375 --- /dev/null +++ b/data/html-src/hanafuda.html @@ -0,0 +1,21 @@ +

    General Flower Card Rules

    + +

    +There are some characteristics common to all the games played with Hanafuda +cards. They are all played with one or more of the Asian flower card decks. +This deck is common in a number of Pacific regions including Hawaii. There are +twelve suits of four cards each. The suits are associated with the twelve +months of the year. For a good explanation of what the suits are, try Graham +Leonard's Hanafuda and Kabufuda site at +http://hana.kirisame.org/ + +

    +Most of the flower card solitaire games are played like western deck games +with minor changes. See the General Rules for +basic instructions on how to play solitaire. The object in most cases is to +move all the cards from the tableau to the foundations. Probably the most +difficult part of learning to play with hanafuda cards is learning which cards +belong in which suits and what their ranking is. The ranking of the suits is +sometimes as important as the ranking of the cards in the suit. Try keeping +this hanafuda help image displayed where you can refer to it as you play. + diff --git a/data/html-src/hexadeck.html b/data/html-src/hexadeck.html new file mode 100644 index 00000000..58ed2feb --- /dev/null +++ b/data/html-src/hexadeck.html @@ -0,0 +1,21 @@ +

    General Hex A Deck Card Rules

    +The Hex A Deck is similar to a few card packs published in the early 20th +century that had sixteen cards in each suit. Those decks were intended to +be used when popular games of the period such as Whist were played by five +or more players. The extra cards meant that each player had more cards in their +hand which added interest to the play. The Wizards in the Hex A Deck corresponds +to the Jokers in a regular pack. Their main purpose in most Hex A Deck games +is to show up at the worst possible time. Either that or at the best possible +time. They're very successful at doing that. In games that use alternate +color stacks they may be played as either color. They have ranks from one +through four and sometimes can only be played in rank order. The ranks may +or may not be indicated on the cards. If they are not indicated there is +usually a way to tell which is which. The rank can be determined by comparing +some distinctive element of the images. The first rank Wizard will be the most +elaborate in some way such as the fattest, having the tallest hat etc. They +play on their foundation (if any) in descending order of rank. That is first +through fourth. In some games the Wizards will not move off of the tableau +until all the other cards have been moved to the foundations. In some games +they don't actually enter into play at all. They are just there to make +things interesting. Which is to say make things difficult. And they are +very good at doing that. diff --git a/data/html-src/howtoplay.html b/data/html-src/howtoplay.html new file mode 100644 index 00000000..4a21ab78 --- /dev/null +++ b/data/html-src/howtoplay.html @@ -0,0 +1,131 @@ +

    How to play PySol

    + +

    Mouse Usage

    +

    +Left mouse button: +

    +

    +Right mouse button (or double-click the left button): +

    +

    +Middle mouse button (or Ctrl-click the right button): +

    +

    +Ctrl-click the left mouse button: +

    +

    +Shift-click the left mouse button: +

    + + +

    Two-handed play

    +

    +Put three fingers of one hand on 'A' (auto drop), +'S' (undo) and 'D' (deal). +You can also reach 'R' (redo) from there. +

    +Left-handed people may prefer using 'L' (auto drop), +'K' (undo) and 'J' (deal). + + + +

    Automatic play

    +

    +Note that automatic play can spoil the gameplay, so purists should +not enable any option but maybe Auto face up. Also, some games +disable certain features as they would be trivial otherwise. +

    +Auto face up +

    +Auto drop + +Auto deal + +Quick play + + + +

    The animation is too slow...

