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Added missing rules for about 20 games.

This commit is contained in:
Joe R 2021-05-02 15:54:08 -04:00
parent 323fd511cb
commit 344b637194
27 changed files with 411 additions and 12 deletions

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<h1>Ace Up 5</h1>
<h1>Aces Up 5</h1>
<p>
One-Deck game type. 1 deck. No redeal.
@ -10,7 +10,3 @@ Move all cards except the four Aces to the single foundation.
<p>
Like <a href="acesup.html">Aces Up</a>,
but five piles.
<h3>Rules</h3>
<p>
<i>[To be written]</i>

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<h1>Assembly</h1>
<p>
Numerica game type. 1 deck. No redeal.
<h3>Object</h3>
<p>
Move all cards to the foundations.
<h3>Rules</h3>
<p>
Four cards are dealt to four tableau piles. Build the tableau
piles down in rank, regardless of suit. Single cards may be moved between
tableau piles. Empty spaces in the tableau can only be filled from the waste
pile.
<p>
Deal cards from the stock one at a time. Cards from the waste pile may be
moved to the tableau or foundations.
<p>
Foundations are built up by rank, regardless of suit, starting with the ace.

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<h1>Blind Patience</h1>
<p>
Forty thieves game type. 2 decks. No redeal.
<h3>Object</h3>
<p>
Move all cards to the foundations.
<h3>Rules</h3>
<p>
All of the cards in the tableau are dealt face down. Any face-down card
can be left face-down or flipped face-up. Face-down cards cannot be moved
but any card can be played on a face-down card. Face-up cards can be moved
one at a time, and face-up cards are built down in sequence by alternating
colors.
<p>
Cards from the talon are turned over to the waste pile, one at a time.
You can move the leftmost card to the playing piles or the foundations.
There is no redeal.

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@ -6,6 +6,8 @@ Terrace type. 2 decks. No redeal.
<p>
Move all cards to the foundations.
<h3>Rules</h3>
<h3>Quick Description</h3>
<p>
<i>[To be written]</i>
Like <a href="terrace.html">Terrace</a>, but a card is dealt to
all nine tableau piles at the start. A single card is dealt to
one of the foundations to determine the starting rank.

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html-src/rules/clock.html Normal file
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<h1>Clock</h1>
<p>
One-Deck game type. 1 deck. No redeals.
<h3>Object</h3>
<p>
Move all cards to the correct pile in the tableau, before the fourth
king is revealed.
<h3>Rules</h3>
<p>The tableau is dealt in a circle of twelve piles, similar to the
twelve numbers on a clock, with a thirteenth pile placed in the middle.
Each pile represents cards of the number in that position on a clock,
with Jacks in the 11 o'clock pile and queens in the 12 o'clock pile.
Kings go in the middle.
<p>
Take one card from the middle pile, and place that card face-up on the
bottom of the pile for that rank. Then, take a card from that pile,
move it in its rightful place, and so on.
<p>
As the first card was taken from the center pile, if the four kings are
found before the other eleven piles are completed, there will be no
more cards to play and the game is lost.

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<h1>Crescent</h1>
<p>
Fan game type. 2 decks. 3 redeals.
<h3>Object</h3>
<p>
Move all cards to the foundations.
<h3>Rules</h3>
<p>
There are eight foundations. At the start of the game, a king of
each suit is placed on the bottom of four of them, and an ace on the
other four. The foundations that start with a king are built down
by suit, while the ones that start with an ace are built up.
<p>
The tableau consists of sixteen piles of six cards, and may be
built up or down by suit. When building tableau piles, sequences
can turn the corner, so aces may be played on kings and vice versa.
However, this cannot be done in the foundation.
<p>
Empty tableau piles may not be filled.
<p>
Three redeals are allowed. During each redeal, the bottom card of
each tableau pile is moved to the top of that pile. The remaining
cards are unmoved.

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<h1>Double Pyramid</h1>
<p>
Pairing game type. 2 decks. 2 redeals.
<h3>Object</h3>
<p>
Fill all of the foundations.
<h3>Quick Description</h3>
<p>
Like <a href="pyramid.html">Pyramid</a>,
but with two decks and two extra rows of cards on the pyramid.

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<h1>Firing Squad</h1>
<p>
One-Deck game type. 1 deck. No redeal.
<h3>Object</h3>
<p>
Move all cards except the four Aces to the single foundation.
<h3>Quick Description</h3>
<p>
Like <a href="acesup.html">Aces Up</a>,
but with a single free cell added. Any card may be moved to
this free cell, but a card in this free cell cannot be moved to
the foundation or used to move another card to the foundation. It
can only be returned to the tableau by being moved to an empty
column.

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<h1>Four by Four</h1>
<p>
One-deck game type. 1 deck. No redeal.
<h3>Object</h3>
<p>
Move all cards to the foundation.
<h3>Rules</h3>
<p>
A single card is dealt to the foundation. The foundation is built up with
cards of the same rank. Once all four cards of that rank are in the foundation,
you may place cards with the next rank up - so if a three is dealt first, all four
threes can be added to the foundation, and once they're there, you can start placing
fours. Once kings are played, the sequence turns the corner and continues from ace.
<p>
Cards are dealt from the stock one at a time, and waste cards can be moved to one of
four tableau stacks. The tableau stacks are built up or down by rank, regardless of
suit. Cards may only be moved one at a time. There is no redeal.

