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Added more missing game rules.
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parent
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16 changed files with 237 additions and 11 deletions
25
html-src/rules/acme.html
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25
html-src/rules/acme.html
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<h1>Acme</h1>
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<p>
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Canfield type. 1 deck. 1 redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Rules</h3>
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<p>
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Four cards are dealt to four tableau piles, and 13 cards are
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dealt to a reserve. The aces are dealt to four foundation
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piles.
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<p>
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The tableau piles are built down by same suit. Single cards
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can be moved between tableau piles, or cards from the reserve
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can be moved to a tableau pile. Empty tableau piles are
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immediately filled from the reserve. Foundations are built up
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by same suit from ace to king.
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<p>
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Cards can be dealt from the talon one at a time. These cards
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can be moved to a tableau or foundation pile. You are allowed
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one redeal, so you can go through the stock twice.
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<p>
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The game is won when all cards are moved to the foundations.
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@ -10,4 +10,4 @@ Move all cards to the foundations.
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<p>
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Like <a href="freecell.html">FreeCell</a>,
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but the aces and twos are dealt at the
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bottom of each tableau bolumn.
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bottom of each tableau column.
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14
html-src/rules/corners.html
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14
html-src/rules/corners.html
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@ -0,0 +1,14 @@
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<h1>Corners</h1>
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<p>
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One-Deck game type. 1 deck. 2 redeals.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="fourseasons.html">Four Seasons</a>,
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but a card is dealt to each foundation at the start
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of the game and building on the tableau is not
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allowed. Also, two redeals are allowed.
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13
html-src/rules/czarina.html
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html-src/rules/czarina.html
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<h1>Czarina</h1>
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<p>
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One-Deck game type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="fourseasons.html">Four Seasons</a>,
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but empty tableau piles are filled immediately
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from the waste pile.
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@ -1,6 +1,6 @@
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<h1>Easthaven</h1>
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<p>
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Klondike type. 1 deck. No redeal.
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Gypsy type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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@ -16,8 +16,7 @@ but anything on an empty space, and no redeal.
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Piles build down by alternate color, and an empty space can be filled
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with any card or sequence.
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<p>
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Cards from the Talon are turned over to the Waste pile, one at a time.
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You can move the top card to the playing piles or the Foundations.
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There is no redeal.
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When you are out of moves, you can deal one card from the talon to
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the top of each tableau pile.
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<p>
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You are also permitted to move cards back out of the Foundations.
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21
html-src/rules/fascinationfan.html
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html-src/rules/fascinationfan.html
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<h1>Fascination Fan</h1>
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<p>
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Fan game type. 1 deck. 6 redeals.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Rules</h3>
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<p>
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17 piles of three cards are dealt, and the last card is
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dealt to an eighteenth pile. Only the top card of each
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pile is visible. Piles are built down by alternating color.
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Empty piles can't be filled.
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<p>
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When no more moves are possible, click on the talon.
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All cards on the tableau will be re-shuffled and redealt
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in the same manner, with only the top cards again being
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visible. Six redeals are allowed.
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<p>
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The game is won if all cards are moved to the foundations.
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25
html-src/rules/fourseasons.html
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25
html-src/rules/fourseasons.html
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<h1>Four Seasons</h1>
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<p>
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One-Deck game type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Rules</h3>
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<p>
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Five cards are dealt to the tableau, in a cross shape. The
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four foundations are in the corners of the tableau. A single
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card is dealt to one of the foundations - this is the base rank
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for the foundations for this game.
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<p>
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Tableau piles are built down by rank, regardless of suit. The
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foundations are built up by suit. Both wrap from ace to king as
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necessary. Single cards can be moved between tableau piles and
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any card can fill an empty pile.
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<p>
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Cards can be dealt from the talon one at a time. The last dealt
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card can be moved to an appropriate tableau pile or foundation.
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No redeal is allowed.
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<p>
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The game is won if all cards are moved to the foundations.
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12
html-src/rules/montecarlo2decks.html
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html-src/rules/montecarlo2decks.html
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<h1>Monte Carlo (2 decks)</h1>
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<p>
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Pairing game type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Discard all pairs of cards of the same rank.
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<h3>Quick Description</h3>
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<p>
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Like <a href="montecarlo.html">Monte Carlo</a>,
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but with two decks.
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12
html-src/rules/openspider.html
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12
html-src/rules/openspider.html
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@ -0,0 +1,12 @@
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<h1>Open Spider</h1>
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<p>
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Spider type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="spider.html">Spider</a>,
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but all cards in the tableau are visible.
