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Added missing rules for 25 more games.
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28 changed files with 433 additions and 12 deletions
25
html-src/rules/alhambra.html
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25
html-src/rules/alhambra.html
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@ -0,0 +1,25 @@
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<h1>Alhambra</h1>
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<p>
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Two-Deck game type. 2 decks. 2 redeals.
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<h3>Object</h3>
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<p>
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Move all the cards to the foundations.
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<h3>Rules</h3>
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<p>
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At the start of the game, an ace and a king of each suit are
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dealt to the foundations, and eight piles of four cards are
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dealt as reserves.
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<p>
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Cards are dealt from the stock one at a time to the waste pile.
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Cards from the reserves can be moved to the waste pile, which is
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built up or down by same suit. Cards from the reserve and waste
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pile can also be moved to the reserves.
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<p>
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After the stock is empty, flip the waste pile and go through the
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stock again, including the new cards that were added in that round.
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Two redeals are allowed, so you can go through the deck up to
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three times total.
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<p>
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The game is won if all cards are moved to the foundations.
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@ -11,7 +11,3 @@ Move all cards to the foundations.
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Like <a href="doubleklondike.html">Double Klondike</a>,
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but 10 piles, no redeal, and an extra reserve that can
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hold up to 3 Kings.
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<h3>Rules</h3>
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<p>
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<i>[To be written]</i>
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12
html-src/rules/batsfordagain.html
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12
html-src/rules/batsfordagain.html
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@ -0,0 +1,12 @@
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<h1>Batsford Again</h1>
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<p>
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Klondike type. 2 decks. 1 redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Just like <a href="batsford.html">Batsford</a>, but with
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a redeal.
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20
html-src/rules/bimbom.html
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20
html-src/rules/bimbom.html
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@ -0,0 +1,20 @@
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<h1>Bim Bom</h1>
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<p>
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Yukon type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Rules</h3>
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<p>
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The cards are dealt into eight piles of five cards.
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Cards in tableau are built down by same suit - groups of
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cards can be moved regardless of sequence. Any card or
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sequence can be used to fill an empty pile.
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<p>
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Cards are dealt from the talon one at a time and can be
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moved to the foundation or tableau. No redeal is allowed.
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<p>
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The foundations are built up by suit from ace to king.
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The game is won when all cards are moved to the foundations.
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@ -9,8 +9,4 @@ Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="fortythieves.html">Forty Thieves</a>,
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but with 12 piles.
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<h3>Rules</h3>
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<p>
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<i>[To be written]</i>
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but with 12 piles and one card in each pile.
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15
html-src/rules/canfieldrush.html
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15
html-src/rules/canfieldrush.html
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@ -0,0 +1,15 @@
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<h1>Canfield Rush</h1>
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<p>
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Canfield type. 1 deck. 2 redeals.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="canfield.html">Canfield</a>,
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but with two redeals. During the first round,
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cards are dealt from the talon three at a time,
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and then during each subsequent round, one fewer
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card is dealt from the talon with each draw.
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27
html-src/rules/casket.html
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27
html-src/rules/casket.html
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@ -0,0 +1,27 @@
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<h1>Casket</h1>
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<p>
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Two-Deck game type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all the cards to the foundations.
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<h3>Rules</h3>
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<p>
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The main tableau is set up in the shape of a casket, with the body of
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the casket containing 8 cards, with a 5 card lid on top. A face-down
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reserve of 13 cards is placed inside the casket.
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<p>
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The cards in the body of the casket are built down by same suit,
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whereas the cards in the lid of the casket can't be built. A card from
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the lid of the casket can only be moved to a non-empty pile in the body
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of the casket or a foundation. Empty piles in the lid of the casket are
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immediately filled with the top card from the reserve, while piles in
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the body can be filled freely.
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<p>
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Deal cards from the stock one at a time. Each card dealt from the stock
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must be moved to one of three special reserve piles. Cards from these
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reserves can be moved to the body of the tableau or foundations.