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<h1>Hanoi Puzzle</h1>
<p>
Tower of Hanoi game type. 3+ cards. No redeal.
<h3>Object</h3>
<p>
Move all of the cards to the rightmost stack.
<h3>Rules</h3>
<p>
A sequence of cards is played on the leftmost of three
stacks, all of the same suit, in order highest to lowest on top.
<p>
Cards may only be played on top of a higher valued card. Only the
top card may be moved, and spaces may be filled with any single card.
<p>
You win when all of the cards have been moved to the rightmost stack.
<h3>Notes</h3>
<p>
<i>Autodrop</i> is disabled for this game.
<h3>History</h3>
<p>
Hanoi Puzzle is a card-based version of the classic Tower of Hanoi
puzzle. It is traditionally played with different size disks.
<p>
For a given number of cards, the minimum number of moves to solve
the puzzle is one less than double the number of cards (2n - 1).

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<h1>Hanoi Sequence</h1>
<p>
Puzzle game type. 9 cards. No redeal.
Tower of Hanoi game type. 9 cards. No redeal.
<h3>Object</h3>
<p>
@ -8,7 +8,7 @@ Build a pile containing all 9 cards down by sequence.
<h3>Quick Description</h3>
<p>
Like <a href="klondike.html">Tower of Hanoy</a>,
Like <a href="towerofhanoy.html">Tower of Hanoy</a>,
but build a pile down <b>by sequence</b>.
<h3>Rules</h3>

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<h1>Josephine</h1>
<p>
Forty Thieves type. 2 decks. No redeal.
<h3>Object</h3>
<p>
Move all cards to the foundations.
<h3>Quick Description</h3>
<p>
Like <a href="fortythieves.html">Forty Thieves</a>,
but sequences of cards may be moved together.

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@ -6,6 +6,11 @@ Raglan type. 1 deck. No redeal.
<p>
Move all cards to the foundations.
<h3>Quick Description</h3>
<p>
Like <a href="raglan.html">Raglan</a>, but with a different layout, seven reserve
cards, and the foundations start empty.
<h3>Rules</h3>
<p>
Cards in the Tableau are built down by alternating color. Empty Tableau slots

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<h1>Marie Rose</h1>
<p>
Forty Thieves type. 2 decks. No redeal.
<h3>Object</h3>
<p>
Move all cards to the foundations.
<h3>Quick Description</h3>
<p>
A three deck variation of <a href="josephine.html">Josephine</a>.
<p>
Like <a href="fortythieves.html">Forty Thieves</a>,
but with three decks and sixty dealt cards. Also,
sequences of cards may be moved together.

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@ -4,7 +4,7 @@ Montana type. 1 deck. 2 redeals.
<h3>Object</h3>
<p>
Group all the cards in sets of 12 cards in acscending sequence
Group all the cards in sets of 12 cards in ascending sequence
by suit from Two to King.
<h3>Rules</h3>

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<h1>Nestor</h1>
<p>
Pairing type. 1 deck. No redeals.
<h3>Object</h3>
<p>
Move all cards to the single foundation.
<h3>Rules</h3>
<p>
Cards are dealt in eight columns of six cards, with no
two cards of the same rank allowed in each column. The remaining
four cards are placed aside as reserve.
<p>
Pairs of exposed cards between the top card of each column and the
four reserve cards may be moved to the foundation. You win if all
cards can be paired off.

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<h1>Not Shisen-Sho</h1>
<p>
Not Shisen-Sho is a variation of <a href="shisensho.html">Shisen-Sho</a>.
<h3>Object</h3>
<p>
The object of the game is to remove all tiles from the field.
<h3>Quick Description</h3>
<p>
Not Shisen-Sho is played like <a href="shisensho.html">Shisen-Sho</a>
except pairs of tiles can only be removed if they are in the same line
horizontally or vertically, even if there are other tiles between them.

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<h1>Pegged</h1>
<p>
Puzzle game type. 1 deck. No redeal.
Pegged is a classic puzzle game also known as pegged solitaire.
It is traditionally played with pegs on a board rather than cards.
<h3>Object</h3>
<p>

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<h1>Queen Victoria</h1>
<p>
Raglan type. 1 deck. No redeal.
<h3>Object</h3>
<p>
Move all cards to the foundations.
<h3>Quick Description</h3>
<p>
Like <a href="kingalbert.html">King Albert</a>, but sequences of
cards in the tableau can be moved together.

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<h1>Raglan</h1>
<p>
Raglan type. 1 deck. No redeal.
<h3>Object</h3>
<p>
Move all cards to the foundations.
<h3>Rules</h3>
<p>
Cards in the Tableau are built down by alternating color. Empty Tableau slots
can be filled by any card or build of cards.
<p>
Cards in the Reserve can be played on to the Tableau or the Foundation. Empty
Reserve piles cannot be filled.
<p>
Foundation piles are built up in suit from Ace to King. Cards in Foundation
are still in play.
<h3>Strategy</h3>
<p>
Remember that any card can be placed on an empty Tableau slot. Exposing new
cards is the top priority in this game.