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17
html-src/rules/phalanx.html
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17
html-src/rules/phalanx.html
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<h1>Phalanx</h1>
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<p>
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One-Deck game type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Rules</h3>
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<p>
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Fifteen cards are dealt to fifteen reserve piles, arranged
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in a triangle shape. Four foundations are built up by same
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suit from ace to king. Cards are dealt from the talon one
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at a time, and can be moved to empty reserve piles or
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foundations. No redeal is allowed.
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<p>
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The game is won if all cards are moved to the foundations.
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13
html-src/rules/russianaces.html
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html-src/rules/russianaces.html
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<h1>Russian Aces</h1>
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<p>
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One-Deck game type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards except the four Aces to the single foundation.
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<h3>Quick Description</h3>
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<p>
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Like <a href="acesup.html">Aces Up</a>,
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but when dealing from the talon, if there are any empty tableau
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piles, those are the only piles cards are dealt to.
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14
html-src/rules/simplicity.html
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14
html-src/rules/simplicity.html
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<h1>Simplicity</h1>
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<p>
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One-Deck game type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="fourseasons.html">Four Seasons</a>,
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but the tableau piles are dealt in two rows of
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six cards, and are built down by alternating
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colors.
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27
html-src/rules/spidike.html
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27
html-src/rules/spidike.html
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<h1>Spidike</h1>
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<p>
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Spider type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Rules</h3>
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<p>
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Cards are dealt in seven tableau piles, each with a different number of
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cards, from one to seven, all face-up.
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<p>
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The tableau piles are built down, regardless of suit. However, sequences
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that are all of the same suit are preferred because these are available
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for further movement. An empty tableau pile can only be filled by a king.
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<p>
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Aces can be moved to the foundations, which are built up by same suit from
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ace to king.
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<p>
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When no more moves are possible, click on the talon. One card will be
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added to each of the playing piles.
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<h3>Notes</h3>
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<p>
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Spidike is a combination of the games Spider and Klondike, that
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was invented by Thomas Warfield.
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14
html-src/rules/superchallengefreecell.html
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14
html-src/rules/superchallengefreecell.html
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<h1>Super Challenge FreeCell</h1>
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<p>
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FreeCell type. 1 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="freecell.html">FreeCell</a>,
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but the aces and twos are dealt at the
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bottom of each tableau column, and only kings
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can be used to fill empty tableau piles.
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23
html-src/rules/westhaven.html
Normal file
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html-src/rules/westhaven.html
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<h1>Westhaven</h1>
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<p>
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Gypsy type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="klondike.html">Klondike</a>,
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but 10 piles, anything on an empty space, and no redeal.
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<br>Very easy.
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<h3>Rules</h3>
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<p>
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Piles build down by alternate color, and an empty space can be filled
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with any card or sequence.
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<p>
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When you are out of moves, you can deal one card from the talon to
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the top of each tableau pile.
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<p>
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You are <em>not</em> permitted to move cards back out of the foundations.
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@ -432,14 +432,11 @@ registerGame(GameInfo(30, Windmill, "Windmill",
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registerGame(GameInfo(277, NapoleonsTomb, "Napoleon's Tomb",
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GI.GT_1DECK_TYPE, 1, 0, GI.SL_MOSTLY_LUCK))
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registerGame(GameInfo(417, Corners, "Corners",
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GI.GT_1DECK_TYPE, 1, 2, GI.SL_MOSTLY_LUCK,
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rules_filename='fourseasons.html'))
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GI.GT_1DECK_TYPE, 1, 2, GI.SL_MOSTLY_LUCK))
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registerGame(GameInfo(437, Simplicity, "Simplicity",
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GI.GT_1DECK_TYPE, 1, 0, GI.SL_MOSTLY_LUCK,
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rules_filename='fourseasons.html'))
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GI.GT_1DECK_TYPE, 1, 0, GI.SL_MOSTLY_LUCK))
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registerGame(GameInfo(483, Czarina, "Czarina",
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GI.GT_1DECK_TYPE, 1, 0, GI.SL_MOSTLY_LUCK,
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rules_filename='fourseasons.html'))
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GI.GT_1DECK_TYPE, 1, 0, GI.SL_MOSTLY_LUCK))
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registerGame(GameInfo(484, FourSeasons, "Four Seasons",
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GI.GT_1DECK_TYPE, 1, 0, GI.SL_MOSTLY_LUCK,
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altnames=('Corner Card', 'Vanishing Cross')))
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