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Updated a couple games to use their more common name as the primary name.

This commit is contained in:
Joe R 2024-02-22 21:43:35 -05:00
parent fe5013bdea
commit 6f7c243664
4 changed files with 22 additions and 21 deletions

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@ -1,4 +1,4 @@
<h1>Moonlight</h1> <h1>Free Parking</h1>
<p> <p>
Montana type. 1 deck. 2 redeals. Montana type. 1 deck. 2 redeals.

View file

@ -1,12 +1,12 @@
<h1>Fastness</h1> <h1>Private Lane</h1>
<p> <p>
Beleaguered Castle type. 1 deck. No redeal. Beleaguered Castle type. 1 deck. No redeal.
<h3>Object</h3> <h3>Object</h3>
<p> <p>
Move all cards to the foundations. Move all cards to the foundations.
<h3>Quick Description</h3> <h3>Quick Description</h3>
<p> <p>
Like <a href="streetsandalleys.html">Streets and Alleys</a>, Like <a href="streetsandalleys.html">Streets and Alleys</a>,
but with two free cells. but with two free cells.

View file

@ -434,7 +434,7 @@ class Lasker(Chessboard):
# ************************************************************************ # ************************************************************************
# * Siegecraft # * Siegecraft
# * Stronghold # * Stronghold
# * Fastness # * Private Lane
# ************************************************************************ # ************************************************************************
class Siegecraft(BeleagueredCastle): class Siegecraft(BeleagueredCastle):
@ -453,7 +453,7 @@ class Stronghold(StreetsAndAlleys):
StreetsAndAlleys.createGame(self, reserves=1) StreetsAndAlleys.createGame(self, reserves=1)
class Fastness(StreetsAndAlleys): class PrivateLane(StreetsAndAlleys):
Hint_Class = FreeCellType_Hint Hint_Class = FreeCellType_Hint
Solver_Class = FreeCellSolverWrapper(sbb='rank') Solver_Class = FreeCellSolverWrapper(sbb='rank')
@ -895,9 +895,9 @@ registerGame(GameInfo(148, Chessboard, "Chessboard",
registerGame(GameInfo(300, Stronghold, "Stronghold", registerGame(GameInfo(300, Stronghold, "Stronghold",
GI.GT_BELEAGUERED_CASTLE | GI.GT_OPEN, 1, 0, GI.GT_BELEAGUERED_CASTLE | GI.GT_OPEN, 1, 0,
GI.SL_MOSTLY_SKILL)) GI.SL_MOSTLY_SKILL))
registerGame(GameInfo(301, Fastness, "Fastness", registerGame(GameInfo(301, PrivateLane, "Private Lane",
GI.GT_BELEAGUERED_CASTLE | GI.GT_OPEN, 1, 0, GI.GT_BELEAGUERED_CASTLE | GI.GT_OPEN, 1, 0,
GI.SL_MOSTLY_SKILL, altnames=('Private Lane',))) GI.SL_MOSTLY_SKILL, altnames=('Fastness',)))
registerGame(GameInfo(306, Zerline, "Zerline", registerGame(GameInfo(306, Zerline, "Zerline",
GI.GT_BELEAGUERED_CASTLE, 2, 0, GI.SL_MOSTLY_SKILL)) GI.GT_BELEAGUERED_CASTLE, 2, 0, GI.SL_MOSTLY_SKILL))
registerGame(GameInfo(324, Bastion, "Bastion", registerGame(GameInfo(324, Bastion, "Bastion",

View file

@ -371,10 +371,10 @@ class Galary(RedMoon):
# ************************************************************************ # ************************************************************************
# * Moonlight # * Free Parking
# ************************************************************************ # ************************************************************************
class Moonlight(Montana): class FreeParking(Montana):
RowStack_Class = Galary_RowStack RowStack_Class = Galary_RowStack
Hint_Class = Galary_Hint Hint_Class = Galary_Hint
@ -682,9 +682,10 @@ registerGame(GameInfo(117, RedMoon, "Red Moon",
registerGame(GameInfo(275, Galary, "Galary", registerGame(GameInfo(275, Galary, "Galary",
GI.GT_MONTANA | GI.GT_OPEN | GI.GT_ORIGINAL, 1, 2, GI.GT_MONTANA | GI.GT_OPEN | GI.GT_ORIGINAL, 1, 2,
GI.SL_MOSTLY_SKILL)) GI.SL_MOSTLY_SKILL))
registerGame(GameInfo(276, Moonlight, "Moonlight", registerGame(GameInfo(276, FreeParking, "Free Parking",
GI.GT_MONTANA | GI.GT_OPEN, 1, 2, GI.SL_MOSTLY_SKILL, GI.GT_MONTANA | GI.GT_OPEN, 1, 2, GI.SL_MOSTLY_SKILL,
si={"ncards": 48}, altnames="Free Parking")) si={"ncards": 48}, altnames=("Moonlight",
"Park and Ride")))
registerGame(GameInfo(380, Jungle, "Jungle", registerGame(GameInfo(380, Jungle, "Jungle",
GI.GT_MONTANA | GI.GT_OPEN, 1, 1, GI.SL_MOSTLY_SKILL)) GI.GT_MONTANA | GI.GT_OPEN, 1, 1, GI.SL_MOSTLY_SKILL))
registerGame(GameInfo(381, SpacesAndAces, "Spaces and Aces", registerGame(GameInfo(381, SpacesAndAces, "Spaces and Aces",