mirror of
https://github.com/shlomif/PySolFC.git
synced 2025-04-05 00:02:29 -04:00
remove pointless comments
This commit is contained in:
parent
7cb6d9c8b5
commit
69a2036f94
1 changed files with 2 additions and 120 deletions
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@ -276,10 +276,6 @@ class Game(object):
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# the format for a saved game changed (see also canLoadGame())
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GAME_VERSION = 1
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#
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# game construction
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#
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# only basic initialization here
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def __init__(self, gameinfo):
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self.preview = 0
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@ -658,14 +654,8 @@ class Game(object):
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# if self.app and self.app.toolbar:
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# self.app.toolbar.setCursor(cursor=cursor)
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#
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# game creation
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#
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# start a new name
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def newGame(self, random=None, restart=0, autoplay=1, shuffle=True,
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dealer=None):
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# print 'Game.newGame'
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self.finished = False
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old_busy, self.busy = self.busy, 1
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self.setCursor(cursor=CURSOR_WATCH)
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@ -676,7 +666,6 @@ class Game(object):
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self.reset(restart=restart)
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self.resetGame()
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self.createRandom(random)
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# print self.random, self.random.__dict__
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if shuffle:
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self.shuffle()
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assert len(self.s.talon.cards) == self.gameinfo.ncards
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@ -701,9 +690,7 @@ class Game(object):
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if self.top:
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self.top.update_idletasks()
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self.top.show_now()
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#
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self.stopSamples()
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# let's go
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self.moves.state = self.S_INIT
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if dealer:
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dealer()
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@ -726,7 +713,6 @@ class Game(object):
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self.startPlayTimer()
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self.busy = old_busy
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# restore a loaded game (see load/save below)
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def restoreGame(self, game, reset=1):
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old_busy, self.busy = self.busy, 1
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if reset:
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@ -781,20 +767,15 @@ class Game(object):
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self.setCursor(cursor=self.app.top_cursor)
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self.stats.update_time = time.time()
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self.busy = old_busy
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#
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# self._configureHandler() # reallocateCards
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# wait for canvas is mapped
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after(self.top, 200, self._configureHandler)
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#
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if TOOLKIT == 'gtk':
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# FIXME
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if self.top:
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self.top.update_idletasks()
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self.top.show_now()
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#
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self.startPlayTimer()
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# restore a bookmarked game (e.g. after changing the cardset)
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def restoreGameFromBookmark(self, bookmark):
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old_busy, self.busy = self.busy, 1
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file = BytesIO(bookmark)
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@ -806,11 +787,9 @@ class Game(object):
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self.busy = old_busy
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def resetGame(self):
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# print 'Game.resetGame'
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self.hints.list = None
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self.s.talon.removeAllCards()
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for stack in self.allstacks:
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# print stack
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stack.resetGame()
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if TOOLKIT == 'gtk':
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# FIXME (pyramid like games)
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@ -879,7 +858,6 @@ class Game(object):
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stats.session_balance.get(self.id, 0) + b
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stats.gameid_balance = stats.gameid_balance + b
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# restart the current game
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def restartGame(self):
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self.endGame(restart=1)
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self.newGame(restart=1, random=self.random)
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@ -922,16 +900,11 @@ class Game(object):
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return
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self.deleteStackDesc()
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xf, yf = self.resizeImages()
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# print 'resizeGame', xf, yf
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# stacks
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for stack in self.allstacks:
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x0, y0 = stack.init_coord
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x, y = int(round(x0*xf)), int(round(y0*yf))
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# if x == stack.x and y == stack.y:
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# continue
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stack.resize(xf, yf)
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stack.updatePositions()
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# regions
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info = []
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for stacks, rect in self.regions.init_info:
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rect = (int(round(rect[0]*xf)), int(round(rect[1]*yf)),
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@ -951,9 +924,6 @@ class Game(object):
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item = self.texts.list[i]
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x, y = int(round(init_coord[0]*xf)), int(round(init_coord[1]*yf))
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self.canvas.coords(item, x, y)
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#
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# self.canvas.update()
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# self.canvas.update_idletasks()
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def createRandom(self, random):
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if random is None:
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@ -970,8 +940,6 @@ class Game(object):
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else:
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self.random = random
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self.random.reset()
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# print 'createRandom:', self.random
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# print "createRandom: origin =", self.random.origin
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def enterState(self, state):
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old_state = self.moves.state
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@ -1010,7 +978,6 @@ class Game(object):
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sg[s] = [s.id]
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sg = list(sg.values())
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self.sn_groups = sg
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# print sg
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def updateSnapshots(self):
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sn = self.getSnapshot()
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@ -1021,10 +988,6 @@ class Game(object):
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self.snapshots.append(sn)
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# self.updateStatus(snapshot=False)
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#
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# card creation & shuffling
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#
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# Create all cards for the game.
