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Added missing rules for about 20 games.
This commit is contained in:
parent
323fd511cb
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27 changed files with 411 additions and 12 deletions
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@ -1,4 +1,4 @@
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<h1>Ace Up 5</h1>
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<h1>Aces Up 5</h1>
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<p>
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One-Deck game type. 1 deck. No redeal.
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@ -10,7 +10,3 @@ Move all cards except the four Aces to the single foundation.
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<p>
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Like <a href="acesup.html">Aces Up</a>,
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but five piles.
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<h3>Rules</h3>
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<p>
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<i>[To be written]</i>
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19
html-src/rules/assembly.html
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19
html-src/rules/assembly.html
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<h1>Assembly</h1>
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<p>
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Numerica game type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Rules</h3>
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<p>
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Four cards are dealt to four tableau piles. Build the tableau
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piles down in rank, regardless of suit. Single cards may be moved between
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tableau piles. Empty spaces in the tableau can only be filled from the waste
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pile.
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<p>
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Deal cards from the stock one at a time. Cards from the waste pile may be
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moved to the tableau or foundations.
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<p>
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Foundations are built up by rank, regardless of suit, starting with the ace.
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19
html-src/rules/blindpatience.html
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19
html-src/rules/blindpatience.html
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<h1>Blind Patience</h1>
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<p>
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Forty thieves game type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Rules</h3>
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<p>
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All of the cards in the tableau are dealt face down. Any face-down card
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can be left face-down or flipped face-up. Face-down cards cannot be moved
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but any card can be played on a face-down card. Face-up cards can be moved
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one at a time, and face-up cards are built down in sequence by alternating
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colors.
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<p>
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Cards from the talon are turned over to the waste pile, one at a time.
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You can move the leftmost card to the playing piles or the foundations.
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There is no redeal.
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@ -6,6 +6,8 @@ Terrace type. 2 decks. No redeal.
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<p>
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Move all cards to the foundations.
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<h3>Rules</h3>
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<h3>Quick Description</h3>
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<p>
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<i>[To be written]</i>
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Like <a href="terrace.html">Terrace</a>, but a card is dealt to
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all nine tableau piles at the start. A single card is dealt to
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one of the foundations to determine the starting rank.
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23
html-src/rules/clock.html
Normal file
23
html-src/rules/clock.html
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<h1>Clock</h1>
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<p>
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One-Deck game type. 1 deck. No redeals.
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<h3>Object</h3>
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<p>
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Move all cards to the correct pile in the tableau, before the fourth
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king is revealed.
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<h3>Rules</h3>
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<p>The tableau is dealt in a circle of twelve piles, similar to the
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twelve numbers on a clock, with a thirteenth pile placed in the middle.
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Each pile represents cards of the number in that position on a clock,
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with Jacks in the 11 o'clock pile and queens in the 12 o'clock pile.
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Kings go in the middle.
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<p>
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Take one card from the middle pile, and place that card face-up on the
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bottom of the pile for that rank. Then, take a card from that pile,
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move it in its rightful place, and so on.
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<p>
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As the first card was taken from the center pile, if the four kings are
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found before the other eleven piles are completed, there will be no
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more cards to play and the game is lost.
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25
html-src/rules/crescent.html
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html-src/rules/crescent.html
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<h1>Crescent</h1>
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<p>
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Fan game type. 2 decks. 3 redeals.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Rules</h3>
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<p>
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There are eight foundations. At the start of the game, a king of
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each suit is placed on the bottom of four of them, and an ace on the
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other four. The foundations that start with a king are built down
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by suit, while the ones that start with an ace are built up.
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<p>
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The tableau consists of sixteen piles of six cards, and may be
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built up or down by suit. When building tableau piles, sequences
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can turn the corner, so aces may be played on kings and vice versa.
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However, this cannot be done in the foundation.
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<p>
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Empty tableau piles may not be filled.
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<p>
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Three redeals are allowed. During each redeal, the bottom card of
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each tableau pile is moved to the top of that pile. The remaining
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cards are unmoved.
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12
html-src/rules/doublepyramid.html
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html-src/rules/doublepyramid.html
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<h1>Double Pyramid</h1>
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<p>
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Pairing game type. 2 decks. 2 redeals.
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<h3>Object</h3>
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<p>
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Fill all of the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="pyramid.html">Pyramid</a>,
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but with two decks and two extra rows of cards on the pyramid.
