1
0
Fork 0
mirror of https://github.com/shlomif/PySolFC.git synced 2025-04-05 00:02:29 -04:00

try2fix flake 8 tests [travis/etc.]

This commit is contained in:
Shlomi Fish 2020-06-17 20:53:11 +03:00
parent db348ee91b
commit 3de9955879
14 changed files with 223 additions and 201 deletions

View file

@ -15,10 +15,10 @@ pysollib_dir = '../'
builtins._ = lambda x: x builtins._ = lambda x: x
builtins.n_ = lambda x: x builtins.n_ = lambda x: x
import pysollib.games # noqa: F402,I100,I202 import pysollib.games # noqa: E402,F402,I100,I202
import pysollib.games.mahjongg # noqa: F402 import pysollib.games.mahjongg # noqa: E402,F402
import pysollib.games.special # noqa: F401,F402 import pysollib.games.special # noqa: E402,F401,F402
import pysollib.games.ultra # noqa: F401,F402 import pysollib.games.ultra # noqa: E402,F401,F402
try: try:
os.mkdir('html') os.mkdir('html')

View file

@ -1072,7 +1072,7 @@ Please select a %(correct_type)s type cardset.
def _readCardsetConfig(self, dirname, filename): def _readCardsetConfig(self, dirname, filename):
with open(filename, "r") as f: with open(filename, "r") as f:
lines = f.readlines() lines = f.readlines()
lines = [l.strip() for l in lines] lines = [line.strip() for line in lines]
if not lines[0].startswith("PySol"): if not lines[0].startswith("PySol"):
return None return None
config = CardsetConfig() config = CardsetConfig()

View file

@ -398,6 +398,7 @@ class GameStatsStruct(NewStruct):
# did this game already update the demo stats ? # did this game already update the demo stats ?
demo_updated = attr.ib(default=0) demo_updated = attr.ib(default=0)
update_time = attr.ib() update_time = attr.ib()
@update_time.default @update_time.default
def _foofoo(self): def _foofoo(self):
return time.time() # for updateTime() return time.time() # for updateTime()
@ -431,6 +432,7 @@ class GameGlobalStatsStruct(NewStruct):
# did this game already update the player stats ? # did this game already update the player stats ?
updated = attr.ib(default=_GLOBAL_U_PLAY) updated = attr.ib(default=_GLOBAL_U_PLAY)
start_time = attr.ib() start_time = attr.ib()
@start_time.default @start_time.default
def _foofoo(self): def _foofoo(self):
return time.time() # for updateTime() return time.time() # for updateTime()
@ -457,6 +459,7 @@ class GameMoves(NewStruct):
index = attr.ib(default=0) index = attr.ib(default=0)
state = attr.ib(default=S_PLAY) state = attr.ib(default=S_PLAY)
# used when loading a game # used when loading a game
@attr.s @attr.s
class GameLoadInfo(NewStruct): class GameLoadInfo(NewStruct):

