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24 more missing game rules.
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28 changed files with 427 additions and 6 deletions
13
html-src/rules/alibaba.html
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13
html-src/rules/alibaba.html
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<h1>Ali Baba</h1>
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<p>
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Klondike type. 1 deck. Unlimited redeals.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Just like <a href="bigforty.html">Big Forty</a>,
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but the aces are dealt to the foundations at the start
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of the game.
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15
html-src/rules/bigcourtyard.html
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html-src/rules/bigcourtyard.html
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<h1>Big Courtyard</h1>
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<p>
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Forty Thieves type. 3 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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A three deck variation of <a href="courtyard.html">Courtyard</a>.
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<p>
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Like <a href="fortythieves.html">Forty Thieves</a>,
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but with three decks, 12 piles of one card each, sequences can be moved,
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and empty piles are automatically filled from the waste or talon.
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20
html-src/rules/buffalobill.html
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html-src/rules/buffalobill.html
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<h1>Buffalo Bill</h1>
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<p>
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Two-Deck game type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all the cards to the foundations.
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<h3>Rules</h3>
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<p>
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Cards are dealt to 26 piles of four cards each. No building
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on the tableau is allowed. Cards in the tableau can only be
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moved to foundations or one of eight free cells. Four
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foundations are built up by same suit from ace to king, while
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the other four are built down by same suit from king to ace, with
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one foundation of each type for each suit. Single cards can
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be moved to each of the free cells, and can only be moved to
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a foundation from there.
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<p>
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The game is won when all cards are moved to the foundations.
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15
html-src/rules/capricieuse.html
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15
html-src/rules/capricieuse.html
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<h1>Capricieuse</h1>
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<p>
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Baker's Dozen type. 2 decks. 2 redeals.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="nationale.html">Nationale</a>, but with two redeals.
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<p>
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When there are no moves left, you can pick up all the foundation
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piles, combine them, and redeal as before. You're allowed to
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do this twice per game.
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13
html-src/rules/cassim.html
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13
html-src/rules/cassim.html
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<h1>Cassim</h1>
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<p>
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Klondike type. 1 deck. Unlimited redeals.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Just like <a href="bigforty.html">Big Forty</a>,
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but the aces are dealt to the foundations at the start
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of the game, and there are only seven tableau piles.
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22
html-src/rules/castleofindolence.html
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html-src/rules/castleofindolence.html
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<h1>Castle of Indolence</h1>
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<p>
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Beleaguered Castle type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Rules</h3>
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<p>
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Cards are dealt to four tableau piles of seven cards,
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and four of six cards. The remaining cards are dealt to
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four reserve piles of thirteen cards each.
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<p>
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Tableau piles are built down by rank regardless of suit.
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Single cards can be moved between piles, and any single
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card can fill an empty pile. Single cards can be moved
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from the reserve to tableau or foundation piles.
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<p>
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Foundation piles are built up by rank regardless of suit
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from ace to king. The game is won if all cards are moved
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to the foundations.
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@ -9,5 +9,5 @@ Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="fortythieves.html">Forty Thieves</a>,
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but with 12 piles, sequences can be moved,
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but with 12 piles of one card each, sequences can be moved,
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and empty piles are automatically filled from the waste or talon.
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20
html-src/rules/desertisland.html
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html-src/rules/desertisland.html
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<h1>Desert Island</h1>
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<p>
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Two-Deck game type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all the cards except the picture cards to the foundations.
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<h3>Rules</h3>
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<p>
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The aces are dealt to the foundations. One card is dealt to
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each of 24 tableau piles. No building on the tableau is allowed,
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though empty tableau piles can be filled with a single card from the
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top of another pile. The foundations are built up by same suit from
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ace to ten. Jacks, queens, and kings cannot be moved to the
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foundations.
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<p>
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When there are no moves left, deal one card from the talon to each
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of the tableau piles, arranged so only the top card is visible. The
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game is won if all the aces through tens are moved to the foundations.
