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https://github.com/shlomif/PySolFC.git
synced 2025-04-05 00:02:29 -04:00
Added missing rules for about 20 more games.
This commit is contained in:
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23 changed files with 357 additions and 1 deletions
24
html-src/rules/agnesbernauer.html
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html-src/rules/agnesbernauer.html
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<h1>Agnes Bernauer</h1>
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<p>
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Raglan type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Rules</h3>
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<p>
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Cards are dealt face-up in seven piles of ascending length. Seven cards are
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set aside to be reserve piles and one card is dealt to a foundation. This card
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determines the base rank of the foundations.
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<p>
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Cards in the Tableau are built down by alternate color. Groups of cards in
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sequence can be moved together.
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<p>
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Each deal flips one card from the Stock to the top of each of the reserve
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piles. There is no redeal.
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<p>
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Foundations are built up in suit in sequence, wrapping from King to Ace when
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necessary. Cards in Foundations are still in play. Double clicking on a card
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in the Tableau will move it to the appropriate Foundation pile if such a move
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is possible.
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@ -8,6 +8,9 @@ Move all cards to the foundations.
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<h3>Rules</h3>
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<p>
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Cards are dealt face-up in seven piles of ascending length. An additional card
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is dealt to a foundation. This card determines the base rank of the foundations.
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<p>
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Cards in the Tableau are built down by same color. Groups of cards in sequence
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and same color can be moved as a unit.
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<p>
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21
html-src/rules/bisley.html
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html-src/rules/bisley.html
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<h1>Bisley</h1>
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<p>
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One-Deck game type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Rules</h3>
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<p>
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Cards are dealt in twelve piles of four cards, and the aces are
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dealt to four foundation piles. Tableau piles are built up or
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down by the same suit. Cards can be moved between tableau piles
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one at a time. Empty tableau piles can't be filled.
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<p>
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There are two sets of foundations - one is built up by suit
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starting from the pre-dealt aces. The other is built down by suit,
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starting with kings. Cards in foundations can't be moved.
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<p>
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The game is won when all cards are moved to the foundations. It
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doesn't matter how many cards are in each foundation.
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12
html-src/rules/bisley13.html
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html-src/rules/bisley13.html
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<h1>Bisley 13</h1>
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<p>
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One-Deck game type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="bisley.html">Bisley</a>,
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but with thirteen tableau piles.
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12
html-src/rules/bonaparte.html
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html-src/rules/bonaparte.html
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<h1>Bonaparte</h1>
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<p>
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Napoleon type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Gameplay is identical to <a href="thelittlecoporal.html">The Little Corporal</a>,
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but with a different tableau layout (eight piles of six cards).
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19
html-src/rules/cover.html
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html-src/rules/cover.html
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<h1>Cover</h1>
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<p>
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One-Deck game type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Discard all the cards.
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<h3>Rules</h3>
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<p>
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Four cards are dealt to four tableau piles. If two of these cards are
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of the same suit, they can be discarded and two new cards are dealt from
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the stock to fill it.
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<p>
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The game is won if all cards are discarded.
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<h3>Notes</h3>
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<p>
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<i>Autodrop</i> is disabled for this game.
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21
html-src/rules/deck.html
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html-src/rules/deck.html
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<h1>Deck</h1>
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<p>
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One-Deck game type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Discard all the cards.
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<h3>Rules</h3>
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<p>
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Four cards are dealt to four tableau piles. If two of these cards are
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of the same suit, they can be discarded. At any point, four additional
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cards can be dealt from the stock to these four piles.
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<p>
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The game is won if all cards are discarded.
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<h3>Notes</h3>
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<p>
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Deck is a variation of <a href="cover.html">Cover</a>.
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<p>
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<i>Autodrop</i> is disabled for this game.
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12
html-src/rules/doubleeasthaven.html
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html-src/rules/doubleeasthaven.html
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<h1>Double Easthaven</h1>
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<p>
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Gypsy type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="easthaven.html">Easthaven</a>,
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but with two decks and eight tableau piles.
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18
html-src/rules/escalator.html
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html-src/rules/escalator.html
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<h1>Escalator</h1>
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<p>
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Golf type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Just like <a href="relaxedgolf.html">Relaxed Golf</a>,
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only with a <a href="pyramid.html">Pyramid</a>
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like layout. Like <a href="elevator.html">Elevator</a>,
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but with all cards visible.
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<h3>Notes</h3>
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<p>
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<i>Autodrop</i> is disabled for this game.
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23
html-src/rules/forestglade.html
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html-src/rules/forestglade.html
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<h1>Forest Glade</h1>
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<p>
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Fan game type. 2 decks. 2 redeals.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Rules</h3>
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<p>
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Cards are dealt into 16 piles of three cards. Tableau piles
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are built down by same suit, only one card can be moved at a time.
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Empty piles can be filled by kings.
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<p>
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There are two sets of foundations. One set is built up starting
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from ace with odd numbered ranks (A-3-5-7-9-J-K) and the other
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is built up from two with even numbered ranks (2-4-6-8-10-Q).
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<p>
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The cards can be reshuffled and redealed twice. If there are
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any empty spaces, three cards from the stock can be dealt to
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fill that pile (this does not count as a redeal).
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<p>
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The game is won if all cards are moved to the foundations.
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19
html-src/rules/gloaming.html
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html-src/rules/gloaming.html
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<h1>Gloaming</h1>
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<p>
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Numerica type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Rules</h3>
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<p>
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All of the cards are dealt into three reserve piles (2 with 17
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cards and one with 18). Cards can be moved from these reserve
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piles to one of five tableau piles or the foundations.
