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Extract a common method in the base class.

Of solverdialog.
This commit is contained in:
Shlomi Fish 2016-11-10 13:50:16 +02:00
parent 970e37ffe6
commit 622a035d5b
3 changed files with 118 additions and 223 deletions

View file

@ -30,12 +30,10 @@ __all__ = [
]
# imports
import Tkinter
import ttk
# PySol imports
from pysollib.mygettext import _, n_
from pysollib.settings import TITLE
from pysollib.mfxutil import KwStruct
# Toolkit imports
@ -53,116 +51,8 @@ class SolverDialog(BaseSolverDialog, MfxDialog):
def _calcToolkit(self):
return ttk
def __init__(self, parent, app, **kw):
self.parent = parent
self.app = app
title = TITLE+' - FreeCell Solver'
kw = self.initKw(kw)
MfxDialog.__init__(self, parent, title, kw.resizable, kw.default)
top_frame, bottom_frame = self.createFrames(kw)
self.createBitmaps(top_frame, kw)
#
self.solving_methods = {
'A*': 'a-star',
'Breadth-First Search': 'bfs',
'Depth-First Search': 'soft-dfs', # default
'A randomized DFS': 'random-dfs',
##'"Soft" DFS': 'soft-dfs',
}
self.games = {} # key: gamename; value: gameid
#
frame = self._calcToolkit().Frame(top_frame)
frame.pack(expand=True, fill='both', padx=4, pady=4)
frame.columnconfigure(1, weight=1)
#
row = 0
self._calcToolkit().Label(frame, text=_('Game:'), anchor='w'
).grid(row=row, column=0, sticky='ew', padx=2, pady=2)
games = app.getGamesForSolver()
gamenames = ['']
for id in games:
name = app.getGameTitleName(id)
gamenames.append(name)
self.games[name] = id
gamenames.sort()
self.gamenames = gamenames
self.games_var = self._createGamesVar(frame, row)
#
row += 1
self._calcToolkit().Label(frame, text=_('Preset:'), anchor='w'
).grid(row=row, column=0, sticky='ew', padx=2, pady=2)
presets = app.opt.solver_presets
self.presets = presets
self.preset_var = self._createPresetVar(frame, row)
#
row += 1
self.max_iters_var = Tkinter.IntVar()
self.max_iters_var.set(10e4)
self._calcToolkit().Label(frame, text=_('Max iterations:'), anchor='w'
).grid(row=row, column=0, sticky='ew', padx=2, pady=2)
spin = Tkinter.Spinbox(frame, bg='white', from_=1000, to=10e6,
increment=1000, textvariable=self.max_iters_var)
spin.grid(row=row, column=1, sticky='w', padx=2, pady=2)
#
row += 1
self.max_depth_var = Tkinter.IntVar()
self.max_depth_var.set(1000)
self._calcToolkit().Label(frame, text=_('Max depth:'), anchor='w'
).grid(row=row, column=0, sticky='ew', padx=2, pady=2)
spin = Tkinter.Spinbox(frame, bg='white', from_=100, to=10000,
increment=100, textvariable=self.max_depth_var)
spin.grid(row=row, column=1, sticky='w', padx=2, pady=2)
#
row += 1
self.progress_var = Tkinter.BooleanVar()
self.progress_var.set(True)
w = self._createShowProgressButton(frame)
w.grid(row=row, column=0, columnspan=2, sticky='ew', padx=2, pady=2)
#
label_frame = self._calcToolkit().LabelFrame(top_frame, text=_('Progress'))
label_frame.pack(expand=True, fill='both', padx=6, pady=2)
#label_frame.columnconfigure(0, weight=1)
label_frame.columnconfigure(1, weight=1)
#
frow = 0
self._calcToolkit().Label(label_frame, text=_('Iteration:'), anchor='w'
).grid(row=frow, column=0, sticky='ew', padx=4, pady=2)
lb = self._calcToolkit().Label(label_frame, anchor='w')
lb.grid(row=frow, column=1, sticky='ew', padx=4, pady=2)
self.iter_label = lb
frow += 1
self._calcToolkit().Label(label_frame, text=_('Depth:'), anchor='w'
).grid(row=frow, column=0, sticky='ew', padx=4, pady=2)
lb = self._calcToolkit().Label(label_frame, anchor='w')
lb.grid(row=frow, column=1, sticky='ew', padx=4, pady=2)
self.depth_label = lb
frow += 1
self._calcToolkit().Label(label_frame, text=_('Stored-States:'), anchor='w'
).grid(row=frow, column=0, sticky='ew', padx=4, pady=2)
lb = self._calcToolkit().Label(label_frame, anchor='w')
lb.grid(row=frow, column=1, sticky='ew', padx=4, pady=2)
self.states_label = lb
#
lb = self._calcToolkit().Label(top_frame, anchor='w')
lb.pack(expand=True, fill='x', padx=6, pady=4)
self.result_label = lb
#
focus = self.createButtons(bottom_frame, kw)
self.start_button = self.buttons[0]
self.play_button = self.buttons[1]
self._reset()
self.connectGame(self.app.game)
self.mainloop(focus, kw.timeout, transient=False)
def _calc_MfxDialog(self):
return MfxDialog
def _createGamesVar(self, frame, row):
cb = PysolCombo(frame, values=tuple(self.gamenames),