View file

@ -142,27 +142,30 @@ class Golf(Game):
def createGame(self): def createGame(self):
# create layout # create layout
l, s = Layout(self), self.s layout, s = Layout(self), self.s
# set window # set window
playcards = 5 playcards = 5
w1, w2 = 8*l.XS+l.XM, 2*l.XS w1, w2 = 8*layout.XS+layout.XM, 2*layout.XS
if w2 + 52*l.XOFFSET > w1: if w2 + 52*layout.XOFFSET > w1:
l.XOFFSET = int((w1 - w2) / 52) layout.XOFFSET = int((w1 - w2) / 52)
self.setSize(w1, l.YM+3*l.YS+(playcards-1)*l.YOFFSET+l.TEXT_HEIGHT) self.setSize(
w1,
layout.YM+3*layout.YS +
(playcards-1)*layout.YOFFSET+layout.TEXT_HEIGHT)
# create stacks # create stacks
x, y = l.XM + l.XS // 2, l.YM x, y = layout.XM + layout.XS // 2, layout.YM
for i in range(7): for i in range(7):
s.rows.append(Golf_RowStack(x, y, self)) s.rows.append(Golf_RowStack(x, y, self))
x = x + l.XS x = x + layout.XS
x, y = l.XM, self.height - l.YS x, y = layout.XM, self.height - layout.YS
s.talon = Golf_Talon(x, y, self, max_rounds=1) s.talon = Golf_Talon(x, y, self, max_rounds=1)
l.createText(s.talon, "n") layout.createText(s.talon, "n")
x = x + l.XS x = x + layout.XS
s.waste = self.Waste_Class(x, y, self) s.waste = self.Waste_Class(x, y, self)
s.waste.CARD_XOFFSET = l.XOFFSET s.waste.CARD_XOFFSET = layout.XOFFSET
l.createText(s.waste, "n") layout.createText(s.waste, "n")
# the Waste is also our only Foundation in this game # the Waste is also our only Foundation in this game
s.foundations.append(s.waste) s.foundations.append(s.waste)
@ -251,24 +254,24 @@ class Elevator(RelaxedGolf):
def createGame(self): def createGame(self):
# create layout # create layout
l, s = Layout(self), self.s layout, s = Layout(self), self.s
# set window # set window
self.setSize(9*l.XS+l.XM, 4*l.YS+l.YM) self.setSize(9*layout.XS+layout.XM, 4*layout.YS+layout.YM)
# create stacks # create stacks
for i in range(7): for i in range(7):
x = l.XM + (8-i) * l.XS // 2 x = layout.XM + (8-i) * layout.XS // 2
y = l.YM + i * l.YS // 2 y = layout.YM + i * layout.YS // 2
for j in range(i+1): for j in range(i+1):
s.rows.append(Elevator_RowStack(x, y, self)) s.rows.append(Elevator_RowStack(x, y, self))
x = x + l.XS x = x + layout.XS
x, y = l.XM, l.YM x, y = layout.XM, layout.YM
s.talon = Golf_Talon(x, y, self, max_rounds=1) s.talon = Golf_Talon(x, y, self, max_rounds=1)
l.createText(s.talon, "s") layout.createText(s.talon, "s")
x = x + l.XS x = x + layout.XS
s.waste = self.Waste_Class(x, y, self) s.waste = self.Waste_Class(x, y, self)
l.createText(s.waste, "s") layout.createText(s.waste, "s")
# the Waste is also our only Foundation in this game # the Waste is also our only Foundation in this game
s.foundations.append(s.waste) s.foundations.append(s.waste)
@ -331,38 +334,38 @@ class BlackHole(Game):
def createGame(self, playcards=5): def createGame(self, playcards=5):
# create layout # create layout
l, s = Layout(self), self.s layout, s = Layout(self), self.s
# set window # set window
w = max(2*l.XS, l.XS+(playcards-1)*l.XOFFSET) w = max(2*layout.XS, layout.XS+(playcards-1)*layout.XOFFSET)
self.setSize(l.XM + 5*w, l.YM + 4*l.YS) self.setSize(layout.XM + 5*w, layout.YM + 4*layout.YS)
# create stacks # create stacks
y = l.YM y = layout.YM
for i in range(5): for i in range(5):
x = l.XM + i*w x = layout.XM + i*w
s.rows.append(self.RowStack_Class(x, y, self)) s.rows.append(self.RowStack_Class(x, y, self))
for i in range(2): for i in range(2):
y = y + l.YS y = y + layout.YS
for j in (0, 1, 3, 4): for j in (0, 1, 3, 4):
x = l.XM + j*w x = layout.XM + j*w
s.rows.append(self.RowStack_Class(x, y, self)) s.rows.append(self.RowStack_Class(x, y, self))
y = y + l.YS y = y + layout.YS
for i in range(4): for i in range(4):
x = l.XM + i*w x = layout.XM + i*w
s.rows.append(self.RowStack_Class(x, y, self)) s.rows.append(self.RowStack_Class(x, y, self))
for r in s.rows: for r in s.rows:
r.CARD_XOFFSET = l.XOFFSET r.CARD_XOFFSET = layout.XOFFSET
r.CARD_YOFFSET = 0 r.CARD_YOFFSET = 0
x, y = l.XM + 2*w, l.YM + 3*l.YS//2 x, y = layout.XM + 2*w, layout.YM + 3*layout.YS//2
s.foundations.append(BlackHole_Foundation(x, y, self, suit=ANY_SUIT, s.foundations.append(BlackHole_Foundation(x, y, self, suit=ANY_SUIT,
dir=0, mod=13, max_move=0, max_cards=52)) dir=0, mod=13, max_move=0, max_cards=52))
l.createText(s.foundations[0], "s") layout.createText(s.foundations[0], "s")
x, y = l.XM + 4*w, self.height - l.YS x, y = layout.XM + 4*w, self.height - layout.YS
s.talon = InitialDealTalonStack(x, y, self) s.talon = InitialDealTalonStack(x, y, self)
# define stack-groups # define stack-groups
l.defaultStackGroups() layout.defaultStackGroups()
# #
# game overrides # game overrides
@ -415,33 +418,34 @@ class FourLeafClovers(Game):
def createGame(self): def createGame(self):
# create layout # create layout
l, s = Layout(self), self.s layout, s = Layout(self), self.s
# set window # set window
h = l.YS + 6*l.YOFFSET h = layout.YS + 6*layout.YOFFSET
