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Refactoring / code cleanup.
Use a frozenset()-like list. See: * https://en.wikipedia.org/wiki/Code_refactoring * https://www.refactoring.com/ * https://www.joelonsoftware.com/2002/01/23/rub-a-dub-dub/ Some small optimisations may have slipped in as well.
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1 changed files with 5 additions and 5 deletions
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@ -471,6 +471,10 @@ class GameSaveInfo(NewStruct):
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stack_caps = attr.ib(factory=list)
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_Game_LOAD_CLASSES = [GameGlobalSaveInfo, GameGlobalStatsStruct, GameMoves,
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GameSaveInfo, GameStatsStruct, ]
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class Game(object):
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# for self.gstats.updated
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U_PLAY = _GLOBAL_U_PLAY
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@ -3147,11 +3151,7 @@ class Game(object):
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if isinstance(t, type):
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if not isinstance(obj, t):
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# accept old storage format in case:
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if (t == GameMoves
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or t == GameGlobalStatsStruct
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or t == GameStatsStruct
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or t == GameSaveInfo
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or t == GameGlobalSaveInfo):
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if t in _Game_LOAD_CLASSES:
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assert isinstance(obj, Struct), err_txt
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else:
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assert False, err_txt
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