View file

@ -34,7 +34,6 @@ import Tkinter
# PySol imports
from pysollib.mygettext import _, n_
from pysollib.settings import TITLE
from pysollib.mfxutil import KwStruct
# Toolkit imports
@ -51,116 +50,8 @@ class SolverDialog(BaseSolverDialog, MfxDialog):
def _calcToolkit(self):
return Tkinter
def __init__(self, parent, app, **kw):
self.parent = parent
self.app = app
title = TITLE+' - FreeCell Solver'
kw = self.initKw(kw)
MfxDialog.__init__(self, parent, title, kw.resizable, kw.default)
top_frame, bottom_frame = self.createFrames(kw)
self.createBitmaps(top_frame, kw)
#
self.solving_methods = {
'A*': 'a-star',
'Breadth-First Search': 'bfs',
'Depth-First Search': 'soft-dfs', # default
'A randomized DFS': 'random-dfs',
##'"Soft" DFS': 'soft-dfs',
}
self.games = {} # key: gamename; value: gameid
#
frame = self._calcToolkit().Frame(top_frame)
frame.pack(expand=True, fill='both', padx=4, pady=4)
frame.columnconfigure(1, weight=1)
#
row = 0
self._calcToolkit().Label(frame, text=_('Game:'), anchor='w'
).grid(row=row, column=0, sticky='ew', padx=2, pady=2)
games = app.getGamesForSolver()
gamenames = ['']
for id in games:
name = app.getGameTitleName(id)
gamenames.append(name)
self.games[name] = id
gamenames.sort()
self.gamenames = gamenames
self.games_var = self._createGamesVar(frame, row)
#
row += 1
self._calcToolkit().Label(frame, text=_('Preset:'), anchor='w'
).grid(row=row, column=0, sticky='ew', padx=2, pady=2)
presets = app.opt.solver_presets
self.presets = presets
self.preset_var = self._createPresetVar(frame, row)
#
row += 1
self.max_iters_var = Tkinter.IntVar()
self.max_iters_var.set(10e4)
self._calcToolkit().Label(frame, text=_('Max iterations:'), anchor='w'
).grid(row=row, column=0, sticky='ew', padx=2, pady=2)
spin = Tkinter.Spinbox(frame, bg='white', from_=1000, to=10e6,
increment=1000, textvariable=self.max_iters_var)
spin.grid(row=row, column=1, sticky='w', padx=2, pady=2)
#
row += 1
self.max_depth_var = Tkinter.IntVar()
self.max_depth_var.set(1000)
self._calcToolkit().Label(frame, text=_('Max depth:'), anchor='w'
).grid(row=row, column=0, sticky='ew', padx=2, pady=2)
spin = Tkinter.Spinbox(frame, bg='white', from_=100, to=10000,
increment=100, textvariable=self.max_depth_var)
spin.grid(row=row, column=1, sticky='w', padx=2, pady=2)
#
row += 1
self.progress_var = Tkinter.BooleanVar()
self.progress_var.set(True)
w = self._createShowProgressButton(frame)
w.grid(row=row, column=0, columnspan=2, sticky='ew', padx=2, pady=2)
#
label_frame = self._calcToolkit().LabelFrame(top_frame, text=_('Progress'))
label_frame.pack(expand=True, fill='both', padx=6, pady=2)
#label_frame.columnconfigure(0, weight=1)
label_frame.columnconfigure(1, weight=1)
#
frow = 0
self._calcToolkit().Label(label_frame, text=_('Iteration:'), anchor='w'
).grid(row=frow, column=0, sticky='ew', padx=4, pady=2)
lb = self._calcToolkit().Label(label_frame, anchor='w')
lb.grid(row=frow, column=1, sticky='ew', padx=4, pady=2)
self.iter_label = lb
frow += 1
self._calcToolkit().Label(label_frame, text=_('Depth:'), anchor='w'
).grid(row=frow, column=0, sticky='ew', padx=4, pady=2)
lb = self._calcToolkit().Label(label_frame, anchor='w')
lb.grid(row=frow, column=1, sticky='ew', padx=4, pady=2)
self.depth_label = lb
frow += 1
self._calcToolkit().Label(label_frame, text=_('Stored-States:'), anchor='w'
).grid(row=frow, column=0, sticky='ew', padx=4, pady=2)
lb = self._calcToolkit().Label(label_frame, anchor='w')
lb.grid(row=frow, column=1, sticky='ew', padx=4, pady=2)
self.states_label = lb
#
lb = self._calcToolkit().Label(top_frame, anchor='w')
lb.pack(expand=True, fill='x', padx=6, pady=4)
self.result_label = lb
#
focus = self.createButtons(bottom_frame, kw)
self.start_button = self.buttons[0]
self.play_button = self.buttons[1]
self._reset()
self.connectGame(self.app.game)
self.mainloop(focus, kw.timeout, transient=False)
def _calc_MfxDialog(self):
return MfxDialog
def _createGamesVar(self, frame, row):
var = Tkinter.StringVar()