self.setSize(l.XM + 7*l.XS, l.YM + 2*h) self.setSize(layout.XM + 7*layout.XS, layout.YM + 2*h)
# create stacks # create stacks
y = l.YM y = layout.YM
for i in range(7): for i in range(7):
x = l.XM + i*l.XS x = layout.XM + i*layout.XS
s.rows.append( s.rows.append(
UD_RK_RowStack(x, y, self, mod=13, base_rank=NO_RANK)) UD_RK_RowStack(x, y, self, mod=13, base_rank=NO_RANK))
y = l.YM+h y = layout.YM+h
for i in range(6): for i in range(6):
x = l.XM + i*l.XS x = layout.XM + i*layout.XS
s.rows.append( s.rows.append(
UD_RK_RowStack(x, y, self, mod=13, base_rank=NO_RANK)) UD_RK_RowStack(x, y, self, mod=13, base_rank=NO_RANK))
stack = FourLeafClovers_Foundation(l.XM+6*l.XS, self.height-l.YS, self, stack = FourLeafClovers_Foundation(
suit=ANY_SUIT, dir=0, mod=13, layout.XM+6*layout.XS, self.height-layout.YS, self,
max_move=0, max_cards=52) suit=ANY_SUIT, dir=0, mod=13,
max_move=0, max_cards=52)
s.foundations.append(stack) s.foundations.append(stack)
l.createText(stack, 'n') layout.createText(stack, 'n')
x, y = l.XM + 7*l.XS, self.height - l.YS x, y = layout.XM + 7*layout.XS, self.height - layout.YS
s.talon = InitialDealTalonStack(x, y, self) s.talon = InitialDealTalonStack(x, y, self)
# define stack-groups # define stack-groups
l.defaultStackGroups() layout.defaultStackGroups()
def startGame(self): def startGame(self):
self._startDealNumRowsAndDealSingleRow(3) self._startDealNumRowsAndDealSingleRow(3)
@ -459,36 +463,36 @@ class AllInARow(BlackHole):
def createGame(self): def createGame(self):
# create layout # create layout
l, s = Layout(self), self.s layout, s = Layout(self), self.s
# set window # set window
h = l.YM+l.YS+4*l.YOFFSET h = layout.YM+layout.YS+4*layout.YOFFSET
self.setSize(l.XM+7*l.XS, 3*l.YM+2*h+l.YS) self.setSize(layout.XM+7*layout.XS, 3*layout.YM+2*h+layout.YS)
# create stacks # create stacks
x, y = l.XM, l.YM x, y = layout.XM, layout.YM
for i in range(7): for i in range(7):
s.rows.append(self.RowStack_Class(x, y, self)) s.rows.append(self.RowStack_Class(x, y, self))
x += l.XS x += layout.XS
x, y = l.XM, l.YM+h x, y = layout.XM, layout.YM+h
for i in range(6): for i in range(6):
s.rows.append(self.RowStack_Class(x, y, self)) s.rows.append(self.RowStack_Class(x, y, self))
x += l.XS x += layout.XS
for r in s.rows: for r in s.rows:
r.CARD_XOFFSET, r.CARD_YOFFSET = 0, l.YOFFSET r.CARD_XOFFSET, r.CARD_YOFFSET = 0, layout.YOFFSET
x, y = l.XM, self.height-l.YS x, y = layout.XM, self.height-layout.YS
stack = BlackHole_Foundation( stack = BlackHole_Foundation(
x, y, self, ANY_SUIT, dir=0, mod=13, max_move=0, max_cards=52, x, y, self, ANY_SUIT, dir=0, mod=13, max_move=0, max_cards=52,
base_rank=ANY_RANK) base_rank=ANY_RANK)
s.foundations.append(stack) s.foundations.append(stack)
stack.CARD_XOFFSET, stack.CARD_YOFFSET = (self.width-l.XS)//51, 0 stack.CARD_XOFFSET, stack.CARD_YOFFSET = (self.width-layout.XS)//51, 0
l.createText(stack, 'n') layout.createText(stack, 'n')
x = self.width-l.XS x = self.width-layout.XS
s.talon = InitialDealTalonStack(x, y, self) s.talon = InitialDealTalonStack(x, y, self)
# define stack-groups # define stack-groups
l.defaultStackGroups() layout.defaultStackGroups()
def startGame(self): def startGame(self):
self._startDealNumRowsAndDealSingleRow(3) self._startDealNumRowsAndDealSingleRow(3)
@ -502,25 +506,25 @@ class AllInARow(BlackHole):
class Robert(Game): class Robert(Game):
def createGame(self, max_rounds=3, num_deal=1): def createGame(self, max_rounds=3, num_deal=1):
l, s = Layout(self), self.s layout, s = Layout(self), self.s
self.setSize(l.XM+4*l.XS, l.YM+2*l.YS) self.setSize(layout.XM+4*layout.XS, layout.YM+2*layout.YS)
x, y = l.XM+3*l.XS//2, l.YM x, y = layout.XM+3*layout.XS//2, layout.YM
stack = BlackHole_Foundation(x, y, self, ANY_SUIT, stack = BlackHole_Foundation(x, y, self, ANY_SUIT,
dir=0, mod=13, max_move=0, max_cards=52) dir=0, mod=13, max_move=0, max_cards=52)
s.foundations.append(stack) s.foundations.append(stack)
l.createText(stack, 'ne') layout.createText(stack, 'ne')
x, y = l.XM+l.XS, l.YM+l.YS x, y = layout.XM+layout.XS, layout.YM+layout.YS
s.talon = WasteTalonStack(x, y, self, s.talon = WasteTalonStack(x, y, self,
max_rounds=max_rounds, num_deal=num_deal) max_rounds=max_rounds, num_deal=num_deal)
l.createText(s.talon, 'nw') layout.createText(s.talon, 'nw')
if max_rounds > 0: if max_rounds > 0:
l.createRoundText(self.s.talon, 'se', dx=l.XS) layout.createRoundText(self.s.talon, 'se', dx=layout.XS)
x += l.XS x += layout.XS
s.waste = WasteStack(x, y, self) s.waste = WasteStack(x, y, self)
l.createText(s.waste, 'ne') layout.createText(s.waste, 'ne')
# define stack-groups # define stack-groups
l.defaultStackGroups() layout.defaultStackGroups()
def startGame(self): def startGame(self):
self.startDealSample() self.startDealSample()
@ -559,19 +563,21 @@ class DiamondMine_RowStack(RK_RowStack):
class DiamondMine(Game): class DiamondMine(Game):
def createGame(self): def createGame(self):
l, s = Layout(self), self.s layout, s = Layout(self), self.s