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23
html-src/rules/doorway.html
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23
html-src/rules/doorway.html
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<h1>Doorway</h1>
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<p>
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Klondike type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Rules</h3>
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<p>
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A card is dealt to each of five tableau piles. Tableau
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piles are built down by rank, regardless of suit. Only
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single cards can be moved between tableau piles, and any
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card can fill an empty pile. The foundations are built up
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by same suit from ace to king.
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<p>
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There are two reserve piles. One can only contain a single
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king and the other can only contain a single queen.
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<p>
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When there are no moves left, you can deal cards from the
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talon one at a time, and move them to a tableau, foundation,
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or reserve. No redeals are allowed. The game is won if all
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cards are moved to the foundations.
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12
html-src/rules/doublegoldmine.html
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12
html-src/rules/doublegoldmine.html
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<h1>Double Gold Mine</h1>
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<p>
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Numerica type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="goldmine.html">Gold Mine</a>,
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but with two decks and nine tableau piles.
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13
html-src/rules/eclipse.html
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html-src/rules/eclipse.html
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<h1>Eclipse</h1>
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<p>
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Gypsy type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="gypsy.html">Gypsy</a>,
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but with thirteen tableau piles of four cards each,
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all face-up, and piles are built down by same suit.
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25
html-src/rules/fechtersgame.html
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html-src/rules/fechtersgame.html
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<h1>Fechter's Game</h1>
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<p>
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Spider type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Group all the cards in sets of 13 cards in descending sequence
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by alternate color from King to Ace and move such sets to the foundations.
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<h3>Rules</h3>
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<p>
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Four cards are dealt to each of twelve tableau piles, with alternating
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cards face-up and face-down (the bottom and third from the bottom cards
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are face-down). Tableau piles are built down by alternate color, and
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any card or valid sequence of cards can be moved between tableau piles.
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Only kings or sequences of cards starting with them can fill empty piles.
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<p>
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The object is to group the cards in sets of 13 cards, from King to Ace
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in an alternating color sequence. Such groups can be moved to the foundations.
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<p>
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When there are no moves left, you can deal one card from the talon to
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each tableau pile. However, if a tableau pile has a valid alternate color
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sequence at the top of it, starting with a king, that pile is skipped. The
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game is won if all cards are grouped into sequences and moved to the
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foundations.
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14
html-src/rules/fifteen.html
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14
html-src/rules/fifteen.html
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<h1>Fifteen</h1>
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<p>
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Baker's Dozen type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="capricieuse.html">Capricieuse</a>,
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but with fifteen piles of seven cards (the last
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pile has only six), no cards are dealt to the
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foundations at the start, and no redeals.
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15
html-src/rules/geoffrey.html
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html-src/rules/geoffrey.html
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<h1>Geoffrey</h1>
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<p>
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Yukon type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="yukon.html">Yukon</a>,
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but with a different layout consisting of four piles of
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seven cards and four piles of six, with the bottom four
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cards in the piles of six face-down, and the piles build
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down by same suit.
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@ -12,7 +12,7 @@ The foundations build up by rank in the same suit.
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<p>
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Cards are dealt from the stock three at a time. These cards
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may be moved to the foundations as appropriate, or to one of
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six tableau piles. Tableau piles are built down by alternate
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seven tableau piles. Tableau piles are built down by alternate
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color. Sequences of cards may be moved between tableau piles.
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<p>
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You may only go through the stock once. The game is won if all
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13
html-src/rules/lily.html
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html-src/rules/lily.html
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<h1>Lily</h1>
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<p>
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Spider type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Arrange all cards in columns with complete sequences from king to ace.
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<h3>Quick Description</h3>
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<p>
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Like <a href="trillium.html">Trillium</a>,
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but only kings, or sequences of cards starting with one,
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can be moved to empty tableau piles.
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13
html-src/rules/littlebillie.html
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html-src/rules/littlebillie.html
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<h1>Little Billie</h1>
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<p>
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Two-Deck game type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all the cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="buffalobill.html">Buffalo Bill</a>,
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but with only 24 foundation piles, and the remaining eight
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cards dealt to the free cells.
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13
html-src/rules/munger.html
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13
html-src/rules/munger.html
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<h1>Munger</h1>
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<p>
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Canfield game type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all the cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="minerva.html">Minerva</a>,
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but with only seven cards in the reserve,
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and no redeal.
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14
html-src/rules/mystique.html
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14
html-src/rules/mystique.html
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<h1>Mystique</h1>
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<p>
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Canfield game type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all the cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="minerva.html">Minerva</a>,
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but with only nine cards in the reserve,
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no redeal, and any card can be played in
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empty tableau piles.
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@ -9,5 +9,6 @@ Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="fortythieves.html">Forty Thieves</a>,
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but the piles build down by alternate color, and sequences can
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be moved.
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but with ten piles of four cards each (the bottom two cards
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of each pile are face-down) the piles build down by alternate
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color, and sequences can be moved.
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19
html-src/rules/numbertwelve.html
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19
html-src/rules/numbertwelve.html
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<h1>Number Twelve</h1>
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<p>
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Forty Thieves type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="fortythieves.html">Forty Thieves</a>,
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but with three decks, twelve piles of four cards each (the bottom
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two cards of each pile are face-down) the piles build down by
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alternate color, and sequences can be moved.
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<h3>Notes</h3>
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<p>
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Number Twelve is a three deck variant of
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<a href="numberten.html">Number Ten</a>.
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24
html-src/rules/patriarchs.html
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24
html-src/rules/patriarchs.html
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<h1>Patriarchs</h1>
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<p>
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Two-Deck game type. 2 decks. 1 redeal.
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<h3>Object</h3>
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<p>
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Move all the cards to the foundations.
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<h3>Rules</h3>
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<p>
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At the start of the game, an ace and king of each
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suit is dealt to the foundations, and a card is dealt to
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each of nine reserves. Cards cannot be moved between
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reserves, but reserve cards can be moved to the foundations.
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The foundations with the aces are built up by same suit
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from ace to king, while the foundations with the kings are
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built down by same suit from king to ace. Empty reserve
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cards are immediately replaced from the waste pile.
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<p>
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When there are no moves left, you can draw cards one at a time
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from the talon, and move them to the foundations if possible.
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You are allowed one redeal, so you can go through the talon
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twice. The game is won if all cards are moved to the
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foundations.
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13
html-src/rules/picturepatience.html
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13
html-src/rules/picturepatience.html
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<h1>Picture Patience</h1>
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<p>
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Two-Deck game type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all the cards to the foundations.
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||||
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<h3>Quick Description</h3>
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<p>
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||||
Just like <a href="patriarchs.html">Patriarchs</a>,
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but no cards are dealt to the foundations at the start
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of the game, and no redeal is allowed.
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13
html-src/rules/roosevelt.html
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13
html-src/rules/roosevelt.html
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<h1>Roosevelt</h1>
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<p>
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Forty Thieves type. 2 decks. No redeal.
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<h3>Object</h3>
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||||
<p>
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||||
Move all cards to the foundations.
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<h3>Quick Description</h3>
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||||
<p>
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||||
Like <a href="fortythieves.html">Forty Thieves</a>, but with
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seven tableau piles of four cards each, and the piles build down by
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||||
alternate color.
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24
html-src/rules/royalaids.html
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24
html-src/rules/royalaids.html
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<h1>Royal Aids</h1>
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<p>
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Two-Deck game type. 2 decks. Unlimited redeals.
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||||
<h3>Object</h3>
|
||||
<p>
|
||||
Move all the cards to the foundations.
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||||
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||||
<h3>Rules</h3>
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||||
<p>
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||||
The aces are dealt to the foundations, and ten cards are dealt to
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||||
each of four tableau piles. No building is allowed on these piles,
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||||
but two additional tableau piles are available (with no cards dealt
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||||
to them at the start), which are built down by alternate color from
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||||
king to ace, with only the top card visible.
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<p>
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The top card of each tableau pile can be moved to one of the extra
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tableau piles or foundations. The foundations are built up by
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||||
alternate color from ace to king.