    +

    +Unfortunately the Tcl/Tk toolkit lacks a sprite concept, so +there is a lot of (invisible double-buffered) redraw going on +when dragging cards around. +

    +Disabling Card shadow, Shade legal moves, +background table tiles and sound will somewhat improve the display speed. + + +

    The table tiles look strange

    +

    +Background table tiles should only be enabled when using +a true-color video mode - otherwise they may look bad +because of dithering. +

    +BTW, you can add your own background tiles by copying the images +to the main data/tiles or your home ~/.PySolFC/tiles directory. + + + +

    Some notes about scoring

    +

    +

    + + +

    Undocumented key bindings

    + diff --git a/data/html-src/images/c.gif b/data/html-src/images/c.gif new file mode 100644 index 00000000..b0bd3707 Binary files /dev/null and b/data/html-src/images/c.gif differ diff --git a/data/html-src/images/camelot-goal.gif b/data/html-src/images/camelot-goal.gif new file mode 100644 index 00000000..ba3789c5 Binary files /dev/null and b/data/html-src/images/camelot-goal.gif differ diff --git a/data/html-src/images/d.gif b/data/html-src/images/d.gif new file mode 100644 index 00000000..5b0d4716 Binary files /dev/null and b/data/html-src/images/d.gif differ diff --git a/data/html-src/images/h.gif b/data/html-src/images/h.gif new file mode 100644 index 00000000..40cceee4 Binary files /dev/null and b/data/html-src/images/h.gif differ diff --git a/data/html-src/images/hanahelp.gif b/data/html-src/images/hanahelp.gif new file mode 100644 index 00000000..5a62dec7 Binary files /dev/null and b/data/html-src/images/hanahelp.gif differ diff --git a/data/html-src/images/pysollogo00.gif b/data/html-src/images/pysollogo00.gif new file mode 100644 index 00000000..5df896fc Binary files /dev/null and b/data/html-src/images/pysollogo00.gif differ diff --git a/data/html-src/images/pysollogo01.gif b/data/html-src/images/pysollogo01.gif new file mode 100644 index 00000000..67330f90 Binary files /dev/null and b/data/html-src/images/pysollogo01.gif differ diff --git a/data/html-src/images/pysollogo02.gif b/data/html-src/images/pysollogo02.gif new file mode 100644 index 00000000..97b6346b Binary files /dev/null and b/data/html-src/images/pysollogo02.gif differ diff --git a/data/html-src/images/pysollogo03.gif b/data/html-src/images/pysollogo03.gif new file mode 100644 index 00000000..6d28ba32 Binary files /dev/null and b/data/html-src/images/pysollogo03.gif differ diff --git a/data/html-src/images/s.gif b/data/html-src/images/s.gif new file mode 100644 index 00000000..d2233af9 Binary files /dev/null and b/data/html-src/images/s.gif differ diff --git a/data/html-src/index.html b/data/html-src/index.html new file mode 100644 index 00000000..8c672b95 --- /dev/null +++ b/data/html-src/index.html @@ -0,0 +1,29 @@ +

    PySol - a Solitaire Game Collection

    +
    + +

    Introduction +

    Installation +

    How to play + +

    Rules

    + + + +

    PySol license terms +

    +


    + + + +

    +PySol is distributed under the terms of the +GNU General Public License. diff --git a/data/html-src/install.html b/data/html-src/install.html new file mode 100644 index 00000000..ff96dd87 --- /dev/null +++ b/data/html-src/install.html @@ -0,0 +1,47 @@ +

    Installation

    +

    +There is no need to compile anything since the whole program is just +a Python script. Just run it, and that's all. +

    +PySol requires Python 1.5.2 and Tcl/Tk 8.0.5 or better. Both packages are +freely available for Unix, Windows and Macintosh platforms. +

    +PySol is free Open Source software distributed under the terms of the +GNU GPL. + + +

    Windows 95/98/ME/NT/2000

    + +PySol now ships as a completely self-contained setup file, so there's +no need to install anything else. +

    +If you want to modify the PySol source code or write your own +Python programs you can get the development system from +http://www.python.org/download/download_windows.html + + +

    Unix

    + +There are good chances that your system already ships with Python and Tcl/Tk.
    +Otherwise visit +http://www.python.org/download/ +for full source code. +