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16
html-src/rules/firingsquad.html
Normal file
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html-src/rules/firingsquad.html
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<h1>Firing Squad</h1>
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<p>
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One-Deck game type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards except the four Aces to the single foundation.
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<h3>Quick Description</h3>
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<p>
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Like <a href="acesup.html">Aces Up</a>,
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but with a single free cell added. Any card may be moved to
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this free cell, but a card in this free cell cannot be moved to
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the foundation or used to move another card to the foundation. It
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can only be returned to the tableau by being moved to an empty
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column.
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19
html-src/rules/fourbyfour.html
Normal file
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html-src/rules/fourbyfour.html
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<h1>Four by Four</h1>
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<p>
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One-deck game type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundation.
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<h3>Rules</h3>
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<p>
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A single card is dealt to the foundation. The foundation is built up with
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cards of the same rank. Once all four cards of that rank are in the foundation,
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you may place cards with the next rank up - so if a three is dealt first, all four
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threes can be added to the foundation, and once they're there, you can start placing
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fours. Once kings are played, the sequence turns the corner and continues from ace.
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<p>
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Cards are dealt from the stock one at a time, and waste cards can be moved to one of
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four tableau stacks. The tableau stacks are built up or down by rank, regardless of
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suit. Cards may only be moved one at a time. There is no redeal.
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29
html-src/rules/hanoipuzzle.html
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html-src/rules/hanoipuzzle.html
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<h1>Hanoi Puzzle</h1>
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<p>
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Tower of Hanoi game type. 3+ cards. No redeal.
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<h3>Object</h3>
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<p>
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Move all of the cards to the rightmost stack.
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<h3>Rules</h3>
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<p>
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A sequence of cards is played on the leftmost of three
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stacks, all of the same suit, in order highest to lowest on top.
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<p>
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Cards may only be played on top of a higher valued card. Only the
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top card may be moved, and spaces may be filled with any single card.
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<p>
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You win when all of the cards have been moved to the rightmost stack.
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<h3>Notes</h3>
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<p>
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<i>Autodrop</i> is disabled for this game.
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<h3>History</h3>
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<p>
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Hanoi Puzzle is a card-based version of the classic Tower of Hanoi
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puzzle. It is traditionally played with different size disks.
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<p>
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For a given number of cards, the minimum number of moves to solve
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the puzzle is one less than double the number of cards (2n - 1).
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@ -1,6 +1,6 @@
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<h1>Hanoi Sequence</h1>
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<p>
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Puzzle game type. 9 cards. No redeal.
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Tower of Hanoi game type. 9 cards. No redeal.
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<h3>Object</h3>
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<p>
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@ -8,7 +8,7 @@ Build a pile containing all 9 cards down by sequence.
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<h3>Quick Description</h3>
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<p>
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Like <a href="klondike.html">Tower of Hanoy</a>,
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Like <a href="towerofhanoy.html">Tower of Hanoy</a>,
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but build a pile down <b>by sequence</b>.
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<h3>Rules</h3>
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12
html-src/rules/josephine.html
Normal file
12
html-src/rules/josephine.html
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<h1>Josephine</h1>
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<p>
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Forty Thieves type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="fortythieves.html">Forty Thieves</a>,
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but sequences of cards may be moved together.
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@ -6,6 +6,11 @@ Raglan type. 1 deck. No redeal.
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="raglan.html">Raglan</a>, but with a different layout, seven reserve
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cards, and the foundations start empty.
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<h3>Rules</h3>
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<p>
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Cards in the Tableau are built down by alternating color. Empty Tableau slots
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15
html-src/rules/marierose.html
Normal file
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html-src/rules/marierose.html
Normal file
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<h1>Marie Rose</h1>
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<p>
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Forty Thieves type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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A three deck variation of <a href="josephine.html">Josephine</a>.
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<p>
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Like <a href="fortythieves.html">Forty Thieves</a>,
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but with three decks and sixty dealt cards. Also,
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sequences of cards may be moved together.
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@ -4,7 +4,7 @@ Montana type. 1 deck. 2 redeals.
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<h3>Object</h3>
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<p>
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Group all the cards in sets of 12 cards in acscending sequence
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Group all the cards in sets of 12 cards in ascending sequence
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by suit from Two to King.
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<h3>Rules</h3>
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17
html-src/rules/nestor.html
Normal file
17
html-src/rules/nestor.html
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<h1>Nestor</h1>
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<p>
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Pairing type. 1 deck. No redeals.
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<h3>Object</h3>
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<p>
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Move all cards to the single foundation.
