diff --git a/html-src/rules/acesup5.html b/html-src/rules/acesup5.html index 4173b02f..15db3407 100644 --- a/html-src/rules/acesup5.html +++ b/html-src/rules/acesup5.html @@ -1,4 +1,4 @@ -<h1>Ace Up 5</h1> +<h1>Aces Up 5</h1> <p> One-Deck game type. 1 deck. No redeal. @@ -10,7 +10,3 @@ Move all cards except the four Aces to the single foundation. <p> Like <a href="acesup.html">Aces Up</a>, but five piles. - -<h3>Rules</h3> -<p> -<i>[To be written]</i> diff --git a/html-src/rules/assembly.html b/html-src/rules/assembly.html new file mode 100644 index 00000000..4dc3fe1e --- /dev/null +++ b/html-src/rules/assembly.html @@ -0,0 +1,19 @@ +<h1>Assembly</h1> +<p> +Numerica game type. 1 deck. No redeal. + +<h3>Object</h3> +<p> +Move all cards to the foundations. + +<h3>Rules</h3> +<p> +Four cards are dealt to four tableau piles. Build the tableau +piles down in rank, regardless of suit. Single cards may be moved between +tableau piles. Empty spaces in the tableau can only be filled from the waste +pile. +<p> +Deal cards from the stock one at a time. Cards from the waste pile may be +moved to the tableau or foundations. +<p> +Foundations are built up by rank, regardless of suit, starting with the ace. diff --git a/html-src/rules/blindpatience.html b/html-src/rules/blindpatience.html new file mode 100644 index 00000000..f250f68c --- /dev/null +++ b/html-src/rules/blindpatience.html @@ -0,0 +1,19 @@ +<h1>Blind Patience</h1> +<p> +Forty thieves game type. 2 decks. No redeal. + +<h3>Object</h3> +<p> +Move all cards to the foundations. + +<h3>Rules</h3> +<p> +All of the cards in the tableau are dealt face down. Any face-down card +can be left face-down or flipped face-up. Face-down cards cannot be moved +but any card can be played on a face-down card. Face-up cards can be moved +one at a time, and face-up cards are built down in sequence by alternating +colors. +<p> +Cards from the talon are turned over to the waste pile, one at a time. +You can move the leftmost card to the playing piles or the foundations. +There is no redeal. diff --git a/html-src/rules/blondesandbrunettes.html b/html-src/rules/blondesandbrunettes.html index f7e7ec87..21eda5ae 100644 --- a/html-src/rules/blondesandbrunettes.html +++ b/html-src/rules/blondesandbrunettes.html @@ -6,6 +6,8 @@ Terrace type. 2 decks. No redeal. <p> Move all cards to the foundations. -<h3>Rules</h3> +<h3>Quick Description</h3> <p> -<i>[To be written]</i> +Like <a href="terrace.html">Terrace</a>, but a card is dealt to +all nine tableau piles at the start. A single card is dealt to +one of the foundations to determine the starting rank. diff --git a/html-src/rules/clock.html b/html-src/rules/clock.html new file mode 100644 index 00000000..e70942fa --- /dev/null +++ b/html-src/rules/clock.html @@ -0,0 +1,23 @@ +<h1>Clock</h1> +<p> +One-Deck game type. 1 deck. No redeals. + +<h3>Object</h3> +<p> +Move all cards to the correct pile in the tableau, before the fourth +king is revealed. + +<h3>Rules</h3> +<p>The tableau is dealt in a circle of twelve piles, similar to the +twelve numbers on a clock, with a thirteenth pile placed in the middle. +Each pile represents cards of the number in that position on a clock, +with Jacks in the 11 o'clock pile and queens in the 12 o'clock pile. +Kings go in the middle. +<p> +Take one card from the middle pile, and place that card face-up on the +bottom of the pile for that rank. Then, take a card from that pile, +move it in its rightful place, and so on. +<p> +As the first card was taken from the center pile, if the four kings are +found before the other eleven piles are completed, there will be no +more cards to play and the game is lost. diff --git a/html-src/rules/crescent.html b/html-src/rules/crescent.html new file mode 100644 index 00000000..74aba474 --- /dev/null +++ b/html-src/rules/crescent.html @@ -0,0 +1,25 @@ +<h1>Crescent</h1> +<p> +Fan game type. 2 decks. 