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<p>
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Foundations are built up by suit, starting from aces. The game is won if
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all cards are moved to the foundations.
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12
html-src/rules/doublekingsley.html
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12
html-src/rules/doublekingsley.html
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@ -0,0 +1,12 @@
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<h1>Double Kingsley</h1>
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<p>
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Klondike type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="kingsley.html">Trigon</a>,
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but with two decks and nine playing piles.
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13
html-src/rules/fortunes.html
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13
html-src/rules/fortunes.html
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@ -0,0 +1,13 @@
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<h1>Fortunes</h1>
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<p>
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One-Deck game type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards except the four Aces to the single foundation.
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<h3>Quick Description</h3>
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<p>
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Like <a href="acesup.html">Aces Up</a>,
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but sequences of cards can be moved to empty tableau
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piles.
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21
html-src/rules/fourwinds.html
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21
html-src/rules/fourwinds.html
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@ -0,0 +1,21 @@
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<h1>Four Winds</h1>
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<p>
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One-Deck game type. 1 deck. 1 redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Rules</h3>
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<p>
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The aces are dealt to four foundation piles, and four reserves are
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placed next to each foundation. A card is dealt to all sixteen
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reserves. The foundations are built up by same suit. Each reserve
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pile can only be filled with a card of the same suit as its associated
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foundation. Only one card is allowed in each reserve.
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<p>
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Cards are dealt from the talon one at a time, and can be moved to an
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appropriate foundation or reserve. One redeal is allowed, so you can
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go through the talon twice.
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<p>
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The game is won if all cards are moved to the foundations.
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15
html-src/rules/goldrush.html
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15
html-src/rules/goldrush.html
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@ -0,0 +1,15 @@
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<h1>Gold Rush</h1>
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<p>
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Klondike type. 1 deck. 2 redeals.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="klondike.html">Klondike</a>,
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but with two redeals. During the first round,
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cards are dealt from the talon three at a time,
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and then during each subsequent round, one fewer
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card is dealt from the talon with each draw.
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15
html-src/rules/granada.html
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15
html-src/rules/granada.html
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@ -0,0 +1,15 @@
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<h1>Granada</h1>
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<p>
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Two-Deck game type. 2 decks. 2 redeals.
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<h3>Object</h3>
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<p>
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Move all the cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="alhambra.html">Alhambra</a>,
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but there are four waste piles. When drawing from
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the stock, one card is added to each pile. Cards from
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one waste pile can also be moved to another. When
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redealing, all of the piles are combined.
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13
html-src/rules/haystack.html
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13
html-src/rules/haystack.html
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@ -0,0 +1,13 @@
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<h1>Haystack</h1>
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<p>
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FreeCell type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="needle.html">Needle</a>,
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but with a maximum of eight cards allowed in the
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reserve.
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14
html-src/rules/kingsley.html
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14
html-src/rules/kingsley.html
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@ -0,0 +1,14 @@
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<h1>Kingsley</h1>
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<p>
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Klondike type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="klondike.html">Klondike</a>,
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but the cards are built in reverse order. Tableau
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piles are built up while foundations are built down,
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starting from kings.
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12
html-src/rules/limited.html
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12
html-src/rules/limited.html
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@ -0,0 +1,12 @@
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<h1>Limited</h1>
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<p>
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Forty Thieves type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="fortythieves.html">Forty Thieves</a>,
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but with 12 piles and three cards in each pile.
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21
html-src/rules/limpopo.html
Normal file
21
html-src/rules/limpopo.html
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@ -0,0 +1,21 @@
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<h1>Limpopo</h1>
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<p>
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FreeCell type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all the cards to the foundations.
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<h3>Rules</h3>
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<p>
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The cards are dealt to eight piles of thirteen cards. Tableau
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piles are built down by alternate color. Any card or sequence of
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cards can be moved between tableau piles, and any card can fill an
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empty tableau pile. Cards can be moved to the foundations, which
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are built up by same suit, starting from ace.
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<p>
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There are two reserve piles. Single cards may be moved to or
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from the reserves. The reserve piles can have a max of four
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cards each, and only the top card from each can be moved.
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<p>
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The game is won if all cards are moved to the foundations.
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12
html-src/rules/morehead.html
Normal file
12
html-src/rules/morehead.html
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@ -0,0 +1,12 @@
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<h1>Morehead</h1>
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<p>
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Beleaguered Castle type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick description</h3>
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<p>
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Just like <a href="somerset.html">Somerset</a>, but
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tableau piles are built down in any suit but their own.
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24
html-src/rules/movingleft.html
Normal file
24
html-src/rules/movingleft.html
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@ -0,0 +1,24 @@
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<h1>Moving Left</h1>
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<p>
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Klondike type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Rules</h3>
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<p>
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At the start of the game, cards are dealt to ten tableau
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piles, with the first pile having one card, the second having two,
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and so on. Tableau piles are built down by alternating colors.
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Cards can be moved to foundations which are built up by same suit,
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starting with the aces.
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<p>
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If a pile in the tableau is emptied, all of the face-up cards on
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the tableau pile directly to the right of it are moved to fill the
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empty pile. If there are no cards to the right of it, the tableau
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pile remains empty, and can be filled with a king.
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<p>
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Cards are dealt from the stock one at a time and can be moved to
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the tableau or foundations. No redeal is allowed. The game is
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won if all cards are moved to the foundations.
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24
html-src/rules/needle.html
Normal file
24
html-src/rules/needle.html
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@ -0,0 +1,24 @@
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<h1>Needle</h1>
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<p>
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FreeCell type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all the cards to the foundations.
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<h3>Rules</h3>
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<p>
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Cards are dealt into nine tableau piles, eight cards in the outermost
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four, four cards in the next two, two cards in the next two, and the
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middle pile is empty. The remaining eight cards are dealt to a
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reserve.
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<p>
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Cards can be moved between tableau piles one at a time, building them
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down by alternate color, and any card can be used to fill empty piles.
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Foundations are built up by suit, starting with aces.
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<p>
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The top card from the reserve can be moved to an appropriate tableau pile
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or foundation. Any single card can be moved to the reserve, though there
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can be no more than eighteen cards in the reserve.
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<p>
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The game is won if all cards are moved to the foundations.
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13
html-src/rules/quads.html
Normal file
13
html-src/rules/quads.html
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@ -0,0 +1,13 @@
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<h1>Quads</h1>
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<p>
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Fan game type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="troika.html">Troika</a>,
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but the cards are dealt to thirteen piles
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of four cards.
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14
html-src/rules/quadsplus.html
Normal file
14
html-src/rules/quadsplus.html
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@ -0,0 +1,14 @@
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<h1>Quads+</h1>
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<p>
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Fan game type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="quads.html">Quads</a>,
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but the aces are dealt to the foundations
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at the start of the game, leaving one
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tableau pile that starts empty.
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19
html-src/rules/somerset.html
Normal file
19
html-src/rules/somerset.html
Normal file
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@ -0,0 +1,19 @@
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<h1>Somerset</h1>
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<p>
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Beleaguered Castle type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Rules</h3>
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<p>
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Cards are dealt to ten tableau piles, with the first pile
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containing one card, the second containing two, and so on, up
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until the last three piles containing eight cards.
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<p>
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Tableau piles are built down by alternating colors, and cards
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can be moved between tableau piles one at a time. Foundations
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are built up by suit, starting from aces.
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<p>
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The game is won if all cards are moved to the foundations.
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12
html-src/rules/souter.html
Normal file
12
html-src/rules/souter.html
Normal file
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<h1>Souter</h1>
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<p>
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Klondike type. 2 decks. 1 redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Just like <a href="movingleft.html">Moving Left</a>,
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but with one redeal allowed.
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20
html-src/rules/strata.html
Normal file
20
html-src/rules/strata.html
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<h1>Strata</h1>
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<p>
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Baker's Dozen type. 2 decks. 2 redeals.