View file

@ -1,7 +1,121 @@
import Tkinter
from pysollib.mygettext import _, n_
from pysollib.ui.tktile.tkconst import EVENT_HANDLED
from pysollib.settings import TITLE
class BaseSolverDialog:
def __init__(self, parent, app, **kw):
self.parent = parent
self.app = app
title = TITLE+' - FreeCell Solver'
kw = self.initKw(kw)
self._calc_MfxDialog().__init__(self, parent, title, kw.resizable, kw.default)
top_frame, bottom_frame = self.createFrames(kw)
self.createBitmaps(top_frame, kw)
#
self.solving_methods = {
'A*': 'a-star',
'Breadth-First Search': 'bfs',
'Depth-First Search': 'soft-dfs', # default
'A randomized DFS': 'random-dfs',
##'"Soft" DFS': 'soft-dfs',
}
self.games = {} # key: gamename; value: gameid
#
frame = self._calcToolkit().Frame(top_frame)
frame.pack(expand=True, fill='both', padx=4, pady=4)
frame.columnconfigure(1, weight=1)
#
row = 0
self._calcToolkit().Label(frame, text=_('Game:'), anchor='w'
).grid(row=row, column=0, sticky='ew', padx=2, pady=2)
games = app.getGamesForSolver()
gamenames = ['']
for id in games:
name = app.getGameTitleName(id)
gamenames.append(name)
self.games[name] = id
gamenames.sort()
self.gamenames = gamenames
self.games_var = self._createGamesVar(frame, row)
#
row += 1
self._calcToolkit().Label(frame, text=_('Preset:'), anchor='w'
).grid(row=row, column=0, sticky='ew', padx=2, pady=2)
presets = app.opt.solver_presets
self.presets = presets
self.preset_var = self._createPresetVar(frame, row)
#
row += 1
self.max_iters_var = Tkinter.IntVar()
self.max_iters_var.set(10e4)
self._calcToolkit().Label(frame, text=_('Max iterations:'), anchor='w'
).grid(row=row, column=0, sticky='ew', padx=2, pady=2)
spin = Tkinter.Spinbox(frame, bg='white', from_=1000, to=10e6,
increment=1000, textvariable=self.max_iters_var)
spin.grid(row=row, column=1, sticky='w', padx=2, pady=2)
#
row += 1
self.max_depth_var = Tkinter.IntVar()
self.max_depth_var.set(1000)
self._calcToolkit().Label(frame, text=_('Max depth:'), anchor='w'
).grid(row=row, column=0, sticky='ew', padx=2, pady=2)
spin = Tkinter.Spinbox(frame, bg='white', from_=100, to=10000,
increment=100, textvariable=self.max_depth_var)
spin.grid(row=row, column=1, sticky='w', padx=2, pady=2)
#
row += 1
self.progress_var = Tkinter.BooleanVar()
self.progress_var.set(True)
w = self._createShowProgressButton(frame)
w.grid(row=row, column=0, columnspan=2, sticky='ew', padx=2, pady=2)
#
label_frame = self._calcToolkit().LabelFrame(top_frame, text=_('Progress'))
label_frame.pack(expand=True, fill='both', padx=6, pady=2)
#label_frame.columnconfigure(0, weight=1)
label_frame.columnconfigure(1, weight=1)
#
frow = 0
self._calcToolkit().Label(label_frame, text=_('Iteration:'), anchor='w'
).grid(row=frow, column=0, sticky='ew', padx=4, pady=2)
lb = self._calcToolkit().Label(label_frame, anchor='w')
lb.grid(row=frow, column=1, sticky='ew', padx=4, pady=2)
self.iter_label = lb
frow += 1
self._calcToolkit().Label(label_frame, text=_('Depth:'), anchor='w'
).grid(row=frow, column=0, sticky='ew', padx=4, pady=2)
lb = self._calcToolkit().Label(label_frame, anchor='w')
lb.grid(row=frow, column=1, sticky='ew', padx=4, pady=2)
self.depth_label = lb
frow += 1
self._calcToolkit().Label(label_frame, text=_('Stored-States:'), anchor='w'
).grid(row=frow, column=0, sticky='ew', padx=4, pady=2)
lb = self._calcToolkit().Label(label_frame, anchor='w')
lb.grid(row=frow, column=1, sticky='ew', padx=4, pady=2)
self.states_label = lb
#
lb = self._calcToolkit().Label(top_frame, anchor='w')
lb.pack(expand=True, fill='x', padx=6, pady=4)
self.result_label = lb
#
focus = self.createButtons(bottom_frame, kw)
self.start_button = self.buttons[0]
self.play_button = self.buttons[1]
self._reset()
self.connectGame(self.app.game)
self.mainloop(focus, kw.timeout, transient=False)
def mDone(self, button):
if button == 0: