diff --git a/pysollib/game/__init__.py b/pysollib/game/__init__.py index 8a7f6e96..4b1c5775 100644 --- a/pysollib/game/__init__.py +++ b/pysollib/game/__init__.py @@ -276,10 +276,6 @@ class Game(object): # the format for a saved game changed (see also canLoadGame()) GAME_VERSION = 1 - # - # game construction - # - # only basic initialization here def __init__(self, gameinfo): self.preview = 0 @@ -658,14 +654,8 @@ class Game(object): # if self.app and self.app.toolbar: # self.app.toolbar.setCursor(cursor=cursor) - # - # game creation - # - - # start a new name def newGame(self, random=None, restart=0, autoplay=1, shuffle=True, dealer=None): - # print 'Game.newGame' self.finished = False old_busy, self.busy = self.busy, 1 self.setCursor(cursor=CURSOR_WATCH) @@ -676,7 +666,6 @@ class Game(object): self.reset(restart=restart) self.resetGame() self.createRandom(random) - # print self.random, self.random.__dict__ if shuffle: self.shuffle() assert len(self.s.talon.cards) == self.gameinfo.ncards @@ -701,9 +690,7 @@ class Game(object): if self.top: self.top.update_idletasks() self.top.show_now() - # self.stopSamples() - # let's go self.moves.state = self.S_INIT if dealer: dealer() @@ -726,7 +713,6 @@ class Game(object): self.startPlayTimer() self.busy = old_busy - # restore a loaded game (see load/save below) def restoreGame(self, game, reset=1): old_busy, self.busy = self.busy, 1 if reset: @@ -781,20 +767,15 @@ class Game(object): self.setCursor(cursor=self.app.top_cursor) self.stats.update_time = time.time() self.busy = old_busy - # - # self._configureHandler() # reallocateCards # wait for canvas is mapped after(self.top, 200, self._configureHandler) - # if TOOLKIT == 'gtk': # FIXME if self.top: self.top.update_idletasks() self.top.show_now() - # self.startPlayTimer() - # restore a bookmarked game (e.g. after changing the cardset) def restoreGameFromBookmark(self, bookmark): old_busy, self.busy = self.busy, 1 file = BytesIO(bookmark) @@ -806,11 +787,9 @@ class Game(object): self.busy = old_busy def resetGame(self): - # print 'Game.resetGame' self.hints.list = None self.s.talon.removeAllCards() for stack in self.allstacks: - # print stack stack.resetGame() if TOOLKIT == 'gtk': # FIXME (pyramid like games) @@ -879,7 +858,6 @@ class Game(object): stats.session_balance.get(self.id, 0) + b stats.gameid_balance = stats.gameid_balance + b - # restart the current game def restartGame(self): self.endGame(restart=1) self.newGame(restart=1, random=self.random) @@ -922,16 +900,11 @@ class Game(object): return self.deleteStackDesc() xf, yf = self.resizeImages() - # print 'resizeGame', xf, yf - # stacks for stack in self.allstacks: x0, y0 = stack.init_coord x, y = int(round(x0*xf)), int(round(y0*yf)) - # if x == stack.x and y == stack.y: - # continue stack.resize(xf, yf) stack.updatePositions() - # regions info = [] for stacks, rect in self.regions.init_info: rect = (int(round(rect[0]*xf)), int(round(rect[1]*yf)), @@ -951,9 +924,6 @@ class Game(object): item = self.texts.list[i] x, y = int(round(init_coord[0]*xf)), int(round(init_coord[1]*yf)) self.canvas.coords(item, x, y) - # - # self.canvas.update() - # self.canvas.update_idletasks() def createRandom(self, random): if random is None: @@ -970,8 +940,6 @@ class Game(object): else: self.random = random self.random.reset() - # print 'createRandom:', self.random - # print "createRandom: origin =", self.random.origin def enterState(self, state): old_state = self.moves.state @@ -1010,7 +978,6 @@ class Game(object): sg[s] = [s.id] sg = list(sg.values()) self.sn_groups = sg - # print sg def updateSnapshots(self): sn = self.getSnapshot() @@ -1021,10 +988,6 @@ class Game(object): self.snapshots.append(sn) # self.updateStatus(snapshot=False) - # - # card creation & shuffling - # - # Create all cards for the game. def createCards(self, progress=None): gi = self.gameinfo @@ -1116,10 +1079,6 @@ class Game(object): i -= 1 return new, [x[2] for x in reversed(sorted(extracted))] - # - # menu support - # - def _finishDrag(self): if self.demo: self.stopDemo() @@ -1151,10 +1110,6 @@ class Game(object): if not self.preview: self.app.menubar.disableMenus() - # - # UI & graphics support - # - def _defaultHandler(self, event): if not self.app: return True # FIXME (GTK) @@ -1163,7 +1118,6 @@ class Game(object): if self.pause: self.app.menubar.mPause() return True - # stop animation if not self.event_handled and self.stopWinAnimation(): return True self.interruptSleep() @@ -1171,11 +1125,9 @@ class Game(object): # delete piles descriptions return True if self.demo: - # stop demo self.stopDemo() return True if not self.event_handled and self.drag.stack: - # cancel drag self.drag.stack.cancelDrag(event) return True return False # continue this event @@ -1213,12 +1165,10 @@ class Game(object): _resizeHandlerID = None def _resizeHandler(self): - # print '_resizeHandler' self._resizeHandlerID = None self.resizeGame() def _configureHandler(self, event=None): - # print 'configureHandler' if False: # if not USE_PIL: return if not self.app: @@ -1233,12 +1183,7 @@ class Game(object): self.canvas.after_cancel(self._resizeHandlerID) self._resizeHandlerID = self.canvas.after(250, self._resizeHandler) - # - # sound support - # - def