    +Also, installable packages exist for all major Linux distributions, +FreeBSD and HPUX. + + +

    Macintosh

    + +Self installing exectuables for Python and Tcl/Tk are available from
    +http://www.python.org/download/download_mac.html +

    +As I don't have access to a Mac I'd appreciate any detailed feedback on +installation and look & feel. "Porting" from X11 to Windows only required some +minor changes in the default font settings, so I hope the situation on Macs is +similar. +

    +[ I have been told that PySol works fine on a Mac - just drop "pysol.py" + on the Python interpreter and that's it. But for some reason you must + assign a large amount of memory to the Python interpreter. ] + diff --git a/data/html-src/intro.html b/data/html-src/intro.html new file mode 100644 index 00000000..79cee346 --- /dev/null +++ b/data/html-src/intro.html @@ -0,0 +1,39 @@ +

    Introduction

    +

    +"Why yet another solitaire game ?" you may ask. +The answer is simple... + +

    PySol highlights

    + + + diff --git a/data/html-src/license.html b/data/html-src/license.html new file mode 100644 index 00000000..0e92c7ab --- /dev/null +++ b/data/html-src/license.html @@ -0,0 +1,331 @@ +

    + GNU GENERAL PUBLIC LICENSE
    + Version 2, June 1991 +

    + +

    + Copyright (C) 1989, 1991 Free Software Foundation, Inc. + 675 Mass Ave, Cambridge, MA 02139, USA +
    + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. +

    + +
    +

    Preamble + +

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    END OF TERMS AND CONDITIONS diff --git a/data/html-src/news.html b/data/html-src/news.html new file mode 100644 index 00000000..994ee5f1 --- /dev/null +++ b/data/html-src/news.html @@ -0,0 +1,221 @@ +

