diff --git a/pysollib/games/acesup.py b/pysollib/games/acesup.py index faa55b41..a20fca03 100644 --- a/pysollib/games/acesup.py +++ b/pysollib/games/acesup.py @@ -505,7 +505,7 @@ class MaineCoon(TabbyCat): # register the game registerGame(GameInfo(903, AcesUp, "Aces Up", # was: 52 GI.GT_1DECK_TYPE, 1, 0, GI.SL_LUCK, - altnames=("Aces High", "Drivel"))) + altnames=("Aces High", "Drivel", "Discard"))) registerGame(GameInfo(206, Fortunes, "Fortunes", GI.GT_1DECK_TYPE, 1, 0, GI.SL_LUCK)) registerGame(GameInfo(213, RussianAces, "Russian Aces", diff --git a/pysollib/games/gypsy.py b/pysollib/games/gypsy.py index 144e949b..e2ce967a 100644 --- a/pysollib/games/gypsy.py +++ b/pysollib/games/gypsy.py @@ -1125,7 +1125,8 @@ registerGame(GameInfo(666, TrapdoorSpider, "Trapdoor Spider", registerGame(GameInfo(712, Leprechaun, "Leprechaun", GI.GT_GYPSY | GI.GT_ORIGINAL, 2, 0, GI.SL_MOSTLY_SKILL)) registerGame(GameInfo(718, LockedCards, "Locked Cards", - GI.GT_2DECK_TYPE, 2, 2, GI.SL_BALANCED)) + GI.GT_2DECK_TYPE, 2, 2, GI.SL_BALANCED, + altnames=("Prisoners",))) registerGame(GameInfo(721, Thirty, "Thirty", GI.GT_1DECK_TYPE | GI.GT_OPEN | GI.GT_STRIPPED, 1, 0, GI.SL_MOSTLY_SKILL, ranks=(0, 6, 7, 8, 9, 10, 11, 12))) @@ -1133,7 +1134,7 @@ registerGame(GameInfo(725, TopsyTurvyQueens, "Topsy-Turvy Queens", GI.GT_2DECK_TYPE, 2, 2, GI.SL_BALANCED)) registerGame(GameInfo(792, KingsSecrets, "King's Secrets", GI.GT_2DECK_TYPE, 2, 2, GI.SL_BALANCED, - altnames=('Royal Secrets',))) + altnames=('Royal Secrets', "King's Captives"))) registerGame(GameInfo(842, SwissPatience, "Swiss Patience", GI.GT_GYPSY, 1, 0, GI.SL_BALANCED)) registerGame(GameInfo(890, YeastDough, "Yeast Dough", diff --git a/pysollib/games/pyramid.py b/pysollib/games/pyramid.py index 4f9542a9..1e150729 100644 --- a/pysollib/games/pyramid.py +++ b/pysollib/games/pyramid.py @@ -1895,7 +1895,7 @@ registerGame(GameInfo(699, DoublePyramid, "Double Pyramid", GI.GT_PAIRING_TYPE, 2, 2, GI.SL_MOSTLY_LUCK)) registerGame(GameInfo(700, Triangle, "Triangle", GI.GT_PAIRING_TYPE, 1, 2, GI.SL_MOSTLY_LUCK, - altnames=('Yield',))) + altnames=('Yield', 'Funnel'))) registerGame(GameInfo(701, UpAndDown, "Up and Down", GI.GT_PAIRING_TYPE | GI.GT_ORIGINAL, 2, 2, GI.SL_MOSTLY_LUCK))