3 redeals. + +<h3>Object</h3> +<p> +Move all cards to the foundations. + +<h3>Rules</h3> +<p> +There are eight foundations. At the start of the game, a king of +each suit is placed on the bottom of four of them, and an ace on the +other four. The foundations that start with a king are built down +by suit, while the ones that start with an ace are built up. +<p> +The tableau consists of sixteen piles of six cards, and may be +built up or down by suit. When building tableau piles, sequences +can turn the corner, so aces may be played on kings and vice versa. +However, this cannot be done in the foundation. +<p> +Empty tableau piles may not be filled. +<p> +Three redeals are allowed. During each redeal, the bottom card of +each tableau pile is moved to the top of that pile. The remaining +cards are unmoved. diff --git a/html-src/rules/doublepyramid.html b/html-src/rules/doublepyramid.html new file mode 100644 index 00000000..27058d39 --- /dev/null +++ b/html-src/rules/doublepyramid.html @@ -0,0 +1,12 @@ +<h1>Double Pyramid</h1> +<p> +Pairing game type. 2 decks. 2 redeals. + +<h3>Object</h3> +<p> +Fill all of the foundations. + +<h3>Quick Description</h3> +<p> +Like <a href="pyramid.html">Pyramid</a>, +but with two decks and two extra rows of cards on the pyramid. diff --git a/html-src/rules/firingsquad.html b/html-src/rules/firingsquad.html new file mode 100644 index 00000000..828d17a0 --- /dev/null +++ b/html-src/rules/firingsquad.html @@ -0,0 +1,16 @@ +<h1>Firing Squad</h1> +<p> +One-Deck game type. 1 deck. No redeal. + +<h3>Object</h3> +<p> +Move all cards except the four Aces to the single foundation. + +<h3>Quick Description</h3> +<p> +Like <a href="acesup.html">Aces Up</a>, +but with a single free cell added. Any card may be moved to +this free cell, but a card in this free cell cannot be moved to +the foundation or used to move another card to the foundation. It +can only be returned to the tableau by being moved to an empty +column. diff --git a/html-src/rules/fourbyfour.html b/html-src/rules/fourbyfour.html new file mode 100644 index 00000000..bf1f1e24 --- /dev/null +++ b/html-src/rules/fourbyfour.html @@ -0,0 +1,19 @@ +<h1>Four by Four</h1> +<p> +One-deck game type. 1 deck. No redeal. + +<h3>Object</h3> +<p> +Move all cards to the foundation. + +<h3>Rules</h3> +<p> +A single card is dealt to the foundation. The foundation is built up with +cards of the same rank. Once all four cards of that rank are in the foundation, +you may place cards with the next rank up - so if a three is dealt first, all four +threes can be added to the foundation, and once they're there, you can start placing +fours. Once kings are played, the sequence turns the corner and continues from ace. +<p> +Cards are dealt from the stock one at a time, and waste cards can be moved to one of +four tableau stacks. The tableau stacks are built up or down by rank, regardless of +suit. Cards may only be moved one at a time. There is no redeal. diff --git a/html-src/rules/hanoipuzzle.html b/html-src/rules/hanoipuzzle.html new file mode 100644 index 00000000..e194878d --- /dev/null +++ b/html-src/rules/hanoipuzzle.html @@ -0,0 +1,29 @@ +<h1>Hanoi Puzzle</h1> +<p> +Tower of Hanoi game type. 3+ cards. No redeal. + +<h3>Object</h3> +<p> +Move all of the cards to the rightmost stack. + +<h3>Rules</h3> +<p> +A sequence of cards is played on the leftmost of three +stacks, all of the same suit, in order highest to lowest on top. +<p> +Cards may only be played on top of a higher valued card. Only the +top card may be moved, and spaces may be filled with any single card. +<p> +You win when all of the cards have been moved to the rightmost stack. + +<h3>Notes</h3> +<p> +<i>Autodrop</i> is disabled for this game. + +<h3>History</h3> +<p> +Hanoi Puzzle is a card-based version of the classic Tower of Hanoi +puzzle. It is traditionally played with different size disks. +<p> +For a given number of cards, the minimum number of moves to solve +the puzzle is one less than double the number of cards (2n - 1). diff --git a/html-src/rules/hanoisequence.html b/html-src/rules/hanoisequence.html index 53b40b99..9295ff6f 100644 --- a/html-src/rules/hanoisequence.html +++ b/html-src/rules/hanoisequence.html @@ -1,6 +1,6 @@ <h1>Hanoi Sequence</h1> <p> -Puzzle game type. 9 cards. No redeal. +Tower of Hanoi game type. 9 cards. No redeal. <h3>Object</h3> <p> @@ -8,7 +8,7 @@ Build a pile containing all 9 cards down by sequence. <h3>Quick Description</h3> <p> -Like <a href="klondike.html">Tower of Hanoy</a>, +Like <a href="towerofhanoy.html">Tower of Hanoy</a>, but build a pile down <b>by sequence</b>. <h3>Rules</h3> diff --git a/html-src/rules/josephine.html b/html-src/rules/josephine.html new file mode 100644 index 00000000..859d9782 --- /dev/null +++ b/html-src/rules/josephine.html @@ -0,0 +1,12 @@ +<h1>Josephine</h1> +<p> +Forty Thieves type. 2 decks. No redeal. + +<h3>Object</h3> +<p> +Move all cards to the foundations. + +<h3>Quick Description</h3> +<p> +Like <a href="fortythieves.html">Forty Thieves</a>, +but sequences of cards may be moved together. diff --git a/html-src/rules/kingalbert.html b/html-src/rules/kingalbert.html index ef3346ff..ad6da77f 100644 --- a/html-src/rules/kingalbert.html +++ b/html-src/rules/kingalbert.html @@ -6,6 +6,11 @@ Raglan type. 1 deck. No redeal. <p> Move all cards to the foundations. +<h3>Quick Description</h3> +<p> +Like <a href="raglan.html">Raglan</a>, but with a different layout, seven reserve +cards, and the foundations start empty. + <h3>Rules</h3> <p> Cards in the Tableau are built down by alternating color. Empty Tableau slots diff --git a/html-src/rules/marierose.html b/html-src/rules/marierose.html new file mode 100644 index 00000000..3e4fca6a --- /dev/null +++ b/html-src/rules/marierose.html @@ -0,0 +1,15 @@ +<h1>Marie Rose</h1> +<p> +Forty Thieves type. 2 decks. No redeal. + +<h3>Object</h3> +<p> +Move all cards to the foundations. + +<h3>Quick Description</h3> +<p> +A three deck variation of <a href="josephine.html">Josephine</a>. +<p> +Like <a href="fortythieves.html">Forty Thieves</a>, +but with three decks and sixty dealt cards. Also, +sequences of cards may be moved together. diff --git a/html-src/rules/montana.html b/html-src/rules/montana.html index c069349d..52018be9 100644 --- a/html-src/rules/montana.html +++ b/html-src/rules/montana.html @@ -4,7 +4,7 @@ Montana type. 1 deck. 2 redeals. <h3>Object</h3> <p> -Group all the cards in sets of 12 cards in acscending sequence +Group all the cards in sets of 12 cards in ascending sequence by suit from Two to King. <h3>Rules</h3> diff --git a/html-src/rules/nestor.html b/html-src/rules/nestor.html new file mode 100644 index 00000000..82ac460e --- /dev/null +++ b/html-src/rules/nestor.html @@ -0,0 +1,17 @@ +<h1>Nestor</h1> +<p> +Pairing type. 1 deck. No redeals. + +<h3>Object</h3> +<p> +Move all cards to the single foundation. + +<h3>Rules</h3> +<p> +Cards are dealt in eight columns of six cards, with no +two cards of the same rank allowed in each column. The remaining +four cards are placed aside as reserve. +<p> +Pairs of exposed cards between the top card of each column and the +four reserve cards may be moved to the foundation. You win if all +cards can be paired off. diff --git a/html-src/rules/notshisensho.html b/html-src/rules/notshisensho.html new file mode 100644 index 00000000..55a53e65 --- /dev/null +++ b/html-src/rules/notshisensho.html @@ -0,0 +1,13 @@ +<h1>Not Shisen-Sho</h1> +<p> +Not Shisen-Sho is a variation of <a href="shisensho.html">Shisen-Sho</a>. + +<h3>Object</h3> +<p> +The object of the game is to remove all tiles from the field. + +<h3>Quick Description</h3> +<p> +Not Shisen-Sho is played like <a href="shisensho.html">Shisen-Sho</a> +except pairs of tiles can only be removed if they are in the same line +horizontally or vertically, even if there are other tiles between them. diff --git a/html-src/rules/pegged.html b/html-src/rules/pegged.html index cbc2da8b..3f252faa 100644 --- a/html-src/rules/pegged.html +++ b/html-src/rules/pegged.html @@ -1,6 +1,7 @@ <h1>Pegged</h1> <p> -Puzzle game type. 1 deck. No redeal. +Pegged is a classic puzzle game also known as pegged solitaire. +It is traditionally played with pegs on a board rather than cards. <h3>Object</h3> <p> diff --git a/html-src/rules/queenvictoria.html b/html-src/rules/queenvictoria.html new file mode 100644 index 00000000..6280ae19 --- /dev/null +++ b/html-src/rules/queenvictoria.html @@ -0,0 +1,12 @@ +<h1>Queen Victoria</h1> +<p> +Raglan type. 1 deck. No redeal. + +<h3>Object</h3> +<p> +Move all cards to the foundations. + +<h3>Quick Description</h3> +<p> +Like <a href="kingalbert.html">King Albert</a>, but sequences of +cards in the tableau can be moved together. diff --git a/html-src/rules/raglan.html b/html-src/rules/raglan.html new file mode 100644 index 00000000..46b4e396 --- /dev/null +++ b/html-src/rules/raglan.html @@ -0,0 +1,23 @@ +<h1>Raglan</h1> +<p> +Raglan type. 1 deck. No redeal. + +<h3>Object</h3> +<p> +Move all cards to the foundations. + +<h3>Rules</h3> +<p> +Cards in the Tableau are built down by alternating color. Empty Tableau slots +can be filled by any card or build of cards. +<p> +Cards in the Reserve can be played on to the Tableau or the Foundation. Empty +Reserve piles cannot be filled. +<p> +Foundation piles are built up in suit from Ace to King. Cards in Foundation +are still in play. + +<h3>Strategy</h3> +<p> +Remember that any card can be placed on an empty Tableau slot. Exposing new +cards is the top priority in this game. diff --git a/html-src/rules/royalmarriage.html b/html-src/rules/royalmarriage.html new file mode 100644 index 00000000..bb3f1849 --- /dev/null +++ b/html-src/rules/royalmarriage.html @@ -0,0 +1,19 @@ +<h1>Royal Marriage</h1> +<p> +One-Deck game type. 1 deck. No redeal. + +<h3>Object</h3> +<p> +To remove all cards between the king and queen of hearts + +<h3>Rules</h3> +<p> +The queen of hearts is placed on top of the deck and the king +on the bottom. +<p> +Three cards are dealt from the stock, but additional cards may be +dealt at any time. If there are one or two cards between two cards +of the same rank or suit, those cards may be removed. +<p> +The game is won when the king of hearts is brought to his "bride", +the queen, as in, all cards between them have been removed. diff --git a/html-src/rules/spacesandaces.html b/html-src/rules/spacesandaces.html new file mode 100644 index 00000000..5fff46df --- /dev/null +++ b/html-src/rules/spacesandaces.html @@ -0,0 +1,25 @@ +<h1>Spaces and Aces</h1> +<p> +Montana type. 1 deck. No redeal. + +<h3>Object</h3> +<p> +Group all the cards in sets of 12 cards in ascending sequence +by suit from Ace to King. + +<h3>Rules</h3> +<p> +The game is played similar to <a href="montana.html">Montana</a>, +with the entire deck shuffled and dealt out in four rows. However, +unlike Montana, the aces are not removed. They may immediately be +moved to empty spaces to the left of each row. +<p> +Cards may be moved to an empty space if they are the same suit as the +card directly to the left and higher in rank. Kings are +high, so no cards may be placed to their right (they create dead spaces). +<p> +Unlike Montana, no redeals are allowed. + +<h3>Notes</h3> +<p> +<i>Autodrop</i> is disabled for this game. diff --git a/html-src/rules/spoilt.html b/html-src/rules/spoilt.html new file mode 100644 index 00000000..2aee18fb --- /dev/null +++ b/html-src/rules/spoilt.html @@ -0,0 +1,27 @@ +<h1>Spoilt</h1> +<p> +Montana type. 1 deck. No redeals. + +<h3>Object</h3> +<p> +Group all the cards in sets of 8 cards in acscending sequence +by suit from Seven to King. + +<h3>Rules</h3> +<p>Spoilt is played with a deck of only 32 cards, including the 7 through +ace of each suit. +<p> +Seven cards are dealt into a layout of four rows, and the remaining four cards +are set aside to form the stock. A card is dealt in the stock, and may be +played in its correct position in the