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Added 23 Skidoo game.
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3 changed files with 32 additions and 3 deletions
14
html-src/rules/23skidoo.html
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14
html-src/rules/23skidoo.html
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@ -0,0 +1,14 @@
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<h1>23 Skidoo</h1>
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<p>
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One deck type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Compress the entire deck into one pile.
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<h3>Quick Description</h3>
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<p>
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Like <a href="accordion.html">Accordion</a>,
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but you only move cards if they are separated by
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one or two cards, not if they are right next to
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each other.
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@ -449,7 +449,7 @@ class GI:
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("Erik den Hollander", (344, 544,)),
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("Erik den Hollander", (344, 544,)),
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("Rick Holzgrafe", (756, 757,)),
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("Rick Holzgrafe", (756, 757,)),
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("Charles Jewell", (220, 309,)),
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("Charles Jewell", (220, 309,)),
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("Michael Keller", (592,)),
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("Michael Keller", (592, 883,)),
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("Fred Lunde", (459,)),
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("Fred Lunde", (459,)),
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("Mark Masten", (811,)),
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("Mark Masten", (811,)),
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("Albert Morehead and Geoffrey Mott-Smith", (25, 42, 48, 173, 282,
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("Albert Morehead and Geoffrey Mott-Smith", (25, 42, 48, 173, 282,
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@ -549,7 +549,7 @@ class GI:
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tuple(range(22217, 22219))),
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tuple(range(22217, 22219))),
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('fc-2.14', tuple(range(811, 827))),
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('fc-2.14', tuple(range(811, 827))),
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('fc-2.15', tuple(range(827, 855)) + tuple(range(22400, 22407))),
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('fc-2.15', tuple(range(827, 855)) + tuple(range(22400, 22407))),
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('dev', tuple(range(855, 883)))
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('dev', tuple(range(855, 884)))
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)
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)
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# deprecated - the correct way is to or a GI.GT_XXX flag
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# deprecated - the correct way is to or a GI.GT_XXX flag
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@ -267,11 +267,12 @@ class Accordion_Hint(AbstractHint):
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class Accordion_RowStack(PushPin_RowStack):
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class Accordion_RowStack(PushPin_RowStack):
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ALLOWED_JUMPS = (1, 3)
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def acceptsCards(self, from_stack, cards):
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def acceptsCards(self, from_stack, cards):
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if not self.cards:
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if not self.cards:
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return False
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return False
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if abs(self.id - from_stack.id) not in (1, 3):
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if abs(self.id - from_stack.id) not in self.ALLOWED_JUMPS:
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return False
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return False
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c1, c2 = self.cards[-1], cards[0]
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c1, c2 = self.cards[-1], cards[0]
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if c1.rank == c2.rank:
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if c1.rank == c2.rank:
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@ -332,6 +333,18 @@ class RelaxedAccordion_RowStack(Accordion2_RowStack):
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class RelaxedAccordion(Accordion2):
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class RelaxedAccordion(Accordion2):
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RowStack_Class = RelaxedAccordion_RowStack
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RowStack_Class = RelaxedAccordion_RowStack
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# ************************************************************************
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# * 23 Skidoo
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# ************************************************************************
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class TwoThreeSkidoo_RowStack(Accordion2_RowStack):
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ALLOWED_JUMPS = (2, 3)
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class TwoThreeSkidoo(Accordion2):
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RowStack_Class = TwoThreeSkidoo_RowStack
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# ************************************************************************
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# ************************************************************************
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# * Accordion's Revenge
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# * Accordion's Revenge
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# ************************************************************************
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# ************************************************************************
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@ -471,3 +484,5 @@ registerGame(GameInfo(811, AccordionsRevenge, "Accordion's Revenge",
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registerGame(GameInfo(816, Decade, "Decade",
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registerGame(GameInfo(816, Decade, "Decade",
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GI.GT_1DECK_TYPE, 1, 0, GI.SL_SKILL,
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GI.GT_1DECK_TYPE, 1, 0, GI.SL_SKILL,
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altnames=('Ten Twenty Thirty')))
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altnames=('Ten Twenty Thirty')))
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registerGame(GameInfo(883, TwoThreeSkidoo, "23 Skidoo",
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GI.GT_1DECK_TYPE, 1, 0, GI.SL_SKILL))
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