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def createCards(self, progress=None):
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gi = self.gameinfo
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@ -1116,10 +1079,6 @@ class Game(object):
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i -= 1
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return new, [x[2] for x in reversed(sorted(extracted))]
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#
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# menu support
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#
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def _finishDrag(self):
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if self.demo:
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self.stopDemo()
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@ -1151,10 +1110,6 @@ class Game(object):
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if not self.preview:
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self.app.menubar.disableMenus()
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#
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# UI & graphics support
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#
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def _defaultHandler(self, event):
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if not self.app:
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return True # FIXME (GTK)
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@ -1163,7 +1118,6 @@ class Game(object):
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if self.pause:
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self.app.menubar.mPause()
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return True
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# stop animation
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if not self.event_handled and self.stopWinAnimation():
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return True
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self.interruptSleep()
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@ -1171,11 +1125,9 @@ class Game(object):
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# delete piles descriptions
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return True
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if self.demo:
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# stop demo
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self.stopDemo()
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return True
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if not self.event_handled and self.drag.stack:
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# cancel drag
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self.drag.stack.cancelDrag(event)
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return True
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return False # continue this event
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@ -1213,12 +1165,10 @@ class Game(object):
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_resizeHandlerID = None
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def _resizeHandler(self):
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# print '_resizeHandler'
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self._resizeHandlerID = None
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self.resizeGame()
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def _configureHandler(self, event=None):
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# print 'configureHandler'
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if False: # if not USE_PIL:
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return
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if not self.app:
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@ -1233,12 +1183,7 @@ class Game(object):
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self.canvas.after_cancel(self._resizeHandlerID)
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self._resizeHandlerID = self.canvas.after(250, self._resizeHandler)
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#
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# sound support
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#
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def playSample(self, name, priority=0, loop=0):
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# print "Game.playSample:", name, priority, loop
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if name in self.app.opt.sound_samples and \
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not self.app.opt.sound_samples[name]:
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return 0
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@ -1270,15 +1215,9 @@ class Game(object):
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elif a == 5:
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self.playSample("deal08", priority=100, loop=loop)
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#
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# misc. methods
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#
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def areYouSure(self, title=None, text=None, confirm=-1, default=0):
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if TOOLKIT == 'kivy':
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return True
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if self.preview:
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return True
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if confirm < 0:
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@ -1297,7 +1236,6 @@ class Game(object):
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return True
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def notYetImplemented(self):
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# don't used
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MfxMessageDialog(self.top, title="Not yet implemented",
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text="This function is\nnot yet implemented.",
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bitmap="error")
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@ -1415,7 +1353,7 @@ class Game(object):
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im2 = card._face_image._pil_image
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w, h = im1.size
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id = card.item.id
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#
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SPF = 0.1/8 # animation speed - seconds per frame
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frames = 4.0 # num frames for each step
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if self.app.opt.animations == 3: # medium
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@ -1635,8 +1573,6 @@ class Game(object):
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def winAnimation(self, perfect=0):
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if self.preview:
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return
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# if not self.app.opt.animations:
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# return
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if not self.app.opt.win_animation:
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return
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if TOOLKIT == 'gtk':
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@ -1726,10 +1662,6 @@ class Game(object):
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if self.top:
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self.top.interruptSleep()
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#
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# card image support
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#
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def getCardFaceImage(self, deck, suit, rank):
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return self.app.images.getFace(deck, suit, rank)
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@ -1739,10 +1671,6 @@ class Game(object):
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def getCardShadeImage(self):
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return self.app.images.getShade()
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#
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# layout support
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#
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def _getClosestStack(self, cx, cy, stacks, dragstack):
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closest, cdist = None, 999999999
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# Since we only compare distances,
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@ -1776,10 +1704,8 @@ class Game(object):
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r = rect
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if USE_PIL:
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x, y = s.init_coord
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# print 'setRegion:', x, y, r
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else:
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x, y = s.x, s.y
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# print 'setRegion:', x, y, r
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assert r[0] <= x <= r[2] and r[1] <= y <= r[3]
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# verify that the stack is not already in another region
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# with the same priority
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@ -1867,21 +1793,15 @@ class Game(object):
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def getStrictness(self):
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return 0
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# can we save outself ?