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<h1>Royal Marriage</h1>
<p>
One-Deck game type. 1 deck. No redeal.
<h3>Object</h3>
<p>
To remove all cards between the king and queen of hearts
<h3>Rules</h3>
<p>
The queen of hearts is placed on top of the deck and the king
on the bottom.
<p>
Three cards are dealt from the stock, but additional cards may be
dealt at any time. If there are one or two cards between two cards
of the same rank or suit, those cards may be removed.
<p>
The game is won when the king of hearts is brought to his "bride",
the queen, as in, all cards between them have been removed.

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<h1>Spaces and Aces</h1>
<p>
Montana type. 1 deck. No redeal.
<h3>Object</h3>
<p>
Group all the cards in sets of 12 cards in ascending sequence
by suit from Ace to King.
<h3>Rules</h3>
<p>
The game is played similar to <a href="montana.html">Montana</a>,
with the entire deck shuffled and dealt out in four rows. However,
unlike Montana, the aces are not removed. They may immediately be
moved to empty spaces to the left of each row.
<p>
Cards may be moved to an empty space if they are the same suit as the
card directly to the left and higher in rank. Kings are
high, so no cards may be placed to their right (they create dead spaces).
<p>
Unlike Montana, no redeals are allowed.
<h3>Notes</h3>
<p>
<i>Autodrop</i> is disabled for this game.

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<h1>Spoilt</h1>
<p>
Montana type. 1 deck. No redeals.
<h3>Object</h3>
<p>
Group all the cards in sets of 8 cards in acscending sequence
by suit from Seven to King.
<h3>Rules</h3>
<p>Spoilt is played with a deck of only 32 cards, including the 7 through
ace of each suit.
<p>
Seven cards are dealt into a layout of four rows, and the remaining four cards
are set aside to form the stock. A card is dealt in the stock, and may be
played in its correct position in the layout, depending on its rank. Eights go in
the leftmost column, with aces on the far right, and the remaining cards in
sequence. Sevens are played in a column to the left of the main layout.
<p>
The card in that position is then turned up and may be likewise moved to its
correct position. If a seven was played, draw a new card from the stock to play.
<p>
Sequences follow suit, so once a single card is played in a row, the remaining
cards of that suit go in the same row.
<p>
The game continues until all four sevens are played. The game is won if all four
sequences are completed.

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<h1>Striptease</h1>
<p>
One-Deck game type. 1 deck. No redeal.
<h3>Object</h3>
<p>
Move all of the cards except the queens to the foundations.
<h3>Rules</h3>
<p>
Striptease is a risque variation of <a href="takeaway.html">Take Away</a>.
<p>
Four tableau stacks of 13 cards each are dealt. The queens are placed at
the bottom of these stacks, and a single face-down card is dealt on top of
the queens. The remaining cards are dealt face-up.
<p>
Cards may be moved to one of the six foundations one at a time. Any card
may be used to start one of the foundations, but after that, the
foundations are built in sequence up or down in rank. Turning the
corner is allowed, so aces may be played on kings, and vice versa.
<p>
Queens are skipped when building sequences on the foundations, so jacks may
be played directly on kings and vice versa.
<p>
You may not move cards between tableau stacks.
<p>
The face-down cards remain face-down until all of the face-up cards, except
the queens, have been moved to the foundation. Then, they are all revealed.
<p>
You win if you get all the cards to the foundations except for the queens.
<h3>Notes</h3>
<p>
The name of the game comes from its objective, to "strip" the queens of the
covering cards.

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<h1>Tower of Hanoy</h1>
<p>
Puzzle game type. 9 cards. No redeal.
Tower of Hanoi game type. 9 cards. No redeal.
<h3>Object</h3>
<p>

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<h1>Triple Alliance</h1>
<p>
Pairing type. 1 deck. No redeals.
<h3>Object</h3>
<p>
Move all but one card to the single foundation.
<h3>Rules</h3>
<p>
Cards are dealt in piles of two to three. Cards may be removed
from the tableau in sequences of three consecutive ranks. Turning
the corner is allowed, so ace can follow king and vice versa.
<p>
Sequences are built in a series of three free cells, and are then
moved to the foundation once the sequence is complete. The game is
won when there is only one card left on the tableau.

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<h1>Wave Motion</h1>
<p>
One-deck game type. 1 deck. No redeal.
<h3>Object</h3>
<p>
Move all cards to the tableau, in four columns with complete sequences from
king to ace.
<h3>Rules</h3>
<p>
The cards are dealt into eight reserve stacks, and the top card of any of
these stacks may be moved to one of eight tableau stacks, one at a time.
Cards may not be moved between the reserve stacks.
<p>
The tableau stacks are built down by suit. Any sequence of cards in the
tableau stacks may be moved to another appropriate tableau stack. The game
is won when four stacks contain complete sequences from king to ace.