mirror of
https://github.com/shlomif/PySolFC.git
synced 2025-04-05 00:02:29 -04:00
Extract a common method in the base class.
Of solverdialog.
This commit is contained in:
parent
970e37ffe6
commit
622a035d5b
3 changed files with 118 additions and 223 deletions
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@ -30,12 +30,10 @@ __all__ = [
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]
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# imports
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import Tkinter
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import ttk
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# PySol imports
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from pysollib.mygettext import _, n_
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from pysollib.settings import TITLE
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from pysollib.mfxutil import KwStruct
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# Toolkit imports
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@ -53,116 +51,8 @@ class SolverDialog(BaseSolverDialog, MfxDialog):
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def _calcToolkit(self):
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return ttk
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def __init__(self, parent, app, **kw):
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self.parent = parent
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self.app = app
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title = TITLE+' - FreeCell Solver'
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kw = self.initKw(kw)
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MfxDialog.__init__(self, parent, title, kw.resizable, kw.default)
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top_frame, bottom_frame = self.createFrames(kw)
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self.createBitmaps(top_frame, kw)
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#
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self.solving_methods = {
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'A*': 'a-star',
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'Breadth-First Search': 'bfs',
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'Depth-First Search': 'soft-dfs', # default
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'A randomized DFS': 'random-dfs',
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##'"Soft" DFS': 'soft-dfs',
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}
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self.games = {} # key: gamename; value: gameid
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#
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frame = self._calcToolkit().Frame(top_frame)
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frame.pack(expand=True, fill='both', padx=4, pady=4)
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frame.columnconfigure(1, weight=1)
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#
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row = 0
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self._calcToolkit().Label(frame, text=_('Game:'), anchor='w'
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).grid(row=row, column=0, sticky='ew', padx=2, pady=2)
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games = app.getGamesForSolver()
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gamenames = ['']
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for id in games:
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name = app.getGameTitleName(id)
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gamenames.append(name)
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self.games[name] = id
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gamenames.sort()
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self.gamenames = gamenames
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self.games_var = self._createGamesVar(frame, row)
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#
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row += 1
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self._calcToolkit().Label(frame, text=_('Preset:'), anchor='w'
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).grid(row=row, column=0, sticky='ew', padx=2, pady=2)
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presets = app.opt.solver_presets
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self.presets = presets
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self.preset_var = self._createPresetVar(frame, row)
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#
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row += 1
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self.max_iters_var = Tkinter.IntVar()
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self.max_iters_var.set(10e4)
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self._calcToolkit().Label(frame, text=_('Max iterations:'), anchor='w'
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).grid(row=row, column=0, sticky='ew', padx=2, pady=2)
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spin = Tkinter.Spinbox(frame, bg='white', from_=1000, to=10e6,
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increment=1000, textvariable=self.max_iters_var)
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spin.grid(row=row, column=1, sticky='w', padx=2, pady=2)
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#
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row += 1
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self.max_depth_var = Tkinter.IntVar()
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self.max_depth_var.set(1000)
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self._calcToolkit().Label(frame, text=_('Max depth:'), anchor='w'
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).grid(row=row, column=0, sticky='ew', padx=2, pady=2)
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spin = Tkinter.Spinbox(frame, bg='white', from_=100, to=10000,
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increment=100, textvariable=self.max_depth_var)
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spin.grid(row=row, column=1, sticky='w', padx=2, pady=2)
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#
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row += 1
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self.progress_var = Tkinter.BooleanVar()
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self.progress_var.set(True)
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w = self._createShowProgressButton(frame)
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w.grid(row=row, column=0, columnspan=2, sticky='ew', padx=2, pady=2)
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#
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label_frame = self._calcToolkit().LabelFrame(top_frame, text=_('Progress'))
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label_frame.pack(expand=True, fill='both', padx=6, pady=2)
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#label_frame.columnconfigure(0, weight=1)
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label_frame.columnconfigure(1, weight=1)
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#
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frow = 0