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def canSaveGame(self):
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return True
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# can we load this game ?
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def canLoadGame(self, version_tuple, game_version):
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return self.GAME_VERSION == game_version
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# can we set a bookmark ?
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def canSetBookmark(self):
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return self.canSaveGame()
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# can we undo/redo ?
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def canUndo(self):
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return True
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@ -1892,10 +1812,6 @@ class Game(object):
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def canShuffle(self):
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return False
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#
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# Game - stats handlers
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#
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# game changed - i.e. should we ask the player to discard the game
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def changed(self, restart=False):
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if self.gstats.updated < 0:
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@ -2218,7 +2134,7 @@ Congratulations, you did it !
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x = int(int(self.canvas.cget('width'))*(self.canvas.xview()[0]))
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y = int(int(self.canvas.cget('height'))*(self.canvas.yview()[0]))
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w, h = self.canvas.winfo_width(), self.canvas.winfo_height()
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#
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color = self.app.opt.colors['not_matching']
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width = 6
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xmargin, ymargin = self.canvas.xmargin, self.canvas.ymargin
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@ -2313,10 +2229,6 @@ Congratulations, you did it !
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((card1.rank + 1) % 13 == card2.rank or
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(card2.rank + 1) % 13 == card1.rank))
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#
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# quick-play
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#
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def getQuickPlayScore(self, ncards, from_stack, to_stack):
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if to_stack in self.s.reserves:
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# if to_stack in reserves prefer empty stack
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@ -2367,10 +2279,6 @@ Congratulations, you did it !
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def getGameBalance(self):
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return 0
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#
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# Hint - uses self.getHintClass()
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#
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# compute all hints for the current position
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# this is the only method that actually uses class Hint
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def getHints(self, level, taken_hint=None):
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@ -2486,7 +2394,6 @@ Congratulations, you did it !
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# Demo - uses showHint()
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#
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# start a demo
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def startDemo(self, mixed=1, level=2):
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assert level >= 2 # needed for flip/deal hints
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if not self.top:
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@ -2507,7 +2414,6 @@ Congratulations, you did it !
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self.createDemoLogo()
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after_idle(self.top, self.demoEvent) # schedule first move
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# stop the demo
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def stopDemo(self, event=None):
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if not self.demo:
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return
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@ -2758,10 +2664,6 @@ Congratulations, you did it !
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self.demo_logo = self.app.gimages.demo[int(n)]
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self.canvas.setTopImage(self.demo_logo)
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#
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# stuck
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#
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def getStuck(self):
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h = self.Stuck_Class.getHints(None)
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if h:
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@ -2974,10 +2876,6 @@ Congratulations, you did it !
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return 1
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#
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# undo/redo layer
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#
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def undo(self):
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assert self.canUndo()
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assert self.moves.state == self.S_PLAY and len(self.moves.current) == 0
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@ -3093,10 +2991,6 @@ Congratulations, you did it !
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def undoGotoBookmark(self):
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self.gotoBookmark(-1, update_stats=0)
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#
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# load/save
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#
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def loadGame(self, filename):
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if self.changed():
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if not self.areYouSure(_("Open game")):
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@ -3274,10 +3168,6 @@ in the current implementation.''') % version)
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def _dumpGame(self, p, bookmark=0):
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return pysolDumpGame(self, p, bookmark)
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#
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# Playing time
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#
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def startPlayTimer(self):
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self.updateStatus(time=None)
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self.stopPlayTimer()
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@ -3301,10 +3191,6 @@ in the current implementation.''') % version)
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d = time.time() - self.stats.update_time + self.stats.elapsed_time
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self.updateStatus(time=format_time(d))
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#
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# Pause
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#
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def doPause(self):
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if self.finished:
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return
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@ -3326,10 +3212,6 @@ in the current implementation.''') % version)
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self.pause_logo = None
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self.canvas.showAllItems()
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#
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# Help
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#
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def showHelp(self, *args):
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if self.preview:
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return
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Add table
Reference in a new issue