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<p>
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||||
When there are no moves left, you can deal cards from the talon one
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||||
at a time, and can move them to appropriate tableau or foundation
|
||||
piles. You can go through the talon as many times as necessary.
|
||||
The game is won if all cards are moved to the foundations.
|
31
html-src/rules/saliclaw.html
Normal file
31
html-src/rules/saliclaw.html
Normal file
|
@ -0,0 +1,31 @@
|
|||
<h1>Salic Law</h1>
|
||||
<p>
|
||||
Two-Deck game type. 2 decks. No redeal.
|
||||
|
||||
<h3>Object</h3>
|
||||
<p>
|
||||
Move all the cards to the foundations, except for the kings.
|
||||
|
||||
<h3>Rules</h3>
|
||||
<p>
|
||||
At the start of the game, the queens are dealt to an upper row
|
||||
of foundations, and a single king is dealt to the tableau. No
|
||||
further cards are dealt to the queen foundation.
|
||||
<p>
|
||||
Cards are dealt from the talon to a tableau pile one at a time.
|
||||
While dealing to the tableau, any exposed cards can be moved
|
||||
to the lower foundations, which are built up by rank from ace to
|
||||
jack, regardless of suit.
|
||||
<p>
|
||||
If a king would be dealt to the tableau, the current tableau
|
||||
pile is completed, and the king is used to start a new pile.
|
||||
Cards are dealt to this pile before the next pile.
|
||||
<p>
|
||||
Any single card can be moved onto an exposed king in the tableau,
|
||||
but otherwise, there is no building on the tableau. The game is
|
||||
won if all cards other than the kings are moved to the foundations.
|
||||
|
||||
<h3>Notes</h3>
|
||||
<p>
|
||||
The name Salic Law is reference to an ancient Frankish law, which
|
||||
prevented women from claiming the throne or earning inheritance.
|
24
html-src/rules/tenacross.html
Normal file
24
html-src/rules/tenacross.html
Normal file
|
@ -0,0 +1,24 @@
|
|||
<h1>Ten Across</h1>
|
||||
<p>
|
||||
Yukon type. 1 deck. No redeal.
|
||||
|
||||
<h3>Object</h3>
|
||||
<p>
|
||||
Group all the cards in sets of 13 cards in descending sequence
|
||||
by suit from King to Ace and move such sets to the foundations.
|
||||
|
||||
<h3>Rules</h3>
|
||||
<p>
|
||||
Five cards are dealt to each of ten tableau piles. In the first
|
||||
pile, all cards are face-up. The bottom card of the second pile
|
||||
is face-down, and each pile has one more face-down card up to the
|
||||
fifth. The remaining piles follow the pattern in reverse. The
|
||||
last two cards are dealt to two free cells.
|
||||
<p>
|
||||
Tableau piles are built down by same suit. Groups of cards can be
|
||||
moved regardless of sequence. An empty pile in the tableau can only
|
||||
be filled with a King or a group of cards with a King on the bottom.
|
||||
Single cards can be moved freely between the tableau and free cells.
|
||||
<p>
|
||||
The object is to group the cards in sets of 13 cards, from King to Ace
|
||||
of the same suit. Such groups can be moved to the foundations.
|
|
@ -1419,8 +1419,7 @@ registerGame(GameInfo(559, Marshal, "Marshal",
|
|||
registerGame(GameInfo(565, RoyalAids, "Royal Aids",
|
||||
GI.GT_2DECK_TYPE, 2, UNLIMITED_REDEALS, GI.SL_BALANCED))
|
||||
registerGame(GameInfo(598, PicturePatience, "Picture Patience",
|
||||
GI.GT_2DECK_TYPE, 2, 0, GI.SL_MOSTLY_LUCK,
|
||||
rules_filename="patriarchs.html"))
|
||||
GI.GT_2DECK_TYPE, 2, 0, GI.SL_MOSTLY_LUCK))
|
||||
registerGame(GameInfo(635, CircleEight, "Circle Eight",
|
||||
GI.GT_1DECK_TYPE, 1, 1, GI.SL_MOSTLY_LUCK))
|
||||
registerGame(GameInfo(646, Adela, "Adela",
|
||||
|
|
Loading…
Add table
Reference in a new issue