layout, depending on its rank. Eights go in +the leftmost column, with aces on the far right, and the remaining cards in +sequence. Sevens are played in a column to the left of the main layout. +<p> +The card in that position is then turned up and may be likewise moved to its +correct position. If a seven was played, draw a new card from the stock to play. +<p> +Sequences follow suit, so once a single card is played in a row, the remaining +cards of that suit go in the same row. +<p> +The game continues until all four sevens are played. The game is won if all four +sequences are completed. diff --git a/html-src/rules/striptease.html b/html-src/rules/striptease.html new file mode 100644 index 00000000..6f46c007 --- /dev/null +++ b/html-src/rules/striptease.html @@ -0,0 +1,35 @@ +<h1>Striptease</h1> +<p> +One-Deck game type. 1 deck. No redeal. + +<h3>Object</h3> +<p> +Move all of the cards except the queens to the foundations. + +<h3>Rules</h3> +<p> +Striptease is a risque variation of <a href="takeaway.html">Take Away</a>. +<p> +Four tableau stacks of 13 cards each are dealt. The queens are placed at +the bottom of these stacks, and a single face-down card is dealt on top of +the queens. The remaining cards are dealt face-up. +<p> +Cards may be moved to one of the six foundations one at a time. Any card +may be used to start one of the foundations, but after that, the +foundations are built in sequence up or down in rank. Turning the +corner is allowed, so aces may be played on kings, and vice versa. +<p> +Queens are skipped when building sequences on the foundations, so jacks may +be played directly on kings and vice versa. +<p> +You may not move cards between tableau stacks. +<p> +The face-down cards remain face-down until all of the face-up cards, except +the queens, have been moved to the foundation. Then, they are all revealed. +<p> +You win if you get all the cards to the foundations except for the queens. + +<h3>Notes</h3> +<p> +The name of the game comes from its objective, to "strip" the queens of the +covering cards. diff --git a/html-src/rules/towerofhanoy.html b/html-src/rules/towerofhanoy.html index 0ddbf67f..719ab2d3 100644 --- a/html-src/rules/towerofhanoy.html +++ b/html-src/rules/towerofhanoy.html @@ -1,6 +1,6 @@ <h1>Tower of Hanoy</h1> <p> -Puzzle game type. 9 cards. No redeal. +Tower of Hanoi game type. 9 cards. No redeal. <h3>Object</h3> <p> diff --git a/html-src/rules/triplealliance.html b/html-src/rules/triplealliance.html new file mode 100644 index 00000000..25c0b142 --- /dev/null +++ b/html-src/rules/triplealliance.html @@ -0,0 +1,17 @@ +<h1>Triple Alliance</h1> +<p> +Pairing type. 1 deck. No redeals. + +<h3>Object</h3> +<p> +Move all but one card to the single foundation. + +<h3>Rules</h3> +<p> +Cards are dealt in piles of two to three. Cards may be removed +from the tableau in sequences of three consecutive ranks. Turning +the corner is allowed, so ace can follow king and vice versa. +<p> +Sequences are built in a series of three free cells, and are then +moved to the foundation once the sequence is complete. The game is +won when there is only one card left on the tableau. diff --git a/html-src/rules/wavemotion.html b/html-src/rules/wavemotion.html new file mode 100644 index 00000000..cf778844 --- /dev/null +++ b/html-src/rules/wavemotion.html @@ -0,0 +1,18 @@ +<h1>Wave Motion</h1> +<p> +One-deck game type. 1 deck. No redeal. + +<h3>Object</h3> +<p> +Move all cards to the tableau, in four columns with complete sequences from +king to ace. + +<h3>Rules</h3> +<p> +The cards are dealt into eight reserve stacks, and the top card of any of +these stacks may be moved to one of eight tableau stacks, one at a time. +Cards may not be moved between the reserve stacks. +<p> +The tableau stacks are built down by suit. Any sequence of cards in the +tableau stacks may be moved to another appropriate tableau stack. The game +is won when four stacks contain complete sequences from king to ace.