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Refactoring / code cleanup.
See: * https://en.wikipedia.org/wiki/Code_refactoring * https://www.refactoring.com/ * https://www.joelonsoftware.com/2002/01/23/rub-a-dub-dub/ Some small optimisations may have slipped in as well.
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1 changed files with 18 additions and 12 deletions
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@ -317,6 +317,22 @@ class StackRegions(object):
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self.init_info = self.info
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@attr.s
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class GameStacks(object):
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talon = attr.ib(default=None)
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waste = attr.ib(default=None)
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foundations = attr.ib(factory=list)
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rows = attr.ib(factory=list) # for getHightlightPilesStacks()
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reserves = attr.ib(factory=list)
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internals = attr.ib(factory=list)
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def to_tuples(self):
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self.foundations = tuple(self.foundations)
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self.rows = tuple(self.rows)
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self.reserves = tuple(self.reserves)
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self.internals = tuple(self.internals)
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class Game(object):
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# for self.gstats.updated
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U_PLAY = 0
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@ -358,14 +374,7 @@ class Game(object):
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self.stackdesc_list = []
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self.demo_logo = None
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self.pause_logo = None
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self.s = Struct( # stacks
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talon=None,
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waste=None,
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foundations=[],
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rows=[],
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reserves=[],
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internals=[],
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)
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self.s = GameStacks()
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self.sg = StackGroups()
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self.regions = StackRegions()
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self.init_size = (0, 0)
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@ -389,11 +398,8 @@ class Game(object):
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self.createSnGroups()
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# convert stackgroups to tuples (speed)
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self.allstacks = tuple(self.allstacks)
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self.s.foundations = tuple(self.s.foundations)
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self.s.rows = tuple(self.s.rows)
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self.s.reserves = tuple(self.s.reserves)
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self.s.internals = tuple(self.s.internals)
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self.sg.to_tuples()
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self.s.to_tuples()
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# init the stack view
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for stack in self.allstacks:
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stack.prepareStack()
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