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<h3>Object</h3>
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<p>
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Move all the cards to the foundations.
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<h3>Rules</h3>
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<p>
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The cards are dealt to eight piles of thirteen cards. Tableau
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piles are built down by alternate color. Single cards can be moved
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between tableau piles. Cards can be moved to the foundations, which
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are built up by same suit, starting from the ace. Any card can fill
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an empty tableau column.
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<p>
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When there are no moves left, the remaining tableau cards can be
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reshuffled and redealt. This can be done twice per game.
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<p>
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The game is won if all cards are moved to the foundations.
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@ -8,9 +8,11 @@ Move all cards to the foundations.
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<h3>Rules</h3>
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<p>
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One card is flipped over at a time and moved onto the row stacks. There are no
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restrictions on which card may go where on the stacks. Once on a stack,
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a card can only be moved onto a foundation.
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At the start of the game, the aces are dealt to the foundations.
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<p>
|
||||
One card is flipped over at a time and moved onto one of eight the row stacks.
|
||||
There are no restrictions on which card may go where on the stacks. Once on a
|
||||
stack, a card can only be moved onto a foundation.
|
||||
<p>
|
||||
The foundations build up in suit from Ace to King. You can only move
|
||||
cards to the foundations once all cards have been placed on the
|
||||
|
|
15
html-src/rules/strategyplus.html
Normal file
15
html-src/rules/strategyplus.html
Normal file
|
@ -0,0 +1,15 @@
|
|||
<h1>Strategy+</h1>
|
||||
<p>
|
||||
Numerica type. 1 deck. No redeal.
|
||||
|
||||
<h3>Object</h3>
|
||||
<p>
|
||||
Move all cards to the foundations.
|
||||
|
||||
<h3>Quick Description</h3>
|
||||
<p>
|
||||
Like <a href="strategy.html">Strategy</a>,
|
||||
but with only six tableau piles, and the aces aren't
|
||||
dealt to the foundations at the start, but are moved
|
||||
straight to the foundations when they turn up in the
|
||||
talon.
|
24
html-src/rules/tworings.html
Normal file
24
html-src/rules/tworings.html
Normal file
|
@ -0,0 +1,24 @@
|
|||
<h1>Two Rings</h1>
|
||||
<p>
|
||||
Two-Deck game type. 2 decks. 1 redeal.
|
||||
|
||||
<h3>Object</h3>
|
||||
<p>
|
||||
Fill all of the foundations.
|
||||
|
||||
<h3>Rules</h3>
|
||||
<p>
|
||||
The sixes and sevens are dealt to two rings of foundation
|
||||
piles. Eight cards are dealt to eight tableau piles. The
|
||||
foundations with the sevens are built up by suit to king,
|
||||
while the foundations with the sixes are built down by suit
|
||||
to aces.
|
||||
<p>
|
||||
No building on the tableau is allowed. When there are no
|
||||
moves left, one card can be dealt from the talon to each
|
||||
tableau pile. When the talon is empty, all the tableau
|
||||
piles are placed together to make a new talon. This can
|
||||
only be done once.
|
||||
<p>
|
||||
The game is won when all cards are moved to the foundations
|
||||
in the two rings.
|
15
html-src/rules/usk.html
Normal file
15
html-src/rules/usk.html
Normal file
|
@ -0,0 +1,15 @@
|
|||
<h1>Usk</h1>
|
||||
<p>
|
||||
Klondike type. 1 deck. 1 redeal.
|
||||
|
||||
<h3>Object</h3>
|
||||
<p>
|
||||
Move all cards to the foundations.
|
||||
|
||||
<h3>Quick description</h3>
|
||||
<p>
|
||||
Just like <a href="somerset.html">Somerset</a>, but
|
||||
sequences of cards can be moved, only kings can fill empty
|
||||
piles, and a single redeal is allowed. With this redeal,
|
||||
all of the remaining cards on the tableau are shuffled and
|
||||
a new tableau is dealt.
|
Loading…
Add table
Reference in a new issue