self.setSize(l.XM+13*l.XS, l.YM+2*l.YS+15*l.YOFFSET) self.setSize(
layout.XM+13*layout.XS,
layout.YM+2*layout.YS+15*layout.YOFFSET)
x, y = l.XM+6*l.XS, l.YM x, y = layout.XM+6*layout.XS, layout.YM
s.foundations.append(SS_FoundationStack(x, y, self, s.foundations.append(SS_FoundationStack(x, y, self,
base_rank=ANY_RANK, suit=DIAMOND, mod=13)) base_rank=ANY_RANK, suit=DIAMOND, mod=13))
x, y = l.XM, l.YM+l.YS x, y = layout.XM, layout.YM+layout.YS
for i in range(13): for i in range(13):
s.rows.append(DiamondMine_RowStack(x, y, self)) s.rows.append(DiamondMine_RowStack(x, y, self))
x += l.XS x += layout.XS
s.talon = InitialDealTalonStack(l.XM, self.height-l.YS, self) s.talon = InitialDealTalonStack(layout.XM, self.height-layout.YS, self)
l.defaultAll() layout.defaultAll()
def startGame(self): def startGame(self):
for i in range(3): for i in range(3):
@ -600,26 +606,28 @@ class DiamondMine(Game):
class Dolphin(Game): class Dolphin(Game):
def createGame(self, rows=8, reserves=4, playcards=6): def createGame(self, rows=8, reserves=4, playcards=6):
l, s = Layout(self), self.s layout, s = Layout(self), self.s
self.setSize(l.XM+rows*l.XS, l.YM+3*l.YS+playcards*l.YOFFSET) self.setSize(
layout.XM+rows*layout.XS,
layout.YM+3*layout.YS+playcards*layout.YOFFSET)
dx = (self.width-l.XM-(reserves+1)*l.XS)//3 dx = (self.width-layout.XM-(reserves+1)*layout.XS)//3
x, y = l.XM+dx, l.YM x, y = layout.XM+dx, layout.YM
for i in range(reserves): for i in range(reserves):
s.reserves.append(ReserveStack(x, y, self)) s.reserves.append(ReserveStack(x, y, self))
x += l.XS x += layout.XS
x += dx x += dx
max_cards = 52*self.gameinfo.decks max_cards = 52*self.gameinfo.decks
s.foundations.append(RK_FoundationStack(x, y, self, s.foundations.append(RK_FoundationStack(x, y, self,
base_rank=ANY_RANK, mod=13, max_cards=max_cards)) base_rank=ANY_RANK, mod=13, max_cards=max_cards))
l.createText(s.foundations[0], 'ne') layout.createText(s.foundations[0], 'ne')
x, y = l.XM, l.YM+l.YS x, y = layout.XM, layout.YM+layout.YS
for i in range(rows): for i in range(rows):
s.rows.append(BasicRowStack(x, y, self)) s.rows.append(BasicRowStack(x, y, self))
x += l.XS x += layout.XS
s.talon = InitialDealTalonStack(l.XM, self.height-l.YS, self) s.talon = InitialDealTalonStack(layout.XM, self.height-layout.YS, self)
l.defaultAll() layout.defaultAll()
def startGame(self): def startGame(self):
self._startDealNumRows(5) self._startDealNumRows(5)
@ -663,26 +671,27 @@ class Waterfall(Game):
def createGame(self): def createGame(self):
rows = 8 rows = 8
l, s = Layout(self), self.s layout, s = Layout(self), self.s
self.setSize(l.XM+rows*l.XS, l.YM+2*l.YS+20*l.YOFFSET) self.setSize(
layout.XM+rows*layout.XS, layout.YM+2*layout.YS+20*layout.YOFFSET)
x, y = l.XM, l.YM x, y = layout.XM, layout.YM
for i in range(rows): for i in range(rows):
s.rows.append(RK_RowStack(x, y, self)) s.rows.append(RK_RowStack(x, y, self))
x += l.XS x += layout.XS
x, y = l.XM+(rows-1)*l.XS//2, self.height-l.YS x, y = layout.XM+(rows-1)*layout.XS//2, self.height-layout.YS
s.foundations.append(Waterfall_Foundation(x, y, self, suit=ANY_SUIT, s.foundations.append(Waterfall_Foundation(x, y, self, suit=ANY_SUIT,
max_cards=104)) max_cards=104))
stack = s.foundations[0] stack = s.foundations[0]
tx, ty, ta, tf = l.getTextAttr(stack, 'se') tx, ty, ta, tf = layout.getTextAttr(stack, 'se')
font = self.app.getFont('canvas_default') font = self.app.getFont('canvas_default')
stack.texts.misc = MfxCanvasText(self.canvas, tx, ty, stack.texts.misc = MfxCanvasText(self.canvas, tx, ty,
anchor=ta, font=font) anchor=ta, font=font)
x, y = self.width-l.XS, self.height-l.YS x, y = self.width-layout.XS, self.height-layout.YS
s.talon = DealRowTalonStack(x, y, self) s.talon = DealRowTalonStack(x, y, self)
l.createText(s.talon, 'sw') layout.createText(s.talon, 'sw')
l.defaultStackGroups() layout.defaultStackGroups()
def startGame(self): def startGame(self):
self._startDealNumRowsAndDealSingleRow(3) self._startDealNumRowsAndDealSingleRow(3)
@ -721,30 +730,30 @@ class Vague(Game):
base_rank=ANY_RANK, mod=13)] base_rank=ANY_RANK, mod=13)]
def createGame(self, rows=3, columns=6): def createGame(self, rows=3, columns=6):
l, s = Layout(self), self.s layout, s = Layout(self), self.s
decks = self.gameinfo.decks decks = self.gameinfo.decks
maxrows = max(columns, 2+decks*4) maxrows = max(columns, 2+decks*4)
self.setSize(l.XM+maxrows*l.XS, l.YM+(rows+1)*l.YS) self.setSize(layout.XM+maxrows*layout.XS, layout.YM+(rows+1)*layout.YS)
x, y = l.XM, l.YM x, y = layout.XM, layout.YM
s.talon = TalonStack(x, y, self) s.talon = TalonStack(x, y, self)
l.createText(s.talon, 'ne') layout.createText(s.talon, 'ne')
x, y = l.XM+2*l.XS, l.YM x, y = layout.XM+2*layout.XS, layout.YM
for found in self.Foundation_Classes: for found in self.Foundation_Classes:
for i in range(4): for i in range(4):
s.foundations.append(found(x, y, self, suit=i)) s.foundations.append(found(x, y, self, suit=i))