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self._calcToolkit().Label(label_frame, text=_('Iteration:'), anchor='w'
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).grid(row=frow, column=0, sticky='ew', padx=4, pady=2)
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lb = self._calcToolkit().Label(label_frame, anchor='w')
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lb.grid(row=frow, column=1, sticky='ew', padx=4, pady=2)
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self.iter_label = lb
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frow += 1
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self._calcToolkit().Label(label_frame, text=_('Depth:'), anchor='w'
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).grid(row=frow, column=0, sticky='ew', padx=4, pady=2)
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lb = self._calcToolkit().Label(label_frame, anchor='w')
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lb.grid(row=frow, column=1, sticky='ew', padx=4, pady=2)
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self.depth_label = lb
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frow += 1
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self._calcToolkit().Label(label_frame, text=_('Stored-States:'), anchor='w'
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).grid(row=frow, column=0, sticky='ew', padx=4, pady=2)
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lb = self._calcToolkit().Label(label_frame, anchor='w')
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lb.grid(row=frow, column=1, sticky='ew', padx=4, pady=2)
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self.states_label = lb
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#
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lb = self._calcToolkit().Label(top_frame, anchor='w')
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lb.pack(expand=True, fill='x', padx=6, pady=4)
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self.result_label = lb
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#
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focus = self.createButtons(bottom_frame, kw)
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self.start_button = self.buttons[0]
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self.play_button = self.buttons[1]
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self._reset()
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self.connectGame(self.app.game)
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self.mainloop(focus, kw.timeout, transient=False)
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def _calc_MfxDialog(self):
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return MfxDialog
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def _createGamesVar(self, frame, row):
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cb = PysolCombo(frame, values=tuple(self.gamenames),
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@ -34,7 +34,6 @@ import Tkinter
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# PySol imports
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from pysollib.mygettext import _, n_
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from pysollib.settings import TITLE
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from pysollib.mfxutil import KwStruct
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# Toolkit imports
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@ -51,116 +50,8 @@ class SolverDialog(BaseSolverDialog, MfxDialog):
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def _calcToolkit(self):
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return Tkinter
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def __init__(self, parent, app, **kw):
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self.parent = parent
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self.app = app
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title = TITLE+' - FreeCell Solver'
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kw = self.initKw(kw)
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MfxDialog.__init__(self, parent, title, kw.resizable, kw.default)
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top_frame, bottom_frame = self.createFrames(kw)
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self.createBitmaps(top_frame, kw)
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#
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self.solving_methods = {
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'A*': 'a-star',
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'Breadth-First Search': 'bfs',
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'Depth-First Search': 'soft-dfs', # default
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'A randomized DFS': 'random-dfs',
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##'"Soft" DFS': 'soft-dfs',
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}
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self.games = {} # key: gamename; value: gameid
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#
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frame = self._calcToolkit().Frame(top_frame)
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frame.pack(expand=True, fill='both', padx=4, pady=4)
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frame.columnconfigure(1, weight=1)
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#
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row = 0
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self._calcToolkit().Label(frame, text=_('Game:'), anchor='w'
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).grid(row=row, column=0, sticky='ew', padx=2, pady=2)
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games = app.getGamesForSolver()
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gamenames = ['']
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for id in games:
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name = app.getGameTitleName(id)
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gamenames.append(name)
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self.games[name] = id
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gamenames.sort()
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self.gamenames = gamenames
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self.games_var = self._createGamesVar(frame, row)
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#
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row += 1
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self._calcToolkit().Label(frame, text=_('Preset:'), anchor='w'
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).grid(row=row, column=0, sticky='ew', padx=2, pady=2)
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presets = app.opt.solver_presets
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self.presets = presets
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self.preset_var = self._createPresetVar(frame, row)
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#
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row += 1
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self.max_iters_var = Tkinter.IntVar()
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self.max_iters_var.set(10e4)