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<h3>Rules</h3>
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<p>
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Cards are dealt in eight columns of six cards, with no
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two cards of the same rank allowed in each column. The remaining
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four cards are placed aside as reserve.
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<p>
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Pairs of exposed cards between the top card of each column and the
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four reserve cards may be moved to the foundation. You win if all
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cards can be paired off.
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13
html-src/rules/notshisensho.html
Normal file
13
html-src/rules/notshisensho.html
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<h1>Not Shisen-Sho</h1>
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<p>
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Not Shisen-Sho is a variation of <a href="shisensho.html">Shisen-Sho</a>.
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<h3>Object</h3>
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<p>
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The object of the game is to remove all tiles from the field.
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<h3>Quick Description</h3>
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<p>
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Not Shisen-Sho is played like <a href="shisensho.html">Shisen-Sho</a>
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except pairs of tiles can only be removed if they are in the same line
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horizontally or vertically, even if there are other tiles between them.
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@ -1,6 +1,7 @@
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<h1>Pegged</h1>
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<p>
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Puzzle game type. 1 deck. No redeal.
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Pegged is a classic puzzle game also known as pegged solitaire.
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It is traditionally played with pegs on a board rather than cards.
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<h3>Object</h3>
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<p>
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12
html-src/rules/queenvictoria.html
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12
html-src/rules/queenvictoria.html
Normal file
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<h1>Queen Victoria</h1>
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<p>
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Raglan type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="kingalbert.html">King Albert</a>, but sequences of
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cards in the tableau can be moved together.
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23
html-src/rules/raglan.html
Normal file
23
html-src/rules/raglan.html
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<h1>Raglan</h1>
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<p>
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Raglan type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Rules</h3>
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<p>
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Cards in the Tableau are built down by alternating color. Empty Tableau slots
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can be filled by any card or build of cards.
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<p>
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Cards in the Reserve can be played on to the Tableau or the Foundation. Empty
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Reserve piles cannot be filled.
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<p>
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Foundation piles are built up in suit from Ace to King. Cards in Foundation
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are still in play.
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<h3>Strategy</h3>
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<p>
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Remember that any card can be placed on an empty Tableau slot. Exposing new
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cards is the top priority in this game.
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19
html-src/rules/royalmarriage.html
Normal file
19
html-src/rules/royalmarriage.html
Normal file
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<h1>Royal Marriage</h1>
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<p>
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One-Deck game type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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To remove all cards between the king and queen of hearts
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<h3>Rules</h3>
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<p>
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The queen of hearts is placed on top of the deck and the king
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on the bottom.
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<p>
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Three cards are dealt from the stock, but additional cards may be
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dealt at any time. If there are one or two cards between two cards
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of the same rank or suit, those cards may be removed.
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<p>
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The game is won when the king of hearts is brought to his "bride",
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the queen, as in, all cards between them have been removed.
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25
html-src/rules/spacesandaces.html
Normal file
25
html-src/rules/spacesandaces.html
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<h1>Spaces and Aces</h1>
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<p>
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Montana type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Group all the cards in sets of 12 cards in ascending sequence
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by suit from Ace to King.
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<h3>Rules</h3>
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<p>
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The game is played similar to <a href="montana.html">Montana</a>,
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with the entire deck shuffled and dealt out in four rows. However,
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unlike Montana, the aces are not removed. They may immediately be
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moved to empty spaces to the left of each row.
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<p>
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Cards may be moved to an empty space if they are the same suit as the
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card directly to the left and higher in rank. Kings are
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high, so no cards may be placed to their right (they create dead spaces).
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<p>
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Unlike Montana, no redeals are allowed.
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<h3>Notes</h3>
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<p>
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<i>Autodrop</i> is disabled for this game.
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27
html-src/rules/spoilt.html
Normal file
27
html-src/rules/spoilt.html
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<h1>Spoilt</h1>
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<p>
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Montana type. 1 deck. No redeals.
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<h3>Object</h3>
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<p>
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Group all the cards in sets of 8 cards in acscending sequence
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by suit from Seven to King.
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<h3>Rules</h3>
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<p>Spoilt is played with a deck of only 32 cards, including the 7 through
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ace of each suit.
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<p>
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Seven cards are dealt into a layout of four rows, and the remaining four cards
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are set aside to form the stock. A card is dealt in the stock, and may be
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played in its correct position in the layout, depending on its rank. Eights go in
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the leftmost column, with aces on the far right, and the remaining cards in
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sequence. Sevens are played in a column to the left of the main layout.