x += l.XS x += layout.XS
y = l.YM+l.YS y = layout.YM+layout.YS
for i in range(rows): for i in range(rows):
x = l.XM + (maxrows-columns)*l.XS//2 x = layout.XM + (maxrows-columns)*layout.XS//2
for j in range(columns): for j in range(columns):
s.rows.append(Vague_RowStack(x, y, self)) s.rows.append(Vague_RowStack(x, y, self))
x += l.XS x += layout.XS
y += l.YS y += layout.YS
l.defaultStackGroups() layout.defaultStackGroups()
def startGame(self): def startGame(self):
self.startDealSample() self.startDealSample()
@ -804,49 +813,51 @@ class DevilsSolitaire_WasteStack(WasteStack):
class DevilsSolitaire(Game): class DevilsSolitaire(Game):
def createGame(self): def createGame(self):
l, s = Layout(self), self.s layout, s = Layout(self), self.s
self.setSize(l.XM+9*l.XS, l.YM+3*l.YS+7*l.YOFFSET+2*l.TEXT_HEIGHT) self.setSize(
layout.XM+9*layout.XS,
layout.YM+3*layout.YS+7*layout.YOFFSET+2*layout.TEXT_HEIGHT)
x, y = l.XM+4*l.XS, l.YM x, y = layout.XM+4*layout.XS, layout.YM
stack = DevilsSolitaire_Foundation( stack = DevilsSolitaire_Foundation(
x, y, self, suit=ANY_SUIT, base_rank=ANY_RANK, mod=13) x, y, self, suit=ANY_SUIT, base_rank=ANY_RANK, mod=13)
tx, ty, ta, tf = l.getTextAttr(stack, 'nw') tx, ty, ta, tf = layout.getTextAttr(stack, 'nw')
font = self.app.getFont('canvas_default') font = self.app.getFont('canvas_default')
stack.texts.misc = MfxCanvasText(self.canvas, tx, ty, stack.texts.misc = MfxCanvasText(self.canvas, tx, ty,
anchor=ta, font=font) anchor=ta, font=font)
s.foundations.append(stack) s.foundations.append(stack)
x, y = self.width-l.XS, l.YM x, y = self.width-layout.XS, layout.YM
stack = AbstractFoundationStack( stack = AbstractFoundationStack(
x, y, self, x, y, self,
suit=ANY_SUIT, max_move=0, max_cards=104, suit=ANY_SUIT, max_move=0, max_cards=104,
max_accept=0, base_rank=ANY_RANK) max_accept=0, base_rank=ANY_RANK)
l.createText(stack, 'nw') layout.createText(stack, 'nw')
s.foundations.append(stack) s.foundations.append(stack)
x, y = l.XM, l.YM+l.YS x, y = layout.XM, layout.YM+layout.YS
for i in range(4): for i in range(4):
s.rows.append(Vague_RowStack(x, y, self)) s.rows.append(Vague_RowStack(x, y, self))
x += l.XS x += layout.XS
x += l.XS x += layout.XS
for i in range(4): for i in range(4):
s.rows.append(Vague_RowStack(x, y, self)) s.rows.append(Vague_RowStack(x, y, self))
x += l.XS x += layout.XS
x, y = l.XM+4*l.XS, l.YM+l.YS x, y = layout.XM+4*layout.XS, layout.YM+layout.YS
stack = OpenStack(x, y, self) stack = OpenStack(x, y, self)
stack.CARD_YOFFSET = l.YOFFSET stack.CARD_YOFFSET = layout.YOFFSET
s.reserves.append(stack) s.reserves.append(stack)
x, y = l.XM+4.5*l.XS, self.height-l.YS x, y = layout.XM+4.5*layout.XS, self.height-layout.YS
s.talon = WasteTalonStack(x, y, self, max_rounds=3) s.talon = WasteTalonStack(x, y, self, max_rounds=3)
l.createText(s.talon, 'n') layout.createText(s.talon, 'n')
l.createRoundText(s.talon, 'nnn') layout.createRoundText(s.talon, 'nnn')
x -= l.XS x -= layout.XS
s.waste = DevilsSolitaire_WasteStack(x, y, self) s.waste = DevilsSolitaire_WasteStack(x, y, self)
l.createText(s.waste, 'n') layout.createText(s.waste, 'n')
l.defaultStackGroups() layout.defaultStackGroups()
def startGame(self): def startGame(self):
for i in range(8): for i in range(8):
@ -903,15 +914,15 @@ class ThreeFirTrees_RowStack(Golf_RowStack):
class FirTree_GameMethods: class FirTree_GameMethods:
def _createFirTree(self, l, x0, y0): def _createFirTree(self, layout, x0, y0):
rows = [] rows = []
# create stacks # create stacks
for i in range(11): for i in range(11):
x = x0 + ((i+1) % 2) * l.XS // 2 x = x0 + ((i+1) % 2) * layout.XS // 2
y = y0 + i * l.YS // 4 y = y0 + i * layout.YS // 4
for j in range((i % 2) + 1): for j in range((i % 2) + 1):
rows.append(ThreeFirTrees_RowStack(x, y, self)) rows.append(ThreeFirTrees_RowStack(x, y, self))
x += l.XS x += layout.XS
# compute blocking # compute blocking
n = 0 n = 0
for i in range(10): for i in range(10):
@ -931,21 +942,23 @@ class ThreeFirTrees(Golf, FirTree_GameMethods):
def createGame(self): def createGame(self):
l, s = Layout(self), self.s layout, s = Layout(self), self.s
self.setSize(l.XM+max(7*l.XS, 2*l.XS+26*l.XOFFSET), l.YM+5*l.YS) self.setSize(
layout.XM+max(7*layout.XS, 2*layout.XS+26*layout.XOFFSET),
layout.YM+5*layout.YS)
x0, y0 = (self.width-7*l.XS)//2, l.YM x0, y0 = (self.width-7*layout.XS)//2, layout.YM
for i in range(3): for i in range(3):
s.rows += self._createFirTree(l, x0, y0) s.rows += self._createFirTree(layout, x0, y0)
x0 += 2.5*l.XS x0 += 2.5*layout.XS
x, y = l.XM, self.height - l.YS x, y = layout.XM, self.height - layout.YS
s.talon = Golf_Talon(x, y, self, max_rounds=1) s.talon = Golf_Talon(x, y, self, max_rounds=1)
l.createText(s.talon, 'n') layout.createText(s.talon, 'n')
x += l.XS x += layout.XS
s.waste = self.Waste_Class(x, y, self) s.waste = self.Waste_Class(x, y, self)
s.waste.CARD_XOFFSET = l.XOFFSET//4 s.waste.CARD_XOFFSET = layout.XOFFSET//4