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self._calcToolkit().Label(frame, text=_('Max iterations:'), anchor='w'
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).grid(row=row, column=0, sticky='ew', padx=2, pady=2)
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spin = Tkinter.Spinbox(frame, bg='white', from_=1000, to=10e6,
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increment=1000, textvariable=self.max_iters_var)
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spin.grid(row=row, column=1, sticky='w', padx=2, pady=2)
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#
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row += 1
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self.max_depth_var = Tkinter.IntVar()
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self.max_depth_var.set(1000)
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self._calcToolkit().Label(frame, text=_('Max depth:'), anchor='w'
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).grid(row=row, column=0, sticky='ew', padx=2, pady=2)
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spin = Tkinter.Spinbox(frame, bg='white', from_=100, to=10000,
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increment=100, textvariable=self.max_depth_var)
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spin.grid(row=row, column=1, sticky='w', padx=2, pady=2)
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#
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row += 1
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self.progress_var = Tkinter.BooleanVar()
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self.progress_var.set(True)
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w = self._createShowProgressButton(frame)
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w.grid(row=row, column=0, columnspan=2, sticky='ew', padx=2, pady=2)
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#
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label_frame = self._calcToolkit().LabelFrame(top_frame, text=_('Progress'))
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label_frame.pack(expand=True, fill='both', padx=6, pady=2)
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#label_frame.columnconfigure(0, weight=1)
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label_frame.columnconfigure(1, weight=1)
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#
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frow = 0
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self._calcToolkit().Label(label_frame, text=_('Iteration:'), anchor='w'
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).grid(row=frow, column=0, sticky='ew', padx=4, pady=2)
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lb = self._calcToolkit().Label(label_frame, anchor='w')
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lb.grid(row=frow, column=1, sticky='ew', padx=4, pady=2)
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self.iter_label = lb
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frow += 1
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self._calcToolkit().Label(label_frame, text=_('Depth:'), anchor='w'
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).grid(row=frow, column=0, sticky='ew', padx=4, pady=2)
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lb = self._calcToolkit().Label(label_frame, anchor='w')
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lb.grid(row=frow, column=1, sticky='ew', padx=4, pady=2)
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self.depth_label = lb
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frow += 1
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self._calcToolkit().Label(label_frame, text=_('Stored-States:'), anchor='w'
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).grid(row=frow, column=0, sticky='ew', padx=4, pady=2)
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lb = self._calcToolkit().Label(label_frame, anchor='w')
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lb.grid(row=frow, column=1, sticky='ew', padx=4, pady=2)
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self.states_label = lb
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#
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lb = self._calcToolkit().Label(top_frame, anchor='w')
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lb.pack(expand=True, fill='x', padx=6, pady=4)
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self.result_label = lb
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#
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focus = self.createButtons(bottom_frame, kw)
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self.start_button = self.buttons[0]
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self.play_button = self.buttons[1]
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self._reset()
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self.connectGame(self.app.game)
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self.mainloop(focus, kw.timeout, transient=False)
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def _calc_MfxDialog(self):
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return MfxDialog
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def _createGamesVar(self, frame, row):
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var = Tkinter.StringVar()
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@ -1,7 +1,121 @@
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import Tkinter
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from pysollib.mygettext import _, n_
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from pysollib.ui.tktile.tkconst import EVENT_HANDLED
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from pysollib.settings import TITLE
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class BaseSolverDialog:
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def __init__(self, parent, app, **kw):
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self.parent = parent
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self.app = app
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title = TITLE+' - FreeCell Solver'
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kw = self.initKw(kw)
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self._calc_MfxDialog().__init__(self, parent, title, kw.resizable, kw.default)
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top_frame, bottom_frame = self.createFrames(kw)
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self.createBitmaps(top_frame, kw)
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#
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self.solving_methods = {
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'A*': 'a-star',
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'Breadth-First Search': 'bfs',
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'Depth-First Search': 'soft-dfs', # default
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'A randomized DFS': 'random-dfs',
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##'"Soft" DFS': 'soft-dfs',
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}
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self.games = {} # key: gamename; value: gameid
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#
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frame = self._calcToolkit().Frame(top_frame)