    +==================================================================
    +User visible changes for PySol - a solitaire game collection
    +==================================================================
    +
    +Changes in 4.82 (02 Sep 2003, 202 games)
    +  * support Python 2.3
    +  - a number of small bug fixes
    +  + stay tuned for Pysol 5 with *lots* of improvements :-)
    +
    +Changes in 4.81 (24 Jun 2002, 202 games)
    +  * adapted for new pysol-sound-server 3.00
    +  - fixed Spider-type games
    +
    +Changes in 4.80 (28 Nov 2001, 202 games)
    +  * support Python 2.2
    +
    +Changes in 4.73 (28 Sep 2001, 202 games)
    +  - fixed rules of Irmgard
    +  - a number of other bug fixes
    +
    +Changes in 4.72 (31 May 2001, 202 games)
    +  - fixed a problem when using hints in Black Hole
    +
    +Changes in 4.71 (20 Apr 2001, 202 games)
    +  * improved dynamic scrollbar handling
    +  * support both Python 1.5, Python 2.0 and Python 2.1 within one package
    +
    +Changes in 4.70 (05 Mar 2001, 202 games)
    +  * 1 new game
    +  * added dynamic scrollbars
    +  * support both Python 1.5 and Python 2.0 within one package
    +  * fixed some minor problems
    +
    +Changes in 4.60 (02 Aug 2000, 201 games)
    +  * 6 new games
    +  * added persistent bookmarks
    +  * implemented smart playing that keeps the redo history
    +  * new statistics dialog featuring real 3D bar charts
    +  - Windows: fixed a problem where the sound could cause crashes
    +  - corrected a number of game rules and descriptions
    +
    +Changes in 4.50 (11 Jun 2000, 195 games)
    +  * added support for small toolbar icons
    +  * added "Alternate Names" to the game selection dialog
    +  * improved the sound dialog
    +  - moved the Mahjongg games to the new PyJongg package
    +
    +Changes in 4.41 (30 May 2000, 195 games)
    +  * 6 new games
    +  - Windows: avoid loading incompatible DLLs from the system directory
    +
    +Changes in 4.30 (23 May 2000, 189 games)
    +  * 6 new games
    +  - fixed an internal error in Grasshopper and Double Grasshopper
    +  - corrected rules of Penguin
    +
    +Changes in 4.20 (27 Apr 2000, 183 games)
    +  * 14 new games, including HexADeck and Memory type variants
    +  * added a "Recent games" menubar entry
    +  * improved statistics dialog
    +  - really fixed the detection of Straights in Poker type games
    +  - fixed a problem when changing the card background
    +
    +Changes in 4.10 (18 Apr 2000, 169 games)
    +  - fixed a memory leak
    +
    +Changes in 4.00 (12 Apr 2000, 169 games)
    +  * PySol now plays Tarock type games
    +  * display a floating "Demo" logo while playing demo games
    +  * options are now saved automatically at program exit
    +  - Poker type games: cards for a Straight can now be in any sequence
    +  - fixed a scoring problem in Casino Klondike and Vegas Klondike
    +
    +Changes in 3.40 (12 Feb 2000, 161 games)
    +  * 3 new games
    +  * updated the pysol-sound-server
    +  - fixed a problem with winning in Golf type games
    +  - some other minor fixes
    +
    +Changes in 3.30 (26 Jan 2000, 158 games)
    +  * 7 new games
    +  * converted the pysol-sound-server into a Python extension module
    +
    +Changes in 3.21 (21 Jan 2000, 151 games)
    +  * 2 new games
    +  * updated the pysol-sound-server
    +  - Windows: added the missing PyWinTypes15.dll to the setup file
    +
    +Changes in 3.20 (18 Jan 2000, 149 games)
    +  * added 8 Hanafuda type games (Oonsoo, Pagoda, MatsuKiri, ...)
    +  * added 2 Poker type games (Poker Shuffle, Poker Square)
    +  * added 13 other new games (Der Katzenschwanz, Perpetual Motion,
    +    Die Schlange, Three Shuffles and a Draw, Vegas Klondike, ...)
    +  * background music is supported under Win32 as well
    +  - corrected redeal rules of La Belle Lucie and Trefoil
    +  - corrected rules of Aces Up
    +
    +Changes in 3.10 (21 Dec 1999, 126 games)
    +  * 17 new games
    +  * new sound support (including background MP3 and MOD music under Unix)
    +  * added a playable preview dialog (yes, you can play games there :-)
    +  * nice cardset and table-tile select dialogs
    +  * added "Hold and quit" to continue a game on next start
    +  - quite a number of bug and feature fixes
    +
    +Changes in 3.00 (04 Nov 1999, 111 games)
    +  * bought a new solitaire book and implemented 67 new games :-)
    +  * added a menubar entry for popular games
    +  * new assist function: highlight all cards with the same rank
    +    (shift-click the left mouse button)
    +  * added images for the Talon redeal state
    +  * FreeCell game numbers are now compatible to the FreeCell FAQ
