diff --git a/html-src/rules/australianpatience.html b/html-src/rules/australianpatience.html new file mode 100644 index 00000000..007928d6 --- /dev/null +++ b/html-src/rules/australianpatience.html @@ -0,0 +1,20 @@ +

Australian Patience

+

+Yukon type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+The cards are dealt into seven piles of three cards each. +Cards in tableau are built down by same suit - groups of +cards can be moved regardless of sequence, and only kings +can be used to fill an empty pile. +

+Cards are dealt from the talon one at a time and can be +moved to the foundation or tableau. No redeal is allowed. +

+The foundations are built up by suit from ace to king. +The game is won when all cards are moved to the foundations. diff --git a/html-src/rules/bigyork.html b/html-src/rules/bigyork.html new file mode 100644 index 00000000..af511d20 --- /dev/null +++ b/html-src/rules/bigyork.html @@ -0,0 +1,17 @@ +

Big York

+

+Spider type. 3 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+A three deck variation of York. +

+Like Spider, +but all cards are dealt to the tableau at the start, +in fourteen columns (twelve with eleven cards and two with +twelve), and sequences are allowed to turn the corner from +ace to king. diff --git a/html-src/rules/chequers.html b/html-src/rules/chequers.html new file mode 100644 index 00000000..aa77e4ce --- /dev/null +++ b/html-src/rules/chequers.html @@ -0,0 +1,21 @@ +

Chequers

+

+Beleaguered Castle type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+Cards are dealt to 25 piles of four cards each. Tableau +piles are built up or down by same suit, and only single +cards can be moved between tableau piles. Empty piles +are immediately filled with one of the four remaining cards +from the talon, and can be filled with any single card +once the talon is empty. +

+There are two sets of foundations. One is built up by +same suit from ace to king, while the other is built +down by suit from king to ace. The game is won if all +cards are moved to the foundations. diff --git a/html-src/rules/dieppe.html b/html-src/rules/dieppe.html new file mode 100644 index 00000000..6880c9f0 --- /dev/null +++ b/html-src/rules/dieppe.html @@ -0,0 +1,15 @@ +

Dieppe

+

+Forty Thieves type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Forty Thieves, +but with eight piles of three cards, that build down by +rank ignoring suit. Also, during the deal, any card +that can be moved to the foundation is immediately +moved there. diff --git a/html-src/rules/doubletsii.html b/html-src/rules/doubletsii.html new file mode 100644 index 00000000..ae9ef3cc --- /dev/null +++ b/html-src/rules/doubletsii.html @@ -0,0 +1,20 @@ +

Doublets II

+

+Pairing type. 1 deck. No redeals. + +

Object

+

+Move all cards to the single foundation. + +

Rules

+

+Cards are dealt to twelve piles of four cards each, with only the top card +of each pile face-up. Pairs of exposed cards in the tableau of the same +rank can be moved to the foundation. Empty tableau piles can be filled +with one of the remaining four cards from the talon. You win if all +cards can be paired off. + +

Notes

+

+This game has no relation to Doublets aside +from a similar name. diff --git a/html-src/rules/kentish.html b/html-src/rules/kentish.html new file mode 100644 index 00000000..7c9e2546 --- /dev/null +++ b/html-src/rules/kentish.html @@ -0,0 +1,14 @@ +

Kentish

+

+Two-deck game type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Kings, but when dealing, the piles +are started by the cards after aces are dealt, the tableau piles +and foundations are built regardless of suit, and there are no +free cells. diff --git a/html-src/rules/panopticon.html b/html-src/rules/panopticon.html new file mode 100644 index 00000000..326d7598 --- /dev/null +++ b/html-src/rules/panopticon.html @@ -0,0 +1,14 @@ +

Panopticon

+

+Yukon type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Ten Across, but with eight piles +of six cards each (arranged in a similar pattern, with five face-up +and one face-down card on the outer piles, and two face-up cards with +four face-downs in the center piles), and four cards in the reserve. diff --git a/html-src/rules/rawprawn.html b/html-src/rules/rawprawn.html new file mode 100644 index 00000000..862854ea --- /dev/null +++ b/html-src/rules/rawprawn.html @@ -0,0 +1,12 @@ +

Raw Prawn

+

+Yukon type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Australian Patience, +but any card or sequence can fill empty piles. diff --git a/html-src/rules/scarp.html b/html-src/rules/scarp.html new file mode 100644 index 00000000..a9789445 --- /dev/null +++ b/html-src/rules/scarp.html @@ -0,0 +1,15 @@ +

Scarp

+

+Klondike type. 3 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Triple Klondike, +but all cards are dealt face-up, any card or sequence can +be moved to an empty pile, and instead of dealing single +cards from the talon, you deal one card to each tableau +pile. diff --git a/html-src/rules/spidercells.html b/html-src/rules/spidercells.html new file mode 100644 index 00000000..d67a9e0e --- /dev/null +++ b/html-src/rules/spidercells.html @@ -0,0 +1,17 @@ +

Spidercells

+

+Spider type. 1 decks. No redeal. + +

Object

+

+Group all the cards in sets of 13 cards in descending sequence +by alternate color from King to Ace and move such sets to the +foundations. + +

Quick Description

+

+Like FreeCell, +but cards are moved to the foundations differently. +A full sequence of cards from king to ace can be moved +to the foundation as a unit +(similar to Spider).