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frame.pack(expand=True, fill='both', padx=4, pady=4)
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frame.columnconfigure(1, weight=1)
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#
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row = 0
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self._calcToolkit().Label(frame, text=_('Game:'), anchor='w'
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).grid(row=row, column=0, sticky='ew', padx=2, pady=2)
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games = app.getGamesForSolver()
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gamenames = ['']
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for id in games:
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name = app.getGameTitleName(id)
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gamenames.append(name)
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self.games[name] = id
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gamenames.sort()
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self.gamenames = gamenames
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self.games_var = self._createGamesVar(frame, row)
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#
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row += 1
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self._calcToolkit().Label(frame, text=_('Preset:'), anchor='w'
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).grid(row=row, column=0, sticky='ew', padx=2, pady=2)
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presets = app.opt.solver_presets
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self.presets = presets
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self.preset_var = self._createPresetVar(frame, row)
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#
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row += 1
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self.max_iters_var = Tkinter.IntVar()
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self.max_iters_var.set(10e4)
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self._calcToolkit().Label(frame, text=_('Max iterations:'), anchor='w'
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).grid(row=row, column=0, sticky='ew', padx=2, pady=2)
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spin = Tkinter.Spinbox(frame, bg='white', from_=1000, to=10e6,
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increment=1000, textvariable=self.max_iters_var)
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spin.grid(row=row, column=1, sticky='w', padx=2, pady=2)
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#
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row += 1
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self.max_depth_var = Tkinter.IntVar()
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self.max_depth_var.set(1000)
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self._calcToolkit().Label(frame, text=_('Max depth:'), anchor='w'
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).grid(row=row, column=0, sticky='ew', padx=2, pady=2)
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spin = Tkinter.Spinbox(frame, bg='white', from_=100, to=10000,
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increment=100, textvariable=self.max_depth_var)
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spin.grid(row=row, column=1, sticky='w', padx=2, pady=2)
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#
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row += 1
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self.progress_var = Tkinter.BooleanVar()
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self.progress_var.set(True)
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w = self._createShowProgressButton(frame)
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w.grid(row=row, column=0, columnspan=2, sticky='ew', padx=2, pady=2)
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#
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label_frame = self._calcToolkit().LabelFrame(top_frame, text=_('Progress'))
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label_frame.pack(expand=True, fill='both', padx=6, pady=2)
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#label_frame.columnconfigure(0, weight=1)
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label_frame.columnconfigure(1, weight=1)
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#
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frow = 0
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self._calcToolkit().Label(label_frame, text=_('Iteration:'), anchor='w'
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).grid(row=frow, column=0, sticky='ew', padx=4, pady=2)
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lb = self._calcToolkit().Label(label_frame, anchor='w')
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lb.grid(row=frow, column=1, sticky='ew', padx=4, pady=2)
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self.iter_label = lb
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frow += 1
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self._calcToolkit().Label(label_frame, text=_('Depth:'), anchor='w'
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).grid(row=frow, column=0, sticky='ew', padx=4, pady=2)
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lb = self._calcToolkit().Label(label_frame, anchor='w')
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lb.grid(row=frow, column=1, sticky='ew', padx=4, pady=2)
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self.depth_label = lb
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frow += 1
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self._calcToolkit().Label(label_frame, text=_('Stored-States:'), anchor='w'
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).grid(row=frow, column=0, sticky='ew', padx=4, pady=2)
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lb = self._calcToolkit().Label(label_frame, anchor='w')
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lb.grid(row=frow, column=1, sticky='ew', padx=4, pady=2)
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self.states_label = lb
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#
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lb = self._calcToolkit().Label(top_frame, anchor='w')
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lb.pack(expand=True, fill='x', padx=6, pady=4)
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self.result_label = lb
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#
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focus = self.createButtons(bottom_frame, kw)
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self.start_button = self.buttons[0]
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self.play_button = self.buttons[1]
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self._reset()
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self.connectGame(self.app.game)
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self.mainloop(focus, kw.timeout, transient=False)
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def mDone(self, button):
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if button == 0:
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