playSample(self, name, priority=0, loop=0): - # print "Game.playSample:", name, priority, loop if name in self.app.opt.sound_samples and \ not self.app.opt.sound_samples[name]: return 0 @@ -1270,15 +1215,9 @@ class Game(object): elif a == 5: self.playSample("deal08", priority=100, loop=loop) - # - # misc. methods - # - def areYouSure(self, title=None, text=None, confirm=-1, default=0): - if TOOLKIT == 'kivy': return True - if self.preview: return True if confirm < 0: @@ -1297,7 +1236,6 @@ class Game(object): return True def notYetImplemented(self): - # don't used MfxMessageDialog(self.top, title="Not yet implemented", text="This function is\nnot yet implemented.", bitmap="error") @@ -1415,7 +1353,7 @@ class Game(object): im2 = card._face_image._pil_image w, h = im1.size id = card.item.id - # + SPF = 0.1/8 # animation speed - seconds per frame frames = 4.0 # num frames for each step if self.app.opt.animations == 3: # medium @@ -1635,8 +1573,6 @@ class Game(object): def winAnimation(self, perfect=0): if self.preview: return - # if not self.app.opt.animations: - # return if not self.app.opt.win_animation: return if TOOLKIT == 'gtk': @@ -1726,10 +1662,6 @@ class Game(object): if self.top: self.top.interruptSleep() - # - # card image support - # - def getCardFaceImage(self, deck, suit, rank): return self.app.images.getFace(deck, suit, rank) @@ -1739,10 +1671,6 @@ class Game(object): def getCardShadeImage(self): return self.app.images.getShade() - # - # layout support - # - def _getClosestStack(self, cx, cy, stacks, dragstack): closest, cdist = None, 999999999 # Since we only compare distances, @@ -1776,10 +1704,8 @@ class Game(object): r = rect if USE_PIL: x, y = s.init_coord - # print 'setRegion:', x, y, r else: x, y = s.x, s.y - # print 'setRegion:', x, y, r assert r[0] <= x <= r[2] and r[1] <= y <= r[3] # verify that the stack is not already in another region # with the same priority @@ -1867,21 +1793,15 @@ class Game(object): def getStrictness(self): return 0 - # can we save outself ? def canSaveGame(self): return True - # can we load this game ? - def canLoadGame(self, version_tuple, game_version): return self.GAME_VERSION == game_version - # can we set a bookmark ? - def canSetBookmark(self): return self.canSaveGame() - # can we undo/redo ? def canUndo(self): return True @@ -1892,10 +1812,6 @@ class Game(object): def canShuffle(self): return False - # - # Game - stats handlers - # - # game changed - i.e. should we ask the player to discard the game def changed(self, restart=False): if self.gstats.updated < 0: @@ -2218,7 +2134,7 @@ Congratulations, you did it ! x = int(int(self.canvas.cget('width'))*(self.canvas.xview()[0])) y = int(int(self.canvas.cget('height'))*(self.canvas.yview()[0])) w, h = self.canvas.winfo_width(), self.canvas.winfo_height() - # + color = self.app.opt.colors['not_matching'] width = 6 xmargin, ymargin = self.canvas.xmargin, self.canvas.ymargin @@ -2313,10 +2229,6 @@ Congratulations, you did it ! ((card1.rank + 1) % 13 == card2.rank or (card2.rank + 1) % 13 == card1.rank)) - # - # quick-play - # - def getQuickPlayScore(self, ncards, from_stack, to_stack): if to_stack in self.s.reserves: # if to_stack in reserves prefer empty stack @@ -2367,10 +2279,6 @@ Congratulations, you did it ! def getGameBalance(self): return 0 - # - # Hint - uses self.getHintClass() - # - # compute all hints for the current position # this is the only method that actually uses class Hint def getHints(self, level, taken_hint=None): @@ -2486,7 +2394,6 @@ Congratulations, you did it ! # Demo - uses showHint() # - # start a demo def startDemo(self, mixed=1, level=2): assert level >= 2 # needed for flip/deal hints if not self.top: @@ -2507,7 +2414,6 @@ Congratulations, you did it ! self.createDemoLogo() after_idle(self.top, self.demoEvent) # schedule first move - # stop the demo def stopDemo(self, event=None): if not self.demo: return @@ -2758,10 +2664,6 @@ Congratulations, you did it ! self.demo_logo = self.app.gimages.demo[int(n)] self.canvas.setTopImage(self.demo_logo) - # - # stuck - # - def getStuck(self): h = self.Stuck_Class.getHints(None) if h: @@ -2974,10 +2876,6 @@ Congratulations, you did it ! return 1 - # - # undo/redo layer - # - def undo(self): assert self.canUndo() assert self.moves.state == self.S_PLAY and len(self.moves.current) == 0 @@ -3093,10 +2991,6 @@ Congratulations, you did it ! def undoGotoBookmark(self): self.gotoBookmark(-1, update_stats=0) - # - # load/save - # - def loadGame(self, filename): if self.changed(): if not self.areYouSure(_("Open game")): @@ -3274,10 +3168,6 @@ in the current implementation.''') % version) def _dumpGame(self, p, bookmark=0): return pysolDumpGame(self, p, bookmark) - # - # Playing time - # - def startPlayTimer(self): self.updateStatus(time=None) self.stopPlayTimer() @@ -3301,10 +3191,6 @@ in the current implementation.''') % version) d = time.time() - self.stats.update_time + self.stats.elapsed_time self.updateStatus(time=format_time(d)) - # - # Pause - # - def doPause(self): if self.finished: return @@ -3326,10 +3212,6 @@ in the current implementation.''') % version) self.pause_logo = None self.canvas.showAllItems() - # - # Help - # - def showHelp(self, *args): if self.preview: return