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<p>
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Cards can be placed in tableau piles regardless of rank or suit,
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but cards in tableau piles can only be moved to foundations.
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<p>
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Foundations are built up by suit, starting with aces. The game is
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won if all cards are moved to foundations.
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19
html-src/rules/lightweight.html
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html-src/rules/lightweight.html
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<h1>Lightweight</h1>
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<p>
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Beleaguered Castle type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Rules</h3>
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<p>
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The tableau cards are dealt in twelve piles of eight card.
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The eight aces are dealt to start the foundations. Tableau
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piles are built down by rank, regardless of suit. Any
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valid sequence of cards can be moved between tableau piles.
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Only kings can be played in empty piles.
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<p>
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The foundations are built up by same suit. Cards on the
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foundations can't be moved. The game is won if all cards
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are moved to the foundations.
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html-src/rules/madame.html
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html-src/rules/madame.html
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<h1>Madame</h1>
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<p>
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Terrace type. 3 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="terrace.html">Terrace</a>, but with three decks,
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10 tableau piles, and 15 cards starting in the reserve. Plus,
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all tableau piles start with a card dealt in them.
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14
html-src/rules/pharaohs.html
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html-src/rules/pharaohs.html
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<h1>Pharaohs</h1>
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<p>
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Pairing game type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Discard all the cards.
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<h3>Quick Description</h3>
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<p>
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Like <a href="pyramid.html">Pyramid</a>,
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but with no stock, and a layout dealt with
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three pyramids - one with seven rows, one
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with six, and one with two.
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18
html-src/rules/simplex.html
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html-src/rules/simplex.html
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<h1>Simplex</h1>
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<p>
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One-Deck game type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all the cards to the foundation.
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<h3>Rules</h3>
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<p>
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Nine cards are dealt to nine tableau piles. Tableau piles
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are built by the same rank. Once all four cards of the same
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rank are in a tableau pile, that pile may be moved to the
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foundation. Any card can be moved to an empty tableau pile.
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<p>
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Cards can be dealt from the stock one at a time. No redeal is
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allowed. The game is won if all cards are moved to the
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foundation.
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23
html-src/rules/sixesandsevens.html
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html-src/rules/sixesandsevens.html
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<h1>Sixes and Sevens</h1>
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<p>
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Two-Deck game type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all the cards to the foundations.
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<h3>Rules</h3>
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<p>
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All eight sixes and sevens are dealt out to sixteen
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foundation piles. Nine additional cards are dealt to the
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tableau. No building on the tableau is allowed.
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<p>
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The foundations that start with sixes are built down by
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suit to ace while the foundations that start with sevens
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are built up by suit to king. A card can be moved from the
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waste or the tableau to an appropriate foundation. Empty
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spaces on the tableau can be filled by any other card.
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<p>
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Cards can be dealt from the stock to the waste one at a time.
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No redeal is allowed. The game is won if all cards are
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moved to the foundations.
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@ -1,4 +1,4 @@
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<h1>The last Monarch (Der letzte Monarch)</h1>
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<h1>The Last Monarch (Der letzte Monarch)</h1>
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<p>
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One-Deck game type. 1 deck. No redeal.
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15
html-src/rules/thelastmonarchii.html
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html-src/rules/thelastmonarchii.html
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<h1>The Last Monarch II</h1>
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<p>
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Two-Deck game type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move 103 cards (all cards except the last King) to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="thelastmonarch.html">The Last Monarch</a>,
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but played with two decks. Half of the cards are dealt at the start of
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the game and the other half are in a stock pile. When a card is removed
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from the tableau, a card is dealt from the stock to replace it until the
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stock is empty.
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26
html-src/rules/thelittlecorporal.html
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html-src/rules/thelittlecorporal.html
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<h1>The Little Corporal</h1>
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<p>
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Napoleon type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Rules</h3>
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<p>
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Cards are dealt into ten tableau piles, most with five cards, but the
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outermost piles have four. Four cards of the same rank are dealt to the
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foundations.
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<p>
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Tableau piles can be built up or down by rank, by the same suit. Only one
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tableau card can be moved at a time.
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<p>
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Any card from the tableau can be moved to a single reserve pile. This pile
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can hold an unlimited number of cards, but only the topmost card in this
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reserve can be moved, and only to a foundation or an empty tableau pile.
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<p>
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Foundations are built up or down by same suit, starting with the rank initially
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dealt there, turning the corner as needed. All four foundations must
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be built in the same direction, which is determined by which card is moved
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to a foundation first. THe game is won if all cards are moved to the
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foundations.
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20
html-src/rules/toad.html
Normal file
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html-src/rules/toad.html
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<h1>Toad</h1>
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<p>
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Numerica type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Rules</h3>
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<p>
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Cards are dealt from the stock 13 at a time. These cards can
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be moved to one of five tableau stacks. Tableau piles can be
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built up regardless of suit or rank, but cards on the tableau can
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only be moved to foundations.
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<p>
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Foundations are built up by same suit. Once all 13 cards are
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moved to a tableau or foundation pile, 13 more cards are dealt
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from the stock.
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<p>
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The game is won if all the cards are moved to the foundations.
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12
html-src/rules/tripleeasthaven.html
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12
html-src/rules/tripleeasthaven.html
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<h1>Triple Easthaven</h1>
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<p>
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Gypsy type. 3 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="easthaven.html">Easthaven</a>,
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but with three decks and twelve tableau piles.
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12
html-src/rules/weddings.html
Normal file
12
html-src/rules/weddings.html
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<h1>Weddings</h1>
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<p>
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Pairing game type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Just like <a href="montecarlo.html">Monte Carlo</a>, except the cards
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are shifted directly up, rather than across and then up.
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Add table
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