    +  * added a "Next number" button to the game number dialog
    +  * improved statistics and log views
    +  * the bundled version now ships as pre-compiled Python bytecode
    +    because it loads faster and uses much less memory
    +  - corrected some layout problems
    +
    +Changes in 2.99 (13 Oct 1999, 44 games)
    +  * 1 new game: Lara's Game
    +  * re-enabled the relaxed game variants
    +  * due to popular demand I've finally implemented "Quick play"
    +  * statistics and logs can be exported to a file
    +  * a huge number of other improvements
    +  - saved games are not compatible with previous versions
    +  - some changes in key and mouse bindings
    +
    +Changes in 2.91 (23 Jun 1999, 43 games)
    +  - check for Python 1.5.2 at program startup
    +  - some other minor fixes
    +
    +Changes in 2.90 (16 Jun 1999, 43 games)
    +  * added 19 new games (2 games disabled)
    +  * implemented a nice select-game tree dialog
    +  * starting a new game is noticeably faster now
    +  * documentation updated
    +  - PySol now requires Python 1.5.2
    +
    +Changes in 2.14 (26 May 1999, 24 games)
    +  - fixed rules of Calculation which got broken in 2.02
    +
    +Changes in 2.13 (13 May 1999, 24 games)
    +  - fixed a small bug in "Select game by number..."
    +
    +Changes in 2.12 (20 Apr 1999, 24 games)
    +  - another small bug fix
    +
    +Changes in 2.11 (07 Apr 1999, 24 games)
    +  - some finor fixes
    +
    +Changes in 2.10 (11 Mar 1999, 24 games)
    +  * major display speed improvements
    +  * added support for background table tiles
    +  * rearranged source code to prepare for a future Gnome, KDE,
    +    wxWindows or JPython/Swing version
    +  - fixed rules of Spider and Divorce which got broken in 2.02
    +
    +Changes in 2.02 (20 Jan 1999, 24 games)
    +  * 1 new game: Canfield
    +  * new assist function: autoplay
    +  * new assist function: automatic face up
    +  * new assist function: highlight all matching cards
    +    (control-click the left mouse button)
    +  * can change card background
    +  * support for timer-based animations
    +  * improved interaction with the window manager (X11)
    +
    +Changes in 2.01 (21 Dec 1998, 23 games)
    +  * 4 new games: Eight Off, Dead King Golf, Relaxed Golf and Grandfather's Clock
    +  * created new package PySol-Cardsets - get it from the PySol home page
    +  * implemented a statusbar
    +  * new assist function: highlight all moveable piles
    +  * enabled tearoff menus under Unix
    +  * improved table layout with small and large cardsets
    +
    +Changes in 2.00 (30 Nov 1998, 19 games)
    +  * 2 new games: Calculation and Numerica
    +  * implemented support for plugins - now you can easily add your own games
    +  * new option to automatically shade legal moves
    +  * added additional cardsets for low and high screen resolutions
    +  * major source code rearrangements
    +
    +Changes in 1.12 (13 Oct 1998, 17 games)
    +  * display a progress bar during startup
    +
    +Changes in 1.11 (09 Oct 1998, 17 games)
    +  * 3 new games: Big Harp, Eiffel Tower and Matriarchy
    +  * enhanced statistics, can change player name
    +  * added "Select game by number"
    +  * implemented tooltips
    +  - some fixes for Windows (vanishing menubar, problems when $HOME was
    +    not set, better toplevel geometry)
    +  - corrected rules of Ground for a Divorce
    +
    +Changes in 1.10 (02 Oct 1998, 14 games)
    +  * 1 new game: Ground for a Divorce
    +  * added a toolbar
    +  * implemented shadows
    +
    +Changes in 1.03 (26 Sep 1998, 13 games)
    +  * 4 new games: Spider, Relaxed Spider, Braid and Forty Thieves
    +  * middle mouse button (or Control-left) shows partially hidden cards
    +  * menus restructured
    +  * major source code rearrangements
    +
    +Changes in 1.02 (16 Sep 1998, 9 games)
    +  * 1 new game: Picture Gallery
    +  * added strict-rules variants of FreeCell and Seahaven Towers
    +  * added a small manual page
    +  * improved animation speed
    +
    +Changes in 1.01 (14 Sep 1998, 6 games)
    +  * 2 new games: FreeCell and Seahaven Towers
    +  * the Undo key is now bound both to 'z' as well as 's'
    +
    +Changes in 1.00 (10 Sep 1998, 4 games)
    +  * includes 4 games: Gypsy, Irmgard, 8x8 and Klondike
    +  * first public release
    +
    +
    diff --git a/data/html-src/rules.html b/data/html-src/rules.html new file mode 100644 index 00000000..de62bce8 --- /dev/null +++ b/data/html-src/rules.html @@ -0,0 +1,10 @@ +

    PySol - Game Rules

    +
    + +

    Basic Concepts

    + +

    Game Rules

    +