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Do not catch exceptions too broadly in mainloop
StopIteration seems to be the expected way to stop, at least for the tk and tile interfaces.
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@ -183,7 +183,7 @@ class Application:
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try:
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approc = self.mainproc() # setup process
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approc.send(None) # and go
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except Exception:
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except StopIteration:
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pass
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def gameproc(self):
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