l.createText(s.waste, 'n') layout.createText(s.waste, 'n')
# the Waste is also our only Foundation in this game # the Waste is also our only Foundation in this game
s.foundations.append(s.waste) s.foundations.append(s.waste)
@ -975,34 +988,35 @@ class NapoleonTakesMoscow(Game, FirTree_GameMethods):
def createGame(self): def createGame(self):
l, s = Layout(self), self.s layout, s = Layout(self), self.s
self.setSize(l.XM+10*l.XS, l.YM+3*l.YS+15*l.YOFFSET) self.setSize(
layout.XM+10*layout.XS, layout.YM+3*layout.YS+15*layout.YOFFSET)
x, y = l.XM+l.XS, l.YM x, y = layout.XM+layout.XS, layout.YM
for i in range(8): for i in range(8):
s.foundations.append(SS_FoundationStack(x, y, self, suit=i//2)) s.foundations.append(SS_FoundationStack(x, y, self, suit=i//2))
x += l.XS x += layout.XS
x, y = l.XM, l.YM+l.YS x, y = layout.XM, layout.YM+layout.YS
for i in range(2): for i in range(2):
for j in range(4): for j in range(4):
s.rows.append(self.RowStack_Class(x, y, self)) s.rows.append(self.RowStack_Class(x, y, self))
x += l.XS x += layout.XS
x += 2*l.XS x += 2*layout.XS
x, y = l.XM+4*l.XS, l.YM+l.YS x, y = layout.XM+4*layout.XS, layout.YM+layout.YS
s.reserves += self._createFirTree(l, x, y) s.reserves += self._createFirTree(layout, x, y)
x, y = l.XM, self.height-l.YS x, y = layout.XM, self.height-layout.YS
s.talon = WasteTalonStack(x, y, self, max_rounds=3) s.talon = WasteTalonStack(x, y, self, max_rounds=3)
l.createText(s.talon, 'n') layout.createText(s.talon, 'n')
l.createRoundText(s.talon, 'nnn') layout.createRoundText(s.talon, 'nnn')
x += l.XS x += layout.XS
s.waste = WasteStack(x, y, self) s.waste = WasteStack(x, y, self)
l.createText(s.waste, 'n') layout.createText(s.waste, 'n')
# define stack-groups # define stack-groups
l.defaultStackGroups() layout.defaultStackGroups()
def startGame(self): def startGame(self):
self.s.talon.dealRow(rows=self.s.reserves, frames=0) self.s.talon.dealRow(rows=self.s.reserves, frames=0)
@ -1031,29 +1045,31 @@ class Flake(Game):
def createGame(self, rows=6, playcards=18): def createGame(self, rows=6, playcards=18):
# create layout # create layout
l, s = Layout(self), self.s layout, s = Layout(self), self.s
# set window # set window
self.setSize(l.XM + rows*l.XS, l.YM + 2*l.YS + playcards*l.XOFFSET) self.setSize(
layout.XM + rows*layout.XS,
layout.YM + 2*layout.YS + playcards*layout.XOFFSET)
# create stacks # create stacks
x, y, = l.XM, l.YM+l.YS x, y, = layout.XM, layout.YM+layout.YS
for i in range(rows): for i in range(rows):
s.rows.append(UD_RK_RowStack(x, y, self, mod=13)) s.rows.append(UD_RK_RowStack(x, y, self, mod=13))
x += l.XS x += layout.XS
x, y = l.XM + (rows-1)*l.XS//2, l.YM x, y = layout.XM + (rows-1)*layout.XS//2, layout.YM
stack = BlackHole_Foundation(x, y, self, max_move=0, suit=ANY_SUIT, stack = BlackHole_Foundation(x, y, self, max_move=0, suit=ANY_SUIT,
base_rank=ANY_RANK, dir=0, mod=13, base_rank=ANY_RANK, dir=0, mod=13,
max_cards=52*self.gameinfo.decks) max_cards=52*self.gameinfo.decks)
s.foundations.append(stack) s.foundations.append(stack)
l.createText(stack, 'ne') layout.createText(stack, 'ne')
x, y = l.XM, self.height-l.YS x, y = layout.XM, self.height-layout.YS
s.talon = InitialDealTalonStack(x, y, self) s.talon = InitialDealTalonStack(x, y, self)
# define stack-groups # define stack-groups
l.defaultStackGroups() layout.defaultStackGroups()
def startGame(self): def startGame(self):
self._startDealNumRows(7) self._startDealNumRows(7)
@ -1079,30 +1095,32 @@ class Beacon(Game):
def createGame(self, rows=8): def createGame(self, rows=8):
# create layout # create layout
l, s = Layout(self), self.s layout, s = Layout(self), self.s
# set window # set window
playcards = 12 playcards = 12
self.setSize(l.XM+rows*l.XS, l.YM+3*l.YS+playcards*l.YOFFSET) self.setSize(
layout.XM+rows*layout.XS,
layout.YM+3*layout.YS+playcards*layout.YOFFSET)
# create stacks # create stacks
x, y = l.XM + (rows-1)*l.XS//2, l.YM x, y = layout.XM + (rows-1)*layout.XS//2, layout.YM
stack = RK_FoundationStack(x, y, self, base_rank=ANY_RANK, stack = RK_FoundationStack(x, y, self, base_rank=ANY_RANK,
max_cards=52, mod=13) max_cards=52, mod=13)
s.foundations.append(stack) s.foundations.append(stack)
l.createText(stack, 'ne') layout.createText(stack, 'ne')
x, y = l.XM, l.YM+l.YS x, y = layout.XM, layout.YM+layout.YS
for i in range(rows): for i in range(rows):
s.rows.append(RK_RowStack(x, y, self, base_rank=NO_RANK, mod=13)) s.rows.append(RK_RowStack(x, y, self, base_rank=NO_RANK, mod=13))
x += l.XS x += layout.XS
x, y = l.XM, self.height-l.YS x, y = layout.XM, self.height-layout.YS
s.talon = TalonStack(x, y, self) s.talon = TalonStack(x, y, self)
l.createText(s.talon, 'se') layout.createText(s.talon, 'se')
# define stack-groups # define stack-groups
l.defaultStackGroups() layout.defaultStackGroups()
def startGame(self): def startGame(self):
self._startDealNumRowsAndDealSingleRow(3) self._startDealNumRowsAndDealSingleRow(3)