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<p>
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The card in that position is then turned up and may be likewise moved to its
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correct position. If a seven was played, draw a new card from the stock to play.
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<p>
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Sequences follow suit, so once a single card is played in a row, the remaining
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cards of that suit go in the same row.
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<p>
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The game continues until all four sevens are played. The game is won if all four
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sequences are completed.
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35
html-src/rules/striptease.html
Normal file
35
html-src/rules/striptease.html
Normal file
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@ -0,0 +1,35 @@
|
|||
<h1>Striptease</h1>
|
||||
<p>
|
||||
One-Deck game type. 1 deck. No redeal.
|
||||
|
||||
<h3>Object</h3>
|
||||
<p>
|
||||
Move all of the cards except the queens to the foundations.
|
||||
|
||||
<h3>Rules</h3>
|
||||
<p>
|
||||
Striptease is a risque variation of <a href="takeaway.html">Take Away</a>.
|
||||
<p>
|
||||
Four tableau stacks of 13 cards each are dealt. The queens are placed at
|
||||
the bottom of these stacks, and a single face-down card is dealt on top of
|
||||
the queens. The remaining cards are dealt face-up.
|
||||
<p>
|
||||
Cards may be moved to one of the six foundations one at a time. Any card
|
||||
may be used to start one of the foundations, but after that, the
|
||||
foundations are built in sequence up or down in rank. Turning the
|
||||
corner is allowed, so aces may be played on kings, and vice versa.
|
||||
<p>
|
||||
Queens are skipped when building sequences on the foundations, so jacks may
|
||||
be played directly on kings and vice versa.
|
||||
<p>
|
||||
You may not move cards between tableau stacks.
|
||||
<p>
|
||||
The face-down cards remain face-down until all of the face-up cards, except
|
||||
the queens, have been moved to the foundation. Then, they are all revealed.
|
||||
<p>
|
||||
You win if you get all the cards to the foundations except for the queens.
|
||||
|
||||
<h3>Notes</h3>
|
||||
<p>
|
||||
The name of the game comes from its objective, to "strip" the queens of the
|
||||
covering cards.
|
|
@ -1,6 +1,6 @@
|
|||
<h1>Tower of Hanoy</h1>
|
||||
<p>
|
||||
Puzzle game type. 9 cards. No redeal.
|
||||
Tower of Hanoi game type. 9 cards. No redeal.
|
||||
|
||||
<h3>Object</h3>
|
||||
<p>
|
||||
|
|
17
html-src/rules/triplealliance.html
Normal file
17
html-src/rules/triplealliance.html
Normal file
|
@ -0,0 +1,17 @@
|
|||
<h1>Triple Alliance</h1>
|
||||
<p>
|
||||
Pairing type. 1 deck. No redeals.
|
||||
|
||||
<h3>Object</h3>
|
||||
<p>
|
||||
Move all but one card to the single foundation.
|
||||
|
||||
<h3>Rules</h3>
|
||||
<p>
|
||||
Cards are dealt in piles of two to three. Cards may be removed
|
||||
from the tableau in sequences of three consecutive ranks. Turning
|
||||
the corner is allowed, so ace can follow king and vice versa.
|
||||
<p>
|
||||
Sequences are built in a series of three free cells, and are then
|
||||
moved to the foundation once the sequence is complete. The game is
|
||||
won when there is only one card left on the tableau.
|
18
html-src/rules/wavemotion.html
Normal file
18
html-src/rules/wavemotion.html
Normal file
|
@ -0,0 +1,18 @@
|
|||
<h1>Wave Motion</h1>
|
||||
<p>
|
||||
One-deck game type. 1 deck. No redeal.
|
||||
|
||||
<h3>Object</h3>
|
||||
<p>
|
||||
Move all cards to the tableau, in four columns with complete sequences from
|
||||
king to ace.
|
||||
|
||||
<h3>Rules</h3>
|
||||
<p>
|
||||
The cards are dealt into eight reserve stacks, and the top card of any of
|
||||
these stacks may be moved to one of eight tableau stacks, one at a time.
|
||||
Cards may not be moved between the reserve stacks.
|
||||
<p>
|
||||
The tableau stacks are built down by suit. Any sequence of cards in the
|
||||
tableau stacks may be moved to another appropriate tableau stack. The game
|
||||
is won when four stacks contain complete sequences from king to ace.
|
Loading…
Add table
Reference in a new issue