View file

@ -313,7 +313,7 @@ class IdleAces(Game):
l.createText(s.waste, 's') l.createText(s.waste, 's')
x0, y0 = l.XM+2*l.XS, l.YM x0, y0 = l.XM+2*l.XS, l.YM
k = 0 k = 0
for i, j in((2, 0), (0, 1.5), (4, 1.5), (2, 3)): for i, j in ((2, 0), (0, 1.5), (4, 1.5), (2, 3)):
x, y = x0+i*l.XS, y0+j*l.YS x, y = x0+i*l.XS, y0+j*l.YS
s.foundations.append( s.foundations.append(
RK_FoundationStack( RK_FoundationStack(
@ -322,7 +322,7 @@ class IdleAces(Game):
base_rank=KING, dir=-1, max_move=0)) base_rank=KING, dir=-1, max_move=0))
k += 1 k += 1
k = 0 k = 0
for i, j in((2, 1), (1, 1.5), (3, 1.5), (2, 2)): for i, j in ((2, 1), (1, 1.5), (3, 1.5), (2, 2)):
x, y = x0+i*l.XS, y0+j*l.YS x, y = x0+i*l.XS, y0+j*l.YS
s.foundations.append( s.foundations.append(
RK_FoundationStack( RK_FoundationStack(
@ -331,7 +331,7 @@ class IdleAces(Game):
base_rank=1, max_move=0, max_cards=12)) base_rank=1, max_move=0, max_cards=12))
k += 1 k += 1
k = 0 k = 0
for i, j in((1, 0.2), (3, 0.2), (1, 2.8), (3, 2.8)): for i, j in ((1, 0.2), (3, 0.2), (1, 2.8), (3, 2.8)):
x, y = x0+i*l.XS, y0+j*l.YS x, y = x0+i*l.XS, y0+j*l.YS
s.foundations.append(IdleAces_AceFoundation(x, y, self, s.foundations.append(IdleAces_AceFoundation(x, y, self,
suit=k, max_cards=1, max_move=0)) suit=k, max_cards=1, max_move=0))

View file

@ -864,8 +864,8 @@ class FreeCellSolver_Hint(Base_Solver_Hint):
return ('preset' in game_type and return ('preset' in game_type and
game_type['preset'] == 'simple_simon') game_type['preset'] == 'simple_simon')
def _addBoardLine(self, l): def _addBoardLine(self, line):
self.board += l + '\n' self.board += line + '\n'
return return
def _addPrefixLine(self, prefix, b): def _addPrefixLine(self, prefix, b):

View file

@ -494,9 +494,9 @@ class SubsampledImages(Images):
def getShadow(self, ncards): def getShadow(self, ncards):
return None return None
def _subsample(self, l, r): def _subsample(self, images_list, r):
s = [] s = []
for im in l: for im in images_list:
if im is None or r == 1: if im is None or r == 1:
s.append(im) s.append(im)
else: else:

View file

@ -444,10 +444,10 @@ class SelectGameDialog(object):
nodes = n.getContents() nodes = n.getContents()
if type(nodes) is list: if type(nodes) is list:
# Blaetter # Blaetter
for l in nodes: for node in nodes:
# print ('**game=%s' % l.text) # print ('**game=%s' % node.text)
yield LGameNode( yield LGameNode(
l, v, text=l.text, node, v, text=node.text,
is_leaf=True, is_leaf=True,
command=self.selectCmd) command=self.selectCmd)

View file

@ -458,12 +458,12 @@ class PysolMenubarTk:
def _createSelectMenu(self, games, menu): def _createSelectMenu(self, games, menu):
assert isinstance(menu, gtk.Menu) assert isinstance(menu, gtk.Menu)
self._addPopularGamesMenu(games, menu) self._addPopularGamesMenu(games, menu)
for l, d in ( for label, d in (
(ltk2gtk('&French games'), GI.SELECT_GAME_BY_TYPE), (ltk2gtk('&French games'), GI.SELECT_GAME_BY_TYPE),
(ltk2gtk('&Oriental games'), GI.SELECT_ORIENTAL_GAME_BY_TYPE), (ltk2gtk('&Oriental games'), GI.SELECT_ORIENTAL_GAME_BY_TYPE),
(ltk2gtk('&Special games'), GI.SELECT_SPECIAL_GAME_BY_TYPE), (ltk2gtk('&Special games'), GI.SELECT_SPECIAL_GAME_BY_TYPE),
): ):
self._addGamesByType(games, menu, l, d) self._addGamesByType(games, menu, label, d)
self._addMahjonggGamesMenu(games, menu) self._addMahjonggGamesMenu(games, menu)
sep = gtk.SeparatorMenuItem() sep = gtk.SeparatorMenuItem()
menu.add(sep) menu.add(sep)

View file

@ -257,8 +257,8 @@ _wrap_handlers = {
__bindings = {} __bindings = {}
def _wrap_event(widget, event, l): def _wrap_event(widget, event, funcs_list):
for wrap, func in l: for wrap, func in funcs_list:
if wrap(event): if wrap(event):
# print "event:", wrap, func, event # print "event:", wrap, func, event
return func(event) return func(event)

View file

@ -28,10 +28,11 @@ import re
import pysol_cards import pysol_cards
assert getattr(pysol_cards, 'VERSION', (0, 0, 0)) >= (0, 8, 17), ( assert getattr(pysol_cards, 'VERSION', (0, 0, 0)) >= (0, 8, 17), (
"Newer version of https://pypi.org/project/pysol-cards is required.") "Newer version of https://pypi.org/project/pysol-cards is required.")
import pysol_cards.random # noqa: I100 import pysol_cards.random # noqa: E402,I100
import pysol_cards.random_base # noqa: I100 import pysol_cards.random_base # noqa: E402,I100
from pysol_cards.random import LCRandom31, match_ms_deal_prefix # noqa: I100 from pysol_cards.random import LCRandom31 # noqa: E402,I100
from pysol_cards.random import CUSTOM_BIT, MS_LONG_BIT # noqa: I100 from pysol_cards.random import match_ms_deal_prefix # noqa: E402,I100
from pysol_cards.random import CUSTOM_BIT, MS_LONG_BIT # noqa: E402,I100
class CustomRandom(pysol_cards.random_base.RandomBase): class CustomRandom(pysol_cards.random_base.RandomBase):

View file

@ -809,8 +809,8 @@ class TopFrame(ttk.Frame):
# s.score_casino_result.min, # s.score_casino_result.min,
# s.score_casino_result.max, # s.score_casino_result.max,
# round(s.score_casino_result.average, 2), )) # round(s.score_casino_result.average, 2), ))
for l, min, max, avr, tot, top in ll: for label, min, max, avr, tot, top in ll:
ttk.Label(frame, text=l ttk.Label(frame, text=label
).grid(row=row, column=0, padx=5, pady=5) ).grid(row=row, column=0, padx=5, pady=5)
ttk.Label(frame, text=str(min) ttk.Label(frame, text=str(min)
).grid(row=row, column=1, padx=5, pady=5) ).grid(row=row, column=1, padx=5, pady=5)

View file

@ -772,8 +772,8 @@ class Top_StatsDialog(MfxDialog):
# s.score_casino_result.min, # s.score_casino_result.min,
# s.score_casino_result.max, # s.score_casino_result.max,
# round(s.score_casino_result.average, 2), )) # round(s.score_casino_result.average, 2), ))
for l, min, max, avr, tot, top in ll: for label, min, max, avr, tot, top in ll:
tkinter.Label(frame, text=l).grid(row=row, column=0) tkinter.Label(frame, text=label).grid(row=row, column=0)
tkinter.Label(frame, text=str(min)).grid(row=row, column=1) tkinter.Label(frame, text=str(min)).grid(row=row, column=1)
tkinter.Label(frame, text=str(max)).grid(row=row, column=2) tkinter.Label(frame, text=str(max)).grid(row=row, column=2)
tkinter.Label(frame, text=str(avr)).grid(row=row, column=3) tkinter.Label(frame, text=str(avr)).grid(row=row, column=3)

View file

@ -178,8 +178,8 @@ class FindCardDialog(tkinter.Toplevel):
item.config(state=state) item.config(state=state)
def destroy(self, *args): def destroy(self, *args):
for l in self.groups: for group in self.groups:
unbind_destroy(l) unbind_destroy(group)
unbind_destroy(self) unbind_destroy(self)
if self.timer: if self.timer:
after_cancel(self.timer) after_cancel(self.timer)